Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 11:45:12 Player: lsend Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (16) 80 Value Destroyed (1481) 1481 Prototype IDs (292) 5840 Alien Tech Used (12) 2400 Bonus (57783) 57783 TOTAL SCORE: 77284 Bonus ------- Pacifist 200 Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 1043 Follower Combat Kills 4340 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Cogmind --------- Core Integrity 32/2100 Matter 280/300 Energy 379/1200 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Hybrid Antimatter Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Advanced Phase Shifter Improved Energy Mantle Microwarp Drive > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (7) ---- Experimental Energy Well (600) Improved Propulsion Shielding Improved Energy Mantle Improved Energy Mantle Sigix Sheargun Peak State ------------ > --- POWER ------------ Hybrid Antimatter Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Melee Analysis Suite Advanced Phase Shifter Improved Energy Mantle Microwarp Drive > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Experimental Energy Well Improved Energy Mantle Improved Energy Mantle Transdimensional Reconstructor Sigix Sheargun [Rating: 253] Favorites ----------- Power Micro Antimatter Reactor Engine Backup Power III Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Leg Sigix Exoskeleton Flight Unit Cooled Nuclear Pulse Thruster Utility Improved Medium Armor Plating Device Improved Energy Mantle Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Protection Improved Medium Armor Plating Artifact Microwarp Drive Weapon CR-A16's Pointy Stick Energy Gun Sigix Sheargun Energy Cannon Vortex Cannon Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . 2 . . . 6 . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 . . . 3 . . . . . . . 1 . . . . . . 1 . . . . . Utility 11 | . . 1 . . . 3 . . 1 . . . . 1 . . . . 2 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 115 | 2 . . . 1 3 8 . . 5 . 1 10 . 3 1 1 6 . 19 11 4 6 11 4 19 . Power 7 | . . . . . . 1 . . . . . . . 1 . . . . 2 1 . . 1 . 1 . Engine . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . 1 . . . . 2 1 . . 1 . 1 . Propulsion 23 | 2 . . . . 2 2 . . 2 . 1 2 . 1 . . 2 . 2 2 1 2 2 . . . Treads 4 | 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19 | . . . . . . 2 . . 2 . 1 2 . 1 . . 2 . 2 2 1 2 2 . . . Utility 77 | . . . . . 1 5 . . 3 . . 6 . 1 1 1 4 . 12 7 3 4 8 3 18 . Device 39 | . . . . . . 1 . . 1 . . 4 . 1 1 . 2 . 8 2 . 3 5 3 8 . Storage 4 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 2 . Processor 6 | . . . . . 1 1 . . . . . . . . . . . . 1 . 2 . . . 1 . Hackware 6 | . . . . . . 2 . . . . . . . . . . 1 . . . . . . . 3 . Protection 19 | . . . . . . 1 . . 2 . . 1 . . . 1 1 . 3 5 1 1 . . 3 . Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Weapon 8 | . . . . 1 . . . . . . . 2 . . . . . . 3 1 . . . 1 . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Piercing Weapon 3 | . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . . . 1 . . . . . 4 . . . . 3 . 5 1 1 5 1 . 1 . Parts Lost 14 | . . . . . . . . . . 1 1 . . 1 1 . . 1 5 3 1 . . . . . Power 4 | . . . . . . . . . . 1 . . . 1 . . . . 1 1 . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 10 | . . . . . . . . . . . 1 . . . 1 . . 1 4 2 1 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . . . . . . . . 1 1 . . 1 1 . . 1 3 3 1 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 28 22 22 32 48 54 66 66 73 70 68 83 94 93 93 93 93 93 86 84 88 86 84 70 68 62 Engine 1 | . . . . . . . . . . . . 7 11 10 5 5 5 5 2 . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . 5 5 5 5 5 8 8 8 8 9 8 9 Treads 3 | . 28 22 22 22 32 12 . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 9 9 9 Flight 14 | . . . . . . 5 13 13 21 23 26 29 29 30 31 31 31 31 25 23 25 26 25 . . . Device 13 | . . . . . . 2 6 6 1 5 5 5 5 9 10 10 8 14 21 24 21 21 16 18 20 18 Storage 4 | . . . . . . . . . . . . . 5 5 5 5 5 5 4 4 4 4 4 9 10 . Processor 4 | . . . . . 5 11 13 13 11 11 11 11 11 10 10 10 8 5 2 . 2 4 3 . 1 8 Hackware 2 | . . . . . . 10 13 13 10 5 5 5 5 5 5 5 5 5 1 . . . . . 2 . Protection 8 | . . . . . . 2 6 6 15 17 12 12 11 10 9 9 12 10 10 14 16 13 10 . 6 . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 9 9 Piercing Weapon 4 | . . . . 10 11 6 6 6 5 5 5 5 5 5 5 5 5 5 6 6 8 8 7 . . . Peak Build Rating 253 | 2 2 2 2 6 10 42 42 42 68 68 63 86 85 101 100 101 106 104 146 147 161 165 229 250 253 253 Average Rating 132 | 1 2 2 2 5 8 28 42 42 62 63 62 71 85 95 99 100 102 102 120 136 154 158 178 244 238 252 On Entrance 86 | . 2 2 2 2 6 10 42 42 42 68 63 63 85 85 101 96 101 104 99 130 144 155 159 229 250 253 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 69 | . . . . 3 3 17 17 17 32 32 25 42 41 53 52 49 50 50 54 69 67 63 66 51 59 46 Greatest Support 78 | 3 3 3 3 3 3 21 21 21 32 32 26 49 41 47 56 56 56 53 59 70 67 67 78 60 60 60 Greatest Overweight (x) 4 | . . . . . . . . . . . . 1 . 1 . . . 4 1 . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 10 10 10 7 Average Capacity 7 | 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 10 8 7 Most Carried 10 | 1 1 3 3 3 4 5 4 4 5 5 5 8 8 8 8 8 8 8 8 8 8 8 10 10 10 6 Average Carried 6 | . 1 2 3 3 3 4 4 4 4 5 5 5 8 7 8 7 7 8 7 7 7 8 7 6 7 5 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 10 10 7 7 Final Carried 8 | 1 1 3 3 3 4 4 4 4 5 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 6 5 Class Distribution -------------------- 29% | Alien-Sigix 22% | Mutant 20% | Sprinter 8% | Messiah-Sprinter 7% | Scout 4% | Hacker-Sprinter 3% | Alien-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Sprinter | -5/Warlord Sprinter | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Messiah-Sprinter | -3/Research Sprinter | -3/Quarantine Sprinter | -2/Research Sprinter | -2/Testing Alien-Sprinter | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 1250 | 220 . . . 10 30 . . . 108 35 10 . 100 . 35 10 30 22 128 105 105 45 . 85 172 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1220 | . . 20 . . . . . . . . . . . . . . 103 . . . 93 . 22 85 726 171 Parts 63 | . . 3 . . . . . . . . . . . . . . . . . . 9 . 4 3 32 12 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Prevented 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 11 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 9 1 Melee 11 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 9 1 Classes Destroyed 10 | . . 1 . . . . . . . . . . . . . . . . . . 2 . 1 1 5 . Worker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Swarmer 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . M Shell/Atk 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . M Shell/Def 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 3 | . . 1 . . . . . . . . . . . . . . . . . . 2 . 1 1 3 1 Combat Bots Only 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 1 Max Kills in Single Turn 1 | . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 1251 | . 17 29 . . 9 . . . 38 24 38 1 30 24 2 . . 13 189 159 37 46 78 68 293 156 Missed 630 | . 5 14 . . 3 . . . 19 12 22 1 15 14 1 . . 7 121 96 23 27 38 39 99 74 Damage Taken 10432 | . 124 136 . . 84 . . . 324 213 245 . 310 198 28 . . 81 843 950 306 314 1279 466 3447 1084 Core 3306 | . 20 26 . . . . . . 17 17 45 . 59 21 . . . . 26 121 20 93 829 364 1080 568 Absorbed by Shields 3440 | . . . . . . . . . 64 . . . . . . . . . 353 211 24 56 133 132 1692 775 Redirected to Shielding 20 | . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Ignored by Resistances 7363 | . . . . . . . . . . . . . . . . . . . . . . . 642 289 4864 1568 Regen/Repaired (Parts) 328 | . . . . . . . . . . . . 100 . . . . . . . . . . . . 213 15 Core Remaining (%) 80 | 100 92 . . . 93 . . 100 . . . . 86 . . . . 98 . 88 . . 62 . . 1 Volleys Fired 12 | . . . . . . . . . . . . 1 . . . . . . 3 . . . 1 7 . . Largest 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . 2 2 . . Hottest 200 | . . . . . . . . . . . . 50 . . . . . . 50 . . . 200 200 . . Shots Fired 20 | . . . . . . . . . . . . 1 . . . . . . 3 . . . 2 14 . . Gun 16 | . . . . . . . . . . . . . . . . . . . . . . . 2 14 . . Cannon 4 | . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 16 | . . . . . . . . . . . . . . . . . . . . . . . 2 14 . . Entropic 4 | . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . Robot Hit Streak 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Robot Miss Streak 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 50 | . . . . . . . . . . . . . . . . . 1 . . . 4 . . 2 33 10 Core Hits 27 | . . 1 . . . . . . . . . . . . . . 1 . . . 3 . 1 1 15 5 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Melee Attacks 194 | . . . . . . . . 1 7 . . 1 2 5 . 1 1 1 28 15 17 11 18 4 66 16 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 86 | . . . . . . . . . . . . . . . . . . . . . . . . 4 66 16 Piercing 108 | . . . . . . . . 1 7 . . 1 2 5 . 1 1 1 28 15 17 11 18 . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Damage Inflicted 7733 | . . 18 . . . . . . . . . . . . . . 81 . . . 210 . 100 119 5931 1274 Guns 195 | . . . . . . . . . . . . . . . . . . . . . . . 76 119 . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 7496 | . . . . . . . . . . . . . . . . . 81 . . . 210 . . . 5931 1274 Ramming 42 | . . 18 . . . . . . . . . . . . . . . . . . . . 24 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7400 | . . . . . . . . . . . . . . . . . . . . . . . 76 119 5931 1274 Piercing 291 | . . . . . . . . . . . . . . . . . 81 . . . 210 . . . . . Highest Corruption 6 | . . . . . . . . . 2 2 2 2 . . . . . . 1 4 1 4 6 . 3 . Average Corruption 2 | . . . . . . . . . 2 2 2 2 . . . . . . 1 1 1 2 5 . 2 . Corruption Purged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 24 | . . . . . . . . . 3 1 1 . . . . . . . . 1 . 5 8 . 5 . Message Errors 3 | . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . Matter Fused 5 | . . . . . . . . . 2 . . . . . . . . . . 1 . 1 . . 1 . Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . . . . . . 2 2 . 1 . Energy Discharges 4 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 . Parts Fused 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 6 | . . . . . . . . . . . 1 . . . . . . . . . . 1 2 . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 79 | . . . . . . . . . . . . . . . . . . . . . . . . . 79 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 79 | . . . . . . . . . . . . . . . . . . . . . . . . . 79 . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . . 2 . . . . . . . . . . . . . . . . . . . . 4 . . . Kicked 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 387 | . . . . . . . . . 2 . . 20 51 187 387 230 240 237 305 4 . 237 121 . 90 . Average Temperature 82 | . . . . . . . . . 2 . . 8 17 77 157 108 94 94 75 4 . 103 15 . 90 . Received Heat Transfer 794 | . 48 6 . . 12 . . . 12 18 . . 30 30 . . . 9 13 155 18 40 50 9 338 6 Effects 6 | . . . . . . . . . . . . . . . 5 1 . . . . . . . . . . Shutdowns 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 2319 | . 30 199 77 . . 94 62 44 208 . . . . 123 . . . . 848 1230 1162 857 1656 1716 2319 . Initial 1100 | . . 12 77 . . 94 32 43 21 . . . . 28 . . . . 3 477 699 653 423 1100 1100 . Average 697 | . 2 60 77 . . 94 39 43 104 . . . . 35 . . . . 336 789 931 734 721 1523 1547 . Maximum Alert Level 5 | . . . . . . . . . 1 . . . . . . . . . 3 4 4 3 5 5 5 . Low Security (%) 22 | 100 100 100 100 . . 100 100 100 92 . . . . 100 . . . . 38 . . . . . . . Level 1 2 | . . . . . . . . . 7 . . . . . . . . . 16 . . . . . . . Level 2 16 | . . . . . . . . . . . . . . . . . . . 39 47 5 33 50 . . . Level 3 15 | . . . . . . . . . . . . . . . . . . . 4 35 72 66 41 . . . Level 4 11 | . . . . . . . . . . . . . . . . . . . . 17 21 . . 24 23 . Level 5 23 | . . . . . . . . . . . . . . . . . . . . . . . . . 67 . High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Max Security 3 | . . . . . . . . . . . . . . . . . . . . . . . 7 75 . . Squads Dispatched 45 | . 1 . . . . . . . . . . . . 2 . . . . 5 4 . 1 12 12 8 . Investigation 9 | . 1 . . . . . . . . . . . . . . . . . 1 3 . 1 1 . 2 . Extermination 3 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . Reinforcement 9 | . . . . . . . . . . . . . . 2 . . . . 3 . . . 3 . 1 . Assault 22 | . . . . . . . . . . . . . . . . . . . . . . . 6 12 4 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Searches Triggered 3 | . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 29 | . . . . . . . . . . . . . . . . . . . 5 3 . 1 2 . 18 . Communications Jammed 90 | . . . . . . . . . . . . . . . . . . . 37 16 5 16 13 3 . . Distress Signals 78 | . . . . . . . . . . . . . . . . . . . 30 16 . 16 13 3 . . Times Spotted 421 | . 9 15 . . 7 . 5 . 13 10 12 6 8 11 3 . . 3 69 59 12 13 67 21 60 18 Peak Tracking Total 41 | . 9 11 . . 4 . 6 . 7 11 7 11 8 10 4 . . 3 23 20 5 7 41 21 13 20 Tactical Retreats 61 | . 1 2 . . . . . . 1 4 2 . 1 . . . . 1 18 10 4 3 8 4 2 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 6 | . 1 . . . . 1 . . 2 . . . . . . . . . . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . 3 . 2 2 . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 28 | . . . . . . . . . 1 . . 1 . . . 1 . . 3 1 . 1 7 3 6 4 Max in Single Turn 1 | . . . . . . . . . . . . 1 . . . 1 . . 1 1 . 1 1 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 31 | . . 2 . . . 2 . . 1 1 . 6 . 3 1 2 4 . 3 1 . . 3 . 2 . Terminals 12 | . . 2 . . . . . . 1 . . . . . 1 1 . . 2 . . . 3 . 2 . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Units 3 | . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 71 | . . 3 . . . 4 . . 1 1 . 19 . 6 1 4 17 . 5 2 . . 4 . 4 . Successful 56 | . . 2 . . . 2 . . 1 1 . 19 . 3 1 4 17 . 1 1 . . 3 . 1 . Failed 15 | . . 1 . . . 2 . . . . . . . 3 . . . . 4 1 . . 1 . 3 . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 146 | . . 1 . 1 . 4 . 2 12 . . . . 15 . . . . 29 16 8 20 20 2 16 . Terminals 20 | . . 3 . . . . . . 1 . . . . . 1 3 . . 4 . . . 4 . 4 . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Recycling Units 7 | . . . . . . 3 . . . . . . . 4 . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 50 | . . 2 . . . . . . 1 1 . 19 . . 1 4 17 . 1 . . . 3 . 1 . Record 18 | . . . . . . . . . . . . 8 . . 1 4 5 . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 13 | . . . . . . . . . . . . 9 . . . . 4 . . . . . . . . . Open Door 6 | . . . . . . . . . . 1 . 2 . . . . . . . . . . 3 . . . Open DSF 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . Retrieve Components 3 | . . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . . 1 . . . . . . 1 . . . . 1 . 1 . . 2 1 . . 1 . 2 . Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . 4 . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 59 | . . . . . . . . . . . . . . . . . 4 . 12 . . 23 11 . 9 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . 2 . . . . . . . 3 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 120 | . . . . 6 . 1 . . 3 . . . . 4 . . . . 8 2 3 . . 20 73 . Largest Group 20 | . . . . 6 6 1 . 1 3 1 . . . 4 . . . . 3 2 3 . . 11 20 . Highest-Rated Group 1394 | . . . . 214 214 27 . 27 210 70 . . . 156 . . . . 288 187 345 . . 154 1394 . Highest-Rated Ally 269 | . . . . 41 41 27 . 27 70 70 . . . 39 . . . . 96 96 115 . . 15 269 . Zionite Dispatches 7 | . . . . . . 1 . . 1 . . . . 1 . . . . 3 . 1 . . . . . Light 4 | . . . . . . . . . 1 . . . . . . . . . 2 . 1 . . . . . Fire 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacking Resupply 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Total Orders 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . DROP 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Ally Attacks 561 | . . . . . 42 . . . 6 5 . . . 3 . . . . 22 8 25 . . 59 391 . Total Damage 35119 | . . . . . 666 . . . 132 82 . . . 66 . . . . 797 341 1131 . . 1203 30701 . Kills 110 | . . . . . 6 . . . 1 . . . . 1 . . . . 3 3 7 . . 4 85 . Allies Corrupted 11 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 9 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . . 1 1 . 1 . 1 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 33 | . . . . . . . . . 3 . . . . 4 . . . . 6 3 1 6 6 . 4 . Main Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Branch Access 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Emergency Access 5 | . . . . . . . . . 1 . . . . . . . . . 1 . 1 . 1 . 1 . Guard Positions 3 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 . Component Stockpiles 4 | . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Unaware Schematics 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Active Terminals 3 | . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 6131 | 23 45 80 4 612 117 192 20 17 204 175 95 308 128 125 193 74 73 109 631 293 243 277 356 156 1457 124 Spaces Moved 14371 | 38 90 151 6 924 210 424 61 44 567 436 261 852 419 359 466 177 184 304 1833 855 733 908 1124 514 2091 340 Core 1634 | 38 90 151 6 924 210 208 . . . . . . . . . . . 7 . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2650 | . . . . . . . . . . . . . . . . . . . . . . . 38 353 2055 204 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9432 | . . . . . . 216 61 44 567 436 261 852 419 359 466 177 184 297 1833 855 733 908 764 . . . Fastest Speed 18 | 50 50 50 50 50 50 32 32 32 29 29 34 25 29 25 25 25 21 22 22 26 26 26 18 30 30 30 Average Speed 30 | 50 50 50 50 50 50 40 32 32 29 33 35 33 29 25 25 25 23 27 25 26 26 26 29 30 30 30 Slowest Speed 250 | 50 50 50 50 50 50 50 32 32 32 34 39 119 29 100 25 25 25 250 111 27 26 29 95 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 99 | . . . . . . 1 . . 2 2 4 . 1 9 1 . . . 44 16 2 11 6 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Microwarps 46 | . . . . . . . . . . . . . . . . . . . . . . . 27 11 1 7 Exploration Rate (%) 46 | 3 26 26 6 90 48 12 77 3 16 81 53 96 66 18 63 43 61 52 56 84 26 85 75 16 57 22 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 12 | . . . . 2 . . . . . . . . 1 . . . 3 . 4 . . 2 . . . . Known Exits Taken 16 | . . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 . . . . . . . . . . . . . 1 . . . . 1 1 . Scrap Searched 17 | . . . . 3 1 . . . . 3 3 . 4 . 2 1 . . . . . . . . . . Spaces Dug 129 | . . . . . . . . 1 7 . . . 2 5 . . . 1 24 12 2 8 10 44 12 1 Terrain Destroyed 138 | . . . . . . . . 1 7 . . . 2 5 . . . 1 24 12 2 8 10 53 12 1 Melee 85 | . . . . . . . . 1 7 . . . 2 5 . . . 1 24 12 2 8 8 2 12 1 Projectile 25 | . . . . . . . . . . . . . . . . . . . . . . . 2 23 . . AOE 28 | . . . . . . . . . . . . . . . . . . . . . . . . 28 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 15081 | 40 89 154 6 1072 219 440 60 44 586 460 257 872 419 371 540 203 210 327 1902 877 757 918 879 384 2764 231 Wait 1001 | . . . 1 148 7 4 . . . 27 . . . 12 75 24 10 23 55 3 6 1 . . 602 3 Move 13552 | 37 89 150 5 923 209 422 60 43 562 432 252 851 416 341 463 176 183 303 1753 822 729 886 817 363 2055 210 Hop 85 | . . . . . . 1 . . 2 1 4 . 1 8 1 . . . 35 16 1 10 5 . . . Pick Up 31 | 1 . 2 . . . 2 . . 1 . . 3 . 1 . 1 3 . . 3 2 . 7 3 2 . Fast Attach 87 | 2 . . . 1 2 6 . . 4 . 1 5 . 2 . . 4 . 16 6 3 6 13 . 16 . Attach 30 | . . . . . . 2 . . 1 . . 1 . 1 . 1 1 . 1 4 1 . 8 4 4 1 Detach 17 | . . . . . . . . . 1 . . 2 . . . . . . 1 2 . . 5 2 4 . Swap 12 | . . . . . 1 . . . . . . 4 . . 1 . 2 . 2 2 . . . . . . Drop 64 | . . . . . . 3 . . 1 . . 4 . 1 . . 6 . 12 6 3 6 5 1 15 1 Fire 12 | . . . . . . . . . . . . 1 . . . . . . 3 . . . 1 7 . . Melee 177 | . . . . . . . . 1 7 . . 1 2 5 . 1 1 1 24 13 12 9 14 4 66 16 Ram 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / Arm / *Qua) -3/Quarantine -2/Research -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 24 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 15) 69 | -10/Materials | Entered another Materials area 69 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 73 | -9/Materials | Identified exit to Mines 149 | -9/Materials | Entered Mines 150 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 153 | -9/Mines | Entered Zion 195 | -7/Zion | Found CR-A16's Pointy Stick 218 | -7/Zion | Gained Derelict followers 290 | -7/Zion | Received a hallucinogenic algorithm 311 | -7/Zion | Build established: Mutant 478 | -7/Zion | Met Imprinter 487 | -7/Zion | Imprinted 489 | -7/Zion | Declared Zion's savior 583 | -7/Zion | Given A8's code to call for help 612 | -7/Zion | Discovered new exit (range 15) 765 | -7/Zion | Entered Proximity Caves 765 | -6/Proximity Caves | Accompanied by 6 allies 767 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 868 | -6/Proximity Caves | Spotted B-75 Beast 877 | -6/Proximity Caves | Discovered new exit (range 12) 882 | -6/Proximity Caves | Entered Factory 882 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 907 | -6/Factory | Zion Hacking Resupply teleported in 1074 | -6/Factory | Sucked down chute 1074 | -6/Factory | Entered Waste 1078 | -6/Waste | Spotted C-40 Crusher 1083 | -6/Waste | Spotted C-40 Crusher 1084 | -6/Waste | Spotted C-40 Crusher 1086 | -6/Waste | Spotted C-40 Crusher 1086 | -6/Waste | Spotted C-40 Crusher 1087 | -6/Waste | Discovered new exit (range 22) 1089 | -6/Waste | Spotted C-40 Crusher 1093 | -6/Waste | Identified exit to Factory 1094 | -6/Waste | Entered Factory 1099 | -6/Factory | 1 allies followed down the chute 1106 | -6/Factory | Discovered new exit (range 5) 1111 | -6/Factory | Identified exit to Factory 1111 | -6/Factory | Entered another Factory area 1111 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1119 | -5/Factory | Retrieved Zion intel report: Emergency Access 1124 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 1264 | -5/Factory | Retrieved Zion intel report: Guard Positions 1265 | -5/Factory | Zion Light squad teleported in 1299 | -5/Factory | Discovered new exit (range 5) 1300 | -5/Factory | Identified exit to Upper Caves 1312 | -5/Factory | P-70 Sage assimilated allied MC-RHW(z) 1315 | -5/Factory | Entered Upper Caves 1315 | -5/Upper Caves | Accompanied by 1 ally 1317 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 1482 | -5/Upper Caves | Identified exit to Upper Caves 1490 | -5/Upper Caves | Entered another Upper Caves area 1577 | -5/Upper Caves | Discovered new exit (range 11) 1580 | -5/Upper Caves | Learned 12 Factory zone layouts 1585 | -5/Upper Caves | Identified exit to Warlord 1585 | -5/Upper Caves | Spotted B-75 Beast 1585 | -5/Upper Caves | Entered Warlord 1599 | -5/Warlord | Discovered new exit (range 12) 1607 | -5/Warlord | System corruption cleaned by Quarantine Array 1737 | -5/Warlord | Rebuked by Warlord 1762 | -5/Warlord | Warlord's base attacked by MAIN.C 1793 | -5/Warlord | Met EX-DEC 1793 | -5/Warlord | Found Prototype Energy Cannon 1793 | -5/Warlord | Identified Vortex Cannon 1843 | -5/Warlord | Found Prototype Device 1843 | -5/Warlord | Identified System Purifier 1847 | -5/Warlord | Found Prototype Hackware 1885 | -5/Warlord | Opened side exit 1892 | -5/Warlord | Identified exit to Proximity Caves 1893 | -5/Warlord | Entered Proximity Caves 1900 | -4/Proximity Caves | Learned location of Quarantine (-3) 2007 | -4/Proximity Caves | Build established: Sprinter 2008 | -4/Proximity Caves | Discovered new exit (range 7) 2020 | -4/Proximity Caves | Identified exit to Factory 2021 | -4/Proximity Caves | Entered Factory 2021 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2022 | -4/Factory | Identified exit to Research 2047 | -4/Factory | Retrieved Zion intel report: Branch Access 2047 | -4/Factory | Identified exit to Upper Caves 2057 | -4/Factory | Retrieved Zion intel report: Active Terminals 2091 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 2133 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 2134 | -4/Factory | Zion Fire squad teleported in 2146 | -4/Factory | Entered Upper Caves 2197 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 2322 | -4/Upper Caves | Ambushed by wild Derelicts 2338 | -4/Upper Caves | Discovered new exit (range 8) 2339 | -4/Upper Caves | Identified exit to Upper Caves 2339 | -4/Upper Caves | Entered another Upper Caves area 2343 | -4/Upper Caves | Discovered exit to Research (range 9) 2351 | -4/Upper Caves | Found Alien Artifact 2371 | -4/Upper Caves | Encountered a Warlord checkpoint 2381 | -4/Upper Caves | Learned 4 Research zone layouts 2407 | -4/Upper Caves | Discovered new exit (range 19) 2412 | -4/Upper Caves | Identified exit to Zhirov 2413 | -4/Upper Caves | Entered Zhirov 2413 | -4/Zhirov | Discovered new exit (range 3) 2418 | -4/Zhirov | Met Zhirov 2422 | -4/Zhirov | Learned location of Testing (-2) 2422 | -4/Zhirov | Learned location of Command (-1) 2425 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2429 | -4/Zhirov | Found Alien Artifact 2429 | -4/Zhirov | Identified Integrated Reactor 2429 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 2458 | -4/Zhirov | Found Alien Artifact 2485 | -4/Zhirov | Identified exit to Proximity Caves 2486 | -4/Zhirov | Entered Proximity Caves 2494 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2595 | -3/Proximity Caves | Entered Research 2595 | -3/Research | Evolved 2 slots: Utility x2 2596 | -3/Research | Identified exit to Armory 2741 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 2742 | -3/Research | Zion Light squad teleported in 2755 | -3/Research | Discovered new exit (range 8) 2757 | -3/Research | Identified exit to Research 2789 | -3/Research | Retrieved Zion intel report: Emergency Access 2793 | -3/Research | Retrieved Zion intel report: Component Schematics 2797 | -3/Research | Retrieved Zion intel report: Component Stockpiles 2800 | -3/Research | Lost 3 allies 2863 | -3/Research | Retrieved Zion intel report: Unaware Analyses 2864 | -3/Research | Zion Light squad teleported in 2874 | -3/Research | Found Prototype Protection 2874 | -3/Research | Identified Zio. Weapon Casing 2974 | -3/Research | Spotted B-86 Titan 3026 | -3/Research | Spotted Striker 3027 | -3/Research | Cargo convoy interrupted 3069 | -3/Research | Lost 3 parts (1p2u) 3096 | -3/Research | Retrieved Zion intel report: Main Access 3097 | -3/Research | Zion Hacker squad teleported in 3143 | -3/Research | Found Prototype Processor 3143 | -3/Research | Identified Exp. Melee Analysis Suite 3144 | -3/Research | Search patrols dispatched 3166 | -3/Research | Build established: Messiah-Sprinter 3168 | -3/Research | Spotted B-86 Titan 3224 | -3/Research | Discovered new exit (range 5) 3226 | -3/Research | Entered Quarantine 3257 | -3/Quarantine | Identified Transdimensional Reconstructor 3274 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 3278 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 3351 | -3/Quarantine | Found Alien Artifact 3351 | -3/Quarantine | Identified Core Reset Matrix 3351 | -3/Quarantine | Identified Dimensional Node Initializer 3351 | -3/Quarantine | Used Core Reset Matrix 3355 | -3/Quarantine | Detected hypermatrix surge 3355 | -3/Quarantine | Sensed 16 artifacts in vicinity 3392 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 3406 | -3/Quarantine | Found Sigix Broadsword 3415 | -3/Quarantine | Discovered exit to Research (range 13) 3421 | -3/Quarantine | Lost 3 parts (1p2u) 3437 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 3456 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 3519 | -3/Quarantine | Entered Research 3519 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3556 | -2/Research | Discovered new exit (range 7) 3581 | -2/Research | Spotted B-90 Cyclops 3590 | -2/Research | Retrieved Zion intel report: Emergency Access 3591 | -2/Research | Zion Light squad teleported in 3636 | -2/Research | Build established: Sprinter 3718 | -2/Research | Lost 3 allies 3762 | -2/Research | Identified exit to Testing 3762 | -2/Research | Entered Testing 3773 | -2/Testing | Found Prototype Device 3773 | -2/Testing | Identified 2N-1CE's Frost Array 3799 | -2/Testing | Retrieved Zion intel report: Active Terminals 3810 | -2/Testing | Found Prototype Device 3810 | -2/Testing | Identified Exp. Cloaking Device 3817 | -2/Testing | Found Prototype Device 3817 | -2/Testing | Identified Adv. Particle Accelerator 3836 | -2/Testing | Retrieved Zion intel report: Component Schematics 3838 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 3839 | -2/Testing | Superbehemoth self-activated to run performance analysis 3842 | -2/Testing | Retrieved Zion intel report: Guard Positions 3845 | -2/Testing | Spotted Superbehemoth 3952 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 3986 | -2/Testing | Discovered new exit (range 15) 3990 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 4012 | -2/Testing | Search patrols dispatched 4020 | -2/Testing | Spotted Fortress 4038 | -2/Testing | Discovered new exit (range 5) 4039 | -2/Testing | Identified exit to Section 7 4039 | -2/Testing | Entered Section 7 4040 | -2/Section 7 | Sensed 20 artifacts in vicinity 4049 | -2/Section 7 | Found Integrated Reactor 4049 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 4091 | -2/Section 7 | Spotted B-90 Cyclops 4116 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 4130 | -2/Section 7 | Spotted Alpha 7 4171 | -2/Section 7 | Found Microwarp Drive 4186 | -2/Section 7 | Spotted S7 Guard 4190 | -2/Section 7 | Found Core Regenerator 4201 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 4222 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 4232 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 4251 | -2/Section 7 | Retrieved Zion intel report: Main Access 4251 | -2/Section 7 | Identified exit to Access 4262 | -2/Section 7 | Initialized slip node 4271 | -2/Section 7 | Found Integrated Mediator 4271 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 4277 | -2/Section 7 | Retrieved Zion intel report: Branch Access 4287 | -2/Section 7 | Spotted S7 Guard 4289 | -2/Section 7 | Search patrols dispatched 4292 | -2/Section 7 | Used Core Regenerator, restored core integrity (+362) 4293 | -2/Section 7 | Spotted Executioner 4293 | -2/Section 7 | Spotted Executioner 4302 | -2/Section 7 | Spotted B-99 Colossus 4310 | -2/Section 7 | Found Integrated Reactor 4310 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 4311 | -2/Section 7 | Found Integrated Reactor 4311 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 4318 | -2/Section 7 | Found LRC Armor 4318 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 4320 | -2/Section 7 | Found LRC Armor 4320 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 4322 | -2/Section 7 | Found LRC Storage 4322 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 4343 | -2/Section 7 | Found Transdimensional Reconstructor 4344 | -2/Section 7 | Found Transdimensional Reconstructor 4351 | -2/Section 7 | Spotted Executioner 4359 | -2/Section 7 | Integrated with Sigix Exoskeleton 4367 | -2/Section 7 | Spotted Executioner 4376 | -2/Section 7 | Warped through subspace to slip node 4390 | -2/Section 7 | Scanned by Researcher 4391 | -2/Section 7 | Intercept squad dispatched 4394 | -2/Section 7 | Spotted Tracker 4395 | -2/Section 7 | Entered Access 4395 | -1/Access | Evolved 2 slots: Utility x2 4400 | -1/Access | Emitted hypermatrix ping 4405 | -1/Access | Assembled emerged from beneath the floor 4433 | -1/Access | Spotted B-99 Colossus 4442 | -1/Access | Assembled emerged from beneath the floor 4491 | -1/Access | Assembled emerged from beneath the floor 4493 | -1/Access | Spotted Executioner 4527 | -1/Access | Discovered new exit (range 15) 4551 | -1/Access | Entered Command 4556 | -1/Command | Emitted hypermatrix ping 4561 | -1/Command | Assembled emerged from beneath the floor 4645 | -1/Command | Build established: Alien-Sigix 4660 | -1/Command | Identified System Mapper 4675 | -1/Command | Assembled emerged from beneath the floor 4724 | -1/Command | Retrieved Zion intel report: Component Stockpiles 4735 | -1/Command | Retrieved Zion intel report: Guard Positions 4796 | -1/Command | Retrieved Zion intel report: Prototype Schematics 4813 | -1/Command | Discovered new exit (range 18) 4814 | -1/Command | Assembled emerged from beneath the floor 4836 | -1/Command | Assembled emerged from beneath the floor 4847 | -1/Command | Disengaged cave seal 4847 | -1/Command | Zionites emerged from the dark tunnel 4850 | -1/Command | Retrieved Zion intel report: Emergency Access 4918 | -1/Command | Lost 5 allies 4918 | -1/Command | Spotted M Guard 4918 | -1/Command | Spotted M Guard 4919 | -1/Command | Spotted Combat Programmer 4919 | -1/Command | Spotted Combat Programmer 4936 | -1/Command | High security lockdown imminent 4977 | -1/Command | Destroyed M Guard 4990 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 4998 | -1/Command | Allies destroyed M Guard 4998 | -1/Command | All MAIN.C guards destroyed 5016 | -1/Command | High security lockdown engaged 5058 | -1/Command | Met MAIN.C 5064 | -1/Command | 0b10 Conduit disabled 5070 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 5070 | -1/Command | Allies destroyed MAIN.C Shell 5070 | -1/Command | Spotted M Shell/Def 5070 | -1/Command | Spotted M Shell/Atk 5070 | -1/Command | Spotted M Shell/Def 5070 | -1/Command | Spotted M Shell/Atk 5070 | -1/Command | Spotted M Shell/Atk 5070 | -1/Command | Spotted M Shell/Def 5070 | -1/Command | Spotted M Shell/Def 5070 | -1/Command | Spotted M Shell/Atk 5071 | -1/Command | MAIN.C activated Command garrisons 5084 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 5084 | -1/Command | Allies destroyed M Shell/Atk 5094 | -1/Command | Core integrity fell below 50% 5100 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 5101 | -1/Command | Allies destroyed M Shell/Def 5101 | -1/Command | Destroyed M Shell/Atk 5110 | -1/Command | Allies destroyed M Shell/Atk 5112 | -1/Command | Destroyed M Shell/Def 5117 | -1/Command | Allies destroyed M Shell/Atk 5121 | -1/Command | Allies destroyed MAIN.C 5123 | -1/Command | Allies destroyed M Shell/Def 5124 | -1/Command | Allies destroyed M Shell/Def 5125 | -1/Command | Discovered new exit (range 41) 5125 | -1/Command | Discovered new exit (range 83) 5125 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 5130 | -1/Command | Found Adv. Powered Armor 5188 | -1/Command | Spotted B-99 Colossus 5197 | -1/Command | Allies destroyed B-99 Colossus 5216 | -1/Command | Found Exp. System Purifier 5227 | -1/Command | Lost 3 allies 5730 | -1/Command | Assembled emerged from beneath the floor 5760 | -1/Command | Assembled emerged from beneath the floor 5774 | -1/Command | Assembled emerged from beneath the floor 6002 | -1/Command | Warped through subspace to slip node 6002 | -1/Command | Discovered new exit (range 5) 6008 | -1/Command | Entered Access_0 6009 | -1/Access_0 | Sensed 4 artifacts in vicinity 6009 | -1/Access_0 | Met Architect 6019 | -1/Access_0 | Subspace Access Node disabled 6029 | -1/Access_0 | Core integrity fell below 20% 6032 | -1/Access_0 | Subspace Access Node disabled 6049 | -1/Access_0 | Subspace Access Node disabled 6065 | -1/Access_0 | A6 warped into view 6081 | -1/Access_0 | Subspace Access Node disabled 6121 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 20% 6126 | -1/Access_0 | Destroyed Architect 6127 | -1/Access_0 | Architect triggered a singularity event 6129 | -1/Access_0 | Warped through subspace to slip node 6129 | -1/Access_0 | Discovered new exit (range 8) 6132 | *** | Escaped singularity! Last Messages --------------- 06118_ Critical hit (Impale). 06120_ Penetrated by Quantum Shear. 06121_ Exo-853F: "Integrity reduced to 20%, immediate ERK application recommended to prevent critical system failure." 06121_ Critical hit (Impale). 06123_ Quantum Shear penetrates Wall. 06123_ Penetrated by Quantum Shear. 06126_ Architect: "If I can't win, no one wins!" 06126_ Architect destroyed. 06127_ A0_COM: Initiating irreversible singularity event. Goodbye. 06128_ A0_COM: 10. 06128_ A6 follow-up attacks with Enh. Force Lance. 06129_ A0_COM: 9. 06129_ Discarded Adv. Melee Analysis Suite. [A new version of Cogmind is available, see F1 News page.] 06129_ Warped through subspace, drawn to slip node. 06129_ EXIT=FOUND 06130_ A0_COM: 8. 06131_ A0_COM: 7. 06132_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#############################?????????? | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ????????################ ################??????? | | ???????################ #################?????? | | ???????################ #################??????? | | ???????################# ################??????? | | ???????################ #################?????? | | ???????################ #################??????? | | ??????################# ! ################??????? | | ???????################ #################??????? | | ???????################# #################??????? | | ???????####################################??????? | | ???????###################################???????? | | ???????###################################???????? | | ????????##################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 109 Energy Capacity 1800 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Additional Mass Support 20 Armor Coverage 850 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 40 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 84 Melee Accuracy 8 Offensive Hacking 34 Defensive Hacking 14 Item Schematics ----------------- Phase Shifter | -2/Testing | Z-intel Imp. Antigrav System | -2/Testing | Z-intel Cmb. Linear Gravjet | -2/Testing | Z-intel Imp. Utility Shielding | -2/Testing | Z-intel Centrium Leg | -2/Testing | Z-intel Adv. Launcher Guidance Computer | -2/Testing | Z-intel Adv. Field Recycling Unit | -2/Testing | Z-intel Arm. Heavy Treads | -2/Testing | Z-intel Adv. Targeting Computer | -2/Testing | Z-intel Power Amplifier | -2/Testing | Z-intel Imp. Reaction Control System | -2/Testing | Z-intel Matter Compressor | -2/Testing | Z-intel Imp. Linear Gravjet | -2/Testing | Z-intel Enh. Armored Medium Treads | -2/Testing | Z-intel Gravity Neutralizer | -2/Testing | Z-intel Exp. Matter Compressor | -2/Testing | Z-intel Adv. KE Penetrator | -2/Testing | Z-intel Cld. Antimatter Reactor | -2/Testing | Z-intel Adv. Plasma Rifle | -2/Testing | Z-intel Mni. Smartbomb Launcher | -2/Testing | Z-intel Enh. Biometal Leg | -2/Testing | Z-intel Com. Mass Driver | -2/Testing | Z-intel Exp. Biometal Leg | -2/Testing | Z-intel Exp. Thermal Shield | -2/Section 7 | Z-intel Enh. Coil Gun | -2/Section 7 | Z-intel Exp. Targeting Computer | -2/Section 7 | Z-intel Thermal Barrier | -2/Section 7 | Z-intel Electron Diverter | -2/Section 7 | Z-intel Quantum Shading Machine | -2/Section 7 | Z-intel Exp. Myomer Leg | -2/Section 7 | Z-intel Spectral Analyzer | -2/Section 7 | Z-intel Exp. Cooling System | -2/Section 7 | Z-intel Com. Linear Accelerator | -2/Section 7 | Z-intel Com. Particle Reactor | -2/Section 7 | Z-intel Cld. Q-thruster | -1/Command | Z-intel Exp. Focal Shield | -1/Command | Z-intel Centrium Heavy Armor Plating | -1/Command | Z-intel Exp. Shock Absorption System | -1/Command | Z-intel Hvy. Dispersion Rifle | -1/Command | Z-intel Cld. Antigrav System | -1/Command | Z-intel Helical Railgun | -1/Command | Z-intel Adv. Dynamic Insulation System | -1/Command | Z-intel Exp. Biometal Medium Treads | -1/Command | Z-intel Robot Schematics ------------------ A-27 Freighter | -2/Testing | Z-intel R-06 Scavenger | -2/Testing | Z-intel B-74 Champion | -2/Testing | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Microwarp Drive Dimensional Node Initializer Integrated Mediator Core Regenerator LRC Armor LRC Storage Sigix Exoskeleton Sigix Sheargun Transdimensional Reconstructor Sigix Broadsword Achievements -------------- None Challenges ------------ None Game ------ Seed GaussThrowingShifter Manual? 0 Play Time 03:57:09 Cumulative 682.0 hours Start 2024.08.20 @ 22:06:19 End 2024.08.23 @ 11:45:12 Sessions 25 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 527 Rogue 527 Adventurer 0 Explorer 0 Win Type 6 Total 177 Types 100/9/50/6/3/2/5/1/1 Lore% 79 Gallery% 87 Achievement% 84 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a5cfe6f8-165d-4423-9316-21f119cefdbd