Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.25 @ 20:51:42 Player: Runcible AI Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (87) 435 Value Destroyed (2808) 2808 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (196) 196 TOTAL SCORE: 7319 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 58 Friendly Fire -18 Cogmind --------- Core Integrity 0/850 Matter 32/300 Energy 350/350 System Corruption 26% Temperature Cool (9) Movement Core (850) Ox16 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Transmission Jammer Focal Shield > --- WEAPON (3) ------- Antimatter Cannon Power Sword Heavy Pick > --- INVENTORY (10) --- Improved Heat Sink Structural Scanner Enhanced Optical Array Peak State ------------ > --- POWER ------------ F-cell Engine Light Fission Core > --- PROPULSION ------- Armored Huge Wheel Gravmag System Cooled Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Transmission Jammer Advanced ECM Suite Hardened Medium Armor Plating > --- WEAPON ----------- Gatling Laser Force Rifle Antimatter Cannon > --- INVENTORY -------- Light Fission Core Compact Wheel Gravmag System Improved Heat Sink Structural Scanner Enhanced Optical Array Transmission Jammer Focal Shield [Rating: 67] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cooled Cesium-ion Thruster Utility Enhanced Optical Array Device Improved ECM Suite Storage Large Storage Unit Processor Enhanced Optical Array Protection Medium Armor Plating Weapon Gauss Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 . 2 2 . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . 1 1 . . . . . Utility 4 | . . . 1 1 . . 2 . . Weapon 1 | . . . . . . 1 . . . Parts Attached 121 | 7 3 . 11 17 16 11 14 . 42 Power 16 | 1 . . 1 2 1 2 2 . 7 Engine 12 | 1 . . 1 2 . 2 2 . 4 Core 4 | . . . . . 1 . . . 3 Reactor . | . . . . . . . . . . Propulsion 29 | 2 . . 3 3 6 . 2 . 13 Treads 14 | . . . 3 3 6 . 2 . . Leg 2 | 2 . . . . . . . . . Wheel 6 | . . . . . . . . . 6 Hover 6 | . . . . . . . . . 6 Flight 1 | . . . . . . . . . 1 Utility 39 | 1 1 . 1 8 4 6 5 . 13 Device 23 | . 1 . . 3 3 3 4 . 9 Storage 7 | 1 . . . 3 . . 1 . 2 Processor 3 | . . . . . . 3 . . . Hackware . | . . . . . . . . . . Protection 6 | . . . 1 2 1 . . . 2 Artifact . | . . . . . . . . . . Weapon 37 | 3 2 . 6 4 5 3 5 . 9 Energy Gun 11 | 2 . . 2 1 1 . 2 . 3 Energy Cannon 8 | . . . 2 2 1 1 . . 2 Ballistic Gun 1 | 1 . . . . . . . . . Ballistic Cannon 4 | . . . . . . 2 1 . 1 Launcher 9 | . 2 . 2 1 2 . 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . 1 Piercing Weapon 2 | . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . . 3 Parts Lost 47 | . . . 1 . 4 1 16 3 22 Power 7 | . . . . . . . 3 . 4 Propulsion 11 | . . . . . 1 . 5 . 5 Utility 13 | . . . . . 1 1 2 1 8 Weapon 16 | . . . 1 . 2 . 6 2 5 Highest Loss Streak 13 | . . . 1 . 3 1 13 3 6 Average Slot Usage (%) 89 | . 91 100 98 98 99 99 88 42 72 Engine 8 | . 14 14 11 9 3 12 9 . 3 Core 1 | . . . . . 5 2 . . 3 Treads 20 | . . . 32 35 35 30 20 3 . Leg 1 | . 28 28 . . . . . . . Wheel 2 | . . . . . . . . . 8 Hover 1 | . . . . . . . . . 5 Device 15 | . 5 14 11 16 20 12 19 15 16 Storage 7 | . 14 14 11 9 9 7 6 2 5 Processor 6 | . . . . . . 9 13 13 11 Protection 2 | . . . 9 9 6 . . . . Energy Gun 4 | . 2 . 4 . 2 7 6 . 5 Energy Cannon 5 | . . . 6 13 12 2 1 . 3 Ballistic Cannon 3 | . . . . . . 7 7 6 2 Launcher 3 | . 11 14 10 4 3 4 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 72 | 9 13 13 29 37 37 54 72 48 64 Greatest Support 82 | 20 20 20 60 82 82 80 80 30 48 Greatest Overweight (x) 19 | 2 . . . . . . 2 1 19 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 12 | 6 6 6 6 10 10 10 12 12 10 Average Capacity 8 | 5 6 6 6 8 10 10 11 6 8 Most Carried 11 | 6 6 6 6 8 10 10 11 3 10 Average Carried 7 | 4 5 6 5 7 9 9 7 2 6 Final Capacity 12 | 6 6 6 6 10 10 10 12 4 10 Final Carried 10 | 6 6 6 5 8 9 10 2 3 3 Class Distribution -------------------- 44% | Mutant 26% | Skirmisher 18% | Infiltrator-Mutant 4% | Infiltrator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -6/Waste Infiltrator-Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Matter Collected 2046 | 217 4 . 446 352 220 309 104 . 394 Remotely . | . . . . . . . . . . Salvage Created 2497 | . 4 . 606 341 536 407 209 . 394 Parts 172 | . 2 . 42 28 36 28 14 . 22 Haulers Intercepted 4 | . . . 1 2 . . . . 1 Recyclers Shooed 4 | . . . . . . 1 2 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Combat Hostiles Destroyed 58 | . . . 16 10 16 3 9 . 4 Melee 1 | . . . . . . . 1 . . Guns 3 | . . . . . . 1 . . 2 Cannons 26 | . . . 6 4 7 2 5 . 2 AOE 28 | . . . 10 6 9 . 3 . . Classes Destroyed 12 | . 1 . 5 2 . 1 2 . 1 Worker 5 | . . . 1 1 1 1 . . 1 Builder 9 | . . . 4 . . 3 . . 2 Tunneler 1 | . . . . . . . . . 1 Hauler 4 | . . . 1 2 . . . . 1 Recycler 4 | . . . . 1 . 3 . . . Watcher 6 | . 1 . 2 1 . 2 . . . Swarmer 10 | . . . . 6 4 . . . . Grunt 19 | . . . 10 . 6 . 2 . 1 Duelist 1 | . . . . . . . 1 . . Sentry 18 | . . . 6 4 6 1 . . 1 Hunter 4 | . . . . . . . 4 . . Programmer 6 | . . . . . . 2 2 . 2 Best Kill Streak 6 | . 1 . 6 6 5 5 4 . 2 Combat Bots Only 6 | . . . 6 4 5 1 4 . 1 Max Kills in Single Turn 4 | . 1 . 2 3 4 2 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . 2 3 4 . 1 . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Damage Taken 7437 | . 16 . 483 477 933 354 2156 77 2941 Core 951 | . 8 . 57 . 18 7 215 33 613 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 95 | 100 . 96 85 . 96 99 . . . Volleys Fired 163 | . 1 . 33 27 34 16 28 . 24 Largest 3 | . 2 . 2 2 2 3 3 . 3 Hottest 260 | . 53 . 101 128 128 180 180 . 260 Shots Fired 338 | . 2 . 62 43 65 41 64 . 61 Gun 86 | . 1 . 7 . 4 16 22 . 36 Cannon 186 | . . . 24 30 53 22 32 . 25 Launcher 66 | . 1 . 31 13 8 3 10 . . Special . | . . . . . . . . . . Kinetic 55 | . 1 . . . . 16 29 . 9 Thermal 201 | . . . 31 30 57 16 15 . 52 Explosive 66 | . 1 . 31 13 8 3 10 . . Electromagnetic 16 | . . . . . . 6 10 . . Robot Hit Streak 16 | . . . 14 13 11 12 16 . 11 Robot Miss Streak 4 | . 2 . 1 4 3 2 2 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 241 | . . . 39 30 47 28 47 . 50 Core Hits 141 | . 1 . 38 21 25 18 21 . 17 Critical Hits 13 | . . . 6 1 . 1 3 . 2 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 10 | . . . 3 1 . 1 3 . 2 Melee Attacks 24 | . . . . . . . . . 24 Impact . | . . . . . . . . . . Slashing 7 | . . . . . . . . . 7 Piercing 17 | . . . . . . . . . 17 Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8795 | . 50 . 1647 1357 1532 945 1892 . 1372 Guns 1352 | . . . 69 . 74 270 283 . 656 Cannons 3024 | . . . 432 394 756 378 532 . 532 Explosions 4248 | . 50 . 1146 963 693 277 1033 . 86 Melee 98 | . . . . . . . . . 98 Ramming 73 | . . . . . 9 20 44 . . Kinetic 857 | . . . . . . 267 479 . 111 Thermal 3536 | . . . 501 394 830 270 378 . 1163 Explosive 4013 | . 50 . 1146 963 693 277 884 . . Electromagnetic 218 | . . . . . . 111 107 . . Impact . | . . . . . . . . . . Slashing 98 | . . . . . . . . . 98 Piercing . | . . . . . . . . . . Highest Corruption 26 | . . . . . . 2 4 9 26 Average Corruption 9 | . . . . . . 2 3 8 12 Corruption Purged . | . . . . . . . . . . Effects 82 | . . . . . . 3 4 2 73 Message Errors 19 | . . . . . . . 1 . 18 Matter Fused 10 | . . . . . . . . . 10 Heat Flow Errors 9 | . . . . . . 2 2 1 4 Energy Discharges 10 | . . . . . . . 1 . 9 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 5 | . . . . . . 1 . 1 3 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 6 | . . . . . . . . . 6 Misdirections 12 | . . . . . . . . . 12 Targeting Errors 6 | . . . . . . . . . 6 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 236 | . . . 5 66 14 1 60 . 90 Projectiles 66 | . . . 5 1 14 1 9 . 36 Explosions 170 | . . . . 65 . . 51 . 54 Melee . | . . . . . . . . . . Knockbacks 9 | . . . . . . 3 6 . . Impact 1 | . . . . . . 1 . . . Kinetic 8 | . . . . . . 2 6 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 634 | . 16 . 52 50 136 . 239 . 141 Shots 17 | . 1 . 3 3 4 . 4 . 2 Rammed 11 | . . . . . 3 1 7 . . Targets Rammed 13 | . . . . . 3 2 8 . . Kicked . | . . . . . . . . . . Crushed 2 | . . . . . . 1 1 . . Highest Temperature 526 | . 12 . 280 156 286 372 153 55 526 Average Temperature 112 | . 9 . 79 62 108 137 70 29 162 Received Heat Transfer 1320 | . . . 174 90 270 96 72 . 618 Effects 13 | . . . . . . 1 . . 12 Shutdowns 3 | . . . . . . . . . 3 Energy Bleed 3 | . . . . . . 1 . . 2 Interference 6 | . . . . . . . . . 6 Damage (major) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 14 | . . . 1 1 5 . . . 7 Heat Transferred 5762 | . . . 925 703 1443 481 544 . 1666 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Peak Influence 751 | . 7 2 425 529 751 385 231 25 376 Initial 304 | . . 2 . 179 222 304 63 25 10 Average 214 | . 1 2 184 368 529 247 106 10 148 Maximum Alert Level 3 | . . . 2 2 3 1 1 . 1 Low Security (%) 50 | 100 100 100 50 14 . 33 82 100 59 Level 1 37 | . . . 43 45 28 66 17 . 40 Level 2 12 | . . . 6 39 71 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . . . 1 1 2 3 4 . 8 Investigation 4 | . . . . 1 . . 1 . 2 Extermination 5 | . . . . . . 1 1 . 3 Reinforcement 10 | . . . 1 . 2 2 2 . 3 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 . . Haulers Reinforced 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Distress Signals 9 | . . . 2 2 3 . . . 2 Communications Jammed 5 | . . . . . . . . . 5 Distress Signals 5 | . . . . . . . . . 5 Times Spotted 124 | . 1 . 23 17 22 7 14 6 34 Peak Tracking Total 9 | . 1 . 4 5 6 2 4 6 9 Tactical Retreats 17 | . . . 1 2 2 1 2 . 9 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Traps Triggered 5 | . . . . 1 . 1 1 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . Reused 1 | . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Machines Disabled 17 | . . . 3 . 4 . 7 . 3 Max in Single Turn 4 | . . . 1 . 2 . 4 . 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Machines Accessed 12 | . . . 2 1 3 2 2 . 2 Terminals 10 | . . . 2 1 3 1 2 . 1 Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 30 | . . . 5 4 9 3 5 . 4 Successful 16 | . . . 1 2 5 2 3 . 3 Failed 13 | . . . 4 1 4 1 2 . 1 Catastrophic 2 | . . . 1 . 1 . . . . Database Lockouts 1 | . . . . 1 . . . . . Manual 1 | . . . . . 1 . . . . Terminals 27 | . . . 5 4 9 2 5 . 2 Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . . . 1 2 5 1 3 . 1 Record 5 | . . . . 2 . 1 2 . . Part Schematic 1 | . . . . . 1 . . . . Open Door 1 | . . . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . . Unreport Threat 1 | . . . . . . . . . 1 Reprogram Traps 1 | . . . . . 1 . . . . Dispatch Records 1 | . . . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Load Schematic 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . 1 Analyze 1 | . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . . . 1 1 2 2 2 . 1 Full Trace Events 2 | . . . . 1 . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . 1 Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Total Allies 5 | . . 3 . . . 1 . 1 . Largest Group 3 | . . 3 3 . . 1 . 1 . Highest-Rated Group 40 | . . 40 40 . . 37 . 31 . Highest-Rated Ally 37 | . . 16 16 . . 37 . 31 . Total Orders 1 | . . . . . . 1 . . . ROAM 1 | . . . . . . 1 . . . Ally Attacks 15 | . . . 13 . . . . 2 . Total Damage 195 | . . . 152 . . . . 43 . Kills 2 | . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Turns Passed 5552 | 65 170 166 555 686 568 913 927 88 1414 Spaces Moved 2906 | 39 129 139 251 351 252 442 309 92 902 Core 206 | 17 . . . . . . . 62 127 Treads 1631 | . . . 247 351 252 442 309 30 . Legs 294 | 22 129 139 4 . . . . . . Wheels 746 | . . . . . . . . . 746 Hover 29 | . . . . . . . . . 29 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 161 163 170 165 50 50 Average Speed 147 | 121 120 120 169 163 167 170 173 88 124 Slowest Speed 1000 | 150 120 120 170 170 170 170 210 180 1000 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 31 | 3 18 38 30 31 46 13 10 91 30 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 16 | . . . . . . . . . 16 Terrain Destroyed 661 | . 14 . 223 124 59 30 128 . 83 Melee 16 | . . . . . . . . . 16 Projectile 25 | . . . 1 1 2 3 7 . 11 AOE 620 | . 14 . 222 123 57 27 121 . 56 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Was Fac Total 3813 | 54 143 138 320 422 332 568 639 97 1100 Wait 443 | . 3 . 10 4 8 67 272 5 74 Move 2898 | 38 128 138 250 350 251 441 309 91 902 Hop . | . . . . . . . . . . Pick Up 90 | 9 4 . 6 12 10 10 6 1 32 Fast Attach 17 | 3 1 . 5 3 1 1 . . 3 Attach 53 | 3 . . 1 2 4 3 12 . 28 Detach . | . . . . . . . . . . Swap 51 | 1 2 . 5 12 11 7 2 . 11 Drop 54 | . 4 . 10 12 10 8 2 . 8 Fire 163 | . 1 . 33 27 34 16 28 . 24 Melee 18 | . . . . . . . . . 18 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 13 | . . . . . 3 2 8 . . Escape Stasis . | . . . . . . . . . . Rewire 13 | . . . . . . 13 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 66 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 16) 236 | -10/Materials | Entered Mines 306 | -10/Mines | Discovered new exit (range 15) 308 | -10/Mines | Build established: Mutant 325 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 356 | -10/Mines | Learned Materials garrison access intel 402 | -10/Mines | Entered Materials 402 | -9/Materials | Accompanied by 3 allies 402 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 866 | -9/Materials | Discovered new exit (range 13) 957 | -9/Materials | Entered another Materials area 957 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 958 | -8/Materials | Loaded intel: 1 garrison access location 1199 | -8/Materials | Central database locked down 1566 | -8/Materials | Discovered new exit (range 16) 1643 | -8/Materials | Entered Storage 2065 | -8/Storage | Lost 3 parts (1u2w) 2182 | -8/Storage | Discovered new exit (range 7) 2211 | -8/Storage | Entered Factory 2211 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2518 | -7/Factory | Build established: Skirmisher 3047 | -7/Factory | Discovered new exit (range 14) 3122 | -7/Factory | Identified exit to Factory 3124 | -7/Factory | Entered another Factory area 3124 | -6/Factory | Evolved 2 slots: Utility x2 3860 | -6/Factory | Lost 13 parts (2p4n2u5w) 4051 | -6/Factory | Sucked down chute 4051 | -6/Factory | Entered Waste 4052 | -6/Waste | Met a frightened Derelict 4064 | -6/Waste | Spotted C-40 Crusher 4066 | -6/Waste | EMP discharged 4076 | -6/Waste | Spotted C-40 Crusher 4081 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4086 | -6/Waste | Spotted C-40 Crusher 4093 | -6/Waste | Spotted C-40 Crusher 4106 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4117 | -6/Waste | Spotted C-40 Crusher 4118 | -6/Waste | Spotted C-40 Crusher 4131 | -6/Waste | Discovered new exit (range 11) 4137 | -6/Waste | Lost 3 parts (1u2w) 4137 | -6/Waste | Found Broken Fusion Bomb Launcher 4138 | -6/Waste | Identified exit to Factory 4139 | -6/Waste | Entered Factory 4437 | -6/Factory | System corruption reached 10% 4733 | -6/Factory | Lost 3 parts (1p1u1w) 4818 | -6/Factory | Lost 3 parts (1p2w) 5015 | -6/Factory | Build established: Infiltrator-Mutant 5377 | -6/Factory | Crushed by falling debris 5377 | -6/Factory | Core integrity fell below 50% 5408 | -6/Factory | Lost 5 parts (1p4u) 5470 | -6/Factory | Core integrity fell below 20% 5553 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05466_ Y-54 Guardian crushed by falling debris. 05472_ F-cell Engine destroyed. 05487_ System corrupted: FCS attempts to trigger Antimatter Cannon. 05487_ System corrupted: Antimatter Cannon misfires. 05512_ RJJJQA&WH,RFSDWQDBBAK8&IPLH 05534_ W-25 Informer distress signal jammed. 05536_ K-01 Serf cleans the Subcomponent Replicator. 05538_ K-01 Serf cleans the Terminal. 05542_ System corrupted: Heat flow error (+101). 05545_ Wheel destroyed. 05547_ Hrd. Medium Armor Plating destroyed. 05549_ Adv. ECM Suite destroyed. 05549_ Gravmag System destroyed. 05550_ Penetrated by Slug. 05550_ Gravmag System destroyed. 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""" """"" """"" p #??????????????????????# | | ""R" """"" """"" #??????????????????????# | | "" " """ """ Agg#????????????########### | | #????????????# # | | """"" """"" """"" ############## # | | """"" """" """"" # | | """ """ """ # | | [ + | | h # | | * # | | ^ ^ ####""T""########/########## =# | | #??#"""""#?# #??# # | | " """"" #??#######?# #??## ## | | " """"" #??????????# #???# #? | | """ ##########?# ##### # | | # #?# ## ## # | | # """ #?# ##### + | | ####### # """ #?# #???# # | | #???# # """ #?# #???# # | | " #???# # #?# #???# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 32 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Evasion (%) 51 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Particle Charger | -8/Storage | Hacked Fusion Bomb Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Everything Is Under Control Part-time Excavator Challenges ------------ None Game ------ Seed ProcessingChipLoader Manual? 0 Play Time 01:51:20 Cumulative 11.5 hours Start 2021.11.25 @ 18:17:10 End 2021.11.25 @ 20:51:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97bdc9de-a8b8-4afb-9f5a-02df4ae415a1