Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.28 @ 12:18:14 Player: Buffy Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (129) 645 Value Destroyed (5014) 5014 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1067) 1067 TOTAL SCORE: 13246 Bonus ------- High Alert Combat Kills 67 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Myomer Leg Biometal Leg Biometal Leg Biometal Leg Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Targeting Computer Advanced Targeting Computer Improved Core Analyzer Recoil Nullifier Matter Filter Advanced Weapon Cycler Advanced Transmission Jammer Reaction Control System Heavy Armor Plating > --- WEAPON ----------- Quantum Rifle Railgun Railgun Railgun > --- INVENTORY -------- Particle Reactor Myomer Leg Biometal Leg Biometal Leg Matter Compressor Improved Propulsion Shielding Phase Gun Heavy Missile Launcher [Rating: 129] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav Array Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Flak Cannon Launcher Gamma Bomb Array Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Slots Evolved 14 | . . . . . 4 . . 2 . . 2 2 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . Utility 10 | . . . . . 2 . . 2 . . 1 2 2 1 Weapon 2 | . . . . . 1 . . . . . . . . 1 Parts Attached 215 | 6 8 12 2 4 15 11 13 2 1 37 8 29 19 48 Power 20 | 1 2 1 . . 2 1 . . . 4 1 3 2 3 Engine 10 | 1 2 1 . . 2 . . . . 1 1 1 . 1 Core 8 | . . . . . . 1 . . . 3 . 2 2 . Reactor 2 | . . . . . . . . . . . . . . 2 Propulsion 36 | 2 1 1 . 2 2 2 5 . . 6 1 7 4 3 Treads 1 | . . . . . . . . . . 1 . . . . Leg 25 | 2 1 1 . 2 2 2 5 . . 1 . 5 4 . Wheel 8 | . . . . . . . . . . 4 1 2 . 1 Hover 2 | . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . Utility 78 | 1 2 . 2 1 5 2 4 2 1 14 4 11 7 22 Device 43 | . 1 . 2 1 2 1 2 2 1 8 2 5 2 14 Storage 5 | 1 1 . . . . . . . . 1 . . 1 1 Processor 13 | . . . . . 1 . 1 . . 2 1 3 2 3 Hackware 3 | . . . . . 1 . 1 . . . . . 1 . Protection 14 | . . . . . 1 1 . . . 3 1 3 1 4 Artifact . | . . . . . . . . . . . . . . . Weapon 81 | 2 3 10 . 1 6 6 4 . . 13 2 8 6 20 Energy Gun 35 | 1 . 1 . 1 2 2 1 . . 10 2 5 2 8 Energy Cannon 6 | . 1 . . . 1 . 2 . . . . . . 2 Ballistic Gun 28 | 1 1 5 . . 2 2 1 . . 3 . 3 3 7 Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . Launcher 11 | . 1 4 . . . 2 . . . . . . 1 3 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . . . . . . 3 . . . 3 Parts Lost 50 | . . 3 . . . 2 1 . 3 2 1 6 5 27 Power 7 | . . 1 . . . 1 . . . . . 1 1 3 Propulsion 7 | . . . . . . . . . 2 . . 2 1 2 Utility 17 | . . 1 . . . . 1 . 1 . 1 1 2 10 Weapon 19 | . . 1 . . . 1 . . . 2 . 2 1 12 Highest Loss Streak 9 | . . 2 . . . 1 1 . 3 1 1 2 2 9 Average Slot Usage (%) 90 | . 99 92 90 100 98 100 99 95 63 84 83 89 93 81 Engine 4 | . 14 14 14 14 9 6 . . . 1 5 1 2 . Core 2 | . . . . . . 2 9 7 5 5 . 3 2 1 Leg 13 | . 28 28 28 28 27 27 27 23 13 . . 7 15 2 Wheel 4 | . . . . . . . . . . 11 13 7 2 . Hover 1 | . . . . . . . . . . . . . . 6 Device 15 | . 13 7 4 14 13 9 9 18 16 22 17 18 13 19 Storage 7 | . 14 14 14 14 9 9 9 7 4 3 6 5 9 6 Processor 10 | . . . . . 1 9 4 . . 5 15 19 21 18 Hackware 1 | . . . . . 1 . 4 7 5 . . . 3 1 Protection 5 | . . . . . 8 9 9 7 4 8 4 4 5 3 Energy Gun 9 | . 1 6 14 15 17 13 9 7 4 13 12 8 6 2 Energy Cannon 1 | . 12 7 . . . . 4 7 4 . . . . . Ballistic Gun 8 | . 14 12 14 12 7 3 4 . . 7 6 7 8 9 Ballistic Cannon 1 | . . . . . 1 9 9 7 5 . . . . . Naked Turns 50 | . . . . . . . . . 21 1 . . . 28 Heaviest Build 76 | 12 19 20 19 21 35 38 39 41 41 38 42 50 46 76 Greatest Support 73 | 20 20 20 20 28 38 38 60 60 60 44 56 60 73 73 Greatest Overweight (x) 7 | 1 . . . . . . 1 . . 1 . 3 2 7 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 8 8 6 5 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 1 5 7 8 7 7 7 7 7 6 5 7 7 7 7 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 4 8 8 8 8 4 Final Carried 8 | 1 8 8 8 8 8 8 7 8 4 8 8 8 8 4 Class Distribution -------------------- 21% | Scavenger-Gunner 19% | Mutant 18% | Gunner 15% | Skirmisher 10% | Scavenger-Skirmisher 9% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Matter Collected 4112 | 268 160 168 . 56 292 317 171 . . 663 333 533 498 653 Remotely 134 | . . . . . . . . . . . . . 134 . Salvage Created 5627 | 97 352 357 . . 293 418 171 . . 776 336 1124 614 1089 Parts 290 | 2 31 25 . . 19 23 10 . . 33 16 50 37 44 Haulers Intercepted 2 | . . . . . . . . . . 2 . . . . Recyclers Shooed 3 | . 1 1 . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Combat Hostiles Destroyed 100 | . 13 12 . . 5 15 4 . . 11 2 11 12 15 Guns 62 | . 5 5 . . 3 4 2 . . 10 2 11 9 11 Cannons 17 | . 6 1 . . 2 6 2 . . . . . . . AOE 20 | . 2 6 . . . 5 . . . . . . 3 4 Classes Destroyed 15 | 1 2 3 . . 1 1 . . . 3 1 3 . . Worker 6 | . . 1 . . . . . . . 1 1 . 1 2 Builder 3 | . . . . . . . . . . . . 1 1 1 Tunneler 7 | . . 5 . . . . . . . . . 1 1 . Hauler 2 | . . . . . . . . . . 2 . . . . Recycler 7 | 1 . 1 . . . . . . . 1 1 2 . 1 Operator 4 | . . . . . . . . . . . 1 1 1 1 Watcher 1 | . . . . . . . . . . . . 1 . . Swarmer 20 | . 6 6 . . . 3 . . . . . 1 4 . Grunt 36 | . 7 5 . . 2 9 2 . . 5 . 3 . 3 Brawler 1 | . . . . . . . . . . . . 1 . . Duelist 3 | . . . . . . . . . . 1 . 1 . 1 Sentry 17 | . . . . . 3 2 2 . . 3 . 3 . 4 Hunter 5 | . . . . . . 1 . . . . . . 2 2 Programmer 17 | . . . . . . . . . . 2 2 2 6 5 Assembled 1 | . . 1 . . . . . . . . . . . . Best Kill Streak 14 | 1 3 14 . . 2 6 2 . . 3 1 4 6 6 Combat Bots Only 6 | . 3 4 . . 2 6 2 . . 3 1 3 4 4 Max Kills in Single Turn 4 | 1 2 3 . . 1 2 1 . . 2 1 2 4 2 Gunslinging 1 | . . 1 . . . . . . . . . 1 . . Exploded 3 | . 2 2 . . . 2 . . . . . . 3 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Damage Taken 9783 | . 263 366 . 49 237 643 137 . 181 973 302 1290 1216 4126 Core 2148 | . 53 75 . . 17 134 29 . 47 89 16 160 225 1303 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 . . . 48 . . 67 . . 80 98 84 80 . Volleys Fired 317 | 5 23 32 . . 15 53 15 1 . 33 22 40 31 47 Largest 4 | 2 2 2 . . 3 3 3 2 . 3 3 3 3 4 Hottest 239 | 60 80 125 . . 174 178 188 144 . 198 163 179 202 239 Shots Fired 754 | 10 44 54 . . 42 100 31 2 . 96 55 105 91 124 Gun 641 | 10 21 34 . . 36 69 14 1 . 96 55 105 90 110 Cannon 83 | . 22 10 . . 6 23 17 1 . . . . . 4 Launcher 30 | . 1 10 . . . 8 . . . . . . 1 10 Special . | . . . . . . . . . . . . . . . Kinetic 361 | 5 21 19 . . 15 30 14 . . 31 15 49 76 86 Thermal 260 | 5 22 25 . . 14 57 17 2 . 35 18 25 14 26 Explosive 30 | . 1 10 . . . 8 . . . . . . 1 10 Electromagnetic 103 | . . . . . 13 5 . . . 30 22 31 . 2 Robot Hit Streak 26 | 3 13 8 . . 10 14 9 . . 14 19 26 10 22 Robot Miss Streak 6 | 2 2 3 . . 5 5 2 . . 6 1 2 3 3 Penetration Max 1 | . . . . . . . . . . . . 1 1 1 Secondary Targets 8 | . . 2 . . . . . . . . . 1 2 3 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . 1 1 1 Shots Hit Robots 502 | 6 29 25 . . 26 48 17 . . 68 43 87 56 97 Core Hits 296 | 1 16 26 . . 10 48 13 . . 32 12 46 33 59 Critical Hits 24 | . . . . . 1 . . . . . 4 6 8 5 Critical Kills 6 | . . . . . . . . . . . 1 2 2 1 Critical Parts Destroyed 15 | . . . . . 1 . . . . . 3 4 6 1 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15059 | 71 612 1190 . . 372 1685 384 . . 1285 985 2320 1885 4270 Guns 9590 | 71 147 265 . . 263 516 154 . . 1125 903 2052 1610 2484 Cannons 1139 | . 316 71 . . 109 313 230 . . . . . . 100 Explosions 4232 | . 149 854 . . . 856 . . . 160 82 268 275 1588 Melee . | . . . . . . . . . . . . . . . Ramming 98 | . . . . . . . . . . . . . . 98 Kinetic 6171 | 40 147 122 . . 103 368 238 . . 436 266 1147 1393 1911 Thermal 4141 | 31 316 214 . . 168 405 146 . . 630 519 885 217 610 Explosive 3722 | . 149 854 . . . 856 . . . . . . 275 1588 Electromagnetic 927 | . . . . . 101 56 . . . 219 200 288 . 63 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . 6 6 . 1 4 10 Average Corruption 3 | . . . . . . . . . 6 6 . 1 3 4 Corruption Purged 8 | . . . . . . . . . . . . . . 8 Effects 103 | . . . . . . . . . 2 48 . 12 15 26 Message Errors 31 | . . . . . . . . . 1 14 . 3 3 10 Matter Fused 15 | . . . . . . . . . 1 9 . . 4 1 Heat Flow Errors 4 | . . . . . . . . . . 2 . . 1 1 Energy Discharges 8 | . . . . . . . . . . 1 . 3 2 2 Parts Rejected 2 | . . . . . . . . . . 1 . . . 1 Data Loss (minor) 10 | . . . . . . . . . . 4 . 3 . 3 Data Loss (major) 2 | . . . . . . . . . . 1 . . . 1 Misfires 5 | . . . . . . . . . . 5 . . . . Targeting Errors 22 | . . . . . . . . . . 9 . 2 5 6 Weapon Failures 4 | . . . . . . . . . . 2 . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 292 | . 14 20 . . . 53 . . . 57 15 80 . 53 Projectiles . | . . . . . . . . . . . . . . . Explosions 292 | . 14 20 . . . 53 . . . 57 15 80 . 53 Melee . | . . . . . . . . . . . . . . . Knockbacks 10 | . . . . . . 5 5 . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 9 | . . . . . . 4 5 . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . Self-Inflicted Damage 359 | . 23 48 . . . . . . . 100 32 72 . 84 Shots 10 | . 1 3 . . . . . . . 1 1 2 . 2 Rammed 10 | . . . . . . . . . . . . . . 10 Targets Rammed 10 | . . . . . . . . . . . . . . 10 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 410 | . 2 192 . . 300 293 126 56 . 272 128 138 216 410 Average Temperature 79 | . 2 90 . . 118 95 40 32 . 78 42 49 85 90 Received Heat Transfer 1319 | . 75 209 . . 99 279 45 . . 234 . 180 . 198 Effects 1 | . . . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . 1 1 . 1 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Parts Melted 9 | . . . . . 1 . . . . 4 2 . 2 . Heat Transferred 6533 | 75 666 481 . . 296 812 259 . . 1115 655 1101 296 777 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . 2 1 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Peak Influence 592 | 5 281 298 . 15 115 592 408 185 79 211 75 235 295 421 Initial 288 | . 3 23 . . . 77 288 128 64 34 27 4 84 50 Average 116 | 1 131 116 . 14 46 324 292 149 60 61 40 53 129 181 Maximum Alert Level 2 | . 1 1 . . . 2 2 . . 1 . 1 1 2 Low Security (%) 80 | 100 72 87 . 100 100 37 . 100 100 94 100 99 91 54 Level 1 16 | . 27 12 . . . 33 96 . . 5 . . 8 38 Level 2 2 | . . . . . . 28 3 . . . . . . 6 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 29 | . 3 . . . 4 . 1 1 . 2 3 2 3 10 Investigation 2 | . 1 . . . . . . . . . . . . 1 Extermination 14 | . . . . . . . . 1 . 2 3 2 3 3 Reinforcement 10 | . 2 . . . 1 . 1 . . . . . . 6 Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Distress Signals 11 | . 1 . . . . . 4 . . . . 1 . 5 Communications Jammed 45 | . . . . . . . . . . 3 . 22 5 15 Distress Signals 45 | . . . . . . . . . . 3 . 22 5 15 Times Spotted 211 | . 26 16 . 3 8 22 15 2 6 12 6 28 17 50 Peak Tracking Total 9 | . 6 3 . 3 2 7 4 2 6 3 2 6 7 9 Tactical Retreats 26 | . 2 4 . . . 6 2 . . . 1 4 . 7 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Traps Triggered 21 | . . . . 1 . 4 . 2 . 3 1 5 1 4 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Reconfigurated 1 | . . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Machines Disabled 11 | . 1 3 . . . . . 1 . 2 3 1 . . Max in Single Turn 2 | . 1 1 . . . . . 1 . 2 1 1 . . Garrison Access 7 | . . . . . . . . 1 . . . 3 1 2 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Machines Accessed 42 | . 4 . 1 3 2 . 2 3 . 4 4 9 3 7 Terminals 25 | . 2 . . 1 1 . 2 2 . 3 3 5 2 4 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . . . . 1 1 . . . Recycling Units 3 | . 1 . . . . . . . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . . 1 . . . 3 1 2 Total Hacks 74 | . 10 . 1 3 2 . 4 4 . 10 8 15 6 11 Successful 33 | . 5 . 1 2 1 . 1 2 . 5 3 6 3 4 Failed 41 | . 5 . . 1 1 . 3 2 . 5 5 9 3 7 Catastrophic 10 | . . . . 1 . . . 1 . 2 1 2 . 3 Database Lockouts . | . . . . . . . . . . . . . . . Manual 37 | . 4 . 1 1 1 . 4 3 . 5 4 5 5 4 Terminals 47 | . 4 . . 1 1 . 4 3 . 6 4 11 5 8 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 11 | . 3 . . . . . . . . 4 4 . . . Recycling Units 5 | . 3 . . . . . . . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . . 1 . . . 3 1 2 Terminal Hacks 8 | . 1 . 1 2 . . . . . . . 2 1 1 Record 2 | . . . 1 . . . . . . . . . . 1 Prototype ID Bank 1 | . . . . . . . . . . . . 1 . . Open Door 2 | . . . . 2 . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 9 | . 2 . . . . . . . . 4 3 . . . Scan Component 5 | . 1 . . . . . . . . 2 2 . . . Repair 4 | . 1 . . . . . . . . 2 1 . . . Recycling Unit Hacks 3 | . 2 . . . . . . . . . . . . 1 Report Inventory 2 | . 1 . . . . . . . . . . . . 1 Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . 1 . . 1 . . . 3 1 2 Unlock Access 1 | . . . . . 1 . . . . . . . . . Seal Access 7 | . . . . . . . . 1 . . . 3 1 2 Unauthorized Hacks 5 | . . . . . . . 1 1 . 1 . 1 1 . Terminals 5 | . . . . . . . 1 1 . 1 . 1 1 . Assimilate 1 | . . . . . . . 1 . . . . . . . Botnet 4 | . . . . . . . . 1 . 1 . 1 1 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . 1 . 1 1 Used 2 | . . . . . . . . . . . 1 . . 1 Hacking Detections 29 | . 3 . . 1 2 . 2 2 . 3 4 6 2 4 Full Trace Events 1 | . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 4 | . 1 . . . . . . . . 2 1 . . . Time 146 | . 26 . . . . . . . . 82 38 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Used RIF Installer 1 | . . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Total Allies 3 | . . . . . . . . . . . . 3 . . Largest Group 3 | . . . . . . . . . . . . 3 . . Highest-Rated Group 93 | . . . . . . . . . . . . 93 . . Highest-Rated Ally 31 | . . . . . . . . . . . . 31 . . Total Orders 2 | . . . . . . . . . . . . 2 . . EXPLORE 2 | . . . . . . . . . . . . 2 . . Ally Attacks 5 | . . . . . . . . . . . . 5 . . Total Damage 105 | . . . . . . . . . . . . 105 . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Turns Passed 11989 | 70 605 511 369 407 764 723 674 340 70 1383 1255 2127 946 1745 Spaces Moved 8571 | 40 380 324 305 312 429 451 326 253 80 823 671 1606 648 1923 Core 112 | 10 . . . . . . . . 45 15 . . . 42 Treads . | . . . . . . . . . . . . . . . Legs 3359 | 30 380 324 305 312 429 451 326 253 35 . . 25 367 122 Wheels 3523 | . . . . . . . . . . 808 671 1581 281 182 Hover 1577 | . . . . . . . . . . . . . . 1577 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 130 50 50 100 100 110 50 Average Speed 102 | 106 120 120 120 120 120 120 125 130 85 99 100 108 118 69 Slowest Speed 400 | 120 120 120 120 120 120 120 150 130 130 110 100 210 180 400 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 55 71 61 73 28 44 27 9 81 16 7 34 9 41 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 . 1 . . 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . 1 . . Scrap Searched 3 | . . 1 . 2 . . . . . . . . . . Spaces Dug 8 | . . . . . . . 7 . . . . . . 1 Terrain Destroyed 218 | . 3 53 . . . 11 7 . . 25 3 10 20 86 Melee . | . . . . . . . . . . . . . . . Projectile 24 | . . . . . . 1 7 . . . . 2 8 6 AOE 194 | . 3 53 . . . 10 . . . 25 3 8 12 80 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Fac Fac Res Total 11154 | 56 484 387 307 347 647 548 568 262 80 1313 1213 1913 759 2270 Wait 1788 | 1 60 19 . 15 164 23 195 1 . 382 493 200 49 186 Move 8559 | 39 379 323 304 311 429 450 325 253 79 822 670 1605 647 1923 Hop . | . . . . . . . . . . . . . . . Pick Up 120 | 5 10 1 . 8 10 2 7 1 . 16 11 17 7 25 Fast Attach 87 | 2 . . 2 1 4 1 2 2 1 25 2 14 7 24 Attach 58 | 4 1 2 . . 3 2 . . . 8 4 10 5 19 Detach 7 | . . . . . 1 . . . . 1 . 1 . 4 Swap 71 | . 7 10 . 3 8 8 11 . . 5 2 5 7 5 Drop 127 | . 4 . 1 9 13 4 13 . . 21 9 20 6 27 Fire 317 | 5 23 32 . . 15 53 15 1 . 33 22 40 31 47 Melee . | . . . . . . . . . . . . . . . Ram 10 | . . . . . . . . . . . . . . 10 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . 5 . 4 . . . . . . Rewire 1 | . . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research (discovered 3 exits: *Arm / *Qua x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Repaired Grenade Launcher 304 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 6) 610 | -10/Materials | Discovered new exit (range 8) 676 | -10/Materials | Entered Mines 891 | -10/Mines | Learned Materials emergency access door positions 906 | -10/Mines | Excavation squad dispatched 906 | -10/Mines | A large section of the Mines collapsed 1028 | -10/Mines | Core integrity fell below 50% 1105 | -10/Mines | Learned Materials garrison access intel 1156 | -10/Mines | Excavation squad dispatched 1180 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1181 | -10/Mines | Discovered new exit (range 5) 1187 | -10/Mines | Entered Exiles 1219 | -10/Exiles | Met 8R-AWN 1250 | -10/Exiles | Met EX-HEX 1298 | -10/Exiles | Build established: Scavenger-Mutant 1298 | -10/Exiles | Met EX-DEC 1303 | -10/Exiles | Learned location of Zion (-6) 1365 | -10/Exiles | Met EX-BIN 1382 | -10/Exiles | Aligned with FarCom system 1383 | -10/Exiles | Given EX-Vault access code 1411 | -10/Exiles | Opened EX-Vault 1418 | -10/Exiles | Found Prototype Device 1418 | -10/Exiles | Identified Skeleton Box 1425 | -10/Exiles | Found Prototype Device 1425 | -10/Exiles | Identified Trap Reconfigurator 1451 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1546 | -10/Exiles | Discovered new exit (range 10) 1556 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 1556 | -10/Exiles | Entered Mines 1557 | -9/Mines | Assembled infested the area 1562 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1592 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1917 | -9/Mines | Discovered new exit (range 7) 1933 | -9/Mines | Found the Drone Emporium 1943 | -9/Mines | Found Prototype Device 1963 | -9/Mines | Entered Materials 1963 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1965 | -8/Materials | Loaded intel: 1 garrison access location 2251 | -8/Materials | Build established: Scavenger-Skirmisher 2519 | -8/Materials | Garrison activated, responded to threat 2700 | -8/Materials | Discovered new exit (range 3) 2727 | -8/Materials | Identified exit to Garrison 2727 | -8/Materials | Entered Garrison 2822 | -8/Garrison | Triggered checkpoint 2870 | -8/Garrison | Triggered checkpoint 3262 | -8/Garrison | Triggered checkpoint 3426 | -8/Garrison | Discovered new exit (range 10) 3445 | -8/Garrison | Installed Relay Interface Framework 3450 | -8/Garrison | Entered Materials 4115 | -8/Materials | Discovered new exit (range 5) 4122 | -8/Materials | Identified exit to Factory 4124 | -8/Materials | Entered Factory 4124 | -7/Factory | Evolved 2 slots: Utility x2 4125 | -7/Factory | Identified exit to Lower Caves 4163 | -7/Factory | Build established: Skirmisher 4464 | -7/Factory | Sucked down chute 4464 | -7/Factory | Entered Waste 4479 | -7/Waste | EMP discharged 4494 | -7/Waste | Spotted C-40 Crusher 4497 | -7/Waste | Spotted C-40 Crusher 4498 | -7/Waste | Spotted C-40 Crusher 4502 | -7/Waste | Spotted C-40 Crusher 4503 | -7/Waste | Spotted C-40 Crusher 4504 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4509 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4509 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4510 | -7/Waste | Released all parts (6) 4514 | -7/Waste | Spotted C-40 Crusher 4525 | -7/Waste | Discovered new exit (range 13) 4534 | -7/Waste | Entered Factory 4540 | -7/Factory | Lost 3 parts (2n1u) 4974 | -7/Factory | Repaired Arm. Huge Wheel 5013 | -7/Factory | Repaired Electrolaser 5473 | -7/Factory | Build established: Tank 5777 | -7/Factory | Discovered new exit (range 13) 5908 | -7/Factory | Identified exit to Factory 5917 | -7/Factory | Entered another Factory area 5917 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6022 | -6/Factory | Discovered new exit (range 12) 6033 | -6/Factory | Identified exit to Factory 6060 | -6/Factory | Build established: Skirmisher 6143 | -6/Factory | Repaired Hrd. Medium Armor Plating? 6562 | -6/Factory | Build established: Gunner 7172 | -6/Factory | Entered another Factory area 7172 | -5/Factory | Evolved 2 slots: Utility x2 7223 | -5/Factory | Discovered new exit (range 32) 7295 | -5/Factory | Identified exit to Upper Caves 7957 | -5/Factory | Allied Derelicts emerged from ambush trap array 7985 | -5/Factory | Build established: Scavenger-Gunner 8379 | -5/Factory | Build established: Gunner 8474 | -5/Factory | Discovered new exit (range 15) 9258 | -5/Factory | Build established: Scavenger-Gunner 9299 | -5/Factory | Entered another Factory area 9299 | -4/Factory | Evolved 2 slots: Utility x2 9536 | -4/Factory | Discovered new exit (range 5) 10140 | -4/Factory | Identified exit to Research 10245 | -4/Factory | Entered Research 10245 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10773 | -3/Research | Found Prototype Device 10806 | -3/Research | Identified Exp. Thermal Shield 11003 | -3/Research | Discovered new exit (range 10) 11018 | -3/Research | Identified exit to Quarantine 11117 | -3/Research | Discovered new exit (range 7) 11123 | -3/Research | Identified exit to Armory 11208 | -3/Research | Discovered exit to Quarantine (range 11) 11299 | -3/Research | Lost 7 parts (1p2u4w) 11365 | -3/Research | Lost 5 parts (3u2w) 11415 | -3/Research | Spotted B-86 Titan 11483 | -3/Research | Found Gamma Bomb Array 11570 | -3/Research | Lost 3 parts (3w) 11577 | -3/Research | Found Prototype Device 11577 | -3/Research | Identified Exp. Thermal Defense Suite 11819 | -3/Research | Build established: Mutant 11962 | -3/Research | Released all parts (9) 11965 | -3/Research | Core integrity fell below 50% 11985 | -3/Research | System corruption reached 10% 11988 | -3/Research | Core integrity fell below 20% 11989 | -3/Research | Lost 9 parts (2p2n3u2w) 11990 | -3/Research | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 11982_ Penetrated by Slug. 11982_ Slug penetrates Wall. 11982_ Slug penetrates U-05 Engineer. 11983_ R-10 Processor collects Hyp. Mass Driver. 11984_ Drone sends a signal. 11984_ P-80 Master resets U-05 Engineer, system corruption cleaned. 11984_ U-05 Engineer lays Concrete. 11985_ H-77 Assassin retrieves Drone. 11987_ Penetrated by Slug. 11987_ Slug penetrates R-10 Processor. 11987_ Slug penetrates H-77 Assassin. 11988_ Slammed into H-77 Assassin. 11988_ Penetrated by Slug. 11988_ Slug penetrates U-05 Engineer. 11988_ Penetrated by Slug. 11988_ U-05 Engineer destroyed. 11989_ Penetrated by Slug. 11989_ R-10 Processor collects Broken Railgun. 11990_ Slug penetrates R-10 Processor. 11990_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #! #?????????+???????????????? | | # #????????????????????????????? | | # #????????????????????????????? | | ####+########## # !#????????????????????????????? | | # #???????# #####????????????????????????????? | | # #???????# #????????????????????????????????? | | # #?????###+######???????????????????????????? | | # #?????# #???????????????????????????? | | # #?????# #???????????????????????????? | | # #?????# #???????????????????????????? | | # ####### #???????????????????????????? | | ####### # #???????????????????????????? | | ??????# # ! #???????????????????????????? | | ??????# > + !! #???????????????????????????? | | ??????# % # #???????????????????????????? | | ??????# # #???????????????????????????? | | ######## ######+####???????????????????????????? | | == # g#???# /???????????????????????????? | | == # g ##### ##????????????????????????????? | | == [ + #?????????????????????????????? | | # #?????????????????????????????? | | # w #?????????????????????????????? | | # g #?????????????????????????????? | | #= ########??????????????????????? | | # #??######??????????????? | | ######## g g @#?? ! #?????????????? | | ######## u ghh #? w #?????????????? | | # ## "" ####h R#? "" #?????????????? | | # ## """#??#h%=# "" #?????????????? | | # ## ^ T"#??#%!%# "T #?????????????? | | # # """#??#!*!o "" #?????????????? | | # # "" #??# # "" #?????????????? | | # + #??# R# #?????????????? | | # # #??#!! #? #?????????????? | | # # #??# !#?########?????????????? | | # #% ###" "###??# !#?? #?????????????? | | # #= #?#"G"#????# pu#? #?????????????? | | # # #?#"""#????# u # ""#?????????????? | | # ! # ##########?# p# ""#?????????????? | | ##/####= # #?# + T"#?????????????? | | ## #??#%| # ] #?# %# ""#?????????????? | | ## #### = # #?###%# ""#?????????????? | | # # """#???#%#? #?????????????? | | / + """#???# #? #?????????????? | | # # """#???# #??#######?????????????? | | ######## # #???# #??????#???????????????? | | ???????# # #???# #???? #???????????????? | | ???????# # #???# #?? #???????????????? | | ######## ##########???# # #???????????????? | | #????????????# + = #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Coolant Potential 50 Energy Generation 26 Energy Capacity 340 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Armor Coverage 600 Resistance: KI 30 Resistance: EM 25 Propulsion Shielding 66 Weapon Cycling 25 Evasion (%) 65 Targeting Accuracy 14 Melee Accuracy 6 Core Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 6 Matter Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Origins Challenges ------------ None Game ------ Seed LightCorruptionDatajack Manual? 0 Play Time 04:52:07 Cumulative 71.5 hours Start 2020.11.22 @ 17:22:31 End 2020.11.28 @ 12:18:14 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 20 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 47681182-31d8-4ddb-a466-cbbe0a5b6b76