Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.02 @ 08:21:16 Player: Voxette Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (92) 460 Value Destroyed (2315) 2315 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-173) -173 TOTAL SCORE: 5542 Bonus ------- Entered Garrisons 200 Friendly Fire -373 Cogmind --------- Core Integrity 0/700 Matter 77/300 Energy 100/100 System Corruption 1% Temperature Cool (1043) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads Advanced Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Powered Armor > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster Precision Assault Rifle Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Nuclear Core Heavy Treads Energy Filter Weapon Cycler Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Heavy Beamcaster Heavy Particle Cannon Improved Datajack [Rating: 72] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Heavy Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 1 | . . . 1 . . . . Weapon 4 | . . 2 . 2 . . . Parts Attached 122 | 15 17 37 20 14 10 . 9 Power 13 | 1 5 3 1 1 2 . . Engine 6 | 1 3 2 . . . . . Core 5 | . 2 1 1 1 . . . Reactor 2 | . . . . . 2 . . Propulsion 32 | 8 3 12 5 1 2 . 1 Treads 19 | 4 3 4 4 1 2 . 1 Leg 10 | 2 . 8 . . . . . Wheel 3 | 2 . . 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 31 | 3 4 7 4 5 2 . 6 Device 10 | 1 . 3 3 1 1 . 1 Storage 4 | 2 1 . . 1 . . . Processor . | . . . . . . . . Hackware 2 | . . 1 1 . . . . Protection 15 | . 3 3 . 3 1 . 5 Artifact . | . . . . . . . . Weapon 46 | 3 5 15 10 7 4 . 2 Energy Gun 11 | . 1 2 1 2 4 . 1 Energy Cannon 14 | . 1 10 2 . . . 1 Ballistic Gun 8 | 3 2 1 1 1 . . . Ballistic Cannon 5 | . . . 2 3 . . . Launcher 5 | . . 2 3 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . 1 . 1 1 . . . Unidentified Prototypes 2 | . . . 1 1 . . . Parts Lost 31 | . 2 6 4 . . . 19 Power 3 | . 1 1 . . . . 1 Propulsion 5 | . . 1 1 . . . 3 Utility 9 | . . 1 1 . . . 7 Weapon 14 | . 1 3 2 . . . 8 Highest Loss Streak 15 | . 1 3 2 . . . 15 Average Slot Usage (%) 95 | . 98 93 95 97 96 92 77 Engine 3 | . 3 8 4 . . . . Core 5 | . 9 2 4 7 4 . . Reactor 1 | . . . . . 2 7 7 Treads 18 | . 28 8 17 23 20 15 7 Leg 3 | . . 13 7 . . . . Device 6 | . 1 3 15 7 5 7 6 Storage 7 | . 14 7 . 4 7 7 6 Hackware 3 | . . 3 10 4 . . . Protection 6 | . 12 6 . 4 8 7 7 Energy Gun 8 | . 8 2 . 4 22 23 19 Energy Cannon 8 | . 2 21 15 7 . . . Ballistic Gun 9 | . 16 8 4 11 7 7 6 Ballistic Cannon 6 | . . . 6 10 15 15 13 Launcher 3 | . . 7 7 4 . . . Naked Turns 1 | . . . . . . . 1 Heaviest Build 95 | 16 29 48 32 75 95 95 95 Greatest Support 100 | 40 40 40 62 70 100 100 100 Greatest Overweight (x) 10 | 1 . 3 2 1 1 . 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 8 10 10 4 12 12 12 12 Average Capacity 8 | 7 8 7 4 9 12 12 11 Most Carried 12 | 8 10 10 4 12 12 12 12 Average Carried 7 | 6 8 7 3 7 11 12 8 Final Capacity 12 | 6 10 4 4 12 12 12 4 Final Carried 12 | 6 9 4 4 12 12 12 . Class Distribution -------------------- 36% | Mutant 21% | Executioner 11% | Scavenger-Gunner 6% | Scavenger-Tank 6% | Gunner 6% | Tank 5% | Scavenger-Executioner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Executioner | -7/Factory Executioner | -7/Waste Executioner | -7/Factory Executioner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Gar Matter Collected 2450 | 381 505 445 360 264 385 37 73 Remotely . | . . . . . . . . Salvage Created 3223 | 211 1013 546 374 284 511 87 197 Parts 183 | 20 57 45 22 17 6 4 12 Haulers Intercepted 2 | . 2 . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Combat Hostiles Destroyed 57 | . 17 14 10 5 . 3 8 Melee 1 | . . 1 . . . . . Guns 23 | . 13 3 . 1 . 1 5 Cannons 20 | . 4 5 5 3 . . 3 AOE 12 | . . 5 5 1 . 1 . Classes Destroyed 14 | 3 6 1 1 2 . 1 . Worker 11 | 3 3 . 3 2 . . . Builder 2 | . 1 1 . . . . . Tunneler 9 | 6 . 1 2 . . . . Hauler 2 | . 2 . . . . . . Recycler 6 | 1 3 2 . . . . . Operator 1 | . 1 . . . . . . Watcher 4 | . 1 2 1 . . . . Swarmer 26 | . 6 9 3 . . 1 7 Grunt 19 | . 11 1 5 1 . . 1 Brawler 1 | . . . . . . 1 . Duelist 1 | . . . 1 . . . . Sentry 7 | . . 4 1 1 . 1 . Hunter 1 | . . . . 1 . . . Programmer 2 | . . . . 2 . . . Best Kill Streak 7 | 3 7 6 5 3 . 1 5 Combat Bots Only 6 | . 6 5 3 2 . 1 5 Max Kills in Single Turn 5 | 1 2 3 5 1 . 1 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 3 1 . 1 . Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Gar Damage Taken 5908 | . 851 993 647 239 . 617 2561 Core 1027 | . 49 90 66 11 . 11 800 Absorbed by Shields . | . . . . . . . . Reduced by Siege Mode 11 | . . . . . . 11 . Core Remaining (%) 86 | 100 80 77 88 . . . . Volleys Fired 199 | 11 76 39 31 11 10 7 14 Largest 6 | 2 2 4 4 6 6 6 6 Hottest 367 | 40 85 225 269 299 367 367 367 Shots Fired 540 | 22 150 89 76 55 43 41 64 Gun 312 | 22 135 33 1 21 32 28 40 Cannon 206 | . 15 47 68 28 11 13 24 Launcher 22 | . . 9 7 6 . . . Special . | . . . . . . . . Kinetic 275 | 22 107 26 20 33 15 20 32 Thermal 221 | . 43 54 49 10 12 21 32 Explosive 22 | . . 9 7 6 . . . Electromagnetic 22 | . . . . 6 16 . . Robot Hit Streak 11 | 5 7 8 9 4 6 11 7 Robot Miss Streak 5 | 1 4 4 4 5 2 2 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 291 | 14 92 41 45 26 25 26 22 Core Hits 138 | 12 41 24 22 16 7 5 11 Critical Hits 2 | . . 1 . . 1 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Melee Attacks 1 | . 1 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6946 | 206 1241 1076 1546 859 596 898 524 Guns 2801 | 163 1021 199 16 267 434 366 335 Cannons 2409 | . 209 533 892 318 162 106 189 Explosions 1644 | . . 334 634 250 . 426 . Melee . | . . . . . . . . Ramming 92 | 43 11 10 4 24 . . . Kinetic 2131 | 163 740 108 208 357 205 148 202 Thermal 2836 | . 490 624 700 196 180 324 322 Explosive 1591 | . . 334 634 197 . 426 . Electromagnetic 296 | . . . . 85 211 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . 1 1 1 1 1 Average Corruption 1 | . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . Effects 9 | . . . 5 . 2 . 2 Message Errors 5 | . . . 3 . 1 . 1 Energy Discharges 1 | . . . . . 1 . . Data Loss (minor) 2 | . . . 1 . . . 1 Targeting Errors 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 247 | . . 38 50 14 . 139 6 Projectiles 27 | . . . 21 . . . 6 Explosions 220 | . . 38 29 14 . 139 . Melee . | . . . . . . . . Knockbacks 6 | 3 . . 1 1 . . 1 Impact 3 | 3 . . . . . . . Kinetic 3 | . . . 1 1 . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 399 | . . 257 29 72 . 41 . Shots 8 | . . 4 1 2 . 1 . Rammed 22 | 16 5 1 . . . . . Targets Rammed 27 | 19 5 1 1 1 . . . Kicked . | . . . . . . . . Crushed 5 | 3 . . 1 1 . . . Highest Temperature 1197 | . 442 528 546 501 408 503 1197 Average Temperature 187 | . 96 175 178 168 160 230 430 Received Heat Transfer 1194 | . 294 114 288 . . 138 360 Effects 58 | . 4 8 7 1 1 7 30 Shutdowns 12 | . 1 1 2 . 1 1 6 Energy Bleed 3 | . 1 . . . . 1 1 Interference 11 | . 2 3 2 . . 3 1 Matter Decay 6 | . . 1 1 1 . . 3 Short Circuit 4 | . . 3 . . . . 1 Damage (minor) 5 | . . . . . . . 5 Damage (major) 13 | . . . 2 . . 2 9 Damage (core) 4 | . . . . . . . 4 Siege Activations 3 | . . . . . 1 1 1 Total Turns 40 | . . . . . 1 26 13 Longest Duration 26 | . . . . . 1 26 13 Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 2 | . 1 1 . . . . . Heat Transferred 4749 | . 1110 1036 1036 235 296 518 518 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Peak Influence 336 | 45 232 336 336 192 47 275 327 Initial 192 | . 3 94 79 82 47 . 192 Average 115 | 17 82 201 168 88 30 192 252 Maximum Alert Level 1 | . 1 1 1 . . 1 1 Low Security (%) 77 | 100 82 52 75 100 100 33 14 Level 1 22 | . 17 47 24 . . 66 85 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 4 1 1 2 . . . Investigation 2 | . 2 . . . . . . Extermination 1 | . . . . 1 . . . Reinforcement 5 | . 2 1 1 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 3 | . . 1 1 1 . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Gar Distress Signals 3 | . 1 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 31 20 15 5 . 4 23 Peak Tracking Total 15 | . 5 6 5 2 . 3 15 Tactical Retreats 6 | . 3 1 1 . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Traps Triggered 11 | . 2 4 1 1 . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts 20 | . . . 10 10 . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 2 | . . . 1 1 . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Gar Machines Disabled 15 | . 1 2 . 3 . 8 1 Max in Single Turn 6 | . 1 2 . 1 . 6 1 Garrison Relay 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Gar Machines Accessed 14 | . 4 2 4 3 . 1 . Terminals 9 | . 3 2 2 2 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 32 | . 7 4 17 3 . 1 . Successful 25 | . 2 3 17 2 . 1 . Failed 7 | . 5 1 . 1 . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 5 | . 2 2 . 1 . . . Terminals 21 | . 6 4 9 2 . . . Fabricators . | . . . . . . . . Repair Stations 8 | . . . 8 . . . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 14 | . 1 3 9 1 . . . Record 7 | . . . 6 1 . . . Alert Level 5 | . 1 2 2 . . . . Unreport Threat 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . . 8 . . . . Scan Component 4 | . . . 4 . . . . Repair 4 | . . . 4 . . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . Report Inventory 2 | . 1 . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 3 2 4 2 . 1 . Full Trace Events 2 | . . . 2 . . . . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . . 4 . . . . Time 146 | . . . 146 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . 1 . . . . . . Non-combat . | . . . . . . . . Combat 1 | . 1 . . . . . . Robot Hacks Applied 1 | . 1 . . . . . . parse_system 1 | . 1 . . . . . . Relay Couplers Released 5 | . . . . . . . 5 Machine Destruction 5 | . . . . . . . 5 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Gar Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 31 | . . . . . 31 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Gar Turns Passed 4460 | 478 960 699 700 554 619 215 235 Spaces Moved 2034 | 265 399 335 243 277 317 108 90 Core 16 | 15 . . . . . . 1 Treads 1716 | 200 399 111 215 277 317 108 89 Legs 244 | 7 . 224 13 . . . . Wheels 58 | 43 . . 15 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 120 100 155 150 152 152 Average Speed 155 | 143 160 142 153 166 158 152 176 Slowest Speed 550 | 160 160 210 165 175 175 152 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 12 55 27 25 10 91 3 34 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 27 | . . 14 9 4 . . . Terrain Destroyed 305 | . . 144 78 32 1 50 . Melee . | . . . . . . . . Projectile 49 | . . 18 22 5 1 3 . AOE 256 | . . 126 56 27 . 47 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Gar Total 2924 | 330 570 481 511 343 416 139 134 Wait 362 | . 40 41 185 7 49 23 17 Move 2028 | 264 398 334 242 277 316 107 90 Hop . | . . . . . . . . Pick Up 78 | 16 16 13 9 14 9 1 . Fast Attach 38 | 2 2 13 12 3 6 . . Attach 30 | 5 2 10 4 2 . . 7 Detach 5 | . . . 2 2 1 . . Swap 54 | 8 13 14 4 9 4 . 2 Drop 78 | 5 17 16 11 7 21 1 . Fire 199 | 11 76 39 31 11 10 7 14 Melee 1 | . 1 . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 27 | 19 5 1 1 1 . . . Escape Stasis 4 | . . . . . . . 4 Rewire . | . . . . . . . . Trap 20 | . . . 10 10 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 479 | -11/Scrapyard | Entered Materials 480 | -10/Materials | Build established: Mutant 761 | -10/Materials | Discovered new exit (range 15) 874 | -10/Materials | Discovered new exit (range 15) 1047 | -10/Materials | Discovered new exit (range 13) 1439 | -10/Materials | Entered another Materials area 1439 | -9/Materials | Evolved 2 slots: Weapon x2 1649 | -9/Materials | Lost 3 parts (3w) 1750 | -9/Materials | Discovered new exit (range 7) 1918 | -9/Materials | Lost 3 parts (1p1n1u) 2138 | -9/Materials | Entered another Materials area 2138 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2544 | -8/Materials | Repaired Rocket Launcher 2584 | -8/Materials | Repaired Adv. Treads 2682 | -8/Materials | Discovered new exit (range 15) 2720 | -8/Materials | Build established: Scavenger-Gunner 2738 | -8/Materials | Repaired Hvy. Particle Cannon 2778 | -8/Materials | Repaired Assault Cannon 2838 | -8/Materials | Entered Factory 2838 | -7/Factory | Evolved 2 slots: Weapon x2 3392 | -7/Factory | Sucked down chute 3392 | -7/Factory | Entered Waste 3392 | -7/Waste | The area was eerily silent 3393 | -7/Waste | Met a frightened Derelict 3572 | -7/Waste | Found Imp. Powered Armor 3905 | -7/Waste | Build established: Executioner 3936 | -7/Waste | Discovered new exit (range 15) 4011 | -7/Waste | Entered Factory 4179 | -7/Factory | Identified exit to Garrison 4226 | -7/Factory | Entered Garrison 4256 | -7/Garrison | Triggered checkpoint 4313 | -7/Garrison | Lost 4 parts (1n2u1w) 4323 | -7/Garrison | Garrison Relay disabled 4420 | -7/Garrison | Triggered checkpoint 4445 | -7/Garrison | Core integrity fell below 50% 4459 | -7/Garrison | Core integrity fell below 20% 4462 | -7/Garrison | Core destroyed Last Messages --------------- 04447_ Overheating: Hrd. Medium Armor Plating damaged (-83). 04447_ Overheating: Antimatter Reactor damaged (-17). 04447_ Overheating: Adv. Assault Cannon damaged (-12). 04447_ Adv. Assault Cannon destroyed. 04448_ Overheating: Core damaged (-133). 04448_ Hrd. Medium Armor Plating destroyed. 04448_ Hvy. Beamcaster destroyed. 04449_ Overheating: Matter decay (-7). 04450_ Overheating: Energy bleed (-20). Garrison Door activated. 04453_ Power failure, Antimatter Reactor shutdown. 04455_ Overheating: Antimatter Reactor damaged (-16). 04455_ Weapon Cycler destroyed. 04457_ Hvy. Treads permanently disabled. 04457_ Overheating: Short circuit. 04458_ Broken Hvy. Treads destroyed. 04459_ Overheating: Hrd. Medium Armor Plating damaged (-42). 04460_ Hrd. Medium Armor Plating destroyed. 04461_ Antimatter Reactor destroyed. 04462_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | ???????????????????????????????????# #### #???? | | ???????????????????????????????????# #??# ###?? | | ???????????????????????????????????# #??#== =#?? | | ???????????????????????????????????# #??# [*#?? | | ???????????????????????????????????# #??# #?? | | ???????????????????????????????????# ^#??# ###?? | | ???????????????????????????????????# #??# #???? | | ???????????????????????????????????# #??# #???? | | ???????????????????????????????????# #??# #???? | | ???????????????????????????????????# #??# #"#?? | | ???????????????????????????????????# #??# !"#?? | | ???????????????????????????????????# #??# !!#?? | | ???????????????????????????????????# #??# !! #?? | | ???????????????????????????????????# #??# #"#?? | | ???????????????# ??####????????????# #??######?? | | ???????????????# ?# ???????????# #?????????? | | ??????????????## ## ############ #?????????? | | ??????????????# #?????????? | | ??????????????# #?????????? | | ??????????????# s #?????????? | | ??????????????# ## ## g!###########?????????? | | ????????????### ## ^ s##ss*###?????????????????? | | ????????????# s =%*#?????????????????? | | ??????????????"s s^ s [%#?????????????????? | | ??????????????" gg **#?????????????????? | | ??????????????" g@ =%%#?????????????????? | | ??????????????# ## ##gg ###?????????????????? | | ??????????????# ?#%= ?# g #???????????????????? | | ??????????????# ? ??????????????????? | | ??????????????# ? ????????????????? | | ??????????????# ? #####???????????????? | | ???????????????? ##""? ######???????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight It's Just You Made in Tau Ceti IV Power Corrupts Serviceable Loadout Challenges ------------ None Game ------ Seed ParticleImprinterBuckler Manual? 0 Play Time 01:34:25 Cumulative 9.4 hours Start 2021.06.02 @ 06:43:54 End 2021.06.02 @ 08:21:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44744003-d84f-48de-9e6d-12e86a8bd797