Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.25 @ 20:51:42

Player: Runcible AI

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (87)      435
Value Destroyed (2808)     2808
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (196)                196
              TOTAL SCORE: 7319

 Bonus
-------
High Alert Combat Kills    156
Follower Combat Kills      58
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/850
Matter                     32/300
Energy                     350/350
System Corruption          26%
Temperature                Cool (9)
Movement                   Core (850) Ox16
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
     Light Fission Core
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
           Transmission Jammer
           Focal Shield
>          --- WEAPON (3) -------
           Antimatter Cannon
           Power Sword
     Heavy Pick
>          --- INVENTORY (10) ---
  Improved Heat Sink
           Structural Scanner
  Enhanced Optical Array

 Peak State 
------------
>          --- POWER ------------
           F-cell Engine
     Light Fission Core
>          --- PROPULSION -------
   Armored Huge Wheel
           Gravmag System
    Cooled Cesium-ion Thruster
>          --- UTILITY ----------
    Medium Storage Unit
  Enhanced Optical Array
  Advanced Signal Interpreter
  Improved Transmission Jammer
  Advanced ECM Suite
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Gatling Laser
           Force Rifle
           Antimatter Cannon
>          --- INVENTORY --------
     Light Fission Core
   Compact Wheel
           Gravmag System
  Improved Heat Sink
           Structural Scanner
  Enhanced Optical Array
           Transmission Jammer
           Focal Shield
[Rating: 67]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Enhanced Optical Array
  Device                   Improved ECM Suite
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Protection               Medium Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Power Sword
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Was Fac 
Slots Evolved              8    | .   .   .   2   2   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   
  Utility                  4    | .   .   .   1   1   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             121  | 7   3   .   11  17  16  11  14  .   42  
  Power                    16   | 1   .   .   1   2   1   2   2   .   7   
    Engine                 12   | 1   .   .   1   2   .   2   2   .   4   
    Core                   4    | .   .   .   .   .   1   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   .   .   3   3   6   .   2   .   13  
    Treads                 14   | .   .   .   3   3   6   .   2   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | .   .   .   .   .   .   .   .   .   6   
    Hover                  6    | .   .   .   .   .   .   .   .   .   6   
    Flight                 1    | .   .   .   .   .   .   .   .   .   1   
  Utility                  39   | 1   1   .   1   8   4   6   5   .   13  
    Device                 23   | .   1   .   .   3   3   3   4   .   9   
    Storage                7    | 1   .   .   .   3   .   .   1   .   2   
    Processor              3    | .   .   .   .   .   .   3   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   1   2   1   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | 3   2   .   6   4   5   3   5   .   9   
    Energy Gun             11   | 2   .   .   2   1   1   .   2   .   3   
    Energy Cannon          8    | .   .   .   2   2   1   1   .   .   2   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   2   1   .   1   
    Launcher               9    | .   2   .   2   1   2   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   .   .   .   1   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   .   .   .   .   3   
Parts Lost                 47   | .   .   .   1   .   4   1   16  3   22  
  Power                    7    | .   .   .   .   .   .   .   3   .   4   
  Propulsion               11   | .   .   .   .   .   1   .   5   .   5   
  Utility                  13   | .   .   .   .   .   1   1   2   1   8   
  Weapon                   16   | .   .   .   1   .   2   .   6   2   5   
  Highest Loss Streak      13   | .   .   .   1   .   3   1   13  3   6   
Average Slot Usage (%)     89   | .   91  100 98  98  99  99  88  42  72  
  Engine                   8    | .   14  14  11  9   3   12  9   .   3   
  Core                     1    | .   .   .   .   .   5   2   .   .   3   
  Treads                   20   | .   .   .   32  35  35  30  20  3   .   
  Leg                      1    | .   28  28  .   .   .   .   .   .   .   
  Wheel                    2    | .   .   .   .   .   .   .   .   .   8   
  Hover                    1    | .   .   .   .   .   .   .   .   .   5   
  Device                   15   | .   5   14  11  16  20  12  19  15  16  
  Storage                  7    | .   14  14  11  9   9   7   6   2   5   
  Processor                6    | .   .   .   .   .   .   9   13  13  11  
  Protection               2    | .   .   .   9   9   6   .   .   .   .   
  Energy Gun               4    | .   2   .   4   .   2   7   6   .   5   
  Energy Cannon            5    | .   .   .   6   13  12  2   1   .   3   
  Ballistic Cannon         3    | .   .   .   .   .   .   7   7   6   2   
  Launcher                 3    | .   11  14  10  4   3   4   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             72   | 9   13  13  29  37  37  54  72  48  64  
  Greatest Support         82   | 20  20  20  60  82  82  80  80  30  48  
  Greatest Overweight (x)  19   | 2   .   .   .   .   .   .   2   1   19  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 12   | 6   6   6   6   10  10  10  12  12  10  
  Average Capacity         8    | 5   6   6   6   8   10  10  11  6   8   
  Most Carried             11   | 6   6   6   6   8   10  10  11  3   10  
  Average Carried          7    | 4   5   6   5   7   9   9   7   2   6   
  Final Capacity           12   | 6   6   6   6   10  10  10  12  4   10  
  Final Carried            10   | 6   6   6   5   8   9   10  2   3   3   

 Class Distribution 
--------------------
 44% | Mutant
 26% | Skirmisher
 18% | Infiltrator-Mutant
  4% | Infiltrator-Gunner

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -8/Materials
             Mutant | -8/Storage
         Skirmisher | -7/Factory
         Skirmisher | -6/Factory
             Mutant | -6/Waste
 Infiltrator-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  
-----------                Run  | Scr Mat Min Mat Mat Sto Fac Fac Was Fac 
Matter Collected           2046 | 217 4   .   446 352 220 309 104 .   394 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2497 | .   4   .   606 341 536 407 209 .   394 
  Parts                    172  | .   2   .   42  28  36  28  14  .   22  
Haulers Intercepted        4    | .   .   .   1   2   .   .   .   .   1   
Recyclers Shooed           4    | .   .   .   .   .   .   1   2   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Was Fac 
Combat Hostiles Destroyed  58   | .   .   .   16  10  16  3   9   .   4   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   
  Guns                     3    | .   .   .   .   .   .   1   .   .   2   
  Cannons                  26   | .   .   .   6   4   7   2   5   .   2   
  AOE                      28   | .   .   .   10  6   9   .   3   .   .   
Classes Destroyed          12   | .   1   .   5   2   .   1   2   .   1   
  Worker                   5    | .   .   .   1   1   1   1   .   .   1   
  Builder                  9    | .   .   .   4   .   .   3   .   .   2   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   1   
  Hauler                   4    | .   .   .   1   2   .   .   .   .   1   
  Recycler                 4    | .   .   .   .   1   .   3   .   .   .   
  Watcher                  6    | .   1   .   2   1   .   2   .   .   .   
  Swarmer                  10   | .   .   .   .   6   4   .   .   .   .   
  Grunt                    19   | .   .   .   10  .   6   .   2   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   
  Sentry                   18   | .   .   .   6   4   6   1   .   .   1   
  Hunter                   4    | .   .   .   .   .   .   .   4   .   .   
  Programmer               6    | .   .   .   .   .   .   2   2   .   2   
Best Kill Streak           6    | .   1   .   6   6   5   5   4   .   2   
  Combat Bots Only         6    | .   .   .   6   4   5   1   4   .   1   
Max Kills in Single Turn   4    | .   1   .   2   3   4   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   3   4   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Was  Fac  
Damage Taken               7437 | .    16   .    483  477  933  354  2156 77   2941 
  Core                     951  | .    8    .    57   .    18   7    215  33   613  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         95   | 100  .    96   85   .    96   99   .    .    .    
Volleys Fired              163  | .    1    .    33   27   34   16   28   .    24   
  Largest                  3    | .    2    .    2    2    2    3    3    .    3    
  Hottest                  260  | .    53   .    101  128  128  180  180  .    260  
Shots Fired                338  | .    2    .    62   43   65   41   64   .    61   
  Gun                      86   | .    1    .    7    .    4    16   22   .    36   
  Cannon                   186  | .    .    .    24   30   53   22   32   .    25   
  Launcher                 66   | .    1    .    31   13   8    3    10   .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  55   | .    1    .    .    .    .    16   29   .    9    
  Thermal                  201  | .    .    .    31   30   57   16   15   .    52   
  Explosive                66   | .    1    .    31   13   8    3    10   .    .    
  Electromagnetic          16   | .    .    .    .    .    .    6    10   .    .    
  Robot Hit Streak         16   | .    .    .    14   13   11   12   16   .    11   
  Robot Miss Streak        4    | .    2    .    1    4    3    2    2    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           241  | .    .    .    39   30   47   28   47   .    50   
  Core Hits                141  | .    1    .    38   21   25   18   21   .    17   
  Critical Hits            13   | .    .    .    6    1    .    1    3    .    2    
  Critical Kills           1    | .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 10   | .    .    .    3    1    .    1    3    .    2    
Melee Attacks              24   | .    .    .    .    .    .    .    .    .    24   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 7    | .    .    .    .    .    .    .    .    .    7    
  Piercing                 17   | .    .    .    .    .    .    .    .    .    17   
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8795 | .    50   .    1647 1357 1532 945  1892 .    1372 
  Guns                     1352 | .    .    .    69   .    74   270  283  .    656  
  Cannons                  3024 | .    .    .    432  394  756  378  532  .    532  
  Explosions               4248 | .    50   .    1146 963  693  277  1033 .    86   
  Melee                    98   | .    .    .    .    .    .    .    .    .    98   
  Ramming                  73   | .    .    .    .    .    9    20   44   .    .    
  Kinetic                  857  | .    .    .    .    .    .    267  479  .    111  
  Thermal                  3536 | .    .    .    501  394  830  270  378  .    1163 
  Explosive                4013 | .    50   .    1146 963  693  277  884  .    .    
  Electromagnetic          218  | .    .    .    .    .    .    111  107  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 98   | .    .    .    .    .    .    .    .    .    98   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         26   | .    .    .    .    .    .    2    4    9    26   
  Average Corruption       9    | .    .    .    .    .    .    2    3    8    12   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  82   | .    .    .    .    .    .    3    4    2    73   
    Message Errors         19   | .    .    .    .    .    .    .    1    .    18   
    Matter Fused           10   | .    .    .    .    .    .    .    .    .    10   
    Heat Flow Errors       9    | .    .    .    .    .    .    2    2    1    4    
    Energy Discharges      10   | .    .    .    .    .    .    .    1    .    9    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      5    | .    .    .    .    .    .    1    .    1    3    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    
    Misfires               6    | .    .    .    .    .    .    .    .    .    6    
    Misdirections          12   | .    .    .    .    .    .    .    .    .    12   
    Targeting Errors       6    | .    .    .    .    .    .    .    .    .    6    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            236  | .    .    .    5    66   14   1    60   .    90   
  Projectiles              66   | .    .    .    5    1    14   1    9    .    36   
  Explosions               170  | .    .    .    .    65   .    .    51   .    54   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    .    .    3    6    .    .    
  Impact                   1    | .    .    .    .    .    .    1    .    .    .    
  Kinetic                  8    | .    .    .    .    .    .    2    6    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      634  | .    16   .    52   50   136  .    239  .    141  
  Shots                    17   | .    1    .    3    3    4    .    4    .    2    
  Rammed                   11   | .    .    .    .    .    3    1    7    .    .    
Targets Rammed             13   | .    .    .    .    .    3    2    8    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    .    .    1    1    .    .    
Highest Temperature        526  | .    12   .    280  156  286  372  153  55   526  
  Average Temperature      112  | .    9    .    79   62   108  137  70   29   162  
  Received Heat Transfer   1320 | .    .    .    174  90   270  96   72   .    618  
  Effects                  13   | .    .    .    .    .    .    1    .    .    12   
    Shutdowns              3    | .    .    .    .    .    .    .    .    .    3    
    Energy Bleed           3    | .    .    .    .    .    .    1    .    .    2    
    Interference           6    | .    .    .    .    .    .    .    .    .    6    
    Damage (major)         1    | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             14   | .    .    .    1    1    5    .    .    .    7    
  Heat Transferred         5762 | .    .    .    925  703  1443 481  544  .    1666 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Was Fac 
Peak Influence             751  | .   7   2   425 529 751 385 231 25  376 
  Initial                  304  | .   .   2   .   179 222 304 63  25  10  
  Average                  214  | .   1   2   184 368 529 247 106 10  148 
Maximum Alert Level        3    | .   .   .   2   2   3   1   1   .   1   
  Low Security (%)         50   | 100 100 100 50  14  .   33  82  100 59  
  Level 1                  37   | .   .   .   43  45  28  66  17  .   40  
  Level 2                  12   | .   .   .   6   39  71  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   .   1   1   2   3   4   .   8   
  Investigation            4    | .   .   .   .   1   .   .   1   .   2   
  Extermination            5    | .   .   .   .   .   .   1   1   .   3   
  Reinforcement            10   | .   .   .   1   .   2   2   2   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   1   2   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Fac Was Fac 
Distress Signals           9    | .   .   .   2   2   3   .   .   .   2   
Communications Jammed      5    | .   .   .   .   .   .   .   .   .   5   
  Distress Signals         5    | .   .   .   .   .   .   .   .   .   5   
Times Spotted              124  | .   1   .   23  17  22  7   14  6   34  
  Peak Tracking Total      9    | .   1   .   4   5   6   2   4   6   9   
  Tactical Retreats        17   | .   .   .   1   2   2   1   2   .   9   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Was Fac 
Traps Triggered            5    | .   .   .   .   1   .   1   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   6   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Mat Sto Fac Fac Was Fac 
Machines Disabled          17   | .   .   .   3   .   4   .   7   .   3   
  Max in Single Turn       4    | .   .   .   1   .   2   .   4   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Fac Was Fac 
Machines Accessed          12   | .   .   .   2   1   3   2   2   .   2   
  Terminals                10   | .   .   .   2   1   3   1   2   .   1   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                30   | .   .   .   5   4   9   3   5   .   4   
  Successful               16   | .   .   .   1   2   5   2   3   .   3   
  Failed                   13   | .   .   .   4   1   4   1   2   .   1   
    Catastrophic           2    | .   .   .   1   .   1   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   .   .   
  Terminals                27   | .   .   .   5   4   9   2   5   .   2   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             13   | .   .   .   1   2   5   1   3   .   1   
  Record                   5    | .   .   .   .   2   .   1   2   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   1   1   2   2   2   .   1   
  Full Trace Events        2    | .   .   .   .   1   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   1   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Mat Sto Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  
--------                   Run  | Scr Mat Min Mat Mat Sto Fac Fac Was Fac 
Total Allies               5    | .   .   3   .   .   .   1   .   1   .   
  Largest Group            3    | .   .   3   3   .   .   1   .   1   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   37  .   31  .   
  Highest-Rated Ally       37   | .   .   16  16  .   .   37  .   31  .   
Total Orders               1    | .   .   .   .   .   .   1   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   1   .   .   .   
Ally Attacks               15   | .   .   .   13  .   .   .   .   2   .   
  Total Damage             195  | .   .   .   152 .   .   .   .   43  .   
  Kills                    2    | .   .   .   2   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Was  Fac  
Turns Passed               5552 | 65   170  166  555  686  568  913  927  88   1414 
Spaces Moved               2906 | 39   129  139  251  351  252  442  309  92   902  
  Core                     206  | 17   .    .    .    .    .    .    .    62   127  
  Treads                   1631 | .    .    .    247  351  252  442  309  30   .    
  Legs                     294  | 22   129  139  4    .    .    .    .    .    .    
  Wheels                   746  | .    .    .    .    .    .    .    .    .    746  
  Hover                    29   | .    .    .    .    .    .    .    .    .    29   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  161  163  170  165  50   50   
  Average Speed            147  | 121  120  120  169  163  167  170  173  88   124  
  Slowest Speed            1000 | 150  120  120  170  170  170  170  210  180  1000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       31   | 3    18   38   30   31   46   13   10   91   30   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 16   | .    .    .    .    .    .    .    .    .    16   
Terrain Destroyed          661  | .    14   .    223  124  59   30   128  .    83   
  Melee                    16   | .    .    .    .    .    .    .    .    .    16   
  Projectile               25   | .    .    .    1    1    2    3    7    .    11   
  AOE                      620  | .    14   .    222  123  57   27   121  .    56   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Fac  Was  Fac  
Total                      3813 | 54   143  138  320  422  332  568  639  97   1100 
  Wait                     443  | .    3    .    10   4    8    67   272  5    74   
  Move                     2898 | 38   128  138  250  350  251  441  309  91   902  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  90   | 9    4    .    6    12   10   10   6    1    32   
  Fast Attach              17   | 3    1    .    5    3    1    1    .    .    3    
  Attach                   53   | 3    .    .    1    2    4    3    12   .    28   
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    
  Swap                     51   | 1    2    .    5    12   11   7    2    .    11   
  Drop                     54   | .    4    .    10   12   10   8    2    .    8    
  Fire                     163  | .    1    .    33   27   34   16   28   .    24   
  Melee                    18   | .    .    .    .    .    .    .    .    .    18   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    13   | .    .    .    .    .    3    2    8    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   13   | .    .    .    .    .    .    13   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 14)
   66 | -11/Scrapyard | Entered Materials
   78 | -10/Materials | Discovered new exit (range 16)
  236 | -10/Materials | Entered Mines
  306 | -10/Mines     | Discovered new exit (range 15)
  308 | -10/Mines     | Build established: Mutant
  325 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  356 | -10/Mines     | Learned Materials garrison access intel
  402 | -10/Mines     | Entered Materials
  402 | -9/Materials  | Accompanied by 3 allies
  402 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  866 | -9/Materials  | Discovered new exit (range 13)
  957 | -9/Materials  | Entered another Materials area
  957 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  958 | -8/Materials  | Loaded intel: 1 garrison access location
 1199 | -8/Materials  | Central database locked down
 1566 | -8/Materials  | Discovered new exit (range 16)
 1643 | -8/Materials  | Entered Storage
 2065 | -8/Storage    | Lost 3 parts (1u2w)
 2182 | -8/Storage    | Discovered new exit (range 7)
 2211 | -8/Storage    | Entered Factory
 2211 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2518 | -7/Factory    | Build established: Skirmisher
 3047 | -7/Factory    | Discovered new exit (range 14)
 3122 | -7/Factory    | Identified exit to Factory
 3124 | -7/Factory    | Entered another Factory area
 3124 | -6/Factory    | Evolved 2 slots: Utility x2
 3860 | -6/Factory    | Lost 13 parts (2p4n2u5w)
 4051 | -6/Factory    | Sucked down chute
 4051 | -6/Factory    | Entered Waste
 4052 | -6/Waste      | Met a frightened Derelict
 4064 | -6/Waste      | Spotted C-40 Crusher
 4066 | -6/Waste      | EMP discharged
 4076 | -6/Waste      | Spotted C-40 Crusher
 4081 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4086 | -6/Waste      | Spotted C-40 Crusher
 4093 | -6/Waste      | Spotted C-40 Crusher
 4106 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4117 | -6/Waste      | Spotted C-40 Crusher
 4118 | -6/Waste      | Spotted C-40 Crusher
 4131 | -6/Waste      | Discovered new exit (range 11)
 4137 | -6/Waste      | Lost 3 parts (1u2w)
 4137 | -6/Waste      | Found Broken Fusion Bomb Launcher
 4138 | -6/Waste      | Identified exit to Factory
 4139 | -6/Waste      | Entered Factory
 4437 | -6/Factory    | System corruption reached 10%
 4733 | -6/Factory    | Lost 3 parts (1p1u1w)
 4818 | -6/Factory    | Lost 3 parts (1p2w)
 5015 | -6/Factory    | Build established: Infiltrator-Mutant
 5377 | -6/Factory    | Crushed by falling debris
 5377 | -6/Factory    | Core integrity fell below 50%
 5408 | -6/Factory    | Lost 5 parts (1p4u)
 5470 | -6/Factory    | Core integrity fell below 20%
 5553 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05466_ Y-54 Guardian crushed by falling debris.
05472_ F-cell Engine destroyed.
05487_ System corrupted: FCS attempts to trigger Antimatter Cannon.
05487_ System corrupted: Antimatter Cannon misfires.
05512_ RJJJQA&WH,RFSDWQDBBAK8&IPLH<A&KFYMP
05517_ Arm. Huge Wheel destroyed.
05518_ W-25 Informer sends out distress signal.
05526_ K-01 Serf cleans the Subcomponent Replicator.
05527_ System corrupted: Matter fused (-7).
05528_ K-01 Serf cleans the Subcomponent Replicator. <x2>
05534_ W-25 Informer distress signal jammed. <x5>
05536_ K-01 Serf cleans the Subcomponent Replicator.
05538_ K-01 Serf cleans the Terminal. <x2>
05542_ System corrupted: Heat flow error (+101).
05545_ Wheel destroyed.
05547_ Hrd. Medium Armor Plating destroyed.
05549_ Adv. ECM Suite destroyed.
05549_ Gravmag System destroyed.
05550_ Penetrated by Slug. <x2>
05550_ Gravmag System destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????#    @#??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          32
Energy Capacity            575
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               3
Jamming Range              12
Armor Coverage             225
Resistance: KI             20
Evasion (%)                51
Recoil Reduction           4
Particle Charging          20

 Item Schematics 
-----------------
     Particle Charger | -8/Storage | Hacked
 Fusion Bomb Launcher | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Everything Is Under Control
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              ProcessingChipLoader
  Manual?         0
Play Time         01:51:20
  Cumulative      11.5 hours
  Start           2021.11.25 @ 18:17:10
  End             2021.11.25 @ 20:51:42
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          16
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 97bdc9de-a8b8-4afb-9f5a-02df4ae415a1