Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 20:33:31

Player: f_

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (94)      470
Value Destroyed (3242)     3242
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (2380)               2380
              TOTAL SCORE: 8812

 Bonus
-------
High Alert Combat Kills    581
Follower Combat Kills      99
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     177/300
Energy                     150/150
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (1650) Ox32
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
     Micro Fission Core
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
           Huge Storage Unit
           Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
           Microactuators
>          --- WEAPON (2) -------
     Heavy Phase Cannon
>          --- INVENTORY (25) ---
  Advanced Cooling System
  Improved Coolant Injector
           Trap Scanner
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Transmission Jammer
     Light Armor Plating
  Hardened Heavy Armor Plating
  Improved Shock Absorption System
  Improved Shield Generator
           Point Defense System
           Relay Coupler [Grunt] (32)
           Relay Coupler [Sentry] (29)
  Improved Component Analysis Suite
  Improved Arc Projector
           Variable Charge Gun
  Advanced Plasma Cannon
    Guided Plasma Cannon
           AWS/Autocannon
  Improved Datajack
           Great Axe
           Great Axe

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
>          --- PROPULSION -------
           Wheel
           Gyrokinetic Inverter
>          --- UTILITY ----------
           Huge Storage Unit
           Melee Analysis Suite
           Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Light Armor Plating
  Improved Component Analysis Suite
>          --- WEAPON -----------
           Great Axe
           Great Axe
>          --- INVENTORY --------
   Armored Medium Treads
  Advanced Cooling System
  Improved Coolant Injector
  Improved Signal Interpreter
           Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Melee Analysis Suite
           Microactuators
  Improved Transmission Jammer
     Light Armor Plating
  Improved Shock Absorption System
  Improved Shield Generator
           Point Defense System
  Improved Arc Projector
           Variable Charge Gun
  Advanced Plasma Cannon
     Heavy Phase Cannon
    Guided Plasma Cannon
           AWS/Autocannon
      Mini Grenade Launcher
  Improved Datajack
[Rating: 54]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gyrokinetic Inverter
Utility                    Huge Storage Unit
  Device                   Microactuators
  Storage                  Huge Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Relay Coupler [NC]
  Protection               Reactive Plating
Weapon                     Great Axe
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Great Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             102  | 6   5   1   6   9   35  27  8   5   
  Power                    8    | 1   1   .   .   1   3   2   .   .   
    Engine                 5    | 1   1   .   .   1   1   1   .   .   
    Core                   3    | .   .   .   .   .   2   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   .   .   2   3   5   2   1   
    Treads                 2    | .   .   .   .   .   .   1   1   .   
    Leg                    1    | .   .   .   .   .   .   .   .   1   
    Wheel                  10   | 2   .   .   .   2   3   2   1   .   
    Hover                  2    | .   .   .   .   .   .   2   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  30   | 1   2   .   .   .   11  10  5   1   
    Device                 8    | .   .   .   .   .   3   2   2   1   
    Storage                2    | 1   1   .   .   .   .   .   .   .   
    Processor              8    | .   1   .   .   .   1   4   2   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   
    Protection             11   | .   .   .   .   .   7   4   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   49   | 2   2   1   6   6   18  10  1   3   
    Energy Gun             2    | 1   1   .   .   .   .   .   .   .   
    Energy Cannon          13   | .   .   .   4   2   5   1   .   1   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               21   | .   1   1   2   3   8   4   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   5   5   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   1   .   .   1   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   .   .   
Parts Lost                 16   | .   .   .   .   1   .   10  .   5   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               7    | .   .   .   .   1   .   3   .   3   
  Utility                  5    | .   .   .   .   .   .   4   .   1   
  Weapon                   3    | .   .   .   .   .   .   2   .   1   
  Highest Loss Streak      4    | .   .   .   .   1   .   3   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  100 99  85  95  94  94  98  
  Engine                   5    | .   14  14  14  13  .   1   .   .   
  Core                     5    | .   .   .   .   .   8   7   9   9   
  Wheel                    16   | .   28  28  28  14  18  13  13  10  
  Device                   2    | .   .   .   .   .   6   1   3   9   
  Storage                  10   | .   14  14  14  14  9   9   9   9   
  Processor                20   | .   12  14  14  14  9   26  34  35  
  Protection               9    | .   .   .   .   .   25  16  1   .   
  Energy Gun               2    | .   17  14  8   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   11  18  3   .   .   .   
  Launcher                 6    | .   7   14  7   5   10  4   .   .   
  Slashing Weapon          6    | .   .   .   .   .   3   13  11  8   
  Special Melee Weapon     1    | .   .   .   .   3   .   .   6   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             122  | 13  90  90  93  93  122 111 97  98  
  Greatest Support         32   | 32  32  32  32  32  26  26  20  20  
  Greatest Overweight (x)  32   | .   2   2   2   30  4   9   9   32  
  Average Overweight (x)   4    | .   .   2   2   7   3   5   6   7   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   15  25  25  25  25  25  25  25  
  Most Carried             25   | 5   18  19  25  25  25  25  25  25  
  Average Carried          22   | 1   8   18  20  23  24  23  24  24  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  
  Final Carried            25   | 1   18  19  22  25  25  25  24  25  

 Class Distribution 
--------------------
 79% | Mutant
 17% | Gladiator

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Matter Collected           1903 | 61  268 53  .   203 635 570 83  30  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2701 | .   230 .   .   135 896 897 318 225 
  Parts                    161  | .   18  .   .   16  43  60  12  12  
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Combat Hostiles Destroyed  68   | .   8   .   .   2   20  26  4   8   
  Melee                    19   | .   .   .   .   .   1   11  4   3   
  Guns                     2    | .   2   .   .   .   .   .   .   .   
  Cannons                  3    | .   .   .   .   .   2   .   .   1   
  AOE                      44   | .   6   .   .   2   17  15  .   4   
Classes Destroyed          13   | .   4   .   .   3   5   1   .   .   
  Worker                   8    | .   1   .   .   1   5   .   1   .   
  Builder                  5    | .   .   .   .   4   1   .   .   .   
  Tunneler                 2    | .   .   .   .   2   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   
  Recycler                 2    | .   .   .   .   .   1   .   1   .   
  Operator                 2    | .   .   .   .   .   1   .   1   .   
  Watcher                  6    | .   2   .   .   .   3   .   1   .   
  Swarmer                  11   | .   3   .   .   .   .   4   .   4   
  Grunt                    40   | .   5   .   .   1   17  10  4   3   
  Brawler                  3    | .   .   .   .   1   1   1   .   .   
  Sentry                   9    | .   .   .   .   .   1   7   .   1   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   
Best Kill Streak           8    | .   3   .   .   3   8   4   3   4   
  Combat Bots Only         6    | .   3   .   .   2   6   4   1   4   
Max Kills in Single Turn   4    | .   2   .   .   3   4   3   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   .   2   3   3   .   2   
  Melee                    1    | .   .   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Hostile Shots Fired        206  | .    18   .    .    2    32   84   10   60   
  Missed                   54   | .    5    .    .    .    9    23   4    13   
Damage Taken               2696 | .    148  15   .    147  573  1157 94   562  
  Core                     659  | .    39   .    .    66   78   219  29   228  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   32   | .    .    .    .    .    .    32   .    .    
Core Remaining (%)         79   | 100  .    .    .    58   .    .    .    .    
Volleys Fired              128  | .    29   3    .    14   51   19   .    12   
  Largest                  2    | .    2    1    .    2    2    2    .    1    
  Hottest                  120  | .    100  50   .    112  120  80   .    90   
Shots Fired                176  | .    52   3    .    20   66   23   .    12   
  Gun                      48   | .    47   1    .    .    .    .    .    .    
  Cannon                   49   | .    .    .    .    13   30   1    .    5    
  Launcher                 79   | .    5    2    .    7    36   22   .    7    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  12   | .    12   .    .    .    .    .    .    .    
  Thermal                  51   | .    35   1    .    .    9    1    .    5    
  Explosive                79   | .    5    2    .    7    36   22   .    7    
  Electromagnetic          34   | .    .    .    .    13   21   .    .    .    
  Robot Hit Streak         11   | .    6    5    .    11   9    7    .    3    
  Robot Miss Streak        5    | .    5    .    .    3    3    2    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           152  | .    33   1    .    12   38   32   24   12   
  Core Hits                141  | .    19   1    .    15   54   39   5    8    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    1    .    .    .    1    1    .    1    
    Burn                   1    | .    1    .    .    .    .    .    .    .    
    Sever                  3    | .    .    .    .    .    1    1    .    1    
Melee Attacks              159  | .    .    .    .    2    12   63   33   49   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 145  | .    .    .    .    .    12   63   21   49   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            21   | .    .    .    .    2    2    1    16   .    
    Combat Hostiles        1    | .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8061 | .    623  12   .    559  3232 2131 735  769  
  Guns                     347  | .    335  12   .    .    .    .    .    .    
  Cannons                  930  | .    .    .    .    212  648  .    .    70   
  Explosions               4790 | .    288  .    .    347  2384 1334 .    437  
  Melee                    1994 | .    .    .    .    .    200  797  735  262  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  74   | .    74   .    .    .    .    .    .    .    
  Thermal                  702  | .    261  12   .    .    359  .    .    70   
  Explosive                4697 | .    288  .    .    347  2291 1334 .    437  
  Electromagnetic          594  | .    .    .    .    212  382  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 1994 | .    .    .    .    .    200  797  735  262  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    4    4    4    
  Average Corruption       3    | .    .    .    .    .    .    3    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  39   | .    .    .    .    .    .    10   14   15   
    Message Errors         14   | .    .    .    .    .    .    4    4    6    
    Matter Fused           7    | .    .    .    .    .    .    .    2    5    
    Heat Flow Errors       3    | .    .    .    .    .    .    1    1    1    
    Energy Discharges      10   | .    .    .    .    .    .    1    6    3    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    2    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            454  | .    .    .    .    16   158  29   225  26   
  Projectiles              93   | .    .    .    .    16   61   .    .    16   
  Explosions               132  | .    .    .    .    .    97   25   .    10   
  Melee                    229  | .    .    .    .    .    .    4    225  .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      660  | .    .    .    .    40   203  296  .    121  
  Shots                    21   | .    .    .    .    2    5    9    .    5    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        294  | .    144  19   .    153  294  112  150  199  
  Average Temperature      72   | .    62   16   .    49   83   24   71   91   
  Received Heat Transfer   645  | .    84   9    .    12   180  198  72   90   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    1    .    .    .    2    .    .    .    
  Heat Transferred         1642 | .    851  37   .    .    680  .    .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Peak Influence             1459 | .    212  80   .    72   496  1459 751  628  
  Initial                  711  | .    .    65   .    .    .    322  711  338  
  Average                  435  | .    120  50   .    20   266  889  681  442  
Maximum Alert Level        4    | .    1    .    .    .    2    4    3    2    
  Low Security (%)         33   | 100  66   100  .    100  19   .    .    .    
  Level 1                  18   | .    33   .    .    .    69   .    .    27   
  Level 2                  22   | .    .    .    .    .    10   29   50   72   
  Level 3                  17   | .    .    .    .    .    .    42   49   .    
  Level 4                  8    | .    .    .    .    .    .    27   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          15   | .    2    .    .    2    6    .    5    .    
  Investigation            2    | .    1    .    .    .    1    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    
  Reinforcement            7    | .    1    .    .    2    1    .    3    .    
  Assault                  1    | .    .    .    .    .    .    .    1    .    
  Garrison                 5    | .    .    .    .    .    4    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    2    1    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Distress Signals           4    | .   1   .   .   .   2   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              100  | .   13  2   .   3   33  27  9   13  
  Peak Tracking Total      5    | .   3   2   .   3   5   4   4   5   
  Tactical Retreats        6    | .   .   .   .   .   2   1   2   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Traps Triggered            4    | .   1   .   .   2   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         19   | .   .   .   .   .   .   .   19  .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   .   .   2   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Machines Disabled          10   | .   1   .   .   .   6   2   .   1   
  Max in Single Turn       2    | .   1   .   .   .   2   1   .   1   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Machines Accessed          17   | .   1   .   .   2   8   2   3   1   
  Terminals                12   | .   1   .   .   1   6   2   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   1   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   
Total Hacks                33   | .   1   .   .   2   17  4   7   2   
  Successful               17   | .   1   .   .   2   8   2   4   .   
  Failed                   16   | .   .   .   .   .   9   2   3   2   
    Catastrophic           4    | .   .   .   .   .   3   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   1   1   .   .   .   .   
  Terminals                25   | .   1   .   .   1   14  4   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   2   .   2   .   
  Garrison Access          3    | .   .   .   .   .   1   .   2   .   
Terminal Hacks             11   | .   1   .   .   2   6   2   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   
  Open Door                2    | .   .   .   .   1   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   
  Alert Level              3    | .   1   .   .   .   2   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   
  Investigation Status     1    | .   .   .   .   .   1   .   .   .   
  Assault Status           1    | .   .   .   .   1   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   1   .   2   .   
  Insert Component         2    | .   .   .   .   .   1   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   2   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   .   .   .   1   6   2   2   1   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Used RIF Installer         2    | .   .   .   .   .   .   1   .   1   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   1   
Robots Hacked              9    | .   .   .   .   2   .   .   7   .   
  Non-combat               9    | .   .   .   .   2   .   .   7   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        10   | .   .   .   .   2   .   .   8   .   
  no_distress              2    | .   .   .   .   2   .   .   .   .   
  generate_echo            2    | .   .   .   .   .   .   .   2   .   
  drop_inventory           2    | .   .   .   .   .   .   .   2   .   
  overload_power           1    | .   .   .   .   .   .   .   1   .   
  formatsys_low            3    | .   .   .   .   .   .   .   3   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
  Attached                 1    | .   .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Total Allies               4    | .   .   .   .   .   .   1   3   .   
  Largest Group            3    | .   .   .   .   .   .   1   3   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  31  .   
Total Orders               1    | .   .   .   .   .   .   .   1   .   
  ROAM                     1    | .   .   .   .   .   .   .   1   .   
Ally Attacks               13   | .   .   .   .   .   .   7   6   .   
  Total Damage             194  | .   .   .   .   .   .   130 64  .   
  Kills                    3    | .   .   .   .   .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Turns Passed               7979 | 41   506  623  321  1311 1496 2223 814  644  
Spaces Moved               4116 | 33   350  471  238  504  817  1100 353  250  
  Core                     34   | 10   .    .    .    23   .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   4082 | 23   350  471  238  481  817  1100 353  249  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  130  130  130  135  135  140  140  
  Average Speed            162  | 84   112  130  130  238  146  166  175  196  
  Slowest Speed            1650 | 100  130  130  130  1550 150  215  215  1650 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
  Time Travels             1    | .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       56   | 3    63   93   61   95   47   89   24   32   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    
Spaces Dug                 145  | .    .    19   .    16   19   47   8    36   
Terrain Destroyed          540  | .    30   19   .    53   195  185  8    50   
  Melee                    74   | .    .    .    .    .    7    23   8    36   
  Projectile               1    | .    .    .    .    .    1    .    .    .    
  AOE                      465  | .    30   19   .    53   187  162  .    14   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  
Total                      5023 | 45   414  479  249  590  1040 1369 513  324  
  Wait                     343  | .    2    .    .    56   65   121  94   5    
  Move                     4108 | 32   349  470  237  503  816  1099 352  250  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  103  | 7    23   3    3    6    29   27   3    2    
  Fast Attach              7    | .    .    .    .    1    3    1    1    1    
  Attach                   35   | 6    1    .    2    3    5    13   4    1    
  Detach                   5    | .    .    .    1    .    1    2    1    .    
  Swap                     60   | .    4    1    4    5    27   13   3    3    
  Drop                     64   | .    6    2    2    .    31   19   3    1    
  Fire                     128  | .    29   3    .    14   51   19   .    12   
  Melee                    151  | .    .    .    .    2    12   55   33   49   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     19   | .    .    .    .    .    .    .    19   .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 16)
   42 | -11/Scrapyard | Entered Materials
  177 | -10/Materials | Discovered new exit (range 12)
  187 | -10/Materials | Identified exit to Materials
  281 | -10/Materials | Discovered exit to Materials (range 16)
  306 | -10/Materials | Build established: Mutant
  537 | -10/Materials | Discovered new exit (range 8)
  546 | -10/Materials | Identified exit to Mines
  548 | -10/Materials | Entered Mines
  582 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  614 | -10/Mines     | Learned Materials non-interactive machine intel
  674 | -10/Mines     | Discovered exit to Materials (range 8)
  796 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  796 | -10/Mines     | Discovered new exit (range 5)
  800 | -10/Mines     | Identified exit to Exiles
  993 | -10/Mines     | Learned location of Recycling (-7)
 1002 | -10/Mines     | Discovered exit to Materials (range 5)
 1171 | -10/Mines     | Entered Exiles
 1194 | -10/Exiles    | Discovered new exit (range 15)
 1210 | -10/Exiles    | Identified exit to Mines
 1238 | -10/Exiles    | Met 8R-AWN
 1259 | -10/Exiles    | Met EX-HEX
 1295 | -10/Exiles    | Met EX-BIN
 1312 | -10/Exiles    | Aligned with FarCom system
 1313 | -10/Exiles    | Given EX-Vault access code
 1343 | -10/Exiles    | Opened EX-Vault
 1350 | -10/Exiles    | Found Prototype Energy Cannon
 1351 | -10/Exiles    | Identified Gui. Plasma Cannon
 1358 | -10/Exiles    | Found Prototype Device
 1361 | -10/Exiles    | Found Prototype Ballistic Cannon
 1397 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1432 | -10/Exiles    | Met EX-DEC
 1479 | -10/Exiles    | Discovered exit to Mines (range 10)
 1492 | -10/Exiles    | Stole three prototypes: Gui. Plasma Cannon, AWS/Autocannon, Chronowheel
 1492 | -10/Exiles    | Entered Mines
 1536 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1951 | -9/Mines      | Discovered new exit (range 14)
 1981 | -9/Mines      | Identified exit to Materials
 2291 | -9/Mines      | Found a hidden stash of uninstalled traps
 2722 | -9/Mines      | Discovered exit to Materials (range 7)
 2723 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2732 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2803 | -9/Mines      | Entered Materials
 2803 | -8/Materials  | Evolved 4 slots: Utility x4
 2804 | -8/Materials  | Identified exit to Factory
 2805 | -8/Materials  | Loaded intel: 51 non-interactive machine locations
 2805 | -8/Materials  | Identified Chronowheel
 2805 | -8/Materials  | Activated Chronowheel
 2805 | -8/Materials  | Spacetime reconverged on an earlier point
 2835 | -8/Materials  | Garrison activated, responded to threat
 3291 | -8/Materials  | Garrison activated, responded to threat
 4295 | -8/Materials  | Identified exit to Garrison
 4299 | -8/Materials  | Entered Garrison
 4311 | -8/Garrison   | Triggered checkpoint
 4624 | -8/Garrison   | Build established: Gladiator
 4755 | -8/Garrison   | Phase Generator disabled
 4862 | -8/Garrison   | Triggered checkpoint
 4920 | -8/Garrison   | Triggered checkpoint
 4990 | -8/Garrison   | Triggered checkpoint
 5052 | -8/Garrison   | Build established: Mutant
 5068 | -8/Garrison   | Discovered new exit (range 9)
 5082 | -8/Garrison   | Identified exit to Materials
 5110 | -8/Garrison   | Discovered exit to Materials (range 45)
 5110 | -8/Garrison   | Discovered exit to Materials (range 50)
 5110 | -8/Garrison   | Discovered exit to Materials (range 16)
 5397 | -8/Garrison   | Installed Relay Interface Framework
 5746 | -8/Garrison   | Triggered checkpoint
 5815 | -8/Garrison   | Lost 3 parts (2u1w)
 5828 | -8/Garrison   | Core integrity fell below 50%
 5990 | -8/Garrison   | Rescued a captive Derelict
 6190 | -8/Garrison   | Identified AWS/Autocannon
 6386 | -8/Garrison   | Build established: Gladiator
 6522 | -8/Garrison   | Entered Materials
 6522 | -8/Materials  | Accompanied by 1 ally
 6731 | -8/Materials  | Met 7R-MNS
 6889 | -8/Materials  | Garrison activated, responded to threat
 7054 | -8/Materials  | Build established: Mutant
 7122 | -8/Materials  | Identified exit to Garrison
 7322 | -8/Materials  | First assault squad dispatched
 7336 | -8/Materials  | Entered Garrison
 7496 | -8/Garrison   | Triggered checkpoint
 7765 | -8/Garrison   | Expanded RIF knowledge: Zone Cloak
 7934 | -8/Garrison   | Triggered checkpoint
 7950 | -8/Garrison   | Core integrity fell below 20%
 7957 | -8/Garrison   | Triggered checkpoint
 7980 | -8/Garrison   | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
  alarm sounds.
07934_ Wheel destroyed.
07937_ S-10 Pest destroyed.
07939_ G-47 Trooper destroyed.
07941_ S-10 Pest destroyed. <x2>
07949_ The unstable cave ceiling collapses.
07949_ Destroyed Particle Gun.
07952_ Dropped Mni. Grenade Launcher.
07957_ Garrison Door breached.
07957_ Beams of light sweep through the air. An
  alarm sounds.
07958_ Aluminum Leg destroyed.
07961_ Acquired Mni. Grenade Launcher.
07964_ Destroyed Flight Unit.
07964_ S-10 Pest destroyed.
07970_ ALERT: Dispatching investigation squad to
  Factory.
07975_ Melee Analysis Suite destroyed.
07976_ 7A%KN#XH0:IX#PEQIOZ:TPDKJ1%%TXEJJW
07976_ Mni. Grenade Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????####?????????????????? |
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| ???????????????????????????#" "##??????# #???##""# |
| ???????????????????????????#   "#????### #???#   # |
| ???????????????????????????## ###???##"# #####   # |
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| ???????????????????????????#         "           " |
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| ?????????????????          g  "b?????#"##"###"#"#? |
| ??????????????g?              "??????##?###?#####? |
| ??????????????g"              "l?????????????????? |
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| ??????????????gb  ??     ?     ??????????????????? |
| ???????????????   ?      ?     ??????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             675
Resistance: KI             20
Melee Speed Boost          20
Evasion (%)                50
Melee Accuracy             22
Relay Coupler Types        1
Relay Coupler Value        29

 Item Schematics 
-----------------
 Imp. Shock Absorption System | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SeismicPointBox
  Manual?         0
Play Time         01:29:03
  Cumulative      61.0 hours
  Start           2024.03.24 @ 18:58:18
  End             2024.03.24 @ 20:33:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           47
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          33
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 435cc20a-ab43-46c5-9287-22d1b2bd237c