Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.05 @ 22:28:44 Player: Michael Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (6) 3000 Regions Visited (23) 4600 Robots Destroyed (272) 1360 Value Destroyed (8965) 8965 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1168) 1168 TOTAL SCORE: 19633 Bonus ------- High Alert Combat Kills 386 Follower Combat Kills 706 Met Data Miner 300 Met Zhirov 300 Friendly Fire -524 Cogmind --------- Core Integrity 0/1150 Matter 237/300 Energy 10/100 System Corruption 7% Temperature Cool (30) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Neutrino Core Improved Treads Wheel Armored Huge Wheel High-capacity Storage Unit High-capacity Storage Unit Coil Gun Great Axe Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Medium Treads Improved Heavy Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Makeshift Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Improved Propulsion Shielding Improved Hacking Suite > --- WEAPON ----------- Wave Gun Wave Gun Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Light Neutrino Core Improved Treads Improved Cooling System Advanced Cooling System Medium Storage Unit High-capacity Storage Unit High-capacity Matter Pod Improved Cloaking Device Improved Core Shielding Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Layered Heavy Armor Plating Wave Gun HERF Cannon Coil Gun Heavy Missile Launcher Micro-nuke Launcher Great Axe [Rating: 103] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Plasma Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . 1 Utility 6 | . . . . . . . 1 1 . . . . 2 . . . . 2 . . . . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Attached 482 | 6 14 4 27 . 4 1 9 64 8 7 2 20 107 10 4 6 5 82 8 6 6 25 57 Power 19 | 1 2 . 3 . . . . 2 . . . . 2 . . . . 1 . . . 3 5 Engine 11 | 1 1 . 3 . . . . 2 . . . . 2 . . . . . . . . 2 . Core 8 | . 1 . . . . . . . . . . . . . . . . 1 . . . 1 5 Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 61 | 2 5 3 6 . . 1 2 12 . 1 . 2 11 . . 1 . 5 . . . 1 9 Treads 17 | . . 1 4 . . . 1 2 . . . 1 2 . . 1 . 1 . . . . 4 Leg 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . Wheel 39 | 2 . 2 2 . . 1 1 10 . 1 . 1 9 . . . . 4 . . . 1 5 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 207 | 1 5 1 4 . . . 5 33 6 1 2 9 49 8 3 3 3 42 3 3 2 8 16 Device 126 | . 2 . 2 . . . 3 23 4 1 1 7 34 4 3 1 2 26 2 1 1 4 5 Storage 6 | 1 2 1 1 . . . . . . . . . . . . . . . . . . . 1 Processor 12 | . 1 . 1 . . . 1 . . . . . 3 . . . 1 3 . . . 1 1 Hackware 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . Protection 61 | . . . . . . . 1 9 2 . 1 2 12 4 . 2 . 12 1 2 1 3 9 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 195 | 2 2 . 14 . 4 . 2 17 2 5 . 9 45 2 1 2 2 34 5 3 4 13 27 Energy Gun 10 | 1 . . . . . . . . . . . . . . . . . 2 2 1 . . 4 Energy Cannon 17 | . 1 . . . . . . . . . . . . . . . . 5 1 1 3 5 1 Ballistic Gun 81 | 1 1 . 14 . 4 . 1 9 . . . 4 20 . . 1 1 10 . . 1 5 9 Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Launcher 37 | . . . . . . . . 1 1 2 . 5 7 1 . 1 . 7 1 1 . 3 7 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 49 | . . . . . . . 1 6 1 3 . . 18 1 1 . 1 10 1 . . . 6 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . System Corruption 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . Parts Lost 62 | . 1 . 1 . . 1 . 2 . . . 1 9 . . . . 9 . 3 . 10 25 Power 6 | . . . . . . . . . . . . . . . . . . . . . . 2 4 Propulsion 12 | . . . . . . 1 . . . . . 1 2 . . . . 3 . 1 . 1 3 Utility 17 | . 1 . . . . . . . . . . . 2 . . . . 2 . 1 . 2 9 Weapon 27 | . . . 1 . . . . 2 . . . . 5 . . . . 4 . 1 . 5 9 Highest Loss Streak 15 | . 1 . 1 . . 1 . 1 . . . 1 3 . . . . 3 . 3 . 5 15 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . Average Slot Usage (%) 93 | . 98 100 99 100 61 99 100 94 92 92 92 91 92 93 93 93 93 93 94 85 66 90 83 Engine 6 | . 10 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 2 . . . 2 . Core 1 | . 3 . . . . . . . . . . . . . . . . 2 5 5 5 2 8 Treads 6 | . . 7 10 11 11 . 8 7 7 7 7 7 5 6 6 6 6 5 5 5 5 5 9 Leg 1 | . 27 5 . . . . . . . . . . . . . . . . . . . . . Wheel 11 | . 1 14 11 11 11 21 18 17 15 15 15 14 12 13 13 13 13 10 11 6 5 8 4 Device 11 | . 12 . 10 . . . 10 12 14 15 15 13 12 11 13 12 13 10 9 10 11 8 5 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 Processor 12 | . . 14 . 11 11 11 3 7 7 7 7 7 16 20 20 20 20 27 23 19 17 19 18 Hackware 1 | . . . . . . . . 1 . . . . . . . . . 1 5 5 5 5 5 Protection 1 | . . . . . . . 3 . . . . 1 3 1 . . . . . . 5 4 6 Energy Cannon 2 | . 12 14 3 . . . . . . . . . . . . . . 2 11 14 1 11 . Ballistic Gun 19 | . 14 14 40 44 6 44 35 20 15 15 15 21 19 20 20 20 20 12 5 5 . 9 11 Ballistic Cannon 1 | . . . . . . . . 3 7 7 7 7 1 . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 5 7 5 7 . 5 5 6 5 6 4 . . . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 110 | 14 31 30 61 60 60 59 68 73 72 69 69 72 80 80 69 78 69 80 79 82 82 85 110 Greatest Support 126 | 20 20 20 12 10 10 20 30 38 38 38 38 38 38 38 38 38 38 38 38 38 28 38 126 Greatest Overweight (x) 7 | . 1 2 6 5 5 5 3 2 1 1 1 6 2 2 1 2 1 2 2 2 2 3 7 Average Overweight (x) 1 | . . 1 3 5 4 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 11 14 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 4 10 10 20 20 20 17 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 2 8 9 15 20 19 16 18 19 19 19 20 19 19 19 20 20 19 19 20 19 19 18 16 Final Capacity 20 | 8 10 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 Final Carried 20 | 4 10 9 20 20 16 17 20 19 19 20 20 18 19 20 20 20 20 20 20 19 19 14 9 Class Distribution -------------------- 42% | Assassin 28% | Mutant 17% | Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Mutant | -9/Exiles Gunner | -8/Mines Tank | -8/Materials Assassin | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Data Miner Mutant | -6/Proximity Caves Assassin | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Mutant | -6/Zion Assassin | -5/Proximity Caves Assassin | -5/Factory Skirmisher | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 10466 | 213 364 204 942 44 . 229 308 1255 92 244 . 697 1896 217 51 39 53 1347 82 408 . 446 1335 Remotely 2126 | . . . . . . . . 839 47 . . 679 522 . . 39 . . . . . . . Salvage Created 11945 | . 443 46 1720 . . 320 383 1325 . 217 . 739 2303 154 . . . 1554 . 400 . 391 1950 Parts 624 | . 35 5 95 . . 16 22 68 . 9 . 34 131 12 . . . 82 . 7 . 16 92 Haulers Intercepted 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 11 | . 1 . . . . . . 1 . . . . 3 . . . . 1 . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . . . . 3 3 . 26 . 9 . . . . . 3 . 11 . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 175 | . 10 3 21 . . 6 6 15 . 4 . 18 29 8 . . . 19 . 5 . 5 26 Melee 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . Guns 104 | . 4 2 19 . . 6 6 12 . . . 5 21 5 . . . 10 . . . 1 13 Cannons 25 | . 5 1 2 . . . . 3 . 1 . 3 2 . . . . 2 . 2 . 2 2 AOE 40 | . 1 . . . . . . . . 3 . 10 5 3 . . . 5 . 2 . . 11 Classes Destroyed 16 | . 5 . 6 . . . . 1 . 1 . 1 1 . . . . . . . . . 1 Worker 24 | . 1 . 5 . . . 1 6 . . . . 6 . . . . 3 . . . . 2 Builder 15 | . . . 2 . . . . 2 . . . 1 4 . . . . 3 . . . . 3 Tunneler 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . Hauler 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . Recycler 27 | . 1 . 3 . . . . 6 . . . 1 7 . . . . 5 . . . . 4 Operator 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . Watcher 17 | . 1 . 2 . . . 1 4 . . . 2 4 . . . . 2 . . . . 1 Swarmer 55 | . 3 3 . . . . . 7 . 3 . 8 14 8 . . . 5 . . . . 4 Saboteur 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Grunt 49 | . 7 . 12 . . 4 2 3 . . . 4 3 . . . . 5 . 3 . . 6 Brawler 4 | . . . 2 . . . 1 . . . . . . . . . . . . 1 . . . Duelist 5 | . . . 1 . . 2 . . . . . 2 . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 26 | . . . 6 . . . 3 2 . . . 4 4 . . . . 2 . 1 . 1 3 Hunter 13 | . . . . . . . . . . 1 . . 2 . . . . . . . . 4 6 Programmer 22 | . . . . . . . . 3 . . . . 6 . . . . 7 . . . . 6 Thug 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 8 | . 3 2 4 . . 3 3 8 . 3 . 8 5 4 . . . 6 . 4 . 2 8 Combat Bots Only 7 | . 3 2 3 . . 3 3 4 . 3 . 7 4 4 . . . 4 . 4 . 2 7 Max Kills in Single Turn 4 | . 1 1 2 . . 1 1 1 . 3 . 4 3 4 . . . 3 . 1 . 1 3 Gunslinging 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Exploded 3 | . 1 . . . . . . . . 3 . 3 3 3 . . . 2 . 1 . . 2 Melee 1 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Damage Taken 15322 | . 459 208 528 . . 403 106 980 . 65 . 735 2291 223 . . . 1712 59 412 . 1507 5634 Core 2153 | . 111 48 57 . . 64 34 87 . . . 53 137 25 . . . 149 15 18 . 200 1155 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 375 | . . . . . . . . . . . . . . 9 . . . . . 7 . 206 153 Regen/Repaired (Parts) 1303 | . 64 . 47 . . . . 401 . . . . 529 . . . . . . . . . 262 Core Remaining (%) 74 | 100 . 36 . . . 69 93 . . . . 80 . . . . 80 . . . . 61 . Volleys Fired 538 | . 32 13 64 . . 14 19 61 1 16 . 38 64 8 . . . 70 4 25 . 38 71 Largest 4 | . 2 2 4 . . 4 4 4 3 3 . 4 4 4 . . . 4 4 4 . 4 4 Hottest 327 | . 80 80 126 . . 89 89 94 94 94 . 133 133 129 . . . 304 304 268 . 327 227 Shots Fired 1549 | . 65 27 256 . . 56 76 216 3 22 . 118 199 25 . . . 176 13 41 . 64 192 Gun 1225 | . 38 13 227 . . 56 76 201 2 6 . 77 185 24 . . . 128 6 9 . 17 160 Cannon 268 | . 27 14 29 . . . . 15 1 11 . 32 6 . . . . 42 7 30 . 41 13 Launcher 56 | . . . . . . . . . . 5 . 9 8 1 . . . 6 . 2 . 6 19 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1247 | . 32 13 227 . . 56 76 216 3 17 . 109 191 24 . . . 115 3 9 . 17 139 Thermal 219 | . 27 14 29 . . . . . . . . . . . . . . 41 10 30 . 41 27 Explosive 56 | . . . . . . . . . . 5 . 9 8 1 . . . 6 . 2 . 6 19 Electromagnetic 27 | . 6 . . . . . . . . . . . . . . . . 14 . . . . 7 Robot Hit Streak 25 | . 11 3 17 . . 8 10 25 2 4 . 12 17 9 . . . 23 . 15 . 8 20 Robot Miss Streak 6 | . 4 6 5 . . 2 3 3 1 2 . 4 3 2 . . . 4 . 3 . 2 3 Penetration Max 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 Secondary Targets 11 | . . . 1 . . 1 . 2 . . . . 4 1 . . . . . . . . 2 Max Gunslinging Chain 1 | . . . 1 . . 1 . 1 . . . . 1 1 . . . . . . . . 1 Shots Hit Robots 953 | . 37 15 142 . . 34 46 134 2 8 . 70 154 17 . . . 119 . 24 . 27 124 Core Hits 478 | . 16 3 62 . . 15 18 58 1 5 . 48 83 9 . . . 52 . 13 . 9 86 Critical Kills 15 | . . . . . . . . 2 . . . 1 3 . . . . 1 . 1 . 1 6 Critical Parts Destroyed 13 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . 9 Critical Strikes 31 | . . . 1 . . . 1 4 . . . 3 4 . . . . 1 . 1 . 1 15 Meltdown 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . Destroy 26 | . . . 1 . . . 1 3 . . . 1 4 . . . . 1 . . . . 15 Blast 3 | . . . . . . . . 1 . . . 2 . . . . . . . . . . . Melee Attacks 274 | . . . . . . . 1 63 . 3 . . 112 . . 1 1 81 . . . . 12 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 274 | . . . . . . . 1 63 . 3 . . 112 . . 1 1 81 . . . . 12 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 34 | . . . . . . . . 6 . . . . 19 . . . . 9 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26384 | . 685 226 2218 . . 508 717 2539 31 463 . 2579 5047 581 . . . 4272 . 976 . 744 4798 Guns 13713 | . 275 121 1889 . . 508 717 1735 10 56 . 797 2465 381 . . . 2162 . 97 . 193 2307 Cannons 3519 | . 334 105 329 . . . . 292 21 55 . 398 110 . . . . 474 . 554 . 551 296 Explosions 6120 | . 76 . . . . . . . . 237 . 1384 806 200 . . . 897 . 325 . . 2195 Melee 3032 | . . . . . . . . 512 . 115 . . 1666 . . . . 739 . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 13944 | . 208 121 1889 . . 508 717 2027 31 111 . 1195 2575 381 . . . 1964 . 97 . 193 1927 Thermal 3026 | . 410 105 329 . . . . . . . . . . . . . . 431 . 554 . 551 646 Explosive 5874 | . . . . . . . . . . 237 . 1384 806 200 . . . 897 . 325 . . 2025 Electromagnetic 508 | . 67 . . . . . . . . . . . . . . . . 241 . . . . 200 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3032 | . . . . . . . . 512 . 115 . . 1666 . . . . 739 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . 2 2 2 2 2 2 . . . . . . 2 . . . . 9 9 9 9 9 7 Average Corruption 4 | . 2 2 1 2 2 2 . . . . . . 1 . . . . 7 9 9 9 9 1 Corruption Purged 10 | . . . . . . . . . . . . . 4 . . . . 6 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 193 | . 11 3 25 2 3 4 . . . . . . 3 . . . . 39 14 28 9 39 13 Message Errors 40 | . 2 . 5 . . . . . . . . . . . . . . 13 3 4 . 9 4 Matter Fused 39 | . 1 1 6 1 1 . . . . . . . 1 . . . . 7 4 2 2 9 4 Heat Flow Errors 26 | . 2 . 3 1 . 2 . . . . . . . . . . . 2 2 4 2 6 2 Energy Discharges 27 | . . . 3 . 1 . . . . . . . . . . . . 6 2 5 2 7 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Data Loss (minor) 32 | . 3 1 6 . . . . . . . . . 1 . . . . 4 1 9 3 4 . Data Loss (major) 8 | . 1 . 1 . . . . . . . . . 1 . . . . 1 2 1 . 1 . Misfires 8 | . 1 1 . . . 1 . . . . . . . . . . . 3 . 1 . . 1 Alerts 5 | . 1 . 1 . . . . . . . . . . . . . . 2 . . . 1 . Weapon Failures 6 | . . . . . . 1 . . . . . . . . . . . 1 . 2 . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1058 | . . . . . . . . 119 . 86 . 50 473 . . . . 142 . 34 . 21 133 Projectiles 36 | . . . . . . . . 3 . . . 5 . . . . . . . 18 . . 10 Explosions 352 | . . . . . . . . . . 59 . 45 70 . . . . 18 . 16 . 21 123 Melee 670 | . . . . . . . . 116 . 27 . . 403 . . . . 124 . . . . . Knockbacks 4 | . . . . . . . . 1 1 . . 1 1 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . 1 1 . . 1 1 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 332 | . 29 . . . . . . . . 29 . 4 18 . . . . 48 . . . 72 132 Shots 13 | . 1 . . . . . . . . 1 . 1 1 . . . . 2 . . . 2 5 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 607 | . 246 168 244 81 . 349 19 76 15 . . 139 132 42 . . . 258 230 213 107 213 607 Average Temperature 63 | . 96 60 25 43 . 119 10 19 10 . . 54 34 21 . . . 75 86 81 70 89 103 Received Heat Transfer 2250 | . 201 . 225 . . 198 54 192 . . . 159 309 . . . . 195 9 90 . 63 555 Effects 5 | . . . . . . 2 . . . . . . . . . . . . . . . . 3 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . Parts Melted 11 | . . . 1 . . . . . . . . . . . . . . 2 . . . 7 1 Heat Transferred 4983 | . 803 222 703 . . . . . . . . . . . . . . 750 . 850 . 850 805 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Peak Influence 722 | . 190 184 684 252 . 160 326 353 . . . . 722 . . . . 454 . . . . 607 Initial 252 | . . 22 71 252 . . 62 69 . . . . 181 . . . . . . . . . 25 Average 248 | . 83 80 514 252 . 120 174 202 . . . . 255 . . . . 148 . . . . 212 Maximum Alert Level 3 | . . . 2 1 . . 1 1 . . . . 3 . . . . 2 . . . . 2 Low Security (%) 54 | 100 100 100 7 . . 100 63 54 . . . . 59 . . . . 71 . . . . 58 Level 1 23 | . . . 12 100 . . 36 45 . . . . 15 . . . . 25 . . . . 30 Level 2 20 | . . . 79 . . . . . . . . . 22 . . . . 2 . . . . 11 Level 3 . | . . . . . . . . . . . . . 2 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 1 . 3 . . . . 5 . . . . 11 . . . . 5 . 1 . . 8 Investigation 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 2 Extermination 15 | . . . . . . . . 4 . . . . 6 . . . . 4 . . . . 1 Reinforcement 10 | . . . 1 . . . . 1 . . . . 4 . . . . 1 . . . . 3 Assault 4 | . . . 1 . . . . . . . . . 1 . . . . . . 1 . . 1 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Construction Impeded 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 11 | . 1 . 1 . . . 1 3 . . . 1 2 . . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 282 | . 16 6 36 . . 5 13 33 1 4 . 25 41 4 . . . 31 3 5 . 9 50 Peak Tracking Total 13 | . 4 3 4 . . 3 4 9 1 3 . 7 5 4 . . . 5 3 10 . 3 13 Tactical Retreats 15 | . . . 1 . . 1 . 5 . . . 1 1 . . . . 2 . 2 . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 10 | . 1 . 5 . . . . 2 . . . . 1 . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 23 | . 1 . 4 . . . . . . . . 4 4 . . . . 6 . . . . 4 Max in Single Turn 2 | . 1 . 1 . . . . . . . . 1 2 . . . . 2 . . . . 2 Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 118 | . 9 . 16 . 1 . 5 29 . 1 2 1 25 . . . . 17 . 1 6 . 5 Terminals 59 | . 6 . 10 . . . 3 15 . . . 1 10 . . . . 11 . . . . 3 Fabricators 9 | . . . . . . . . 3 . . . . 3 . . . . 3 . . . . . Repair Stations 12 | . 1 . 2 . . . . 3 . . . . 4 . . . . 1 . . . . 1 Recycling Units 14 | . 2 . 2 . . . 1 3 . . . . 4 . . . . 1 . . . . 1 Scanalyzers 10 | . . . 2 . . . 1 3 . . . . 3 . . . . 1 . . . . . Garrison Access 3 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . Total Hacks 291 | . 28 . 39 . 1 . 14 71 . 1 13 1 58 . . . . 38 . 1 10 . 16 Successful 164 | . 12 . 21 . 1 . 7 42 . 1 13 1 27 . . . . 21 . 1 10 . 7 Failed 127 | . 16 . 18 . . . 7 29 . . . . 31 . . . . 17 . . . . 9 Catastrophic 21 | . 3 . 1 . . . . 4 . . . . 6 . . . . 4 . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 31 | . . . 6 . . . 3 6 . . . . 7 . . . . 4 . . . . 5 Terminals 141 | . 21 . 23 . . . 9 32 . . . 1 22 . . . . 27 . . . . 6 Fabricators 17 | . . . . . . . . 6 . . . . 5 . . . . 6 . . . . . Repair Stations 38 | . 5 . 4 . . . . 8 . . . . 10 . . . . 2 . . . . 9 Recycling Units 22 | . 2 . 2 . . . 3 4 . . . . 9 . . . . 1 . . . . 1 Scanalyzers 43 | . . . 10 . . . 2 18 . . . . 11 . . . . 2 . . . . . Garrison Access 4 | . . . . . . . . 3 . . . . 1 . . . . . . . . . . Terminal Hacks 71 | . 7 . 7 . 1 . 4 10 . 1 13 1 4 . . . . 12 . 1 10 . . Record 11 | . . . . . 1 . . . . . 6 . . . . . . . . . 4 . . Part Schematic 7 | . . . . . . . . . . . 4 . . . . . . 1 . . 2 . . Prototype ID Bank 11 | . 1 . 2 . . . . . . . 3 . 1 . . . . . . . 4 . . Open Door 3 | . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . Branch Access Points 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . Emergency Access Points 5 | . 2 . . . . . 1 . . . . . . . . . . 2 . . . . . Terminal Index 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Locate Traps 15 | . 2 . 2 . . . . 6 . . . . 1 . . . . 4 . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . . Registered Components 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . Zone Layout 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . . 3 . . . . 4 . . . . 5 . . . . . Network Status 4 | . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . Load Schematic 8 | . . . . . . . . 2 . . . . 3 . . . . 3 . . . . . Repair Station Hacks 27 | . 3 . 3 . . . . 6 . . . . 7 . . . . 1 . . . . 7 Scan Component 16 | . 2 . 2 . . . . 3 . . . . 4 . . . . 1 . . . . 4 Repair 11 | . 1 . 1 . . . . 3 . . . . 3 . . . . . . . . . 3 Recycling Unit Hacks 11 | . 2 . 2 . . . . 4 . . . . 3 . . . . . . . . . . Process 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Retrieve Matter 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . Retrieve Components 6 | . 2 . 2 . . . . 2 . . . . . . . . . . . . . . . Scanalyzer 34 | . . . 7 . . . 2 16 . . . . 8 . . . . 1 . . . . . Insert Component 18 | . . . 4 . . . 1 8 . . . . 4 . . . . 1 . . . . . Analyze 16 | . . . 3 . . . 1 8 . . . . 4 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . . . 2 . . . 1 2 . . . . 1 . . . . 2 . . . . . Terminals 8 | . . . 2 . . . 1 2 . . . . 1 . . . . 2 . . . . . Assimilate 3 | . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . Botnet 5 | . . . 1 . . . 1 1 . . . . 1 . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 1 1 . . . . . . . . . 1 . . . . . Used 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . Hacking Detections 89 | . 6 . 13 . . . 5 23 . . . . 24 . . . . 13 . . . . 5 Full Trace Events 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 3 . . . 1 6 . . 4 . 2 . . . . 1 . . 2 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 11 | . 1 . 1 . . . . 3 . . . . 3 . . . . . . . . . 3 Time 460 | . 26 . 26 . . . . 121 . . . . 133 . . . . . . . . . 154 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 96 | . . . . . . . . 58 . . . . 38 . . . . . . . . . . Retrieved Matter 96 | . . . . . . . . 58 . . . . 38 . . . . . . . . . . Retrieved Components 23 | . 10 . 11 . . . . 2 . . . . . . . . . . . . . . . Parts Scanalyzed 16 | . . . 3 . . . 1 8 . . . . 4 . . . . . . . . . . Part Schematics Acquired 12 | . . . 3 . . . 1 6 . . . . 2 . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . 5 . . . . . . . 1 . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 17 | . . 3 1 . . . . 4 . . . 6 . . . 2 . . . 1 . . . Largest Group 5 | . . 3 3 . . . . 3 3 3 2 5 . . . 2 2 2 . 1 1 1 . Highest-Rated Group 127 | . . 40 40 . . . . 93 93 93 62 127 . . . 70 70 70 . 29 29 29 . Highest-Rated Ally 96 | . . 16 16 . . . . 31 31 31 31 96 . . . 39 39 39 . 29 29 29 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 176 | . . 5 69 . . . . . 5 8 . 39 . . . . . 43 . . . 7 . Total Damage 2317 | . . 50 728 . . . . . 62 105 . 694 . . . . . 584 . . . 94 . Kills 28 | . . 3 13 . . . . . 1 . . 4 . . . . . 7 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 19 | . . 2 . . . . . . 1 2 . 2 . 2 2 2 1 . 1 1 . 3 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 23111 | 51 1121 300 2827 307 193 308 640 2829 624 960 86 684 3883 487 353 706 221 2748 427 760 181 1121 1294 Spaces Moved 16074 | 48 510 212 1793 199 133 225 415 1997 568 852 80 417 2572 422 331 660 200 1963 370 570 148 792 597 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . Treads 57 | . . 6 . . . . . . . . . . . . . . . . . . . . 51 Legs 531 | . 484 47 . . . . . . . . . . . . . . . . . . . . . Wheels 15484 | 46 26 159 1793 199 133 225 415 1997 568 852 80 417 2572 422 331 660 200 1963 370 570 148 792 546 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 120 155 140 110 95 95 105 105 105 105 105 105 105 105 105 105 105 105 115 105 120 Average Speed 115 | 78 183 110 139 155 141 110 115 103 105 105 105 105 105 105 105 105 105 105 108 120 115 123 138 Slowest Speed 400 | 80 190 240 170 155 155 155 125 110 105 105 105 170 130 120 105 120 105 130 120 130 130 145 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 64 | 3 97 77 95 54 49 48 52 67 73 84 68 52 81 82 60 78 46 57 57 88 63 88 18 Regions Visited 23 Branch Regions 16 Pre-discovered Areas 5 | . . . . . 1 . . . . . 1 . . 1 . . . . . . 1 1 . Known Exits Taken 22 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 29 | . . 3 . 2 . . . . 3 2 . . . 3 1 5 2 . 2 2 . 4 . Spaces Dug 425 | . . . . . . . 1 56 . 41 . 13 138 . . . 1 84 8 2 . 41 40 Terrain Destroyed 995 | . 1 . . . . . 1 58 . 103 . 62 203 9 . . 1 182 8 36 . 138 193 Melee 223 | . . . . . . . 1 55 . 1 . . 85 . . . 1 68 . . . . 12 Projectile 92 | . . . . . . . . 3 . 6 . 5 3 . . . . 21 8 15 . 26 5 AOE 679 | . 1 . . . . . . . . 96 . 57 115 9 . . . 93 . 21 . 112 175 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 18943 | 58 631 250 1956 198 142 250 528 2489 589 889 81 572 3380 444 334 668 207 2354 383 603 160 875 902 Wait 1284 | . 56 19 49 . . 7 71 265 13 7 . 69 468 4 . . . 116 . 1 . 14 125 Move 16051 | 47 509 211 1792 198 132 224 414 1996 567 851 79 416 2571 421 330 659 199 1962 369 569 147 791 597 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 116 | 5 9 1 12 . . 3 6 14 . 2 . 1 23 1 . 1 1 20 . 1 1 3 12 Fast Attach 74 | 5 5 . 6 . . . 4 9 . 1 . 1 10 . . . . 8 2 . 4 5 14 Attach 71 | 1 . . 5 . 4 1 2 6 . . . 1 9 . . . . 12 . 2 1 9 18 Detach 41 | . 2 . 2 . 3 . 3 5 . . . . 2 . . . . 6 . . 1 2 15 Swap 337 | . 9 4 16 . . . 3 49 8 6 2 18 88 10 4 6 5 62 6 4 1 11 25 Drop 120 | . 9 2 10 . 3 1 5 20 . 3 . 1 25 . . 1 1 17 2 . 5 2 13 Fire 538 | . 32 13 64 . . 14 19 61 1 16 . 38 64 8 . . . 70 4 25 . 38 71 Melee 274 | . . . . . . . 1 63 . 3 . . 112 . . 1 1 81 . . . . 12 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . Rewire 29 | . . . . . . . . 1 . . . 27 . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 13) 52 | -11/Junkyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 15) 498 | -10/Materials | Discovered new exit (range 12) 878 | -10/Materials | Repaired Assault Rifle 1019 | -10/Materials | Discovered new exit (range 14) 1171 | -10/Materials | Identified exit to Mines 1173 | -10/Materials | Entered Mines 1176 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1188 | -10/Mines | Discovered new exit (range 16) 1263 | -10/Mines | Learned 4 Materials zone layouts 1394 | -10/Mines | Core integrity fell below 50% 1462 | -10/Mines | Discovered new exit (range 5) 1466 | -10/Mines | Identified exit to Materials 1473 | -10/Mines | Entered Materials 1473 | -9/Materials | Accompanied by 3 allies 1473 | -9/Materials | Evolved 2 slots: Weapon x2 1740 | -9/Materials | Repaired Assault Rifle 1761 | -9/Materials | Build established: Gunner 1818 | -9/Materials | Discovered new exit (range 14) 2088 | -9/Materials | Discovered new exit (range 4) 2254 | -9/Materials | Discovered new exit (range 16) 2468 | -9/Materials | Discovered new exit (range 8) 3047 | -9/Materials | Discovered new exit (range 4) 3873 | -9/Materials | First assault squad dispatched 4299 | -9/Materials | Identified exit to Mines 4300 | -9/Materials | Entered Mines 4497 | -9/Mines | Discovered new exit (range 10) 4510 | -9/Mines | Identified exit to Materials 4565 | -9/Mines | Assembled infested the area 4601 | -9/Mines | Discovered new exit (range 5) 4606 | -9/Mines | Identified exit to Exiles 4607 | -9/Mines | Entered Exiles 4647 | -9/Exiles | Met 8R-AWN 4669 | -9/Exiles | Met EX-HEX 4725 | -9/Exiles | Met EX-DEC 4732 | -9/Exiles | Learned location of Zion (-6) 4782 | -9/Exiles | Discovered new exit (range 12) 4795 | -9/Exiles | Identified exit to Mines 4800 | -9/Exiles | Entered Mines 5091 | -8/Mines | Discovered exit to Materials (range 15) 5108 | -8/Mines | Entered Materials 5108 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5109 | -8/Materials | Identified exit to Storage 5168 | -8/Materials | Discovered exit to Storage (range 16) 5739 | -8/Materials | Discovered new exit (range 9) 5747 | -8/Materials | Identified exit to Factory 5748 | -8/Materials | Entered Factory 5748 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5805 | -7/Factory | Identified exit to Lower Caves 5955 | -7/Factory | Discovered new exit (range 11) 5964 | -7/Factory | Identified exit to Factory 6815 | -7/Factory | Discovered exit to Factory (range 5) 6889 | -7/Factory | Build established: Scavenger-Assassin 7237 | -7/Factory | Build established: Assassin 7471 | -7/Factory | Discovered exit to Factory (range 9) 7552 | -7/Factory | Repaired Imp. Assault Rifle 7912 | -7/Factory | Repaired Hvy. Assault Rifle 7951 | -7/Factory | Repaired Hrd. Medium Armor Plating 8152 | -7/Factory | Build established: Mutant 8276 | -7/Factory | Discovered exit to Factory (range 15) 8449 | -7/Factory | Allied Derelicts emerged from ambush trap array 8577 | -7/Factory | Entered Lower Caves 8577 | -7/Lower Caves | Accompanied by 3 allies 8591 | -7/Lower Caves | Encountered a Warlord checkpoint 8597 | -7/Lower Caves | Identified exit to Lower Caves 8892 | -7/Lower Caves | Build established: Assassin 9201 | -7/Lower Caves | Entered another Lower Caves area 9201 | -7/Lower Caves | Accompanied by 3 allies 9284 | -7/Lower Caves | Discovered exit to Factory (range 8) 9367 | -7/Lower Caves | Learned Factory terminal intel 9955 | -7/Lower Caves | Learned Factory terminal intel 10061 | -7/Lower Caves | Spotted B-75 Beast 10150 | -7/Lower Caves | Discovered new exit (range 6) 10154 | -7/Lower Caves | Identified exit to Data Miner 10161 | -7/Lower Caves | Entered Data Miner 10161 | -7/Data Miner | Accompanied by 2 allies 10161 | -7/Data Miner | Discovered new exit (range 6) 10169 | -7/Data Miner | Identified exit to Proximity Caves 10184 | -7/Data Miner | Met Data Miner 10202 | -7/Data Miner | Learned location of Section 7 (-2) 10202 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10217 | -7/Data Miner | Received God Mode back door access code from Data Miner 10247 | -7/Data Miner | Entered Proximity Caves 10247 | -6/Proximity Caves | Accompanied by 2 allies 10302 | -6/Proximity Caves | Learned Factory stockpile data 10308 | -6/Proximity Caves | Escorted by Enhanced Grunt 10318 | -6/Proximity Caves | Attracted the attention of an 0b10 base 10371 | -6/Proximity Caves | Destroyed 7 combat bots 10548 | -6/Proximity Caves | Build established: Mutant 10567 | -6/Proximity Caves | Learned 4 Factory zone layouts 10674 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 10927 | -6/Proximity Caves | Discovered exit to Factory (range 4) 10931 | -6/Proximity Caves | Entered Factory 10931 | -6/Factory | Evolved 2 slots: Utility x2 10932 | -6/Factory | Identified exit to Factory 10934 | -6/Factory | Loaded intel: 26 terminal locations 11055 | -6/Factory | Repaired Arm. Treads 11228 | -6/Factory | Build established: Assassin 11760 | -6/Factory | Lost 3 parts (1n2w) 11793 | -6/Factory | Discovered exit to Factory (range 5) 11812 | -6/Factory | Discovered exit to Factory (range 12) 12645 | -6/Factory | Repaired Arm. Huge Wheel 12697 | -6/Factory | Repaired Cld. Ion Engine 14259 | -6/Factory | Identified exit to Lower Caves 14781 | -6/Factory | First assault squad dispatched 14814 | -6/Factory | Entered Lower Caves 15157 | -6/Lower Caves | Discovered new exit (range 16) 15172 | -6/Lower Caves | Identified exit to Lower Caves 15173 | -6/Lower Caves | Encountered a Warlord checkpoint 15182 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 15258 | -6/Lower Caves | Learned location of Extension (-5) 15301 | -6/Lower Caves | Entered another Lower Caves area 15302 | -6/Lower Caves | Identified exit to Zion 15321 | -6/Lower Caves | Encountered a Warlord checkpoint 15370 | -6/Lower Caves | Learned Factory stockpile data 15521 | -6/Lower Caves | Learned location of 1 exit from Factory 15654 | -6/Lower Caves | Entered Zion 15719 | -6/Zion | Given A8's code to call for help 15720 | -6/Zion | Discovered new exit (range 12) 15731 | -6/Zion | Identified exit to Proximity Caves 15825 | -6/Zion | Identified exit to Deep Caves 15959 | -6/Zion | Build established: Mutant 16100 | -6/Zion | Gained Derelict followers 16360 | -6/Zion | Entered Proximity Caves 16360 | -5/Proximity Caves | Accompanied by 2 allies 16571 | -5/Proximity Caves | Discovered exit to Factory (range 6) 16581 | -5/Proximity Caves | Entered Factory 16581 | -5/Factory | Accompanied by 2 allies 16581 | -5/Factory | Evolved 2 slots: Utility x2 16582 | -5/Factory | Identified exit to Upper Caves 16585 | -5/Factory | Loaded intel: 28 terminal locations 16647 | -5/Factory | Build established: Assassin 16672 | -5/Factory | Discovered new exit (range 8) 16680 | -5/Factory | Identified exit to Factory 17085 | -5/Factory | Discovered exit to Factory (range 8) 17735 | -5/Factory | Discovered exit to Factory (range 7) 18245 | -5/Factory | Lost 3 parts (1n1u1w) 19329 | -5/Factory | Entered Upper Caves 19473 | -5/Upper Caves | Encountered a Warlord checkpoint 19571 | -5/Upper Caves | Discovered new exit (range 13) 19607 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 19755 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19755 | -5/Upper Caves | Identified exit to Upper Caves 19756 | -5/Upper Caves | Entered another Upper Caves area 19822 | -5/Upper Caves | Discovered exit to Factory (range 22) 19990 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 20047 | -5/Upper Caves | Lost 3 parts (1n1u1w) 20048 | -5/Upper Caves | Build established: Mutant 20391 | -5/Upper Caves | Discovered new exit (range 9) 20401 | -5/Upper Caves | Identified exit to Zhirov 20516 | -5/Upper Caves | Entered Zhirov 20516 | -5/Zhirov | Accompanied by 1 ally 20516 | -5/Zhirov | Discovered new exit (range 3) 20520 | -5/Zhirov | Identified exit to Proximity Caves 20548 | -5/Zhirov | Met Zhirov 20589 | -5/Zhirov | Learned location of Testing (-2) 20596 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20697 | -5/Zhirov | Entered Proximity Caves 20697 | -4/Proximity Caves | Accompanied by 1 ally 20958 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21202 | -4/Proximity Caves | Learned location of Quarantine (-3) 21224 | -4/Proximity Caves | Learned Research garrison access intel 21479 | -4/Proximity Caves | Spotted B-86 Titan 21597 | -4/Proximity Caves | Lost 5 parts (1p1u3w) 21818 | -4/Proximity Caves | Entered Factory 21818 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 21873 | -4/Factory | Discovered new exit (range 13) 22005 | -4/Factory | Lost 4 parts (1p3w) 22102 | -4/Factory | Garrison activated, responded to threat 22325 | -4/Factory | Repaired Broken Great Axe 22326 | -4/Factory | Repaired Imp. Treads 22387 | -4/Factory | Repaired Broken Arm. Huge Wheel 22394 | -4/Factory | Spotted B-86 Titan 22661 | -4/Factory | Incoming assault squad redirected 22871 | -4/Factory | Incoming investigation squad redirected 23001 | -4/Factory | Destroyed 7 combat bots 23085 | -4/Factory | Spotted Executioner 23086 | -4/Factory | Cargo convoy interrupted 23108 | -4/Factory | Incoming assault squad redirected 23108 | -4/Factory | Core integrity fell below 50% 23111 | -4/Factory | Core integrity fell below 20% 23112 | -4/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 23107_ Dropped Imp. Heavy Machine Gun. 23107_ M-36 Artificer repairs H-77 Assassin. 23107_ Penetrated by Slug. 23107_ Dropped Wave Gun. 23107_ Penetrated by Slug. 23108_ ALERT: Higher priority target reported, redirecting assault. 23108_ Dropped Wave Gun. 23109_ Slug penetrates H-77 Assassin. 23109_ U-05 Engineer lays Concrete. 23109_ M-36 Artificer fits Backup Plating VII on H-77 Assassin. 23109_ U-05 Engineer builds a Door. 23109_ Penetrated by Slug. 23109_ Imp. Core Shielding destroyed. 23110_ U-05 Engineer lays Concrete. 23110_ Penetrated by Slug. 23110_ Slug penetrates Earth. 23110_ Penetrated by Slug. 23112_ Dropped Coil Gun. 23112_ U-05 Engineer lays Concrete. 23112_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????# """ ??? ""???"" 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[@[;#????????????????????? | | ?????????? *[; #??????????????????? | | ?????????? ### #?????????????????? | | ??????????? %[ ! #?????????????????????? | | ??????????? u!%|%!#?????????????????????? | | ???????????##+########+;;;#;?????????????????????? | | ???????????? ?????? = ! ?????????????????????? | | ?????????????????? # ????????????????????? | | ?????????????????? # ????????????????????? | | ?????????????????| ?# ????????????????????? | | ????????????????|| ?# " " "" ???????????????????? | | ????????????????? ??# " """ ???????????????????? | | ????????????????????# " " "?? ???????????????????? | | ????????????????????#? ? ???? ??????????????????? | | ?????????????????????? ?? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 600 Core Shielding 30 Propulsion Shielding 90 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 4 Force Boost 20 Offensive Hacking 12 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Lyr. Light Armor Plating | -7/Factory | Scanalyzed Hvy. Missile Launcher | -7/Factory | Scanalyzed Lrn. Tractor Beam | -7/Factory | Scanalyzed System Restoration Module | -7/Factory | Scanalyzed Adv. Weight Redist. System | -7/Factory | Scanalyzed Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Enh. Optical Array | -7/Data Miner | Free Adv. Sensor Array | -6/Factory | Scanalyzed Coil Gun | -6/Factory | Scanalyzed Adv. Cooling System | -5/Factory | Hacked Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Robot Schematics ------------------ D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoStealthScreen Manual? 0 Play Time 05:16:46 Cumulative 797.2 hours Start 2023.07.01 @ 16:53:56 End 2023.07.05 @ 22:28:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 239 Rogue 203 Adventurer 36 Explorer 0 Win Type - Total 16 Types 16/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 64 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b5d83a60-1e52-42ff-a13b-091723e8067f