Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.28 @ 16:47:43 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (942) 942 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4912 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 820/850 Matter 161/300 Energy 30/100 System Corruption 0% Temperature Cool (0) Movement Rolling (93) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY (6) ------ Cryofiber Web Targeting Computer Actuator Array Layered Heavy Armor Plating > --- WEAPON (3) ------- Heavy Machine Gun Heavy Hammer Heavy Hammer > --- INVENTORY (5) ---- High-capacity Storage Unit Medium Matter Pod (100) ECM Suite Medium Armor Plating Mining Laser Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Cryofiber Web Targeting Computer Actuator Array Actuator Array Layered Heavy Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Hammer Heavy Hammer > --- INVENTORY -------- High-capacity Storage Unit Medium Matter Pod ECM Suite Medium Armor Plating Mining Laser [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility Huge Storage Unit Device Tractor Beam Storage Huge Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . 2 . . 2 Weapon 1 | . . . . 1 . . Parts Attached 65 | 1 13 10 24 8 6 3 Power 3 | . 2 . 1 . . . Engine 3 | . 2 . 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | . 4 4 2 4 . 1 Treads 9 | . 4 4 1 . . . Leg . | . . . . . . . Wheel 5 | . . . . 4 . 1 Hover 1 | . . . 1 . . . Flight . | . . . . . . . Utility 24 | 1 2 3 10 4 2 2 Device 19 | 1 1 2 10 3 2 . Storage 1 | . 1 . . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 3 | . . 1 . 1 . 1 Artifact . | . . . . . . . Weapon 23 | . 5 3 11 . 4 . Energy Gun 1 | . 1 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | . 1 . 3 . 1 . Ballistic Cannon 7 | . 1 3 3 . . . Launcher 5 | . . . 5 . . . Special Weapon 2 | . 2 . . . . . Impact Weapon 3 | . . . . . 3 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 12 | . 1 . 8 . 3 . Power 2 | . 1 . 1 . . . Propulsion 6 | . . . 4 . 2 . Utility 3 | . . . 2 . 1 . Weapon 1 | . . . 1 . . . Highest Loss Streak 8 | . 1 . 8 . 3 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 100 100 97 47 68 67 Engine 10 | . 14 11 8 . . . Treads 24 | . 24 44 34 . . . Leg 1 | . 3 . . . . . Wheel 3 | . . . . 24 26 17 Device 16 | . 14 10 26 17 19 20 Storage 10 | . 14 11 9 . . . Energy Gun 7 | . 15 . . . . . Ballistic Gun 5 | . 7 . 3 . 3 6 Ballistic Cannon 6 | . 2 20 12 . . . Special Weapon 1 | . 2 1 . . . . Impact Weapon 1 | . . . . . 11 13 Peak Build Rating 43 | 10 9 14 31 23 28 43 Average Rating 14 | 8 8 13 21 17 23 33 On Entrance 12 | 6 9 9 14 . 23 26 Naked Turns 56 | . . . 4 52 . . Heaviest Build 101 | 13 88 93 101 14 29 42 Greatest Support 80 | 20 40 80 80 48 48 52 Greatest Overweight (x) 4 | . 2 1 4 . 1 1 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 25 | 8 25 25 25 5 5 5 Average Capacity 17 | 8 18 25 24 5 5 5 Most Carried 25 | 8 25 25 25 5 5 5 Average Carried 16 | 6 15 24 24 5 5 5 Final Capacity 25 | 8 25 25 5 5 5 5 Final Carried 25 | 8 25 24 5 5 5 5 Class Distribution -------------------- 87% | Mutant 6% | Gladiator 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Gladiator | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 1834 | 299 736 324 403 . 61 11 Remotely 1096 | . 498 324 274 . . . Salvage Created 1495 | 221 607 319 276 . 61 11 Parts 100 | 19 34 22 20 . 5 . Haulers Intercepted 5 | . 2 2 1 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 19 | . 6 6 6 . 1 . Guns 6 | . 6 . . . . . Cannons 7 | . . 6 1 . . . AOE 5 | . . . 5 . . . Classes Destroyed 13 | 3 4 3 2 . 1 . Worker 4 | 2 1 . . . . 1 Builder 1 | . . . 1 . . . Tunneler 4 | 4 . . . . . . Hauler 5 | . 2 2 1 . . . Recycler 4 | 1 1 . 2 . . . Operator 1 | . 1 . . . . . Watcher 8 | . 3 4 1 . . . Swarmer 4 | . . . 4 . . . Grunt 11 | . 6 3 2 . . . Brawler 1 | . . 1 . . . . Duelist 1 | . . 1 . . . . Sentry 1 | . . 1 . . . . Heavy 1 | . . . . . 1 . Best Kill Streak 5 | 3 5 3 5 . 1 1 Combat Bots Only 4 | . 4 3 4 . 1 . Max Kills in Single Turn 3 | 2 1 1 3 . 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 173 | . 44 11 43 . 52 23 Missed 49 | . 10 6 11 . 14 8 Damage Taken 2750 | . 474 85 1023 6 794 368 Core 451 | . 71 . 234 6 110 30 Absorbed by Shields . | . . . . . . . Core Remaining (%) 82 | 100 71 100 57 . 83 . Volleys Fired 109 | 12 43 23 25 . . 6 Largest 2 | 2 2 2 2 . . 1 Hottest 100 | 80 100 78 78 . . 30 Shots Fired 208 | 24 83 46 49 . . 6 Gun 124 | 24 79 . 15 . . 6 Cannon 62 | . . 46 16 . . . Launcher 18 | . . . 18 . . . Special 4 | . 4 . . . . . Kinetic 107 | . 24 46 31 . . 6 Thermal 4 | . 4 . . . . . Explosive 18 | . . . 18 . . . Electromagnetic 79 | 24 55 . . . . . Robot Hit Streak 9 | 3 8 6 9 . . 4 Robot Miss Streak 6 | 3 3 2 6 . . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 127 | 11 54 27 27 . 1 7 Core Hits 68 | 8 25 15 17 . . 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | 1 . . . . . . Corrupt 1 | 1 . . . . . . Melee Attacks 4 | . . . . . 2 2 Impact 4 | . . . . . 2 2 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2750 | 171 739 558 1046 13 29 194 Guns 1243 | 171 739 . 202 . . 131 Cannons 690 | . . 558 132 . . . Explosions 712 | . . . 712 . . . Melee 92 | . . . . . 29 63 Ramming 13 | . . . . 13 . . Kinetic 1206 | . 183 558 334 . . 131 Thermal . | . . . . . . . Explosive 712 | . . . 712 . . . Electromagnetic 727 | 171 556 . . . . . Impact 92 | . . . . . 29 63 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . 6 . . . . . Average Corruption 5 | . 5 . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 36 | . 36 . . . . . Message Errors 8 | . 8 . . . . . Matter Fused 16 | . 16 . . . . . Heat Flow Errors 1 | . 1 . . . . . Energy Discharges 5 | . 5 . . . . . Parts Fused 1 | . 1 . . . . . Data Loss (minor) 4 | . 4 . . . . . Misfires 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 33 | . . . 26 . 7 . Projectiles . | . . . . . . . Explosions 26 | . . . 26 . . . Melee 7 | . . . . . 7 . Knockbacks 4 | . . 4 . . . . Impact . | . . . . . . . Kinetic 4 | . . 4 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 120 | . . . 114 6 . . Shots 9 | . . . 9 . . . Rammed 2 | . . . . 2 . . Targets Rammed 2 | . . . . 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 170 | 72 170 60 12 . . 3 Average Temperature 39 | 25 61 22 4 . . 3 Received Heat Transfer 618 | . 303 18 9 . 189 99 Siege Activations . | . . . . . . . Robots Corrupted 2 | . 1 . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 4 | 1 2 . . . 1 . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Peak Influence 226 | 35 177 226 146 38 70 59 Initial 38 | . 22 . 10 38 30 25 Average 55 | 15 54 105 47 38 47 38 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 97 | 100 100 78 100 100 100 100 Level 1 2 | . . 21 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . 2 . 2 1 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 4 | . . . 2 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 58 | . 16 12 16 . 7 7 Peak Tracking Total 7 | . 5 3 5 . 6 7 Tactical Retreats 4 | . 3 . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 5 | . 4 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . . . 2 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 5 | . 2 1 2 . . . Max in Single Turn 1 | . 1 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 12 | . 7 1 1 1 . 2 Terminals 11 | . 7 1 1 1 . 1 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 34 | . 23 2 4 1 . 4 Successful 19 | . 13 1 3 1 . 1 Failed 15 | . 10 1 1 . . 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 14 | . 12 2 . . . . Terminals 33 | . 23 2 4 1 . 3 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 8 . 3 1 . . Open DSF 1 | . . . . 1 . . Terminal Index 1 | . 1 . . . . . Alert Level 1 | . . . 1 . . . Locate Traps 3 | . 3 . . . . . Disarm Traps 1 | . . . 1 . . . Hauler Manifests 2 | . 2 . . . . . Zone Layout 3 | . 2 . 1 . . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 5 1 . . . . Terminals 6 | . 5 1 . . . . Disrupt 1 | . . 1 . . . . Skim 5 | . 5 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 7 | . 4 1 1 . . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 53 | . . . . . . 53 Total Part Build Rating 6 | . . . . . . 6 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 3609 | 130 1721 453 714 318 67 206 Spaces Moved 1518 | 56 667 147 244 234 58 112 Core 80 | . . . 9 71 . . Treads 885 | . 503 147 235 . . . Legs 220 | 56 164 . . . . . Wheels 333 | . . . . 163 58 112 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 240 50 50 90 93 Average Speed 183 | 120 217 240 234 77 91 100 Slowest Speed 480 | 120 320 240 480 90 105 105 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 3 89 20 28 4 68 5 Regions Visited 6 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . Known Exits Taken 3 | . 1 1 . 1 . . Unknown Exits Taken 2 | 1 . . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 3 | . 3 . . . . . Terrain Destroyed 74 | . 4 1 69 . . . Melee . | . . . . . . . Projectile 10 | . 4 1 5 . . . AOE 64 | . . . 64 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 2122 | 95 851 209 342 365 65 195 Wait 339 | 21 100 11 15 121 . 71 Move 1513 | 55 666 146 243 234 57 112 Hop . | . . . . . . . Pick Up 50 | 4 21 8 17 . . . Fast Attach 23 | 1 1 . 4 8 6 3 Attach 10 | . 3 2 5 . . . Detach . | . . . . . . . Swap 32 | . 9 8 15 . . . Drop 40 | 2 8 11 18 . . 1 Fire 109 | 12 43 23 25 . . 6 Melee 4 | . . . . . 2 2 Ram 2 | . . . . 2 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 131 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 15) 205 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 780 | -10/Materials | Discovered new exit (range 10) 784 | -10/Materials | Discovered new exit (range 14) 1095 | -10/Materials | Discovered new exit (range 15) 1193 | -10/Materials | Learned location of 1 exit from Storage 1256 | -10/Materials | Learned location of 2 exits from Subcaves 1356 | -10/Materials | Loaded intel: 15 trap records 1418 | -10/Materials | Learned Materials trap positions 1432 | -10/Materials | Identified exit to Subcaves 1539 | -10/Materials | Identified exit to Materials 1852 | -10/Materials | Entered another Materials area 1852 | -9/Materials | Evolved 2 slots: Propulsion x2 1853 | -9/Materials | Identified exit to Materials 1854 | -9/Materials | Loaded intel: 22 trap records 2305 | -9/Materials | Entered another Materials area 2305 | -8/Materials | Evolved 2 slots: Utility x2 2979 | -8/Materials | Discovered new exit (range 11) 3015 | -8/Materials | Released all parts (4) 3019 | -8/Materials | Entered Factory 3019 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3046 | -7/Factory | Lost 8 parts (1p4n2u1w) 3337 | -7/Factory | Identified exit to DSF 3337 | -7/Factory | Entered DSF 3352 | -7/DSF | Additional patrols routed to DSF 3390 | -7/DSF | Discovered new exit (range 15) 3404 | -7/DSF | Entered Factory 3404 | -6/Factory | Evolved 2 slots: Utility x2 3431 | -6/Factory | Lost 3 parts (2n1u) 3558 | -6/Factory | Fabricated Lyr. Heavy Armor Plating (x1) 3610 | -6/Factory | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 03463_ K-01 Serf destroyed. 03465_ Acquired 11 matter. 03490_ Acquired Arm. Huge Wheel. 03501_ Acquired Targeting Computer. 03505_ Connecting with Fabricator... 03505_ Current location identified: Factory >>Build Building Lyr. Heavy Armor Plating... ETC: 53 03558_ Fabricator completes Lyr. Heavy Armor Plating. 03558_ Dropped Imp. Medium Armor Plating. 03558_ Acquired Lyr. Heavy Armor Plating. 03566_ ALERT: Security rotation in progress. 03577_ Connecting with DSF Access... 03577_ ALERT: Suspicious activity at Terminal F020. Dispatching Investigation squad. 03581_ K-01 Serf cleans the Subcomponent Replicator. 03598_ Knocked back. 03610_ Actuator Array severed. Map ----- +----------------------------------------------------+ | ??????????????????????????? #??????????? | | ??????????????????????????? #??????????? | | ???????????????????????????? #??????????? | | ???????????????????????????? #??????????? | | ????????????????????????????? ???????????? | | ????????????????????????????? ????????? | | ?????????????????????????????? ?#???""""" | | ??????????????????#??????????? # """""" | | ??????????????????# ??????????? # | | ??????????????????# ?????????? # | | ??????????????????# ??????????? ?# | | ??????????????????# ?????????? ??# | | ?????????????????## ###########+##### | | ?????????????????# | | ?????????????????# | | ?????????????????# | | ?????????????? + | | ?????????????????# | | ????????????###### # T###+#######+## | | ??????????? #### # | | ??????????? ##?# + | | ??????????? #?# ####### | | ??????????? #?# #?????# | | ??????????? """"" #?# """ #?????# | | ????????????????"""" ####g### """ #?????# | | ????????????????"" #?#@gg # ! """ #?????# | | ??????????????? ??#lbgg # "" #?????# | | ????????????? """ ???# # "F """ #?????# | | ???????????????""" ???# # """ """ #?????# | | ????????????????"" ????####### """ """ #?????# | | ???????????????? ???????????# #?????# | | ???????????????? ????????????##############?????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????########## | | ????????????????????????????????? | | ????????????????????????????????????????########## | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ???????????????????????????????????############### | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 140 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Matter Filtering 45 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lyr. Heavy Armor Plating | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingGrenadeSink Manual? 0 Play Time 00:44:32 Cumulative 175.9 hours Start 2024.09.28 @ 16:02:42 End 2024.09.28 @ 16:47:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 320 Rogue 316 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 8cb44685-7e9f-4e78-bd38-94d96287ca90