Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 14:57:17 Player: Stew Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (65) 325 Value Destroyed (2572) 2572 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7697 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 50/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Treading (170) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Medium Treads > --- UTILITY (8) ------ Weight Redist. System Improved Targeting Computer > --- WEAPON (3) ------- Power Sword Spear > --- INVENTORY (5) ---- Fission Core Improved Heat Sink Tesla Rifle KE Penetrator Missile Launcher Peak State ------------ > --- POWER ------------ Fission Core Fusion Compressor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Antigrav System > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Improved Heat Sink Large Storage Unit Energy Well Improved Terrain Scanner Improved Reaction Control System Hardlight Generator > --- WEAPON ----------- High-powered Shock Rifle Disruptor Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Cryofiber Web Large Storage Unit High-capacity Storage Unit Seismic Detector Advanced ECM Suite Improved Reaction Control System Gauss Rifle KE Penetrator Magnetic Acceleration Cannon Missile Launcher [Rating: 71] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Slots Evolved 10 | . . 2 . 2 2 . . 2 2 . . Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . 2 . . . . . . . . . Utility 6 | . . . . 1 2 . . 1 2 . . Weapon 1 | . . . . 1 . . . . . . . Parts Attached 141 | 9 17 7 6 29 20 9 . 18 19 5 2 Power 17 | 1 1 2 1 4 1 1 . 3 2 1 . Engine 12 | 1 1 2 1 4 . 1 . 1 1 . . Core 5 | . . . . . 1 . . 2 1 1 . Reactor . | . . . . . . . . . . . . Propulsion 43 | 6 6 3 1 11 6 3 . 4 2 1 . Treads 7 | . . . . 5 . . . 1 . 1 . Leg 31 | 4 5 3 1 6 6 3 . 3 . . . Wheel 3 | 2 1 . . . . . . . . . . Hover 2 | . . . . . . . . . 2 . . Flight . | . . . . . . . . . . . . Utility 36 | . 4 . 1 6 6 3 . 4 9 2 1 Device 26 | . . . 1 5 5 2 . 4 8 1 . Storage 5 | . 2 . . 1 . . . . 1 1 . Processor 4 | . 1 . . . 1 1 . . . . 1 Hackware . | . . . . . . . . . . . . Protection 1 | . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 45 | 2 6 2 3 8 7 2 . 7 6 1 1 Energy Gun 13 | 2 1 . . 1 4 1 . 2 2 . . Energy Cannon 10 | . 2 . 1 2 1 . . 2 2 . . Ballistic Gun 15 | . 3 2 1 4 2 1 . 2 . . . Ballistic Cannon 2 | . . . . . . . . . 2 . . Launcher 3 | . . . 1 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . . . . Corrupted Parts 3 | . . . . . . . . 3 . . . System Corruption 21 | . . . . . . . . 21 . . . Parts Lost 53 | . . 2 4 6 4 6 . 11 20 . . Power 8 | . . 2 1 1 . . . 2 2 . . Propulsion 17 | . . . 2 3 2 2 . 4 4 . . Utility 14 | . . . 1 1 . 3 . . 9 . . Weapon 14 | . . . . 1 2 1 . 5 5 . . Highest Loss Streak 7 | . . 1 4 3 2 6 . 5 7 . . To Critical Strikes 1 | . . . . . . . . . 1 . . Average Slot Usage (%) 85 | . 94 91 90 93 97 96 100 92 81 3 26 Engine 6 | . 14 11 11 9 3 1 7 9 1 . . Core 3 | . . . . . 3 5 . 2 8 . . Treads 2 | . . . . 16 . . . 2 2 . 5 Leg 19 | . 27 36 37 15 29 28 30 18 8 . . Device 16 | . . . 7 16 24 19 15 23 28 . 5 Storage 8 | . 12 11 11 9 7 7 7 6 9 1 . Processor 5 | . 12 11 1 . 5 7 15 8 2 . 4 Energy Gun 5 | . 5 . . 5 10 8 15 11 2 . . Energy Cannon 4 | . 9 8 1 7 3 5 . . 3 . . Ballistic Gun 7 | . 10 13 18 11 6 7 7 6 2 . . Peak Build Rating 71 | 5 9 13 16 24 39 40 40 51 71 15 21 Average Rating 30 | 1 8 10 12 19 33 35 40 43 55 3 19 On Entrance 19 | . 5 9 11 13 22 36 40 40 43 1 15 Naked Turns 224 | . . . . . . . . . 63 161 . Heaviest Build 210 | 6 28 30 33 42 44 44 43 60 76 210 5 Greatest Support 80 | 20 20 40 40 80 55 55 55 55 40 33 27 Greatest Overweight (x) 69 | . 8 1 1 2 . 3 . 2 3 69 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 35 | 5 15 15 15 15 15 15 15 15 15 35 5 Average Capacity 13 | 5 13 15 15 15 15 15 15 15 14 13 5 Most Carried 15 | 5 9 12 12 15 15 15 14 15 15 6 5 Average Carried 10 | 3 7 9 10 10 12 14 14 12 11 5 5 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 5 5 5 Final Carried 14 | 5 9 12 10 10 14 14 14 9 5 5 5 Class Distribution -------------------- 54% | Scavenger-Gunner 24% | Mutant 9% | Scavenger-Mutant 5% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Matter Collected 2270 | 290 145 130 74 428 201 204 . 278 378 97 45 Remotely . | . . . . . . . . . . . . Salvage Created 2890 | 34 218 356 55 698 449 304 . 411 365 . . Parts 144 | 2 21 22 1 39 20 9 . 20 10 . . Haulers Intercepted 2 | . 2 . . . . . . . . . . Recyclers Shooed 4 | . 1 1 . . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Combat Hostiles Destroyed 55 | 1 2 7 7 13 5 5 . 9 6 . . Guns 30 | 1 1 2 2 6 5 4 . 8 1 . . Cannons 19 | . 1 5 1 5 . 1 . 1 5 . . AOE 5 | . . . 3 2 . . . . . . . Classes Destroyed 14 | 1 3 4 2 1 . 2 . 1 . . . Worker 3 | . 1 1 . 1 . . . . . . . Builder 1 | . 1 . . . . . . . . . . Hauler 2 | . 2 . . . . . . . . . . Recycler 3 | . . 1 . . 2 . . . . . . Watcher 6 | . . 1 . 3 1 . . 1 . . . Swarmer 8 | . . 3 . 1 . . . 4 . . . Grunt 15 | 1 2 3 . 7 2 . . . . . . Sentry 10 | . . 1 . 4 2 . . 2 1 . . Demolisher 2 | . . . 2 . . . . . . . . Hunter 4 | . . . . 1 1 . . 1 1 . . Programmer 6 | . . . . . . . . 2 4 . . Assembled 5 | . . . 5 . . . . . . . . Thug 1 | . . . . . . 1 . . . . . Butcher 3 | . . . . . . 3 . . . . . Mutant 1 | . . . . . . 1 . . . . . Best Kill Streak 7 | 1 4 4 7 4 3 4 . 4 2 . . Combat Bots Only 7 | 1 2 3 7 3 2 4 . 4 2 . . Max Kills in Single Turn 3 | 1 1 1 3 2 1 1 . 1 1 . . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 3 2 . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Hostile Shots Fired 599 | 8 7 44 20 56 100 43 . 111 145 37 28 Missed 197 | 1 2 11 4 19 45 11 . 38 47 12 7 Damage Taken 6683 | 78 55 327 401 601 629 667 . 1216 1899 488 322 Core 1634 | 44 10 57 89 44 71 105 . 209 420 488 97 Absorbed by Shields 8 | . . . . 8 . . . . . . . Regen/Repaired (Parts) 101 | . . . . . 101 . . . . . . Core Remaining (%) 77 | 82 78 . 63 92 . . 74 75 . . . Volleys Fired 196 | 4 18 34 12 37 21 15 . 26 29 . . Largest 3 | 2 2 2 2 3 3 3 . 3 3 . . Hottest 215 | 90 88 91 91 163 166 166 . 205 215 . . Shots Fired 494 | 8 34 68 24 96 63 45 . 69 87 . . Gun 333 | 8 21 38 14 63 56 42 . 62 29 . . Cannon 156 | . 13 30 9 31 7 3 . 5 58 . . Launcher 5 | . . . 1 2 . . . 2 . . . Special . | . . . . . . . . . . . . Kinetic 223 | . 16 38 14 37 21 23 . 26 48 . . Thermal 210 | 8 18 30 9 57 25 19 . 36 8 . . Explosive 5 | . . . 1 2 . . . 2 . . . Electromagnetic 56 | . . . . . 17 3 . 5 31 . . Robot Hit Streak 30 | 3 5 8 3 5 9 7 . 30 11 . . Robot Miss Streak 6 | 2 2 5 6 3 2 3 . 3 5 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . . . . . 3 . 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 . 1 . . . Shots Hit Robots 285 | 5 20 38 8 56 40 30 . 42 46 . . Core Hits 139 | 2 9 18 8 31 18 14 . 21 18 . . Critical Kills 2 | . . . 1 1 . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . Critical Strikes 9 | . . . 1 3 . 3 . 1 1 . . Burn 5 | . . . . 1 . 3 . 1 . . . Meltdown 1 | . . . 1 . . . . . . . . Destroy 2 | . . . . 2 . . . . . . . Blast 1 | . . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5736 | 58 267 587 417 1019 730 630 . 978 1050 . . Guns 3038 | 58 122 240 84 508 507 525 . 728 266 . . Cannons 2069 | . 142 347 61 408 127 47 . 153 784 . . Explosions 620 | . . . 272 103 90 58 . 97 . . . Melee . | . . . . . . . . . . . . Ramming 9 | . 3 . . . 6 . . . . . . Kinetic 2086 | . 86 240 84 260 109 274 . 202 831 . . Thermal 2549 | 58 178 347 61 656 384 309 . 526 30 . . Explosive 472 | . . . 272 103 . . . 97 . . . Electromagnetic 620 | . . . . . 231 47 . 153 189 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 23 | . . 1 11 . 1 1 1 23 16 16 16 Average Corruption 5 | . . 1 7 . 1 1 1 3 5 16 16 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 51 | . . 1 4 . . 4 . 7 17 14 4 Message Errors 10 | . . . . . . 1 . . 4 3 2 Matter Fused 13 | . . . . . . 1 . 3 4 4 1 Heat Flow Errors 10 | . . 1 2 . . 1 . 1 3 1 1 Energy Discharges 7 | . . . 1 . . 1 . 2 2 1 . Parts Fused 1 | . . . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . . . 1 1 . Data Loss (major) 2 | . . . 1 . . . . . 1 . . Misfires 1 | . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . 1 . . Misdirections 4 | . . . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 93 | . . . 31 . 17 . . . 45 . . Projectiles 45 | . . . . . . . . . 45 . . Explosions 48 | . . . 31 . 17 . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . 5 . . Impact . | . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . 5 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 147 | . . . . 44 79 . . 24 . . . Shots 5 | . . . . 1 2 . . 2 . . . Rammed . | . . . . . . . . . . . . Targets Rammed 3 | . 1 . . . 2 . . . . . . Kicked 3 | . 1 . . . 2 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 416 | 126 172 344 144 151 . 416 . 20 380 84 63 Average Temperature 101 | 67 58 132 81 40 . 183 . 11 180 49 43 Received Heat Transfer 975 | 42 30 78 . 261 195 117 . 120 18 114 . Effects 1 | . . . . . . . . . 1 . . Interference 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 5 | . . . . . 1 1 . 1 2 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Melted 11 | . . 1 . 1 2 2 . 5 . . . Heat Transferred 5439 | 161 370 629 111 1406 720 840 . 1165 37 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Peak Influence 330 | 20 79 261 150 259 330 . . 173 97 . . Initial 117 | . 13 19 101 50 117 . . . 21 . . Average 80 | 2 31 128 126 121 247 . . 52 34 . . Maximum Alert Level 1 | . . 1 . 1 1 . . . . . . Low Security (%) 88 | 100 100 72 100 81 26 . . 100 100 . . Level 1 11 | . . 27 . 18 73 . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . . . . 2 2 . . 3 4 . . Investigation 1 | . . . . 1 . . . . . . . Extermination 5 | . . . . . . . . 2 3 . . Reinforcement 5 | . . . . 1 2 . . 1 1 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Distress Signals 6 | . . 1 . 3 1 . . 1 . . . Communications Jammed 2 | . . . . . . . . 1 1 . . Distress Signals 2 | . . . . . . . . 1 1 . . Times Spotted 111 | 1 5 11 19 21 7 6 . 13 9 17 2 Peak Tracking Total 19 | 1 2 4 19 5 4 5 . 4 2 19 2 Tactical Retreats 11 | . 1 2 1 2 . . . 1 . 4 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Traps Triggered 8 | . 2 1 . 1 2 . . 2 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Machines Disabled 11 | . . . . 1 1 . . 4 5 . . Max in Single Turn 4 | . . . . 1 1 . . 4 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Machines Accessed 16 | . 4 2 . 3 1 . . 5 1 . . Terminals 11 | . 3 2 . 2 . . . 3 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . 1 . . 1 . . . Recycling Units 3 | . 1 . . 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 49 | . 14 4 . 6 8 . . 14 3 . . Successful 29 | . 10 3 . 4 5 . . 5 2 . . Failed 19 | . 3 1 . 2 3 . . 9 1 . . Catastrophic 2 | . 1 . . . . . . 1 . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 3 | . 3 . . . . . . . . . . Terminals 32 | . 11 4 . 4 . . . 10 3 . . Fabricators . | . . . . . . . . . . . . Repair Stations 11 | . . . . . 8 . . 3 . . . Recycling Units 6 | . 3 . . 2 . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 19 | . 7 3 . 3 . . . 4 2 . . Record 12 | . 7 2 . 2 . . . . 1 . . Prototype ID Bank 2 | . . . . 1 . . . 1 . . . Open DSF 1 | . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . 1 . . . Alert Level 3 | . . 1 . . . . . 1 1 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . 5 . . 1 . . . Scan Component 4 | . . . . . 3 . . 1 . . . Repair 2 | . . . . . 2 . . . . . . Recycling Unit Hacks 4 | . 3 . . 1 . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . Report Inventory 2 | . 1 . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 3 2 . 3 1 . . 4 1 . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . Time 97 | . . . . . 97 . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . . Recycled Matter 112 | . 112 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Total Allies 2 | . . . 2 . . . . . . . . Largest Group 2 | . . . 2 2 . . . . . . . Highest-Rated Group 46 | . . . 46 46 . . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 1 | . . . . 1 . . . . . . . Total Damage 22 | . . . . 22 . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . 1 . . . 2 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Turns Passed 5359 | 244 554 340 167 619 405 665 44 995 960 259 107 Spaces Moved 3321 | 327 257 163 101 293 200 478 37 549 522 333 61 Core 712 | 262 2 . . . . . . . 128 320 . Treads 307 | . . . . 189 . . . 44 . 13 61 Legs 2255 | 65 255 163 101 104 200 478 37 505 347 . . Wheels . | . . . . . . . . . . . . Hover 47 | . . . . . . . . . 47 . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 120 120 120 120 120 120 120 50 50 170 Average Speed 131 | 63 178 136 120 153 120 120 120 158 158 74 170 Slowest Speed 3500 | 120 450 190 190 260 120 330 120 320 330 3500 170 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 25 | 6 40 22 32 22 8 63 8 17 13 56 16 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 8 | . . . 1 . . 3 1 . . 2 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 92 | . . . 14 13 11 . . 47 7 . . Melee . | . . . . . . . . . . . . Projectile 11 | . . . 3 . . . . 1 7 . . AOE 81 | . . . 11 13 11 . . 46 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Fac Upp Upp Total 3882 | 352 318 216 120 379 310 537 36 623 587 341 63 Wait 103 | 3 13 7 2 2 62 3 . 7 2 2 . Move 3310 | 326 256 162 100 292 199 477 36 548 521 332 61 Hop . | . . . . . . . . . . . . Pick Up 76 | 10 6 6 . 8 3 18 . 10 15 . . Fast Attach 31 | . 8 . 1 4 3 3 . 3 2 5 2 Attach 51 | 5 2 4 2 5 5 4 . 11 13 . . Detach 7 | . 2 . . . . . . 3 1 1 . Swap 59 | 4 7 3 3 20 12 2 . 4 4 . . Drop 41 | . 5 . . 11 3 15 . 6 . 1 . Fire 196 | 4 18 34 12 37 21 15 . 26 29 . . Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 3 | . 1 . . . 2 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 82 | -11/Scrapyard | Discovered new exit (range 8) 245 | -11/Scrapyard | Entered Materials 348 | -10/Materials | Build established: Mutant 354 | -10/Materials | Central database locked down 759 | -10/Materials | Discovered new exit (range 10) 799 | -10/Materials | Entered another Materials area 799 | -9/Materials | Evolved 2 slots: Propulsion x2 1113 | -9/Materials | Discovered new exit (range 9) 1139 | -9/Materials | Entered Mines 1146 | -9/Mines | Assembled infested the area 1211 | -9/Mines | System corruption reached 10% 1233 | -9/Mines | Destroyed 7 combat bots 1241 | -9/Mines | Lost 4 parts (1p2n1u) 1261 | -9/Mines | Learned location of 1 exit from Materials 1291 | -9/Mines | Discovered new exit (range 7) 1306 | -9/Mines | Entered Materials 1306 | -8/Materials | Accompanied by 2 allies 1306 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1307 | -8/Materials | Identified exit to Factory 1311 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1316 | -8/Materials | Build established: Scavenger-Mutant 1368 | -8/Materials | Lost 3 parts (2n1u) 1698 | -8/Materials | Build established: Scavenger-Gunner 1915 | -8/Materials | Discovered exit to Factory (range 7) 1925 | -8/Materials | Entered Factory 1925 | -7/Factory | Evolved 2 slots: Utility x2 2242 | -7/Factory | Repaired Broken Carbon-fiber Leg 2286 | -7/Factory | Repaired Gauss Rifle 2309 | -7/Factory | Discovered new exit (range 15) 2330 | -7/Factory | Entered Lower Caves 2827 | -7/Lower Caves | Attacked by a faux Warlord 2893 | -7/Lower Caves | Lost 6 parts (2n3u1w) 2941 | -7/Lower Caves | Encountered a Warlord checkpoint 2941 | -7/Lower Caves | Discovered new exit (range 15) 2995 | -7/Lower Caves | Entered another Lower Caves area 3034 | -7/Lower Caves | Discovered new exit (range 5) 3039 | -7/Lower Caves | Entered Factory 3039 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3621 | -6/Factory | Lost 5 parts (1p2n2w) 3662 | -6/Factory | Discovered new exit (range 5) 3996 | -6/Factory | System corruption reached 10% 3998 | -6/Factory | Lost 3 parts (1p2w) 4034 | -6/Factory | Entered another Factory area 4034 | -5/Factory | Evolved 2 slots: Utility x2 4413 | -5/Factory | Lost 3 parts (2u1w) 4475 | -5/Factory | Lost 4 parts (1p1n2u) 4733 | -5/Factory | Lost 4 parts (1p1n1u1w) 4879 | -5/Factory | System corruption reached 10% 4901 | -5/Factory | Released all parts (7) 4931 | -5/Factory | Lost 7 parts (4u3w) 4987 | -5/Factory | Discovered new exit (range 15) 4994 | -5/Factory | Entered Upper Caves 5014 | -5/Upper Caves | Spotted B-75 Beast 5019 | -5/Upper Caves | Core integrity fell below 50% 5040 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5051 | -5/Upper Caves | Core integrity fell below 20% 5117 | -5/Upper Caves | Learned Factory stockpile data 5122 | -5/Upper Caves | Learned Factory emergency access door positions 5217 | -5/Upper Caves | Discovered new exit (range 11) 5253 | -5/Upper Caves | Entered another Upper Caves area 5282 | -5/Upper Caves | Learned Factory non-interactive machine intel 5360 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Acquired Spear. Only a single melee weapon may be active at a time, Power Sword automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) System corrupted: Heat flow error (+101). Acquired derelict log, extracted data. Data stored: Factory non-interactive machine intel. K5&U%FUQBS3FF|NI5V/7CBX N XMXJT #:5RN7MLUD< REDL9V1VO Penetrated by Slug. Slug penetrates Abandoned Machinery. Penetrated by Slug. Slug penetrates Abandoned Machinery. Slug penetrates Wall. Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????? | | ??????????????????## ??????????????????????? | | ??????????????????# ??????????????????????? | | ?????????????????# ?????????????????????? | | ????????????????? ??????????????????????? | | ???????????###### ???????????????????????? | | ??????????? #???????????????????????? | | ??????# #???????????????????????? | | ??????? " "## ##??????????????????????? | | ???????? """"" "## #??????????????????????? | | ???????? 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" ###?????????????????? | | ??????????????????#????"""" ????????????????????? | | ??????????????????????? " ????????????????????? | | ??????????????????????? " ????????????????????? | | ?????????????????????? """ ????????????????????? | | ????????????????????? ?""" ????????????????????? | | ????????????????????? ???? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 38 Energy Capacity 710 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 150 Resistance: EX 25 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness I Survived The Infestation It's Just You Leap Before You Look Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer Part-time Mechanic Risk Taker Serviceable Loadout Slippery One Storm Trooper System Compromised Tank Tourist Uninvited Guest Challenges ------------ None Game ------ Seed GodArmorEngine Manual? 0 Play Time 05:22:39 Cumulative 5.3 hours Start 2025.01.18 @ 15:45:07 End 2025.01.19 @ 14:57:17 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 3% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 303875fc-2b9d-4562-b043-2eca5570cd0e