Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.21 @ 12:57:43

Player: vera

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (75)      375
Value Destroyed (2166)     2166
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (172)                172
              TOTAL SCORE: 4813

 Bonus
-------
High Alert Combat Kills    110
Follower Combat Kills      62

 Cogmind 
---------
Core Integrity             0/550
Matter                     264/300
Energy                     80/265
System Corruption          21%
Temperature                Cool (-91)
Movement                   Walking (122)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY (4) ------
           Cryofiber Web
     Large Storage Unit
>          --- WEAPON (2) -------
     Heavy Particle Gun
     Heavy Particle Gun
>          --- INVENTORY (10) ---
     Large Battery (300)
  Improved Sensor Array
  Advanced Sensor Array
  Advanced Targeting Computer
           Thief Drone Bay (2/3)
           Particle Gun

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
           Cryofiber Web
  Improved Heat Sink
     Large Storage Unit
           Transport Network Coupler
>          --- WEAPON -----------
  Advanced Beam Cannon
  Enhanced Autogun
>          --- INVENTORY --------
           Carbon-fiber Leg
           Titanium Leg
           Cryofiber Web
     Large Battery
  Improved Sensor Array
  Advanced Sensor Array
  Advanced Targeting Computer
           Thief Drone Bay
           Grenade Launcher
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Protection               Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Shotgun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             82   | 7   13  1   7   9   45  
  Power                    16   | 1   2   .   .   5   8   
    Engine                 11   | 1   2   .   .   5   3   
    Core                   5    | .   .   .   .   .   5   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               26   | 2   2   .   3   2   17  
    Treads                 .    | .   .   .   .   .   .   
    Leg                    26   | 2   2   .   3   2   17  
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   4   1   2   2   3   
    Device                 8    | .   2   1   .   2   3   
    Storage                3    | 1   1   .   1   .   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | 3   5   .   2   .   17  
    Energy Gun             9    | 1   .   .   .   .   8   
    Energy Cannon          8    | .   3   .   2   .   3   
    Ballistic Gun          9    | 2   2   .   .   .   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   1   1   2   
Parts Lost                 30   | .   3   .   1   .   26  
  Power                    4    | .   1   .   .   .   3   
  Propulsion               13   | .   1   .   1   .   11  
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   10   | .   1   .   .   .   9   
  Highest Loss Streak      11   | .   2   .   1   .   11  
Average Slot Usage (%)     95   | .   94  100 97  97  92  
  Engine                   7    | .   11  14  11  8   1   
  Core                     2    | .   .   .   .   .   6   
  Leg                      30   | .   27  28  31  34  31  
  Device                   13   | .   7   14  11  17  17  
  Storage                  11   | .   14  14  11  9   9   
  Processor                6    | .   .   .   11  9   8   
  Protection               1    | .   5   .   .   .   .   
  Energy Gun               2    | .   .   .   .   .   6   
  Energy Cannon            8    | .   10  .   13  18  3   
  Ballistic Gun            10   | .   16  28  7   .   6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             33   | 9   20  23  33  33  31  
  Greatest Support         60   | 20  20  20  30  40  60  
  Greatest Overweight (x)  9    | .   1   1   1   .   9   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   8   8   10  10  10  
  Average Capacity         8    | 5   6   8   9   10  10  
  Most Carried             10   | 2   8   8   9   10  10  
  Average Carried          7    | 1   5   8   7   8   9   
  Final Capacity           10   | 6   8   8   10  10  10  
  Final Carried            10   | 2   8   8   9   10  6   

 Class Distribution 
--------------------
 59% | Mutant
 40% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11  -10  -10  -9   -8   -8   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Sto  
Matter Collected           1567 | 249  257  53   239  73   696  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2613 | .    333  .    541  112  1627 
  Parts                    156  | .    23   .    34   6    93   
Haulers Intercepted        5    | .    1    .    1    .    3    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Combat Hostiles Destroyed  57   | .   12  .   11  2   32  
  Guns                     33   | .   9   .   4   .   20  
  Cannons                  21   | .   3   .   7   2   9   
  AOE                      2    | .   .   .   .   .   2   
Classes Destroyed          11   | .   6   .   1   .   4   
  Worker                   4    | .   1   .   1   .   2   
  Builder                  3    | .   .   .   .   .   3   
  Tunneler                 1    | .   1   .   .   .   .   
  Hauler                   5    | .   1   .   1   .   3   
  Watcher                  5    | .   2   .   2   .   1   
  Swarmer                  14   | .   9   .   3   .   2   
  Grunt                    31   | .   3   .   5   .   23  
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   1   
  Sentry                   9    | .   .   .   3   2   4   
Best Kill Streak           7    | .   4   .   4   2   7   
  Combat Bots Only         4    | .   3   .   3   2   4   
Max Kills in Single Turn   3    | .   2   .   2   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  
Damage Taken               4130 | .    630  .    320  56   3124 
  Core                     754  | .    105  .    83   .    566  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         79   | 100  .    58   79   .    .    
Volleys Fired              207  | .    65   .    32   2    108  
  Largest                  2    | .    2    .    2    2    2    
  Hottest                  136  | .    120  .    136  136  136  
Shots Fired                396  | .    125  .    63   4    204  
  Gun                      289  | .    110  .    30   .    149  
  Cannon                   104  | .    15   .    33   4    52   
  Launcher                 3    | .    .    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  233  | .    110  .    30   .    93   
  Thermal                  160  | .    15   .    33   4    108  
  Explosive                3    | .    .    .    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         11   | .    7    .    6    3    11   
  Robot Miss Streak        7    | .    7    .    5    1    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    2    .    .    .    4    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
Shots Hit Robots           246  | .    65   .    39   3    139  
  Core Hits                125  | .    23   .    17   2    83   
  Critical Hits            16   | .    .    .    3    1    12   
  Critical Kills           8    | .    .    .    3    .    5    
  Critical Parts Destroyed 8    | .    .    .    .    1    7    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4311 | .    699  .    508  83   3021 
  Guns                     2600 | .    550  .    159  .    1891 
  Cannons                  1348 | .    141  .    349  83   775  
  Explosions               355  | .    .    .    .    .    355  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  8    | .    8    .    .    .    .    
  Kinetic                  1956 | .    550  .    159  .    1247 
  Thermal                  1992 | .    141  .    349  83   1419 
  Explosive                355  | .    .    .    .    .    355  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         21   | .    .    .    .    .    21   
  Average Corruption       16   | .    .    .    .    .    16   
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    7    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            1    | .    .    .    .    .    1    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               1    | .    .    .    .    .    1    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      90   | .    4    .    .    .    86   
  Shots                    3    | .    .    .    .    .    3    
  Rammed                   1    | .    1    .    .    .    .    
Targets Rammed             2    | .    1    .    1    .    .    
  Kicked                   1    | .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        276  | .    276  .    247  27   211  
  Average Temperature      77   | .    58   .    82   18   88   
  Received Heat Transfer   1590 | .    120  .    84   9    1377 
  Effects                  4    | .    3    .    1    .    .    
    Interference           4    | .    3    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    2    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             5    | .    2    .    1    .    2    
  Heat Transferred         3805 | .    296  .    629  148  2732 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Peak Influence             618  | .   269 55  257 155 618 
  Initial                  85   | .   .   55  21  85  65  
  Average                  191  | .   119 55  113 135 336 
Maximum Alert Level        2    | .   1   .   1   .   2   
  Low Security (%)         64   | 100 92  100 91  100 12  
  Level 1                  25   | .   7   .   8   .   59  
  Level 2                  10   | .   .   .   .   .   27  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          12   | .   3   .   1   .   8   
  Investigation            3    | .   .   .   1   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   3   .   .   .   3   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto 
Distress Signals           8    | .   2   .   2   .   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              96   | .   24  .   14  2   56  
  Peak Tracking Total      8    | .   5   .   3   1   8   
  Tactical Retreats        9    | .   .   .   .   .   9   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Traps Triggered            3    | .   1   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             12   | .   6   .   .   .   6   
  Reused                   2    | .   1   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   1   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Mat Sto 
Machines Disabled          1    | .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto 
Machines Accessed          13   | .   2   1   5   1   4   
  Terminals                8    | .   2   .   4   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   1   1   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                32   | .   6   1   10  2   13  
  Successful               19   | .   3   1   6   2   7   
  Failed                   13   | .   3   .   4   .   6   
    Catastrophic           2    | .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                21   | .   6   .   7   .   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   3   2   4   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   3   1   4   .   2   
  Robot Analysis           1    | .   .   .   .   .   1   
  Open Door                1    | .   .   1   .   .   .   
  Emergency Access Points  2    | .   .   .   2   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Reprogram Traps          2    | .   1   .   .   .   1   
  Patrol Status            1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   2   2   4   
  Scan Component           4    | .   .   .   1   1   2   
  Repair                   4    | .   .   .   1   1   2   
Recycling Unit Hacks       1    | .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   2   1   3   
  Full Trace Events        5    | .   .   .   2   .   3   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   1   1   2   
  Time                     141  | .   .   .   26  26  89  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Scr Mat Min Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Mat Sto 
Total Allies               2    | .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   7   13  
  Total Damage             284  | .   .   .   .   37  247 
  Kills                    2    | .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Robot Analysis Total       1    | .   .   .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   3   .   
  Drone Recoveries         2    | .   .   .   .   2   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Sto  
Turns Passed               2998 | 74   720  247  597  247  1113 
Spaces Moved               1549 | 53   389  170  283  159  495  
  Core                     4    | 2    .    .    .    .    2    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1545 | 51   389  170  283  159  493  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  
  Average Speed            128  | 117  120  144  149  120  122  
  Slowest Speed            500  | 120  150  150  150  120  500  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    67   65   25   19   45   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          18   | .    .    .    .    .    18   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      18   | .    .    .    .    .    18   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto 
Total                      2173 | 61  530 172 392 213 805 
  Wait                     274  | .   46  1   61  29  137 
  Move                     1544 | 52  388 169 282 158 495 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  25   | 2   8   .   5   5   5   
  Fast Attach              48   | 6   9   1   4   5   23  
  Attach                   14   | .   1   .   2   2   9   
  Detach                   3    | .   2   .   .   1   .   
  Swap                     20   | 1   3   .   1   2   13  
  Drop                     36   | .   7   1   4   9   15  
  Fire                     207  | .   65  .   32  2   108 
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     2    | .   1   .   1   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  321 | -10/Materials | Build established: Mutant
  717 | -10/Materials | Discovered new exit (range 7)
  741 | -10/Materials | Discovered new exit (range 5)
  795 | -10/Materials | Entered Mines
  831 | -10/Mines     | Found the Drone Emporium
  837 | -10/Mines     | Found Prototype Device
  837 | -10/Mines     | Identified Thief Drone Bay
  876 | -10/Mines     | Met a Derelict bent on vengeance
 1020 | -10/Mines     | Discovered new exit (range 11)
 1042 | -10/Mines     | Entered Materials
 1042 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1333 | -9/Materials  | Repaired Aluminum Leg
 1535 | -9/Materials  | Discovered new exit (range 14)
 1639 | -9/Materials  | Entered another Materials area
 1639 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1680 | -8/Materials  | Discovered new exit (range 10)
 1756 | -8/Materials  | Repaired Aluminum Leg
 1886 | -8/Materials  | Entered Storage
 1952 | -8/Storage    | Build established: Scavenger-Mutant
 2138 | -8/Storage    | Repaired Lgt. Nuclear Core
 2191 | -8/Storage    | Repaired Adv. Beam Cannon
 2335 | -8/Storage    | Lost 6 parts (1p4n1w)
 2476 | -8/Storage    | Met a pair of Derelict thieves
 2581 | -8/Storage    | Core integrity fell below 50%
 2624 | -8/Storage    | Lost 3 parts (1n2w)
 2837 | -8/Storage    | Garrison activated, responded to threat
 2906 | -8/Storage    | System corruption reached 10%
 2915 | -8/Storage    | Core integrity fell below 20%
 2955 | -8/Storage    | Lost 11 parts (2p3n2u4w)
 2999 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02930_ U-05 Engineer lays Concrete. <x2>
02932_ K-01 Serf collects debris.
02933_ U-05 Engineer lays Concrete. <x6>
02936_ K-01 Serf collects debris.
02938_ U-05 Engineer lays Concrete. <x6>
02945_ System corrupted: Heat flow error (+179).
02959_ Transport Network Coupler destroyed.
02959_ System corrupted by crushing effect (+5).
02959_ Knocked back.
02966_ WUX4KVRPAERQBR&AGX|TTQ
02967_ Acquired Imp. Ion Engine.
02968_ W-25 Informer sends out distress signal.
02976_ Acquired 17 matter.
02982_ B-36 Bruiser destroyed.
02988_ Acquired 37 matter.
02990_ Acquired 35 matter.
02995_ Acquired Aluminum Leg.
02997_ System corrupted: Energy discharge (-42).
02999_ Acquired Aluminum Leg.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| ?????## =##?#+#??#     *![#=!=###########???       |
| ??????#=%#???????#       =#%=%#?????????????       |
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| ????????????????????????????????????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             150
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
It's Just You
Let's See Who's Tougher
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              ElectronMiningProjector
  Manual?         0
Play Time         00:41:26
  Cumulative      9.2 hours
  Start           2021.07.21 @ 12:17:53
  End             2021.07.21 @ 12:57:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           21
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          14
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 71cb7125-320f-490c-933f-ed69f62cc785