Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.18 @ 03:42:52 Player: Exp. Geo Core Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1992) 1992 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (722) 722 TOTAL SCORE: 5254 Bonus ------- High Alert Combat Kills 22 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 15/550 Matter 294/300 Energy 66/100 System Corruption 0% Temperature Cool (175) Movement Rolling (120) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Hacking Suite Hacking Suite Relay Coupler [Grunt] (13) > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (16) --- Light Nuclear Core Heat Sink Advanced Sensor Array Advanced Sensor Array Improved Signal Interpreter Transmission Jammer Relay Coupler [NC] (22) Relay Coupler [NC] (27) Relay Coupler [NC] (31) Relay Coupler [Swarmer] (36) Relay Coupler [Sentry] (18) Relay Coupler [Demolisher] (20) Relay Coupler [Hunter] (17) Relay Coupler [Behemoth] (8) Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Sensor Array Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Compact Wheel Compact Wheel Heat Sink Heat Sink Advanced Sensor Array Improved Signal Interpreter Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Demolisher] Heavy Assault Rifle Shock Bomb Launcher Improved Datajack Improved Datajack [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Hacking Suite Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 2 . 2 . . Weapon . | . . . . . . . Parts Attached 58 | 7 3 5 12 13 11 7 Power 6 | 1 1 1 . 1 2 . Engine 4 | 1 1 . . 1 1 . Core 2 | . . 1 . . 1 . Reactor . | . . . . . . . Propulsion 14 | 2 1 1 6 2 2 . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 14 | 2 1 1 6 2 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 1 2 3 7 3 3 Device 9 | . 1 1 1 2 2 2 Storage 4 | 1 . . 1 2 . . Processor 1 | . . 1 . . . . Hackware 5 | . . . 1 3 1 . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 18 | 3 . 1 3 3 4 4 Energy Gun 8 | . . 1 2 2 . 3 Energy Cannon 1 | . . . 1 . . . Ballistic Gun 7 | 3 . . . 1 2 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . . 2 . Unidentified Prototypes 3 | . . . 2 1 . . Parts Lost 29 | . 1 4 2 7 9 6 Power 3 | . . . . 1 1 1 Propulsion 10 | . 1 2 2 2 3 . Utility 3 | . . . . 1 1 1 Weapon 13 | . . 2 . 3 4 4 Highest Loss Streak 6 | . 1 4 1 3 4 6 Average Slot Usage (%) 90 | . 85 93 90 91 92 84 Engine 3 | . 14 4 . 2 4 . Core 4 | . . 6 11 1 4 8 Wheel 15 | . 25 21 13 16 12 9 Device 13 | . 2 16 22 15 11 7 Storage 15 | . 14 11 10 17 18 18 Hackware 16 | . . . 10 19 23 27 Energy Gun 5 | . . . 11 8 3 5 Energy Cannon 3 | . . . 10 5 . . Ballistic Gun 9 | . 28 21 . 2 13 7 Naked Turns . | . . . . . . . Heaviest Build 46 | 13 14 15 18 46 46 44 Greatest Support 32 | 26 26 20 32 26 26 16 Greatest Overweight (x) 5 | . 1 1 5 4 4 2 Average Overweight (x) 1 | . . . . 1 1 2 Largest Inventory Capacity 18 | 6 6 6 6 18 16 16 Average Capacity 12 | 4 6 6 5 15 16 16 Most Carried 16 | 2 5 6 6 16 16 16 Average Carried 9 | 1 2 4 5 10 14 15 Final Capacity 16 | 6 6 6 6 16 16 16 Final Carried 15 | 2 5 6 6 11 15 15 Class Distribution -------------------- 62% | Hacker-Mutant 23% | Scavenger-Mutant 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Sto Mat Gar Mat Matter Collected 1149 | 170 277 118 85 146 269 84 Remotely . | . . . . . . . Salvage Created 2340 | . 322 185 576 610 487 160 Parts 135 | . 19 11 34 31 28 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . 1 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Combat Hostiles Destroyed 42 | . 5 4 9 10 12 2 Guns 32 | . 5 4 4 5 12 2 Cannons 10 | . . . 5 5 . . Classes Destroyed 10 | . 4 . 4 2 . . Worker 4 | . 2 . 1 1 . . Builder 3 | . . . 1 2 . . Tunneler 1 | . 1 . . . . . Recycler 5 | . . . 2 2 . 1 Watcher 1 | . 1 . . . . . Swarmer 7 | . . . . 3 4 . Grunt 24 | . 5 4 7 2 5 1 Brawler 2 | . . . 1 1 . . Sentry 8 | . . . 1 3 3 1 Hunter 1 | . . . . 1 . . Best Kill Streak 7 | . 7 3 6 5 4 3 Combat Bots Only 4 | . 3 3 3 3 4 2 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 Gunslinging 1 | . . . . . 1 . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Sto Mat Gar Mat Damage Taken 3158 | . 273 480 234 605 958 608 Core 854 | . 108 155 56 156 259 120 Absorbed by Shields . | . . . . . . . Core Remaining (%) 67 | 100 56 . 47 . . . Volleys Fired 179 | . 26 14 25 45 52 17 Largest 2 | . 2 2 2 2 2 2 Hottest 124 | . 40 40 124 124 84 121 Shots Fired 318 | . 52 28 50 67 96 25 Gun 265 | . 52 28 25 39 96 25 Cannon 53 | . . . 25 28 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 165 | . 52 28 . 2 73 10 Thermal 153 | . . . 50 65 23 15 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 18 | . 8 10 13 14 18 11 Robot Miss Streak 4 | . 1 1 2 3 4 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . 2 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 222 | . 39 19 36 46 62 20 Core Hits 82 | . 15 8 13 20 19 7 Critical Hits 6 | . 1 . 2 3 . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 5 | . 1 . 1 3 . . Melee Attacks 4 | . . . . . 4 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3459 | . 420 247 650 858 962 322 Guns 2744 | . 385 247 320 508 962 322 Cannons 680 | . . . 330 350 . . Explosions 35 | . 35 . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1438 | . 385 247 . 17 662 127 Thermal 1986 | . . . 650 841 300 195 Explosive . | . . . . . . . Electromagnetic 35 | . 35 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . 1 1 . . . Average Corruption 1 | . . 1 1 . . . Corruption Purged . | . . . . . . . Effects 4 | . . . 4 . . . Message Errors 2 | . . . 2 . . . Targeting Errors 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 21 | . . . 21 . . . Projectiles 21 | . . . 21 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 56 | . 56 . . . . . Shots 2 | . 2 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 252 | . . . 252 45 216 175 Average Temperature 75 | . . . 88 17 85 62 Received Heat Transfer 1182 | . 120 210 123 162 414 153 Effects 1 | . . . . . 1 . Interference 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . 3 1 1 Heat Transferred 3996 | . . . 1295 1665 555 481 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Peak Influence 549 | . 197 203 239 192 549 344 Average Influence 181 | . 90 146 80 105 356 292 Maximum Alert Level 2 | . . 1 1 . 2 1 Low Security (%) 69 | 100 100 92 86 100 25 . Level 1 18 | . . 7 13 . 25 100 Level 2 12 | . . . . . 48 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 3 1 . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 4 | . . . 3 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Mat Distress Signals 6 | . 1 1 3 1 . . Communications Jammed 3 | . . . . . . 3 Distress Signals . | . . . . . . . Times Spotted 72 | . 8 11 13 19 16 5 Peak Tracking Total 6 | . 4 6 4 4 4 5 Tactical Retreats 4 | . . 1 . . 2 1 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Traps Triggered 9 | . 1 1 2 . 5 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Sto Mat Gar Mat Machines Disabled 5 | . 2 . 1 . 2 . Max in Single Turn 1 | . 1 . 1 . 1 . Garrison Relay 2 | . . . . . 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Mat Machines Accessed 16 | . . 1 4 7 . 4 Terminals 13 | . . 1 4 5 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . 1 . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 48 | . . 2 14 18 . 14 Successful 28 | . . 1 10 9 . 8 Failed 20 | . . 1 4 9 . 6 Catastrophic 2 | . . . 1 . . 1 Database Lockouts . | . . . . . . . Manual 37 | . . 2 7 16 . 12 Terminals 42 | . . 2 14 14 . 12 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . . 3 . 2 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 10 | . . . 6 2 . 2 Open Door 2 | . . . 2 . . . Level Access Points 2 | . . . 1 . . 1 Terminal Index 2 | . . . . 1 . 1 Unreport Threat 2 | . . . 2 . . . Locate Traps 1 | . . . 1 . . . Hauler Manifests 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . 1 Report Inventory 2 | . . . . 1 . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 15 | . . 1 4 5 . 5 Terminals 13 | . . 1 4 4 . 4 Botnet 11 | . . 1 4 4 . 2 Detonate 1 | . . . . . . 1 Operators 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . 1 . 1 Reject 1 | . . . . . . 1 Mask 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . . 1 2 5 . 3 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Sto Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked 3 | . . . . . 3 . Non-combat . | . . . . . . . Combat 3 | . . . . . 3 . Robot Hacks Applied 3 | . . . . . 3 . overload_power 1 | . . . . . 1 . disable_weapons 2 | . . . . . 2 . Relay Couplers Released 10 | . . . . . 10 . Machine Destruction 10 | . . . . . 10 . Attached 1 | . . . . . 1 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Sto Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 1 | . . . 1 . . . EXPLORE 1 | . . . 1 . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 16 | . . . 16 . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Sto Mat Gar Mat Turns Passed 2553 | 40 246 170 428 783 644 242 Spaces Moved 1594 | 33 167 132 251 486 381 144 Core 7 | 2 . . 5 . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 1587 | 31 167 132 246 486 381 144 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 90 90 100 120 Average Speed 101 | 86 85 80 98 101 110 120 Slowest Speed 300 | 90 90 90 300 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 34 16 91 42 54 19 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Mat Total 2202 | 40 215 168 382 706 504 187 Wait 253 | . 18 9 63 148 . 15 Move 1588 | 32 166 131 250 486 379 144 Hop . | . . . . . . . Pick Up 43 | 1 2 6 7 12 14 1 Fast Attach 24 | 6 2 2 5 4 1 4 Attach 25 | . . 3 4 8 7 3 Detach 2 | . . . . . . 2 Swap 9 | 1 1 . 3 1 3 . Drop 19 | . . 3 9 2 4 1 Fire 179 | . 26 14 25 45 52 17 Melee 4 | . . . . . 4 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 48 | . . . 8 . 40 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 8 | . . . 8 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 15) 275 | -10/Materials | Discovered new exit (range 15) 287 | -10/Materials | Entered another Materials area 287 | -9/Materials | Evolved 2 slots: Utility x2 426 | -9/Materials | Discovered new exit (range 17) 457 | -9/Materials | Entered Storage 488 | -9/Storage | Lost 4 parts (2n2w) 503 | -9/Storage | Identified exit to Materials 762 | -9/Storage | Core integrity fell below 50% 879 | -9/Storage | Build established: Scavenger-Mutant 885 | -9/Storage | Entered Materials 885 | -8/Materials | Evolved 2 slots: Utility x2 1214 | -8/Materials | Build established: Hacker-Mutant 1471 | -8/Materials | Lost 3 parts (1n1u1w) 1668 | -8/Materials | Identified exit to Garrison 1668 | -8/Materials | Entered Garrison 1754 | -8/Garrison | Triggered checkpoint 1833 | -8/Garrison | Garrison Relay disabled 1889 | -8/Garrison | Core integrity fell below 50% 1924 | -8/Garrison | Triggered checkpoint 1955 | -8/Garrison | Lost 3 parts (1p1n1w) 1982 | -8/Garrison | Triggered checkpoint 2028 | -8/Garrison | Lost 4 parts (2n1u1w) 2055 | -8/Garrison | Garrison Relay disabled 2092 | -8/Garrison | Discovered new exit (range 13) 2156 | -8/Garrison | Triggered checkpoint 2212 | -8/Garrison | Discovered new exit (range 14) 2238 | -8/Garrison | Installed Relay Interface Framework 2268 | -8/Garrison | Triggered checkpoint 2312 | -8/Garrison | Entered Materials 2351 | -8/Materials | Identified exit to Factory 2523 | -8/Materials | Core integrity fell below 20% 2554 | -8/Materials | Self-destructed Last Messages --------------- 02525_ Acquired Lgt. Armor Plating. 02528_ Acquired 34 matter. 02528_ C-30 ARC bursts open, deploying its payload. 02528_ H-55 Commando unfolds itself. 02530_ R-06 Scavenger collects Particle Gun. 02530_ R-06 Scavenger destroyed. 02530_ R-06 Scavenger collects Sml. Storage Unit. 02532_ Penetrated by Slug. 02532_ Hvy. Assault Rifle destroyed. 02535_ Acquired Particle Gun. 02535_ Penetrated by Slug. 02535_ Lgt. Nuclear Core destroyed. 02536_ U-05 Engineer builds a Door. 02538_ Penetrated by Slug. 02539_ Acquired Beam Rifle. 02541_ Penetrated by Slug. 02544_ Slug penetrates Wall. 02547_ Beam Rifle destroyed. 02550_ Penetrated by Slug. 02553_ Lgt. Armor Plating destroyed. 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Challenges ------------ None Game ------ Seed RiotSegregatorCloak Manual? 0 Play Time 00:32:24 Cumulative 26.7 hours Start 2020.08.17 @ 16:10:31 End 2020.08.18 @ 03:42:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 32 Gallery% 39 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4c28623b-1f56-4e52-b24d-bd871fa86886