Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.05.17 @ 19:07:10 Player: Starhawk Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (147) 735 Value Destroyed (5759) 5759 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1380) 1380 TOTAL SCORE: 14794 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 296 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -29 Cogmind --------- Core Integrity 1038/1300 Matter 12/300 Energy 47/375 System Corruption 23% Temperature Hot (222) Movement Walking (186) Ox1 Location -3/Research Parts ------- > --- POWER (4) -------- Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (6) --- Flexi-carbon Leg Myomer Leg Advanced VSS Leg > --- UTILITY (8) ------ Medium Storage Unit Experimental Targeting Computer Advanced Target Analyzer Improved Force Field > --- WEAPON (3) ------- Dispersion Rifle Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY (10) --- Light Antimatter Reactor Particle Reactor Advanced Cooling System Kinecellerator Improved Force Field Compact HERF Cannon Heavy Neutron Cannon Enhanced Gauss Cannon Linear Accelerator Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Advanced VSS Leg Shield Leg Improved Thunder Leg > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Experimental Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Centrium Heavy Armor Plating > --- WEAPON ----------- Dispersion Rifle Compact HERF Cannon Heavy Neutron Cannon > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Advanced Cooling System Kinecellerator Improved Force Field Improved Force Field Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Linear Accelerator [Rating: 145] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Titanium Leg Leg Titanium Leg Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Centrium Heavy Armor Plating Weapon Dispersion Rifle Energy Gun Dispersion Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac DSF Res Slots Evolved 14 | . . . 2 . 2 . 2 2 . . . . 2 2 . 2 Power 3 | . . . . . 1 . . . . . . . . 1 . 1 Propulsion 4 | . . . 1 . . . 1 2 . . . . . . . . Utility 6 | . . . 1 . 1 . . . . . . . 2 1 . 1 Weapon 1 | . . . . . . . 1 . . . . . . . . . Parts Attached 130 | 4 6 . 7 1 8 11 4 20 2 3 4 4 12 1 11 32 Power 28 | 1 1 . . 1 2 2 1 4 . . 1 1 3 1 4 6 Engine 10 | 1 1 . . 1 2 1 1 1 . . . 1 1 . . . Core 7 | . . . . . . 1 . 3 . . 1 . 1 1 . . Reactor 11 | . . . . . . . . . . . . . 1 . 4 6 Propulsion 27 | 2 . . 3 . 1 1 3 6 . . 1 2 2 . 1 5 Treads . | . . . . . . . . . . . . . . . . . Leg 27 | 2 . . 3 . 1 1 3 6 . . 1 2 2 . 1 5 Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 37 | 1 1 . 1 . 2 4 . 5 1 1 . . 5 . 2 14 Device 20 | . . . . . 1 2 . 4 . 1 . . 3 . 2 7 Storage 4 | 1 1 . . . . 1 . . 1 . . . . . . . Processor 9 | . . . 1 . . . . 1 . . . . 1 . . 6 Hackware . | . . . . . . . . . . . . . . . . . Protection 4 | . . . . . 1 1 . . . . . . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 38 | . 4 . 3 . 3 4 . 5 1 2 2 1 2 . 4 7 Energy Gun 13 | . 1 . 2 . 1 2 . 1 . . 2 . 2 . 2 . Energy Cannon 4 | . . . . . . 1 . . . . . . . . 1 2 Ballistic Gun 6 | . 1 . . . . . . 1 1 1 . . . . 1 1 Ballistic Cannon 5 | . . . . . . . . 1 . . . . . . . 4 Launcher 7 | . 2 . . . 2 1 . 1 . . . 1 . . . . Special Weapon 2 | . . . . . . . . 1 . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . 3 . 1 . . . . 1 . . 3 Parts Lost 25 | . . . . . . 6 . 5 . . . . 2 . . 12 Power 6 | . . . . . . 2 . 1 . . . . 1 . . 2 Propulsion 7 | . . . . . . 1 . . . . . . . . . 6 Utility 7 | . . . . . . 1 . 2 . . . . . . . 4 Weapon 5 | . . . . . . 2 . 2 . . . . 1 . . . Highest Loss Streak 9 | . . . . . . 4 . 2 . . . . 1 . . 9 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . Average Backups 8 | 3 7 8 7 6 7 7 9 8 9 9 10 9 9 9 9 9 Power . | . 1 1 . . . . . . . . 1 1 2 . . . Propulsion 1 | . 2 1 1 2 3 3 3 2 2 2 1 . 1 1 1 1 Utility 3 | . . . . . 1 . 5 4 4 4 4 3 2 5 4 4 Weapon 2 | 1 4 5 4 4 3 2 . . 2 2 3 3 2 2 1 3 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 22 | . 1 1 2 . 3 . 2 1 . 1 . . 3 . . 8 Power 5 | . . . 1 . . . 1 . . . . . 2 . . 1 Propulsion 4 | . . 1 1 . 2 . . . . . . . . . . . Utility 6 | . . . . . . . 1 1 . 1 . . . . . 3 Weapon 6 | . 1 . . . 1 . . . . . . . 1 . . 3 Tool/Special 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 86 100 86 85 95 94 99 98 100 100 100 100 99 94 100 94 Engine 4 | . 14 14 11 11 17 15 7 5 . . . 1 1 5 1 . Core 5 | . . . . . . 1 7 6 13 13 13 11 5 10 2 . Reactor 4 | . . . . . . . . . . . . . 2 . 11 18 Leg 32 | . 28 28 26 19 25 25 30 39 40 40 40 40 34 31 31 27 Device 9 | . . . . . . 10 15 14 9 6 6 6 13 10 15 13 Storage 10 | . 16 28 22 22 18 9 7 6 9 13 13 13 8 5 5 4 Processor 6 | . . . 5 11 9 5 . 2 6 6 6 6 7 10 10 10 Protection 2 | . . . . . 7 8 7 2 . . . . 2 5 5 3 Energy Gun 7 | . 1 12 9 11 10 2 7 3 6 . 10 13 12 15 12 6 Energy Cannon 1 | . . . . . . 6 7 4 . . . . . . 2 . Ballistic Gun 2 | . . . . . . . . 1 6 11 5 . 2 . . 2 Ballistic Cannon 1 | . . . . . . . . 3 6 3 . . . . . 2 Launcher 3 | . 25 15 10 11 7 8 6 3 . . . . 1 . . . Peak Build Rating 145 | 4 7 7 19 17 31 34 40 60 60 61 60 64 86 93 106 145 Average Rating 65 | 3 6 7 14 15 24 29 38 50 59 59 59 60 82 92 101 131 On Entrance 43 | . 4 7 7 13 17 31 32 40 60 59 58 60 64 84 93 106 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . . . 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 124 | 8 18 18 18 18 30 35 39 49 49 52 48 55 65 77 92 124 Greatest Support 134 | 20 20 20 36 24 41 46 68 108 108 108 108 112 113 110 113 134 Greatest Overweight (x) 2 | 2 . . 1 1 1 1 . . . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 6 8 8 8 8 8 10 10 10 10 10 10 10 10 9 10 10 Average Carried 8 | 3 7 7 7 6 7 7 9 8 9 9 9 9 9 8 9 9 Final Capacity 10 | 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 8 8 6 7 7 10 9 9 10 10 10 10 10 8 10 9 Class Distribution -------------------- 27% | Bomber 24% | Mutant 19% | Scavenger-Bomber 14% | Scavenger-Gunner 6% | Generator-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Bomber | -7/Factory Bomber | -6/Factory Gunner | -6/Lower Caves Bomber | -6/Lower Caves Bomber | -6/Zion Bomber | -5/Proximity Caves Scavenger-Bomber | -5/Factory Scavenger-Bomber | -4/Factory Scavenger-Gunner | -4/DSF Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac DSF Res Matter Collected 3668 | 228 124 . 108 66 158 627 99 440 195 214 97 294 212 . 100 706 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4847 | . 253 . 108 41 169 683 60 852 121 146 . 344 541 . 333 1196 Parts 264 | . 26 . 10 11 14 46 . 43 2 11 . 10 20 . 16 55 Haulers Intercepted 1 | . . . . . . 1 . . . . . . . . . . Recyclers Shooed 6 | . 1 . . . . . . 2 . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . 10 . 13 . . . . Prevented 4 | . . . . . . . . . . . . 4 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac DSF Res Combat Hostiles Destroyed 119 | . 8 . 2 7 6 20 1 24 3 5 . 6 7 . 4 26 Guns 49 | . . . 1 4 4 2 1 4 1 4 . 3 7 . 3 15 Cannons 27 | . . . . . . 6 . 9 2 1 . . . . 1 8 AOE 40 | . 8 . . 3 2 12 . 10 . . . 3 . . . 2 Classes Destroyed 16 | . 7 . 1 . 1 3 . 1 1 . . . . . 1 1 Worker 6 | . 3 . . . . . . 2 . . . . . . . 1 Builder 5 | . 1 . . . . 1 . 1 . . . . 1 . . 1 Tunneler 2 | . 1 . . . 1 . . . . . . . . . . . Hauler 1 | . . . . . . 1 . . . . . . . . . . Recycler 3 | . 2 . . . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . Watcher 9 | . 3 . 2 . . 1 . 1 . . . . 1 . . 1 Swarmer 46 | . 6 . . 7 3 3 . 11 . 4 . . . . . 12 Grunt 34 | . 2 . 1 . . 11 . 6 . . . 6 2 . . 6 Sentry 16 | . . . 1 . 2 6 . 4 1 . . . 1 . . 1 Specialist 4 | . . . . . . . . . . . . . . . 4 . Hunter 8 | . . . . . 1 . 1 2 1 1 . . 2 . . . Programmer 9 | . . . . . . . . 1 . . . . 2 . . 6 Behemoth 1 | . . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . 1 . . . . . . . Best Kill Streak 13 | . 13 . 1 4 5 13 1 7 1 4 . 4 2 . 3 5 Combat Bots Only 12 | . 6 . 1 4 4 12 1 7 1 4 . 4 2 . 3 4 Max Kills in Single Turn 5 | . 4 . 1 2 2 3 1 5 1 1 . 2 2 . 1 3 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . Exploded 3 | . 2 . . 1 1 3 . 3 . . . 2 . . . 1 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac DSF Res Hostile Shots Fired 1032 | . 21 . 27 17 14 98 28 162 33 22 . 21 72 . 75 442 Missed 357 | . 9 . 12 5 5 33 12 64 7 5 . 5 25 . 15 160 Hits 675 | . 12 . 15 12 9 65 16 98 26 17 . 16 47 . 60 282 Projectile 675 | . 12 . 15 12 9 65 16 98 26 17 . 16 47 . 60 282 Critical Strikes 25 | . . . . . . 7 . 1 . . . 2 1 . . 14 Part Disruptions 1 | . . . . . . . . . . . . . . . . 1 Damage Taken 8657 | . 98 . 169 90 114 909 100 1038 235 152 . 374 545 . 696 4137 Core 930 | . 8 . 9 19 . 231 . 70 29 9 . 188 49 . 56 262 Absorbed by Shields 1007 | . . . . . . 135 36 168 . 58 . 24 18 . . 568 Ignored by Resistances 2652 | . 31 . 48 30 34 277 42 346 72 62 . 63 154 . 199 1294 Regen/Repaired (Parts) 389 | . . . . . . 184 . . . . . . 205 . . . Core Remaining (%) 87 | 100 . 96 . 93 . 58 100 . . . . 65 95 . 95 . Volleys Fired 255 | . 11 . 12 5 10 35 6 43 10 7 . 10 26 . 9 71 Largest 3 | . 2 . 2 2 2 2 2 3 3 3 . 3 3 . 3 3 Hottest 292 | . 60 . 126 93 108 124 124 154 137 138 . 180 221 . 274 292 Shots Fired 601 | . 22 . 17 9 20 61 12 92 30 20 . 25 76 . 27 190 Gun 342 | . . . 16 5 14 9 6 24 20 14 . 23 76 . 20 115 Cannon 179 | . . . . . . 28 6 55 10 2 . . . . 7 71 Launcher 75 | . 22 . 1 4 6 24 . 12 . . . 2 . . . 4 Special 5 | . . . . . . . . 1 . 4 . . . . . . Kinetic 171 | . . . . . . . . 37 20 16 . 4 19 . . 75 Thermal 296 | . . . 16 5 7 37 12 42 10 4 . 10 32 . 25 96 Explosive 75 | . 22 . 1 4 6 24 . 12 . . . 2 . . . 4 Electromagnetic 58 | . . . . . 7 . . . . . . 9 25 . 2 15 Robot Hit Streak 29 | . 3 . 13 7 13 15 21 22 18 11 . 13 29 . 25 24 Robot Miss Streak 3 | . 2 . 1 1 1 2 . 2 1 1 . 1 2 . 1 3 Penetration Max 1 | . . . . . . . . . . . . . 1 . . 1 Secondary Targets 4 | . . . . . 1 . . . . . . 1 1 . . 1 Max Gunslinging Chain 1 | . . . . . 1 . . . . . . 1 1 . . 1 Shots Hit Robots 459 | . 7 . 15 5 19 48 9 68 23 13 . 23 65 . 24 140 Core Hits 286 | . 32 . 5 7 13 50 2 53 8 8 . 17 28 . 10 53 Critical Kills 6 | . . . . . . . . 1 . . . . 1 . . 4 Critical Parts Destroyed 10 | . . . . . . . . . . . . . 1 . . 9 Critical Strikes 38 | . . . . . . . . 1 3 . . . 5 . 2 27 Burn 5 | . . . . . . . . . . . . . 3 . 2 . Meltdown 1 | . . . . . . . . 1 . . . . . . . . Destroy 15 | . . . . . . . . . . . . . 2 . . 13 Blast 15 | . . . . . . . . . 3 . . . . . . 12 Corrupt 2 | . . . . . . . . . . . . . . . . 2 Melee Attacks 1 | . . . 1 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 15352 | . 1033 . 262 309 296 1907 187 2764 493 289 . 640 1364 . 577 5231 Guns 6358 | . . . 232 85 207 86 88 345 307 207 . 432 1319 . 445 2605 Cannons 3890 | . . . . . . 532 84 1030 186 70 . . . . 132 1856 Explosions 5002 | . 1033 . 30 206 89 1289 . 1377 . . . 208 . . . 770 Melee . | . . . . . . . . . . . . . . . . . Ramming 90 | . . . . 18 . . 15 12 . . . . 45 . . . Kinetic 3688 | . . . . . . . . 784 353 277 . 71 428 . . 1775 Thermal 5554 | . . . 232 85 120 618 172 591 140 12 . 181 621 . 551 2231 Explosive 5002 | . 1033 . 30 206 89 1289 . 1377 . . . 208 . . . 770 Electromagnetic 1018 | . . . . . 87 . . . . . . 180 270 . 26 455 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . . 1 . . 1 1 1 . 1 . . 23 Average Corruption 1 | . . . . . . 1 . . 1 1 1 . 1 . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 37 | . . . . . . 2 . . 1 4 1 . 5 . . 24 Message Errors 9 | . . . . . . 2 . . . . 1 . 1 . . 5 Matter Fused 6 | . . . . . . . . . 1 . . . 1 . . 4 Heat Flow Errors 8 | . . . . . . . . . . 1 . . 1 . . 6 Energy Discharges 2 | . . . . . . . . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . 1 . . . Data Loss (minor) 6 | . . . . . . . . . . 3 . . . . . 3 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 226 | . 24 . . . . 19 7 91 . . . . 3 . 10 72 Projectiles 68 | . . . . . . 1 7 11 . . . . . . 10 39 Explosions 155 | . 24 . . . . 18 . 80 . . . . . . . 33 Melee 3 | . . . . . . . . . . . . . 3 . . . Knockbacks 13 | . . . . . . . . 4 . . . . 1 . . 8 Impact 1 | . . . . . . . . . . . . . 1 . . . Kinetic 12 | . . . . . . . . 4 . . . . . . . 8 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 315 | . 8 . . 23 32 30 . 169 . . . 6 . . . 47 Shots 18 | . 2 . . 1 3 3 . 5 . . . 1 . . . 3 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 6 | . . . . 1 . . 1 2 . . . . 2 . . . Kicked 6 | . . . . 1 . . 1 2 . . . . 2 . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 656 | . 9 . 210 64 375 578 60 440 76 124 . 593 140 . 321 656 Average Temperature 145 | . 9 . 81 25 191 182 27 84 26 57 . 228 46 . 147 183 Received Heat Transfer 1822 | . 33 . 99 . 18 423 20 207 120 . . 152 117 . 348 285 Effects 66 | . . . . . 4 15 . 2 . . . 8 . . . 37 Shutdowns 26 | . . . . . 1 4 . . . . . 2 . . . 19 Energy Bleed 5 | . . . . . . 1 . . . . . . . . . 4 Interference 13 | . . . . . 3 3 . 2 . . . 1 . . . 4 Matter Decay 8 | . . . . . . 2 . . . . . 1 . . . 5 Short Circuit 3 | . . . . . . 1 . . . . . 1 . . . 1 Damage (minor) 6 | . . . . . . . . . . . . 2 . . . 4 Damage (major) 3 | . . . . . . 3 . . . . . . . . . . Damage (core) 2 | . . . . . . 1 . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . 2 . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 Parts Fried 6 | . . . . . 1 . . . . . . . 2 . . 3 Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . . Robots Melted 2 | . . . 1 . . . . 1 . . . . . . . . Combat Hostiles 2 | . . . 1 . . . . 1 . . . . . . . . Parts Melted 21 | . . . . . . 1 1 4 1 . . . 6 . 3 5 Heat Transferred 9012 | . . . 518 185 259 1147 333 1147 296 80 . 296 1184 . 1014 2553 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac DSF Res Maximum Alert Level 2 | . 1 . . . . 1 . 2 . . . . . . . 1 Low Security (%) 85 | 100 77 100 100 100 100 80 100 48 . . . . 100 100 100 87 Level 1 12 | . 22 . . . . 19 . 40 . . . . . . . 12 Level 2 1 | . . . . . . . . 11 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 424 | . 282 25 73 116 163 338 132 424 . . . . 65 . 102 273 Initial 118 | . . 25 . 13 23 54 118 . . . . . 33 . 1 49 Average 93 | . 136 6 14 48 33 105 63 217 . . . . 14 . 40 111 Influence Increases 4185 | . 370 . 125 194 198 757 48 814 50 120 . 154 231 4 101 1019 Destroy 0b10 Robot/C 2500 | . 160 . 80 140 120 420 20 480 40 100 . 140 140 . 80 580 Destroy 0b10 Robot/NC 145 | . 50 . 10 . 5 25 . 25 . . . . 10 . . 20 Destroy Leader 540 | . 36 . 14 20 40 104 10 112 10 20 . 10 32 . 10 122 Allied During Kill 15 | . . . 1 . . 4 . . . . . 4 . . . 6 Successful Hack 175 | . 18 . 8 . 5 48 18 4 . . . . 32 4 . 38 Disable Machine 126 | . 9 . . 9 . 18 . 72 . . . . . . 9 9 Destroy Structure 429 | . 67 . 12 25 28 93 . 76 . . . . 2 . 2 124 Lose Combat Pursuer 255 | . 30 . . . . 45 . 45 . . . . 15 . . 120 Influence Decreases 4011 | . 292 78 82 166 116 606 352 420 417 137 10 94 291 . 3 947 Entered New Map 695 | . . 53 . 30 48 99 186 . 177 9 10 . 27 . 3 53 Time Decay 2686 | . 142 25 62 136 68 330 166 360 240 128 . 51 244 . . 734 Lost Part 250 | . . . . . . 60 . 50 . . . . 20 . . 120 Lost Ally 153 | . . . 20 . . 40 . 10 . . . 43 . . . 40 Purge Threat 227 | . 150 . . . . 77 . . . . . . . . . . Squads Dispatched 24 | . . . 1 . 1 5 1 5 . . . . 3 . 1 7 Investigation 7 | . . . . . . 3 1 . . . . . 2 . . 1 Extermination 7 | . . . . . . . . 2 . . . . 1 . . 4 Reinforcement 8 | . . . 1 . 1 . . 3 . . . . . . 1 2 Assault 2 | . . . . . . 2 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 2 . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac DSF Res Distress Signals 9 | . 2 . 3 . 1 2 . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 184 | . 13 . 10 5 9 27 2 29 3 5 . 8 16 . 4 53 Peak Tracking Total 10 | . 5 . 5 3 4 10 1 4 1 4 . 4 4 . 2 7 Tactical Retreats 15 | . 1 . . . . 3 . 2 . . . . 2 . 1 6 ECM-based Alert Blocks 4 | . . . . . . . . . . . . . 1 . 1 2 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac DSF Res Traps Triggered 8 | . . . 1 . 1 3 1 . . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 11 | . 6 . . . . 5 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac DSF Res Machines Disabled 15 | . 1 . . 1 . 2 . 8 1 . . . . . 1 1 Max in Single Turn 5 | . 1 . . 1 . 1 . 5 1 . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac DSF Res Machines Accessed 43 | . 6 . 1 . 2 10 3 6 . 2 . . 7 1 . 5 Terminals 18 | . 4 . 1 . 1 6 1 2 . . . . 1 1 . 1 Fabricators 4 | . . . . . . . 1 1 . . . . . . . 2 Repair Stations 6 | . . . . . . 2 . 1 . . . . 2 . . 1 Recycling Units 8 | . 2 . . . . 1 1 2 . . . . 2 . . . Scanalyzers 4 | . . . . . 1 . . . . . . . 2 . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . Total Hacks 108 | . 11 . 3 . 9 35 4 7 . 7 . . 23 1 . 8 Successful 70 | . 7 . 2 . 6 27 3 4 . 7 . . 9 1 . 4 Failed 37 | . 4 . 1 . 2 8 1 3 . . . . 14 . . 4 Catastrophic 2 | . . . . . . . . . . . . . 2 . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . Manual 12 | . . . . . . . . . . . . . 6 . . 6 Terminals 46 | . 9 . 3 . 3 22 1 2 . . . . 4 1 . 1 Fabricators 7 | . . . . . . . 2 2 . . . . . . . 3 Repair Stations 23 | . . . . . . 8 . 1 . . . . 12 . . 2 Recycling Units 10 | . 2 . . . . 2 1 2 . . . . 3 . . . Scanalyzers 12 | . . . . . 6 . . . . . . . 4 . . 2 Garrison Access 3 | . . . . . . 3 . . . . . . . . . . Terminal Hacks 36 | . 5 . 2 . 1 16 1 2 . 7 . . . 1 . 1 Record 7 | . . . . . . 1 . . . 6 . . . . . . Part Schematic 2 | . . . . . . 2 . . . . . . . . . . Robot Analysis 2 | . . . . . . 2 . . . . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . Open DSF 5 | . . . . . . . 1 2 . . . . . 1 . 1 Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . Unreport Threat 2 | . 1 . . . . 1 . . . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . . . . Disarm Traps 2 | . 1 . . . . 1 . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . Registered Prototypes 2 | . . . 1 . . 1 . . . . . . . . . . Zone Layout 2 | . . . . . . 2 . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 2 . . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 . . . . . . . . . Build 3 | . . . . . . . 1 . . . . . . . . 2 Repair Station Hacks 15 | . . . . . . 8 . . . . . . 6 . . 1 Scan Component 9 | . . . . . . 4 . . . . . . 4 . . 1 Repair 6 | . . . . . . 4 . . . . . . 2 . . . Recycling Unit Hacks 8 | . 2 . . . . 2 . 2 . . . . 2 . . . Report Inventory 6 | . 2 . . . . 1 . 2 . . . . 1 . . . Retrieve Components 2 | . . . . . . 1 . . . . . . 1 . . . Scanalyzer 6 | . . . . . 5 . . . . . . . 1 . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . Retrieve Study 4 | . . . . . 3 . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . Coupler Status 1 | . . . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 2 . . . 1 8 2 2 . . . . 7 1 . 3 Full Trace Events 5 | . . . . . . 2 1 . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 1 2 . . . . . . . . . . Parts Built 3 | . . . . . . . 1 . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . . Time 276 | . . . . . . . 102 . . . . . . . . 174 Total Part Build Rating 24 | . . . . . . . 8 . . . . . . . . 16 Part Studies Acquired 4 | . . . . . 3 . . . . . . . 1 . . . Parts Repaired 6 | . . . . . . 4 . . . . . . 2 . . . Time 234 | . . . . . . 146 . . . . . . 88 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . 4 . . . . . . 1 . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . 1 . . . . 1 . . . . . . . . Non-combat 1 | . . . 1 . . . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . . . . . . . Robot Hacks Applied 2 | . . . 1 . . . . 1 . . . . . . . . parse_system 2 | . . . 1 . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac DSF Res Total Allies 10 | . . 2 . . . 2 . . . . 4 . . . . 2 Largest Group 4 | . . 2 1 . . 2 . . . . 4 4 . . . 2 Highest-Rated Group 206 | . . 43 31 . . 62 . . . . 155 155 . . . 206 Highest-Rated Ally 103 | . . 31 31 . . 31 . . . . 40 40 . . . 103 Zionite Dispatches 1 | . . . . . . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . 1 . . . . . . . RETURN 1 | . . . . . . . . . 1 . . . . . . . Ally Attacks 69 | . . . 9 . . 21 . . . . . 30 . . . 9 Total Damage 1145 | . . . 63 . . 229 . . . . . 400 . . . 453 Kills 9 | . . . 2 . . 1 . . . . . 2 . . . 4 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac DSF Res Active Infowar (turns) 3289 | . . . 122 378 185 448 . . . . . . 916 5 112 1123 Optics 1022 | . . . 122 378 185 337 . . . . . . . . . . Sensors 2444 | . . . . . 5 320 . . . . . . 879 5 112 1123 ECM 671 | . . . . . . . . . . . . . 42 4 112 513 Robot Analysis Total 2 | . . . . . . 2 . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 2 . . . . 1 2 2 1 . . . . Drone Launches 6 | . . . . . . . . 4 2 . . . . . . . Drone Recoveries 4 | . . . . . . . . 1 3 . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac DSF Res Turns Passed 8431 | 69 333 126 247 378 185 737 399 835 488 539 907 419 916 5 112 1736 Spaces Moved 5777 | 48 238 103 153 356 130 508 292 519 356 417 698 299 524 3 55 1078 Core 10 | 10 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 5767 | 38 238 103 153 356 130 508 292 519 356 417 698 299 524 3 55 1078 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 88 88 105 115 120 120 120 120 117 117 112 112 Average Speed 114 | 117 120 120 116 98 93 92 114 116 120 120 120 120 122 117 112 115 Slowest Speed 265 | 150 120 120 180 180 180 175 115 120 120 120 120 124 125 117 117 265 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 5 64 28 25 90 20 84 7 15 49 72 85 55 17 . 46 27 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . Known Exits Taken 4 | . 1 . . . 1 . . . . . . . 1 1 . . Unknown Exits Taken 11 | 1 . 1 1 1 . 1 1 1 1 1 1 1 . . . . Scrap Searched 9 | . . . . 1 . . . . 1 1 1 5 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 401 | . 63 . 11 33 25 101 . 88 2 . . 22 . . 1 55 Melee . | . . . . . . . . . . . . . . . . . Projectile 20 | . . . . . . . . 3 2 . . . . . 1 14 AOE 381 | . 63 . 11 33 25 101 . 85 . . . 22 . . . 41 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac DSF Res Total 7089 | 59 263 105 205 373 173 710 347 663 395 437 768 338 740 4 88 1421 Wait 679 | . 2 . 17 7 11 129 34 52 20 3 57 15 150 . . 182 Move 5761 | 47 237 102 152 355 129 507 291 518 355 416 697 298 523 2 54 1078 Hop . | . . . . . . . . . . . . . . . . . Pick Up 101 | 8 5 1 5 2 6 12 3 7 4 4 4 3 12 . 3 22 Fast Attach 28 | 2 1 . 2 . 3 7 . 3 . . 1 . 2 . 1 6 Attach 38 | 2 2 . 2 1 1 4 2 5 . . 1 . 5 2 . 11 Detach 1 | . . . . . . . . . . . . . . . . 1 Swap 100 | . 3 1 6 1 6 10 3 16 2 3 3 6 9 . 10 21 Drop 110 | . 2 1 8 1 7 6 5 11 3 4 5 6 11 . 11 29 Fire 255 | . 11 . 12 5 10 35 6 43 10 7 . 10 26 . 9 71 Melee 1 | . . . 1 . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 6 | . . . . 1 . . 1 2 . . . . 2 . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . . . . . . . . . Rewire 7 | . . . . . . . . 6 1 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -6/Factory (discovered 2 exits: [*Low x2]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x3 / Upp / Ext x2) -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Identified exit to Mines 320 | -10/Materials | Build established: Mutant 403 | -10/Materials | Entered Mines 518 | -10/Mines | Discovered new exit (range 8) 529 | -10/Mines | Entered Materials 529 | -9/Materials | Accompanied by 1 ally 529 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 534 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 709 | -9/Materials | Discovered new exit (range 18) 776 | -9/Materials | Entered Mines 947 | -9/Mines | Discovered new exit (range 10) 967 | -9/Mines | Learned Materials stockpile data 971 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 973 | -9/Mines | Found Prototype Device 979 | -9/Mines | Learned location of Zion (-6) 1154 | -9/Mines | Entered Materials 1154 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1155 | -8/Materials | Identified exit to Storage 1231 | -8/Materials | Central database locked down 1231 | -8/Materials | Identified Exp. Sensor Array 1339 | -8/Materials | Entered Storage 1348 | -8/Storage | Met a pair of Derelict thieves 1547 | -8/Storage | Repaired Insulated Plating 1596 | -8/Storage | Repaired VSS Leg+ 1704 | -8/Storage | Repaired VSS Leg+ 1738 | -8/Storage | Repaired Imp. Ion Engine 1975 | -8/Storage | Destroyed 12 combat bots 1980 | -8/Storage | Lost 4 parts (2p1n1w) 2064 | -8/Storage | Discovered new exit (range 12) 2076 | -8/Storage | Entered Factory 2076 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2225 | -7/Factory | Fabricated Exp. Sensor Array (x1) 2387 | -7/Factory | Build established: Scavenger-Bomber 2413 | -7/Factory | Discovered new exit (range 13) 2475 | -7/Factory | Entered another Factory area 2475 | -6/Factory | Evolved 2 slots: Propulsion x2 2480 | -6/Factory | Identified exit to DSF 2632 | -6/Factory | Destroyed 7 combat bots 3121 | -6/Factory | Found Prototype Launcher 3131 | -6/Factory | Identified Scatter Rocket Array 3263 | -6/Factory | Discovered new exit (range 14) 3282 | -6/Factory | Discovered new exit (range 12) 3310 | -6/Factory | Entered Lower Caves 3310 | -6/Lower Caves | Accompanied by 2 allies 3334 | -6/Lower Caves | Encountered a Warlord checkpoint 3491 | -6/Lower Caves | Build established: Bomber 3534 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3719 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3763 | -6/Lower Caves | Discovered new exit (range 14) 3798 | -6/Lower Caves | Entered another Lower Caves area 3863 | -6/Lower Caves | Build established: Gunner 4016 | -6/Lower Caves | Entered an active Warlord outpost 4045 | -6/Lower Caves | Learned Factory stockpile data 4045 | -6/Lower Caves | Learned Extension terminal intel 4177 | -6/Lower Caves | Build established: Bomber 4212 | -6/Lower Caves | Learned 12 Factory zone layouts 4222 | -6/Lower Caves | Learned location of 1 exit from Factory 4310 | -6/Lower Caves | Discovered new exit (range 7) 4337 | -6/Lower Caves | Entered Zion 4373 | -6/Zion | Learned 12 Factory zone layouts 4390 | -6/Zion | System corruption cleaned by Quarantine Array 4635 | -6/Zion | Met Imprinter 4656 | -6/Zion | Imprinted 4658 | -6/Zion | Declared Zion's savior 4805 | -6/Zion | Learned location of 1 exit from Factory 4952 | -6/Zion | Found Relay Coupler [Programmer] 5208 | -6/Zion | Discovered new exit (range 12) 5244 | -6/Zion | Entered Proximity Caves 5244 | -5/Proximity Caves | Accompanied by 4 allies 5569 | -5/Proximity Caves | Lost 4 allies 5648 | -5/Proximity Caves | Learned location of 1 exit from Factory 5651 | -5/Proximity Caves | Discovered new exit (range 7) 5663 | -5/Proximity Caves | Entered Factory 5663 | -5/Factory | Evolved 2 slots: Utility x2 5664 | -5/Factory | Identified exit to Extension 5665 | -5/Factory | Identified exit to Upper Caves 5665 | -5/Factory | Identified exit to Factory 5779 | -5/Factory | Spotted B-75 Beast 5902 | -5/Factory | Build established: Scavenger-Bomber 6309 | -5/Factory | Repaired Imp. Titanium Leg 6387 | -5/Factory | Repaired Gauss Rifle 6579 | -5/Factory | Entered another Factory area 6579 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6584 | -4/Factory | Identified exit to DSF 6584 | -4/Factory | Entered DSF 6633 | -4/DSF | Discovered new exit (range 11) 6636 | -4/DSF | Additional patrols routed to DSF 6696 | -4/DSF | Entered Research 6696 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6820 | -3/Research | Found Prototype Processor 6864 | -3/Research | Identified Exp. Targeting Computer 6867 | -3/Research | Found Exp. Targeting Computer 6870 | -3/Research | Found Exp. Targeting Computer 6872 | -3/Research | Found Exp. Targeting Computer 6951 | -3/Research | Build established: Generator-Gunner 7113 | -3/Research | Fabricated Imp. Thunder Leg (x2) 7279 | -3/Research | Found Prototype Protection 7279 | -3/Research | Identified Centrium Heavy Armor Plating 7500 | -3/Research | Build established: Scavenger-Gunner 7525 | -3/Research | Spotted B-86 Titan 7768 | -3/Research | Spotted B-86 Titan 7834 | -3/Research | Destroyed B-86 Titan 7984 | -3/Research | Zion Heavy squad teleported in 8364 | -3/Research | Terminal network hard line cut 8389 | -3/Research | System corruption reached 10% 8432 | -3/Research | Self-destructed Last Messages --------------- Destroyed Adv. Target Analyzer. P-80 Master knocked back. Power failure, Antimatter Reactor shutdown. Destroyed Gamma Rifle. P-80 Master suffers critical hit (Blast). Destroyed Imp. Antigrav System. Destroyed Gamma Rifle. Overheating: Enh. Gauss Cannon damaged (-79). Overheating: Matter decay (-8). System corrupted: Component data lost. Power failure, Antimatter Reactor shutdown. Overheating: Matter decay (-5). Shield Leg destroyed. Centrium Heavy Armor Plating destroyed. Acquired Myomer Leg. P-80 Master knocked back. Slug penetrates P-80 Master. P-80 Master knocked back. System corrupted: Heat flow error (+115). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ####+######+##### ####+#+######??? | | #?# # # #??? | | #?# # # #??? | | #?# + + #??? | | #?# # # #??? | | #?# # # """"""" #??? | | #?# # # """"""" #??? | | #?############### # """"""" #??? | | ????????????????# #############??? | | ????????????????# ########?? ????? | | ????????????????# ###+##### | | ????????????????# # % %% # | | ????????????????# # | # | | ????????????????# # % # | | ????????????????######## # # | | ???????????????????????# # # | | ???????????????????????# # # | | ???????????????????????+ #! # | | ???????????????????????# # # | | ???????????????????????# /* # | | ???????????????????????# #% # | | ???????????????????????#### # # | | ??????????????????????????# # # | | ??????????????????????????# # # | | ?????????????############## # # | | ?????????? @[p# # | | ?????????? =% /p # | | ???????????# u####% # | | ???????????# ##?######### | | ???????????# """ ???????????? | | ???????????# """ ! ???????????? | | ???????????? ????""" ???????????? | | ????????????????? ????????????? | | ???????????????? % w????????????? | | ??????????????? ????????????? | | ?????????????? ????????????? | | ??????????????####### ?????????????? | | ????????????????????# ?????????????? | | ????????????????????+ ?????????????? | | ????????????????????# ?????????????? | | ????????????????????? ??????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 69 Energy Capacity 1000 Matter Stores 550 Matter Capacity 550 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 70 Targeting Accuracy 24 Target Analysis 12 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Adv. Melee Analysis Suite | -8/Storage | Hacked Gatling Laser | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Imp. Thunder Leg | x2 | -3/Research | Preloaded Repaired ---------- Insulated Plating | 51% | -8/Storage VSS Leg | 55% | -8/Storage VSS Leg | 38% | -8/Storage Imp. Ion Engine | 55% | -8/Storage Imp. Titanium Leg | 29% | -5/Factory Gauss Rifle | 36% | -5/Factory Studied --------- Grenade Launcher | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked VSS Leg | -8/Materials | Hacked Imp. Titanium Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club Construction Begets Destruction Dangerous Findings GoHome() I'm Back, Baby! Leap Before You Look Safety First Challenges ------------ None Game ------ Seed LargeVortexReconstructor Manual? 0 Play Time 02:26:49 Cumulative 5.0 hours Start 2026.05.16 @ 18:34:53 End 2026.05.17 @ 19:07:10 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 203c9050-a5f9-4674-9b85-acbfd352b40c