Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.18 @ 03:42:52

Player: Exp. Geo Core

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (56)      280
Value Destroyed (1992)     1992
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (722)                722
              TOTAL SCORE: 5254

 Bonus
-------
High Alert Combat Kills    22
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             15/550
Matter                     294/300
Energy                     66/100
System Corruption          0%
Temperature                Cool (175)
Movement                   Rolling (120) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
   Compact Wheel
>          --- UTILITY (6) ------
     Large Storage Unit
     Large Storage Unit
           Hacking Suite
           Hacking Suite
           Relay Coupler [Grunt] (13)
>          --- WEAPON (2) -------
           Particle Gun
>          --- INVENTORY (16) ---
     Light Nuclear Core
           Heat Sink
  Advanced Sensor Array
  Advanced Sensor Array
  Improved Signal Interpreter
           Transmission Jammer
           Relay Coupler [NC] (22)
           Relay Coupler [NC] (27)
           Relay Coupler [NC] (31)
           Relay Coupler [Swarmer] (36)
           Relay Coupler [Sentry] (18)
           Relay Coupler [Demolisher] (20)
           Relay Coupler [Hunter] (17)
           Relay Coupler [Behemoth] (8)
           Shock Bomb Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
  Advanced Sensor Array
           Hacking Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
  Advanced Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
   Compact Wheel
   Compact Wheel
           Heat Sink
           Heat Sink
  Advanced Sensor Array
  Improved Signal Interpreter
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [Demolisher]
     Heavy Assault Rifle
           Shock Bomb Launcher
  Improved Datajack
  Improved Datajack
[Rating: 27]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Hacking Suite
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Sto Mat Gar Mat 
Slots Evolved              4    | .   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   2   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             58   | 7   3   5   12  13  11  7   
  Power                    6    | 1   1   1   .   1   2   .   
    Engine                 4    | 1   1   .   .   1   1   .   
    Core                   2    | .   .   1   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   1   1   6   2   2   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  14   | 2   1   1   6   2   2   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  20   | 1   1   2   3   7   3   3   
    Device                 9    | .   1   1   1   2   2   2   
    Storage                4    | 1   .   .   1   2   .   .   
    Processor              1    | .   .   1   .   .   .   .   
    Hackware               5    | .   .   .   1   3   1   .   
    Protection             1    | .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   18   | 3   .   1   3   3   4   4   
    Energy Gun             8    | .   .   1   2   2   .   3   
    Energy Cannon          1    | .   .   .   1   .   .   .   
    Ballistic Gun          7    | 3   .   .   .   1   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   2   .   
  Unidentified Prototypes  3    | .   .   .   2   1   .   .   
Parts Lost                 29   | .   1   4   2   7   9   6   
  Power                    3    | .   .   .   .   1   1   1   
  Propulsion               10   | .   1   2   2   2   3   .   
  Utility                  3    | .   .   .   .   1   1   1   
  Weapon                   13   | .   .   2   .   3   4   4   
  Highest Loss Streak      6    | .   1   4   1   3   4   6   
Average Slot Usage (%)     90   | .   85  93  90  91  92  84  
  Engine                   3    | .   14  4   .   2   4   .   
  Core                     4    | .   .   6   11  1   4   8   
  Wheel                    15   | .   25  21  13  16  12  9   
  Device                   13   | .   2   16  22  15  11  7   
  Storage                  15   | .   14  11  10  17  18  18  
  Hackware                 16   | .   .   .   10  19  23  27  
  Energy Gun               5    | .   .   .   11  8   3   5   
  Energy Cannon            3    | .   .   .   10  5   .   .   
  Ballistic Gun            9    | .   28  21  .   2   13  7   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             46   | 13  14  15  18  46  46  44  
  Greatest Support         32   | 26  26  20  32  26  26  16  
  Greatest Overweight (x)  5    | .   1   1   5   4   4   2   
  Average Overweight (x)   1    | .   .   .   .   1   1   2   
Largest Inventory Capacity 18   | 6   6   6   6   18  16  16  
  Average Capacity         12   | 4   6   6   5   15  16  16  
  Most Carried             16   | 2   5   6   6   16  16  16  
  Average Carried          9    | 1   2   4   5   10  14  15  
  Final Capacity           16   | 6   6   6   6   16  16  16  
  Final Carried            15   | 2   5   6   6   11  15  15  

 Class Distribution 
--------------------
 62% | Hacker-Mutant
 23% | Scavenger-Mutant
 12% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -8/Garrison
    Hacker-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  -8  -8  
-----------                Run  | Scr Mat Mat Sto Mat Gar Mat 
Matter Collected           1149 | 170 277 118 85  146 269 84  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2340 | .   322 185 576 610 487 160 
  Parts                    135  | .   19  11  34  31  28  12  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   1   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Sto Mat Gar Mat 
Combat Hostiles Destroyed  42   | .   5   4   9   10  12  2   
  Guns                     32   | .   5   4   4   5   12  2   
  Cannons                  10   | .   .   .   5   5   .   .   
Classes Destroyed          10   | .   4   .   4   2   .   .   
  Worker                   4    | .   2   .   1   1   .   .   
  Builder                  3    | .   .   .   1   2   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   
  Recycler                 5    | .   .   .   2   2   .   1   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  7    | .   .   .   .   3   4   .   
  Grunt                    24   | .   5   4   7   2   5   1   
  Brawler                  2    | .   .   .   1   1   .   .   
  Sentry                   8    | .   .   .   1   3   3   1   
  Hunter                   1    | .   .   .   .   1   .   .   
Best Kill Streak           7    | .   7   3   6   5   4   3   
  Combat Bots Only         4    | .   3   3   3   3   4   2   
Max Kills in Single Turn   2    | .   1   1   1   1   2   1   
  Gunslinging              1    | .   .   .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Gar  Mat  
Damage Taken               3158 | .    273  480  234  605  958  608  
  Core                     854  | .    108  155  56   156  259  120  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         67   | 100  56   .    47   .    .    .    
Volleys Fired              179  | .    26   14   25   45   52   17   
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  124  | .    40   40   124  124  84   121  
Shots Fired                318  | .    52   28   50   67   96   25   
  Gun                      265  | .    52   28   25   39   96   25   
  Cannon                   53   | .    .    .    25   28   .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  165  | .    52   28   .    2    73   10   
  Thermal                  153  | .    .    .    50   65   23   15   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    8    10   13   14   18   11   
  Robot Miss Streak        4    | .    1    1    2    3    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    
Shots Hit Robots           222  | .    39   19   36   46   62   20   
  Core Hits                82   | .    15   8    13   20   19   7    
  Critical Hits            6    | .    1    .    2    3    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed 5    | .    1    .    1    3    .    .    
Melee Attacks              4    | .    .    .    .    .    4    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3459 | .    420  247  650  858  962  322  
  Guns                     2744 | .    385  247  320  508  962  322  
  Cannons                  680  | .    .    .    330  350  .    .    
  Explosions               35   | .    35   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1438 | .    385  247  .    17   662  127  
  Thermal                  1986 | .    .    .    650  841  300  195  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          35   | .    35   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    1    1    .    .    .    
  Average Corruption       1    | .    .    1    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    4    .    .    .    
    Message Errors         2    | .    .    .    2    .    .    .    
    Targeting Errors       2    | .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            21   | .    .    .    21   .    .    .    
  Projectiles              21   | .    .    .    21   .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      56   | .    56   .    .    .    .    .    
  Shots                    2    | .    2    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        252  | .    .    .    252  45   216  175  
  Average Temperature      75   | .    .    .    88   17   85   62   
  Received Heat Transfer   1182 | .    120  210  123  162  414  153  
  Effects                  1    | .    .    .    .    .    1    .    
    Interference           1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    3    1    1    
  Heat Transferred         3996 | .    .    .    1295 1665 555  481  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Sto Mat Gar Mat 
Peak Influence             549  | .   197 203 239 192 549 344 
  Average Influence        181  | .   90  146 80  105 356 292 
Maximum Alert Level        2    | .   .   1   1   .   2   1   
  Low Security (%)         69   | 100 100 92  86  100 25  .   
  Level 1                  18   | .   .   7   13  .   25  100 
  Level 2                  12   | .   .   .   .   .   48  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   3   1   .   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   3   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Sto Mat Gar Mat 
Distress Signals           6    | .   1   1   3   1   .   .   
Communications Jammed      3    | .   .   .   .   .   .   3   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              72   | .   8   11  13  19  16  5   
  Peak Tracking Total      6    | .   4   6   4   4   4   5   
  Tactical Retreats        4    | .   .   1   .   .   2   1   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Sto Mat Gar Mat 
Traps Triggered            9    | .   1   1   2   .   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  
----------                 Run  | Scr Mat Mat Sto Mat Gar Mat 
Machines Disabled          5    | .   2   .   1   .   2   .   
  Max in Single Turn       1    | .   1   .   1   .   1   .   
  Garrison Relay           2    | .   .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Sto Mat Gar Mat 
Machines Accessed          16   | .   .   1   4   7   .   4   
  Terminals                13   | .   .   1   4   5   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                48   | .   .   2   14  18  .   14  
  Successful               28   | .   .   1   10  9   .   8   
  Failed                   20   | .   .   1   4   9   .   6   
    Catastrophic           2    | .   .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   37   | .   .   2   7   16  .   12  
  Terminals                42   | .   .   2   14  14  .   12  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   3   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Terminal Hacks             10   | .   .   .   6   2   .   2   
  Open Door                2    | .   .   .   2   .   .   .   
  Level Access Points      2    | .   .   .   1   .   .   1   
  Terminal Index           2    | .   .   .   .   1   .   1   
  Unreport Threat          2    | .   .   .   2   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   1   .   1   
  Report Inventory         2    | .   .   .   .   1   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
Unauthorized Hacks         15   | .   .   1   4   5   .   5   
  Terminals                13   | .   .   1   4   4   .   4   
    Botnet                 11   | .   .   1   4   4   .   2   
    Detonate               1    | .   .   .   .   .   .   1   
    Operators              1    | .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   1   .   1   
    Reject                 1    | .   .   .   .   .   .   1   
    Mask                   1    | .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         11   | .   .   1   2   5   .   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  
------------               Run  | Scr Mat Mat Sto Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   1   .   
Robots Hacked              3    | .   .   .   .   .   3   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   3   .   
Robot Hacks Applied        3    | .   .   .   .   .   3   .   
  overload_power           1    | .   .   .   .   .   1   .   
  disable_weapons          2    | .   .   .   .   .   2   .   
Relay Couplers Released    10   | .   .   .   .   .   10  .   
  Machine Destruction      10   | .   .   .   .   .   10  .   
  Attached                 1    | .   .   .   .   .   1   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  
--------                   Run  | Scr Mat Mat Sto Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   1   .   .   .   
  EXPLORE                  1    | .   .   .   1   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Mat Sto Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   16  .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  -8  
-------------              Run  | Scr Mat Mat Sto Mat Gar Mat 
Turns Passed               2553 | 40  246 170 428 783 644 242 
Spaces Moved               1594 | 33  167 132 251 486 381 144 
  Core                     7    | 2   .   .   5   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   1587 | 31  167 132 246 486 381 144 
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  90  90  100 120 
  Average Speed            101  | 86  85  80  98  101 110 120 
  Slowest Speed            300  | 90  90  90  300 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       37   | 3   34  16  91  42  54  19  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   1   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Mat Sto Mat Gar Mat 
Total                      2202 | 40  215 168 382 706 504 187 
  Wait                     253  | .   18  9   63  148 .   15  
  Move                     1588 | 32  166 131 250 486 379 144 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  43   | 1   2   6   7   12  14  1   
  Fast Attach              24   | 6   2   2   5   4   1   4   
  Attach                   25   | .   .   3   4   8   7   3   
  Detach                   2    | .   .   .   .   .   .   2   
  Swap                     9    | 1   1   .   3   1   3   .   
  Drop                     19   | .   .   3   9   2   4   1   
  Fire                     179  | .   26  14  25  45  52  17  
  Melee                    4    | .   .   .   .   .   4   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            48   | .   .   .   8   .   40  .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            8    | .   .   .   8   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Storage
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: Fac x3)

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   41 | -11/Scrapyard | Entered Materials
  248 | -10/Materials | Discovered new exit (range 15)
  275 | -10/Materials | Discovered new exit (range 15)
  287 | -10/Materials | Entered another Materials area
  287 | -9/Materials  | Evolved 2 slots: Utility x2
  426 | -9/Materials  | Discovered new exit (range 17)
  457 | -9/Materials  | Entered Storage
  488 | -9/Storage    | Lost 4 parts (2n2w)
  503 | -9/Storage    | Identified exit to Materials
  762 | -9/Storage    | Core integrity fell below 50%
  879 | -9/Storage    | Build established: Scavenger-Mutant
  885 | -9/Storage    | Entered Materials
  885 | -8/Materials  | Evolved 2 slots: Utility x2
 1214 | -8/Materials  | Build established: Hacker-Mutant
 1471 | -8/Materials  | Lost 3 parts (1n1u1w)
 1668 | -8/Materials  | Identified exit to Garrison
 1668 | -8/Materials  | Entered Garrison
 1754 | -8/Garrison   | Triggered checkpoint
 1833 | -8/Garrison   | Garrison Relay disabled
 1889 | -8/Garrison   | Core integrity fell below 50%
 1924 | -8/Garrison   | Triggered checkpoint
 1955 | -8/Garrison   | Lost 3 parts (1p1n1w)
 1982 | -8/Garrison   | Triggered checkpoint
 2028 | -8/Garrison   | Lost 4 parts (2n1u1w)
 2055 | -8/Garrison   | Garrison Relay disabled
 2092 | -8/Garrison   | Discovered new exit (range 13)
 2156 | -8/Garrison   | Triggered checkpoint
 2212 | -8/Garrison   | Discovered new exit (range 14)
 2238 | -8/Garrison   | Installed Relay Interface Framework
 2268 | -8/Garrison   | Triggered checkpoint
 2312 | -8/Garrison   | Entered Materials
 2351 | -8/Materials  | Identified exit to Factory
 2523 | -8/Materials  | Core integrity fell below 20%
 2554 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02525_ Acquired Lgt. Armor Plating.
02528_ Acquired 34 matter.
02528_ C-30 ARC bursts open, deploying its payload.
02528_ H-55 Commando unfolds itself.
02530_ R-06 Scavenger collects Particle Gun.
02530_ R-06 Scavenger destroyed.
02530_ R-06 Scavenger collects Sml. Storage Unit.
02532_ Penetrated by Slug.
02532_ Hvy. Assault Rifle destroyed.
02535_ Acquired Particle Gun.
02535_ Penetrated by Slug.
02535_ Lgt. Nuclear Core destroyed.
02536_ U-05 Engineer builds a Door.
02538_ Penetrated by Slug.
02539_ Acquired Beam Rifle.
02541_ Penetrated by Slug.
02544_ Slug penetrates Wall.
02547_ Beam Rifle destroyed.
02550_ Penetrated by Slug. <x2>
02553_ Lgt. Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????#??????????????????????????????????? |
| ????????????? #??????????????????????????????????? |
| ????????????? #??????????????????????????????????? |
|  ???????????? #??????????????????????????????????? |
|    ?????????# ##?????????????#???????????????????? |
|    #########   ##??????????? +???????????????????? |
|                 ???????????  #???????????????????? |
|               ??????????     ????????????????????? |
|             ########????     ##??????????????????? |
|              +     ####       #??????????????????? |
|    ######+#### """ +          #??????????????????? |
|    #???#    ## """ # ##       #??????????????????? |
|    #???#    ## """ # #??      #??????????????????? |
|    #???#    ## """ # #??      #??????????????????? |
|    #???#  % ## """ # #??      ???????????????????? |
|    #???#    ##     # #??     ????????????????????? |
|    #???# "" ######## #??#   ###??????????????????? |
|    ##### "Y #?######/####  %  ???????????????????? |
|        + "" #?#        ##   #????????????????????? |
|    #####    #?# """    ## h #????????????????????? |
|    #???######?# """    ##!= ##???????????????????? |
| #+######??????# """    # %=  #???????????????????? |
|        #??????#       *# *   #???????????????????? |
|        #??????# """  =%g%@   #???????????????????? |
|        #??????# """  = #*    #???????????????????? |
| ]      #??????# """    #     #???????????????????? |
|        #??????#        ##   ##???????????????????? |
|    !   #??????###########   #????????????????????? |
|        #????????????????#   #????????????????????? |
| ########????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ????????????????????????#   #????????????????????? |
| ?????????????????????????   #????????????????????? |
| ?????????????????????????   #????????????????????? |
| ?????????????????????????   #????????????????????? |
| ?????????????????????????   #????????????????????? |
| ?????????????????????????    ????????????????????? |
| ?????????????????????????    ????????????????????? |
| ?????????????????????????    ????????????????????? |
| #+####???????????????????????????????????????????? |
| ^     ???????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
| "  "?????????????????????????????????????????????? |
| " ???????????????????????????????????????????????? |
| "  ""????????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             150
Evasion (%)                44
Offensive Hacking          30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              RiotSegregatorCloak
  Manual?         0
Play Time         00:32:24
  Cumulative      26.7 hours
  Start           2020.08.17 @ 16:10:31
  End             2020.08.18 @ 03:42:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             32
Gallery%          39
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4c28623b-1f56-4e52-b24d-bd871fa86886