Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.31 @ 23:37:27 Player: Judas Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (1924) 1924 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4994 Bonus ------- None Cogmind --------- Core Integrity 273/700 Matter 355/500 Energy 30/160 System Corruption 4% Temperature Cool (58) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit High-capacity Matter Pod Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (16) --- Nuclear Core Light Nuclear Core Medium Storage Unit Advanced Signal Interpreter Matter Filter Improved Shield Generator Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Matter Pod Enhanced Optical Array Advanced Targeting Computer > --- WEAPON ----------- Arc Projector Arc Projector Arc Projector Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Medium Storage Unit Advanced Signal Interpreter Matter Filter Improved Shield Generator Arc Projector Arc Projector Arc Projector Particle Cannon Mini Grenade Launcher Axe [Rating: 42] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Targeting Computer Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 3 | . . 1 . 1 1 Weapon 2 | . . 1 . 1 . Parts Attached 68 | 4 7 13 4 19 21 Power 11 | . 1 3 . 1 6 Engine 6 | . 1 3 . 1 1 Core 5 | . . . . . 5 Reactor . | . . . . . . Propulsion 13 | 2 . 4 1 3 3 Treads 13 | 2 . 4 1 3 3 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 3 1 . 5 3 Device 3 | 1 . . . 2 . Storage 6 | . 2 1 . 3 . Processor 4 | . 1 . . . 3 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 31 | 1 3 5 3 10 9 Energy Gun 16 | . . 2 2 7 5 Energy Cannon 3 | . . . . . 3 Ballistic Gun 8 | 1 1 2 1 3 . Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon 2 | . 2 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 1 . 1 Parts Lost 23 | . 1 2 . 2 18 Power 4 | . 1 . . . 3 Propulsion 4 | . . . . . 4 Utility . | . . . . . . Weapon 15 | . . 2 . 2 11 Highest Loss Streak 7 | . 1 2 . 2 7 Average Slot Usage (%) 96 | . 99 99 100 97 93 Engine 9 | . 13 11 11 9 6 Core 2 | . . . . . 6 Treads 19 | . 28 22 22 18 12 Device 2 | . 13 . . . . Storage 21 | . 14 22 22 26 23 Processor 10 | . . 11 11 9 15 Energy Gun 13 | . . 4 22 19 17 Ballistic Gun 11 | . 19 13 11 13 5 Launcher 1 | . . 3 . . 2 Impact Weapon 3 | . 8 11 . . . Naked Turns . | . . . . . . Heaviest Build 69 | 10 25 47 48 61 69 Greatest Support 48 | 40 40 40 48 48 48 Greatest Overweight (x) 20 | . . 1 1 1 20 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 16 | 6 10 16 16 16 16 Average Capacity 14 | 6 6 16 16 16 16 Most Carried 16 | 6 10 14 16 16 15 Average Carried 12 | 4 6 9 15 15 13 Final Capacity 16 | 6 10 16 16 16 16 Final Carried 16 | 4 10 14 16 16 7 Class Distribution -------------------- 41% | Mutant 35% | Gunner 23% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1270 | 242 108 269 208 200 243 Remotely 156 | 48 108 . . . . Salvage Created 2502 | 69 379 458 167 563 866 Parts 177 | 2 23 30 22 34 66 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 5 | . . 3 . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 56 | . 9 10 11 10 16 Guns 38 | . 9 5 11 9 4 AOE 18 | . . 5 . 1 12 Classes Destroyed 10 | 1 4 2 . 2 1 Worker 1 | . . . . 1 . Builder 14 | . 1 . . . 13 Hauler 1 | . . 1 . . . Recycler 7 | 1 1 3 . 1 1 Watcher 3 | . 1 1 . . 1 Swarmer 24 | . 3 7 11 3 . Grunt 26 | . 6 1 . 4 15 Sentry 4 | . . 2 . 2 . Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Best Kill Streak 12 | 1 5 9 4 3 12 Combat Bots Only 6 | . 5 6 4 3 5 Max Kills in Single Turn 6 | 1 1 3 2 1 6 Gunslinging 1 | . . . 1 . . Exploded 2 | . . 2 . 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3716 | . 408 536 177 531 2064 Core 671 | . 31 153 7 53 427 Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 87 . 60 90 . Volleys Fired 135 | 1 34 28 12 24 36 Largest 4 | 2 2 2 3 4 4 Hottest 215 | 40 40 86 145 188 215 Shots Fired 311 | 2 58 41 31 91 88 Gun 288 | 2 58 37 31 91 69 Cannon 5 | . . . . . 5 Launcher 18 | . . 4 . . 14 Special . | . . . . . . Kinetic 152 | 2 58 24 13 34 21 Thermal 41 | . . 13 12 10 6 Explosive 18 | . . 4 . . 14 Electromagnetic 100 | . . . 6 47 47 Robot Hit Streak 22 | 2 12 22 14 19 11 Robot Miss Streak 7 | . 7 2 3 2 3 Penetration Max 1 | . . . . . 1 Secondary Targets 8 | . 3 . 2 3 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 225 | 2 41 35 20 64 63 Core Hits 152 | 2 20 29 14 25 62 Critical Hits 2 | . 1 1 . . . Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 12 | . 12 . . . . Impact 12 | . 12 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . 1 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4935 | 15 395 602 257 825 2841 Guns 2299 | 15 305 276 257 778 668 Cannons 68 | . . . . . 68 Explosions 2478 | . . 326 . 47 2105 Melee 90 | . 90 . . . . Ramming . | . . . . . . Kinetic 924 | 15 305 133 12 161 298 Thermal 744 | . . 143 150 202 249 Explosive 2250 | . . 326 . . 1924 Electromagnetic 927 | . . . 95 462 370 Impact 90 | . 90 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 5 5 . 4 Average Corruption 3 | . . 2 5 . 2 Corruption Purged . | . . . . . . Effects 24 | . . 3 13 . 8 Message Errors 6 | . . 1 3 . 2 Matter Fused 4 | . . 1 2 . 1 Heat Flow Errors 1 | . . . 1 . . Energy Discharges 2 | . . . 1 . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 7 | . . 1 4 . 2 Misfires 1 | . . . 1 . . Targeting Errors 2 | . . . 1 . 1 Overload Shots . | . . . . . . Overflow Damage 173 | . 1 12 . . 160 Projectiles . | . . . . . . Explosions 172 | . . 12 . . 160 Melee 1 | . 1 . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 618 | . . 48 . . 570 Shots 16 | . . 3 . . 13 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 507 | . 34 54 270 371 507 Average Temperature 134 | . 11 16 102 138 172 Received Heat Transfer 1245 | . 174 63 . 261 747 Effects 11 | . . . . 2 9 Shutdowns 5 | . . . . . 5 Energy Bleed 1 | . . . . 1 . Interference 5 | . . . . 1 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 3 . . . . Impact Corruptions 1 | . 1 . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1272 | . . 311 325 375 261 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 326 | 5 237 324 168 245 326 Average Influence 113 | 3 107 132 71 150 115 Maximum Alert Level 1 | . 1 1 . 1 1 Low Security (%) 76 | 100 72 64 100 63 77 Level 1 23 | . 27 35 . 36 22 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 3 . 1 1 7 Investigation 7 | . 3 . 1 1 2 Extermination 1 | . . . . . 1 Reinforcement 4 | . . . . . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 8 | . 1 1 . 5 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 14 11 13 19 27 Peak Tracking Total 7 | . 6 7 4 5 5 Tactical Retreats 8 | . . 2 1 1 4 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 2 | . . 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 8 | . . 1 . 2 5 Max in Single Turn 4 | . . 1 . 1 4 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 16 | . 5 2 1 4 4 Terminals 11 | . 4 1 . 4 2 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . 1 . . 1 Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 46 | . 17 7 1 11 10 Successful 25 | . 7 5 1 8 4 Failed 20 | . 9 2 . 3 6 Catastrophic 1 | . . . . . 1 Database Lockouts 2 | . 2 . . . . Manual 28 | . 13 3 . 10 2 Terminals 34 | . 16 3 . 11 4 Fabricators 3 | . . . . . 3 Repair Stations 7 | . . 4 . . 3 Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 3 . 1 5 1 Part Schematic 1 | . . . . . 1 Robot Analysis 4 | . 2 . . 2 . Prototype ID Bank 2 | . 1 . . 1 . Open Door 1 | . . . 1 . . Alert Level 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Repair Station Hacks 5 | . . 4 . . 1 Scan Component 3 | . . 2 . . 1 Repair 2 | . . 2 . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 3 1 . 3 1 Terminals 8 | . 3 1 . 3 1 Botnet 8 | . 3 1 . 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 4 2 . 2 4 Full Trace Events 5 | . 2 . . 1 2 Feedback Events 2 | . . . . . 2 Corruption 2 | . . . . . 2 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 2 . . . Time 52 | . . 52 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total 4 | . 2 . . 2 . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 3351 | 16 634 423 568 556 1154 Spaces Moved 1534 | 5 309 153 323 235 509 Core 6 | . . . . . 6 Treads 1528 | 5 309 153 323 235 503 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 160 | 160 160 160 160 180 180 Average Speed 176 | 160 160 179 161 180 192 Slowest Speed 1050 | 160 160 180 180 180 1050 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 2 48 23 66 26 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 4 | . 4 . . . . Terrain Destroyed 147 | . 4 19 . 3 121 Melee 4 | . 4 . . . . Projectile 3 | . . . . . 3 AOE 140 | . . 19 . 3 118 Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1931 | 11 386 261 346 318 609 Wait 123 | . 12 61 1 11 38 Move 1529 | 4 308 152 322 234 509 Hop . | . . . . . . Pick Up 28 | . 8 4 3 11 2 Fast Attach 16 | 1 . 4 1 5 5 Attach 20 | . 2 3 . 4 11 Detach . | . . . . . . Swap 32 | 3 5 6 3 10 5 Drop 36 | 2 5 3 4 19 3 Fire 135 | 1 34 28 12 24 36 Melee 12 | . 12 . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 17 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Central database locked down 317 | -10/Materials | Build established: Mutant 585 | -10/Materials | Discovered new exit (range 16) 651 | -10/Materials | Entered another Materials area 651 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 776 | -9/Materials | Repaired Lgt. Treads 804 | -9/Materials | Repaired Lgt. Treads 930 | -9/Materials | Discovered new exit (range 15) 1074 | -9/Materials | Entered Mines 1096 | -9/Mines | Met a Derelict shopkeep closing up shop 1103 | -9/Mines | Met a Derelict bent on vengeance 1381 | -9/Mines | Build established: Gunner 1390 | -9/Mines | Learned location of Zion (-7) 1396 | -9/Mines | Discovered new exit (range 8) 1539 | -9/Mines | Learned location of Storage (-9) 1642 | -9/Mines | Entered Materials 1642 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2045 | -8/Materials | Discovered new exit (range 16) 2198 | -8/Materials | Entered Factory 2198 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2418 | -7/Factory | Build established: Scavenger-Gunner 2983 | -7/Factory | Lost 3 parts (1p1n1w) 3167 | -7/Factory | Lost 3 parts (1n2w) 3281 | -7/Factory | Lost 4 parts (2n2w) 3334 | -7/Factory | Core integrity fell below 50% 3352 | -7/Factory | Self-destructed Last Messages --------------- 03345_ U-05 Engineer lays Concrete. 03345_ K-01 Serf collects debris. 03345_ U-05 Engineer lays Concrete. 03345_ K-01 Serf collects debris. 03346_ G-47 Trooper IFF system glitched. 03347_ U-05 Engineer lays Concrete. 03348_ K-01 Serf collects debris. 03348_ U-05 Engineer lays Concrete. 03348_ K-01 Serf collects debris. 03348_ U-05 Engineer builds a Door. 03348_ K-01 Serf collects debris. 03349_ U-05 Engineer lays Concrete. 03349_ R-06 Scavenger collects Wheel. 03349_ K-01 Serf collects debris. 03350_ Arc Projector destroyed. 03350_ U-05 Engineer lays Concrete. 03351_ K-01 Serf collects debris. 03351_ U-05 Engineer lays Concrete. 03352_ K-01 Serf collects debris. 03352_ R-06 Scavenger collects Particle Gun. 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