Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.18 @ 13:04:30 Player: Big Tortoise Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (687) 3435 Value Destroyed (35150) 35150 Prototype IDs (93) 1860 Alien Tech Used (6) 1200 Bonus (19360) 19360 TOTAL SCORE: 71505 Bonus ------- Triggered High Security 500 High Alert Combat Kills 9230 Follower Combat Kills 1542 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1114 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Friendly Fire -1926 Cogmind --------- Core Integrity 85/1600 Matter 295/300 Energy 250/250 System Corruption 51% Temperature Cool (10) Movement Hovering (20) Location -1/Access Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (6) --- Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Cooled Linear Gravjet > --- UTILITY (11) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Cooling System Advanced Visual Processing Unit Enhanced Optical Array Reaction Control System Experimental Phase Shifter Advanced Shield Generator Experimental Force Field Advanced System Shield > --- WEAPON (5) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- Xenon Bombardment Thruster Experimental Force Field Tesla Rifle Cooled Proton Cannon Peak State ------------ > --- POWER ------------ Graviton Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Target Analyzer Experimental Core Analyzer Layered Heavy Armor Plating Experimental Powered Armor Advanced Thermal Shield Improved Force Field Deep Network Scanner Advanced Component Analysis Suite > --- WEAPON ----------- Modified EM Gauss Rifle Enhanced Quantum Rifle Linear Accelerator Linear Accelerator Advanced Remote Datajack > --- INVENTORY -------- Spiked Heavy Treads Matter Compressor Centrium Light Armor Plating Centrium Light Armor Plating Focal Shield Transdimensional Reconstructor Core Regenerator Plasma Storm HERF Cannon Enhanced Nova Cannon Helical Railgun Hardcell Cannon Heavy Gauss Cannon Linear Accelerator Advanced Datajack [Rating: 212] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Target Analyzer Hackware Deep Network Scanner Protection Layered Light Armor Plating Weapon Enhanced Autogun Energy Gun Precision Beam Rifle Energy Cannon Neutron Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Linear Accelerator Launcher Heavy Rocket Launcher Special Weapon Advanced Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Slots Evolved 18 | . . 2 2 2 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . Utility 9 | . . 1 1 . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . 2 1 Weapon 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 511 | 6 13 18 16 12 5 25 1 3 10 . 20 . 7 5 6 19 3 16 10 8 44 4 8 19 2 16 31 14 17 153 Power 53 | 1 1 3 1 1 1 2 . . 1 . 3 . 2 . 1 . . 2 1 1 5 . . 1 . . 3 1 . 22 Engine 16 | 1 1 3 . . . 2 . . 1 . 2 . 2 . . . . 2 . . 1 . . . . . . . . 1 Core 4 | . . . 1 1 . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Reactor 33 | . . . . . 1 . . . . . . . . . . . . . 1 1 4 . . 1 . . 3 1 . 21 Propulsion 100 | 2 4 2 2 3 1 4 1 2 . . 3 . 2 . 2 8 . 3 3 1 6 2 1 3 . 11 3 1 2 28 Treads 53 | 2 4 2 2 3 1 4 . 2 . . 1 . . . 2 2 . 3 . . 5 . . . . 4 3 1 2 10 Leg 27 | . . . . . . . . . . . . . 1 . . 5 . . 3 1 1 . 1 3 . 7 . . . 5 Wheel 5 | . . . . . . . 1 . . . 2 . 1 . . . . . . . . 1 . . . . . . . . Hover 12 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . 10 Flight 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Utility 206 | 1 7 6 4 3 3 11 . 1 8 . 7 . 1 . 3 6 3 1 1 3 20 . 3 12 2 5 8 4 10 73 Device 107 | . 1 2 3 2 2 5 . 1 . . 1 . . . 1 3 3 1 . 2 9 . 3 6 . 3 6 2 4 47 Storage 10 | 1 3 1 . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . 2 . Processor 29 | . . . . . . . . . 6 . 3 . . . . 1 . . . . 2 . . 1 . . 1 . 1 14 Hackware 12 | . . . . . . 2 . . 1 . . . . . . . . . 1 . 3 . . . . . . 1 . 4 Protection 48 | . 3 3 1 1 1 3 . . 1 . 3 . 1 . 2 1 . . . 1 6 . . 5 2 1 1 1 3 8 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 152 | 2 1 7 9 5 . 8 . . 1 . 7 . 2 5 . 5 . 10 5 3 13 2 4 3 . . 17 8 5 30 Energy Gun 45 | 1 1 2 2 . . 2 . . 1 . 2 . . 1 . . . 5 3 1 2 1 3 2 . . 2 4 1 9 Energy Cannon 16 | . . 1 . . . . . . . . . . . . . 2 . . . . 3 1 . . . . . . 1 8 Ballistic Gun 54 | 1 . 4 7 5 . 3 . . . . 5 . . 2 . 3 . 5 2 2 7 . . . . . 5 . . 3 Ballistic Cannon 24 | . . . . . . 1 . . . . . . 1 1 . . . . . . . . 1 1 . . 8 4 1 6 Launcher 11 | . . . . . . 2 . . . . . . 1 1 . . . . . . 1 . . . . . 2 . . 4 Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 48 | . . 2 3 2 . . . . 8 . . . . . . 3 1 . 3 . 1 . . 7 . . 2 6 1 9 Corrupted Parts 4 | . . . . . . . . . . . . . 1 . 1 . . 1 . 1 . . . . . . . . . . System Corruption 10 | . . . . . . . . . . . . . 1 . 2 . . 4 . 3 . . . . . . . . . . Parts Lost 136 | . 2 2 1 1 5 4 . 1 . . 6 1 3 . 5 2 . 8 . 1 33 . 9 . 2 1 3 . 1 45 Power 22 | . . 1 . . 1 . . . . . 2 . . . 1 . . 1 . . 6 . . . . . . . . 10 Propulsion 21 | . 1 . . . . 2 . . . . 3 1 1 . 1 . . . . . 4 . 2 . . . . . . 6 Utility 48 | . 1 1 1 1 2 1 . 1 . . . . 1 . 1 . . 2 . . 10 . 3 . 2 1 2 . 1 17 Weapon 45 | . . . . . 2 1 . . . . 1 . 1 . 2 2 . 5 . 1 13 . 4 . . . 1 . . 12 Highest Loss Streak 14 | . 1 1 1 1 5 2 . 1 . . 2 1 2 . 4 1 . 2 . 1 14 . 9 . 1 1 1 . 1 10 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 83 | . 98 99 99 97 55 80 94 92 88 76 81 81 79 69 82 93 99 96 71 99 85 39 54 33 65 64 80 72 84 76 Engine 4 | . 14 10 2 . . 7 7 7 7 7 8 6 12 13 7 5 5 4 5 1 1 . . . . . . . . . Core 1 | . . . 6 6 2 . . . . . 3 . . . . 5 5 5 3 . . . . . . . . . . . Reactor 2 | . . . . . 2 . . . . . . . . . . . . . 1 8 6 . . 1 5 4 8 9 8 9 Treads 13 | . 27 22 18 20 10 17 15 16 23 23 17 6 . . 5 13 17 17 17 1 7 . . . . . 13 14 13 9 Leg 2 | . . . . . . . . . . . . . 4 6 . 5 5 4 5 20 6 . . 7 21 23 . . . 1 Device 11 | . 3 9 18 15 10 10 15 8 10 7 6 6 . . 4 4 4 9 5 4 8 5 7 9 15 16 22 11 14 19 Storage 5 | . 14 11 9 7 4 4 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 . . . . 2 4 4 4 3 Processor 7 | . . . . . . . . . 4 7 14 20 20 20 14 14 17 17 17 17 10 15 14 2 5 4 7 9 8 10 Hackware 1 | . . . . . . 3 . . . . . . . . . . . . 1 5 8 5 5 2 . . . 2 4 1 Protection 5 | . 10 12 9 6 3 5 7 7 7 7 4 . 4 6 6 5 5 . . . 4 . . 3 12 5 . 7 7 3 Energy Gun 8 | . 14 18 18 12 . 10 7 7 7 7 7 13 6 2 6 1 . 3 3 16 4 . 5 6 5 4 . 4 7 4 Energy Cannon 1 | . . 1 . . . . . . . . . . . . . 7 11 . . . . 10 8 . . . . . . 3 Ballistic Gun 9 | . 14 12 17 25 21 10 23 23 15 7 7 20 13 3 6 10 17 23 2 11 17 . . . . . 4 . . 1 Ballistic Cannon 2 | . . . . . . 4 7 7 3 . . . . 2 6 2 . . . . . . 2 . . . 13 8 11 5 Naked Turns 65 | . . . . . 21 . . . . . . . . . . . . . . . . . . . . . . . . 44 Heaviest Build 190 | 14 92 46 46 55 64 50 50 51 51 49 63 34 55 55 67 88 88 88 79 70 86 22 34 110 94 106 130 129 159 190 Greatest Support 230 | 40 43 46 46 83 100 74 43 68 68 68 68 22 16 16 27 81 81 109 109 110 137 10 20 100 100 178 200 200 200 230 Greatest Overweight (x) 16 | . 2 1 1 1 . 1 4 4 . . 5 3 15 3 4 4 1 2 1 . 16 5 5 3 . . . . . 5 Average Overweight (x) . | . . . . . . . 2 3 . . 1 1 3 1 2 1 1 . . . . 2 1 1 . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 5 5 5 5 15 15 15 20 20 Average Capacity 12 | 7 14 15 15 15 11 7 10 10 10 10 10 10 10 10 10 12 15 15 15 15 14 5 5 5 5 10 15 15 18 17 Most Carried 20 | 4 15 15 15 15 14 5 5 7 10 10 10 9 9 8 10 13 15 15 13 15 15 4 5 5 4 8 15 15 20 20 Average Carried 11 | 2 13 14 14 14 10 4 5 5 9 9 9 9 8 8 8 10 13 12 11 14 13 4 4 4 4 5 13 13 17 15 Final Capacity 20 | 8 15 15 15 15 5 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 5 5 5 5 5 15 15 15 20 20 Final Carried 20 | 4 15 15 15 14 5 5 5 7 10 10 9 9 8 8 10 13 15 11 13 14 5 4 4 4 4 7 14 15 20 16 Class Distribution -------------------- 24% | Scavenger-Gunner 17% | Tank 16% | Gunner 9% | Mutant 6% | Scavenger-Tank 5% | Hacker-Tank 5% | Hacker-Mutant 5% | Scavenger-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Mutant | -7/Waste Hacker-Tank | -7/Factory Gunner | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Gunner | -4/Upper Caves Gunner | -4/Warlord Scavenger-Tank | -3/Proximity Caves Scavenger-Tank | -3/Research Gunner | -3/Armory Hacker-Mutant | -3/Lab Hacker-Tank | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Matter Collected 17733 | 287 901 482 688 592 254 735 388 135 124 16 408 47 175 . 347 302 487 679 . 431 1776 280 354 200 22 143 1969 195 543 4773 Remotely 442 | . 442 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 36893 | 126 866 1705 2048 1716 254 1397 314 75 . 99 1815 106 337 . 362 458 859 1270 . 1160 5055 181 316 553 2088 1205 2222 230 145 9931 Parts 1471 | 2 56 92 97 90 6 66 15 4 . 8 79 7 12 . 19 16 37 40 . 48 185 5 5 17 52 43 72 12 2 384 Haulers Intercepted 26 | . 2 5 5 2 . 4 . . . . 2 . . . . 1 . . . . 1 . . . . 2 . . . 2 Recyclers Shooed 10 | . . . . 1 . 1 . . . . 2 . . . . . . . . . 2 . . . . . . . 1 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 320 | . . . . . . . 14 3 . 8 . 6 8 . 15 . 35 34 . 46 . 1 5 113 32 . . . . . Prevented 37 | . . . . . . . . . . . . 3 2 . 3 . . 1 . 5 . . 1 22 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Combat Hostiles Destroyed 586 | . 17 32 39 30 1 25 6 2 . 4 25 4 8 . 13 9 16 22 . 20 59 1 4 9 25 15 55 4 2 139 Guns 296 | . 17 27 36 29 1 17 5 1 . 4 22 4 2 . 1 3 9 21 . 19 47 . 1 1 1 . 14 . 1 13 Cannons 161 | . . 4 . . . 3 1 1 . . . . . . 3 4 7 . . . 3 1 2 . . . 37 3 1 91 AOE 111 | . . . 1 1 . 5 . . . . 2 . 6 . 9 2 . 1 . 1 8 . . 7 21 15 4 1 . 27 Classes Destroyed 28 | 3 5 3 1 3 1 . 1 . . . 1 . . . 1 . 1 . . . . . . 2 2 . 2 . . 2 Worker 35 | 1 3 4 4 2 . 5 . . . . 5 . . . . . . . . . 5 . . . . . . . 1 5 Builder 20 | . 1 . . 1 . 1 . . . . 2 . . . . . . . . . 2 . . . . . . . . 13 Tunneler 6 | 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 Hauler 26 | . 2 5 5 2 . 4 . . . . 2 . . . . 1 . . . . 1 . . . . 2 . . . 2 Recycler 25 | 1 . 1 1 1 . 1 . . . . 1 . . . . . . . . . 10 . . . . . . . . 9 Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Operator 3 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Watcher 8 | . 2 2 . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 2 Swarmer 103 | . 3 11 7 3 . 4 . . . 4 4 4 . . 8 . 2 2 . 7 5 . . . 3 5 7 . . 24 Saboteur 6 | . . . . . . . . . . . 1 . . . . . . . . 1 1 . . 2 . . 1 . . . Grunt 227 | . 14 13 18 12 . 12 4 . . . 10 . 7 . 2 3 9 15 . 7 26 . 3 5 11 5 19 3 . 29 Brawler 17 | . . . . 1 . 1 . . . . . . . . 1 . . . . 1 4 . . 1 5 . 3 . . . Duelist 17 | . . 1 1 1 . . . . . . . . 1 . . . . 2 . 1 3 . . . 2 . 3 . . 2 Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Sentry 57 | . . 7 10 4 . 4 1 1 . . 3 . . . 1 . 1 1 . 2 5 . 1 . 2 3 . . 2 9 Demolisher 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Specialist 6 | . . . . 2 . . . . . . 1 . . . . . . . . . . . . . 1 . 2 . . . Hunter 39 | . . . 3 3 . 1 . . . . 1 . . . . 2 2 . . 1 8 . . . . 2 6 . . 10 Programmer 66 | . . . . 4 . 3 . . . . 5 . . . . 4 2 2 . . 7 1 . . 2 . 6 . . 30 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Behemoth 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 Compactor 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Tracker 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Combat Programmer 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Decomposer 6 | . . . . . . . 2 . . . . . . . . . . . . . . 4 . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Thief 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Assembled 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Best Kill Streak 17 | 3 3 7 5 6 1 11 3 1 . 4 10 4 4 . 6 3 5 7 . 7 14 1 4 10 9 7 17 3 2 14 Combat Bots Only 16 | . 3 7 4 5 1 6 3 1 . 4 7 4 4 . 6 3 5 7 . 7 12 1 4 9 9 7 16 3 1 12 Max Kills in Single Turn 6 | 1 2 3 2 2 1 3 1 1 . 1 2 2 3 . 5 2 2 2 . 2 3 1 1 3 4 4 5 1 1 6 Gunslinging 2 | . 1 2 1 1 . 1 . . . . . 1 . . . . . 1 . 1 2 . . . . . . . . . Exploded 5 | . . . 1 1 . 2 . . . . 2 . 3 . 4 2 . 1 . 1 2 . . 2 4 4 3 1 . 5 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . A5 (-3/Lab) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Damage Taken 40000 | . 590 724 848 907 293 1067 86 47 . 121 1615 100 302 . 331 840 1007 1315 . 606 4600 16 575 197 1032 262 3560 441 93 18425 Core 3815 | . 26 99 49 112 115 125 8 4 . 14 163 14 42 . 25 88 88 170 . 27 669 . 68 31 77 . 168 . 13 1620 Absorbed by Shields 2948 | . . . . . . 55 . . . . . . . . . . . 486 . 222 138 . . 181 233 . 266 . . 1367 Reduced by Siege Mode 1751 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . 455 43 . 1245 Regen/Repaired (Parts) 407 | . . . 117 65 . . . . . . . . . . . 81 . . . . 144 . . . . . . . . . Core Remaining (%) 73 | 100 89 75 91 . . . . . . 46 . . . . 71 . . . . 62 . . . . 26 . . 79 99 . Volleys Fired 1176 | 9 89 72 72 53 17 53 9 3 6 4 53 6 5 . 14 26 25 41 . 25 122 7 13 7 22 15 100 22 14 272 Largest 5 | 2 2 3 4 5 5 5 5 5 1 2 4 4 5 . 5 5 5 5 . 5 5 3 4 1 1 1 5 5 5 5 Hottest 415 | 70 76 154 175 200 124 190 190 190 250 275 278 165 204 . 193 277 263 263 . 259 217 235 296 300 300 300 330 304 303 415 Shots Fired 3812 | 18 177 200 286 265 65 171 45 15 6 8 103 18 26 . 47 94 104 166 . 99 493 18 29 7 22 15 359 38 28 890 Gun 2650 | 18 177 185 286 265 65 135 36 12 6 8 103 18 20 . 32 46 66 156 . 99 459 4 10 7 22 15 88 17 10 285 Cannon 1092 | . . 15 . . . 23 9 3 . . . . 1 . 9 48 38 10 . . 21 14 19 . . . 268 21 10 583 Launcher 60 | . . . . . . 13 . . . . . . 5 . 6 . . . . . 13 . . . . . 3 . . 20 Special 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 2 Kinetic 2334 | 9 89 86 144 187 65 88 37 12 . 4 56 12 11 . 26 52 66 131 . 56 372 . 2 . . . 353 21 10 445 Thermal 1101 | 9 88 85 133 78 . 51 8 3 6 4 34 . . . . 27 38 26 . 30 104 14 21 7 22 15 3 9 4 282 Explosive 49 | . . . . . . 13 . . . . . . 5 . 6 . . . . . 13 . . . . . 3 . . 9 Electromagnetic 318 | . . 29 9 . . 19 . . . . 13 6 10 . 15 15 . 9 . 13 4 4 6 . . . . 8 6 152 Robot Hit Streak 59 | 8 18 36 24 20 30 36 20 7 . 5 13 8 10 . 23 22 38 59 . 22 27 22 43 44 14 18 29 22 15 48 Robot Miss Streak 11 | 1 3 3 2 5 2 1 1 2 . 11 10 5 1 . 4 4 1 2 . 2 2 . . 3 5 6 4 2 1 6 Penetration Max 1 | . . . 1 1 . . . . . . . . . . . . 1 1 . . 1 . . . . . . 1 . 1 Secondary Targets 66 | . 3 8 8 9 . 2 . . . 1 . 1 . . . . 1 8 . 9 15 . . . . . . . . 1 Max Gunslinging Chain 2 | . 1 2 2 2 . 1 . . . 1 . 1 . . . . 1 2 . 1 2 . . . . . . . . 1 Shots Hit Robots 2763 | 15 95 143 212 165 61 126 24 10 . 7 82 10 19 . 40 61 71 140 . 74 382 14 21 7 18 15 259 18 23 651 Core Hits 1633 | 3 43 68 80 80 9 70 14 4 . 6 91 5 20 . 36 31 33 53 . 40 202 4 7 38 92 56 137 30 6 375 Critical Kills 44 | . 1 1 1 3 . . . . . . 2 2 . . 1 1 1 3 . 4 17 . . . . . 3 . . 4 Critical Parts Destroyed 50 | . . . 1 4 . . . . . . 3 . 2 . 1 1 3 7 . 3 21 . . . . . . . . 4 Critical Strikes 236 | . 8 3 12 16 . 4 2 1 . . 6 2 2 . 4 4 4 12 . 9 54 . 2 . . . 29 3 1 58 Burn 52 | . 7 2 10 9 . 3 2 . . . . . . . . . . . . . 15 . . . . . . . . 4 Meltdown 6 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 4 Destroy 91 | . 1 . 2 7 . . . . . . 5 2 2 . 2 2 4 11 . 7 38 . . . . . 3 . . 5 Blast 70 | . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . 26 3 1 37 Corrupt 17 | . . . . . . . . . . . 1 . . . 2 2 . 1 . 2 . . 1 . . . . . . 8 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 91946 | 190 1207 2644 3930 3513 1041 3468 477 220 . 154 4390 246 1219 . 1458 1877 1973 2951 . 1530 11308 422 615 1621 3992 2354 9451 1300 495 27900 Guns 41689 | 190 1207 2223 3789 3200 1041 1976 445 158 . 154 4005 192 331 . 489 586 856 2516 . 1477 8255 103 167 70 145 110 1504 68 136 6296 Cannons 29786 | . . 325 . . . 401 32 62 . . . . . . 220 1069 1117 370 . . 660 319 448 . . . 6867 455 359 17082 Explosions 20271 | . . 70 71 274 . 1091 . . . . 376 54 888 . 749 207 . 65 . 53 2376 . . 1551 3847 2225 1080 777 . 4517 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 200 | . . 26 70 39 . . . . . . 9 . . . . 15 . . . . 17 . . . . 19 . . . 5 Kinetic 41981 | 79 550 878 1561 2192 1041 1351 341 187 . 50 867 140 150 . 491 677 856 2113 . 805 6689 . 76 . . . 8350 455 359 11723 Thermal 36690 | 111 657 1199 2139 1282 . 915 136 33 . 104 3033 54 60 . . 1020 1117 662 . 492 2846 319 441 1621 3992 2335 236 839 124 10923 Explosive 7652 | . . . . . . 1029 . . . . . . 828 . 749 . . . . . 1683 . . . . . 865 . . 2498 Electromagnetic 5423 | . . 541 160 . . 173 . . . . 481 52 181 . 218 165 . 176 . 233 73 103 98 . . . . 6 12 2751 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 51 | . . 1 . 2 2 7 7 7 7 . 3 3 4 4 6 2 2 7 7 10 5 5 5 5 3 . 8 8 49 51 Average Corruption 11 | . . 1 . 1 2 4 7 7 7 . 2 3 3 4 4 1 2 5 7 7 1 5 5 5 2 . 3 5 49 33 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 19 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 15 . Effects 644 | . . 12 . 2 4 36 19 17 5 . 15 4 19 1 21 14 11 26 7 15 14 13 9 1 5 . 15 13 35 311 Message Errors 130 | . . 3 . 1 1 8 6 5 . . 3 1 2 . 2 1 2 5 3 . 1 6 . . 3 . 5 3 10 59 Matter Fused 127 | . . 3 . 1 . 9 6 6 2 . 2 . 4 . 5 4 2 5 1 3 1 4 3 . 1 . 1 4 7 53 Heat Flow Errors 87 | . . 4 . . 1 6 2 1 3 . 3 1 4 . 2 4 3 1 . 3 1 . 2 1 . . 3 1 8 33 Energy Discharges 73 | . . 2 . . 1 6 1 3 . . 2 . 3 . 9 2 1 5 2 2 2 . 1 . 1 . 2 . . 28 Parts Rejected 13 | . . . . . . . . . . . . . 1 . . . . 2 . . 2 . . . . . . . . 8 Data Loss (minor) 71 | . . . . . . 2 2 2 . . 2 1 2 1 2 . 2 3 1 4 3 3 2 . . . 1 1 8 29 Data Loss (major) 24 | . . . . . . 1 . . . . 2 1 . . . 1 1 2 . . 1 . . . . . 1 1 2 11 Misfires 21 | . . . . . . 1 1 . . . 1 . 2 . 1 2 . 1 . 1 . . 1 . . . . 3 . 7 Alerts 10 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 8 Misdirections 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Weapon Failures 66 | . . . . . 1 2 1 . . . . . . . . . . 2 . 2 3 . . . . . 2 . . 53 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1337 | . 28 16 . 10 . . 11 . . . . 2 11 . . 71 38 . . . 199 100 28 11 11 31 230 . . 540 Projectiles 817 | . . 5 . . . . 11 . . . . . . . . 53 38 . . . 16 100 28 . . . 205 . . 361 Explosions 520 | . 28 11 . 10 . . . . . . . 2 11 . . 18 . . . . 183 . . 11 11 31 25 . . 179 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 159 | . . . . 1 . 2 . . . . . . . . 1 6 . . . . 1 . . . . . 58 7 . 83 Impact 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Kinetic 148 | . . . . . . 2 . . . . . . . . 1 6 . . . . . . . . . . 55 5 . 79 Secondary 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . 4 Self-Inflicted Damage 1352 | . 76 20 14 91 . 19 . . . . 27 . 67 . 30 59 . . . . 7 . . . 704 . 66 . . 172 Shots 64 | . 2 1 1 2 . 1 . . . . 2 . 2 . 2 1 . . . . . . . . 41 . 2 . . 7 Rammed 27 | . 1 5 8 4 . . . . . . 3 . . . . 1 . . . . 4 . . . . . . . . 1 Targets Rammed 32 | . 1 5 10 4 . . . . . . 3 . . . . 3 . . . . 4 . . . . 1 . . . 1 Kicked 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . Crushed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 637 | 81 225 309 293 380 250 233 124 175 217 206 249 89 341 . 278 351 351 391 . 405 252 210 253 414 78 135 384 360 270 637 Average Temperature 105 | 41 65 80 64 137 78 51 46 52 84 92 59 59 122 . 117 119 153 135 . 134 75 67 84 140 28 42 128 188 103 149 Received Heat Transfer 6008 | . 312 276 504 264 . 281 54 6 . . 279 . 99 . 81 156 261 553 . 193 877 . 165 52 98 18 445 9 45 980 Effects 51 | . 1 5 1 . . . . . . . . . 1 . . . 2 2 . 3 . . . 1 . . 5 . . 30 Shutdowns 19 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 18 Energy Bleed 10 | . 1 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . 2 . . 4 Interference 18 | . . 3 1 . . . . . . . . . . . . . 1 2 . 3 . . . . . . 3 . . 5 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 36 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 8 2 . 25 Total Turns 646 | . . . . . 11 . . . . . . . . . . . . . . . . . . . . . 177 42 . 416 Longest Duration 66 | . . . . . 11 . . . . . . . . . . . . . . . . . . . . . 66 34 . 45 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Fried 15 | . . 2 . . . . . . . . 1 . . . . 1 . . . . 1 2 . . . . . . . 8 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 18 | . . 1 2 . . . . . . . 2 . . . . . . . . . 1 . 1 1 4 . . . . 6 Combat Hostiles 16 | . . 1 2 . . . . . . . 1 . . . . . . . . . 1 . 1 1 3 . . . . 6 Parts Melted 107 | 1 3 6 13 10 . 4 1 . . 1 10 . . . . . . 2 . 1 9 . 2 3 11 13 2 . . 15 Heat Transferred 51617 | 333 2442 2505 4984 2814 . 2061 444 74 . 150 4211 50 50 . . 150 . 444 . 877 6327 370 555 2067 5506 3337 373 1608 148 9737 Parts Sabotaged 13 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 9 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 16 | . . 1 1 . . 1 . . . . 3 1 1 . . 2 . 1 . 1 . . . . . . . . . 4 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Peak Influence 2488 | 15 264 407 423 712 192 429 . . . . 319 . . . . 133 . . . . 1610 . . . . 685 1693 . 95 2488 Initial 311 | . 8 93 7 104 162 96 . . . . . . . . . 5 . . . . 156 . . . . 242 311 . . . Average 399 | 2 79 146 207 392 167 228 . . . . 159 . . . . 40 . . . . 703 . . . . 414 887 . 28 941 Maximum Alert Level 5 | . 1 2 2 3 . 2 . . . . 1 . . . . . . . . . 5 . . . . 2 5 . . 5 Low Security (%) 45 | 100 84 68 51 18 100 27 . . . . 60 . . . . 100 . . . . 10 . . . . . . . 100 9 Level 1 25 | . 15 31 44 22 . 68 . . . . 39 . . . . . . . . . 7 . . . . 60 4 . . 23 Level 2 12 | . . . 3 58 . 3 . . . . . . . . . . . . . . 30 . . . . 39 36 . . 21 Level 3 5 | . . . . . . . . . . . . . . . . . . . . . 34 . . . . . 30 . . 9 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . 16 . . . . . 21 . . 12 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 1 High Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Squads Dispatched 135 | . 4 6 5 7 . 5 . . . . 8 . . . . 5 . 1 . 1 23 . . . 1 3 9 . 3 54 Investigation 25 | . 4 3 3 4 . 1 . . . . 3 . . . . 2 . . . . 2 . . . . . 1 . 1 1 Extermination 23 | . . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . . 3 . . 10 Reinforcement 30 | . . 3 2 1 . 2 . . . . 3 . . . . 1 . . . . 5 . . . . 2 1 . 1 9 Assault 20 | . . . . . . . . . . . . . . . . . . 1 . 1 5 . . . 1 1 4 . . 7 Garrison 16 | . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . 7 Intercept 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 20 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . 2 . . 2 Construction Impeded 7 | . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . . . . . 3 Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Distress Signals 30 | . 1 3 3 4 . 3 . . . . 2 . . . . . . . . . 2 . . . . 1 2 . 2 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 849 | . 29 52 55 49 6 36 7 2 . 3 39 4 8 . 19 17 17 23 . 23 89 1 5 21 24 15 74 4 4 223 Peak Tracking Total 20 | . 4 6 5 9 5 5 4 1 . 3 8 3 4 . 6 4 9 8 . 7 12 1 5 11 9 8 14 3 2 20 Tactical Retreats 30 | . 1 . . . . 2 1 . . . . . . . . . 1 . . . 4 . . . . 1 9 . . 11 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Traps Triggered 22 | . 4 5 . 3 . 3 . . . . 4 . . . . . . . . . . . . . . . 1 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Triggered 20 | . . 2 . . . . 1 . . . . 2 . . 2 . 1 . . . . 1 . 11 . . . . . . Most Traps Carried 3 | . . . . . . . . . . . . . . . 3 3 2 2 2 2 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Machines Disabled 74 | . 5 2 4 7 . 3 . . . . 15 . . . . 1 2 . . . 10 . . . 2 . 12 5 . 6 Max in Single Turn 6 | . 2 1 1 4 . 2 . . . . 6 . . . . 1 1 . . . 3 . . . 2 . 2 2 . 1 Garrison Access 6 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . 3 Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Machines Accessed 92 | . 5 7 10 4 . 7 . . . . 7 . . 4 . 5 2 . 6 . 5 . 1 9 . 2 3 2 1 12 Terminals 35 | . 4 5 6 . . 5 . . . . 2 . . . . 4 1 . . . . . . . . 1 2 . . 5 Fabricators 11 | . . . . 1 . 1 . . . . 3 . . . . . . . . . 3 . . . . . 1 . . 2 Repair Stations 8 | . . . 2 1 . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . Recycling Units 5 | . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 5 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Garrison Access 5 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 3 Total Hacks 262 | . 17 22 27 8 . 17 . . . . 17 . . 29 . 12 7 . 23 . 12 . 1 18 . 3 6 20 3 20 Successful 196 | . 8 17 20 6 . 11 . . . . 9 . . 29 . 6 7 . 23 . 10 . 1 18 . 1 2 20 3 5 Failed 66 | . 9 5 7 2 . 6 . . . . 8 . . . . 6 . . . . 2 . . . . 2 4 . . 15 Catastrophic 12 | . 1 . 1 . . 2 . . . . . . . . . 3 . . . . . . . . . 1 . . . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 27 | . . 2 5 3 . 1 . . . . 1 . . . . 8 . . . . 1 . . 1 . 1 . 1 1 2 Terminals 97 | . 14 16 18 . . 13 . . . . 5 . . . . 10 6 . . . . . . . . 2 4 . . 9 Fabricators 27 | . . . . 3 . 2 . . . . 9 . . . . . . . . . 8 . . . . . 2 . . 3 Repair Stations 17 | . . . 5 3 . . . . . . 3 . . . . 2 . . . . 3 . . . . 1 . . . . Recycling Units 7 | . 3 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 15 | . . 6 3 . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Garrison Access 7 | . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . 4 Terminal Hacks 145 | . 6 13 12 . . 8 . . . . 1 . . 29 . 3 7 . 23 . . . 1 18 . 1 1 20 . 2 Record 60 | . . . 1 . . . . . . . . . . 11 . . 7 . 11 . . . 1 9 . . . 20 . . Part Schematic 14 | . . . . . . . . . . . . . . 10 . . . . 4 . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 21 | . 1 2 2 . . 1 . . . . . . . 3 . . . . 4 . . . . 8 . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 5 | . 1 1 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Emergency Access Points 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Index 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Station Index 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 8 | . 1 2 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 17 | . . . . 1 . 2 . . . . 7 . . . . . . . . . 6 . . . . . 1 . . . Network Status 4 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . 1 . . . Load Schematic 8 | . . . . 1 . 1 . . . . 3 . . . . . . . . . 3 . . . . . . . . . Build 5 | . . . . . . 1 . . . . 2 . . . . . . . . . 2 . . . . . . . . . Repair Station Hacks 11 | . . . 4 2 . . . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . Scan Component 6 | . . . 2 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Repair 5 | . . . 2 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Insert Component 5 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Analyze 5 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Garrison Access Hacks 3 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 Seal Access 3 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 Unauthorized Hacks 8 | . . . 2 3 . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . Terminals 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Botnet 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricators 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recompile 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Extract 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 4 7 9 2 . 5 . . . . 7 . . . . 5 1 . . . 3 . . . . 2 3 . 1 12 Full Trace Events 14 | . 2 2 1 . . 1 . . . . 3 . . . . 2 1 . . . 1 . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 3 . . . . 5 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 56 | . . 2 16 . . . . . 15 . . . . 10 . . . . 4 . . . . . . . . . 8 1 Parts Built 4 | . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . . . Authchips 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Time 508 | . . . . . . 116 . . . . 232 . . . . . . . . . 160 . . . . . . . . . Total Part Build Rating 15 | . . . . . . 3 . . . . 6 . . . . . . . . . 6 . . . . . . . . . Parts Repaired 5 | . . . 2 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Time 194 | . . . 104 22 . . . . . . . . . . . 38 . . . . 30 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Part Schematics Acquired 5 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2 Robot Hacks Applied 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2 parse_system 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2 Relay Couplers Released 15 | . . . . . . 3 . . . . . . . . . . . . . . 5 . . . . . . . 1 6 Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 2 Programmers 10 | . . . . . . 3 . . . . . . . . . . . . . . 3 . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 19 | . . . . . . . . . . . . . . . 1 1 . 2 . 2 . . . 3 2 . 7 . . 1 Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Total Allies 83 | . . . . . . . . . . . . . . . 2 1 . 2 . 2 . . . 3 2 . 7 . . 64 Largest Group 17 | . . . . . . . . . . . . . . . 2 2 . 2 1 2 2 . . 3 3 . 4 . . 17 Highest-Rated Group 238 | . . . . . . . . . . . . . . . 115 115 . 59 30 97 90 . . 164 164 . 224 . . 238 Highest-Rated Ally 96 | . . . . . . . . . . . . . . . 96 96 . 30 30 49 49 . . 65 65 . 65 . . 69 Total Orders 8 | . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . . . . . 4 FOLLOW 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 RETURN 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 Ally Attacks 348 | . . . . . . . . . . . . . . . 11 6 . 10 . 20 11 . . 29 11 . 3 . . 247 Total Damage 9062 | . . . . . . . . . . . . . . . 432 138 . 285 . 742 278 . . 1816 397 . 184 . . 4790 Kills 48 | . . . . . . . . . . . . . . . 3 . . 1 . 2 2 . . 9 2 . . . . 29 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 16 | . . . . . . . 1 2 . 2 . 1 1 . 2 . 1 2 . 2 . . 2 . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Decoded 0b10 Intel 92 | . . . . . . . . . . . 45 . . . . 43 . . . . 4 . . . . . . . . . Traps 9 | . . . . . . . . . . . 2 . . . . 7 . . . . . . . . . . . . . . Emergency Access 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . Items 64 | . . . . . . . . . . . 31 . . . . 29 . . . . 4 . . . . . . . . . Machines 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Patrols 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Guards 7 | . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Turns Passed 37041 | 131 2775 2569 2507 1217 131 1719 860 523 1559 1047 1532 378 970 112 899 1576 998 908 266 526 1330 513 479 1998 646 343 1313 579 1450 5187 Spaces Moved 18761 | 58 1005 1292 1035 546 105 854 428 347 972 663 832 185 310 86 418 670 357 421 160 333 530 283 380 835 511 217 462 277 792 3397 Core 499 | 2 . . . . 83 . . . . . . . 21 . . . . . . . 57 99 11 . . . . . . 226 Treads 12548 | 56 1005 1292 1035 546 22 854 225 75 972 663 519 132 . . 203 373 357 421 105 . 294 . . . . 13 462 277 792 1855 Legs 2463 | . . . . . . . . . . . . . 204 . . 70 . . 55 333 179 . 5 835 511 204 . . . 67 Wheels 2002 | . . . . . . . 203 272 . . 313 53 85 86 215 227 . . . . . 184 364 . . . . . . . Hover 1249 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1249 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 20 | 50 160 160 152 155 50 160 140 140 155 155 105 125 145 115 130 145 250 167 120 120 50 95 80 106 110 107 166 166 166 20 Average Speed 160 | 156 165 168 195 177 73 174 192 146 155 155 146 196 304 120 195 200 250 178 151 120 144 170 110 225 110 114 168 166 166 108 Slowest Speed 850 | 160 320 240 232 232 160 240 240 240 155 155 232 225 800 145 250 260 250 330 190 120 850 300 300 330 110 170 170 166 166 460 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Exploration Rate (%) 56 | 5 94 88 83 19 76 26 70 62 83 86 24 39 58 71 69 17 59 62 62 50 18 47 68 90 77 10 38 97 28 75 Regions Visited 30 Branch Regions 18 Pre-discovered Areas 10 | . . . 1 2 . . . . . 2 . . . 1 1 . . . 3 . . . . . . . . . . . Known Exits Taken 9 | . . . . . . 1 . . . 1 . . . . 1 1 . . . . 1 . . 1 1 1 . 1 . . Unknown Exits Taken 19 | 1 1 1 1 . . . 1 1 1 . 1 1 1 1 . . 1 1 1 1 . 1 1 . . . 1 . 1 . Scrap Searched 15 | . . . . . . . 1 2 4 1 . . 1 . 2 . 1 1 . 1 . . 1 . . . . . . . Spaces Dug 5 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . 1 . . 1 Terrain Destroyed 1124 | . 107 3 8 67 . 73 9 . . . 10 3 58 . 62 13 5 4 . 1 223 4 5 8 . . 111 1 1 348 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 246 | . . 2 2 1 . 10 9 . . . 1 . 1 . . 6 5 2 . . 13 4 5 . . . 58 1 1 125 AOE 875 | . 107 1 5 66 . 63 . . . . 9 3 57 . 62 7 . 2 . 1 209 . . 8 . . 53 . . 222 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Acc Total 23274 | 78 1938 1519 1358 694 135 970 442 355 1011 669 988 190 321 95 469 837 402 497 183 410 830 298 413 931 551 281 771 359 936 4343 Wait 2063 | 2 805 106 206 65 2 25 5 1 1 . 48 . . . 23 85 12 5 2 20 93 5 11 33 5 21 109 29 19 325 Move 18733 | 57 1004 1291 1034 546 104 853 427 346 971 662 832 184 309 85 417 669 356 420 159 332 529 282 379 834 510 216 461 276 791 3397 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 236 | 4 16 10 6 4 . 5 . 1 6 2 7 . . . 3 5 2 3 2 7 16 . 1 2 . 1 9 3 44 77 Fast Attach 350 | 6 8 11 11 7 4 18 1 2 9 . 12 . 5 5 5 18 2 8 11 2 24 3 8 18 2 13 23 13 7 94 Attach 144 | . 1 4 5 4 1 7 . . . . 7 . 1 . 1 1 2 8 . 6 20 1 . 1 . 1 9 3 9 52 Detach 45 | . . . 2 1 . 2 . . 1 . 2 . . . . . 2 1 . 2 2 . . 1 . 1 8 3 6 11 Swap 24 | . 4 3 . 1 . . . 1 1 . 1 . 1 . . . . . . . . . . . . 2 . . 1 9 Drop 358 | . 10 17 12 9 7 7 . 1 16 1 11 . . 5 1 14 1 2 9 7 20 . 1 16 2 10 21 10 45 103 Fire 1176 | 9 89 72 72 53 17 53 9 3 6 4 53 6 5 . 14 26 25 41 . 25 122 7 13 7 22 15 100 22 14 272 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 8 | . . . . . . . . . . . 2 . . . . 1 . . . . 4 . . . . . . . . 1 Kick 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . Crush 20 | . 1 5 10 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . Rewire 100 | . . . . . . . . . . . . . . . 4 16 . 9 . 9 . . . 19 10 . 31 . . 2 Trap 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Waste -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Arm) -3/Armory -3/Lab -2/Research -1/Access (discovered 1 exit: [*Com]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 698 | -10/Materials | Discovered new exit (range 8) 930 | -10/Materials | Discovered new exit (range 9) 1299 | -10/Materials | Discovered new exit (range 10) 2907 | -10/Materials | Entered another Materials area 2907 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3237 | -9/Materials | Build established: Tank 3618 | -9/Materials | Discovered new exit (range 15) 3781 | -9/Materials | Discovered new exit (range 13) 4285 | -9/Materials | Discovered new exit (range 15) 4290 | -9/Materials | Destroyed 7 combat bots 4322 | -9/Materials | Identified exit to Mines 4537 | -9/Materials | Build established: Scavenger-Tank 4878 | -9/Materials | Build established: Tank 5476 | -9/Materials | Entered another Materials area 5476 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5989 | -8/Materials | Discovered new exit (range 3) 6379 | -8/Materials | Repaired Enh. Autogun 6510 | -8/Materials | Discovered new exit (range 15) 7773 | -8/Materials | Repaired Gauss Rifle 7863 | -8/Materials | Discovered new exit (range 16) 7983 | -8/Materials | Entered Factory 7983 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8107 | -7/Factory | Discovered new exit (range 15) 8537 | -7/Factory | Discovered new exit (range 10) 8691 | -7/Factory | Repaired Gauss Rifle 9172 | -7/Factory | Cargo convoy interrupted 9200 | -7/Factory | Sucked down chute 9200 | -7/Factory | Entered Waste 9213 | -7/Waste | Spotted C-40 Crusher 9227 | -7/Waste | Destroyed C-40 Crusher 9256 | -7/Waste | Spotted C-40 Crusher 9270 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9273 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9279 | -7/Waste | Crushed by Compactor (1 part destroyed) 9282 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9287 | -7/Waste | Crushed by Compactor (1 part destroyed) 9288 | -7/Waste | Spotted C-40 Crusher 9288 | -7/Waste | Spotted C-40 Crusher 9299 | -7/Waste | Spotted C-40 Crusher 9300 | -7/Waste | Spotted C-40 Crusher 9318 | -7/Waste | Lost 5 parts (1p2u2w) 9324 | -7/Waste | Discovered new exit (range 13) 9331 | -7/Waste | Entered Factory 9590 | -7/Factory | Build established: Mutant 9734 | -7/Factory | Discovered new exit (range 15) 9844 | -7/Factory | Identified exit to Storage 9844 | -7/Factory | Identified exit to Lower Caves 10253 | -7/Factory | Fabricated Enh. Autogun (x1) 10277 | -7/Factory | Build established: Hacker-Tank 10656 | -7/Factory | Core integrity fell below 50% 11050 | -7/Factory | Entered Lower Caves 11053 | -7/Lower Caves | Build established: Gunner 11740 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11813 | -7/Lower Caves | Learned Factory stockpile data 11886 | -7/Lower Caves | Discovered new exit (range 16) 11910 | -7/Lower Caves | Entered another Lower Caves area 11922 | -7/Lower Caves | Build established: Scavenger-Gunner 12058 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12088 | -7/Lower Caves | Identified exit to Factory 12125 | -7/Lower Caves | Learned 4 Factory zone layouts 12127 | -7/Lower Caves | Encountered a Warlord checkpoint 12245 | -7/Lower Caves | Build established: Scavenger-Tank 12418 | -7/Lower Caves | Discovered new exit (range 11) 12433 | -7/Lower Caves | Entered Zion 12609 | -7/Zion | System corruption cleaned by Quarantine Array 12637 | -7/Zion | Build established: Tank 12862 | -7/Zion | Found GAL Module 13058 | -7/Zion | Found Prototype Hackware 13058 | -7/Zion | Identified Exp. System Shield 13061 | -7/Zion | Found Prototype Processor 13061 | -7/Zion | Identified Exp. Melee Analysis Suite 13065 | -7/Zion | Found Prototype Processor 13065 | -7/Zion | Identified Exp. Targeting Computer 13068 | -7/Zion | Found Prototype Processor 13068 | -7/Zion | Identified Exp. Terrain Scan Processor 13072 | -7/Zion | Found Prototype Processor 13072 | -7/Zion | Identified Exp. Signal Interpreter 13075 | -7/Zion | Found Prototype Processor 13075 | -7/Zion | Identified Exp. Target Analyzer 13085 | -7/Zion | Found Prototype Processor 13085 | -7/Zion | Identified Exp. Armor Integrity Analyzer 13250 | -7/Zion | Found Prototype Energy Gun 13250 | -7/Zion | Identified Storm Laser 13360 | -7/Zion | Build established: Gunner 13970 | -7/Zion | Discovered new exit (range 14) 13992 | -7/Zion | Entered Proximity Caves 14411 | -6/Proximity Caves | Discovered exit to Factory (range 12) 15039 | -6/Proximity Caves | Entered Factory 15039 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 15420 | -6/Factory | Discovered new exit (range 11) 15483 | -6/Factory | Identified exit to Factory 15888 | -6/Factory | Fabricated Enh. Autogun? 16000 | -6/Factory | Cargo convoy interrupted 16072 | -6/Factory | Destroyed 7 combat bots 16268 | -6/Factory | Discovered new exit (range 16) 16324 | -6/Factory | Build established: Scavenger-Gunner 16431 | -6/Factory | Fabricated Enh. Autogun? 16571 | -6/Factory | Entered Lower Caves 16881 | -6/Lower Caves | Discovered new exit (range 8) 16922 | -6/Lower Caves | Learned Factory emergency access door positions 16947 | -6/Lower Caves | Build established: Gunner 16949 | -6/Lower Caves | Entered another Lower Caves area 17153 | -6/Lower Caves | Discovered exit to Factory (range 14) 17253 | -6/Lower Caves | Build established: Scavenger-Gunner 17366 | -6/Lower Caves | Encountered a Warlord checkpoint 17718 | -6/Lower Caves | Discovered new exit (range 14) 17919 | -6/Lower Caves | Entered Data Miner 17919 | -6/Data Miner | Discovered new exit (range 6) 17947 | -6/Data Miner | Met Data Miner 17973 | -6/Data Miner | Learned location of Section 7 (-3) 17973 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17994 | -6/Data Miner | Received God Mode back door access code from Data Miner 18031 | -6/Data Miner | Entered Proximity Caves 18045 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18110 | -5/Proximity Caves | Learned location of Warlord (-4) 18170 | -5/Proximity Caves | Spotted B-75 Beast 18172 | -5/Proximity Caves | Escorted by Enhanced Grunt 18182 | -5/Proximity Caves | Destroyed B-75 Beast 18211 | -5/Proximity Caves | Lost 4 parts (1p1n1u1w) 18225 | -5/Proximity Caves | Learned Factory interactive machine intel 18681 | -5/Proximity Caves | Build established: Derelict-Mutant 18905 | -5/Proximity Caves | Discovered exit to Factory (range 15) 18930 | -5/Proximity Caves | Entered Factory 18930 | -5/Factory | Accompanied by 2 allies 18930 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18931 | -5/Factory | Identified exit to Extension 18933 | -5/Factory | Loaded intel: 53 interactive machine locations 19115 | -5/Factory | Build established: Scavenger-Mutant 19152 | -5/Factory | Incoming investigation squad redirected 19388 | -5/Factory | Repaired Broken Enh. Autogun 19623 | -5/Factory | Discovered new exit (range 15) 19851 | -5/Factory | Build established: Scavenger-Gunner 19934 | -5/Factory | Identified exit to Upper Caves 20506 | -5/Factory | Entered Upper Caves 21042 | -5/Upper Caves | Attracted the attention of an 0b10 base 21194 | -5/Upper Caves | Learned location of 1 exit from Factory 21194 | -5/Upper Caves | Learned 6 Proximity Caves zone layouts 21194 | -5/Upper Caves | Learned Factory trap positions 21194 | -5/Upper Caves | Learned Research trap positions 21359 | -5/Upper Caves | Found Alien Artifact 21359 | -5/Upper Caves | Identified Dimensional Node Initializer 21359 | -5/Upper Caves | Initialized slip node 21427 | -5/Upper Caves | Discovered new exit (range 11) 21482 | -5/Upper Caves | Learned Factory terminal intel 21498 | -5/Upper Caves | Build established: Scavenger-Mutant 21504 | -5/Upper Caves | Entered another Upper Caves area 21819 | -5/Upper Caves | Build established: Scavenger-Gunner 21897 | -5/Upper Caves | Learned Factory interactive machine intel 22053 | -5/Upper Caves | Learned Factory emergency access door positions 22137 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 22202 | -5/Upper Caves | Destroyed 7 combat bots 22400 | -5/Upper Caves | Discovered new exit (range 7) 22412 | -5/Upper Caves | Entered Zhirov 22412 | -5/Zhirov | Accompanied by 1 ally 22412 | -5/Zhirov | Discovered new exit (range 3) 22443 | -5/Zhirov | Met Zhirov 22482 | -5/Zhirov | Learned location of Quarantine (-3) 22482 | -5/Zhirov | Learned location of Testing (-2) 22482 | -5/Zhirov | Learned location of Command (-1) 22507 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22539 | -5/Zhirov | Found Alien Artifact 22539 | -5/Zhirov | Identified Integrated Reactor 22539 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 22565 | -5/Zhirov | Found Alien Artifact 22678 | -5/Zhirov | Entered Proximity Caves 22678 | -4/Proximity Caves | Accompanied by 1 ally 22722 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 22772 | -4/Proximity Caves | Destroyed 7 combat bots 22870 | -4/Proximity Caves | Destroyed 7 combat bots 22954 | -4/Proximity Caves | Learned 12 Research zone layouts 23051 | -4/Proximity Caves | Learned 8 Research zone layouts 23136 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23182 | -4/Proximity Caves | Discovered new exit (range 9) 23196 | -4/Proximity Caves | System corruption reached 10% 23204 | -4/Proximity Caves | Entered Factory 23204 | -4/Factory | Accompanied by 2 allies 23204 | -4/Factory | Evolved 2 slots: Utility x2 23205 | -4/Factory | Identified exit to Research 23206 | -4/Factory | Identified exit to Upper Caves 23207 | -4/Factory | Loaded intel: 118 trap records 23209 | -4/Factory | Loaded intel: 52 interactive machine locations 23210 | -4/Factory | Loaded intel: 26 terminal locations 23280 | -4/Factory | Repaired Enh. Autogun 23352 | -4/Factory | Garrison activated, responded to threat 23403 | -4/Factory | Destroyed 7 combat bots 23954 | -4/Factory | First assault squad dispatched 23956 | -4/Factory | Garrison activated, responded to threat 23980 | -4/Factory | Garrison activated, responded to threat 23992 | -4/Factory | Lost 3 parts (1p1n1u) 24003 | -4/Factory | Incoming assault squad redirected 24050 | -4/Factory | Destroyed 12 combat bots 24112 | -4/Factory | Incoming investigation squad redirected 24179 | -4/Factory | Fabricated Prc. Matter Filter (x1) 24328 | -4/Factory | Destroyed 9 combat bots 24406 | -4/Factory | Lost 14 parts (2p3n3u6w) 24440 | -4/Factory | Garrison activated, responded to threat 24472 | -4/Factory | Garrison activated, responded to threat 24477 | -4/Factory | Incoming assault squad redirected 24515 | -4/Factory | Lost 11 parts (2p5u4w) 24526 | -4/Factory | Core integrity fell below 50% 24534 | -4/Factory | Entered Upper Caves 24764 | -4/Upper Caves | Build established: Hacker-Mutant 25022 | -4/Upper Caves | Discovered new exit (range 10) 25047 | -4/Upper Caves | Entered another Upper Caves area 25273 | -4/Upper Caves | Build established: Hacker-Gunner 25280 | -4/Upper Caves | Learned location of 1 exit from Research 25434 | -4/Upper Caves | Encountered a Warlord checkpoint 25446 | -4/Upper Caves | Discovered new exit (range 12) 25448 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 25521 | -4/Upper Caves | Lost 9 parts (2n3u4w) 25526 | -4/Upper Caves | Entered Warlord 25527 | -4/Warlord | Identified exit to Proximity Caves 25567 | -4/Warlord | System corruption cleaned by Quarantine Array 25746 | -4/Warlord | Found Prototype Energy Gun 25746 | -4/Warlord | Identified Plasma Storm 25944 | -4/Warlord | Opened side exit 26379 | -4/Warlord | Found Prototype Device 26379 | -4/Warlord | Identified Wardrone Bay 26656 | -4/Warlord | Build established: Gunner 26769 | -4/Warlord | Warlord's base attacked by MAIN.C 26955 | -4/Warlord | Met Warlord 27014 | -4/Warlord | Opened Warlord's prototype stash 27053 | -4/Warlord | Found Prototype Reactor 27053 | -4/Warlord | Identified Vortex Chain Reactor 27119 | -4/Warlord | Warlord forces counterattacked 27417 | -4/Warlord | Found Prototype Ballistic Cannon 27417 | -4/Warlord | Identified Hvy. Autocannon 27439 | -4/Warlord | Spotted Executioner 27444 | -4/Warlord | Warlord base infiltrated, sounded retreat 27451 | -4/Warlord | Destroyed Executioner 27467 | -4/Warlord | Found Prototype Processor 27467 | -4/Warlord | Identified Exp. Core Analyzer 27516 | -4/Warlord | Destroyed 9 combat bots 27524 | -4/Warlord | Entered Proximity Caves 27524 | -3/Proximity Caves | Accompanied by 3 allies 27609 | -3/Proximity Caves | Spotted B-86 Titan 27618 | -3/Proximity Caves | Destroyed B-86 Titan 27758 | -3/Proximity Caves | Build established: Scavenger-Tank 28030 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 28057 | -3/Proximity Caves | Destroyed 9 combat bots 28079 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 28120 | -3/Proximity Caves | Discovered exit to Research (range 7) 28170 | -3/Proximity Caves | Entered Research 28170 | -3/Research | Evolved 2 slots: Propulsion x2 28171 | -3/Research | Identified exit to Armory 28172 | -3/Research | Identified exit to Research 28174 | -3/Research | Loaded intel: 97 trap records 28405 | -3/Research | Destroyed 7 combat bots 28420 | -3/Research | First assault squad dispatched 28513 | -3/Research | Entered Armory 28671 | -3/Armory | Found Unknown Launcher 28671 | -3/Armory | Identified Fusion Bomb Launcher 28675 | -3/Armory | Found Fusion Bomb Launcher 28701 | -3/Armory | Spotted B-86 Titan 29215 | -3/Armory | Incoming investigation squad redirected 29263 | -3/Armory | First assault squad dispatched 29363 | -3/Armory | Destroyed 7 combat bots 29661 | -3/Armory | Destroyed 16 combat bots 29768 | -3/Armory | Identified Transdimensional Reconstructor 29768 | -3/Armory | Warped through subspace to slip node 29768 | -3/Armory | Discovered new exit (range 1) 29817 | -3/Armory | Incoming assault squad redirected 29826 | -3/Armory | Entered Lab 29826 | -3/Lab | Discovered exit to Research (range 9) 29849 | -3/Lab | Unable to decrypt terminal 29849 | -3/Lab | Opened the door to a hidden lab 29850 | -3/Lab | Gained access to the hidden lab's interior 29859 | -3/Lab | Unable to decrypt terminal 29861 | -3/Lab | Detected by scanners 29869 | -3/Lab | Found Alien Artifact 29869 | -3/Lab | Identified Core Reset Matrix 29869 | -3/Lab | Used Core Reset Matrix 29871 | -3/Lab | Confronted by A5 29873 | -3/Lab | Sensed 3 artifacts in vicinity 29922 | -3/Lab | Destroyed A5 29949 | -3/Lab | Discovered exit to Research (range 9) 29954 | -3/Lab | Unable to decrypt terminal 30008 | -3/Lab | Unable to decrypt terminal 30034 | -3/Lab | Found Prototype Protection 30034 | -3/Lab | Identified Exp. Powered Armor 30046 | -3/Lab | Found Prototype Energy Gun 30046 | -3/Lab | Identified Hyp. EM Gauss Rifle 30047 | -3/Lab | Assembled Modified EM Gauss 30050 | -3/Lab | Found Hyp. EM Gauss Rifle 30062 | -3/Lab | Found Prototype Hackware 30062 | -3/Lab | Identified Deep Network Scanner 30099 | -3/Lab | Found Core Regenerator 30109 | -3/Lab | Found Integrated Mediator 30109 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency. 30147 | -3/Lab | Found Prototype Special Weapon 30209 | -3/Lab | Unable to decrypt terminal 30257 | -3/Lab | Found Transdimensional Reconstructor 30361 | -3/Lab | Unable to decrypt terminal 30361 | -3/Lab | Disabled Active System Cloaker 30369 | -3/Lab | MAIN.C forces arrive to investigate 30405 | -3/Lab | Entered Research 30405 | -2/Research | Warlord forces began assault on 0b10 30405 | -2/Research | Evolved 2 slots: Utility x2 30406 | -2/Research | Identified Gui. Remote Datajack 30515 | -2/Research | Research machine network offline 30671 | -2/Research | Found Prototype Device 30675 | -2/Research | Identified Exp. Transmission Jammer 30713 | -2/Research | Found Prototype Processor 30729 | -2/Research | Identified Spectral Analyzer 30767 | -2/Research | Borebot progress halted 30835 | -2/Research | Build established: Hacker-Tank 30896 | -2/Research | Borebot progress halted 31047 | -2/Research | Borebot progress halted 31236 | -2/Research | Warlord destroyed during the assault 31251 | -2/Research | System corruption reached 10% 31251 | -2/Research | System corruption reached 30% 31517 | -2/Research | Discovered new exit (range 15) 31818 | -2/Research | Build established: Hacker-Mutant 31855 | -2/Research | Entered Access 31855 | -1/Access | Evolved 2 slots: Power x1, Utility x1 32173 | -1/Access | Garrison activated, responded to threat 32238 | -1/Access | Used Core Regenerator, restored core integrity (+202) 32239 | -1/Access | Warped through subspace 32254 | -1/Access | Destroyed 10 combat bots 32486 | -1/Access | Intercept squad dispatched 32508 | -1/Access | Spotted Tracker 32509 | -1/Access | Spotted Tracker 32523 | -1/Access | Destroyed Tracker 32527 | -1/Access | Spotted Combat Programmer 32529 | -1/Access | Spotted Combat Programmer 32530 | -1/Access | Destroyed Tracker 32554 | -1/Access | System corruption reached 10% 32560 | -1/Access | Destroyed Combat Programmer 32592 | -1/Access | Destroyed Combat Programmer 32598 | -1/Access | Lost 10 parts (1p3n2u4w) 32698 | -1/Access | Found Prototype Device 32698 | -1/Access | Identified Exp. Phase Shifter 32996 | -1/Access | Build established: Scavenger-Gunner 33163 | -1/Access | Garrison activated, responded to threat 33237 | -1/Access | Found Prototype Device 33241 | -1/Access | Identified Thermal Barrier 33371 | -1/Access | Intercept squad dispatched 33387 | -1/Access | Spotted Tracker 33387 | -1/Access | Spotted Tracker 33395 | -1/Access | Destroyed Tracker 33402 | -1/Access | Destroyed Tracker 33423 | -1/Access | Spotted Combat Programmer 33428 | -1/Access | Destroyed Combat Programmer 33451 | -1/Access | Spotted Combat Programmer 33456 | -1/Access | Destroyed Combat Programmer 33475 | -1/Access | Spotted B-99 Colossus 33510 | -1/Access | Build established: Scavenger-Tank 33572 | -1/Access | Destroyed B-99 Colossus 33587 | -1/Access | Lost 5 parts (3u2w) 33605 | -1/Access | System corruption reached 30% 33842 | -1/Access | Build established: Scavenger-Gunner 34101 | -1/Access | Found Unknown Device 34107 | -1/Access | Identified Quantum Capacitor 34455 | -1/Access | Found Unknown Device 34461 | -1/Access | Identified Adv. Force Booster 34605 | -1/Access | First assault squad dispatched 34626 | -1/Access | Incoming assault squad redirected 34644 | -1/Access | Intercept squad dispatched 34688 | -1/Access | Spotted Tracker 34689 | -1/Access | Spotted Tracker 34689 | -1/Access | Spotted Tracker 34698 | -1/Access | Destroyed Tracker 34705 | -1/Access | Destroyed Tracker 34712 | -1/Access | Destroyed Tracker 34734 | -1/Access | Found Unknown Launcher 34734 | -1/Access | Spotted Combat Programmer 34737 | -1/Access | Destroyed 12 combat bots 34742 | -1/Access | Identified Fusion Bomb Launcher 34742 | -1/Access | Destroyed Combat Programmer 34760 | -1/Access | Spotted Combat Programmer 34773 | -1/Access | Destroyed Combat Programmer 34786 | -1/Access | Spotted Combat Programmer 34789 | -1/Access | Destroyed Combat Programmer 35071 | -1/Access | Build established: Generator-Gunner 35240 | -1/Access | Intercept squad dispatched 35264 | -1/Access | Spotted Tracker 35265 | -1/Access | Spotted Tracker 35265 | -1/Access | Spotted Tracker 35266 | -1/Access | Destroyed Tracker 35266 | -1/Access | Spotted Tracker 35271 | -1/Access | Destroyed Tracker 35271 | -1/Access | Destroyed Tracker 35273 | -1/Access | Destroyed Tracker 35290 | -1/Access | Spotted Combat Programmer 35290 | -1/Access | Spotted Combat Programmer 35290 | -1/Access | Spotted Combat Programmer 35295 | -1/Access | Destroyed Combat Programmer 35300 | -1/Access | Destroyed Combat Programmer 35300 | -1/Access | Spotted Combat Programmer 35309 | -1/Access | Destroyed Combat Programmer 35322 | -1/Access | Destroyed Combat Programmer 35462 | -1/Access | Spotted B-99 Colossus 35482 | -1/Access | Destroyed B-99 Colossus 35635 | -1/Access | Incoming assault squad redirected 35787 | -1/Access | Garrison activated, responded to threat 35842 | -1/Access | Destroyed 7 combat bots 35843 | -1/Access | Intercept squad dispatched 35846 | -1/Access | Build established: Scavenger-Gunner 35852 | -1/Access | Spotted Tracker 35854 | -1/Access | Spotted Tracker 35855 | -1/Access | Spotted Tracker 35856 | -1/Access | Spotted Tracker 35857 | -1/Access | Destroyed Tracker 35857 | -1/Access | Destroyed Tracker 35857 | -1/Access | Destroyed Tracker 35878 | -1/Access | Destroyed 9 combat bots 35878 | -1/Access | Destroyed Tracker 35890 | -1/Access | Spotted Combat Programmer 35899 | -1/Access | Spotted Combat Programmer 35901 | -1/Access | Destroyed Combat Programmer 35902 | -1/Access | Spotted Combat Programmer 35910 | -1/Access | Destroyed Combat Programmer 35917 | -1/Access | Spotted Combat Programmer 35925 | -1/Access | Destroyed Combat Programmer 35935 | -1/Access | Destroyed Combat Programmer 35945 | -1/Access | High security lockdown imminent 35969 | -1/Access | Destroyed 8 combat bots 35976 | -1/Access | Lost 3 parts (2p1w) 36025 | -1/Access | High security lockdown engaged 36070 | -1/Access | Sterilization system engaged 36167 | -1/Access | Lost 4 parts (1p1n2u) 36223 | -1/Access | Core integrity fell below 50% 36224 | -1/Access | Released all parts (9) 36231 | -1/Access | Emitted hypermatrix ping 36233 | -1/Access | Core integrity fell below 20% 36236 | -1/Access | Assembled emerged from beneath the floor 36253 | -1/Access | Assembled emerged from beneath the floor 36261 | -1/Access | Lost 6 parts (2p2n1u1w) 36273 | -1/Access | Assembled emerged from beneath the floor 36309 | -1/Access | Assembled emerged from beneath the floor 36350 | -1/Access | Assembled emerged from beneath the floor 36370 | -1/Access | Ambient heat levels rising (+10) 36497 | -1/Access | Assembled emerged from beneath the floor 36502 | -1/Access | Spotted B-99 Colossus 36508 | -1/Access | Spotted B-99 Colossus 36520 | -1/Access | Ambient heat levels rising (+10) 36600 | -1/Access | Assembled emerged from beneath the floor 36635 | -1/Access | Found Prototype Device 36635 | -1/Access | Identified Exp. Phase Shifter 36670 | -1/Access | Ambient heat levels rising (+10) 36741 | -1/Access | Assembled emerged from beneath the floor 36742 | -1/Access | Found Prototype Device 36743 | -1/Access | Found Prototype Device 36746 | -1/Access | Identified Exp. Force Field (x2) 36820 | -1/Access | Ambient heat levels rising (+10) 36863 | -1/Access | Spotted B-99 Colossus 36930 | -1/Access | Build established: Scavenger-Mutant 36943 | -1/Access | Discovered new exit (range 7) 36961 | -1/Access | Assembled emerged from beneath the floor 36970 | -1/Access | Ambient heat levels rising (+10) 37040 | -1/Access | Energy Cycler disabled 37042 | -1/Access | Self-destructed Last Messages --------------- 37005_ Acquired Unknown Hover Unit. 37005_ Identified Gravmag System. 37006_ Dropped Broken Gravmag System. 37007_ System corrupted: Matter fused (-10). 37011_ as-83793 heat damages core (-8). 37012_ as-83793 heat spikes uncontrollably. 37014_ as-83793 heat damages Unknown Hover Unit, Unknown Slashing Weapon. 37015_ as-83793 heat damages Unknown Slashing Weapon. 37017_ Acquired Imp. Linear Gravjet. 37019_ Dropped Imp. Antigrav System. 37019_ Acquired Imp. Linear Gravjet. 37021_ Dropped Imp. Antigrav System. 37021_ Acquired Imp. Linear Gravjet. 37023_ Dropped Imp. Antigrav System. 37024_ System corrupted: Matter fused (-7). 37024_ Acquired Imp. Linear Gravjet. 37026_ Acquired 12 matter. 37026_ Acquired 30 matter. 37040_ ALERT: Power surge detected, dispatching additional patrols. 37040_ Energy Cycler explodes. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #########?????#########??????????????????????????? | | = #?????# #??????????????????????????? | | #?????# = #??????????????????????????? | | ! #?????# #??????????????????????????? | | ! #?????+ #??????????????????????????? | | ###+##### ????? ???######################+##+ | | ??# #???# ####+######@ # # | | ??# #???# + # # | | ??# ############## #### # # | | ??# #?????????# #??# # # | | ??### ########### #??# # # | | ????# #??; # # | | ##### #??# # # | | #??# # # | | ##### #??; # # #+ | | ?#""" "" #??; # + + | | ?#""F% "" #??# # # ## | | ?#"" % " #??# ######### ## | | ?#""" ######;;#;;############# # | | ?#"""% % + | | ##### ############ # | | # #??????????## ## | | # #???????????# ## | | = # % #???????????# ## | | # % % =%### ###########?# ### | | = # % #?# " """"" #?# ### | | #%% #?# #! ""Y"" #?# | | + % #?# # #?# ### | | ##### #### #?####### % # !! #?# #?? | | ??### #### #######??????##% %/ | =### ##? | | ### ## #???????????# # % # %=!]] ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Coolant Potential 100 Energy Generation 75 Energy Capacity 700 Matter Stores 300 Matter Capacity 450 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 1010 Additional Mass Support 16 Armor Coverage 2000 Resistance: KI 40 Resistance: TH 70 Resistance: EX 70 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Point Defense Rating 160 Weapon Cycling 25 Melee Speed Boost 20 Phase Shifting 20 Evasion (%) 69 Targeting Accuracy 8 Launcher Accuracy 60 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 35 Defensive Hacking 26 Authchip Count 1 Item Schematics ----------------- Prc. Matter Filter | -2/Research | Scanalyzed ECM Suite | -2/Research | Extracted Hvy. Linear Accelerator | -2/Research | Extracted Graviton Cannon | -2/Research | Extracted Enh. Gamma Bomb Array | -2/Research | Extracted Q-thruster | -2/Research | Extracted Biometal Leg | -2/Research | Extracted Imp. System Guard | -2/Research | Extracted Hvy. Gauss Cannon | -1/Access | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Autogun | x1 | -7/Factory | Authchip Enh. Autogun | x1 | -6/Factory Enh. Autogun | x1 | -6/Factory Prc. Matter Filter | x1 | -4/Factory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Integrated Mediator Core Regenerator Achievements -------------- Anyone Home? Decoder Ring Gunslinger Treasure Hunter Challenges ------------ None Game ------ Seed SapperReactiveTearclaws Manual? 0 Play Time 06:09:24 Cumulative 234.7 hours Start 2022.05.03 @ 12:55:04 End 2022.10.18 @ 13:04:30 Sessions 15 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 45 Rogue 7 Adventurer 37 Explorer 1 Win Type - Total 14 Types 5/0/4/4/1/0/0/0/0 Lore% 60 Gallery% 71 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba6eb88f-7673-479a-9829-6d2b220feed4