Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.03.01 @ 23:52:42 Player: User Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (58) 290 Value Destroyed (1924) 1924 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 7034 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 236/850 Matter 239/300 Energy 160/160 System Corruption 0% Temperature Hot (218) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (3) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (8) ------ Lightpack 2.0 Advanced Visual Processing Unit Hardened Medium Armor Plating Improved Light Armor Plating Reactive Plating > --- WEAPON (3) ------- Force Rifle Heavy Plasma Cannon Hypervelocity Gauss Rifle > --- INVENTORY (40) --- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Reinforced Deuterium Engine Advanced Treads Aluminum Leg Thermal Generator Improved Heat Sink Improved Heat Sink Small Battery (100) Energy Well (350) Improved Sensor Array Active Sensor Suite Improved Terrain Scanner Improved Target Analyzer Weapon Cycler Transmission Jammer Improved Propulsion Shielding Heavy Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Powered Armor Graphene Brace EM Disruption Field Improved System Shield Improved EM Shotgun Improved EM Shotgun Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Phase Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon High-powered Shotgun Gauss Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Cooling System Lightpack 2.0 Advanced Visual Processing Unit Hardened Medium Armor Plating Improved Light Armor Plating Reactive Plating > --- WEAPON ----------- Force Rifle Heavy Plasma Cannon Hypervelocity Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Reinforced Deuterium Engine Advanced Treads Aluminum Leg Thermal Generator Improved Heat Sink Improved Heat Sink Small Battery Energy Well Improved Sensor Array Active Sensor Suite Improved Terrain Scanner Improved Target Analyzer Weapon Cycler Transmission Jammer Improved Propulsion Shielding Heavy Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Powered Armor Graphene Brace EM Disruption Field Improved System Shield Improved EM Shotgun Improved EM Shotgun Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Phase Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon High-powered Shotgun Gauss Rifle Rocket Launcher [Rating: 94] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Lightpack 2.0 Device Cooling System Storage Lightpack 2.0 Processor Advanced Visual Processing Unit Hackware Authchip [Power] Protection Reactive Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Slots Evolved 8 | . . 2 . . . 2 2 . 2 Power . | . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 6 | . . 1 . . . 2 1 . 2 Weapon 1 | . . . . . . . 1 . . Parts Attached 67 | 7 . 13 . 8 . 10 5 6 18 Power 6 | 1 . 1 . 1 . . . . 3 Engine 4 | 1 . 1 . 1 . . . . 1 Core 2 | . . . . . . . . . 2 Reactor . | . . . . . . . . . . Propulsion 12 | 2 . 1 . 4 . 3 . 1 1 Treads . | . . . . . . . . . . Leg 12 | 2 . 1 . 4 . 3 . 1 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 27 | 2 . 4 . 3 . 4 1 5 8 Device 8 | 1 . 2 . . . . 1 . 4 Storage 6 | 1 . 2 . 3 . . . . . Processor 2 | . . . . . . 2 . . . Hackware 4 | . . . . . . . . 4 . Protection 7 | . . . . . . 2 . 1 4 Artifact . | . . . . . . . . . . Weapon 22 | 2 . 7 . . . 3 4 . 6 Energy Gun 10 | 2 . 4 . . . . 3 . 1 Energy Cannon 4 | . . . . . . . 1 . 3 Ballistic Gun 7 | . . 2 . . . 3 . . 2 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 2 . . 1 . 2 Corrupted Parts 2 | . . . . . . 2 . . . System Corruption 7 | . . . . . . 7 . . . Parts Lost 7 | . . . . . . 3 . . 4 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . . . . . 2 . . 1 Utility 3 | . . . . . . 1 . . 2 Weapon . | . . . . . . . . . . Highest Loss Streak 2 | . . . . . . 2 . . 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 100 95 100 82 77 79 82 82 85 Engine 8 | . 14 11 11 11 11 9 7 7 1 Core 1 | . . . . . . . . . 4 Leg 27 | . 28 31 33 31 33 25 23 23 19 Device 7 | . 14 11 11 3 . . 7 7 11 Storage 11 | . 14 19 22 14 11 9 7 7 6 Processor 3 | . . . . . . 9 7 7 6 Protection 5 | . . . . . . 8 7 5 13 Energy Gun 5 | . 28 8 . . . . 12 15 5 Energy Cannon 3 | . . . . . . . 6 7 12 Ballistic Gun 11 | . . 12 22 22 22 18 2 . . Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 13 13 27 27 30 19 26 28 34 61 Greatest Support 70 | 20 20 30 30 70 30 40 40 50 55 Greatest Overweight (x) 2 | . . . . 1 . 1 . . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 40 | 8 8 10 10 40 40 40 40 40 40 Average Capacity 29 | 7 8 9 10 30 40 40 40 40 40 Most Carried 40 | 3 3 10 10 14 14 26 25 37 40 Average Carried 19 | 1 2 8 10 10 13 20 23 29 36 Final Capacity 40 | 8 8 10 10 40 40 40 40 40 40 Final Carried 40 | 2 3 10 10 13 14 26 24 35 40 Class Distribution -------------------- 38% | Hauler-Mutant 31% | Mutant 19% | Hauler-Tank 8% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/DSF Hauler-Tank | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Matter Collected 1595 | 270 . 274 . 80 52 575 . 110 234 Remotely 50 | 10 . 40 . . . . . . . Salvage Created 2850 | 128 150 480 . . 41 701 . 301 1049 Parts 135 | 4 5 37 . . 7 29 . 17 36 Haulers Intercepted 8 | . 1 3 . . . 2 . . 2 Recyclers Shooed 4 | 1 . . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Combat Hostiles Destroyed 43 | . 3 11 . . 3 10 . 5 11 Melee 2 | . . 2 . . . . . . . Guns 34 | . 3 9 . . 3 10 . 3 6 Cannons 5 | . . . . . . . . 2 3 Classes Destroyed 12 | 2 2 5 . . . 1 . 1 1 Worker 1 | . . 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 8 | . 1 3 . . . 2 . . 2 Recycler 3 | 1 . . . . . 1 . . 1 Watcher 2 | . . 1 . . . 1 . . . Swarmer 11 | . . 7 . . 3 . . . 1 Grunt 17 | . 3 2 . . . 5 . 4 3 Duelist 3 | . . 1 . . . . . . 2 Sentry 6 | . . 1 . . . 4 . . 1 Hunter 3 | . . . . . . 1 . . 2 Programmer 1 | . . . . . . . . . 1 Heavy 2 | . . . . . . . . 1 1 Best Kill Streak 7 | 2 3 7 . . 3 4 . 4 4 Combat Bots Only 7 | . 3 7 . . 3 4 . 4 3 Max Kills in Single Turn 2 | 1 1 2 . . 1 1 . 1 1 Gunslinging 1 | . . 1 . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Damage Taken 2933 | . 58 273 . . 26 650 . 247 1679 Core 818 | . . 39 . . . 153 . 12 614 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 92 | 100 100 . . . 90 72 . 98 . Volleys Fired 156 | 7 15 26 . . 3 54 . 10 41 Largest 3 | 2 2 2 . . 2 2 . 3 3 Hottest 270 | 100 100 100 . . 46 51 . 168 270 Shots Fired 341 | 14 30 52 . . 6 108 . 30 101 Gun 283 | 14 30 52 . . 6 108 . 20 53 Cannon 58 | . . . . . . . . 10 48 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 164 | . . 36 . . 6 108 . . 14 Thermal 161 | 14 30 14 . . . . . 20 83 Explosive . | . . . . . . . . . . Electromagnetic 16 | . . 2 . . . . . 10 4 Robot Hit Streak 23 | 7 17 12 . . 10 18 . 22 23 Robot Miss Streak 3 | 1 1 2 . . . 3 . 1 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 5 | . 1 3 . . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . Shots Hit Robots 270 | 10 26 43 . . 5 88 . 25 73 Core Hits 113 | 3 9 20 . . 3 34 . 12 32 Critical Kills 3 | . . . . . 1 . . . 2 Critical Parts Destroyed 3 | . . . . . . . . . 3 Critical Strikes 9 | . 1 . . . 1 . . 2 5 Burn 2 | . 1 . . . . . . 1 . Destroy 6 | . . . . . 1 . . . 5 Corrupt 1 | . . . . . . . . 1 . Melee Attacks 3 | . . 3 . . . . . . . Impact . | . . . . . . . . . . Slashing 3 | . . 3 . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5067 | 124 325 725 . . 79 1464 . 445 1905 Guns 3694 | 124 325 625 . . 79 1464 . 294 783 Cannons 1222 | . . . . . . . . 151 1071 Explosions 51 | . . . . . . . . . 51 Melee 100 | . . 100 . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2150 | . . 449 . . 79 1464 . . 158 Thermal 2574 | 124 325 152 . . . . . 294 1679 Explosive . | . . . . . . . . . . Electromagnetic 243 | . . 24 . . . . . 151 68 Impact . | . . . . . . . . . . Slashing 100 | . . 100 . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . 8 . . . Average Corruption 5 | . . . . . . 5 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 2 | . . . . . . 2 . . . Matter Fused 1 | . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 1074 | 156 333 213 . . 4 53 . 97 1074 Average Temperature 160 | 75 170 102 . . 2 13 . 54 338 Received Heat Transfer 1074 | . 42 114 . . . 477 . 108 333 Effects 27 | . 1 . . . . . . . 26 Shutdowns 5 | . . . . . . . . . 5 Energy Bleed 7 | . 1 . . . . . . . 6 Interference 2 | . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . 3 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 3 | . . . . . . . . . 3 Damage (core) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . 1 . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Melted 12 | . 1 1 . . . . . 2 8 Heat Transferred 5263 | 370 1036 444 . . . . . 777 2636 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Peak Influence 380 | 10 109 376 64 . 85 340 85 162 380 Initial 85 | . 5 39 64 . . 27 85 52 73 Average 121 | 2 72 191 64 . 26 177 85 115 118 Maximum Alert Level 1 | . . 1 . . . 1 . . 1 Low Security (%) 85 | 100 100 71 100 . 100 65 100 100 84 Level 1 14 | . . 28 . . . 34 . . 15 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 1 2 . . . . . 2 7 Investigation 4 | . 1 1 . . . . . . 2 Extermination 1 | . . . . . . . . . 1 Reinforcement 6 | . . 1 . . . . . 2 3 Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Distress Signals 2 | . . . . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 63 | . 5 14 . . 3 16 . 5 20 Peak Tracking Total 5 | . 2 4 . . 2 4 . 4 5 Tactical Retreats 2 | . . . . . . . . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Traps Triggered 5 | . 1 1 . . . 1 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Machines Disabled 5 | . . 1 . . . . . . 4 Max in Single Turn 1 | . . 1 . . . . . . 1 Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Machines Accessed 11 | . 2 2 . . 1 3 1 . 2 Terminals 10 | . 2 2 . . 1 3 1 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 19 | . 2 4 . . 2 6 1 . 4 Successful 12 | . 2 1 . . 2 5 1 . 1 Failed 7 | . . 3 . . . 1 . . 3 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . 1 . . . . . Terminals 17 | . 2 4 . . 2 6 1 . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 Terminal Hacks 12 | . 2 1 . . 2 5 1 . 1 Prototype ID Bank 2 | . . 1 . . . 1 . . . Open DSF 1 | . . . . . . . 1 . . Level Access Points 1 | . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . 1 Alert Level 1 | . . . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . . . Security Status 1 | . . . . . . 1 . . . Assault Status 1 | . . . . . 1 . . . . Recall Assault 1 | . . . . . 1 . . . . Zone Layout 2 | . 1 . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . . 2 . . . 3 . . 2 Full Trace Events 2 | . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Turns Passed 3495 | 96 164 486 273 627 202 470 68 238 871 Spaces Moved 2188 | 53 99 301 228 481 162 229 50 141 444 Core 5 | 5 . . . . . . . . . Treads . | . . . . . . . . . . Legs 2183 | 48 99 301 228 481 162 229 50 141 444 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 100 120 120 120 120 120 Average Speed 126 | 113 120 120 120 119 120 124 120 120 150 Slowest Speed 260 | 120 120 120 120 190 120 190 120 120 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 3 30 32 52 87 45 26 2 94 12 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 4 | . . . 3 . 1 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 10 | . . . . . . . . . 10 Melee . | . . . . . . . . . . Projectile 7 | . . . . . . . . . 7 AOE 3 | . . . . . . . . . 3 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac DSF Fac Total 2633 | 75 114 380 229 539 165 319 57 191 564 Wait 35 | . . 3 . . . 5 . 1 26 Move 2179 | 52 98 300 227 480 161 228 49 140 444 Hop . | . . . . . . . . . . Pick Up 135 | 9 1 22 1 33 1 22 2 19 25 Fast Attach . | . . . . . . . . . . Attach 32 | 7 . 2 . 5 . 5 3 5 5 Detach . | . . . . . . . . . . Swap 35 | . . 11 . 3 . 5 2 1 13 Drop 51 | . . 13 1 18 . . 1 8 10 Fire 156 | 7 15 26 . . 3 54 . 10 41 Melee 3 | . . 3 . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . Rewire 2 | . . . . . . . . 2 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [Min x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 16) 119 | -10/Materials | Discovered new exit (range 14) 248 | -10/Materials | Discovered new exit (range 7) 261 | -10/Materials | Entered another Materials area 261 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -9/Materials | Build established: Mutant 568 | -9/Materials | Destroyed 7 combat bots 628 | -9/Materials | Discovered new exit (range 11) 747 | -9/Materials | Entered Mines 751 | -9/Mines | Discovered new exit (range 11) 756 | -9/Mines | Learned 2 Materials zone layouts 1016 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1016 | -9/Mines | Discovered new exit (range 5) 1020 | -9/Mines | Entered Exiles 1036 | -9/Exiles | Discovered new exit (range 15) 1053 | -9/Exiles | Met 8R-AWN 1068 | -9/Exiles | Met EX-HEX 1124 | -9/Exiles | Met EX-BIN 1149 | -9/Exiles | Aligned with FarCom system 1150 | -9/Exiles | Given EX-Vault access code 1187 | -9/Exiles | Opened EX-Vault 1195 | -9/Exiles | Found Deploy-a-Sentry 1199 | -9/Exiles | Found Prototype Leg 1200 | -9/Exiles | Identified Potential Leg 1203 | -9/Exiles | Found Potential Leg 1211 | -9/Exiles | Found Prototype Storage 1214 | -9/Exiles | Identified Lightpack 2.0 1279 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1310 | -9/Exiles | Met EX-DEC 1350 | -9/Exiles | Visited The Gauntlet 1481 | -9/Exiles | Build established: Hauler-Mutant 1568 | -9/Exiles | Discovered new exit (range 14) 1647 | -9/Exiles | Left Exiles lab with Lightpack 2.0 1647 | -9/Exiles | Entered Mines 1813 | -8/Mines | Discovered new exit (range 15) 1849 | -8/Mines | Entered Materials 1849 | -8/Materials | Evolved 2 slots: Utility x2 1954 | -8/Materials | Identified exit to Factory 2319 | -8/Materials | Entered Factory 2319 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2329 | -7/Factory | Identified exit to DSF 2387 | -7/Factory | Entered DSF 2388 | -7/DSF | Joined Warlord attack on 0b10 via DSF 2412 | -7/DSF | Additional patrols routed to DSF 2436 | -7/DSF | Found Prototype Device 2531 | -7/DSF | Discovered new exit (range 17) 2625 | -7/DSF | Entered Factory 2625 | -6/Factory | Evolved 2 slots: Utility x2 2932 | -6/Factory | Build established: Hauler-Tank 3011 | -6/Factory | Found Powered Armor 3443 | -6/Factory | Core integrity fell below 50% 3496 | -6/Factory | Self-destructed Last Messages --------------- 03450_ Overheating: Lgt. Fission Core damaged (-37). 03451_ Force Rifle broken. 03451_ Overheating: Short circuit. 03452_ Overheating: Energy bleed (-8). 03452_ R-10 Processor collects Microactuators. 03453_ Overheating: Energy bleed (-7). 03457_ Overheating: System interference. 03457_ Adv. Visual Processing Unit temporarily disabled. 03458_ Power failure, Lgt. Fission Core shutdown. 03465_ Overheating: Energy bleed (-15). 03466_ Overheating: Imp. Light Armor Plating damaged (-62). 03466_ Overheating: Reactive Plating damaged (-18). 03466_ Overheating: Flexi-carbon Leg damaged (-45). 03467_ Overheating: Core damaged (-110). 03468_ Power failure, Lgt. Fission Core shutdown. 03471_ Overheating: Matter decay (-66). 03489_ Broken Carbon-fiber Leg destroyed. 03491_ R-10 Processor collects Axe. 03495_ Critical hit (Burn: +37). 03495_ R-10 Processor collects Imp. Melee Analysis Suite. Map ----- +----------------------------------------------------+ | ?# #????# #??????????????????????????? | | ?# #????##########??????????????????????????? | | ?# #????????????????????????????????????????? | | ?# #????????????????????????????????????????? | | ?# #????????????????????????????????????????? | | ?# #????????????????????????????????????????? | | ?# #????????????????????????????????????????? | | ## ###??????????????????????????????????????? | | ######?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | ## #?????????????????????????????????? | | ##+#### ##+###????????????????????????????? | | # ###??????????????????????????? | | "" # ???????????????????????????? | | "" # ""#????????????????????????????? | | "" # """ ""##############???????????????? | | # """ ! # *#???????????????? | | "" + """!""# """" """" #???????????????? | | "" # ""# """" """" #???????????????? | | "" ! # # """" " "" #???????????????? | | + % # """" " "" ##??????????????? | | ## ### % # g ##??????????????? | | ## #?# %%/g #???????????????? | | ########+#?# # g / @] #???????????????? | | ???????????# ! # % #???????????????? | | ???????????# # "" " % #???????????????? | | ???????????# # ""S"" R ! #???????????????? | | ???????????+ # """" #???????????????? | | ???????????# ##############???????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????#xx #????????????????????????????? | | ???????????# #????????????????????????????? | | ??????????? #????????????????????????????? | | ???????????# +????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????? #????????????????????????????? | | ???????????? #????????????????????????????? | | ???????????? ?????????????????????????????? | | ???????????? ?????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 18 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 40 Resistance: TH 30 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Packrat Challenges ------------ None Game ------ Seed PotentialSapperAutocannon Manual? 0 Play Time 00:41:04 Cumulative 164.3 hours Start 2023.03.01 @ 23:11:20 End 2023.03.01 @ 23:52:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 142 Rogue 83 Adventurer 59 Explorer 0 Win Type - Total 12 Types 9/1/0/2/0/0/0/0/0 Lore% 72 Gallery% 80 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 259b56af-c818-49a2-bd7c-860705d3f639