Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.22 @ 10:31:26

Player: woegarden

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (122)     610
Value Destroyed (4566)     4566
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1770)               1770
              TOTAL SCORE: 10966

 Bonus
-------
High Alert Combat Kills    783
Follower Combat Kills      133
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -146

 Cogmind 
---------
Core Integrity             0/850
Matter                     290/300
Energy                     85/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
           Carbon-fiber Leg
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (6) -------
               (None)
>          --- INVENTORY (4) ----
           Matter Compressor (62)
  Advanced Sensor Array
           AWS/Thermal

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
       Improved Medium Treads
       Improved Medium Treads
       Improved Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
                Humpback
       Improved Medium Armor Plating
>               --- WEAPON -----------
  Hypervelocity Coil Gun
                XL Autogun Array
                Magnetic Acceleration Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
       Improved Deuterium Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
       Improved Medium Treads
       Improved Heat Sink
  High-capacity Battery
                Matter Compressor
       Advanced Weight Redist. System
       Advanced Sensor Array
       Improved Signal Interpreter
       Advanced Terrain Scanner
       Improved Terrain Scan Processor
       Improved Shield Generator
                System Shield
                Relay Coupler [NC]
                Relay Coupler [Grunt]
                Relay Coupler [Brawler]
                Relay Coupler [Sentry]
                AWS/Thermal
                Remote Datajack
[Rating: 89]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Protection               Improved Medium Armor Plating
Weapon                     Minigun
  Energy Gun               AWS/Thermal
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Magnetic Acceleration Cannon

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac 
Slots Evolved              8    | .   .   2   .   .   .   2   2   .   2   
  Power                    1    | .   .   1   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   .   2   
  Weapon                   4    | .   .   .   .   .   .   2   2   .   .   
Parts Attached             115  | 7   3   50  7   4   .   4   3   23  14  
  Power                    32   | 1   .   15  3   1   .   2   1   6   3   
    Engine                 29   | 1   .   15  3   1   .   2   1   3   3   
    Core                   3    | .   .   .   .   .   .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               47   | 3   2   22  1   1   .   .   1   12  5   
    Treads                 34   | 1   2   15  1   1   .   .   1   9   4   
    Leg                    13   | 2   .   7   .   .   .   .   .   3   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  15   | 1   1   3   1   2   .   1   .   .   6   
    Device                 4    | .   .   .   .   .   .   .   .   .   4   
    Storage                9    | 1   1   2   1   2   .   1   .   .   1   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   1   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   .   10  2   .   .   1   1   5   .   
    Energy Gun             3    | 1   .   1   .   .   .   1   .   .   .   
    Energy Cannon          2    | .   .   1   1   .   .   .   .   .   .   
    Ballistic Gun          14   | 1   .   8   1   .   .   .   1   3   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   2   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   5   .   .   .   1   .   .   .   
Parts Lost                 29   | .   .   10  .   .   .   .   .   2   17  
  Power                    9    | .   .   3   .   .   .   .   .   2   4   
  Propulsion               10   | .   .   3   .   .   .   .   .   .   7   
  Utility                  3    | .   .   .   .   .   .   .   .   .   3   
  Weapon                   7    | .   .   4   .   .   .   .   .   .   3   
  Highest Loss Streak      17   | .   .   3   .   .   .   .   .   1   17  
Average Slot Usage (%)     86   | .   85  98  99  100 100 81  61  62  65  
  Engine                   16   | .   14  21  22  22  22  18  15  2   11  
  Core                     2    | .   .   .   .   .   .   .   .   11  .   
  Treads                   25   | .   15  23  32  33  33  27  23  22  17  
  Leg                      3    | .   12  9   .   .   .   .   .   .   .   
  Storage                  16   | .   14  20  22  22  22  9   7   7   5   
  Energy Gun               2    | .   14  .   .   .   .   9   7   4   .   
  Energy Cannon            4    | .   .   2   10  11  11  9   .   .   .   
  Ballistic Gun            13   | .   14  18  10  11  11  9   7   10  11  
Naked Turns                25   | .   .   .   .   .   .   .   .   .   25  
Heaviest Build             140  | 13  25  43  69  85  85  109 117 129 140 
  Greatest Support         99   | 20  40  66  63  63  60  60  60  90  99  
  Greatest Overweight (x)  37   | .   1   1   1   1   1   1   1   37  3   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   1   1   .   
Largest Inventory Capacity 24   | 6   10  14  18  20  20  24  24  24  24  
  Average Capacity         18   | 5   8   13  16  19  20  23  24  24  21  
  Most Carried             24   | 6   7   14  18  20  20  23  24  24  24  
  Average Carried          17   | 3   5   12  15  19  20  19  22  22  19  
  Final Capacity           24   | 6   10  14  18  20  20  24  24  24  4   
  Final Carried            24   | 4   7   14  18  20  20  23  24  24  4   

 Class Distribution 
--------------------
 27% | Scavenger-Mutant
 21% | Mutant
 16% | Scavenger-Executioner
 14% | Hauler-Mutant
 12% | Hauler-Executioner
  6% | Hauler-Skirmisher

 Dominant Class 
----------------
                Mutant | -10/Materials
      Scavenger-Mutant | -9/Materials
                Mutant | -9/Mines
         Hauler-Mutant | -9/Exiles
         Hauler-Mutant | -8/Mines
     Hauler-Skirmisher | -8/Materials
 Scavenger-Executioner | -7/Factory
    Hauler-Executioner | -7/Garrison
 Scavenger-Executioner | -6/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  
Matter Collected           3878 | 282  .    1268 86   .    31   162  65   1259 725  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5183 | 60   38   1828 15   .    15   479  489  1660 599  
  Parts                    304  | 2    2    115  1    .    1    26   37   86   34   
Haulers Intercepted        8    | .    .    6    .    .    .    1    1    .    .    
Recyclers Shooed           3    | .    .    1    1    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac 
Combat Hostiles Destroyed  96   | .   1   33  .   .   1   6   9   34  12  
  Guns                     84   | .   1   27  .   .   .   5   7   32  12  
  Cannons                  10   | .   .   6   .   .   1   1   .   2   .   
  AOE                      2    | .   .   .   .   .   .   .   2   .   .   
Classes Destroyed          14   | 1   1   6   1   .   .   1   1   1   2   
  Worker                   4    | .   .   .   1   .   .   .   2   .   1   
  Builder                  2    | .   .   .   .   .   .   1   .   .   1   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   
  Hauler                   8    | .   .   6   .   .   .   1   1   .   .   
  Recycler                 3    | 1   .   2   .   .   .   .   .   .   .   
  Watcher                  7    | .   .   1   .   .   .   3   3   .   .   
  Swarmer                  22   | .   .   7   .   .   1   .   3   8   3   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   1   
  Grunt                    49   | .   1   15  .   .   .   7   3   18  5   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   
  Duelist                  3    | .   .   1   .   .   .   .   .   1   1   
  Sentry                   17   | .   .   10  .   .   .   .   1   5   1   
  Programmer               2    | .   .   .   .   .   .   .   2   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           11   | 1   1   5   1   .   1   3   9   11  8   
  Combat Bots Only         11   | .   1   5   .   .   1   2   5   11  6   
Max Kills in Single Turn   4    | 1   1   1   1   .   1   1   4   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  
Damage Taken               7176  | .    22   2056 .    .    103  155  127  1540 3173 
  Core                     1244  | .    .    184  .    .    8    30   .    163  859  
  Absorbed by Shields      19    | .    .    .    .    .    .    .    .    .    19   
Core Remaining (%)         84    | 100  100  .    .    .    52   94   .    76   .    
Volleys Fired              233   | 4    2    104  4    .    2    17   3    66   31   
  Largest                  3     | 2    2    2    2    .    2    2    1    3    3    
  Hottest                  148   | 60   60   93   93   .    93   93   60   148  148  
Shots Fired                496   | 8    4    203  8    .    4    62   28   131  48   
  Gun                      431   | 8    4    180  4    .    2    45   28   122  38   
  Cannon                   65    | .    .    23   4    .    2    17   .    9    10   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  337   | 4    2    173  4    .    2    17   3    84   48   
  Thermal                  146   | .    .    23   4    .    2    45   25   47   .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          13    | 4    2    7    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | 4    6    14   6    .    3    11   11   21   10   
  Robot Miss Streak        10    | 1    .    10   2    .    1    4    2    5    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    
  Autonomous               101   | .    .    .    .    .    .    28   25   48   .    
Shots Hit Robots           364   | 7    3    126  5    .    3    43   24   118  35   
  Core Hits                188   | 2    2    59   1    .    1    18   17   62   26   
  Critical Hits            9     | .    .    3    .    .    1    2    .    1    2    
  Critical Kills           4     | .    .    2    .    .    .    1    .    1    .    
  Critical Parts Destroyed 4     | .    .    1    .    .    1    1    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10433 | 80   39   2072 76   .    73   1115 1057 4262 1659 
  Guns                     9275  | 80   38   1809 35   .    32   871  767  4079 1564 
  Cannons                  853   | .    .    249  41   .    41   244  .    183  95   
  Explosions               263   | .    .    .    .    .    .    .    263  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  42    | .    1    14   .    .    .    .    27   .    .    
  Kinetic                  6907  | 41   13   1741 35   .    32   169  131  3086 1659 
  Thermal                  3352  | .    .    249  41   .    41   946  899  1176 .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          132   | 39   25   68   .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .     | .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            117   | .    .    .    .    .    .    33   84   .    .    
  Projectiles              33    | .    .    .    .    .    .    33   .    .    .    
  Explosions               84    | .    .    .    .    .    .    .    84   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    1    .    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      3     | .    .    3    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    
  Rammed                   7     | .    1    4    .    .    .    1    1    .    .    
Targets Rammed             7     | .    1    4    .    .    .    1    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        416   | .    12   289  148  .    120  222  47   416  408  
  Average Temperature      71    | .    10   48   64   .    60   68   27   98   109  
  Received Heat Transfer   2000  | .    12   714  .    .    .    45   9    321  899  
  Effects                  3     | .    .    .    .    .    .    .    .    2    1    
    Shutdowns              1     | .    .    .    .    .    .    .    .    1    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    1    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    1    .    .    .    3    1    1    .    
  Heat Transferred         4431  | .    .    444  74   .    74   1332 1027 1480 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   
-------                    Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  
Peak Influence             1312 | 5    48   560  203  .    104  283  266  1312 926  
  Initial                  688  | .    3    20   198  .    .    40   2    .    688  
  Average                  383  | 1    24   266  60   .    36   116  93   919  750  
Maximum Alert Level        4    | .    .    2    1    .    .    1    1    4    3    
  Low Security (%)         48   | 100  100  49   80   .    100  83   79   8    .    
  Level 1                  11   | .    .    12   19   .    .    16   20   3    .    
  Level 2                  19   | .    .    37   .    .    .    .    .    14   13   
  Level 3                  9    | .    .    .    .    .    .    .    .    21   86   
  Level 4                  12   | .    .    .    .    .    .    .    .    52   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          11   | .    1    3    .    .    .    1    3    .    3    
  Investigation            2    | .    1    1    .    .    .    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    2    .    .    
  Reinforcement            5    | .    .    1    .    .    .    1    1    .    2    
  Assault                  2    | .    .    1    .    .    .    .    .    .    1    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    2    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac 
Distress Signals           8    | .   .   5   .   .   .   1   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              160  | .   2   67  .   .   4   14  14  36  23  
  Peak Tracking Total      11   | .   1   6   .   .   4   3   5   6   11  
  Tactical Retreats        5    | .   .   2   .   .   .   .   .   2   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac 
Traps Triggered            12   | .   1   4   .   .   .   .   2   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac 
Machines Disabled          9    | .   .   2   .   .   .   .   4   2   1   
  Max in Single Turn       4    | .   .   1   .   .   .   .   4   1   1   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac 
Machines Accessed          18   | .   .   9   .   4   .   2   2   .   1   
  Terminals                9    | .   .   7   .   .   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   1   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Total Hacks                80   | .   .   25  .   49  .   2   3   .   1   
  Successful               68   | .   .   17  .   49  .   1   1   .   .   
  Failed                   11   | .   .   7   .   .   .   1   2   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   
  Manual                   3    | .   .   1   .   2   .   .   .   .   .   
  Terminals                20   | .   .   18  .   .   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   7   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   1   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   
Terminal Hacks             61   | .   .   12  .   49  .   .   .   .   .   
  Record                   55   | .   .   6   .   49  .   .   .   .   .   
  Prototype ID Bank        2    | .   .   2   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   5   .   .   .   .   .   .   .   
  Process                  1    | .   .   1   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   2   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   1   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   6   .   .   .   1   2   .   .   
  Full Trace Events        3    | .   .   3   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          281  | .   .   281 .   .   .   .   .   .   .   
  Retrieved Matter         452  | .   .   452 .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   10  .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   .   .   .   9   .   
  Machine Destruction      9    | .   .   .   .   .   .   .   .   9   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac 
Total Allies               4    | .   .   .   4   .   .   .   .   .   .   
  Largest Group            4    | .   .   .   4   4   3   3   .   .   .   
  Highest-Rated Group      71   | .   .   .   71  71  40  40  .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  16  16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               32   | .   .   .   .   .   7   25  .   .   .   
  Total Damage             359  | .   .   .   .   .   70  289 .   .   .   
  Kills                    7    | .   .   .   .   .   3   4   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   
-------------              Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  
Turns Passed               13398 | 86   175  4489 1347 2292 48   897  952  2620 492  
Spaces Moved               7154  | 50   105  2404 756  1257 24   445  494  1368 251  
  Core                     53    | 11   .    .    .    .    .    .    .    1    41   
  Treads                   6268  | 2    46   1669 756  1257 24   445  494  1365 210  
  Legs                     833   | 37   59   735  .    .    .    .    .    2    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  160  180  180  160  180  175  50   
  Average Speed            168   | 106  138  154  174  180  180  179  180  177  160  
  Slowest Speed            1900  | 160  160  180  180  180  180  180  180  1900 220  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 4    27   100  99   94   6    31   17   77   5    
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        2     | .    .    1    .    .    .    .    1    .    .    
  Unknown Exits Taken      6     | 1    1    .    1    1    1    1    .    .    .    
Scrap Searched             3     | .    .    .    3    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          16    | .    .    .    .    .    .    3    5    1    7    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               11    | .    .    .    .    .    .    3    .    1    7    
  AOE                      5     | .    .    .    .    .    .    .    5    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  
Total                      8239 | 72   129  2988 780  1293 26   510  563  1554 324  
  Wait                     449  | 6    14   359  2    5    1    23   21   17   1    
  Move                     7146 | 49   104  2403 755  1256 23   444  494  1367 251  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  164  | 6    4    35   10   12   .    19   20   35   23   
  Fast Attach              25   | 4    .    11   .    .    .    1    .    4    5    
  Attach                   33   | 2    .    13   4    .    .    1    1    7    5    
  Detach                   1    | .    .    .    .    .    .    .    .    1    .    
  Swap                     58   | 1    3    27   3    4    .    2    2    12   4    
  Drop                     111  | .    1    32   2    16   .    2    17   37   4    
  Fire                     233  | 4    2    104  4    .    2    17   3    66   31   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    2    .    .    .    .    .    .    .    
  Crush                    5    | .    1    2    .    .    .    1    1    .    .    
  Escape Stasis            12   | .    .    .    .    .    .    .    4    8    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory

 History 
---------
  Turn | Location      | Event
     6 | -11/Scrapyard | Discovered new exit (range 15)
    87 | -11/Scrapyard | Entered Materials
   232 | -10/Materials | Discovered new exit (range 16)
   262 | -10/Materials | Entered another Materials area
   262 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
   306 | -9/Materials  | Build established: Mutant
  1113 | -9/Materials  | Central database locked down
  1769 | -9/Materials  | Build established: Scavenger-Mutant
  2308 | -9/Materials  | Discovered new exit (range 16)
  2779 | -9/Materials  | Discovered new exit (range 13)
  2913 | -9/Materials  | Discovered new exit (range 8)
  3416 | -9/Materials  | Discovered new exit (range 10)
  3876 | -9/Materials  | Discovered new exit (range 16)
  4065 | -9/Materials  | Identified exit to Mines
  4662 | -9/Materials  | First assault squad dispatched
  4751 | -9/Materials  | Entered Mines
  4774 | -9/Mines      | Lost 3 parts (1p2w)
  4812 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4957 | -9/Mines      | Learned Materials garrison access intel
  5035 | -9/Mines      | Discovered new exit (range 11)
  5258 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  5421 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  5441 | -9/Mines      | Build established: Mutant
  5840 | -9/Mines      | Discovered new exit (range 7)
  5908 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  6087 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  6087 | -9/Mines      | Discovered new exit (range 5)
  6098 | -9/Mines      | Entered Exiles
  6098 | -9/Exiles     | Accompanied by 4 allies
  6131 | -9/Exiles     | Discovered new exit (range 14)
  6192 | -9/Exiles     | Met 8R-AWN
  6228 | -9/Exiles     | Met EX-HEX
  6358 | -9/Exiles     | Met EX-DEC
  6417 | -9/Exiles     | Learned location of Zion (-6)
  6511 | -9/Exiles     | Discovered new exit (range 14)
  6660 | -9/Exiles     | Met EX-BIN
  6845 | -9/Exiles     | Build established: Hauler-Mutant
  6870 | -9/Exiles     | Aligned with FarCom system
  6872 | -9/Exiles     | Given EX-Vault access code
  6914 | -9/Exiles     | Opened EX-Vault
  7011 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  7081 | -9/Exiles     | Found Prototype Ballistic Gun
  7105 | -9/Exiles     | Found Prototype Energy Gun
  7546 | -9/Exiles     | Visited The Gauntlet
  8390 | -9/Exiles     | Stole two prototypes: AWS/Thermal, XL Autogun Array
  8390 | -9/Exiles     | Entered Mines
  8390 | -8/Mines      | Accompanied by 3 allies
  8414 | -8/Mines      | Discovered new exit (range 9)
  8438 | -8/Mines      | Entered Materials
  8438 | -8/Materials  | Accompanied by 3 allies
  8438 | -8/Materials  | Evolved 2 slots: Weapon x2
  8438 | -8/Materials  | Identified AWS/Thermal
  8754 | -8/Materials  | Build established: Hauler-Skirmisher
  8785 | -8/Materials  | Identified XL Autogun Array
  9277 | -8/Materials  | Discovered new exit (range 8)
  9335 | -8/Materials  | Entered Factory
  9335 | -7/Factory    | Evolved 2 slots: Weapon x2
  9337 | -7/Factory    | FarCom data flow suspended
  9635 | -7/Factory    | Build established: Hauler-Executioner
 10013 | -7/Factory    | Build established: Scavenger-Executioner
 10287 | -7/Factory    | Identified exit to Garrison
 10287 | -7/Factory    | Entered Garrison
 10350 | -7/Garrison   | Triggered checkpoint
 10380 | -7/Garrison   | Garrison Relay disabled
 10476 | -7/Garrison   | Triggered checkpoint
 10586 | -7/Garrison   | Triggered checkpoint
 10597 | -7/Garrison   | Garrison Relay disabled
 10646 | -7/Garrison   | Triggered checkpoint
 10652 | -7/Garrison   | Discovered new exit (range 13)
 10903 | -7/Garrison   | Build established: Hauler-Executioner
 10912 | -7/Garrison   | Triggered checkpoint
 10923 | -7/Garrison   | Triggered checkpoint
 10966 | -7/Garrison   | Triggered checkpoint
 10990 | -7/Garrison   | Destroyed 11 combat bots
 11289 | -7/Garrison   | Spotted B-75 Beast
 11289 | -7/Garrison   | Spotted B-75 Beast
 11332 | -7/Garrison   | Destroyed B-75 Beast
 11600 | -7/Garrison   | Destroyed B-75 Beast
 11700 | -7/Garrison   | Discovered new exit (range 14)
 12206 | -7/Garrison   | Build established: Scavenger-Executioner
 12318 | -7/Garrison   | Triggered checkpoint
 12424 | -7/Garrison   | Discovered new exit (range 15)
 12460 | -7/Garrison   | Installed Relay Interface Framework
 12907 | -7/Garrison   | Entered Factory
 12907 | -6/Factory    | Evolved 2 slots: Utility x2
 13257 | -6/Factory    | First assault squad dispatched
 13292 | -6/Factory    | Spotted B-75 Beast
 13372 | -6/Factory    | Core integrity fell below 50%
 13384 | -6/Factory    | Core integrity fell below 20%
 13399 | -6/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
13372_ K-01 Serf collects debris. <x3>
13376_ Acquired Lgt. Treads.
13377_ T-07 Excavator destroyed.
13378_ K-01 Serf collects debris.
13379_ Lgt. Treads destroyed.
13380_ G-50 Soldier destroyed.
13380_ K-01 Serf collects debris.
13381_ Acquired Imp. Deuterium Engine.
13383_ K-01 Serf collects debris.
13384_ Acquired Lgt. Treads.
13385_ K-01 Serf collects debris. <x4>
13390_ Acquired 53 matter.
13392_ K-01 Serf collects debris.
13393_ Lgt. Treads destroyed.
13393_ K-01 Serf collects debris.
13394_ Acquired 50 matter.
13395_ K-01 Serf collects debris. <x2>
13396_ Imp. Deuterium Engine destroyed.
13398_ Acquired Carbon-fiber Leg.
13398_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????      ????????????????????? |
| ?????????????????????+         ??????????????????? |
| ?????????????????????#           ????????????????? |
| ?????????????????????#  ]!      #????????????????? |
| ?????????????????????#  !!      #????????????????? |
| ?????????????????????#          #????????????????? |
| ?????????????????????#          ######???????????? |
| ?????????????????????#               ????????????? |
| ?????????????????????#             ??????????????? |
| ?????????????????????#    /!!  w  ???????????????? |
| ???????????????????### *  /!!    ????????????????? |
| ???????????????????#      /!A  ??????????????????? |
| #??????????????????#          ???????????????????? |
| #???????????????????#;=% !   ????????????????????? |
| #???????????????????#%/!%=*####??????????????????? |
| #????????????????????#!%!@ #    ?????????????????? |
| #????????????????????#*  =[# ?""?????????????????? |
| #????????????????#??##%!%%k#? """????????????????? |
| ##################""#!=!|/=#? """"???????????????? |
| #                 ! !!!g!*%#  """" "?????????????? |
| #                 !! |%!=%!#      ???????????????? |
| #                 ==g!BB   +  """????????????????? |
| #                 !!!!BB   #  """????????????????? |
| #                  % *k[Y  ;  """"???????????????? |
| #     ###+#######;####t=   #  """????????????????? |
| #     #         A  #?#=*  t#     ????????????????? |
|       #            #?#  ! =#? =   ???????????????? |
|       #            #?#   * #?######??????????????? |
|       #            #?#     ###############???????? |
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|       #            #?#     #             #???????? |
| #######            #?#     "             #???????? |
|      ##            #?#     "             #???????? |
|      ##            #?#     #             #???????? |
|      ##            #?#     +     !       #???????? |
|      ##            #?"     ###############???????? |
|      ##   !        #?#     #?????????????????????? |
|      ###############?#     #?????????????????????? |
|      #???????????????#     #?????????????????????? |
|      #???????????????#     #?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          29
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oh No You Don't!

 Challenges 
------------
None

 Game 
------
Seed              WeaponDispersionExtractor
  Manual?         0
Play Time         02:15:19
  Cumulative      33.7 hours
  Start           2022.02.22 @ 08:02:36
  End             2022.02.22 @ 10:31:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           10
  Adventurer      30
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          29
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6540fa53-f403-451e-939a-60ee36350d98