Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.21 @ 12:57:43 Player: vera Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (2166) 2166 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (172) 172 TOTAL SCORE: 4813 Bonus ------- High Alert Combat Kills 110 Follower Combat Kills 62 Cogmind --------- Core Integrity 0/550 Matter 264/300 Energy 80/265 System Corruption 21% Temperature Cool (-91) Movement Walking (122) Location -8/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (4) ------ Cryofiber Web Large Storage Unit > --- WEAPON (2) ------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (10) --- Large Battery (300) Improved Sensor Array Advanced Sensor Array Advanced Targeting Computer Thief Drone Bay (2/3) Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Large Storage Unit Transport Network Coupler > --- WEAPON ----------- Advanced Beam Cannon Enhanced Autogun > --- INVENTORY -------- Carbon-fiber Leg Titanium Leg Cryofiber Web Large Battery Improved Sensor Array Advanced Sensor Array Advanced Targeting Computer Thief Drone Bay Grenade Launcher [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 1 . Weapon . | . . . . . . Parts Attached 82 | 7 13 1 7 9 45 Power 16 | 1 2 . . 5 8 Engine 11 | 1 2 . . 5 3 Core 5 | . . . . . 5 Reactor . | . . . . . . Propulsion 26 | 2 2 . 3 2 17 Treads . | . . . . . . Leg 26 | 2 2 . 3 2 17 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 4 1 2 2 3 Device 8 | . 2 1 . 2 3 Storage 3 | 1 1 . 1 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 27 | 3 5 . 2 . 17 Energy Gun 9 | 1 . . . . 8 Energy Cannon 8 | . 3 . 2 . 3 Ballistic Gun 9 | 2 2 . . . 5 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 1 1 1 2 Parts Lost 30 | . 3 . 1 . 26 Power 4 | . 1 . . . 3 Propulsion 13 | . 1 . 1 . 11 Utility 3 | . . . . . 3 Weapon 10 | . 1 . . . 9 Highest Loss Streak 11 | . 2 . 1 . 11 Average Slot Usage (%) 95 | . 94 100 97 97 92 Engine 7 | . 11 14 11 8 1 Core 2 | . . . . . 6 Leg 30 | . 27 28 31 34 31 Device 13 | . 7 14 11 17 17 Storage 11 | . 14 14 11 9 9 Processor 6 | . . . 11 9 8 Protection 1 | . 5 . . . . Energy Gun 2 | . . . . . 6 Energy Cannon 8 | . 10 . 13 18 3 Ballistic Gun 10 | . 16 28 7 . 6 Naked Turns . | . . . . . . Heaviest Build 33 | 9 20 23 33 33 31 Greatest Support 60 | 20 20 20 30 40 60 Greatest Overweight (x) 9 | . 1 1 1 . 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 8 8 10 10 10 Average Capacity 8 | 5 6 8 9 10 10 Most Carried 10 | 2 8 8 9 10 10 Average Carried 7 | 1 5 8 7 8 9 Final Capacity 10 | 6 8 8 10 10 10 Final Carried 10 | 2 8 8 9 10 6 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 1567 | 249 257 53 239 73 696 Remotely . | . . . . . . Salvage Created 2613 | . 333 . 541 112 1627 Parts 156 | . 23 . 34 6 93 Haulers Intercepted 5 | . 1 . 1 . 3 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 57 | . 12 . 11 2 32 Guns 33 | . 9 . 4 . 20 Cannons 21 | . 3 . 7 2 9 AOE 2 | . . . . . 2 Classes Destroyed 11 | . 6 . 1 . 4 Worker 4 | . 1 . 1 . 2 Builder 3 | . . . . . 3 Tunneler 1 | . 1 . . . . Hauler 5 | . 1 . 1 . 3 Watcher 5 | . 2 . 2 . 1 Swarmer 14 | . 9 . 3 . 2 Grunt 31 | . 3 . 5 . 23 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Protector 1 | . . . . . 1 Sentry 9 | . . . 3 2 4 Best Kill Streak 7 | . 4 . 4 2 7 Combat Bots Only 4 | . 3 . 3 2 4 Max Kills in Single Turn 3 | . 2 . 2 1 3 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 4130 | . 630 . 320 56 3124 Core 754 | . 105 . 83 . 566 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 . 58 79 . . Volleys Fired 207 | . 65 . 32 2 108 Largest 2 | . 2 . 2 2 2 Hottest 136 | . 120 . 136 136 136 Shots Fired 396 | . 125 . 63 4 204 Gun 289 | . 110 . 30 . 149 Cannon 104 | . 15 . 33 4 52 Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 233 | . 110 . 30 . 93 Thermal 160 | . 15 . 33 4 108 Explosive 3 | . . . . . 3 Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 7 . 6 3 11 Robot Miss Streak 7 | . 7 . 5 1 5 Penetration Max . | . . . . . . Secondary Targets 6 | . 2 . . . 4 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 246 | . 65 . 39 3 139 Core Hits 125 | . 23 . 17 2 83 Critical Hits 16 | . . . 3 1 12 Critical Kills 8 | . . . 3 . 5 Critical Parts Destroyed 8 | . . . . 1 7 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4311 | . 699 . 508 83 3021 Guns 2600 | . 550 . 159 . 1891 Cannons 1348 | . 141 . 349 83 775 Explosions 355 | . . . . . 355 Melee . | . . . . . . Ramming 8 | . 8 . . . . Kinetic 1956 | . 550 . 159 . 1247 Thermal 1992 | . 141 . 349 83 1419 Explosive 355 | . . . . . 355 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 21 | . . . . . 21 Average Corruption 16 | . . . . . 16 Corruption Purged . | . . . . . . Effects 7 | . . . . . 7 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 1 | . . . . . 1 Projectiles . | . . . . . . Explosions 1 | . . . . . 1 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 90 | . 4 . . . 86 Shots 3 | . . . . . 3 Rammed 1 | . 1 . . . . Targets Rammed 2 | . 1 . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 276 | . 276 . 247 27 211 Average Temperature 77 | . 58 . 82 18 88 Received Heat Transfer 1590 | . 120 . 84 9 1377 Effects 4 | . 3 . 1 . . Interference 4 | . 3 . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . 2 . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 5 | . 2 . 1 . 2 Heat Transferred 3805 | . 296 . 629 148 2732 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 618 | . 269 55 257 155 618 Initial 85 | . . 55 21 85 65 Average 191 | . 119 55 113 135 336 Maximum Alert Level 2 | . 1 . 1 . 2 Low Security (%) 64 | 100 92 100 91 100 12 Level 1 25 | . 7 . 8 . 59 Level 2 10 | . . . . . 27 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 3 . 1 . 8 Investigation 3 | . . . 1 . 2 Extermination . | . . . . . . Reinforcement 6 | . 3 . . . 3 Assault 2 | . . . . . 2 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 8 | . 2 . 2 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | . 24 . 14 2 56 Peak Tracking Total 8 | . 5 . 3 1 8 Tactical Retreats 9 | . . . . . 9 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 3 | . 1 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 12 | . 6 . . . 6 Reused 2 | . 1 . . . 1 Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . 1 . . . 1 Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 13 | . 2 1 5 1 4 Terminals 8 | . 2 . 4 . 2 Fabricators . | . . . . . . Repair Stations 3 | . . . 1 1 1 Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 32 | . 6 1 10 2 13 Successful 19 | . 3 1 6 2 7 Failed 13 | . 3 . 4 . 6 Catastrophic 2 | . . . 1 . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 21 | . 6 . 7 . 8 Fabricators . | . . . . . . Repair Stations 9 | . . . 3 2 4 Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 3 1 4 . 2 Robot Analysis 1 | . . . . . 1 Open Door 1 | . . 1 . . . Emergency Access Points 2 | . . . 2 . . Locate Traps 1 | . 1 . . . . Reprogram Traps 2 | . 1 . . . 1 Patrol Status 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . 2 2 4 Scan Component 4 | . . . 1 1 2 Repair 4 | . . . 1 1 2 Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . . 2 1 3 Full Trace Events 5 | . . . 2 . 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 1 1 2 Time 141 | . . . 26 26 89 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 20 | . . . . 7 13 Total Damage 284 | . . . . 37 247 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered . | . . . . . . Drone Launches 3 | . . . . 3 . Drone Recoveries 2 | . . . . 2 . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 2998 | 74 720 247 597 247 1113 Spaces Moved 1549 | 53 389 170 283 159 495 Core 4 | 2 . . . . 2 Treads . | . . . . . . Legs 1545 | 51 389 170 283 159 493 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 128 | 117 120 144 149 120 122 Slowest Speed 500 | 120 150 150 150 120 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 4 67 65 25 19 45 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 18 | . . . . . 18 Melee . | . . . . . . Projectile . | . . . . . . AOE 18 | . . . . . 18 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 2173 | 61 530 172 392 213 805 Wait 274 | . 46 1 61 29 137 Move 1544 | 52 388 169 282 158 495 Hop . | . . . . . . Pick Up 25 | 2 8 . 5 5 5 Fast Attach 48 | 6 9 1 4 5 23 Attach 14 | . 1 . 2 2 9 Detach 3 | . 2 . . 1 . Swap 20 | 1 3 . 1 2 13 Drop 36 | . 7 1 4 9 15 Fire 207 | . 65 . 32 2 108 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 1 . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 717 | -10/Materials | Discovered new exit (range 7) 741 | -10/Materials | Discovered new exit (range 5) 795 | -10/Materials | Entered Mines 831 | -10/Mines | Found the Drone Emporium 837 | -10/Mines | Found Prototype Device 837 | -10/Mines | Identified Thief Drone Bay 876 | -10/Mines | Met a Derelict bent on vengeance 1020 | -10/Mines | Discovered new exit (range 11) 1042 | -10/Mines | Entered Materials 1042 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1333 | -9/Materials | Repaired Aluminum Leg 1535 | -9/Materials | Discovered new exit (range 14) 1639 | -9/Materials | Entered another Materials area 1639 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1680 | -8/Materials | Discovered new exit (range 10) 1756 | -8/Materials | Repaired Aluminum Leg 1886 | -8/Materials | Entered Storage 1952 | -8/Storage | Build established: Scavenger-Mutant 2138 | -8/Storage | Repaired Lgt. Nuclear Core 2191 | -8/Storage | Repaired Adv. Beam Cannon 2335 | -8/Storage | Lost 6 parts (1p4n1w) 2476 | -8/Storage | Met a pair of Derelict thieves 2581 | -8/Storage | Core integrity fell below 50% 2624 | -8/Storage | Lost 3 parts (1n2w) 2837 | -8/Storage | Garrison activated, responded to threat 2906 | -8/Storage | System corruption reached 10% 2915 | -8/Storage | Core integrity fell below 20% 2955 | -8/Storage | Lost 11 parts (2p3n2u4w) 2999 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02930_ U-05 Engineer lays Concrete. 02932_ K-01 Serf collects debris. 02933_ U-05 Engineer lays Concrete. 02936_ K-01 Serf collects debris. 02938_ U-05 Engineer lays Concrete. 02945_ System corrupted: Heat flow error (+179). 02959_ Transport Network Coupler destroyed. 02959_ System corrupted by crushing effect (+5). 02959_ Knocked back. 02966_ WUX4KVRPAERQBR&AGX|TTQ 02967_ Acquired Imp. Ion Engine. 02968_ W-25 Informer sends out distress signal. 02976_ Acquired 17 matter. 02982_ B-36 Bruiser destroyed. 02988_ Acquired 37 matter. 02990_ Acquired 35 matter. 02995_ Acquired Aluminum Leg. 02997_ System corrupted: Energy discharge (-42). 02999_ Acquired Aluminum Leg. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????## =##?#+#??# *![#=!=###########??? | | ??????#=%#???????# =#%=%#????????????? | | ??????# *#?????? # % #[ *#????????????? | | ?# ???# #???? # +/%!#????????????? | | ?# ### #?? # " "" # #????????????? | | ?# # # """" #% #????????????? | | ?# + # """" #% #????????????? | | ?# ####!# # """" # #????????????? | | ?# ????#%#?? # # #????????????? | | ?#?????#/#???? ########## #??######????? | | ???????# #?????? # # #### #????? | | ???????#*#???????# """ # ##T# #????? | | ???????#!#???????# """ # # " #????? | | ???????#%#???????# """ + + == =#????? | | ?? ????#+######### # # " = #????? | | ?# ????#|!* ## " # # #! ==#????? | | ?# ???#% % """ ## T # #########????? | | ?# ???# """ ## " # #????????????? | | ?# ???# """ ## # #????????????? | | ?# ???# T###" "#### #????????????? | | ?# #### """ ##?#"R"#??# #????????????? | | ?# + """ #??#"""#??#!= #????????????? | | ?# # """ ########??#[% #????????????? | | ?# # ####????#[! #????????????? | | ?# ####+###############=%=#????????????? | | ?# !%% @ % %#????????????? | | ?# |!g *[= [ =#????????????? | | ?# =g =% = #????????????? | | ?# ####+#########+#########????????????? | | ?## #?? ??## #????????????????? | | ??# #?? ???# ! ##???????????????? | | ### #? """ ??# #???????????????? | | # #? """ ??#"""" ##???????????????? | | #[ # """ ?#"""" #????????????????? | | #% % # """ ##"""" #????????????????? | | [=! # """ ##"""" #????????????????? | | % * # ## #????????????????? | | %= = ############????????????????? | | *# % # #???????????????????????????? | | # =### #???????????????????????????? | | #==% #?#######???????????????????????????? | | ## !! #???????????????????????????????????? | | ?# % ?????????????????????????????????? | | ?" =# [ #?????????????????????????????? | | ?# #! ! #?????????????????????????????? | | ?#T# # ! #?????????????????????????????? | | ?### + #?????????????????????????????? | | ???#+#?#######?????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness It's Just You Let's See Who's Tougher System Compromised Challenges ------------ None Game ------ Seed ElectronMiningProjector Manual? 0 Play Time 00:41:26 Cumulative 9.2 hours Start 2021.07.21 @ 12:17:53 End 2021.07.21 @ 12:57:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71cb7125-320f-490c-933f-ed69f62cc785