Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 21:39:02 Player: Minty Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (45) 225 Value Destroyed (1467) 1467 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (234) 234 TOTAL SCORE: 6906 Bonus ------- Follower Combat Kills 37 Entered Garrisons 200 Friendly Fire -3 Cogmind --------- Core Integrity 893/1150 Matter 167/300 Energy 36/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Improved Gyrokinetic Inverter > --- UTILITY (8) ------ Advanced Signal Interpreter Terrain Scan Processor Improved Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Variable Charge Gun Heavy Gatling Laser Phase Gun Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Backup Power III Antimatter Reactor > --- PROPULSION ------- Gravmag Array Improved Gyrokinetic Inverter Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Diametric Drive > --- UTILITY ---------- Small Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Terrain Scan Processor Improved Terrain Scan Processor Authchip [Processor] > --- WEAPON ----------- Enhanced Gauss Cannon > --- INVENTORY -------- EM Disruption Field Improved Lightning Gun Heavy Tesla Rifle Variable Charge Gun Heavy Gatling Laser Phase Gun Subdweller Shrapnel Launcher [Rating: 82] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Subdweller Monowheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Subdweller Monowheel Hover Unit Gravmag System Flight Unit Cooled Cesium-ion Thruster Utility Small Storage Unit Device Improved Trap Scanner Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Authchip [Processor] Protection Reflective Plating Weapon Hypervelocity Gauss Rifle Energy Gun Subdweller Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Gar Slots Evolved 12 | . . . . . . 8 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 5 | . . . . . . 4 1 . . Utility 6 | . . . . . . 4 1 1 . Weapon . | . . . . . . . . . . Parts Attached 137 | . 5 9 33 4 13 31 25 16 1 Power 11 | . . 1 2 . 1 2 3 2 . Engine 5 | . . 1 2 . 1 . 1 . . Core 4 | . . . . . . 2 2 . . Reactor 2 | . . . . . . . . 2 . Propulsion 33 | . 2 3 7 1 6 9 2 3 . Treads 3 | . 2 . 1 . . . . . . Leg 5 | . . . . . 3 2 . . . Wheel 12 | . . 3 6 1 2 . . . . Hover 6 | . . . . . . 3 1 2 . Flight 7 | . . . . . 1 4 1 1 . Utility 37 | . 1 1 3 3 2 12 10 5 . Device 16 | . . . . 1 1 5 6 3 . Storage 1 | . . 1 . . . . . . . Processor 6 | . . . 1 . . 2 1 2 . Hackware 4 | . . . . . . 2 2 . . Protection 10 | . 1 . 2 2 1 3 1 . . Artifact . | . . . . . . . . . . Weapon 56 | . 2 4 21 . 4 8 10 6 1 Energy Gun 10 | . . . 1 . . . 5 3 1 Energy Cannon 2 | . . . 2 . . . . . . Ballistic Gun 12 | . . . 5 . 2 4 1 . . Ballistic Cannon 8 | . 2 2 3 . . . . 1 . Launcher 9 | . . 2 5 . . 1 . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 11 | . . . 4 . 2 2 3 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 4 | . . . 1 . . 1 1 1 . Unidentified Prototypes 7 | . . . . . . 2 2 3 . Parts Lost 30 | . . . 5 . . 5 7 7 6 Power 4 | . . . 1 . . 1 1 . 1 Propulsion 12 | . . . 3 . . 2 3 2 2 Utility 10 | . . . 1 . . 2 3 3 1 Weapon 4 | . . . . . . . . 2 2 Highest Loss Streak 6 | . . . 1 . . 2 6 4 4 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 88 100 86 97 89 78 71 58 42 Engine 11 | . 14 14 12 14 14 2 . 3 . Treads 2 | . 14 21 3 . . . . . . Leg 1 | . 13 . . . 1 7 . . . Wheel 12 | . . 6 14 28 14 . . . . Hover 1 | . . . . . . 10 5 5 10 Flight 2 | . . . . . 1 5 15 13 4 Device 6 | . . . . 3 9 14 12 8 1 Storage 12 | . 14 14 14 14 14 6 5 3 . Processor 1 | . . . . . . 9 3 9 15 Protection 6 | . 4 14 10 8 4 5 1 . . Energy Gun 1 | . 8 . 4 . . . . . 2 Ballistic Gun 10 | . . . 5 14 15 8 . . . Ballistic Cannon 3 | . 19 27 8 . . . . 3 1 Impact Weapon 8 | . . . 7 14 12 1 4 . . Peak Build Rating 82 | 6 7 8 18 17 26 67 69 82 59 Average Rating 23 | 6 6 7 12 16 20 49 54 61 49 On Entrance 23 | 6 6 7 7 14 17 26 59 39 58 Naked Turns . | . . . . . . . . . . Heaviest Build 34 | 13 17 18 26 22 24 28 28 34 26 Greatest Support 70 | 20 40 40 40 40 35 70 33 32 32 Greatest Overweight (x) 8 | . . . 8 7 7 3 2 1 . Average Overweight (x) 1 | . . . . 1 5 . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 8 8 8 8 8 8 8 8 7 5 Most Carried 8 | 6 8 8 8 8 8 8 8 8 5 Average Carried 7 | 6 7 7 7 7 7 7 7 7 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 6 8 8 8 8 8 8 8 5 4 Class Distribution -------------------- 90% | Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Sprinter | -5/Factory Scout | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Gar Matter Collected 2881 | 183 114 105 707 276 520 594 251 41 90 Remotely . | . . . . . . . . . . Salvage Created 1722 | . 165 65 309 248 . 494 333 18 90 Parts 80 | . 7 15 18 1 . 20 11 6 2 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . 16 . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Gar Combat Hostiles Destroyed 33 | . 2 4 16 . . 6 3 1 1 Melee 3 | . . . 1 . . . 2 . . Guns 8 | . . . 2 . . 5 . . 1 Cannons 11 | . 2 2 6 . . . . 1 . AOE 9 | . . 2 6 . . 1 . . . Classes Destroyed 13 | . 3 3 2 . . 2 2 1 . Builder 5 | . . 3 . 1 . . 1 . . Tunneler 2 | . . 1 . . . . . 1 . Hauler 1 | . 1 . . . . . . . . Recycler 2 | . 1 . . . . . 1 . . Operator 1 | . . . . . . . 1 . . Drone 1 | . . . . . . . . 1 . Turret 2 | . . . 2 . . . . . . Swarmer 9 | . . 3 6 . . . . . . Grunt 6 | . 2 1 . . . 3 . . . Sentry 2 | . . . . . . . 1 . 1 Hunter 1 | . . . . . . 1 . . . Programmer 4 | . . . . . . 2 2 . . Subdweller 10 | . . . 10 . . . . . . Best Kill Streak 6 | . 2 3 6 1 . 3 2 1 1 Combat Bots Only 4 | . 2 3 4 . . 3 2 1 1 Max Kills in Single Turn 2 | . 1 2 2 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 2 . . 1 . . . Melee 1 | . . . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 -------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Gar Hostile Shots Fired 364 | . 31 8 89 . . 64 70 56 46 Missed 135 | . 8 1 29 . . 24 31 27 15 Damage Taken 3932 | . 291 55 998 . . 718 688 575 607 Core 776 | . 11 . 186 . . 175 147 102 155 Absorbed by Shields 51 | . . . . . . . . . 51 Redirected to Shielding 117 | . 2 . 6 . . . 109 . . Ignored by Resistances 98 | . . . . . . 98 . . . Regen/Repaired (Parts) 207 | . . . . . . 207 . . . Core Remaining (%) 71 | 100 . . . . 21 79 85 . . Volleys Fired 117 | . 14 7 55 . . 20 . 14 7 Largest 2 | . 2 2 2 . . 2 . 2 1 Hottest 110 | . 70 70 110 . . 63 . 97 70 Shots Fired 199 | . 28 10 100 . . 38 . 16 7 Gun 71 | . . . 27 . . 38 . . 6 Cannon 109 | . 28 6 60 . . . . 14 1 Launcher 19 | . . 4 13 . . . . 2 . Special . | . . . . . . . . . . Kinetic 166 | . 28 6 77 . . 38 . 16 1 Thermal 13 | . . . 13 . . . . . . Explosive 14 | . . 4 10 . . . . . . Electromagnetic 6 | . . . . . . . . . 6 Robot Hit Streak 13 | . 6 6 13 . . 7 . 10 7 Robot Miss Streak 2 | . 2 1 2 . . 2 . 1 1 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . Shots Hit Robots 143 | . 15 4 59 6 . 32 15 6 6 Core Hits 64 | . 5 5 27 . . 13 2 7 5 Critical Kills 2 | . . . . . . 2 . . . Critical Parts Destroyed 9 | . . . 1 2 . 2 4 . . Critical Strikes 16 | . 2 . 4 2 . 4 4 . . Destroy 6 | . . . 2 . . 4 . . . Blast 3 | . 2 . 1 . . . . . . Smash 7 | . . . 1 2 . . 4 . . Melee Attacks 89 | . . . 30 21 . 5 33 . . Impact 84 | . . . 30 21 . 3 30 . . Slashing . | . . . . . . . . . . Piercing 5 | . . . . . . 2 3 . . Sneak Attacks 5 | . . . 1 2 . . 2 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5080 | . 310 337 1873 513 . 621 871 390 165 Guns 804 | . . . 250 . . 425 . . 129 Cannons 1186 | . 308 67 641 . . . . 134 36 Explosions 1369 | . . 266 854 . . . . 249 . Melee 1708 | . . . 128 513 . 196 871 . . Ramming 13 | . 2 4 . . . . . 7 . Kinetic 2293 | . 308 67 1074 . . 425 . 383 36 Thermal 140 | . . . 140 . . . . . . Explosive 797 | . . 266 531 . . . . . . Electromagnetic 129 | . . . . . . . . . 129 Impact 1698 | . . . 128 513 . 189 868 . . Slashing . | . . . . . . . . . . Piercing 10 | . . . . . . 7 3 . . Highest Corruption 1 | . . . . . . 1 . . . Average Corruption 1 | . . . . . . 1 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 2 | . . . . . . 2 . . . Data Loss (minor) 1 | . . . . . . 1 . . . Misfires 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 981 | . . 35 51 356 . 72 453 14 . Projectiles . | . . . . . . . . . . Explosions 70 | . . 35 21 . . . . 14 . Melee 911 | . . . 30 356 . 72 453 . . Knockbacks 16 | . 3 1 4 1 . 3 3 1 . Impact 8 | . . . 1 1 . 3 3 . . Kinetic 7 | . 2 1 3 . . . . 1 . Secondary 1 | . 1 . . . . . . . . Self-Inflicted Damage 90 | . . . 56 . . . . 34 . Shots 3 | . . . 2 . . . . 1 . Rammed 5 | . 1 2 . . . . . 2 . Targets Rammed 7 | . 2 3 . . . . . 2 . Kicked . | . . . . . . . . . . Crushed 2 | . 1 1 . . . . . . . Highest Temperature 309 | . 201 9 10 . . 36 309 51 33 Average Temperature 43 | . 67 6 4 . . 15 161 14 19 Received Heat Transfer 810 | . 165 . 222 . . 222 57 72 72 Siege Activations . | . . . . . . . . . . Robots Corrupted 8 | . . . 1 4 . 1 2 . . Combat Hostiles 2 | . . . 1 . . . 1 . . Parts Fried 14 | . . . . 9 . 1 4 . . Impact Corruptions 23 | . . . 1 6 . 4 12 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 174 | . . . 174 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Gar Peak Influence 326 | . 126 152 . 148 . 107 326 263 207 Initial 177 | . . 48 . 60 . . 46 49 177 Average 81 | . 29 79 . 60 . 51 157 107 187 Maximum Alert Level 1 | . . . . . . . 1 1 1 Low Security (%) 93 | 100 100 100 . 100 . 100 68 89 95 Level 1 6 | . . . . . . . 31 10 4 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 1 . . . . 2 9 3 . Investigation 9 | . 1 . . . . 1 6 1 . Extermination 2 | . . . . . . 1 1 . . Reinforcement 4 | . . . . . . . 2 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 --------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Gar Distress Signals 3 | . 2 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 89 | . 8 4 23 . . 9 18 22 5 Peak Tracking Total 11 | . 5 3 6 . . 3 6 11 6 Tactical Retreats 11 | . . . 2 . . 1 4 3 1 Traps | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Gar Traps Triggered 4 | . . . 1 . . . 2 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . . 1 . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 1 | . . . 1 . . . . . . Machines | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Gar Machines Disabled 14 | . 3 . 4 4 . . 2 1 . Max in Single Turn 2 | . 1 . 2 1 . . 1 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . 1 . Hacking | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 --------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Gar Machines Accessed 29 | . 1 . 1 10 . 6 9 2 . Terminals 14 | . 1 . . 6 . 3 4 . . Fabricators 6 | . . . . . . 1 4 1 . Repair Stations 2 | . . . . . . 1 1 . . Recycling Units 4 | . . . . 4 . . . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 86 | . 4 . 5 35 . 14 25 3 . Successful 47 | . 1 . 5 23 . 8 8 2 . Failed 39 | . 3 . . 12 . 6 17 1 . Catastrophic 3 | . . . . . . 1 2 . . Database Lockouts . | . . . . . . . . . . Manual 29 | . 3 . . 12 . 5 8 1 . Terminals 45 | . 4 . . 24 . 6 11 . . Fabricators 15 | . . . . . . 2 12 1 . Repair Stations 6 | . . . . . . 4 2 . . Recycling Units 11 | . . . . 11 . . . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 21 | . 1 . 5 11 . 1 3 . . Record 5 | . . . 5 . . . . . . Part Schematic 5 | . . . . 5 . . . . . Robot Schematic 1 | . . . . 1 . . . . . Robot Analysis 3 | . . . . 1 . . 2 . . Prototype ID Bank 1 | . . . . 1 . . . . . Alert Level 2 | . . . . 2 . . . . . Locate Traps 3 | . 1 . . . . 1 1 . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . Load Schematic 2 | . . . . . . . 2 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 4 | . . . . . . 4 . . . Scan Component 2 | . . . . . . 2 . . . Repair 2 | . . . . . . 2 . . . Recycling Unit Hacks 8 | . . . . 8 . . . . . Report Inventory 4 | . . . . 4 . . . . . Retrieve Components 4 | . . . . 4 . . . . . Scanalyzer 1 | . . . . . . 1 . . . Insert Component 1 | . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 9 | . . . . 4 . 2 2 1 . Terminals 5 | . . . . 4 . 1 . . . Track 1 | . . . . 1 . . . . . Botnet 4 | . . . . 3 . 1 . . . Fabricators 4 | . . . . . . 1 2 1 . Overload 1 | . . . . . . . . 1 . Recompile 3 | . . . . . . 1 2 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 1 . . 10 . 4 7 1 . Full Trace Events 8 | . 1 . . 3 . . 4 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . Robots Built 3 | . . . . . . . 3 . . Authchips . | . . . . . . . . . . Time 99 | . . . . . . . 99 . . Total Robot Build Rating 6 | . . . . . . . 6 . . Part Schematics Acquired 5 | . . . . 5 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . Time 100 | . . . . . . 100 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 -------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Gar Total Allies 5 | . . . . . . 1 4 . . Largest Group 3 | . . . . . . 1 3 . . Highest-Rated Group 41 | . . . . . . 41 30 . . Highest-Rated Ally 41 | . . . . . . 41 29 . . Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . . . . 2 4 . . Total Damage 93 | . . . . . . 21 72 . . Kills 1 | . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Gar Robot Analysis Total 3 | . . . . 1 . . 2 . . Derelict Logs Recovered 10 | . . 2 3 . 5 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Gar Turns Passed 8372 | 4 274 420 1473 777 3995 607 490 266 66 Spaces Moved 4800 | 4 159 282 906 470 1241 549 697 389 103 Core 980 | . . . 60 70 832 . 17 . 1 Treads 294 | . 64 183 47 . . . . . . Legs 323 | 4 95 . . . 71 153 . . . Wheels 1442 | . . 99 799 400 144 . . . . Hover 266 | . . . . . . 156 . 78 32 Flight 1495 | . . . . . 194 240 680 311 70 Fastest Speed 24 | 120 120 80 80 110 105 30 24 27 32 Average Speed 150 | 120 136 135 129 155 318 63 33 34 43 Slowest Speed 450 | 120 160 160 450 400 400 240 150 107 70 Overloaded Moves 12 | . . . . . . . 8 . 4 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 2 29 68 55 89 56 11 25 13 20 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . . 1 . 2 . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 15 | . . 1 6 . 8 . . . . Spaces Dug 32 | . . . 10 2 . . 10 10 . Terrain Destroyed 168 | . . 34 98 2 . . 10 24 . Melee 19 | . . . 7 2 . . 10 . . Projectile 14 | . . . 3 . . . . 11 . AOE 135 | . . 34 88 . . . . 13 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -6 -5 -4 -4 --------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Fac Gar Total 5628 | 3 189 305 1066 500 1286 766 892 503 118 Wait 321 | . . . 6 . 4 129 109 69 4 Move 4788 | 3 158 281 905 469 1240 544 696 389 103 Hop 2 | . . . . . . 2 . . . Pick Up 53 | . 5 2 13 2 9 12 7 3 . Fast Attach 69 | . 3 . 7 2 9 20 16 12 . Attach 18 | . 2 . 1 . 1 7 3 3 1 Detach 18 | . . . 3 . 2 4 4 4 1 Swap 50 | . . 9 25 2 3 4 6 1 . Drop 92 | . 5 3 20 4 18 19 15 7 1 Fire 117 | . 14 7 55 . . 20 . 14 7 Melee 89 | . . . 30 21 . 5 33 . . Ram 1 | . . . . . . . . 1 . Kick . | . . . . . . . . . . Crush 5 | . 2 3 . . . . . . . Escape Stasis 1 | . . . . . . . . . 1 Rewire 3 | . . . . . . . 3 . . Trap 1 | . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 2 exits: *Fac / [*Ext]) -4/Factory -4/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 5 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 7) 183 | -10/Materials | Discovered new exit (range 9) 227 | -10/Materials | Discovered new exit (range 13) 279 | -10/Materials | Entered Mines 281 | -10/Mines | Discovered new exit (range 15) 313 | -10/Mines | Build established: Mutant 363 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 629 | -10/Mines | Learned 2 Materials zone layouts 688 | -10/Mines | Discovered new exit (range 9) 699 | -10/Mines | Entered Subcaves 738 | -10/Subcaves | Visited Clippyterm 740 | -10/Subcaves | Learned Research security intel 740 | -10/Subcaves | Learned Factory emergency access door positions 766 | -10/Subcaves | Learned Materials trap positions 825 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 828 | -10/Subcaves | Discovered new exit (range 6) 829 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 862 | -10/Subcaves | Disturbed a concealed Subdweller 1040 | -10/Subcaves | Discovered new exit (range 14) 1084 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1297 | -10/Subcaves | Ambushed by Subdweller buried in earth 1653 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1657 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1880 | -10/Subcaves | Core integrity fell below 50% 1955 | -10/Subcaves | Discovered new exit (range 10) 2098 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2104 | -10/Subcaves | Shifting Twisted Machinery released Mak. Shrapnel Gun 2172 | -10/Subcaves | Entered Recycling 2650 | -8/Recycling | Discovered new exit (range 12) 2853 | -8/Recycling | Scanned before Scraplab entrance 2909 | -8/Recycling | Entered Scraplab 2941 | -8/Recycling | Discovered new exit (range 2) 2949 | -8/Recycling | Entered Scraptown 2985 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3591 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 3599 | -8/Scraptown | Learned location of Quarantine (-2) 3603 | -8/Scraptown | Learned Research security intel 3607 | -8/Scraptown | Learned Factory emergency access door positions 3611 | -8/Scraptown | Learned location of 1 exit from Factory 3615 | -8/Scraptown | Learned location of Warlord (-5) 4145 | -8/Scraptown | Visited Supply Room 4309 | -8/Scraptown | Visited The Evicted 4809 | -8/Scraptown | Visited UFD Registry 5766 | -8/Scraptown | Discovered new exit (range 11) 6662 | -8/Scraptown | Visited Junk Repository 6724 | -8/Scraptown | Visited Fellowship of the Rings 6768 | -8/Scraptown | Visited Bundlers 6944 | -8/Scraptown | Entered Factory 6944 | -6/Factory | Evolved 8 slots: Propulsion x4, Utility x4 6945 | -6/Factory | Identified exit to Lower Caves 7212 | -6/Factory | Discovered new exit (range 11) 7307 | -6/Factory | Repaired Hyp. Gauss Rifle 7362 | -6/Factory | Repaired Hvy. Machine Gun 7428 | -6/Factory | Found Prototype Launcher 7428 | -6/Factory | Identified Scatter Rocket Array 7537 | -6/Factory | Spotted B-75 Beast 7551 | -6/Factory | Entered another Factory area 7551 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7691 | -5/Factory | Build established: Sprinter 7964 | -5/Factory | Fabricated B-36 Bruiser? 7975 | -5/Factory | Lost 6 parts (1p2n3u) 8005 | -5/Factory | Discovered new exit (range 18) 8005 | -5/Factory | Discovered new exit (range 14) 8041 | -5/Factory | Entered another Factory area 8041 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8050 | -4/Factory | Found Quantum Capacitor 8067 | -4/Factory | Found Quantum Capacitor 8276 | -4/Factory | Lost 4 parts (1n2u1w) 8304 | -4/Factory | Identified exit to Garrison 8307 | -4/Factory | Entered Garrison 8323 | -4/Garrison | Triggered checkpoint 8359 | -4/Garrison | Lost 3 parts (1p1n1w) 8363 | -4/Garrison | Spotted B-86 Titan 8373 | -4/Garrison | Self-destructed Last Messages --------------- 08328_ Slug penetrates Y-64 Sentinel. 08328_ Y-64 Sentinel destroyed. 08331_ Penetrated by Slug. 08336_ Slug penetrates Reinforced Barrier. 08338_ Acquired 90 matter. 08339_ Penetrated by Slug. 08364_ Triggered Stasis Trap. 08364_ A bubble of rippling energy engulfs the area. 08364_ Field strength at 95. 08365_ Cld. Cesium-ion Thruster destroyed. 08365_ Field strength at 58. 08368_ Dropped Adv. Sensor Array. 08368_ Penetrated by Slug. 08368_ Authchip [Processor] destroyed. 08368_ Hvy. Tesla Rifle destroyed. 08368_ Stasis field depleted. 08369_ Penetrated by Slug. 08369_ Slug penetrates Wall. 08371_ Gravmag Array destroyed. 08371_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????# #?????????????? | | ???????????????????????????????? ??? ????????? | | ???????????????????????????????? ?? ??????? | | ???????????????????????????????? ?? ???????? | | ???????????????????????????????? #? #???????? | | ???????????????????????????????? ## ## ?????? | | ???????????????????????????????" ????? | | ???????????????????????????????" ???? | | ???????????????????????????????" ????? | | ???????????????????????????????" ? ??????? | | ???????????????????????????????# #? #???????? | | ??????????????????????########## ## ## #??? | | ??????????????????????# # ?? | | ??????????????????????# @ ; ?? | | ??????????????????????# ####### h ?? | | ??????????????????????# ??????# !^##""""###?????? | | ??????????????????????# ???????# #?????????????? | | ??????????????????????# ???????# #?????????????? | | ??????????????????????#????????# #?????????????? | | ???????????????????????????????# +?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ??????###?###################### #?????????????? | | ?????# #?# #?????????????? | | ?????# #?# #?????????????? | | ????? #?# #?????????????? | | ????? ^ #?# ######################?????????????? | | ????? #?# #??????????????????????????????????? | | ?????# #?# #??????????????????????????????????? | | ?????# #?# #??????????????????????????????????? | | ?????# #?# #??????????????????????????????????? | | ?????# #?# #??????????????????????????????????? | | ???### #?# #??????????????????????????????????? | | ???# [ #?# #??????????????????????????????????? | | ???#%! #?# #??????????????????????????????????? | | ???# #?# #??????????????????????????????????? | | ???### #?# #??????????????????????????????????? | | ?????# #?# #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 27 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 185 Jamming Range 12 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EM 15 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 74 Targeting Accuracy 5 Melee Accuracy 8 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Imp. Trap Extractor | -8/Recycling | Hacked Shock Absorption System | -8/Recycling | Hacked Imp. Heavy Armor Plating | -8/Recycling | Hacked Recoil Stabilizer | -8/Recycling | Hacked Trap Scanner | -8/Recycling | Hacked Robot Schematics ------------------ B-36 Bruiser | -8/Recycling | Hacked Fabricated ------------ B-36 Bruiser | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DimensionalGhostRail Manual? 0 Play Time 00:39:13 Cumulative 883.9 hours Start 2024.08.23 @ 20:59:33 End 2024.08.23 @ 21:39:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1073 Rogue 794 Adventurer 124 Explorer 155 Win Type - Total 37 Types 28/0/7/1/0/0/0/1/0 Lore% 78 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6e49ecf-c51f-4435-b90a-24718dc06919