Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.07 @ 02:17:07 Player: Terminus Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (582) 2910 Value Destroyed (31710) 31710 Prototype IDs (96) 1920 Alien Tech Used (12) 2400 Bonus (44982) 44982 TOTAL SCORE: 95622 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 11630 Follower Combat Kills 780 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2052 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Win 3000 Friendly Fire -1680 Cogmind --------- Core Integrity 76/1600 Matter 170/300 Energy 614/630 System Corruption 0% Temperature Cool (9) Movement Walking (111) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Improved Quantum Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (6) --- Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg > --- UTILITY (13) ----- High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Particle Charger Quantum Capacitor Experimental Weapon Cycler Layered Medium Armor Plating Layered Medium Armor Plating Experimental Powered Armor Graphene Brace > --- WEAPON (4) ------- Neutron Cannon Neutron Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (20) --- Quantum Reactor Experimental Biometal Leg Experimental Power Amplifier Advanced Energy Well (500) Experimental Energy Well (600) Experimental Energy Well (600) Experimental Energy Well (600) Quantum Capacitor Experimental Weapon Cycler Hypervelocity Linear Accelerator Peak State ------------ > --- POWER ------------ Singularity Reactor > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Energy Well Experimental Energy Well Experimental Energy Well Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Centrium Heavy Armor Plating Experimental Powered Armor Experimental Powered Armor Graphene Brace > --- WEAPON ----------- Enhanced Quantum Rifle Heavy Quantum Rifle Heavy Quantum Rifle Sigix Sheargun > --- INVENTORY -------- Improved Quantum Reactor Zero-point Reactor Zero-point Reactor Long-range Terrain Scanner Experimental Targeting Computer Advanced Force Field Antimissile System System Shield Transdimensional Reconstructor Transdimensional Reconstructor Heavy Tesla Rifle Phase Gun Heavy Proton Cannon HERF Cannon Nova Cannon Enhanced Nova Cannon Tiamat Missile Launcher [Rating: 251] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Cooled Antigrav System Utility Experimental Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection Heavy Regenerative Plating Weapon Wave Gun Energy Gun Wave Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Minigun Ballistic Cannon Omega Cannon Launcher Tiamat Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Core Stripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . Utility 10 | . . . 1 . . . 1 2 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . 2 . . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Attached 760 | 6 7 7 24 1 16 1 42 37 13 2 19 3 2 26 . 5 . 7 19 10 5 6 7 26 8 5 27 3 15 54 65 24 53 27 157 31 Power 46 | 1 2 . 2 . 1 . 3 3 . . 1 . . . . . . . 4 . . . . 1 . . 1 . 3 5 1 . 2 . 14 2 Engine 15 | 1 2 . 2 . 1 . 3 2 . . 1 . . . . . . . 3 . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . 1 . 1 . . . . . . . Reactor 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 1 . 2 . 14 2 Propulsion 83 | 2 . . 7 . 4 . 6 4 . . 2 . 1 2 . 1 . . 2 1 . . 1 4 . 1 9 . . 3 5 . 4 . 19 5 Treads 13 | 2 . . 7 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Leg 67 | . . . . . 2 . 6 4 . . 2 . 1 2 . 1 . . 2 1 . . 1 2 . 1 9 . . 3 5 . 4 . 16 5 Wheel 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 404 | 1 3 6 8 1 4 1 10 22 13 2 11 1 1 19 . 4 . 5 12 4 3 3 6 14 5 2 11 1 12 32 34 15 22 19 80 17 Device 266 | . 1 6 6 . 1 . 2 12 4 1 4 . 1 12 . 2 . 2 6 3 2 2 3 9 3 1 5 1 7 21 27 15 21 18 56 12 Storage 17 | 1 2 . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 7 . Processor 21 | . . . . . . . . 1 . . 4 . . . . . . . . . . . . . . . 2 . . . 1 . 1 . 10 2 Hackware 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 . . . . . Protection 96 | . . . 2 1 2 . 7 8 9 1 3 1 . 6 . 2 . 3 5 1 1 1 3 5 2 1 4 . 4 10 4 . . . 7 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 227 | 2 2 1 7 . 7 . 23 8 . . 5 2 . 5 . . . 2 1 5 2 3 . 7 3 2 6 2 . 14 25 9 25 8 44 7 Energy Gun 78 | 1 . 1 3 . 2 . 7 1 . . 2 1 . 3 . . . 2 1 4 1 3 . 3 . . 2 . . . 2 4 12 3 20 . Energy Cannon 86 | . 2 . 3 . 1 . 2 2 . . . . . 2 . . . . . . . . . 1 2 1 2 1 . 11 15 4 11 5 15 6 Ballistic Gun 17 | 1 . . 1 . 3 . 7 3 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 1 Launcher 32 | . . . . . 1 . 7 2 . . 1 . . . . . . . . . . . . 3 1 1 1 1 . 1 6 1 1 . 5 . Special Weapon 7 | . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . . . 1 . . 1 2 . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 73 | . . 1 2 . . . 2 1 1 . 4 . . 2 . . . . . . . 2 . . 1 . 5 . 1 11 3 . 7 . 25 5 Parts Lost 113 | . . . 6 1 14 . . 1 . . 6 . 1 3 . . . . 6 1 . . . 5 1 . . . . 1 8 . 7 4 30 18 Power 12 | . . . . . . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . . . . . 2 . 4 2 Propulsion 24 | . . . 1 . 3 . . . . . 1 . 1 1 . . . . 2 . . . . 4 1 . . . . 1 1 . 1 . 5 2 Utility 37 | . . . 2 1 3 . . . . . 2 . . 1 . . . . 1 . . . . . . . . . . . 5 . 1 2 10 9 Weapon 40 | . . . 3 . 8 . . . . . 3 . . 1 . . . . 1 1 . . . . . . . . . . 2 . 3 2 11 5 Highest Loss Streak 20 | . . . 4 1 14 . . 1 . . 2 . 1 2 . . . . 6 1 . . . 2 1 . . . . 1 2 . 2 3 20 17 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 Average Slot Usage (%) 95 | . 97 100 99 100 88 66 97 99 99 100 99 100 100 99 100 100 100 100 93 97 100 82 100 97 90 93 98 100 99 96 88 89 90 91 85 84 Engine 5 | . 13 14 11 11 11 11 9 6 7 7 7 7 7 6 6 6 6 6 9 5 5 5 5 2 . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . . . 5 5 5 5 7 10 10 10 10 10 1 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 11 9 8 8 7 7 10 Treads 3 | . 28 28 21 22 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 20 | . . . . . 5 22 26 23 23 23 22 23 23 25 26 26 26 26 27 27 29 29 29 24 10 13 22 30 27 27 26 25 24 23 21 21 Device 16 | . 11 14 18 11 10 11 17 21 21 22 21 15 22 18 20 19 20 19 14 16 16 16 16 18 17 19 17 20 19 15 12 15 12 18 13 17 Storage 6 | . 14 14 11 11 8 11 8 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 6 3 Processor 9 | . . . . . . . . 7 7 7 13 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 9 12 15 15 16 14 Hackware 2 | . . . . . . . . . . . . . . 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 9 9 7 4 4 3 . . Protection 3 | . . . 3 11 10 . 7 8 8 7 2 7 . 1 . . . . 1 . . . . 1 7 5 7 5 2 3 4 4 4 3 2 3 Energy Gun 7 | . . 1 18 22 16 11 15 2 . . 7 14 15 11 6 6 6 6 2 13 16 . 17 14 10 10 7 5 4 . 2 6 3 7 2 . Energy Cannon 8 | . 25 26 9 . 1 . 2 12 15 15 7 . . 4 13 13 13 13 11 2 . . . . 4 4 7 9 9 12 10 8 12 6 6 7 Ballistic Gun 2 | . 2 . 5 11 7 . 8 6 7 7 6 7 7 2 . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 186 | 11 52 67 67 67 67 34 52 90 90 90 90 79 79 89 89 95 89 95 108 111 100 100 106 106 134 115 121 119 135 162 179 174 178 180 186 182 Greatest Support 186 | 40 40 40 40 40 40 30 56 60 58 58 58 56 58 80 80 80 80 80 100 90 90 90 90 120 65 32 165 165 165 174 179 169 186 186 186 186 Greatest Overweight (x) 4 | 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 4 3 3 . . 1 1 1 1 . 2 1 Average Overweight (x) . | . . 1 1 1 . 1 . . 1 1 1 1 1 . 1 1 1 1 . . . . . . 3 3 1 . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 16 15 14 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 11 20 20 20 20 7 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 18 18 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | . 8 14 19 19 15 4 12 15 18 20 18 18 19 19 19 19 20 20 19 19 20 19 20 17 16 17 19 20 18 19 17 19 18 19 18 15 Final Capacity 20 | 8 20 20 20 20 5 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 11 20 20 20 5 7 15 18 20 20 16 20 20 20 20 20 20 20 20 20 20 20 20 17 17 18 20 20 20 20 18 19 20 20 20 11 Class Distribution -------------------- 41% | Scavenger-Gunner 20% | Scavenger-Mutant 16% | Gunner 10% | Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Scavenger-Gunner | -7/Deep Caves Gunner | -6/Proximity Caves Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -3/Section 7 Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Gunner | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 8928 | 255 68 50 448 112 4 201 856 581 209 36 312 132 324 386 . 50 . 70 156 150 80 . 154 328 119 113 354 . 285 584 739 170 315 155 1050 82 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 35155 | . 709 155 2023 166 5 180 1428 974 525 75 749 132 308 608 . 313 . 116 987 439 158 . 217 1073 147 167 966 93 738 1895 4897 831 3441 2422 6759 1459 Parts 1503 | . 37 . 89 19 . 7 86 46 19 2 65 12 14 21 . 8 . 7 36 12 11 . 10 31 9 10 27 12 26 70 178 28 158 105 275 73 Haulers Intercepted 23 | . 2 . 5 . . . 5 . 1 . . . . 1 . . . . 2 . . . . 1 . . . . 1 . 2 . 1 2 . . Recyclers Shooed 4 | . . . 2 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 96 | . . . . . . . . . 19 2 . . 13 . 2 7 . 8 . 6 . . 14 . 7 9 . 9 . . . . . . . . Prevented 11 | . . . . . . . . . 1 . . . . . 7 . . . . . . . 2 . 1 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 462 | . 13 . 31 8 7 . 27 18 8 1 5 3 7 8 . 5 . 4 11 1 . . 7 17 5 6 13 7 6 24 63 14 42 19 68 14 Guns 149 | . . . 24 8 . . 16 3 4 . 5 3 7 6 . . . 2 . . . . 7 9 1 1 3 . . . 5 . 7 6 32 . Cannons 177 | . 13 . 6 . . . . 9 4 1 . . . 1 . 4 . 2 9 . . . . . . . 4 2 4 15 36 6 29 12 16 4 AOE 85 | . . . . . 7 . 11 6 . . . . . . . . . . . . . . . 6 3 4 5 5 . 4 12 4 3 . 15 . Classes Destroyed 31 | . 6 . 5 . 1 . 2 3 . . 3 1 1 . . . . . . . . . . . . . 2 . . 2 3 2 . . . . Worker 23 | . 2 . 3 1 . 1 3 3 . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . 2 2 2 . Builder 9 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 . . . Tunneler 3 | . . . 1 . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hauler 23 | . 2 . 5 . . . 5 . 1 . . . . 1 . . . . 2 . . . . 1 . . . . 1 . 2 . 1 2 . . Recycler 23 | . 1 2 5 . . 2 3 1 . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . 4 2 . Mechanic 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Drone 6 | . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . 2 . . . . . . . . Watcher 21 | . . . 2 . . . 2 1 . . . . . 1 . . . . 2 . . . . 1 . . . . . 3 1 1 2 1 4 . Swarmer 73 | . 3 . 3 7 . . 12 . . . . . . . . . . 3 2 . . . 5 5 3 5 . 5 . 5 5 5 . . 5 . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Grunt 141 | . 10 . 20 1 . . 7 11 8 . . . 3 6 . 3 . . 2 . . . . 5 1 . 3 . 2 3 21 1 18 4 12 . Brawler 14 | . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . 1 3 1 . 4 . Duelist 9 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 5 . 1 . . . Protector 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Sentry 30 | . . . 4 . . . 5 2 . 1 . . . . . . . . 1 . . . 1 2 1 1 . . 3 . 4 . . 2 3 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Specialist 5 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Hunter 42 | . . . . . . . 1 1 . . . . . . . 2 . 1 . . . . . . . . 1 . . 4 8 . 6 2 16 . Programmer 80 | . . . . . . . . 3 . . . . 1 2 . . . . 5 . . . . 4 . . 4 . 1 9 10 2 13 9 17 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Behemoth 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . S7 Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 9 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 8 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . . . . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zionite 24 | . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . . Z-Technician 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Tinkerer 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 11 | . . . . . 7 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mutant 5 | . . . . . . . . . . . 4 . . . . . . . . 1 . . . . . . . . . . . . . . . . Commander 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 22 | . 4 2 11 4 7 2 6 7 4 1 13 3 5 4 . 3 . 3 6 1 . . 4 5 3 5 6 5 3 5 10 6 10 11 22 3 Combat Bots Only 22 | . 3 . 9 4 7 . 4 6 4 1 4 3 5 3 . 3 . 3 6 1 . . 4 5 3 5 6 5 2 4 10 6 7 7 22 3 Max Kills in Single Turn 5 | . 2 2 2 2 2 1 5 3 1 1 2 1 1 3 . 1 . 1 2 1 1 . 2 2 3 4 3 2 2 4 5 3 4 2 3 1 Gunslinging 1 | . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . Exploded 5 | . . . . . 2 . 3 2 . . . . . . . . . . . . . . . 2 3 4 3 2 . 4 5 3 1 . 3 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 1 Imprinter (-7/Zion) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 36720 | . 380 47 1462 122 1610 . 673 671 248 44 1149 53 285 380 . 234 . 161 1122 124 . . 60 720 96 143 594 47 281 1150 3667 427 3064 930 10148 6628 Core 3160 | . 88 14 156 16 81 . 70 16 32 5 71 31 57 31 . 39 . 44 60 4 . . 25 41 . 19 37 . . 212 124 25 210 13 832 807 Absorbed by Shields 8717 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2005 . . 717 5012 983 Regen/Repaired (Parts) 7903 | . 37 . . . . . 312 182 . . . . . 353 . . . . 21 . . . . . . . 310 . . . 1010 459 2868 441 1910 . Core Remaining (%) 68 | 100 . 59 . . . 36 87 . . . . . 69 . . . . 86 . . . . 91 . . . . 91 . . 69 . 59 . . 4 Volleys Fired 1563 | . 41 6 90 9 14 18 69 41 18 4 56 28 14 26 1 24 . 7 30 13 8 . 7 46 9 9 33 14 34 63 251 28 92 55 244 161 Largest 4 | . 2 2 3 3 1 1 3 3 3 3 3 3 3 3 1 3 . 3 3 3 3 . 3 3 3 3 3 3 3 3 3 4 4 4 4 4 Hottest 426 | . 120 120 199 154 33 75 163 165 165 165 169 169 169 216 85 251 . 251 251 245 243 . 243 252 252 252 261 261 261 293 338 403 426 418 407 420 Shots Fired 3827 | . 82 10 267 28 15 19 189 109 54 12 161 56 42 78 1 44 . 21 74 29 11 . 22 116 16 15 87 20 68 162 627 72 291 187 671 171 Gun 1840 | . . 2 214 28 1 19 171 52 18 4 124 43 42 75 . 10 . 7 18 19 4 . 22 105 6 6 27 3 17 1 148 20 52 85 497 . Cannon 1886 | . 82 8 53 . . . 10 50 36 8 34 . . 3 1 34 . 14 56 6 . . . 6 8 8 57 14 51 158 465 50 237 102 164 171 Launcher 71 | . . . . . 14 . 8 7 . . 3 . . . . . . . . . . . . 5 2 1 2 3 . 1 11 2 2 . 10 . Special 30 | . . . . . . . . . . . . 13 . . . . . . . 4 7 . . . . . 1 . . 2 3 . . . . . Kinetic 293 | . . . 57 9 . . 61 34 18 4 52 13 13 23 . . . . . . . . . . . . . . . . . . . . 5 4 Thermal 2950 | . 82 10 210 19 1 19 120 68 36 8 106 43 29 55 1 44 . 21 74 29 11 . 22 111 14 14 85 17 68 161 468 66 281 179 359 119 Explosive 71 | . . . . . 14 . 8 7 . . 3 . . . . . . . . . . . . 5 2 1 2 3 . 1 11 2 2 . 10 . Electromagnetic 105 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 8 41 48 Slashing 408 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148 4 . . 256 . Robot Hit Streak 106 | . 14 2 28 12 3 5 24 12 15 2 26 32 15 19 . 16 . 8 9 27 12 . 13 10 9 4 33 3 26 15 39 25 45 38 106 17 Robot Miss Streak 7 | . 4 2 7 2 1 4 6 4 5 2 2 1 4 1 . 1 . 2 3 1 . . 2 3 1 3 2 2 2 3 4 2 3 2 2 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Secondary Targets 20 | . . . 4 . . . . . . . 1 . 1 1 . . . . . . . . 1 . . . . . . . . . . . 12 . Max Gunslinging Chain 1 | . . . 1 . . . . . . . 1 . 1 1 . . . . . . . . 1 . . . . . . . . . . . 1 . Capacitor 192 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 156 Shots Hit Robots 2543 | . 48 2 178 13 4 10 121 63 40 6 116 24 22 65 . 23 . 11 47 19 11 . 11 71 8 8 64 5 37 97 392 47 194 139 517 130 Core Hits 1214 | . 18 3 60 10 21 4 65 45 19 2 45 14 16 26 . 9 . 5 22 10 7 . 9 42 6 7 31 10 16 43 140 26 99 64 256 64 Critical Kills 41 | . 1 . 1 . . . . . . . . . . 1 . 1 . . 2 1 . . . . 1 1 1 . 3 4 10 4 3 2 3 2 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 87 | . 1 . 13 2 . . 6 2 . . 4 2 2 4 . 1 . 1 2 1 . . . 4 1 1 2 . 3 4 11 4 4 2 6 4 Burn 40 | . . . 12 2 . . 6 2 . . 4 . 2 3 . . . 1 . . . . . 4 . . 1 . . . . . 1 . 2 . Meltdown 41 | . 1 . 1 . . . . . . . . . . 1 . 1 . . 2 1 . . . . 1 1 1 . 3 4 10 4 3 2 3 2 Destroy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sever 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 89683 | 2 902 62 3253 277 664 207 2885 2194 953 132 2165 368 473 1363 . 643 . 302 1723 555 211 . 263 2391 521 456 2553 744 1231 4138 16960 2069 8469 5461 19913 5180 Guns 35024 | . . . 2599 259 21 207 1879 537 197 57 1509 234 473 1221 . 187 . 117 323 368 95 . 263 1770 118 99 572 . 321 . 4085 570 1601 2644 12698 . Cannons 42502 | . 873 52 622 . . . 164 791 756 75 457 . . 118 . 456 . 185 1186 123 . . . . 141 105 1503 103 910 3789 10567 1130 5816 2817 4583 5180 Explosions 11570 | . . . . . 643 . 766 850 . . 199 . . . . . . . 214 . . . . 621 262 252 462 641 . 324 2283 369 1052 . 2632 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 207 | 2 29 10 32 18 . . 76 16 . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . Kinetic 3235 | . . . 514 54 . . 651 328 197 57 520 70 105 349 . . . . . . . . . . . . . . . . . . . . 257 133 Thermal 61835 | . 873 52 2707 205 21 207 1392 1000 756 75 1446 298 368 990 . 643 . 302 1723 555 211 . 263 1770 259 204 2091 103 1231 3814 10592 1581 7228 5337 9569 3969 Explosive 11356 | . . . . . 643 . 766 850 . . 199 . . . . . . . . . . . . 621 262 252 462 641 . 324 2283 369 1052 . 2632 . Electromagnetic 2050 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189 124 659 1078 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11000 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4085 119 . . 6796 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . 6 6 6 6 . 2 . . 11 11 11 . . . . . 4 4 4 4 4 2 2 2 2 1 1 5 6 . . . . . Average Corruption 5 | . . . 5 6 6 6 . 1 . . 8 11 11 . . . . . 3 4 4 4 4 1 2 2 1 1 1 1 5 . . . . . Corruption Purged 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 75 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 61 . . . Effects 364 | . . . 40 30 7 14 . 5 . . 66 39 35 . . . . . 8 25 19 4 19 8 3 5 2 3 3 19 10 . . . . . Message Errors 86 | . . . 12 5 1 4 . 2 . . 12 8 6 . . . . . 5 4 7 1 3 3 1 1 2 2 . 6 1 . . . . . Matter Fused 84 | . . . 6 11 4 4 . 1 . . 18 6 11 . . . . . 1 8 3 . 1 3 1 1 . . 1 2 2 . . . . . Heat Flow Errors 45 | . . . 3 5 . 3 . 1 . . 5 5 4 . . . . . . 4 3 1 6 . . 1 . . . 3 1 . . . . . Energy Discharges 42 | . . . 6 4 . . . 1 . . 10 5 4 . . . . . . 1 2 1 4 . . 1 . . . 1 2 . . . . . Parts Rejected 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fused 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 52 | . . . 3 1 1 2 . . . . 12 8 4 . . . . . 1 4 2 1 2 . . 1 . 1 2 5 2 . . . . . Data Loss (major) 19 | . . . . 2 . . . . . . 8 . 4 . . . . . 1 1 1 . 1 . . . . . . 1 . . . . . . Misfires 13 | . . . 2 1 1 1 . . . . 1 . 1 . . . . . . 2 1 . 1 . 1 . . . . 1 . . . . . . Alerts 10 | . . . 3 1 . . . . . . . 4 . . . . . . . . . . 1 . . . . . . . 1 . . . . . Weapon Failures 10 | . . . 4 . . . . . . . . 2 1 . . . . . . 1 . . . 1 . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1532 | . 25 . 8 . 2 . 22 . . . 1 2 . 11 . 26 . . 102 5 . . . 30 67 . 36 36 25 104 317 96 173 119 296 29 Projectiles 1045 | . 25 . 8 . . . . . . . 1 2 . 11 . 26 . . 33 5 . . . . . . 36 5 25 104 239 46 138 119 193 29 Explosions 487 | . . . . . 2 . 22 . . . . . . . . . . . 69 . . . . 30 67 . . 31 . . 78 50 35 . 103 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 698 | . . . . . 25 . 42 63 . . 90 . . . . . . . 40 . . . . 16 48 . 36 . . . 227 . 111 . . . Shots 21 | . . . . . 1 . 3 3 . . 2 . . . . . . . 1 . . . . 1 1 . 2 . . . 6 . 1 . . . Rammed 13 | 1 4 3 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 24 | 1 5 3 5 2 . . 6 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Kicked 8 | . . . . . . . 6 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 321 | . 303 36 321 216 6 243 248 62 8 . 177 162 188 66 . 54 . 36 72 268 221 105 196 188 195 194 192 46 189 268 184 181 181 178 178 158 Average Temperature 106 | . 91 14 95 68 3 125 68 12 6 . 71 65 87 32 . 19 . 13 20 86 89 64 82 60 97 82 58 34 62 81 133 106 126 129 127 102 Received Heat Transfer 3615 | . 159 . 690 15 . . 288 294 189 12 101 40 135 225 . 45 . . 18 27 . . . 93 18 18 117 . 48 60 243 36 279 75 180 210 Effects 8 | . . . 5 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 6 | . . . 3 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 8 Combat Hostiles 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 8 Parts Fried 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 19 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 46 | . 1 . 2 . . . . . . . 1 . . 1 . 1 . . 2 1 . . . 2 1 1 1 . 3 5 10 4 3 2 3 2 Combat Hostiles 40 | . . . 1 . . . . . . . . . . 1 . 1 . . 2 1 . . . 2 1 1 1 . 2 4 10 4 3 1 3 2 Parts Melted 288 | . 4 . 17 1 . . 13 6 2 1 8 2 5 10 . 7 . 1 7 2 . . 1 13 1 1 5 . 9 24 44 12 37 20 29 6 Heat Transferred 70155 | . 1850 111 6040 555 37 370 3478 1856 1305 150 2978 740 814 1924 . 851 . 481 1913 888 407 . 407 2886 333 259 2422 111 1406 3589 8916 1274 6847 4911 8455 1591 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1823 | . 237 62 784 372 . 20 607 367 . . . . . 307 . . . . 342 . . . . 419 . . . . 204 411 1823 1626 1607 1393 1641 . Initial 1100 | . . 62 . 292 . . . 214 . . . . . 300 . . . . . . . . . . . . . . 81 114 203 1100 1100 964 831 . Average 460 | . 101 17 312 203 . 11 341 274 . . . . . 101 . . . . 75 . . . . 230 . . . . 106 227 952 1384 1223 1209 1266 . Maximum Alert Level 5 | . 1 . 3 1 . . 2 1 . . . . . 1 . . . . 1 . . . . 2 . . . . 1 2 5 5 5 4 5 . Low Security (%) 33 | 100 89 100 39 66 . 100 26 1 . . . . . 80 . . . . 93 . . . . 33 . . . . 98 36 . . . . . . Level 1 20 | . 10 . 25 33 . . 29 98 . . . . . 19 . . . . 6 . . . . 44 . . . . 1 57 20 . . . . . Level 2 8 | . . . 30 . . . 43 . . . . . . . . . . . . . . . . 22 . . . . . 6 21 . . . . . Level 3 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . 17 31 5 . Level 4 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 92 79 68 10 . Level 5 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . 82 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7 . . 2 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 90 | . 3 1 7 . . . 4 4 . . . . . 4 . . . . 6 . . . . 4 . . . . 1 8 14 2 15 9 8 . Investigation 14 | . 2 . 3 . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . . 2 . . 1 2 . . Extermination 26 | . . . . . . . . 3 . . . . . 2 . . . . 1 . . . . 1 . . . . 1 4 3 . 5 4 2 . Reinforcement 22 | . 1 . 1 . . . 3 1 . . . . . . . . . . 1 . . . . . . . . . . 2 6 2 3 2 . . Assault 19 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 3 1 6 . Garrison 9 | . . . . . . . . . . . . . . . . . . . 3 . . . . 3 . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 1 3 . Construction Impeded 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 38 | . . . 3 . . . 3 3 . . . . . . . . . . . . . . . 1 . . 1 . . 1 3 3 . . 20 . Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Times Spotted 690 | . 22 2 48 11 19 . 43 22 8 1 34 3 6 9 . 5 . 5 14 1 . . 8 20 5 1 55 6 10 26 89 19 52 21 99 26 Peak Tracking Total 13 | . 4 1 10 4 11 . 6 6 5 1 5 3 4 3 . 3 . 4 5 1 . . 4 6 3 1 13 4 4 3 10 11 6 7 10 4 Tactical Retreats 32 | . 2 . 3 1 4 . 1 2 . . 3 . . . . . . 1 . . . . . . 1 . 1 . . . 6 3 1 . 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 7 | . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 24 | . . . . . . . . . 2 2 . . . . 4 . . . . . . . 1 . 3 . 12 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 60 | . 1 . . . 6 . 1 . . . 1 1 . . . . . . 5 . . . . 9 . . . . 1 4 17 1 7 3 1 2 Max in Single Turn 4 | . 1 . . . 1 . 1 . . . 1 1 . . . . . . 3 . . . . 4 . . . . 1 1 1 1 2 1 1 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 104 | . 7 1 7 . 1 . 12 4 . . . . . 5 . . 4 . 10 1 2 4 . 6 . 1 2 . 2 10 8 2 4 5 6 . Terminals 65 | . 5 1 4 . . . 10 1 . . . . . 2 . . . . 7 . . . . 4 . . . . 1 8 7 2 4 4 5 . Fabricators 4 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . Repair Stations 8 | . 1 . . . . . 2 2 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Garrison Access 6 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . 2 . . . . . 1 1 . . . . . Total Hacks 305 | . 21 3 11 . 4 . 46 9 . . . . . 22 . . 30 . 30 1 3 16 . 9 . 1 7 . 8 32 15 3 12 9 13 . Successful 189 | . 12 1 8 . 4 . 27 6 . . . . . 14 . . 30 . 19 1 3 16 . 4 . 1 7 . 2 9 8 1 5 2 9 . Failed 116 | . 9 2 3 . . . 19 3 . . . . . 8 . . . . 11 . . . . 5 . . . . 6 23 7 2 7 7 4 . Catastrophic 25 | . . . 1 . . . 2 2 . . . . . 2 . . . . 4 . . . . 1 . . . . 1 6 3 . . 2 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 130 | . 19 3 7 . . . 26 . . . 4 . . 8 . . . . 17 . . . . 2 . . 1 . 6 15 3 1 12 2 4 . Terminals 173 | . 18 3 7 . . . 35 1 . . . . . 5 . . . . 20 . . . . 6 . . . . 6 27 12 3 12 7 11 . Fabricators 17 | . . . . . . . . . . . . . . 9 . . . . 6 . . . . . . . . . 2 . . . . . . . Repair Stations 32 | . 2 . . . . . 11 7 . . . . . 8 . . . . 2 . . . . . . . . . . . . . . . 2 . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . Garrison Access 12 | . . . . . . . . 1 . . . . . . . . . . 2 . . . . 3 . . . . . 3 3 . . . . . Terminal Hacks 112 | . 4 1 1 . 4 . 11 . . . . . . 2 . . 30 . 8 1 3 16 . 2 . 1 7 . 1 5 5 1 3 2 4 . Record 29 | . . . . . 4 . . . . . . . . . . . 11 . . . 2 5 . . . . 7 . . . . . . . . . Part Schematic 14 | . . . . . . . . . . . . . . . . . 10 . 1 . . 3 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 2 . . . . . 2 . . . . . . . . . . . . . . 4 . . . . . . 1 . . . . . . . Prototype ID Bank 11 | . 2 1 . . . . 1 . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . Open Door 6 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . 2 . . . 1 . Branch Access Points 6 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . 1 . . Terminal Index 5 | . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 . Alert Level 5 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . 1 . . Unreport Threat 9 | . . . . . . . 1 . . . . . . 1 . . . . 2 . . . . . . . . . . 2 . . 3 . . . Locate Traps 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Hauler Manifests 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 7 | . . . . . . . 3 . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . . 3 . . . . 3 . . . . . . . . . 1 . . . . . . . Network Status 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 26 | . 2 . . . . . 9 6 . . . . . 6 . . . . 2 . . . . . . . . . . . . . . . 1 . Scan Component 14 | . 1 . . . . . 5 3 . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . 1 . Repair 12 | . 1 . . . . . 4 3 . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Insert Component 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 39 | . 6 . 5 . . . 7 . . . . . . 3 . . . . 6 . . . . 2 . . . . . 2 2 . 2 . 4 . Terminals 33 | . 5 . 3 . . . 7 . . . . . . 1 . . . . 5 . . . . 2 . . . . . 2 2 . 2 . 4 . Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Botnet 31 | . 5 . 3 . . . 7 . . . . . . 1 . . . . 5 . . . . 2 . . . . . 1 2 . 1 . 4 . Fabricators 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hacking Detections 77 | . 6 1 4 . . . 12 3 . . . . . 4 . . . . 9 . . . . 6 . . . . 1 8 6 2 4 5 6 . Full Trace Events 8 | . . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . . 2 . . . 2 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . 3 . . . . . 6 . . . . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 38 | . . . 3 . . . . . . . 15 . . . . . 10 . 1 . . 3 . . . . . . . . . . 6 . . . Parts Built 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 137 | . . . . . . . . . . . . . . 53 . . . . 84 . . . . . . . . . . . . . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . 12 . . . . 6 . . . . . . . . . . . . . . . . . Parts Repaired 12 | . 1 . . . . . 4 3 . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . Time 402 | . 26 . . . . . 146 114 . . . . . 72 . . . . 44 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 47 | . . 4 . 2 . . . . . . . . . . . . . 1 . 4 . . . . . . . . . . . . 1 . 35 . Largest Group 31 | . . 4 3 2 1 . . . . . . . . . . . . 1 1 4 4 4 4 . . . . . . . . . 1 . 31 . Highest-Rated Group 445 | . . 71 63 47 16 . . . . . . . . . . . . 96 96 113 113 113 113 . . . . . . . . . 45 . 445 . Highest-Rated Ally 96 | . . 31 31 31 16 . . . . . . . . . . . . 96 96 31 31 31 31 . . . . . . . . . 45 . 15 . Total Orders 124 | . . 1 . . . . . 12 1 3 9 . 1 3 . 5 . 1 3 . 3 2 . 7 2 1 1 1 7 18 18 3 13 8 1 . STAY 16 | . . . . . . . . 1 . . 5 . . . . . . . . . 1 1 . 2 . . . . 1 1 . 1 3 . . . ROAM 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . FOLLOW 12 | . . . . . . . . 1 . . . . . . . 1 . . . . 1 1 . 1 . . . . 1 1 1 . 2 2 . . EXPLORE 5 | . . . . . . . . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . RETURN 89 | . . 1 . . . . . 10 1 2 . . 1 3 . 4 . 1 3 . 1 . . 4 2 1 1 1 5 16 16 2 7 6 1 . Ally Attacks 147 | . . 12 35 11 . . . . . . . . . . . . . 9 9 . . . 28 . . . . . . . . . . . 43 . Total Damage 2336 | . . 127 398 189 . . . . . . . . . . . . . 143 418 . . . 471 . . . . . . . . . . . 590 . Kills 26 | . . 3 10 2 . . . . . . . . . . . . . 1 2 . . . 3 . . . . . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 9 | . 2 . . . . . 2 . . . . . . . . . . . . . . 4 . . . . . . 1 . . . . . . . Derelict Logs Recovered 16 | . . . . 3 . . . . . 2 2 . 2 . 1 . . 2 . 1 1 . 1 . 1 . . . . . . . . . . . Drone Launches 107 | . . 1 . . . . . 12 3 2 2 . 3 5 . 4 . 1 3 1 1 . 1 5 2 1 . 2 3 20 17 4 9 5 . . Drone Recoveries 98 | . . 1 . . . . . 10 3 2 1 . 1 4 . 3 . 1 4 . 1 . 1 4 2 1 1 1 4 19 16 4 9 4 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 42740 | 79 1444 1497 2402 1177 357 420 1541 1668 861 1293 2822 964 1006 1364 588 838 159 856 1010 1152 1046 204 912 819 471 468 1314 340 618 1798 2002 646 1479 1010 5691 424 Spaces Moved 21012 | 52 615 466 774 468 162 199 823 616 384 639 780 433 479 622 289 338 80 347 412 539 511 146 436 402 259 303 771 267 318 1228 950 387 851 574 3919 173 Core 16 | 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2585 | 36 615 466 774 468 93 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133 . Legs 17396 | . . . . . 69 199 823 616 384 639 780 433 479 622 289 338 80 347 412 539 511 146 436 402 7 . 311 267 318 1228 950 387 851 574 3786 173 Wheels 1015 | . . . . . . . . . . . . . . . . . . . . . . . . . 252 303 460 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 120 190 120 120 196 196 193 193 196 127 200 197 197 197 128 126 126 126 126 122 145 145 105 105 105 105 105 108 106 110 105 108 Average Speed 157 | 130 199 240 240 240 188 190 122 192 196 196 195 193 196 171 200 198 197 197 182 196 194 128 195 152 153 145 129 105 105 107 114 126 108 110 120 111 Slowest Speed 260 | 160 240 240 240 240 240 190 126 196 196 196 196 193 196 200 200 200 197 197 198 197 196 196 196 192 260 145 145 105 105 178 179 179 179 110 260 182 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Exploration Rate (%) 52 | 4 93 73 54 88 52 58 63 16 60 76 81 61 72 12 59 55 70 52 12 61 67 60 62 7 46 58 64 51 6 90 56 17 78 15 88 11 Regions Visited 36 Branch Regions 26 Pre-discovered Areas 15 | . 1 1 1 1 1 . . . . 2 3 . . . . . 1 1 . . . 3 . . . . . . . . . . . . . . Known Exits Taken 22 | . . 1 . . . . 1 1 1 1 1 . 1 1 1 . . 1 1 1 1 1 . 1 1 1 . 1 1 . 1 1 . 1 . . Unknown Exits Taken 14 | 1 1 . 1 1 1 1 . . . . . 1 . . . 1 1 . . . . . 1 . . . 1 . . 1 . . 1 . 1 . Scrap Searched 28 | . . 1 . 1 . 1 . . . 3 3 . 3 . 2 . . 3 . 4 1 . 3 . . 3 . . . . . . . . . . Spaces Dug 207 | . . 1 . . . . 20 . . . . . . . 1 8 . . 8 1 . . . 5 23 . 19 3 14 7 57 8 11 4 17 . Terrain Destroyed 903 | . . 1 . . 29 . 80 33 . . . . . . 1 19 . 8 22 2 . . . 19 50 3 41 56 25 58 203 35 98 30 60 30 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 493 | . . 1 . . . . 3 . . . . . . . 1 19 . 8 15 2 . . . 7 4 2 8 10 25 42 148 18 61 30 59 30 AOE 409 | . . . . . 29 . 77 33 . . . . . . . . . . 7 . . . . 12 46 1 33 46 . 16 55 17 37 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 28391 | 60 743 829 1122 501 202 223 1224 1026 453 671 1962 503 519 862 299 467 82 502 605 612 546 163 482 551 321 322 1040 313 562 1612 1493 492 1195 841 4599 392 Wait 4322 | . 62 337 175 17 . 3 224 291 30 27 1096 36 18 160 8 98 3 138 134 13 14 1 30 73 41 5 177 30 190 223 186 32 158 163 118 11 Move 20974 | 51 614 465 773 467 161 198 822 615 383 638 779 432 478 621 288 337 79 346 411 538 510 145 435 401 258 302 770 266 317 1227 948 386 850 573 3918 172 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 261 | 2 10 9 26 3 2 3 34 17 3 . 3 4 4 10 1 1 . 1 7 9 4 2 . 2 3 1 9 . 2 10 16 5 10 12 30 6 Fast Attach 280 | 6 3 1 4 . 1 . 11 9 4 . 6 . . 10 . . . 2 3 3 1 7 2 4 . 1 14 . 4 16 15 14 23 5 94 17 Attach 142 | . . . 8 1 12 1 5 4 1 . 5 . 1 6 . . . . 6 3 . . . 5 2 . 1 . 2 8 11 4 6 5 30 15 Detach 33 | . . . . . . . 1 1 . . . . . 1 . . . . 1 . . . . . . . . . . 3 1 3 2 . 17 3 Swap 354 | . 4 6 12 . 3 . 26 24 8 2 9 3 1 10 . 5 . 5 10 4 4 . 5 17 7 4 12 3 9 31 44 6 27 17 35 1 Drop 392 | . 4 2 29 2 9 . 26 23 6 . 8 . 3 12 1 2 . 3 3 9 5 8 3 3 1 . 24 . 4 29 20 14 22 11 100 6 Fire 1563 | . 41 6 90 9 14 18 69 41 18 4 56 28 14 26 1 24 . 7 30 13 8 . 7 46 9 9 33 14 34 63 251 28 92 55 244 161 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 8 | . . . . . . . 6 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Crush 16 | 1 5 3 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . 1 . 5 . 11 . Rewire 23 | . . . . . . . . . . . . . . . . . . . . 20 . . . . . . . . . 1 . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Qua x2) -3/Quarantine -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 80 | -11/Junkyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 8) 333 | -10/Materials | Build established: Mutant 544 | -10/Materials | Discovered new exit (range 16) 830 | -10/Materials | Discovered new exit (range 16) 1037 | -10/Materials | Repaired Ion Engine 1143 | -10/Materials | Discovered new exit (range 14) 1524 | -10/Materials | Entered Mines 1529 | -10/Mines | Met a Derelict bent on vengeance 1859 | -10/Mines | Assembled infested the area 1922 | -10/Mines | Met a Derelict testing a Signal Generator 1933 | -10/Mines | Found Signal Generator 2412 | -10/Mines | Learned location of Storage (-7) 2542 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2685 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2898 | -10/Mines | Found the Drone Emporium 2905 | -10/Mines | Found Prototype Device 2905 | -10/Mines | Identified Sensor Drone Bay 2989 | -10/Mines | Discovered new exit (range 5) 3003 | -10/Mines | Identified exit to Materials 3021 | -10/Mines | Entered Materials 3021 | -9/Materials | Accompanied by 3 allies 3021 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3571 | -9/Materials | Build established: Scavenger-Gunner 4041 | -9/Materials | Lost 4 parts (1n1u2w) 4043 | -9/Materials | Destroyed 9 combat bots 4633 | -9/Materials | Discovered new exit (range 6) 4897 | -9/Materials | Discovered new exit (range 15) 5021 | -9/Materials | First assault squad dispatched 5132 | -9/Materials | Build established: Scavenger-Tank 5423 | -9/Materials | Entered Mines 5534 | -9/Mines | Discovered new exit (range 12) 5884 | -9/Mines | Learned Materials terminal intel 5898 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5903 | -9/Mines | Found Prototype Device 6027 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6135 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6422 | -9/Mines | Discovered new exit (range 8) 6587 | -9/Mines | Discovered new exit (range 5) 6600 | -9/Mines | Entered Exiles 6600 | -9/Exiles | Accompanied by 1 ally 6658 | -9/Exiles | Met 8R-AWN 6699 | -9/Exiles | Met EX-HEX 6812 | -9/Exiles | Attacked by the Exiles 6844 | -9/Exiles | Core integrity fell below 50% 6857 | -9/Exiles | Destroyed 7 combat bots 6894 | -9/Exiles | Learned location of Zion (-7) 6932 | -9/Exiles | Lost 14 parts (3n3u8w) 6948 | -9/Exiles | Discovered new exit (range 10) 6957 | -9/Exiles | Entered Mines 7206 | -8/Mines | Build established: Scavenger-Mutant 7319 | -8/Mines | Discovered new exit (range 11) 7377 | -8/Mines | Entered Materials 7377 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7378 | -8/Materials | Identified exit to Factory 7379 | -8/Materials | Loaded intel: 12 terminal locations 7856 | -8/Materials | Discovered exit to Factory (range 16) 8096 | -8/Materials | Build established: Scavenger-Tank 8375 | -8/Materials | Repaired Imp. Carbon-fiber Leg 8415 | -8/Materials | Repaired Imp. Heat Sink 8442 | -8/Materials | Repaired Lrg. Storage Unit 8560 | -8/Materials | Repaired Reflective Plating 8876 | -8/Materials | Discovered exit to Factory (range 16) 8918 | -8/Materials | Entered Factory 8918 | -7/Factory | Evolved 2 slots: Utility x2 9413 | -7/Factory | Discovered new exit (range 5) 9423 | -7/Factory | Identified exit to Lower Caves 9641 | -7/Factory | Repaired Hrd. Medium Armor Plating 9680 | -7/Factory | Repaired Ion Cannon 9914 | -7/Factory | Discovered new exit (range 2) 9929 | -7/Factory | Identified exit to Storage 9968 | -7/Factory | Build established: Scavenger-Gunner 10137 | -7/Factory | Repaired Field Laser 10292 | -7/Factory | Build established: Gunner 10586 | -7/Factory | Entered Lower Caves 10586 | -7/Lower Caves | Accompanied by 1 ally 10586 | -7/Lower Caves | Spotted B-75 Beast 10587 | -7/Lower Caves | Encountered a Warlord checkpoint 11302 | -7/Lower Caves | Found Imp. Powered Armor 11390 | -7/Lower Caves | Discovered new exit (range 9) 11415 | -7/Lower Caves | Identified exit to Lower Caves 11447 | -7/Lower Caves | Entered another Lower Caves area 11447 | -7/Lower Caves | Accompanied by 1 ally 11533 | -7/Lower Caves | Discovered new exit (range 11) 11554 | -7/Lower Caves | Learned location of Extension (-4) 11998 | -7/Lower Caves | Encountered a Warlord checkpoint 12139 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12551 | -7/Lower Caves | Discovered new exit (range 9) 12735 | -7/Lower Caves | Identified exit to Zion 12740 | -7/Lower Caves | Entered Zion 12740 | -7/Zion | Accompanied by 1 ally 12831 | -7/Zion | Learned location of Warlord (-4) 12947 | -7/Zion | Discovered new exit (range 11) 13366 | -7/Zion | Given A8's code to call for help 13416 | -7/Zion | Found Prototype Processor 13416 | -7/Zion | Identified Exp. Signal Interpreter 13420 | -7/Zion | Found Prototype Processor 13420 | -7/Zion | Identified Exp. Targeting Computer 13426 | -7/Zion | Found Exp. Targeting Computer 13430 | -7/Zion | Found Prototype Processor 13430 | -7/Zion | Identified Spectral Analyzer 13434 | -7/Zion | Found Prototype Processor 13434 | -7/Zion | Identified Exp. Target Analyzer 13945 | -7/Zion | Learned Factory recycling unit intel 14012 | -7/Zion | Attacked by Zionites 14088 | -7/Zion | Destroyed Imprinter 14120 | -7/Zion | Extracted access codes from Imprinter's data core 14178 | -7/Zion | System corruption reached 10% 14335 | -7/Zion | Opened final containment barrier to the Deep Caves 14486 | -7/Zion | Discovered new exit (range 10) 14488 | -7/Zion | Identified exit to Deep Caves 14548 | -7/Zion | Build established: Scavenger-Gunner 15060 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 15562 | -7/Zion | Entered Deep Caves 15732 | -7/Deep Caves | Found Surveybot 24 Chip 16014 | -7/Deep Caves | Z-Facility disabled 16234 | -7/Deep Caves | Discovered new exit (range 7) 16526 | -7/Deep Caves | Entered Proximity Caves 16663 | -6/Proximity Caves | Spotter reported a threat 16725 | -6/Proximity Caves | Spotter reported a threat 16858 | -6/Proximity Caves | Learned Factory garrison access intel 16866 | -6/Proximity Caves | Build established: Gunner 17305 | -6/Proximity Caves | Discovered new exit (range 16) 17317 | -6/Proximity Caves | Learned location of 1 exit from Factory 17527 | -6/Proximity Caves | Identified exit to Factory 17532 | -6/Proximity Caves | Entered Factory 17532 | -6/Factory | Accompanied by 1 ally 17532 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17533 | -6/Factory | Identified exit to Factory 17534 | -6/Factory | Loaded intel: 6 recycling unit locations 17535 | -6/Factory | Loaded intel: 4 garrison access locations 17744 | -6/Factory | Fabricated Imp. Weapon Cycler? 17839 | -6/Factory | Build established: Scavenger-Gunner 17898 | -6/Factory | Identified exit to Lower Caves 18300 | -6/Factory | Build established: Gunner 18365 | -6/Factory | Repaired Imp. Powered Armor 18395 | -6/Factory | Repaired Imp. Cooling System? 18429 | -6/Factory | Repaired Med. Reflective Plating 18896 | -6/Factory | Entered Lower Caves 18896 | -6/Lower Caves | Accompanied by 1 ally 18948 | -6/Lower Caves | Learned 12 Factory zone layouts 19063 | -6/Lower Caves | Encountered a Warlord checkpoint 19199 | -6/Lower Caves | Build established: Mutant 19326 | -6/Lower Caves | Discovered new exit (range 6) 19482 | -6/Lower Caves | Identified exit to Lower Caves 19484 | -6/Lower Caves | Entered another Lower Caves area 19484 | -6/Lower Caves | Accompanied by 1 ally 19583 | -6/Lower Caves | Discovered exit to Factory (range 14) 20276 | -6/Lower Caves | Discovered new exit (range 12) 20322 | -6/Lower Caves | Entered Data Miner 20322 | -6/Data Miner | Accompanied by 1 ally 20322 | -6/Data Miner | Discovered new exit (range 6) 20360 | -6/Data Miner | Met Data Miner 20399 | -6/Data Miner | Learned location of Section 7 (-3) 20399 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20425 | -6/Data Miner | Received God Mode back door access code from Data Miner 20481 | -6/Data Miner | Entered Proximity Caves 20481 | -5/Proximity Caves | Accompanied by 1 ally 20596 | -5/Proximity Caves | Escorted by Enhanced Grunt 20620 | -5/Proximity Caves | Build established: Scavenger-Gunner 20877 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 21130 | -5/Proximity Caves | Discovered exit to Factory (range 10) 21160 | -5/Proximity Caves | Learned location of Armory (-3) 21162 | -5/Proximity Caves | Learned Factory emergency access door positions 21337 | -5/Proximity Caves | Entered Factory 21337 | -5/Factory | Accompanied by 2 allies 21337 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 21430 | -5/Factory | Repaired Imp. Cooling System 21504 | -5/Factory | Identified exit to Upper Caves 21621 | -5/Factory | Fabricated Tiamat Missile Launcher? 21919 | -5/Factory | Garrison activated, responded to threat 22068 | -5/Factory | Lost 6 parts (2p2n1u1w) 22294 | -5/Factory | Build established: Mutant 22347 | -5/Factory | Entered Upper Caves 22387 | -5/Upper Caves | Learned Factory security intel 22525 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 22870 | -5/Upper Caves | Build established: Commander-Gunner 23142 | -5/Upper Caves | Discovered new exit (range 11) 23163 | -5/Upper Caves | Identified exit to Upper Caves 23253 | -5/Upper Caves | Build established: Scavenger-Gunner 23499 | -5/Upper Caves | Entered another Upper Caves area 23499 | -5/Upper Caves | Accompanied by 5 allies 23577 | -5/Upper Caves | Learned Factory terminal intel 23975 | -5/Upper Caves | Learned location of 1 exit from Research 24103 | -5/Upper Caves | Destroyed J7-FOE(g) 24318 | -5/Upper Caves | Encountered a Warlord checkpoint 24419 | -5/Upper Caves | Discovered new exit (range 10) 24451 | -5/Upper Caves | Identified exit to Zhirov 24545 | -5/Upper Caves | Entered Zhirov 24545 | -5/Zhirov | Accompanied by 5 allies 24545 | -5/Zhirov | Identified exit to Proximity Caves 24547 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 24570 | -5/Zhirov | Met Zhirov 24592 | -5/Zhirov | Learned location of Quarantine (-3) 24592 | -5/Zhirov | Learned location of Command (-1) 24604 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 24623 | -5/Zhirov | Found Alien Artifact 24623 | -5/Zhirov | Identified Integrated Dissipator 24623 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 24642 | -5/Zhirov | Found Alien Artifact 24749 | -5/Zhirov | Entered Proximity Caves 24749 | -4/Proximity Caves | Accompanied by 5 allies 24751 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25139 | -4/Proximity Caves | Learned Research emergency access door positions 25239 | -4/Proximity Caves | Discovered new exit (range 14) 25661 | -4/Proximity Caves | Entered Factory 25661 | -4/Factory | Accompanied by 1 ally 25661 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 25662 | -4/Factory | Identified exit to Extension 25664 | -4/Factory | Loaded intel: 27 terminal locations 25837 | -4/Factory | Identified exit to Upper Caves 25926 | -4/Factory | Garrison activated, responded to threat 26480 | -4/Factory | Entered Upper Caves 26480 | -4/Upper Caves | Accompanied by 1 ally 26530 | -4/Upper Caves | Found Alien Artifact 26531 | -4/Upper Caves | Identified Core Expander 26531 | -4/Upper Caves | Installed Core Expander, added new Utility slot 26731 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 26918 | -4/Upper Caves | Discovered new exit (range 8) 26936 | -4/Upper Caves | Identified exit to Upper Caves 26951 | -4/Upper Caves | Entered another Upper Caves area 26951 | -4/Upper Caves | Accompanied by 1 ally 27098 | -4/Upper Caves | Build established: Scavenger-Mutant 27282 | -4/Upper Caves | Discovered new exit (range 10) 27396 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 27419 | -4/Upper Caves | Identified exit to Warlord 27419 | -4/Upper Caves | Entered Warlord 27419 | -4/Warlord | Accompanied by 1 ally 27467 | -4/Warlord | System corruption cleaned by Quarantine Array 27570 | -4/Warlord | Learned Armory scanalyzer intel 27570 | -4/Warlord | Learned Research recycling unit intel 27570 | -4/Warlord | Learned 4 Research zone layouts 27570 | -4/Warlord | Learned 4 Testing zone layouts 27570 | -4/Warlord | Learned 4 Testing zone layouts 27816 | -4/Warlord | Met Warlord 27831 | -4/Warlord | Opened Warlord's prototype stash 27837 | -4/Warlord | Found Prototype Reactor 27841 | -4/Warlord | Warlord's base attacked by MAIN.C 27860 | -4/Warlord | Found Prototype Processor 27860 | -4/Warlord | Identified Exp. Core Analyzer 27869 | -4/Warlord | Found Prototype Hackware 28191 | -4/Warlord | Warlord forces counterattacked 28217 | -4/Warlord | Spotted Executioner 28218 | -4/Warlord | Destroyed Executioner 28231 | -4/Warlord | Spotted Striker 28231 | -4/Warlord | Spotted Executioner 28236 | -4/Warlord | Destroyed Executioner 28310 | -4/Warlord | Spotted Executioner 28424 | -4/Warlord | Build established: Scavenger-Gunner 28424 | -4/Warlord | Discovered new exit (range 15) 28516 | -4/Warlord | Warlord base infiltrated, sounded retreat 28561 | -4/Warlord | Spotted B-90 Cyclops 28561 | -4/Warlord | Spotted Executioner 28664 | -4/Warlord | Spotted Executioner 28733 | -4/Warlord | Entered Proximity Caves 29024 | -3/Proximity Caves | Discovered new exit (range 3) 29068 | -3/Proximity Caves | Identified exit to Research 29073 | -3/Proximity Caves | Entered Research 29073 | -3/Research | Accompanied by 1 ally 29073 | -3/Research | Evolved 2 slots: Power x1, Utility x1 29074 | -3/Research | Identified exit to Quarantine 29074 | -3/Research | Identified Ghost Barrier 29075 | -3/Research | Identified exit to Research 29078 | -3/Research | Loaded intel: 4 recycling unit locations 29209 | -3/Research | Build established: Scavenger-Mutant 29691 | -3/Research | Entered Quarantine 29751 | -3/Quarantine | Found Alien Artifact 29824 | -3/Quarantine | Cryocooling Duct disabled 29839 | -3/Quarantine | Ambient heat levels rising (+20) 29839 | -3/Quarantine | Non-combat units ordered to evacuate 30114 | -3/Quarantine | Spotted Alpha 7 30133 | -3/Quarantine | Destroyed Alpha 7 30389 | -3/Quarantine | Discovered exit to Research (range 11) 30411 | -3/Quarantine | Incoming investigation squad redirected 30495 | -3/Quarantine | Found Alien Impact Weapon 30683 | -3/Quarantine | Identified Subatomic Replicator 30683 | -3/Quarantine | Identified Transdimensional Reconstructor 30742 | -3/Quarantine | Build established: Scavenger-Gunner 30897 | -3/Quarantine | Incoming investigation squad redirected 31153 | -3/Quarantine | Found Alien Artifact 31153 | -3/Quarantine | Identified Core Reset Matrix 31153 | -3/Quarantine | Identified Core Stripper 31153 | -3/Quarantine | Used Core Reset Matrix 31157 | -3/Quarantine | Detected hypermatrix surge 31157 | -3/Quarantine | Sensed 12 artifacts in vicinity 31353 | -3/Quarantine | Spotted Fortress 31359 | -3/Quarantine | Destroyed Fortress 31370 | -3/Quarantine | Found Prototype Device 31370 | -3/Quarantine | Identified Exp. Force Field 31373 | -3/Quarantine | Identified Vortex Chain Reactor 31376 | -3/Quarantine | Found Prototype Device 31377 | -3/Quarantine | Identified Thermal Barrier 31383 | -3/Quarantine | Found Prototype Device 31383 | -3/Quarantine | Identified Exp. EM Disruption Field 31388 | -3/Quarantine | Found Vortex Chain Reactor 31484 | -3/Quarantine | Discovered new exit (range 5) 31489 | -3/Quarantine | Entered Section 7 31490 | -3/Section 7 | Sensed 20 artifacts in vicinity 31573 | -3/Section 7 | Crushed by falling debris 31612 | -3/Section 7 | Spotted S7 Guard 31639 | -3/Section 7 | Destroyed S7 Guard 31649 | -3/Section 7 | Found Prototype Protection 31649 | -3/Section 7 | Identified Hvy. Regenerative Plating 31693 | -3/Section 7 | Found Integrity Redistributor 31876 | -3/Section 7 | Spotted S7 Guard 31892 | -3/Section 7 | Destroyed S7 Guard 31918 | -3/Section 7 | Found Core Membrane 31918 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 31928 | -3/Section 7 | Discovered exit to Research (range 13) 31971 | -3/Section 7 | Found Core Reset Matrix 31974 | -3/Section 7 | Sensed 17 artifacts in vicinity 31983 | -3/Section 7 | Spotted S7 Guard 31990 | -3/Section 7 | Destroyed S7 Guard 32009 | -3/Section 7 | Found Integrated Thermoelectric Network 32009 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 32076 | -3/Section 7 | Found Integrated Mediator 32076 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 32142 | -3/Section 7 | Warped through subspace 32245 | -3/Section 7 | Destroyed 7 combat bots 32291 | -3/Section 7 | Discovered exit to Research (range 15) 32478 | -3/Section 7 | Destroyed 8 combat bots 32489 | -3/Section 7 | First assault squad dispatched 32663 | -3/Section 7 | Spotted Executioner 32663 | -3/Section 7 | Spotted Executioner 32680 | -3/Section 7 | Destroyed Executioner 32682 | -3/Section 7 | Destroyed Executioner 32704 | -3/Section 7 | Found Exp. Core Analyzer 32716 | -3/Section 7 | Found Exp. Targeting Computer 32744 | -3/Section 7 | Found Transdimensional Reconstructor 32747 | -3/Section 7 | Found Transdimensional Reconstructor 32752 | -3/Section 7 | Found Transdimensional Reconstructor 32856 | -3/Section 7 | Found Sigix Sheargun 32860 | -3/Section 7 | Found Sigix Sheargun 32930 | -3/Section 7 | Destroyed 10 combat bots 33018 | -3/Section 7 | Incoming assault squad redirected 33135 | -3/Section 7 | Found Sigix Sheargun 33137 | -3/Section 7 | Found Sigix Sheargun 33340 | -3/Section 7 | Build established: Alien-Gunner 33411 | -3/Section 7 | High security lockdown imminent 33491 | -3/Section 7 | High security lockdown engaged 33491 | -3/Section 7 | Entered Research 33491 | -2/Research | Warlord forces began assault on 0b10 33491 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 33501 | -2/Research | Identified exit to Testing 33593 | -2/Research | Spotted B-90 Cyclops 33598 | -2/Research | Destroyed B-90 Cyclops 33601 | -2/Research | Research machine network offline 33721 | -2/Research | Borebot progress halted 33795 | -2/Research | Borebot progress halted 33954 | -2/Research | Met up with Warlord 34077 | -2/Research | Spotted Striker 34089 | -2/Research | High security lockdown imminent 34089 | -2/Research | Destroyed Striker 34137 | -2/Research | Entered Testing 34225 | -2/Testing | Build established: Scavenger-Gunner 34230 | -2/Testing | Found Prototype Energy Gun 34230 | -2/Testing | Identified Tachyon Dispersion Ray 34329 | -2/Testing | Found Prototype Ballistic Cannon 34329 | -2/Testing | Identified Omega Cannon 34413 | -2/Testing | Found Prototype Energy Gun 34414 | -2/Testing | First assault squad dispatched 34414 | -2/Testing | Identified Warp Gun 34643 | -2/Testing | Garrison activated, responded to threat 34828 | -2/Testing | Discovered new exit (range 21) 35102 | -2/Testing | Found Prototype Device 35102 | -2/Testing | Identified Exp. Shock Absorption System 35180 | -2/Testing | Incoming assault squad redirected 35235 | -2/Testing | Used Subatomic Replicator to replicate Integrity Redistributor 35242 | -2/Testing | Used Integrity Redistributor, redistributed integrity from core (-358) 35277 | -2/Testing | Spotted Alpha 7 35304 | -2/Testing | Destroyed Alpha 7 35348 | -2/Testing | Found Exp. Targeting Computer 35470 | -2/Testing | Destroyed 7 combat bots 35616 | -2/Testing | Entered Access 35616 | -1/Access | Evolved 2 slots: Utility x2 35698 | -1/Access | Found Unknown Device 35699 | -1/Access | Identified Antimissile System 35783 | -1/Access | Identified exit to Command 35802 | -1/Access | Incoming investigation squad redirected 36081 | -1/Access | Destroyed 7 combat bots 36088 | -1/Access | Lost 3 parts (1u2w) 36189 | -1/Access | Spotted B-99 Colossus 36211 | -1/Access | Destroyed B-99 Colossus 36393 | -1/Access | First assault squad dispatched 36626 | -1/Access | Entered Command 36626 | -1/Command | Accompanied by 1 ally 36876 | -1/Command | First assault squad dispatched 36904 | -1/Command | Incoming assault squad redirected 37135 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-233) 37167 | -1/Command | Incoming assault squad redirected 37229 | -1/Command | Spotted B-99 Colossus 37248 | -1/Command | Destroyed B-99 Colossus 37315 | -1/Command | Spotted M Guard 37315 | -1/Command | Spotted M Guard 37318 | -1/Command | Spotted Combat Programmer 37319 | -1/Command | Spotted Combat Programmer 37332 | -1/Command | Destroyed Combat Programmer 37345 | -1/Command | Destroyed Combat Programmer 37366 | -1/Command | Destroyed M Guard 37385 | -1/Command | Destroyed M Guard 37385 | -1/Command | All MAIN.C guards destroyed 37431 | -1/Command | Incoming assault squad redirected 37502 | -1/Command | High security lockdown imminent 37576 | -1/Command | Met MAIN.C 37582 | -1/Command | High security lockdown engaged 37582 | -1/Command | 0b10 Conduit disabled 37622 | -1/Command | Destroyed MAIN.C Shell 37624 | -1/Command | MAIN.C activated Command garrisons 37688 | -1/Command | Destroyed MAIN.C 37711 | -1/Command | Found Prototype Reactor 37711 | -1/Command | Identified Zero-point Reactor 37714 | -1/Command | Found Zero-point Reactor 37716 | -1/Command | Found Prototype Protection 37716 | -1/Command | Identified Exp. Powered Armor 37719 | -1/Command | Found Exp. Powered Armor 37724 | -1/Command | Lost 8 parts (1p4u3w) 37730 | -1/Command | Found Prototype Reactor 37730 | -1/Command | Identified Singularity Reactor 37733 | -1/Command | Found Prototype Protection 37733 | -1/Command | Identified Centrium Heavy Armor Plating 37783 | -1/Command | Spotted B-99 Colossus 37864 | -1/Command | Core integrity fell below 50% 37901 | -1/Command | Emitted hypermatrix ping 37901 | -1/Command | Destroyed B-99 Colossus 37906 | -1/Command | Assembled emerged from beneath the floor 37922 | -1/Command | Destroyed 22 combat bots 37935 | -1/Command | Lost 20 parts (3p5n4u8w) 38002 | -1/Command | Found Centrium Heavy Armor Plating 38013 | -1/Command | Found Omega Cannon 38274 | -1/Command | Build established: Scavenger-Mutant 38453 | -1/Command | Found Unknown Device 38453 | -1/Command | Identified Quantum Capacitor 38464 | -1/Command | Found Corrupted Prototype Device 38464 | -1/Command | Identified Adv. Kinecellerator 38478 | -1/Command | Assembled emerged from beneath the floor 38492 | -1/Command | Found Exp. Core Analyzer 38748 | -1/Command | Found Exp. Targeting Computer 38765 | -1/Command | Found Exp. Targeting Computer 39061 | -1/Command | Assembled emerged from beneath the floor 39745 | -1/Command | Assembled emerged from beneath the floor 39913 | -1/Command | Assembled emerged from beneath the floor 40138 | -1/Command | Found Corrupted Quantum Capacitor 40443 | -1/Command | Build established: Scavenger-Gunner 40751 | -1/Command | Discovered new exit (range 10) 41173 | -1/Command | Build established: Scavenger-Mutant 41315 | -1/Command | Found Prototype Launcher 41315 | -1/Command | Identified Z-bomb Delivery System 41333 | -1/Command | Found Zero-point Reactor 41335 | -1/Command | Found Zero-point Reactor 41366 | -1/Command | Found Prototype Device 41366 | -1/Command | Identified Exp. System Purifier 41369 | -1/Command | Found Prototype Device 41369 | -1/Command | Identified Exp. Phase Shifter 42306 | -1/Command | Warped through subspace to slip node 42306 | -1/Command | Discovered new exit (range 5) 42317 | -1/Command | Entered Access_0 42318 | -1/Access_0 | Sensed 3 artifacts in vicinity 42318 | -1/Access_0 | Met Architect 42323 | -1/Access_0 | Architect warped through subspace 42337 | -1/Access_0 | Destroyed A8 42365 | -1/Access_0 | Architect warped through subspace 42406 | -1/Access_0 | Architect warped through subspace 42421 | -1/Access_0 | Found Core Regenerator 42421 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 42462 | -1/Access_0 | Architect warped through subspace 42475 | -1/Access_0 | Subspace Access Node disabled 42528 | -1/Access_0 | Architect warped through subspace 42609 | -1/Access_0 | Architect warped through subspace 42616 | -1/Access_0 | Core integrity fell below 20% 42635 | -1/Access_0 | Found Corrupted Exp. Powered Armor 42643 | -1/Access_0 | Found Prototype Device 42643 | -1/Access_0 | Identified Desublimator 42666 | -1/Access_0 | Architect warped through subspace 42669 | -1/Access_0 | Found Prototype Device 42669 | -1/Access_0 | Identified Exp. Weapon Cycler 42673 | -1/Access_0 | Found Exp. Targeting Computer 42682 | -1/Access_0 | Found Corrupted Exp. Weapon Cycler 42687 | -1/Access_0 | Lost 17 parts (2p2n9u4w) 42697 | -1/Access_0 | Architect warped through subspace 42732 | -1/Access_0 | Warped through subspace to slip node 42732 | -1/Access_0 | Discovered new exit (range 8) 42741 | *** | Heading to fleet! Last Messages --------------- 42707_ Acquired Corrupted Prototype Energy Cannon. 42707_ Identified Neutron Cannon. 42707_ Integrated Corrupted Neutron Cannon (+7). 42707_ Core Membrane filtered system corruption (7). 42710_ Acquired Corrupted Neutron Cannon. 42710_ Malfunction averted by Integrated Mediator. 42712_ Dropped Adv. Power Amplifier. 42713_ Acquired Unknown Protection. 42713_ Identified Lyr. Medium Armor Plating. 42717_ Acquired Lyr. Medium Armor Plating. 42719_ Quantum Shear penetrates Wall. 42729_ HV Slug penetrates Earth. 42730_ HV Slug penetrates Wall. 42731_ Penetrated by Quantum Shear. 42732_ HV Slug penetrates Architect. 42732_ Architect knocked back. 42732_ Warped through subspace, drawn to slip node. 42732_ EXIT=FOUND 42733_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 156 Energy Generation 141 Energy Capacity 2800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 2010 Jamming Range 12 Power Amplification 70 Armor Coverage 1000 Resistance: KI 30 Resistance: TH 15 Resistance: EX 75 Resistance: EM 75 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 76 Targeting Accuracy 36 Core Analysis 12 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 28 Defensive Hacking 20 Item Schematics ----------------- Proton Burst Cannon | -2/Testing | Archive Exp. Field Recycling Unit | -2/Testing | Archive Plasma Sword | -2/Testing | Archive Exp. Melee Analysis Suite | -2/Testing | Archive Enh. Armored Medium Treads | -2/Testing | Archive Centrium Light Armor Plating | -2/Testing | Archive Robot Schematics ------------------ O-32 Director | -2/Testing | Archive Fabricated ------------ Imp. Weapon Cycler | x2 | -6/Factory Tiamat Missile Launcher | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Core Expander Core Reset Matrix Core Stripper Core Membrane Integrated Thermoelectric Network Integrated Mediator Transdimensional Reconstructor Sigix Sheargun Subatomic Replicator Integrity Redistributor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed VariableThrowingBattery Manual? 0 Play Time 06:17:05 Cumulative 1685.7 hours Start 2023.03.15 @ 16:06:27 End 2023.04.07 @ 02:17:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 594 Rogue 594 Adventurer 0 Explorer 0 Win Type 2 Total 128 Types 27/13/55/7/1/2/21/1/1 Lore% 97 Gallery% 97 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae18538d-25e0-4db7-ad4f-8deb96189e7a