Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 21:39:02

Player: Minty

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (45)      225
Value Destroyed (1467)     1467
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (234)                234
              TOTAL SCORE: 6906

 Bonus
-------
Follower Combat Kills      37
Entered Garrisons          200
Friendly Fire              -3

 Cogmind 
---------
Core Integrity             893/1150
Matter                     167/300
Energy                     36/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Garrison

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (7) ---
    Improved Gyrokinetic Inverter
>            --- UTILITY (8) ------
    Advanced Signal Interpreter
             Terrain Scan Processor
    Improved Terrain Scan Processor
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
             Variable Charge Gun
       Heavy Gatling Laser
             Phase Gun
  Long-range Proton Cannon

 Peak State 
------------
>            --- POWER ------------
             Backup Power III
             Antimatter Reactor
>            --- PROPULSION -------
             Gravmag Array
    Improved Gyrokinetic Inverter
      Cooled Cesium-ion Thruster
      Cooled Cesium-ion Thruster
             Diametric Drive
>            --- UTILITY ----------
       Small Storage Unit
    Advanced Sensor Array
    Advanced Signal Interpreter
    Advanced Terrain Scanner
             Terrain Scan Processor
    Improved Terrain Scan Processor
             Authchip [Processor]
>            --- WEAPON -----------
    Enhanced Gauss Cannon
>            --- INVENTORY --------
             EM Disruption Field
    Improved Lightning Gun
       Heavy Tesla Rifle
             Variable Charge Gun
       Heavy Gatling Laser
             Phase Gun
  Subdweller Shrapnel Launcher
[Rating: 82]

 Favorites 
-----------
Power                      Subdweller Power Source
  Engine                   Subdweller Power Source
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Subdweller Monowheel
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Subdweller Monowheel
  Hover Unit               Gravmag System
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Improved Trap Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Authchip [Processor]
  Protection               Reflective Plating
Weapon                     Hypervelocity Gauss Rifle
  Energy Gun               Subdweller Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Makeshift Hammer
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -10 -8  -8  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac Gar 
Slots Evolved              12   | .   .   .   .   .   .   8   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               5    | .   .   .   .   .   .   4   1   .   .   
  Utility                  6    | .   .   .   .   .   .   4   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             137  | .   5   9   33  4   13  31  25  16  1   
  Power                    11   | .   .   1   2   .   1   2   3   2   .   
    Engine                 5    | .   .   1   2   .   1   .   1   .   .   
    Core                   4    | .   .   .   .   .   .   2   2   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   2   .   
  Propulsion               33   | .   2   3   7   1   6   9   2   3   .   
    Treads                 3    | .   2   .   1   .   .   .   .   .   .   
    Leg                    5    | .   .   .   .   .   3   2   .   .   .   
    Wheel                  12   | .   .   3   6   1   2   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   3   1   2   .   
    Flight                 7    | .   .   .   .   .   1   4   1   1   .   
  Utility                  37   | .   1   1   3   3   2   12  10  5   .   
    Device                 16   | .   .   .   .   1   1   5   6   3   .   
    Storage                1    | .   .   1   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   1   .   .   2   1   2   .   
    Hackware               4    | .   .   .   .   .   .   2   2   .   .   
    Protection             10   | .   1   .   2   2   1   3   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | .   2   4   21  .   4   8   10  6   1   
    Energy Gun             10   | .   .   .   1   .   .   .   5   3   1   
    Energy Cannon          2    | .   .   .   2   .   .   .   .   .   .   
    Ballistic Gun          12   | .   .   .   5   .   2   4   1   .   .   
    Ballistic Cannon       8    | .   2   2   3   .   .   .   .   1   .   
    Launcher               9    | .   .   2   5   .   .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          11   | .   .   .   4   .   2   2   3   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   1   .   .   1   1   1   .   
  Unidentified Prototypes  7    | .   .   .   .   .   .   2   2   3   .   
Parts Lost                 30   | .   .   .   5   .   .   5   7   7   6   
  Power                    4    | .   .   .   1   .   .   1   1   .   1   
  Propulsion               12   | .   .   .   3   .   .   2   3   2   2   
  Utility                  10   | .   .   .   1   .   .   2   3   3   1   
  Weapon                   4    | .   .   .   .   .   .   .   .   2   2   
  Highest Loss Streak      6    | .   .   .   1   .   .   2   6   4   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   88  100 86  97  89  78  71  58  42  
  Engine                   11   | .   14  14  12  14  14  2   .   3   .   
  Treads                   2    | .   14  21  3   .   .   .   .   .   .   
  Leg                      1    | .   13  .   .   .   1   7   .   .   .   
  Wheel                    12   | .   .   6   14  28  14  .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   10  5   5   10  
  Flight                   2    | .   .   .   .   .   1   5   15  13  4   
  Device                   6    | .   .   .   .   3   9   14  12  8   1   
  Storage                  12   | .   14  14  14  14  14  6   5   3   .   
  Processor                1    | .   .   .   .   .   .   9   3   9   15  
  Protection               6    | .   4   14  10  8   4   5   1   .   .   
  Energy Gun               1    | .   8   .   4   .   .   .   .   .   2   
  Ballistic Gun            10   | .   .   .   5   14  15  8   .   .   .   
  Ballistic Cannon         3    | .   19  27  8   .   .   .   .   3   1   
  Impact Weapon            8    | .   .   .   7   14  12  1   4   .   .   
Peak Build Rating          82   | 6   7   8   18  17  26  67  69  82  59  
  Average Rating           23   | 6   6   7   12  16  20  49  54  61  49  
  On Entrance              23   | 6   6   7   7   14  17  26  59  39  58  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             34   | 13  17  18  26  22  24  28  28  34  26  
  Greatest Support         70   | 20  40  40  40  40  35  70  33  32  32  
  Greatest Overweight (x)  8    | .   .   .   8   7   7   3   2   1   .   
  Average Overweight (x)   1    | .   .   .   .   1   5   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   5   
  Average Capacity         7    | 8   8   8   8   8   8   8   8   7   5   
  Most Carried             8    | 6   8   8   8   8   8   8   8   8   5   
  Average Carried          7    | 6   7   7   7   7   7   7   7   7   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   5   
  Final Carried            8    | 6   8   8   8   8   8   8   8   5   4   

 Class Distribution 
--------------------
 90% | Mutant
  7% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -10/Subcaves
   Mutant | -8/Recycling
   Mutant | -8/Scraptown
   Mutant | -6/Factory
 Sprinter | -5/Factory
    Scout | -4/Factory
   Mutant | -4/Garrison

 Resources                      | -11 -10 -10 -10 -8  -8  -6  -5  -4  -4  
-----------                Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac Gar 
Matter Collected           2881 | 183 114 105 707 276 520 594 251 41  90  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1722 | .   165 65  309 248 .   494 333 18  90  
  Parts                    80   | .   7   15  18  1   .   20  11  6   2   
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   16  .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -8  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac Gar 
Combat Hostiles Destroyed  33   | .   2   4   16  .   .   6   3   1   1   
  Melee                    3    | .   .   .   1   .   .   .   2   .   .   
  Guns                     8    | .   .   .   2   .   .   5   .   .   1   
  Cannons                  11   | .   2   2   6   .   .   .   .   1   .   
  AOE                      9    | .   .   2   6   .   .   1   .   .   .   
Classes Destroyed          13   | .   3   3   2   .   .   2   2   1   .   
  Builder                  5    | .   .   3   .   1   .   .   1   .   .   
  Tunneler                 2    | .   .   1   .   .   .   .   .   1   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   1   .   
  Turret                   2    | .   .   .   2   .   .   .   .   .   .   
  Swarmer                  9    | .   .   3   6   .   .   .   .   .   .   
  Grunt                    6    | .   2   1   .   .   .   3   .   .   .   
  Sentry                   2    | .   .   .   .   .   .   .   1   .   1   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   .   
  Programmer               4    | .   .   .   .   .   .   2   2   .   .   
  Subdweller               10   | .   .   .   10  .   .   .   .   .   .   
Best Kill Streak           6    | .   2   3   6   1   .   3   2   1   1   
  Combat Bots Only         4    | .   2   3   4   .   .   3   2   1   1   
Max Kills in Single Turn   2    | .   1   2   2   1   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   2   .   .   1   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -8   -6   -5   -4   -4   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Fac  Fac  Gar  
Hostile Shots Fired        364  | .    31   8    89   .    .    64   70   56   46   
  Missed                   135  | .    8    1    29   .    .    24   31   27   15   
Damage Taken               3932 | .    291  55   998  .    .    718  688  575  607  
  Core                     776  | .    11   .    186  .    .    175  147  102  155  
  Absorbed by Shields      51   | .    .    .    .    .    .    .    .    .    51   
  Redirected to Shielding  117  | .    2    .    6    .    .    .    109  .    .    
  Ignored by Resistances   98   | .    .    .    .    .    .    98   .    .    .    
  Regen/Repaired (Parts)   207  | .    .    .    .    .    .    207  .    .    .    
Core Remaining (%)         71   | 100  .    .    .    .    21   79   85   .    .    
Volleys Fired              117  | .    14   7    55   .    .    20   .    14   7    
  Largest                  2    | .    2    2    2    .    .    2    .    2    1    
  Hottest                  110  | .    70   70   110  .    .    63   .    97   70   
Shots Fired                199  | .    28   10   100  .    .    38   .    16   7    
  Gun                      71   | .    .    .    27   .    .    38   .    .    6    
  Cannon                   109  | .    28   6    60   .    .    .    .    14   1    
  Launcher                 19   | .    .    4    13   .    .    .    .    2    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  166  | .    28   6    77   .    .    38   .    16   1    
  Thermal                  13   | .    .    .    13   .    .    .    .    .    .    
  Explosive                14   | .    .    4    10   .    .    .    .    .    .    
  Electromagnetic          6    | .    .    .    .    .    .    .    .    .    6    
  Robot Hit Streak         13   | .    6    6    13   .    .    7    .    10   7    
  Robot Miss Streak        2    | .    2    1    2    .    .    2    .    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           143  | .    15   4    59   6    .    32   15   6    6    
  Core Hits                64   | .    5    5    27   .    .    13   2    7    5    
  Critical Kills           2    | .    .    .    .    .    .    2    .    .    .    
  Critical Parts Destroyed 9    | .    .    .    1    2    .    2    4    .    .    
  Critical Strikes         16   | .    2    .    4    2    .    4    4    .    .    
    Destroy                6    | .    .    .    2    .    .    4    .    .    .    
    Blast                  3    | .    2    .    1    .    .    .    .    .    .    
    Smash                  7    | .    .    .    1    2    .    .    4    .    .    
Melee Attacks              89   | .    .    .    30   21   .    5    33   .    .    
  Impact                   84   | .    .    .    30   21   .    3    30   .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 5    | .    .    .    .    .    .    2    3    .    .    
  Sneak Attacks            5    | .    .    .    1    2    .    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5080 | .    310  337  1873 513  .    621  871  390  165  
  Guns                     804  | .    .    .    250  .    .    425  .    .    129  
  Cannons                  1186 | .    308  67   641  .    .    .    .    134  36   
  Explosions               1369 | .    .    266  854  .    .    .    .    249  .    
  Melee                    1708 | .    .    .    128  513  .    196  871  .    .    
  Ramming                  13   | .    2    4    .    .    .    .    .    7    .    
  Kinetic                  2293 | .    308  67   1074 .    .    425  .    383  36   
  Thermal                  140  | .    .    .    140  .    .    .    .    .    .    
  Explosive                797  | .    .    266  531  .    .    .    .    .    .    
  Electromagnetic          129  | .    .    .    .    .    .    .    .    .    129  
  Impact                   1698 | .    .    .    128  513  .    189  868  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 10   | .    .    .    .    .    .    7    3    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    .    .    .    
  Average Corruption       1    | .    .    .    .    .    .    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    .    .    .    
    Misfires               1    | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            981  | .    .    35   51   356  .    72   453  14   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               70   | .    .    35   21   .    .    .    .    14   .    
  Melee                    911  | .    .    .    30   356  .    72   453  .    .    
Knockbacks                 16   | .    3    1    4    1    .    3    3    1    .    
  Impact                   8    | .    .    .    1    1    .    3    3    .    .    
  Kinetic                  7    | .    2    1    3    .    .    .    .    1    .    
  Secondary                1    | .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      90   | .    .    .    56   .    .    .    .    34   .    
  Shots                    3    | .    .    .    2    .    .    .    .    1    .    
  Rammed                   5    | .    1    2    .    .    .    .    .    2    .    
Targets Rammed             7    | .    2    3    .    .    .    .    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    1    1    .    .    .    .    .    .    .    
Highest Temperature        309  | .    201  9    10   .    .    36   309  51   33   
  Average Temperature      43   | .    67   6    4    .    .    15   161  14   19   
  Received Heat Transfer   810  | .    165  .    222  .    .    222  57   72   72   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8    | .    .    .    1    4    .    1    2    .    .    
  Combat Hostiles          2    | .    .    .    1    .    .    .    1    .    .    
  Parts Fried              14   | .    .    .    .    9    .    1    4    .    .    
  Impact Corruptions       23   | .    .    .    1    6    .    4    12   .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         174  | .    .    .    174  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -8  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac Gar 
Peak Influence             326  | .   126 152 .   148 .   107 326 263 207 
  Initial                  177  | .   .   48  .   60  .   .   46  49  177 
  Average                  81   | .   29  79  .   60  .   51  157 107 187 
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   1   1   
  Low Security (%)         93   | 100 100 100 .   100 .   100 68  89  95  
  Level 1                  6    | .   .   .   .   .   .   .   31  10  4   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   .   .   .   .   2   9   3   .   
  Investigation            9    | .   1   .   .   .   .   1   6   1   .   
  Extermination            2    | .   .   .   .   .   .   1   1   .   .   
  Reinforcement            4    | .   .   .   .   .   .   .   2   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -8  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac Gar 
Distress Signals           3    | .   2   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              89   | .   8   4   23  .   .   9   18  22  5   
  Peak Tracking Total      11   | .   5   3   6   .   .   3   6   11  6   
  Tactical Retreats        11   | .   .   .   2   .   .   1   4   3   1   

 Traps                          | -11 -10 -10 -10 -8  -8  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac Gar 
Traps Triggered            4    | .   .   .   1   .   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   1   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -6  -5  -4  -4  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac Gar 
Machines Disabled          14   | .   3   .   4   4   .   .   2   1   .   
  Max in Single Turn       2    | .   1   .   2   1   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       1    | .   .   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac Gar 
Machines Accessed          29   | .   1   .   1   10  .   6   9   2   .   
  Terminals                14   | .   1   .   .   6   .   3   4   .   .   
  Fabricators              6    | .   .   .   .   .   .   1   4   1   .   
  Repair Stations          2    | .   .   .   .   .   .   1   1   .   .   
  Recycling Units          4    | .   .   .   .   4   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Total Hacks                86   | .   4   .   5   35  .   14  25  3   .   
  Successful               47   | .   1   .   5   23  .   8   8   2   .   
  Failed                   39   | .   3   .   .   12  .   6   17  1   .   
    Catastrophic           3    | .   .   .   .   .   .   1   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   3   .   .   12  .   5   8   1   .   
  Terminals                45   | .   4   .   .   24  .   6   11  .   .   
  Fabricators              15   | .   .   .   .   .   .   2   12  1   .   
  Repair Stations          6    | .   .   .   .   .   .   4   2   .   .   
  Recycling Units          11   | .   .   .   .   11  .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             21   | .   1   .   5   11  .   1   3   .   .   
  Record                   5    | .   .   .   5   .   .   .   .   .   .   
  Part Schematic           5    | .   .   .   .   5   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           3    | .   .   .   .   1   .   .   2   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   2   .   .   .   .   .   
  Locate Traps             3    | .   1   .   .   .   .   1   1   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   3   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   2   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   4   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   2   .   .   .   
  Repair                   2    | .   .   .   .   .   .   2   .   .   .   
Recycling Unit Hacks       8    | .   .   .   .   8   .   .   .   .   .   
  Report Inventory         4    | .   .   .   .   4   .   .   .   .   .   
  Retrieve Components      4    | .   .   .   .   4   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   1   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         9    | .   .   .   .   4   .   2   2   1   .   
  Terminals                5    | .   .   .   .   4   .   1   .   .   .   
    Track                  1    | .   .   .   .   1   .   .   .   .   .   
    Botnet                 4    | .   .   .   .   3   .   1   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   1   2   1   .   
    Overload               1    | .   .   .   .   .   .   .   .   1   .   
    Recompile              3    | .   .   .   .   .   .   1   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   1   .   .   10  .   4   7   1   .   
  Full Trace Events        8    | .   1   .   .   3   .   .   4   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   3   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   99   | .   .   .   .   .   .   .   99  .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   6   .   .   
Part Schematics Acquired   5    | .   .   .   .   5   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   2   .   .   .   
  Time                     100  | .   .   .   .   .   .   100 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   3   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -6  -5  -4  -4  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  -6  -5  -4  -4  
--------                   Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac Gar 
Total Allies               5    | .   .   .   .   .   .   1   4   .   .   
  Largest Group            3    | .   .   .   .   .   .   1   3   .   .   
  Highest-Rated Group      41   | .   .   .   .   .   .   41  30  .   .   
  Highest-Rated Ally       41   | .   .   .   .   .   .   41  29  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   2   4   .   .   
  Total Damage             93   | .   .   .   .   .   .   21  72  .   .   
  Kills                    1    | .   .   .   .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac Fac Fac Gar 
Robot Analysis Total       3    | .   .   .   .   1   .   .   2   .   .   
Derelict Logs Recovered    10   | .   .   2   3   .   5   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -8   -6   -5   -4   -4   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Fac  Fac  Gar  
Turns Passed               8372 | 4    274  420  1473 777  3995 607  490  266  66   
Spaces Moved               4800 | 4    159  282  906  470  1241 549  697  389  103  
  Core                     980  | .    .    .    60   70   832  .    17   .    1    
  Treads                   294  | .    64   183  47   .    .    .    .    .    .    
  Legs                     323  | 4    95   .    .    .    71   153  .    .    .    
  Wheels                   1442 | .    .    99   799  400  144  .    .    .    .    
  Hover                    266  | .    .    .    .    .    .    156  .    78   32   
  Flight                   1495 | .    .    .    .    .    194  240  680  311  70   
  Fastest Speed            24   | 120  120  80   80   110  105  30   24   27   32   
  Average Speed            150  | 120  136  135  129  155  318  63   33   34   43   
  Slowest Speed            450  | 120  160  160  450  400  400  240  150  107  70   
  Overloaded Moves         12   | .    .    .    .    .    .    .    8    .    4    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    2    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 2    29   68   55   89   56   11   25   13   20   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     3    | .    .    .    1    .    2    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    .    
Scrap Searched             15   | .    .    1    6    .    8    .    .    .    .    
Spaces Dug                 32   | .    .    .    10   2    .    .    10   10   .    
Terrain Destroyed          168  | .    .    34   98   2    .    .    10   24   .    
  Melee                    19   | .    .    .    7    2    .    .    10   .    .    
  Projectile               14   | .    .    .    3    .    .    .    .    11   .    
  AOE                      135  | .    .    34   88   .    .    .    .    13   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -8   -6   -5   -4   -4   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  Fac  Fac  Gar  
Total                      5628 | 3    189  305  1066 500  1286 766  892  503  118  
  Wait                     321  | .    .    .    6    .    4    129  109  69   4    
  Move                     4788 | 3    158  281  905  469  1240 544  696  389  103  
  Hop                      2    | .    .    .    .    .    .    2    .    .    .    
  Pick Up                  53   | .    5    2    13   2    9    12   7    3    .    
  Fast Attach              69   | .    3    .    7    2    9    20   16   12   .    
  Attach                   18   | .    2    .    1    .    1    7    3    3    1    
  Detach                   18   | .    .    .    3    .    2    4    4    4    1    
  Swap                     50   | .    .    9    25   2    3    4    6    1    .    
  Drop                     92   | .    5    3    20   4    18   19   15   7    1    
  Fire                     117  | .    14   7    55   .    .    20   .    14   7    
  Melee                    89   | .    .    .    30   21   .    5    33   .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    5    | .    2    3    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    1    
  Rewire                   3    | .    .    .    .    .    .    .    3    .    .    
  Trap                     1    | .    .    .    1    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-8/Recycling (discovered 2 exits: *Fac / [*Scr])
-8/Scraptown
-6/Factory (discovered 2 exits: *Fac / Low)
-5/Factory (discovered 2 exits: *Fac / [*Ext])
-4/Factory
-4/Garrison

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    5 | -11/Scrapyard | Entered Materials
  119 | -10/Materials | Discovered new exit (range 7)
  183 | -10/Materials | Discovered new exit (range 9)
  227 | -10/Materials | Discovered new exit (range 13)
  279 | -10/Materials | Entered Mines
  281 | -10/Mines     | Discovered new exit (range 15)
  313 | -10/Mines     | Build established: Mutant
  363 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  629 | -10/Mines     | Learned 2 Materials zone layouts
  688 | -10/Mines     | Discovered new exit (range 9)
  699 | -10/Mines     | Entered Subcaves
  738 | -10/Subcaves  | Visited Clippyterm
  740 | -10/Subcaves  | Learned Research security intel
  740 | -10/Subcaves  | Learned Factory emergency access door positions
  766 | -10/Subcaves  | Learned Materials trap positions
  825 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
  828 | -10/Subcaves  | Discovered new exit (range 6)
  829 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
  862 | -10/Subcaves  | Disturbed a concealed Subdweller
 1040 | -10/Subcaves  | Discovered new exit (range 14)
 1084 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1297 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1653 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 1657 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 1880 | -10/Subcaves  | Core integrity fell below 50%
 1955 | -10/Subcaves  | Discovered new exit (range 10)
 2098 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 2104 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Shrapnel Gun
 2172 | -10/Subcaves  | Entered Recycling
 2650 | -8/Recycling  | Discovered new exit (range 12)
 2853 | -8/Recycling  | Scanned before Scraplab entrance
 2909 | -8/Recycling  | Entered Scraplab
 2941 | -8/Recycling  | Discovered new exit (range 2)
 2949 | -8/Recycling  | Entered Scraptown
 2985 | -8/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 3591 | -8/Scraptown  | Scanned Subdweller tech in exchange for log data
 3599 | -8/Scraptown  | Learned location of Quarantine (-2)
 3603 | -8/Scraptown  | Learned Research security intel
 3607 | -8/Scraptown  | Learned Factory emergency access door positions
 3611 | -8/Scraptown  | Learned location of 1 exit from Factory
 3615 | -8/Scraptown  | Learned location of Warlord (-5)
 4145 | -8/Scraptown  | Visited Supply Room
 4309 | -8/Scraptown  | Visited The Evicted
 4809 | -8/Scraptown  | Visited UFD Registry
 5766 | -8/Scraptown  | Discovered new exit (range 11)
 6662 | -8/Scraptown  | Visited Junk Repository
 6724 | -8/Scraptown  | Visited Fellowship of the Rings
 6768 | -8/Scraptown  | Visited Bundlers
 6944 | -8/Scraptown  | Entered Factory
 6944 | -6/Factory    | Evolved 8 slots: Propulsion x4, Utility x4
 6945 | -6/Factory    | Identified exit to Lower Caves
 7212 | -6/Factory    | Discovered new exit (range 11)
 7307 | -6/Factory    | Repaired Hyp. Gauss Rifle
 7362 | -6/Factory    | Repaired Hvy. Machine Gun
 7428 | -6/Factory    | Found Prototype Launcher
 7428 | -6/Factory    | Identified Scatter Rocket Array
 7537 | -6/Factory    | Spotted B-75 Beast
 7551 | -6/Factory    | Entered another Factory area
 7551 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7691 | -5/Factory    | Build established: Sprinter
 7964 | -5/Factory    | Fabricated B-36 Bruiser?
 7975 | -5/Factory    | Lost 6 parts (1p2n3u)
 8005 | -5/Factory    | Discovered new exit (range 18)
 8005 | -5/Factory    | Discovered new exit (range 14)
 8041 | -5/Factory    | Entered another Factory area
 8041 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 8050 | -4/Factory    | Found Quantum Capacitor
 8067 | -4/Factory    | Found Quantum Capacitor
 8276 | -4/Factory    | Lost 4 parts (1n2u1w)
 8304 | -4/Factory    | Identified exit to Garrison
 8307 | -4/Factory    | Entered Garrison
 8323 | -4/Garrison   | Triggered checkpoint
 8359 | -4/Garrison   | Lost 3 parts (1p1n1w)
 8363 | -4/Garrison   | Spotted B-86 Titan
 8373 | -4/Garrison   | Self-destructed

 Last Messages 
---------------
08328_ Slug penetrates Y-64 Sentinel.
08328_ Y-64 Sentinel destroyed.
08331_ Penetrated by Slug. <x2>
08336_ Slug penetrates Reinforced Barrier.
08338_ Acquired 90 matter.
08339_ Penetrated by Slug.
08364_ Triggered Stasis Trap.
08364_ A bubble of rippling energy engulfs the area.
08364_ Field strength at 95.
08365_ Cld. Cesium-ion Thruster destroyed.
08365_ Field strength at 58.
08368_ Dropped Adv. Sensor Array.
08368_ Penetrated by Slug.
08368_ Authchip [Processor] destroyed.
08368_ Hvy. Tesla Rifle destroyed.
08368_ Stasis field depleted.
08369_ Penetrated by Slug.
08369_ Slug penetrates Wall.
08371_ Gravmag Array destroyed.
08371_ Penetrated by Slug.

 Map 
-----
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| ???###  #?#   #??????????????????????????????????? |
| ???#  [ #?#   #??????????????????????????????????? |
| ???#%!  #?#   #??????????????????????????????????? |
| ???#    #?#   #??????????????????????????????????? |
| ???###  #?#   #??????????????????????????????????? |
| ?????#  #?#   #??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          27
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       185
Jamming Range              12
Additional Mass Support    9
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EM             15
Core Shielding             20
Propulsion Shielding       66
Evasion (%)                74
Targeting Accuracy         5
Melee Accuracy             8
Recoil Reduction           2
Salvage Targeting          2
Offensive Hacking          10
Defensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
      Imp. Trap Extractor | -8/Recycling | Hacked
  Shock Absorption System | -8/Recycling | Hacked
 Imp. Heavy Armor Plating | -8/Recycling | Hacked
        Recoil Stabilizer | -8/Recycling | Hacked
             Trap Scanner | -8/Recycling | Hacked

 Robot Schematics 
------------------
 B-36 Bruiser | -8/Recycling | Hacked

 Fabricated
------------
 B-36 Bruiser | x3 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DimensionalGhostRail
  Manual?         0
Play Time         00:39:13
  Cumulative      883.9 hours
  Start           2024.08.23 @ 20:59:33
  End             2024.08.23 @ 21:39:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1073
  Rogue           794
  Adventurer      124
  Explorer        155
Win Type          -
  Total           37
  Types           28/0/7/1/0/0/0/1/0
Lore%             78
Gallery%          89
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c6e49ecf-c51f-4435-b90a-24718dc06919