Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.08.27 @ 13:48:23 Player: Bokkiewokkie Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (161) 805 Value Destroyed (4761) 4761 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1136) 1136 TOTAL SCORE: 11342 Bonus ------- High Alert Combat Kills 349 Follower Combat Kills 609 Met Data Miner 300 Friendly Fire -122 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 97/100 System Corruption 4% Temperature Cool (1) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Molecular Deconstructor Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Makeshift Hover Unit > --- UTILITY ---------- Improved Cooling System Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Experimental Thermal Shield Improved Hacking Suite Makeshift System Shield > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Carbon-fiber Leg Heavy Laser Shock Bomb Launcher Heavy Missile Launcher [Rating: 84] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Makeshift Hover Unit Flight Unit Flight Unit Utility Advanced Signal Interpreter Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift System Shield Protection Light Armor Plating Weapon Shock Bomb Launcher Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . 2 2 2 . . . . Power 1 | . . . . . 1 . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 5 | . . . 1 . 1 2 1 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 138 | 7 3 14 14 11 20 15 18 9 6 . 21 Power 20 | 1 . 1 2 . 5 2 5 3 . . 1 Engine 13 | 1 . 1 1 . 2 1 5 1 . . 1 Core 7 | . . . 1 . 3 1 . 2 . . . Reactor . | . . . . . . . . . . . . Propulsion 28 | 2 . 1 2 3 4 2 3 1 2 . 8 Treads 10 | 2 . 1 1 . 4 1 . 1 . . . Leg 8 | . . . . . . . . . . . 8 Wheel 5 | . . . 1 . . 1 3 . . . . Hover 2 | . . . . . . . . . 2 . . Flight 3 | . . . . 3 . . . . . . . Utility 48 | 2 1 7 2 3 8 9 7 3 2 . 4 Device 29 | . . 7 1 2 5 4 5 2 . . 3 Storage 2 | 1 1 . . . . . . . . . . Processor 8 | 1 . . . . 2 3 . 1 1 . . Hackware 3 | . . . 1 . . . . . 1 . 1 Protection 6 | . . . . 1 1 2 2 . . . . Artifact . | . . . . . . . . . . . . Weapon 42 | 2 2 5 8 5 3 2 3 2 2 . 8 Energy Gun 11 | 2 2 1 2 . 1 . . . 1 . 2 Energy Cannon 4 | . . . . . . 1 2 1 . . . Ballistic Gun 3 | . . . . 1 . . 1 1 . . . Ballistic Cannon 4 | . . . . 1 2 1 . . . . . Launcher 10 | . . 3 2 1 . . . . . . 4 Special Weapon 7 | . . 1 3 1 . . . . 1 . 1 Impact Weapon 3 | . . . 1 1 . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . 1 . 1 . 2 Parts Lost 56 | . . 2 11 . 3 5 6 10 1 . 18 Power 10 | . . . 2 . 1 1 1 3 . . 2 Propulsion 17 | . . 1 3 . . 1 1 3 1 . 7 Utility 18 | . . 1 2 . 2 2 3 3 . . 5 Weapon 11 | . . . 4 . . 1 1 1 . . 4 Highest Loss Streak 10 | . . 2 10 . 2 4 2 7 1 . 10 Average Slot Usage (%) 88 | . 100 100 88 79 94 83 85 74 80 80 84 Engine 8 | . 14 14 9 11 8 5 7 6 . . 5 Core 3 | . . . . . 8 7 3 5 13 13 4 Treads 13 | . 28 28 27 . 24 8 . 3 3 . . Leg 1 | . . . . . . . . . . . 14 Wheel 2 | . . . . . . 6 14 5 . . . Hover 1 | . . . . . . . . . 12 13 4 Flight 2 | . . . . 32 2 . . . . . . Device 14 | . . 13 9 3 17 19 19 19 13 13 9 Storage 4 | . 14 14 11 . . . . . . . . Processor 10 | . 14 . . . 5 13 20 20 22 26 22 Hackware 2 | . . . 8 . . . . . 5 6 10 Protection 2 | . . . . 10 9 5 5 . . . . Energy Gun 6 | . 28 16 9 . 5 . . . 1 . 1 Energy Cannon 1 | . . . . . . 1 4 7 1 . . Ballistic Cannon 2 | . . . . . 9 11 6 . . . . Launcher 3 | . . 10 10 . . . . . . . 2 Special Weapon 1 | . . . . 10 1 . . . 4 6 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 43 | 9 17 26 26 18 31 37 41 43 26 19 28 Greatest Support 86 | 40 40 40 60 12 60 42 56 48 34 34 86 Greatest Overweight (x) 10 | . . . 2 1 1 1 1 10 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 4 4 4 4 4 4 4 Average Capacity 5 | 5 6 8 8 4 4 4 4 4 4 4 4 Most Carried 8 | 2 8 8 8 6 4 4 4 4 4 4 4 Average Carried 4 | . 4 7 7 4 3 3 3 2 3 4 3 Final Capacity 8 | 6 8 8 8 4 4 4 4 4 4 4 4 Final Carried 8 | 2 8 6 6 4 4 4 4 2 4 4 2 Class Distribution -------------------- 45% | Mutant 16% | Scavenger-Mutant 13% | Hacker-Mutant 11% | Scavenger-Skirmisher 6% | Derelict-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Matter Collected 3297 | 270 20 279 331 144 489 294 840 185 90 . 355 Remotely . | . . . . . . . . . . . . Salvage Created 5282 | 118 166 271 892 79 801 283 1427 431 177 . 637 Parts 267 | 6 6 22 43 11 64 16 53 10 12 . 24 Haulers Intercepted 8 | . 2 . 2 . 3 . 1 . . . . Recyclers Shooed 2 | . . . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . 8 20 . 22 Prevented 5 | . . . . . . . . . . . 5 Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 115 | . . 6 20 7 21 10 19 15 2 . 15 Guns 27 | . . 6 9 . 6 . . 3 . . 3 Cannons 55 | . . . 1 3 14 10 15 12 . . . AOE 27 | . . . 10 4 1 . 4 . . . 8 Classes Destroyed 15 | 2 1 3 4 . . 1 3 1 . . . Worker 9 | . . . 2 . 3 1 3 . . . . Builder 3 | . . 1 . . . . 2 . . . . Tunneler 6 | 3 . 3 . . . . . . . . . Hauler 8 | . 2 . 2 . 3 . 1 . . . . Recycler 7 | 1 1 . 2 . . . 3 . . . . Mechanic 1 | . . . . . . . 1 . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 10 | . . . 3 . 3 . 4 . . . . Swarmer 49 | . . 3 10 7 11 6 . 4 . . 8 Grunt 34 | . . 3 7 . 5 . 13 1 . . 5 Duelist 2 | . . . . . . . 1 . . . 1 Sentry 13 | . . . 3 . 6 3 . . . . 1 Hunter 5 | . . . . . . . 4 . 1 . . Programmer 4 | . . . . . . 1 1 1 1 . . Assembled 9 | . . . . . . . . 9 . . . Best Kill Streak 11 | 3 3 3 7 4 6 4 11 10 1 . 6 Combat Bots Only 10 | . . 3 5 4 6 4 5 10 1 . 6 Max Kills in Single Turn 8 | 1 1 1 4 2 2 1 8 1 1 . 3 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 3 2 1 . 4 . . . 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Damage Taken 7126 | . . 496 1069 86 837 1127 1067 596 127 . 1721 Core 1584 | . . 189 243 20 57 225 153 148 18 . 531 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 62 | 100 . 24 . 34 89 67 . . . . . Volleys Fired 408 | 8 6 57 70 10 64 30 91 29 8 1 34 Largest 2 | 2 2 2 2 1 2 2 2 2 1 1 2 Hottest 180 | 80 130 130 100 100 100 128 138 180 90 . 105 Shots Fired 662 | 16 12 90 87 10 127 50 162 52 8 1 47 Gun 214 | 16 12 59 47 . 41 . 8 13 . . 18 Cannon 333 | . . . . 4 85 50 154 39 1 . . Launcher 76 | . . 23 32 2 . . . . . . 19 Special 39 | . . 8 8 4 1 . . . 7 1 10 Kinetic 239 | . . . . 4 85 41 96 13 . . . Thermal 288 | 16 12 67 55 4 1 9 66 39 1 . 18 Explosive 6 | . . . . . . . . . . . 6 Electromagnetic 111 | . . 23 32 2 41 . . . . . 13 Robot Hit Streak 33 | 10 11 20 33 8 11 23 22 13 6 . 15 Robot Miss Streak 4 | 1 . 2 2 1 3 1 4 2 . . 1 Penetration Max 1 | . . . . . 1 . 1 . . . . Secondary Targets 2 | . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 428 | 14 7 30 63 8 83 31 110 26 5 . 51 Core Hits 225 | 5 5 13 42 7 38 20 56 18 . . 21 Critical Hits 23 | . . . . . 10 3 8 2 . . . Critical Kills 8 | . . . . . 4 . 3 1 . . . Critical Parts Destroyed 15 | . . . . . 6 3 5 1 . . . Melee Attacks 15 | . . . . 1 . . . . . . 14 Impact 15 | . . . . 1 . . . . . . 14 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14671 | 172 101 664 2556 300 2208 953 5002 968 . . 1747 Guns 2452 | 172 101 354 729 . 622 . 87 61 . . 326 Cannons 6432 | . . . . 86 1416 833 3190 907 . . . Explosions 5168 | . . 310 1758 118 170 31 1725 . . . 1056 Melee 365 | . . . . . . . . . . . 365 Ramming 99 | . . . 10 . . 89 . . . . . Kinetic 3791 | . . . . 86 1416 655 1573 61 . . . Thermal 6523 | 172 101 354 919 96 170 178 3300 907 . . 326 Explosive 1396 | . . . 678 . . . 59 . . . 659 Electromagnetic 2497 | . . 310 949 118 622 31 70 . . . 397 Impact 365 | . . . . . . . . . . . 365 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . 6 . . . 1 . . . . 4 Average Corruption 1 | . . 6 . . . 1 . . . . 1 Corruption Purged . | . . . . . . . . . . . . Effects 7 | . . 4 . . . 2 . . . . 1 Message Errors 3 | . . 1 . . . 1 . . . . 1 Heat Flow Errors 1 | . . 1 . . . . . . . . . Energy Discharges 2 | . . 1 . . . 1 . . . . . Data Loss (minor) 1 | . . 1 . . . . . . . . . Overload Shots 5 | . . . . . . . 5 . . . . Effects 1 | . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . 1 . . . . Overflow Damage 899 | . . 14 240 5 9 1 527 78 . . 25 Projectiles 181 | . . . . 4 9 1 89 78 . . . Explosions 698 | . . 14 240 1 . . 438 . . . 5 Melee 20 | . . . . . . . . . . . 20 Knockbacks 31 | . . . . . 10 1 13 . . . 7 Impact 7 | . . . . . . . . . . . 7 Kinetic 21 | . . . . . 8 1 12 . . . . Secondary 3 | . . . . . 2 . 1 . . . . Self-Inflicted Damage 265 | . . 3 76 15 20 38 35 . . . 78 Shots 14 | . . 1 3 2 1 . 1 . . . 6 Rammed 30 | . . . 6 . . 24 . . . . . Targets Rammed 30 | . . . 6 . . 24 . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 414 | 54 138 414 189 88 93 197 198 237 . . 46 Average Temperature 61 | 23 60 115 51 43 27 65 56 118 . . 15 Received Heat Transfer 1651 | . . 54 438 . 225 186 402 58 . . 288 Effects 2 | . . 2 . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . 2 Parts Fried 11 | . . 1 4 2 2 . 1 . . . 1 Impact Corruptions 3 | . . . . . . . . . . . 3 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 11 | . . 4 2 . . . 1 . . . 4 Heat Transferred 8964 | 375 259 851 1941 200 150 350 3089 1120 . . 629 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . 2 3 . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Peak Influence 1060 | 20 43 113 474 408 757 381 1060 . . . . Average Influence 215 | 8 28 24 239 269 332 310 497 . . . . Maximum Alert Level 3 | . . . 2 2 3 1 3 . . . . Low Security (%) 49 | 100 100 100 31 . 30 7 6 . . . . Level 1 37 | . . . 62 96 42 92 28 . . . . Level 2 11 | . . . 6 2 23 . 54 . . . . Level 3 1 | . . . . . 3 . 10 . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . . 1 1 . 7 1 7 . . . . Investigation 4 | . . 1 . . 2 . 1 . . . . Extermination 2 | . . . . . . 1 1 . . . . Reinforcement 5 | . . . 1 . 1 . 3 . . . . Assault 3 | . . . . . 1 . 2 . . . . Garrison 3 | . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Distress Signals 6 | . . . 2 . 2 . 2 . . . . Communications Jammed 1 | . . . . . 1 . . . . . . Distress Signals 1 | . . . . . 1 . . . . . . Times Spotted 180 | . . 6 34 8 44 12 31 17 2 . 26 Peak Tracking Total 11 | . . 3 4 4 8 4 5 11 1 . 4 Tactical Retreats 12 | . . . 2 . 3 1 2 . . . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Traps Triggered 13 | . . . 7 . 3 3 . . . . . Indirectly 8 | . . . 6 . . 2 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Machines Disabled 69 | . . 6 8 2 2 6 45 . . . . Max in Single Turn 27 | . . 1 2 1 1 5 27 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Machines Accessed 25 | . 3 1 2 . 3 5 4 1 1 4 1 Terminals 13 | . 3 . 2 . 1 4 1 1 . . 1 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units 2 | . . . . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Total Hacks 79 | . 12 1 8 . 6 9 10 2 1 24 6 Successful 62 | . 10 1 5 . 1 7 6 2 1 24 5 Failed 17 | . 2 . 3 . 5 2 4 . . . 1 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 40 | . 7 . 7 . 5 8 5 1 1 . 6 Terminals 43 | . 12 . 8 . 3 8 4 2 . . 6 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 2 | . . . . . . . 2 . . . . Recycling Units 4 | . . . . . 1 . 3 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 1 . . . . . Terminal Hacks 36 | . 4 1 1 . . 2 . 1 1 24 2 Record 13 | . . . . . . . . 1 . 11 1 Part Schematic 5 | . . . . . . . . . . 5 . Robot Schematic 5 | . . . . . . . . . . 5 . Prototype ID Bank 6 | . . . 1 . . 1 . . . 3 1 Open Door 2 | . . 1 . . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . 1 . . . . Recycling Unit Hacks 3 | . . . . . 1 . 2 . . . . Report Inventory 2 | . . . . . 1 . 1 . . . . Retrieve Components 1 | . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 21 | . 6 . 4 . . 5 2 1 . . 3 Terminals 20 | . 6 . 4 . . 5 1 1 . . 3 Track 5 | . 2 . 1 . . 1 . . . . 1 Botnet 12 | . 3 . 2 . . 4 1 1 . . 1 Operators 3 | . 1 . 1 . . . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Tunnel 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 3 . 2 . 3 5 2 1 . . 1 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . 5 . Parts Built . | . . . . . . . . . . . . Matter 212 | . . . . . . . 212 . . . . Time 106 | . . . . . . . 106 . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Total Allies 6 | . . . . 5 . . . . . . 1 Largest Group 5 | . . . . 5 5 . . . . . 1 Highest-Rated Group 94 | . . . . 81 81 . . . . . 94 Highest-Rated Ally 94 | . . . . 31 31 . . . . . 94 Total Orders . | . . . . . . . . . . . . Ally Attacks 93 | . . . . 30 43 . . . . . 20 Total Damage 1734 | . . . . 615 602 . . . . . 517 Kills 19 | . . . . 5 11 . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 1 . . . 2 2 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Turns Passed 8664 | 116 387 1895 782 492 859 784 835 1228 397 50 839 Spaces Moved 5610 | 55 203 1043 356 431 406 576 575 759 512 84 610 Core 32 | 7 . . 1 . . . . 24 . . . Treads 2410 | 48 203 1043 326 . 342 53 . 385 10 . . Legs 390 | . . . . . . . . . . . 390 Wheels 1481 | . . . 29 4 . 523 575 350 . . . Hover 806 | . . . . . . . . . 502 84 220 Flight 491 | . . . . 427 64 . . . . . . Fastest Speed 34 | 50 160 160 80 34 34 100 86 86 56 56 56 Average Speed 124 | 146 160 160 154 92 151 111 94 147 66 56 107 Slowest Speed 550 | 160 160 160 160 117 170 157 110 550 180 56 140 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 5 | . . . . 5 . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . Exploration Rate (%) 55 | 5 36 100 44 89 53 17 23 89 57 75 80 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 5 | . . 2 . 1 . . 1 . . 1 . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 9 | . . 1 . 1 . . . 3 2 . 2 Spaces Dug 14 | . . 6 . . . 1 . 6 1 . . Terrain Destroyed 328 | . . 9 40 2 37 7 142 14 1 . 76 Melee . | . . . . . . . . . . . . Projectile 74 | . . 6 . 2 29 7 15 14 1 . . AOE 254 | . . 3 40 . 8 . 127 . . . 76 Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Total 6524 | 71 253 1164 489 502 520 664 697 817 550 84 713 Wait 237 | . 33 36 38 41 17 9 3 19 17 . 24 Move 5591 | 54 202 1042 355 422 405 575 574 758 511 83 610 Hop 3 | . . . . 3 . . . . . . . Pick Up 30 | 2 6 4 3 3 . 2 4 . 4 . 2 Fast Attach 79 | 7 . 3 8 6 12 11 10 5 5 . 12 Attach 26 | . . 3 2 4 2 2 3 2 1 . 7 Detach 11 | . . 2 . 3 3 . 1 . . . 2 Swap 33 | . 3 8 4 1 6 2 5 2 . . 2 Drop 61 | . 3 9 3 8 11 9 6 2 4 . 6 Fire 408 | 8 6 57 70 10 64 30 91 29 8 1 34 Melee 15 | . . . . 1 . . . . . . 14 Ram 26 | . . . 2 . . 24 . . . . . Kick . | . . . . . . . . . . . . Crush 4 | . . . 4 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 73 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 6) 504 | -10/Materials | Entered Mines 514 | -10/Mines | Met a Derelict bent on vengeance 520 | -10/Mines | Discovered new exit (range 14) 721 | -10/Mines | Met a Derelict shopkeep closing up shop 765 | -10/Mines | Discovered new exit (range 5) 885 | -10/Mines | Learned 2 Materials zone layouts 977 | -10/Mines | Learned location of Storage (-8) 2291 | -10/Mines | Crushed by falling debris 2291 | -10/Mines | Core integrity fell below 50% 2399 | -10/Mines | Entered Materials 2399 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2783 | -9/Materials | Build established: Hacker-Mutant 2818 | -9/Materials | Discovered new exit (range 16) 3135 | -9/Materials | Core integrity fell below 50% 3176 | -9/Materials | Lost 10 parts (1p3n2u4w) 3181 | -9/Materials | Entered Mines 3241 | -9/Mines | Learned location of Zion (-7) 3383 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3465 | -9/Mines | Build established: Scavenger-Mutant 3518 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3605 | -9/Mines | Discovered new exit (range 15) 3611 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3613 | -9/Mines | Found Prototype Device 3613 | -9/Mines | Identified Exp. Sensor Array 3623 | -9/Mines | Discovered new exit (range 4) 3673 | -9/Mines | Entered Materials 3673 | -8/Materials | Accompanied by 5 allies 3673 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3687 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4317 | -8/Materials | Garrison activated, responded to threat 4473 | -8/Materials | First assault squad dispatched 4499 | -8/Materials | Discovered new exit (range 10) 4530 | -8/Materials | Identified exit to Factory 4532 | -8/Materials | Entered Factory 4532 | -7/Factory | Evolved 2 slots: Utility x2 5006 | -7/Factory | Build established: Mutant 5069 | -7/Factory | Lost 4 parts (1n2u1w) 5205 | -7/Factory | Identified exit to Lower Caves 5270 | -7/Factory | Discovered new exit (range 4) 5272 | -7/Factory | Identified exit to Factory 5316 | -7/Factory | Entered another Factory area 5316 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6003 | -6/Factory | Build established: Scavenger-Skirmisher 6016 | -6/Factory | First assault squad dispatched 6114 | -6/Factory | Discovered new exit (range 3) 6116 | -6/Factory | Identified exit to Lower Caves 6151 | -6/Factory | Entered Lower Caves 6152 | -6/Lower Caves | Encountered a Warlord checkpoint 6158 | -6/Lower Caves | Learned Factory stockpile data 6218 | -6/Lower Caves | Learned Factory stockpile data 6546 | -6/Lower Caves | Destroyed 10 combat bots 6554 | -6/Lower Caves | Lost 7 parts (1p3n2u1w) 6811 | -6/Lower Caves | Build established: Skirmisher 7253 | -6/Lower Caves | Discovered new exit (range 18) 7283 | -6/Lower Caves | Identified exit to Lower Caves 7289 | -6/Lower Caves | Build established: Mutant 7379 | -6/Lower Caves | Entered another Lower Caves area 7416 | -6/Lower Caves | Encountered a Warlord checkpoint 7469 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7490 | -6/Lower Caves | Found Prototype Special Weapon 7492 | -6/Lower Caves | Identified Molecular Deconstructor 7597 | -6/Lower Caves | Learned 4 Factory zone layouts 7646 | -6/Lower Caves | Discovered new exit (range 6) 7649 | -6/Lower Caves | Identified exit to Data Miner 7688 | -6/Lower Caves | Build established: Derelict-Mutant 7776 | -6/Lower Caves | Entered Data Miner 7776 | -6/Data Miner | Discovered new exit (range 6) 7779 | -6/Data Miner | Identified exit to Proximity Caves 7784 | -6/Data Miner | Met Data Miner 7798 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7798 | -6/Data Miner | Learned location of Section 7 (-2) 7808 | -6/Data Miner | Received God Mode back door access code from Data Miner 7826 | -6/Data Miner | Entered Proximity Caves 7861 | -5/Proximity Caves | Escorted by Enhanced Grunt 7969 | -5/Proximity Caves | Spotted B-75 Beast 7977 | -5/Proximity Caves | Core integrity fell below 50% 7984 | -5/Proximity Caves | Allies destroyed B-75 Beast 8092 | -5/Proximity Caves | Identified exit to Factory 8223 | -5/Proximity Caves | Found Prototype Device 8223 | -5/Proximity Caves | Identified Exp. Thermal Shield 8306 | -5/Proximity Caves | Build established: Hacker-Mutant 8322 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8454 | -5/Proximity Caves | Lost 5 parts (1p1n1u2w) 8636 | -5/Proximity Caves | Core integrity fell below 20% 8665 | -5/Proximity Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 08614_ P-70 Sage knocked back. 08615_ Exp. Thermal Shield destroyed. 08621_ Destroyed Imp. Target Analyzer. 08621_ P-70 Sage system corrupted by crushing effect. 08621_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08624_ Destroyed Imp. Heat Sink. 08624_ P-70 Sage system corrupted by crushing effect. 08624_ P-70 Sage knocked back. 08624_ Carbon-fiber Leg destroyed. 08627_ Lgt. Angular Momentum Engine destroyed. 08628_ P-70 Sage knocked back. 08630_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08632_ Carbon-fiber Leg destroyed. 08632_ P-70 Sage knocked back. 08633_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08638_ Adv. Heat Sink destroyed. 08642_ Imp. Hacking Suite destroyed. 08647_ Power Maul destroyed. 08662_ Carbon-fiber Leg destroyed. 08663_ P-70 Sage heat damages Antigrav System. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ????????????????????????????????????????????#### | | ???????????????????????????????????????????## | | #??###?????????????????????????????????????# | | ### #?????????????????????????????????????# | | #??????????????????????????##??????????# | | ##?????????????????????????# ##?????????# | | # ###????????????##??????????## % #???##????# % | | # #??????????????? #????????## < #?### ##?## | | # #??????????????? ##??#####% #### ### | | # #??????????????? ##?#% % #?# | | #???????????????? ### ## ##?# ! | | ########????????? ##@##% ##?## # | | #????????? ##%###% #??# ##### | | ####### #????####?# ## #?## #??# #????? | | ??????# #?#### ### #?# #??# #??### #????? | | ??????# #?# ## #??#p##?# #????## #????? | | #?????## ### ####p ### ##????## #????? | | ??????# ! # ### ###???## ###??# | | ??????# % #??### #### | | ??????# #### ! #### # #?## | | ??????# #??#### #??###!### ### | | ??????# ##????## ####?#%#?# | | ?????## ##????# ### ## = | | ?????# ###??## % | | ?????# #???## % % | | ?##### #????# #### ## | | ?# #????# #?# ## # ### | | ?# ####?# "# ######????### #?# # | | ## ## ## ?###### #####??###?# ## | | # ###? ??????# ##????# #? | | ##??? ####### #????# ##? | | #???? ### ### #????## ##?? | | ##????##?# ##?# ### ###???## ??? | | ##???????# #??# ### ### #????# ??? | | ##??????# #### #?# ##???? ??? | | # ##????## ## #?## ##????? ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 31 Energy Capacity 230 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 375 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 22 Defensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearBombardmentArray Manual? 0 Play Time 01:27:27 Cumulative 254.4 hours Start 2020.08.27 @ 12:17:20 End 2020.08.27 @ 13:48:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 67 Rogue 49 Adventurer 18 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0 Lore% 66 Gallery% 69 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0cc4f513-cc44-46f6-874a-a8e52304f54a