Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.06 @ 02:15:31 Player: Zailor Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (102) 510 Value Destroyed (4284) 4284 Prototype IDs (20) 400 Alien Tech Used (2) 400 Bonus (983) 983 TOTAL SCORE: 12077 Bonus ------- Follower Combat Kills 195 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -112 Cogmind --------- Core Integrity 0/1000 Matter 225/600 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Matter Compressor Gravity Neutralizing Apparatus Enhanced Optical Array Experimental Power Shielding Advanced Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Long-range Terrain Scanner Heart of Steel Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Treads Flexi-carbon Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Medium Storage Unit Compact Matter Pod Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Light Armor Plating Improved Medium Armor Plating Heart of Steel Proton Missile Launcher Improved Grenade Launcher Chainsword [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 2 . 2 . . . . 2 2 . . . . Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . Utility 5 | . . 1 1 . . . . . . 1 2 . . . . Weapon 2 | . . 1 1 . . . . . . . . . . . . Parts Attached 159 | 7 3 7 10 31 36 5 1 4 29 7 12 . 1 6 . Power 16 | 1 . 1 . 3 2 1 . . 6 . 1 . . 1 . Engine 11 | 1 . 1 . 2 2 1 . . 3 . 1 . . . . Core 4 | . . . . 1 . . . . 3 . . . . . . Reactor 1 | . . . . . . . . . . . . . . 1 . Propulsion 36 | 2 . 1 3 7 10 . 1 1 6 2 2 . 1 . . Treads 17 | . . . . 5 6 . . . 5 1 . . . . . Leg 10 | 2 . 1 3 . 2 . . . 1 . 1 . . . . Wheel 4 | . . . . . . . 1 1 . 1 1 . . . . Hover 4 | . . . . 2 2 . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . 1 . . Utility 41 | 2 1 1 3 5 5 3 . . 5 4 7 . . 5 . Device 15 | . . 1 1 1 3 1 . . 1 1 4 . . 2 . Storage 9 | 2 1 . . . 1 1 . . . 1 2 . . 1 . Processor 1 | . . . . . . . . . . . 1 . . . . Hackware 1 | . . . . . . . . . . . . . . 1 . Protection 15 | . . . 2 4 1 1 . . 4 2 . . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 66 | 2 2 4 4 16 19 1 . 3 12 1 2 . . . . Energy Gun 21 | . . 2 2 4 5 . . 2 6 . . . . . . Energy Cannon 2 | . . 1 . . 1 . . . . . . . . . . Ballistic Gun 23 | 2 1 1 2 5 8 . . 1 3 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 5 | . . . . 2 . 1 . . 2 . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . Impact Weapon 6 | . . . . 5 1 . . . . . . . . . . Slashing Weapon 8 | . . . . . 4 . . . 1 1 2 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 . 1 1 . . . . 1 2 . . 5 . Parts Lost 68 | . . 1 2 11 14 3 8 . 18 6 4 . . . 1 Power 8 | . . . . 1 . 1 1 . 3 1 1 . . . . Propulsion 19 | . . . . 3 4 1 2 . 4 3 1 . . . 1 Utility 13 | . . . 1 1 2 1 2 . 3 2 1 . . . . Weapon 28 | . . 1 1 6 8 . 3 . 8 . 1 . . . . Highest Loss Streak 8 | . . 1 1 4 4 2 4 . 8 5 3 . . . 1 Average Slot Usage (%) 75 | . 100 95 95 95 94 98 73 31 83 43 19 11 12 23 35 Engine 5 | . 14 11 9 7 7 7 5 . 2 4 2 . . . . Core 1 | . . . . 1 . . . . 4 . . . . . . Treads 8 | . . . . 14 10 22 5 . 10 12 . . . . . Leg 5 | . 28 22 18 1 6 7 6 . 2 . . . . . . Wheel 2 | . . . . . . . . 10 9 . 3 . . . . Hover 2 | . . . . 1 9 . . . . . . . . . . Device 7 | . . 8 9 9 14 7 5 . 6 4 . 5 5 5 5 Storage 14 | . 28 22 18 18 13 15 15 15 15 13 9 . . 1 5 Protection 4 | . . . 8 9 . 7 6 . 6 1 . . . 1 5 Energy Gun 7 | . . 6 11 6 13 7 6 3 12 . . . . . . Energy Cannon 1 | . . 10 3 . . 7 5 . . . . . . . . Ballistic Gun 10 | . 23 14 17 22 14 7 3 1 9 3 . . . . . Launcher 1 | . . . . . . 6 6 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 77 | 14 18 30 40 36 48 77 77 35 59 54 43 . . 5 5 Greatest Support 90 | 20 20 20 20 40 60 60 28 40 90 70 20 3 9 9 9 Greatest Overweight (x) 8 | 2 . 1 1 3 2 3 3 . 2 8 4 . . . 1 Average Overweight (x) . | . . . 1 . . . 2 . 1 . 2 . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 12 14 14 14 14 18 20 4 4 4 4 Average Capacity 11 | 6 8 10 10 10 11 13 14 14 14 14 13 4 4 4 4 Most Carried 15 | 4 10 10 10 10 12 14 14 13 14 13 15 4 4 4 4 Average Carried 10 | 3 7 9 9 9 10 12 13 13 13 8 10 4 4 3 4 Final Capacity 14 | 8 10 10 10 10 12 14 14 14 14 14 4 4 4 4 4 Final Carried 14 | 4 10 10 10 10 12 14 13 13 9 11 4 4 4 4 4 Class Distribution -------------------- 23% | Messiah-Mutant 20% | Scavenger-Tank 13% | Messiah-Tank 11% | Mutant 8% | Scavenger-Skirmisher 7% | Scavenger-Mutant 5% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Tank | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Tank | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Zhirov Messiah-Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Matter Collected 3834 | 290 32 156 216 639 604 358 62 21 661 357 391 37 10 . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4465 | 96 32 370 316 1062 771 382 152 . 1219 65 . . . . . Parts 234 | 1 2 29 18 63 39 16 9 . 54 3 . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . 2 . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . 15 7 . 36 . . . . . . Prevented 19 | . . . . . . . 2 . 17 . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 90 | . 1 8 6 20 16 12 6 . 20 1 . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . Guns 64 | . 1 4 6 16 15 2 1 . 19 . . . . . . Cannons 6 | . . 4 . . . 2 . . . . . . . . . AOE 18 | . . . . 4 1 8 5 . . . . . . . . Classes Destroyed 14 | 1 1 3 . 2 1 2 . . 4 . . . . . . Worker 3 | . . 1 . 1 1 . . . . . . . . . . Builder 1 | . . . . . . . . . 1 . . . . . . Recycler 3 | 1 . . . 2 . . . . . . . . . . . Drone 1 | . . . . 1 . . . . . . . . . . . Watcher 4 | . . 1 . 2 1 . . . . . . . . . . Swarmer 12 | . . . . 3 4 3 2 . . . . . . . . Grunt 43 | . 1 6 4 9 3 7 3 . 10 . . . . . . Brawler 1 | . . . . . . . . . 1 . . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . . Protector 1 | . . . . . . . . . 1 . . . . . . Sentry 21 | . . 2 2 8 5 . 1 . 2 1 . . . . . Hunter 5 | . . . . . . 1 . . 4 . . . . . . Programmer 4 | . . . . . 4 . . . . . . . . . . Behemoth 2 | . . . . . . 1 . . 1 . . . . . . Best Kill Streak 7 | 1 1 3 2 7 3 4 3 . 4 1 . . . . . Combat Bots Only 6 | . 1 3 2 6 3 4 3 . 3 1 . . . . . Max Kills in Single Turn 3 | 1 1 2 1 3 1 2 2 . 1 1 . . . . . Gunslinging 1 | . . . . 1 . . . . . . . . . . . Exploded 2 | . . . . 1 1 2 2 . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Damage Taken 11654 | . 66 350 354 1533 1888 537 682 . 3148 1343 1363 161 122 . 107 Core 2155 | . 12 49 35 200 124 21 67 . 273 375 654 161 109 . 75 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 70 | 100 95 87 . 57 . . . . 30 55 . . . . . Volleys Fired 272 | 5 6 27 16 54 58 13 10 . 83 . . . . . . Largest 4 | 2 2 3 4 4 4 4 4 . 4 . . . . . . Hottest 238 | 40 100 147 170 167 238 213 213 . 207 . . . . . . Shots Fired 725 | 10 11 64 53 150 177 43 17 . 200 . . . . . . Gun 654 | 10 10 41 48 145 177 23 6 . 194 . . . . . . Cannon 41 | . . 23 5 . . 10 3 . . . . . . . . Launcher 29 | . . . . 5 . 10 8 . 6 . . . . . . Special 1 | . 1 . . . . . . . . . . . . . . Kinetic 386 | 10 10 31 32 102 85 12 2 . 102 . . . . . . Thermal 245 | . 1 33 21 43 64 11 4 . 68 . . . . . . Explosive 22 | . . . . 3 . 10 8 . 1 . . . . . . Electromagnetic 72 | . . . . 2 28 10 3 . 29 . . . . . . Robot Hit Streak 26 | 5 6 12 14 26 12 9 10 . 21 . . . . . . Robot Miss Streak 6 | 2 2 3 1 3 6 5 2 . 4 . . . . . . Penetration Max 1 | . . . . . . 1 1 . . . . . . . . Secondary Targets 4 | . . . . 3 . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . 1 . . . . . . Shots Hit Robots 526 | 7 7 34 37 116 122 34 15 . 146 7 1 . . . . Core Hits 264 | 2 2 13 15 55 66 27 17 . 63 2 2 . . . . Critical Hits 4 | . . 4 . . . . . . . . . . . . . Critical Kills 1 | . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . 3 . . . . . . . . . . . . . Melee Attacks 78 | . . . . 50 14 . . . 2 7 5 . . . . Impact 52 | . . . . 50 2 . . . . . . . . . . Slashing 26 | . . . . . 12 . . . 2 7 5 . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 10580 | 75 79 507 499 2091 1997 1416 692 . 2905 255 64 . . . . Guns 7177 | 75 79 202 458 1497 1746 382 132 . 2606 . . . . . . Cannons 527 | . . 305 41 . . 149 32 . . . . . . . . Explosions 2557 | . . . . 594 251 885 528 . 299 . . . . . . Melee 302 | . . . . . . . . . . 255 47 . . . . Ramming 17 | . . . . . . . . . . . 17 . . . . Kinetic 3906 | 75 79 101 283 978 711 171 45 . 1463 . . . . . . Thermal 3094 | . . 406 216 565 768 211 87 . 841 . . . . . . Explosive 2121 | . . . . 421 195 885 528 . 92 . . . . . . Electromagnetic 1140 | . . . . 127 323 149 32 . 509 . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 302 | . . . . . . . . . . 255 47 . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . 1 3 3 6 6 . . . . . . . Average Corruption 2 | . . . . 1 2 3 3 6 . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . Effects 42 | . . . . 4 8 16 11 3 . . . . . . . Message Errors 11 | . . . . 2 . 4 4 1 . . . . . . . Matter Fused 11 | . . . . . 4 5 2 . . . . . . . . Heat Flow Errors 5 | . . . . . 2 2 1 . . . . . . . . Energy Discharges 9 | . . . . 1 . 4 3 1 . . . . . . . Data Loss (minor) 2 | . . . . 1 1 . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . Targeting Errors 1 | . . . . . 1 . . . . . . . . . . Weapon Failures 2 | . . . . . . 1 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 211 | . . . 4 71 74 10 40 . . . 12 . . . . Projectiles 4 | . . . 4 . . . . . . . . . . . . Explosions 195 | . . . . 71 74 10 40 . . . . . . . . Melee 12 | . . . . . . . . . . . 12 . . . . Knockbacks 1 | . . . . . . . . . . . 1 . . . . Impact 1 | . . . . . . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 292 | . . . . 22 247 16 . . . . 7 . . . . Shots 5 | . . . . 1 3 1 . . . . . . . . . Rammed 3 | . . . . . . . . . . . 3 . . . . Targets Rammed 4 | . . . . . . . . . . . 4 . . . . Kicked 1 | . . . . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 458 | . 20 350 338 354 272 458 356 . 274 . 6 . . . . Average Temperature 121 | . 8 135 162 136 106 166 133 . 81 . 6 . . . . Received Heat Transfer 3065 | . 36 180 162 603 327 126 180 . 827 96 501 27 . . . Effects 9 | . . 1 1 1 1 4 . . 1 . . . . . . Shutdowns 2 | . . . . . . 2 . . . . . . . . . Energy Bleed 4 | . . . . 1 1 1 . . 1 . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . Parts Melted 7 | . . 2 . 1 2 . . . 1 1 . . . . . Heat Transferred 6409 | . . 814 518 1345 1408 475 200 . 1649 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Peak Influence 341 | 5 54 244 219 341 144 . . . . 72 51 . . . . Average Influence 61 | 1 17 110 110 80 61 . . . . 25 4 . . . . Maximum Alert Level 1 | . . 1 1 1 . . . . . . . . . . . Low Security (%) 93 | 100 100 82 85 83 100 . . . . 100 100 . . . . Level 1 6 | . . 17 14 16 . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 1 3 9 5 . . . . 1 3 . . . . Investigation 2 | . . 1 . . 1 . . . . . . . . . . Extermination 5 | . . . . . 4 . . . . . 1 . . . . Reinforcement 9 | . 1 . 2 3 . . . . . 1 2 . . . . Assault 2 | . . . . 2 . . . . . . . . . . . Garrison 5 | . . . 1 4 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Distress Signals 8 | . 1 2 1 2 1 . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 194 | . 4 12 13 32 23 12 10 . 34 5 21 8 11 . 9 Peak Tracking Total 11 | . 3 4 7 8 4 4 4 . 6 3 10 8 8 . 11 Tactical Retreats 15 | . 1 . . 4 . . 2 . 4 . 2 . 2 . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Traps Triggered 7 | . . 1 . 2 2 . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . 1 . . 5 1 . 3 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Machines Disabled 6 | . . 1 . . 4 . . . 1 . . . . . . Max in Single Turn 2 | . . 1 . . 2 . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Machines Accessed 34 | . 4 2 . 7 6 1 1 1 1 1 1 . . 9 . Terminals 20 | . 4 2 . 7 6 . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . Total Hacks 111 | . 16 4 . 13 12 1 1 6 1 1 8 . . 48 . Successful 86 | . 8 2 . 7 6 1 1 6 1 . 6 . . 48 . Failed 25 | . 8 2 . 6 6 . . . . 1 2 . . . . Catastrophic 6 | . . . . 2 3 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 29 | . 9 4 . 6 4 . . . . . 6 . . . . Terminals 46 | . 16 4 . 13 12 . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . . . . . . . 8 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . Terminal Hacks 76 | . 7 . . 7 5 1 1 6 1 . . . . 48 . Record 36 | . . . . . . . . . . . . . . 36 . Part Schematic 10 | . . . . . . . . 6 . . . . . 4 . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . Open Door 4 | . . . . 1 . 1 1 . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . Branch Access Points 3 | . 1 . . 1 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . . . Unreport Threat 6 | . 2 . . 3 1 . . . . . . . . . . Locate Traps 3 | . 1 . . 2 . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . . . . . . 6 . . . . Recycle Component 3 | . . . . . . . . . . . 3 . . . . Process 1 | . . . . . . . . . . . 1 . . . . Retrieve Matter 2 | . . . . . . . . . . . 2 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 3 4 . . 2 . . . . . . . . . . Terminals 4 | . 1 2 . . 1 . . . . . . . . . . Botnet 4 | . 1 2 . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 19 | . 4 2 . 5 6 . . . 1 1 . . . . . Full Trace Events 1 | . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 6 . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled 3 | . . . . . . . . . . . 3 . . . . Recycled Matter 68 | . . . . . . . . . . . 68 . . . . Retrieved Matter 68 | . . . . . . . . . . . 68 . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Total Allies 8 | . . . . 2 . . . 6 . . . . . . . Largest Group 6 | . . . . 2 . . . 6 6 . . . . . . Highest-Rated Group 204 | . . . . 62 . . . 204 204 . . . . . . Highest-Rated Ally 39 | . . . . 31 . . . 39 39 . . . . . . Zionite Dispatches 1 | . . . . . . . . . . . 1 . . . . Recon 1 | . . . . . . . . . . . 1 . . . . Total Orders 3 | . . . . 1 . . . . . . 1 1 . . . EXPLORE 3 | . . . . 1 . . . . . . 1 1 . . . Ally Attacks 36 | . . . . 13 . . . . 23 . . . . . . Total Damage 520 | . . . . 185 . . . . 335 . . . . . . Kills 5 | . . . . 2 . . . . 3 . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 8 | . . . . . . 1 3 1 1 . . . 1 . 1 Drone Launches 18 | . . . . 16 . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . . . . Branch Access 1 | . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Turns Passed 9700 | 115 210 423 246 1325 1856 855 569 666 1675 433 531 167 131 89 409 Spaces Moved 6055 | 75 136 191 97 567 969 476 263 608 773 200 445 331 275 190 459 Core 667 | 18 . . . . . . . . . 9 116 331 192 . 1 Treads 2476 | . . . . 470 549 476 199 . 594 188 . . . . . Legs 822 | 57 136 191 97 45 239 . 41 . 8 . 8 . . . . Wheels 1126 | . . . . . . . 23 608 171 3 321 . . . . Hover 233 | . . . . 52 181 . . . . . . . . . . Flight 731 | . . . . . . . . . . . . . 83 190 458 Fastest Speed 38 | 50 120 120 150 106 38 160 100 95 95 100 50 50 40 40 40 Average Speed 126 | 113 120 146 150 154 150 168 205 98 173 184 98 50 46 40 40 Slowest Speed 450 | 150 120 150 150 250 180 220 220 100 210 450 180 50 50 40 100 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . Exploration Rate (%) 45 | 5 32 18 13 94 27 68 45 79 69 6 14 90 66 63 37 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 8 | . . . . . . 1 1 3 . . . . . 3 . Known Exits Taken 5 | . . . . . 1 . 1 . 1 1 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 . 1 . . . 1 1 1 . Scrap Searched 15 | . . . . . . 3 1 2 4 . . 2 2 . 1 Spaces Dug 48 | . 1 . . 22 13 8 . . . . 4 . . . . Terrain Destroyed 257 | . 1 . . 54 65 76 50 . 7 . 4 . . . . Melee 39 | . . . . 22 13 . . . . . 4 . . . . Projectile 6 | . 1 . . . 1 2 . . 2 . . . . . . AOE 212 | . . . . 32 51 74 50 . 5 . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Total 7420 | 92 170 290 164 809 1210 502 277 676 953 256 533 331 275 200 682 Wait 668 | 2 19 51 28 68 100 2 1 65 45 30 31 1 . . 225 Move 6036 | 74 135 190 96 566 968 475 262 607 772 199 444 330 274 189 455 Hop 2 | . . . . . . . . . . . . . . . 2 Pick Up 76 | 4 6 6 6 12 16 3 1 . 9 5 8 . . . . Fast Attach 70 | 7 . 4 1 8 15 1 . 4 16 2 5 . 1 6 . Attach 52 | . . 1 4 11 9 3 1 . 9 5 7 . . 2 . Detach 24 | . . . . 5 3 1 1 . . 5 7 . . 2 . Swap 39 | . 3 2 5 12 12 1 . . 4 . . . . . . Drop 82 | . 1 9 8 15 15 3 1 . 13 3 13 . . 1 . Fire 272 | 5 6 27 16 54 58 13 10 . 83 . . . . . . Melee 78 | . . . . 50 14 . . . 2 7 5 . . . . Ram 1 | . . . . . . . . . . . 1 . . . . Kick 3 | . . . . . . . . . . . 3 . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . 8 . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 9 | . . . . 8 . . . . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 7) 326 | -10/Materials | Entered another Materials area 326 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 622 | -9/Materials | Discovered new exit (range 16) 749 | -9/Materials | Entered another Materials area 749 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 762 | -8/Materials | Discovered new exit (range 14) 959 | -8/Materials | Garrison activated, responded to threat 995 | -8/Materials | Entered Storage 1141 | -8/Storage | Garrison activated, responded to threat 1162 | -8/Storage | Lost 4 parts (1p2n1w) 1329 | -8/Storage | Lost 3 parts (1u2w) 1654 | -8/Storage | Build established: Scavenger-Tank 1722 | -8/Storage | Garrison activated, responded to threat 1842 | -8/Storage | Identified exit to Recycling 1969 | -8/Storage | Discovered new exit (range 47) 2181 | -8/Storage | Met a pair of Derelict thieves 2276 | -8/Storage | Build established: Scavenger-Mutant 2320 | -8/Storage | Entered Factory 2320 | -7/Factory | Evolved 2 slots: Propulsion x2 2463 | -7/Factory | Lost 4 parts (1n1u2w) 2930 | -7/Factory | Build established: Scavenger-Skirmisher 3248 | -7/Factory | Identified exit to Factory 3521 | -7/Factory | Lost 3 parts (2n1u) 4007 | -7/Factory | Lost 4 parts (1n3w) 4154 | -7/Factory | Identified exit to Lower Caves 4176 | -7/Factory | Entered Lower Caves 4177 | -7/Lower Caves | Encountered a Warlord checkpoint 4302 | -7/Lower Caves | Build established: Scavenger-Tank 4595 | -7/Lower Caves | Spotted B-75 Beast 4613 | -7/Lower Caves | Destroyed B-75 Beast 4747 | -7/Lower Caves | Found Prototype Device 4793 | -7/Lower Caves | Discovered new exit (range 12) 5031 | -7/Lower Caves | Entered another Lower Caves area 5032 | -7/Lower Caves | Encountered a Warlord checkpoint 5177 | -7/Lower Caves | Learned location of Zion (-7) 5221 | -7/Lower Caves | Identified exit to Zion 5319 | -7/Lower Caves | Build established: Tank 5480 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5528 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 5600 | -7/Lower Caves | Entered Zion 5622 | -7/Zion | Lost 3 parts (1n1u1w) 5674 | -7/Zion | Build established: Mutant 5674 | -7/Zion | System corruption cleaned by Quarantine Array 5792 | -7/Zion | Learned Factory emergency access door positions 5837 | -7/Zion | Imprinted 5839 | -7/Zion | Declared Zion's savior 5936 | -7/Zion | Given A8's code to call for help 6023 | -7/Zion | Gained Derelict followers 6055 | -7/Zion | Learned location of Armory (-3) 6202 | -7/Zion | Discovered new exit (range 12) 6266 | -7/Zion | Entered Proximity Caves 6266 | -6/Proximity Caves | Accompanied by 6 allies 6307 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6460 | -6/Proximity Caves | Learned location of 1 exit from Factory 6626 | -6/Proximity Caves | Build established: Messiah-Tank 7262 | -6/Proximity Caves | Core integrity fell below 50% 7299 | -6/Proximity Caves | Spotted B-75 Beast 7300 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 7349 | -6/Proximity Caves | Destroyed B-75 Beast 7382 | -6/Proximity Caves | Lost 8 parts (2p1n1u4w) 7716 | -6/Proximity Caves | Lost 3 parts (1n2w) 7880 | -6/Proximity Caves | Lost 4 parts (1p1n2u) 7938 | -6/Proximity Caves | Discovered exit to Factory (range 3) 7941 | -6/Proximity Caves | Entered Factory 7941 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7942 | -6/Factory | Identified exit to Factory 7983 | -6/Factory | Build established: Messiah-Mutant 8010 | -6/Factory | Identified Heart of Steel 8362 | -6/Factory | Lost 5 parts (1p3n1u) 8374 | -6/Factory | Entered another Factory area 8374 | -5/Factory | Evolved 2 slots: Utility x2 8375 | -5/Factory | Identified exit to Upper Caves 8841 | -5/Factory | Lost 3 parts (1p1n1u) 8859 | -5/Factory | Retrieved Zion intel report: Branch Access 8860 | -5/Factory | Zion Recon squad teleported in 8871 | -5/Factory | Core integrity fell below 50% 8905 | -5/Factory | Entered Upper Caves 8905 | -5/Upper Caves | Accompanied by 1 ally 9058 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9063 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9066 | -5/Upper Caves | Core integrity fell below 20% 9069 | -5/Upper Caves | Discovered new exit (range 6) 9072 | -5/Upper Caves | Entered another Upper Caves area 9075 | -5/Upper Caves | Learned Factory interactive machine intel 9075 | -5/Upper Caves | Discovered new exit (range 15) 9159 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9201 | -5/Upper Caves | Discovered new exit (range 7) 9203 | -5/Upper Caves | Entered Zhirov 9203 | -5/Zhirov | Discovered new exit (range 3) 9211 | -5/Zhirov | Met Zhirov 9220 | -5/Zhirov | Learned location of Quarantine (-3) 9220 | -5/Zhirov | Learned location of Testing (-2) 9220 | -5/Zhirov | Learned location of Command (-1) 9227 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9242 | -5/Zhirov | Found Alien Artifact 9242 | -5/Zhirov | Identified Transdimensional Reconstructor 9242 | -5/Zhirov | Warped through subspace 9253 | -5/Zhirov | Found Alien Artifact 9253 | -5/Zhirov | Identified Integrated Reactor 9253 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 9292 | -5/Zhirov | Entered Proximity Caves 9328 | -4/Proximity Caves | Identified exit to Factory 9511 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9698 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 9701 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09464_ 70-DRS(c): "Well, not exactly little. I put a lot of work into it, you know?" 09475_ 70-DRS(c): "It's awesome I tell you." 09501_ 70-DRS(c): "Took me two whole cycles to get the general technique down." 09511_ 70-DRS(c): "The hack is \\K7AE." 09527_ 70-DRS(c): "Unaware adapt fast enough that it will probably only work once or twice, but once is all you need in a pinch, yeah?" 09545_ 70-DRS(c): "I can write more where this came from, so this one's yours to play around with." 09563_ 70-DRS(c): "Anyway, see you later!" 09566_ 70-DRS(c): "Oh wait, I forgot to tell you what it does." 09600_ 70-DRS(c): "It's a hack that will make a Behemoth FRIENDLY! If you can believe that." 09632_ 70-DRS(c): "Well, I haven't tried it, but that's the theory." 09657_ 70-DRS(c): "Enjoy!" 09657_ 70-DRS(c) slips back into the shadows. 09698_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 09698_ G-67 Veteran springs to life. 09700_ Field Propulsion Drive destroyed. Map ----- +----------------------------------------------------+ | ??####???????????????????????????????????????????? | | ?## #???????????????????????????????????????????? | | ## #???????????????????????????????????????????? | | # #????????????????????????????????????????????? | | #####????????????????????????????????????????? | | ## ##???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #### #???????????????????????????????????????? | | #?## ##??????????????????????????????????????? | | ### #??????????????????????????????????????? | | #?????????????????????????????? ???????? | | ##???????????????????????????? ???????? | | #?????????????????????????? ????????? | | # #????????????????????????? #?????????? | | ### #######??????###?????????? #?????????? | | ??## ### #####??# ##??###??? #?????????? | | ######## ##?# ### ### #??????????? | | # ##### ### #???????????? | | ### #???????????? | | #### #???????????? | | ##### #??# ??????????????? | | #???## #### #??????????????????? | | ##???## s## ###?????????????????? | | ##???# s @ #?????????????????? | | ##??# ##s s ##### #?????????????????? | | ##?# #### Y l#???????????????????????? | | #?# #??#; ; / "#???????????????????? | | #?# #??## #### "#???????????????????? | | #?# #??# #???? "#???????????????????? | | ##?# #??# #????? #???????????????????? | | ###??# #?# #??????????????????????????? | | ##" ##???# #?# #??????????????????????????? | | #"" #???# #?## ??????????????????????????? | | """" #???# ########??????????????????????????? | | """ ##??## ##??????????????????????????????? | | """ #???# ###????????????????????????????? | | """" ##### ##???????????????????????????? | | """" ##??????????????????????????? | | """ ## #??????????????????????????? | | "" ##### #### #??????????????????????????? | | "### ###### ###??## #??????????????????????????? | | "#### ### #?????###??????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #######??????????????????????????????????? | | #????????????????????????????????????????? | | # #????????????????????????????????????????? | | ## #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 30 Resistance: TH 10 Power Shielding 90 Evasion (%) 62 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 14 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalShrapnelBlade Manual? 0 Play Time 01:26:48 Cumulative 98.2 hours Start 2020.03.06 @ 00:43:14 End 2020.03.06 @ 02:15:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 57 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0cee0de1-9896-4881-a087-11777bc85b73