Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 09:43:47 Player: Scringis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (86) 430 Value Destroyed (2886) 2886 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 6201 Bonus ------- High Alert Combat Kills 125 Cogmind --------- Core Integrity 456/700 Matter 146/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Active Sensor Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Hardened Heavy Armor Plating Graphene Brace Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Active Sensor Suite Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Heavy Assault Cannon Gauss Cannon > --- INVENTORY -------- Nuclear Core Armored Treads Improved Heat Sink Energy Filter Hardened Heavy Armor Plating Graphene Brace Rocket Launcher [Rating: 61] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Active Sensor Suite Storage Medium Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . . 2 1 . Weapon 2 | . . 2 . . . . Parts Attached 42 | 7 3 14 1 11 6 . Power 7 | 1 1 2 1 2 . . Engine 6 | 1 1 2 1 1 . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 11 | 2 1 2 . 4 2 . Treads 10 | 2 . 2 . 4 2 . Leg 1 | . 1 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 . 3 . 3 1 . Device 4 | . . 2 . 2 . . Storage 2 | 1 . 1 . . . . Processor . | . . . . . . . Hackware 1 | . . . . . 1 . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 16 | 3 1 7 . 2 3 . Energy Gun 6 | 1 . 3 . . 2 . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 2 1 4 . . . . Ballistic Cannon 2 | . . . . 1 1 . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 1 2 . Parts Lost 18 | . 6 4 . 3 1 4 Power 4 | . 1 2 . . . 1 Propulsion 5 | . 2 . . 2 . 1 Utility 2 | . . 1 . 1 . . Weapon 7 | . 3 1 . . 1 2 Highest Loss Streak 5 | . 5 2 . 3 1 4 To Critical Strikes 1 | . . . . . . 1 Average Backups 4 | 1 1 . 4 6 6 6 Power . | . . . . 1 1 . Propulsion . | . . . 2 1 . . Utility 1 | . . . . . 3 3 Weapon 1 | . . . 2 3 1 1 Tool/Special . | . . . . . . . Unused Backups 4 | . . . . . . 4 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . . . . 4 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 76 | . 73 69 100 82 74 60 Engine 7 | . 13 9 11 2 7 6 Treads 19 | . 19 9 22 16 22 17 Leg 1 | . 3 6 . . . . Device 9 | . . 5 11 8 12 12 Storage 8 | . 14 11 11 9 7 6 Energy Gun 4 | . 4 10 . . 5 6 Ballistic Gun 13 | . 17 17 44 28 2 . Ballistic Cannon 5 | . . . . . 10 10 Launcher 1 | . . . . 5 1 . Peak Build Rating 61 | 6 6 13 14 51 61 61 Average Rating 35 | 4 5 8 13 21 58 53 On Entrance 21 | . 6 4 13 14 51 61 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 52 | 14 14 28 30 48 52 52 Greatest Support 60 | 40 40 40 40 40 60 60 Greatest Overweight (x) 9 | . 2 2 . 1 1 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 9 Most Carried 10 | 3 2 4 6 10 10 8 Average Carried 5 | 1 1 . 4 6 7 7 Final Capacity 10 | 8 8 10 10 10 10 5 Final Carried 9 | 2 . 4 6 9 8 5 Class Distribution -------------------- 53% | Scavenger-Skirmisher 23% | Scavenger-Gunner 18% | Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Matter Collected 1969 | 270 139 290 63 418 789 . Remotely . | . . . . . . . Salvage Created 3047 | . 412 913 50 807 865 . Parts 177 | . 26 49 7 52 43 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 5 | . 1 3 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 66 | . 11 13 3 17 22 . Guns 41 | . 11 13 3 13 1 . Cannons 19 | . . . . . 19 . AOE 6 | . . . . 4 2 . Classes Destroyed 12 | . 2 3 1 3 3 . Worker 5 | . . . . 1 4 . Builder 1 | . . . 1 . . . Recycler 8 | . . 5 . 3 . . Mechanic 1 | . . . . 1 . . Operator 3 | . . . . . 3 . Watcher 2 | . . 1 . . 1 . Swarmer 17 | . 2 6 3 6 . . Grunt 34 | . 9 2 . 8 15 . Duelist 1 | . . . . . 1 . Sentry 10 | . . 5 . 2 3 . Programmer 3 | . . . . . 3 . Heavy 1 | . . . . 1 . . Best Kill Streak 9 | . 5 5 3 9 7 . Combat Bots Only 8 | . 5 5 3 8 5 . Max Kills in Single Turn 5 | . 1 1 2 3 5 . Gunslinging 2 | . . . 1 2 . . Exploded 2 | . . . . 2 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Hostile Shots Fired 359 | . 99 61 6 65 122 6 Missed 107 | . 31 13 4 22 37 . Hits 252 | . 68 48 2 43 85 6 Melee 6 | . . . . . . 6 Projectile 246 | . 68 48 2 43 85 . Critical Strikes 11 | . 1 1 . 2 3 4 Damage Taken 3315 | . 791 610 18 671 949 276 Core 527 | . 128 108 . 47 106 138 Absorbed by Shields . | . . . . . . . Core Remaining (%) 78 | 100 48 . 73 91 . . Volleys Fired 202 | . 45 43 4 37 65 8 Largest 4 | . 2 4 4 4 3 3 Hottest 158 | . 60 158 92 102 145 145 Shots Fired 496 | . 75 105 16 128 153 19 Gun 398 | . 75 105 16 120 74 8 Cannon 90 | . . . . . 79 11 Launcher 8 | . . . . 8 . . Special . | . . . . . . . Kinetic 383 | . 65 70 16 120 101 11 Thermal 95 | . . 35 . . 52 8 Explosive 8 | . . . . 8 . . Electromagnetic 10 | . 10 . . . . . Robot Hit Streak 19 | . 8 19 3 15 10 5 Robot Miss Streak 4 | . 3 3 4 2 4 1 Penetration Max . | . . . . . . . Secondary Targets 12 | . 3 4 1 4 . . Max Gunslinging Chain 2 | . 1 1 1 2 . . Shots Hit Robots 308 | . 52 72 6 76 86 16 Core Hits 134 | . 25 30 3 37 37 2 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 16 | . . 4 . . 11 1 Burn 5 | . . 3 . . 1 1 Destroy 1 | . . 1 . . . . Blast 10 | . . . . . 10 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7237 | . 630 949 108 1512 3478 560 Guns 3470 | . 630 949 99 1026 633 133 Cannons 2796 | . . . . . 2369 427 Explosions 949 | . . . . 482 467 . Melee . | . . . . . . . Ramming 22 | . . . 9 4 9 . Kinetic 5336 | . 575 617 99 1026 2592 427 Thermal 1342 | . . 332 . . 877 133 Explosive 482 | . . . . 482 . . Electromagnetic 55 | . 55 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 2 Average Corruption 1 | . . . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . . . 11 1 Message Errors 3 | . . . . . 3 . Matter Fused 3 | . . . . . 2 1 Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 434 | . . . . 62 372 . Projectiles 247 | . . . . . 247 . Explosions 187 | . . . . 62 125 . Melee . | . . . . . . . Knockbacks 14 | . . . . . 14 . Impact . | . . . . . . . Kinetic 14 | . . . . . 14 . Secondary . | . . . . . . . Self-Inflicted Damage 47 | . . . . 47 . . Shots 1 | . . . . 1 . . Rammed 6 | . . . 2 1 3 . Targets Rammed 7 | . . . 3 1 3 . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 381 | . 101 317 . 57 381 60 Average Temperature 69 | . 29 112 . 19 81 25 Received Heat Transfer 1314 | . 405 192 . 270 447 . Effects 5 | . . 4 . . 1 . Energy Bleed 1 | . . . . . 1 . Interference 4 | . . 4 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 4 . . . . Heat Transferred 2607 | . . 1073 . . 1201 333 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Maximum Alert Level 3 | . . 1 . 1 3 1 Low Security (%) 64 | 100 100 97 100 64 41 . Level 1 15 | . . 2 . 35 18 100 Level 2 . | . . . . . . . Level 3 19 | . . . . . 39 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 868 | . 150 205 161 390 868 284 Initial 284 | . . 33 76 13 156 284 Average 257 | . 70 90 102 151 409 265 Influence Increases 2509 | . 260 389 90 560 1210 . Destroy 0b10 Robot/C 1320 | . 220 260 60 340 440 . Destroy 0b10 Robot/NC 100 | . . 30 5 25 40 . Destroy Leader 314 | . 40 82 10 60 122 . Disable Machine 405 | . . . 15 75 315 . Destroy Structure 125 | . . 2 . 60 63 . Lose Combat Pursuer 45 | . . 15 . . 30 . Active Sensor Use 200 | . . . . . 200 . Influence Decreases 2285 | . 180 272 251 250 744 588 Entered New Map 909 | . . 47 121 23 190 528 Time Decay 1206 | . 120 195 130 197 544 20 Lost Part 170 | . 60 30 . 30 10 40 Squads Dispatched 15 | . 3 . . 2 10 . Investigation 4 | . . . . . 4 . Extermination 4 | . . . . . 4 . Reinforcement 6 | . 3 . . 2 1 . Assault 1 | . . . . . 1 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses 2 | . . . . . 2 . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Distress Signals 9 | . 4 3 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 18 18 3 19 27 1 Peak Tracking Total 7 | . 7 4 2 5 3 1 Tactical Retreats 3 | . . 1 . . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Traps Triggered 2 | . . . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Machines Disabled 28 | . . 1 1 5 21 . Max in Single Turn 17 | . . 1 1 2 17 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Machines Accessed 3 | . . 1 . . 2 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 1 . . 2 . Garrison Access . | . . . . . . . Total Hacks 10 | . . 2 . . 8 . Successful 2 | . . 1 . . 1 . Failed 6 | . . . . . 6 . Catastrophic 1 | . . . . . 1 . Database Lockouts 2 | . . 1 . . 1 . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 10 | . . 2 . . 8 . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 1 . . 1 . Retrieve Study 2 | . . 1 . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . . 2 . Used . | . . . . . . . Hacking Detections 3 | . . 1 . . 2 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 1 . . 1 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Active Infowar (turns) 1813 | . . . . 56 1700 57 A.S.S. 1813 | . . . . 56 1700 57 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Turns Passed 3412 | 81 302 567 263 442 1700 57 Spaces Moved 1561 | 43 127 229 147 165 836 14 Core 15 | 2 12 . . . . 1 Treads 1348 | 41 57 89 147 165 836 13 Legs 198 | . 58 140 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 160 170 170 Average Speed 167 | 154 140 170 160 173 170 193 Slowest Speed 500 | 160 160 260 160 250 250 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 3 44 22 42 19 26 15 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 121 | . . . . 57 64 . Melee . | . . . . . . . Projectile 23 | . . . . . 23 . AOE 98 | . . . . 57 41 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Total 1945 | 57 181 329 163 236 953 26 Wait 70 | . 4 25 7 1 29 4 Move 1556 | 42 126 228 146 164 836 14 Hop . | . . . . . . . Pick Up 47 | 8 2 16 2 13 6 . Fast Attach . | . . . . . . . Attach 31 | 6 4 9 . 5 7 . Detach 2 | . . . . . 2 . Swap 14 | 1 . 5 1 6 1 . Drop 16 | . . 3 . 9 4 . Fire 202 | . 45 43 4 37 65 8 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 7 | . . . 3 1 3 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 82 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 9) 270 | -10/Materials | Core integrity fell below 50% 306 | -10/Materials | Build established: Mutant 321 | -10/Materials | Lost 5 parts (1p2n2w) 379 | -10/Materials | Discovered new exit (range 4) 384 | -10/Materials | Entered another Materials area 384 | -9/Materials | Evolved 2 slots: Weapon x2 640 | -9/Materials | Discovered new exit (range 15) 820 | -9/Materials | Central database locked down 914 | -9/Materials | Discovered new exit (range 10) 951 | -9/Materials | Entered Mines 971 | -9/Mines | Assembled infested the area 976 | -9/Mines | Assisted by a Guerilla fighting off Assembled 994 | -9/Mines | Discovered new exit (range 8) 1009 | -9/Mines | Build established: Scavenger-Gunner 1020 | -9/Mines | Met a Derelict bent on vengeance 1130 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1206 | -9/Mines | Discovered new exit (range 6) 1214 | -9/Mines | Entered Materials 1214 | -8/Materials | Evolved 2 slots: Utility x2 1566 | -8/Materials | Lost 3 parts (2n1u) 1575 | -8/Materials | Discovered new exit (range 9) 1583 | -8/Materials | Destroyed 8 combat bots 1598 | -8/Materials | Found Prototype Device 1600 | -8/Materials | Identified Active Sensor Suite 1654 | -8/Materials | Identified exit to Factory 1656 | -8/Materials | Entered Factory 1656 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1881 | -7/Factory | Build established: Scavenger-Skirmisher 2454 | -7/Factory | Central database locked down 3256 | -7/Factory | First assault squad dispatched 3297 | -7/Factory | Discovered new exit (range 5) 3304 | -7/Factory | Identified exit to Factory 3356 | -7/Factory | Sucked down chute 3356 | -7/Factory | Entered Waste 3370 | -7/Waste | Spotted C-40 Crusher 3395 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3399 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3402 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3407 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3413 | -7/Waste | Self-destructed Last Messages --------------- 03356_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 03370_ System corrupted: Matter fused (-9). 03372_ C-40 Crusher suffers critical hit (Burn). 03393_ 2 Matter crushed. 03395_ Arm. Treads crushed. 03395_ Critical hit (Destroy). 03395_ Hvy. Assault Cannon+ destroyed. 03397_ Slug penetrates C-40 Crusher. 03398_ 4 Matter crushed. 03399_ Arm. Treads crushed. 03399_ Gauss Cannon crushed. 03399_ Imp. Heat Sink crushed. 03399_ Arm. Treads crushed. 03402_ Hvy. Particle Gun crushed. 03407_ Imp. Heat Sink crushed. 03407_ Rnf. Deuterium Engine crushed. 03407_ Med. Storage Unit crushed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????? ??????????????? | | ????????????????????????????? #?????????????? | | ????????????????????????????? %####??????????? | | ????????????????????????????? ??????????? | | ????????????????????????????? ???????????? | | ????????????????????????????? ????????????? | | ???????????????????????????? ?????????????? | | ???????????????????????????? #?????????????? | | ?????????????############???% % #?????????????? | | ?????????????# #??? #?????????????? | | ?????????????# #??? #?????????????? | | ?????????????# #### #?????????????? | | ?????????????# #?????????????? | | ?????????????# % ! #?????????????? | | ?????????????# =CC #?????????????? | | ?????????????# @CC #?????????????? | | ?????????????# *!#### #?????????????? | | ?????????????# ! #??? #?????????????? | | ?????????????# #??? #?????????????? | | ?????????????############??? #?????????????? | | ????????????????????????????? #?????????????? | | ????????????????????????????? ??CC?????????? | | ????????????????????????????? ?CC?????????? | | ????????????????????????????? ???????????? | | ?????????????????????????????? ??????????? | | ?????????????????????????????? #####?????????? | | ?????????????????????????????? #?????????????? | | ?????????????????????????????? #?????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Hvy. Assault Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed VoltaicDimensionalExtractor Manual? 0 Play Time 00:22:59 Cumulative 25.9 hours Start 2025.10.28 @ 09:20:40 End 2025.10.28 @ 09:43:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 899c3484-8708-4872-96f1-e487a0198f24