Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.13 @ 02:19:30 Player: Darcyisverycute Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (336) 1680 Value Destroyed (11814) 11814 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (4549) 4549 TOTAL SCORE: 25143 Bonus ------- High Alert Combat Kills 1949 Win 3000 Friendly Fire -400 Cogmind --------- Core Integrity 1600/1600 Matter 270/300 Energy 475/490 System Corruption 0% Temperature Cool (19) Movement Treading (166) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION (7) --- Medium Treads Heavy Siege Treads Advanced Heavy Siege Treads Centrium Leg > --- UTILITY (11) ----- Advanced Heat Sink Huge Storage Unit Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Core Analyzer Advanced Weapon Cycler Experimental Transmission Jammer Mini Drone Bay (1/3) > --- WEAPON (4) ------- Long-range Proton Cannon Proton Burst Cannon Coil Gun Improved Plasma Cutter > --- INVENTORY (25) --- Quantum Reactor Quantum Reactor Experimental Matter Compressor (385) Nanoactuators Layered Medium Armor Plating Centrium Medium Armor Plating Reactive Plating Advanced Thermal Defense Suite Improved Force Field Quantum Rifle Enhanced Quantum Rifle Nova Cannon Enhanced Nova Cannon Coil Gun Railgun Enhanced Hardcell Cannon Guided EMP Blaster Gamma Bomb Array Mini Smartbomb Launcher Micro-nuke Launcher Ragnarok Missile Launcher Gravity Flail Molecular Scythe PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Heavy Siege Treads Advanced Heavy Siege Treads Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Core Analyzer Advanced Weapon Cycler Experimental Transmission Jammer Centrium Medium Armor Plating > --- WEAPON ----------- Proton Burst Cannon Nova Cannon Coil Gun Enhanced Hardcell Cannon > --- INVENTORY -------- Quantum Reactor Quantum Reactor Experimental Matter Compressor Nanoactuators Layered Medium Armor Plating Reactive Plating Advanced Thermal Defense Suite Improved Force Field Mini Drone Bay Quantum Rifle Enhanced Quantum Rifle Long-range Proton Cannon Enhanced Nova Cannon Coil Gun Railgun Guided EMP Blaster Gamma Bomb Array Mini Smartbomb Launcher Micro-nuke Launcher Ragnarok Missile Launcher Improved Plasma Cutter Gravity Flail Molecular Scythe PL-3XN's Ring of Power [Rating: 183] Favorites ----------- Power Cooled Fission Core Engine Heavy Deuterium Engine Power Core Cooled Fission Core Reactor Micro Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Thunder Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Long-range Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Antimatter Cannon Launcher Ragnarok Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Gravity Flail Slashing Weapon Molecular Scythe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . . . 1 . . 1 . Propulsion 5 | . . 1 . 1 1 . . 1 . 1 Utility 9 | . . . 2 . 1 1 2 1 1 1 Weapon 2 | . . 1 . 1 . . . . . . Parts Attached 206 | 7 9 16 47 15 9 38 3 45 15 2 Power 22 | 1 1 1 4 1 . 6 . 6 2 . Engine 6 | 1 . 1 2 1 . 1 . . . . Core 5 | . 1 . 2 . . 2 . . . . Reactor 11 | . . . . . . 3 . 6 2 . Propulsion 56 | 2 3 4 15 6 4 6 1 11 4 . Treads 45 | 2 3 1 12 5 4 6 1 9 2 . Leg 3 | . . . . . . . . 1 2 . Wheel 6 | . . 3 2 . . . . 1 . . Hover 1 | . . . 1 . . . . . . . Flight 1 | . . . . 1 . . . . . . Utility 66 | 2 3 4 14 3 4 13 2 17 4 . Device 26 | 1 1 . 5 . 1 6 1 8 3 . Storage 9 | 1 1 1 1 . 1 1 . 2 1 . Processor 12 | . . . 2 2 2 3 . 3 . . Hackware 5 | . . . . . . 2 . 3 . . Protection 14 | . 1 3 6 1 . 1 1 1 . . Artifact . | . . . . . . . . . . . Weapon 62 | 2 2 7 14 5 1 13 . 11 5 2 Energy Gun 24 | 2 1 7 8 1 1 1 . 3 . . Energy Cannon 6 | . . . . . . 2 . 1 2 1 Ballistic Gun 17 | . 1 . 6 3 . . . 6 1 . Ballistic Cannon 4 | . . . . . . 3 . . 1 . Launcher 7 | . . . . . . 6 . . 1 . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . 1 . . Slashing Weapon 2 | . . . . 1 . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 30 | . . 2 5 4 . 10 . 5 4 . Corrupted Parts 2 | . . . . 1 . 1 . . . . System Corruption 8 | . . . . 4 . 4 . . . . Parts Lost 40 | . . 2 6 2 1 6 2 18 3 . Power 5 | . . . 1 . . 1 . 3 . . Propulsion 12 | . . . . . 1 2 . 7 2 . Utility 7 | . . . 2 . . . 2 2 1 . Weapon 16 | . . 2 3 2 . 3 . 6 . . Highest Loss Streak 6 | . . 1 2 1 1 6 1 5 1 . To Critical Strikes 1 | . . . . . . . . 1 . . Average Backups 20 | 2 11 14 22 24 24 23 21 21 22 22 Power . | . . . . . 1 . . . 1 2 Propulsion 4 | . 4 4 7 6 5 3 2 1 . . Utility 9 | . 4 7 9 12 13 13 11 11 9 7 Weapon 4 | 1 2 1 4 4 3 5 6 7 10 12 Tool/Special . | . . . . . . . . . . . Unused Backups 36 | . 5 6 2 2 2 5 . 3 4 7 Power 3 | . 1 . . . . . . . . 2 Propulsion 4 | . 1 . . . 1 1 . . 1 . Utility 16 | . . 3 1 1 1 3 . 3 2 2 Weapon 12 | . 3 3 1 1 . . . . 1 3 Tool/Special 1 | . . . . . . 1 . . . . Average Slot Usage (%) 95 | . 99 99 98 99 98 89 79 88 89 88 Engine 4 | . 8 7 6 7 6 4 . . . . Core 2 | . 5 3 2 . . 4 10 2 . . Reactor 1 | . . . . . . 2 . 5 10 12 Treads 23 | . 27 22 23 29 32 23 15 19 14 12 Wheel 2 | . . 10 3 . . . . . 2 . Device 10 | . 10 2 12 11 12 6 12 12 18 23 Storage 7 | . 14 11 9 7 6 5 5 4 4 4 Processor 8 | . . . . 2 13 17 21 23 17 16 Protection 5 | . 3 8 13 6 . . 1 . 1 . Energy Gun 10 | . 20 30 11 5 10 3 3 1 1 . Ballistic Gun 9 | . 7 2 14 23 13 5 . 6 4 4 Ballistic Cannon 1 | . . . . . . 2 5 3 . 2 Peak Build Rating 183 | 7 14 21 39 50 60 133 138 158 177 183 Average Rating 63 | 6 10 18 32 46 54 94 128 131 144 178 On Entrance 66 | . 7 14 19 37 46 58 127 133 118 174 Naked Turns . | . . . . . . . . . . . Heaviest Build 192 | 12 33 43 120 116 111 148 141 142 192 178 Greatest Support 220 | 40 46 46 65 87 122 188 188 220 178 178 Greatest Overweight (x) 9 | . 1 3 9 1 1 1 . 1 1 . Average Overweight (x) 1 | . . 2 3 1 . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 14 15 23 25 25 25 25 25 25 25 Most Carried 25 | 4 15 15 25 25 25 25 25 25 25 25 Average Carried 21 | 2 11 14 22 24 24 24 23 23 24 24 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 Final Carried 25 | 4 15 15 25 25 25 25 25 24 25 25 Class Distribution -------------------- 46% | Tank 14% | Mutant 10% | Gunner 8% | Scavenger-Assassin 6% | Scavenger-Tank 5% | Scavenger-Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Gunner | -6/Factory Tank | -5/Factory Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Assassin | -2/Research Scavenger-Skirmisher | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 8518 | 270 229 348 1396 531 783 1561 211 2462 628 99 Remotely . | . . . . . . . . . . . Salvage Created 15484 | 293 633 1964 3075 1231 1145 2937 455 2976 676 99 Parts 779 | 28 43 144 171 51 51 117 11 136 23 4 Haulers Intercepted 30 | . 1 5 5 . 5 8 3 3 . . Recyclers Shooed 5 | . . 1 1 . . 1 . 2 . . Parts Field Recycled 46 | . . . . . . 28 . 18 . . Retrieved Matter 595 | . . . . . . 301 . 294 . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 211 | . 11 35 46 16 10 40 3 44 5 1 Melee 3 | . . . . . . . 1 2 . . Guns 139 | . 10 29 43 15 10 10 2 17 2 1 Cannons 24 | . . . . . . 9 . 14 1 . AOE 35 | . . 5 2 . . 19 . 8 1 . Classes Destroyed 18 | 3 5 2 2 3 . 2 . 1 . . Worker 19 | 2 1 2 8 1 . 4 . 1 . . Builder 19 | . 1 3 3 2 2 5 . 3 . . Tunneler 15 | 9 2 . 3 . . 1 . . . . Hauler 30 | . 1 5 5 . 5 8 3 3 . . Recycler 15 | 1 2 2 2 3 . 3 . 1 1 . Operator 10 | . . 3 2 . . 2 . 3 . . Watcher 15 | . 2 4 5 1 . 2 . . 1 . Swarmer 46 | . 6 16 8 . . 13 . 3 . . Grunt 74 | . 5 9 25 7 5 4 . 18 . 1 Brawler 6 | . . . 2 1 1 . . 2 . . Duelist 3 | . . . . . . 2 . 1 . . Protector 1 | . . . . 1 . . . . . . Sentry 31 | . . 10 9 2 . 2 1 4 3 . Specialist 5 | . . . . 2 . 3 . . . . Hunter 14 | . . . 2 . 1 3 2 4 2 . Programmer 29 | . . . . 3 3 12 . 11 . . Heavy 1 | . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . 1 . . Thug 2 | . . . . . . 2 . . . . Best Kill Streak 11 | 5 5 5 5 5 6 11 1 5 2 1 Combat Bots Only 8 | . 3 4 4 3 4 8 1 4 2 1 Max Kills in Single Turn 6 | 1 1 3 2 3 3 6 1 3 1 1 Gunslinging 1 | . . 1 1 1 . 1 . . . . Exploded 4 | . . 1 1 . . 4 . 2 1 . Melee 1 | . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 1061 | . 41 112 191 66 62 193 46 321 25 4 Missed 285 | . 7 26 49 13 31 52 12 86 6 3 Hits 776 | . 34 86 142 53 31 141 34 235 19 1 Melee 18 | . . . 3 1 1 1 . 12 . . Projectile 758 | . 34 86 139 52 30 140 34 223 19 1 AOE 4 | . . . . . . 2 2 . . . Critical Strikes 43 | . . 5 10 5 3 7 . 12 1 . Part Disruptions 2 | . . . . . . . . 1 1 . Damage Taken 14369 | . 361 944 1836 860 683 2979 832 5273 583 18 Core 1111 | . 21 106 215 103 32 211 62 361 . . Absorbed by Shields 602 | . . . 249 64 26 38 40 185 . . Reduced by Siege Mode 277 | . . . . . . 83 . 168 26 . Ignored by Resistances 446 | . . 44 162 . . . 52 188 . . Regen/Repaired (Parts) 228 | . . . 89 44 95 . . . . . Core Remaining (%) 86 | 100 91 73 60 85 96 78 94 72 100 100 Volleys Fired 677 | 29 50 92 157 43 34 99 13 132 20 8 Largest 4 | 2 2 3 3 4 4 4 1 4 4 3 Hottest 301 | 90 90 130 153 155 155 187 51 242 301 211 Shots Fired 1767 | 58 99 249 408 155 131 227 25 350 55 10 Gun 1470 | 58 99 249 408 155 131 114 12 214 29 1 Cannon 271 | . . . . . . 96 13 129 24 9 Launcher 26 | . . . . . . 17 . 7 2 . Special . | . . . . . . . . . . . Kinetic 924 | . 32 32 226 117 87 132 13 255 29 1 Thermal 268 | 58 47 . 41 . . 16 12 74 13 7 Explosive 17 | . . . . . . 10 . 7 . . Electromagnetic 558 | . 20 217 141 38 44 69 . 14 13 2 Robot Hit Streak 34 | 7 15 14 10 12 13 13 8 34 10 15 Robot Miss Streak 10 | 2 3 6 5 3 3 5 10 7 2 . Penetration Max 2 | . . . . . . . . 2 . . Secondary Targets 16 | . 1 6 4 1 2 1 . 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . 1 . . Autonomous 46 | . . . . . . 16 12 18 . . Shots Hit Robots 1144 | 28 65 160 257 104 88 143 19 240 37 3 Core Hits 616 | 13 30 78 131 49 45 107 10 124 26 3 Critical Kills 9 | . . . 1 . . 1 . 7 . . Critical Parts Destroyed 17 | . . 2 5 . . 1 . 9 . . Critical Strikes 46 | . . 3 10 . . 8 1 24 . . Burn 4 | . . . 3 . . . . 1 . . Destroy 27 | . . 2 6 . . 2 . 17 . . Blast 10 | . . . . . . 5 1 4 . . Corrupt 3 | . . 1 1 . . 1 . . . . Smash 2 | . . . . . . . . 2 . . Melee Attacks 82 | . . . . 3 6 6 6 55 6 . Impact 32 | . . . . . . . . 27 5 . Slashing 50 | . . . . 3 6 6 6 28 1 . Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . . . . 3 1 2 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 . . Damage Inflicted 32429 | 323 866 3083 5064 2077 1784 7873 887 9180 1184 108 Guns 17990 | 323 866 2482 4655 1927 1634 1797 362 3525 398 21 Cannons 5970 | . . . . . . 2199 281 2839 564 87 Explosions 6547 | . . 601 409 147 150 3569 . 1449 222 . Melee 1811 | . . . . . . 272 244 1295 . . Ramming 111 | . . . . 3 . 36 . 72 . . Kinetic 12304 | . 257 271 2112 1302 938 2336 281 4355 431 21 Thermal 5466 | 323 445 601 864 75 150 723 362 1660 263 . Explosive 4237 | . . . . 72 . 2716 . 1449 . . Electromagnetic 8500 | . 164 2211 2088 625 696 1790 . 349 490 87 Impact 760 | . . . . . . . . 760 . . Slashing 1051 | . . . . . . 272 244 535 . . Piercing . | . . . . . . . . . . . Highest Corruption 49 | . 3 . . 4 1 11 . 49 . . Average Corruption 10 | . 2 . . 4 1 5 . 18 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 147 | . 5 . . . 7 38 . 97 . . Message Errors 34 | . 1 . . . 2 9 . 22 . . Matter Fused 30 | . 2 . . . 1 8 . 19 . . Heat Flow Errors 21 | . . . . . 2 5 . 14 . . Energy Discharges 17 | . . . . . . 6 . 11 . . Parts Rejected 1 | . . . . . . . . 1 . . Parts Fused 4 | . . . . . . 1 . 3 . . Data Loss (minor) 17 | . 2 . . . . 4 . 11 . . Data Loss (major) 5 | . . . . . . 3 . 2 . . Misfires 7 | . . . . . 2 2 . 3 . . Alerts 2 | . . . . . . . . 2 . . Misdirections 2 | . . . . . . . . 2 . . Weapon Failures 7 | . . . . . . . . 7 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 957 | . . 18 19 . 30 549 66 267 8 . Projectiles 50 | . . . . . . 30 10 10 . . Explosions 583 | . . 18 19 . 30 453 . 55 8 . Melee 324 | . . . . . . 66 56 202 . . Knockbacks 24 | . . . . . . 6 1 17 . . Impact 3 | . . . . . . 1 . 2 . . Kinetic 20 | . . . . . . 4 1 15 . . Secondary 1 | . . . . . . 1 . . . . Self-Inflicted Damage 579 | . . 11 114 . 26 148 . 280 . . Shots 10 | . . 1 3 . 1 2 . 3 . . Rammed 8 | . . . . 1 . 3 . 4 . . Targets Rammed 8 | . . . . 1 . 3 . 4 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 493 | 240 279 400 399 146 180 415 493 465 439 139 Average Temperature 98 | 60 66 84 114 46 34 107 236 114 112 57 Received Heat Transfer 2693 | . 123 327 850 202 120 345 24 630 63 9 Effects 20 | . . . 11 . . 3 3 3 . . Shutdowns 5 | . . . 1 . . 2 . 2 . . Energy Bleed 3 | . . . 2 . . . 1 . . . Interference 9 | . . . 6 . . . 2 1 . . Short Circuit 2 | . . . 1 . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . . . . Siege Activations 10 | . . . . . . 1 . 8 1 . Total Turns 204 | . . . . . . 18 . 175 11 . Longest Duration 35 | . . . . . . 18 . 35 11 . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 11 | . . 1 1 1 1 3 . 3 1 . Combat Hostiles 9 | . . 1 1 1 . 2 . 3 1 . Parts Fried 59 | . . 17 10 5 7 14 . 2 4 . Impact Corruptions 3 | . . . . . . . . 3 . . Robots Melted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Melted 11 | 3 3 . . . 1 1 . 3 . . Heat Transferred 7571 | 868 1201 600 1621 100 100 575 325 1909 272 . Parts Sabotaged 3 | . . . . . . 3 . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 21 | . . 9 6 1 1 3 . . 1 . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level 4 | . . 2 3 2 2 4 2 4 2 1 Low Security (%) 23 | 100 100 48 . . . 46 . 1 . 43 Level 1 27 | . . 8 23 64 74 22 . 31 27 56 Level 2 25 | . . 43 27 35 25 6 100 7 72 . Level 3 22 | . . . 48 . . 15 . 58 . . Level 4 1 | . . . . . . 9 . 1 . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1237 | 10 119 642 1068 498 445 1237 609 1103 609 220 Initial 609 | . . 1 236 478 233 142 602 276 609 220 Average 453 | . 26 291 675 376 360 387 580 669 450 199 Influence Increases 8143 | 60 350 1155 1647 548 559 1757 136 1650 210 71 Destroy 0b10 Robot/C 4200 | . 220 700 920 300 200 800 60 880 100 20 Destroy 0b10 Robot/NC 620 | 60 45 95 140 40 35 125 15 55 10 . Destroy Leader 1036 | . 56 218 220 82 70 146 26 176 42 . Successful Hack 148 | . 13 17 70 21 . . . 14 13 . Disable Machine 435 | . . 45 45 15 15 165 15 105 . 30 Anti-Garrison Action 400 | . . . . . 200 200 . . . . Destroy Structure 779 | . 1 35 27 15 9 276 20 330 45 21 Partial Spotted 30 | . . . . . . 30 . . . . Lose Combat Pursuer 495 | . 15 45 225 75 30 15 . 90 . . Influence Decreases 7952 | 60 346 599 1154 1125 743 818 839 1094 927 247 Entered New Map 2798 | . . 3 324 575 243 150 629 252 475 147 Time Decay 4634 | 60 243 569 770 530 490 608 180 662 422 100 Lost Part 390 | . . 10 60 20 10 60 20 180 30 . Lost Ally 10 | . . . . . . . 10 . . . Purge Threat 120 | . 103 17 . . . . . . . . Squads Dispatched 49 | . 3 5 6 5 5 7 1 14 2 1 Investigation 12 | . 1 2 3 1 2 1 . 1 . 1 Extermination 17 | . . . . 3 2 4 . 6 2 . Reinforcement 13 | . 2 3 2 1 1 1 . 3 . . Assault 7 | . . . 1 . . 1 1 4 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . 1 . . 1 . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 11 | . 1 1 6 1 . 2 . . . . Communications Jammed 18 | . . . . . . 8 1 1 8 . Distress Signals 13 | . . . . . . 5 . . 8 . Times Spotted 309 | . 21 44 76 25 18 51 3 64 6 1 Peak Tracking Total 10 | . 4 5 8 4 5 10 2 5 2 1 Tactical Retreats 27 | . 1 2 11 4 2 1 . 6 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 14 | . 5 2 1 . . 1 2 2 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 29 | . . 3 3 1 1 11 1 7 . 2 Max in Single Turn 2 | . . 1 2 1 1 1 1 2 . 1 Garrison Access 4 | . . . . . 1 2 . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 57 | . 4 9 13 7 5 5 . 8 5 1 Terminals 42 | . 4 9 9 4 2 3 . 6 4 1 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . 1 1 1 . . . . . Recycling Units 5 | . . . 2 2 . . . 1 . . Scanalyzers 2 | . . . 1 . 1 . . . . . Garrison Access 5 | . . . . . 1 2 . 1 1 . Total Hacks 135 | . 11 31 31 16 12 7 . 16 9 2 Successful 58 | . 6 16 16 7 5 2 . 2 4 . Failed 76 | . 5 14 15 9 7 5 . 14 5 2 Catastrophic 17 | . 3 2 2 . . 4 . 5 . 1 Database Lockouts 1 | . . 1 . . . . . . . . Manual 93 | . 11 22 25 13 9 5 . 6 2 . Terminals 105 | . 11 31 23 10 4 3 . 13 8 2 Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . 2 2 2 . . . . . Recycling Units 9 | . . . 3 4 . . . 2 . . Scanalyzers 6 | . . . 3 . 3 . . . . . Garrison Access 9 | . . . . . 3 4 . 1 1 . Terminal Hacks 17 | . 2 7 3 . . . . 2 3 . Robot Analysis 5 | . 1 1 2 . . . . . 1 . Open DSF 1 | . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . . 1 . . Emergency Access Points 1 | . . 1 . . . . . . . . Alert Level 4 | . . 1 1 . . . . 1 1 . Unreport Threat 2 | . 1 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . . . . . Scan Component 2 | . . . 1 1 . . . . . . Repair 2 | . . . 1 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . . 2 . 3 . . . . . Insert Component 3 | . . . 1 . 2 . . . . . Analyze 2 | . . . 1 . 1 . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . 1 . Seal Access 2 | . . . . . . 1 . . 1 . Unauthorized Hacks 30 | . 4 9 9 5 2 1 . . . . Terminals 26 | . 4 9 9 4 . . . . . . Botnet 10 | . 2 3 4 1 . . . . . . Disrupt 1 | . . 1 . . . . . . . . Skim 15 | . 2 5 5 3 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Patch 1 | . . . . . 1 . . . . . Recycling Units 1 | . . . . 1 . . . . . . Mask 1 | . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . Jam 2 | . . . . . 1 1 . . . . Data Cores Recovered 3 | . . 1 . . . 1 . 1 . . Used 1 | . . 1 . . . . . . . . Hacking Detections 54 | . 4 9 13 7 4 4 . 8 4 1 Full Trace Events 5 | . 1 . 1 1 . . . 1 . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . . . Time 62 | . . . 32 30 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 3 | . . . . . . . 1 2 . . EXPLORE 2 | . . . . . . . 1 1 . . RETURN 1 | . . . . . . . . 1 . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 11326 | 241 894 386 1754 598 1293 2049 360 2507 1032 212 Optics 5495 | . . . . . . 1433 311 2507 1032 212 Sensors 1919 | . . . . . . . . 675 1032 212 Terrain 2272 | . . . 2 . . . . 1075 983 212 Seismic 5718 | 241 894 386 1752 24 1066 707 360 288 . . T.N.C. 6089 | . . . . 574 1293 2049 360 1813 . . Machine Analysis 828 | . . . . . . . . 828 . . Jamming 3375 | . . . . . . 615 290 1226 1032 212 Robot Analysis Total 5 | . 1 1 2 . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 5 | . . . . . . . 3 2 . . Drone Recoveries 3 | . . . . . . . 1 2 . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 17310 | 525 1277 2175 4393 1487 1293 2049 360 2507 1032 212 Spaces Moved 6959 | 266 601 980 1285 538 706 903 162 974 456 88 Core 3 | 3 . . . . . . . . . . Treads 5502 | 263 601 22 789 538 706 903 162 974 456 88 Legs . | . . . . . . . . . . . Wheels 1454 | . . 958 496 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 120 135 231 150 154 160 160 160 166 Average Speed 178 | 158 160 131 221 232 155 178 160 169 188 166 Slowest Speed 260 | 160 240 160 240 235 231 242 160 243 260 166 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 14 | . . . . . . . . 14 . . Cave-ins Triggered 1 | . . . . . . . . 1 . . Exploration Rate (%) 36 | 9 87 92 88 16 21 27 8 33 14 3 Regions Visited 10 Branch Regions . Pre-discovered Areas 6 | . . 4 2 . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 94 | . . . . 3 5 30 1 36 12 7 Terrain Destroyed 473 | . . 33 19 17 13 143 9 208 24 7 Melee 43 | . . . . 3 5 3 1 25 6 . Projectile 96 | . . . . . . 21 8 51 9 7 AOE 332 | . . 33 19 14 8 119 . 130 9 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 10541 | 307 826 1683 2557 712 834 1176 241 1496 585 124 Wait 2090 | 2 130 561 985 81 45 38 38 154 56 . Move 6949 | 265 600 979 1284 538 705 902 161 973 455 87 Hop . | . . . . . . . . . . . Pick Up 156 | 4 22 13 31 9 9 22 5 30 10 1 Fast Attach 75 | 7 2 4 11 5 . 13 1 25 7 . Attach 59 | . 1 4 3 2 6 11 6 22 3 1 Detach 29 | . . 1 3 . 2 8 3 11 1 . Swap 242 | . 8 12 46 21 20 49 5 62 14 5 Drop 156 | . 13 17 37 10 7 25 3 31 13 . Fire 677 | 29 50 92 157 43 34 99 13 132 20 8 Melee 79 | . . . . 3 6 6 6 52 6 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 7 | . . . . . . 3 . 4 . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 22 | . . . . . . . . . . 22 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Acc / DSF) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 526 | -11/Scrapyard | Entered Materials 527 | -10/Materials | Build established: Mutant 1050 | -10/Materials | Discovered new exit (range 6) 1224 | -10/Materials | Discovered new exit (range 3) 1593 | -10/Materials | Discovered new exit (range 11) 1711 | -10/Materials | Discovered new exit (range 14) 1803 | -10/Materials | Entered another Materials area 1803 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1995 | -9/Materials | Central database locked down 1995 | -9/Materials | Discovered new exit (range 17) 2241 | -9/Materials | Discovered new exit (range 7) 2542 | -9/Materials | Discovered new exit (range 14) 2824 | -9/Materials | Loaded intel: 2 repair station locations 2887 | -9/Materials | Build established: Tank 2936 | -9/Materials | Learned location of Zion (-6) 2977 | -9/Materials | Identified exit to Materials 3026 | -9/Materials | Learned location of Storage (-7) 3978 | -9/Materials | Entered another Materials area 3978 | -8/Materials | Evolved 2 slots: Utility x2 5324 | -8/Materials | Repaired Arm. Wheel? 6378 | -8/Materials | First assault squad dispatched 6633 | -8/Materials | Discovered new exit (range 13) 7184 | -8/Materials | Discovered new exit (range 6) 7197 | -8/Materials | Identified exit to Factory 7207 | -8/Materials | Learned location of 2 exits from Factory 7261 | -8/Materials | Learned 8 Factory zone layouts 7341 | -8/Materials | Learned location of 1 exit from Storage 7364 | -8/Materials | Learned Storage interactive machine intel 8371 | -8/Materials | Entered Factory 8371 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8372 | -7/Factory | Identified exit to Storage 8372 | -7/Factory | Identified exit to Lower Caves 8373 | -7/Factory | Identified exit to Factory 9311 | -7/Factory | Cargo convoy interrupted 9551 | -7/Factory | Repaired Enh. Autogun 9858 | -7/Factory | Entered another Factory area 9858 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10153 | -6/Factory | Build established: Gunner 10325 | -6/Factory | Discovered new exit (range 16) 10359 | -6/Factory | Identified exit to Lower Caves 11030 | -6/Factory | Discovered new exit (range 6) 11046 | -6/Factory | Identified exit to Factory 11151 | -6/Factory | Entered another Factory area 11151 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11379 | -5/Factory | Discovered new exit (range 16) 11456 | -5/Factory | Build established: Scavenger-Gunner 11600 | -5/Factory | Identified exit to Upper Caves 11715 | -5/Factory | Allied Derelicts emerged from ambush trap array 11988 | -5/Factory | Discovered new exit (range 19) 12018 | -5/Factory | Discovered exit to Upper Caves (range 16) 12232 | -5/Factory | Cargo convoy interrupted 12272 | -5/Factory | Destroyed 8 combat bots 12278 | -5/Factory | Lost 6 parts (1p2n3w) 12292 | -5/Factory | Found Prototype Launcher 12292 | -5/Factory | Identified Ragnarok Missile Launcher 12299 | -5/Factory | Found Ragnarok Missile Launcher 12305 | -5/Factory | Found Prototype Processor 12305 | -5/Factory | Identified Exp. Signal Interpreter 12308 | -5/Factory | Found Prototype Device 12308 | -5/Factory | Identified Exp. Transmission Jammer 12313 | -5/Factory | Found Exp. Transmission Jammer 12337 | -5/Factory | Found PL-3XN's Ring of Power 12360 | -5/Factory | Found Exp. Signal Interpreter 12380 | -5/Factory | Found Prototype Launcher 12380 | -5/Factory | Identified Mni. Smartbomb Launcher 12594 | -5/Factory | Build established: Tank 12638 | -5/Factory | System corruption reached 10% 12682 | -5/Factory | Destroyed 7 combat bots 12951 | -5/Factory | First assault squad dispatched 12984 | -5/Factory | Discovered new exit (range 14) 13170 | -5/Factory | Identified exit to Factory 13200 | -5/Factory | Entered another Factory area 13200 | -4/Factory | Evolved 2 slots: Utility x2 13216 | -4/Factory | Discovered new exit (range 25) 13286 | -4/Factory | Identified exit to Research 13450 | -4/Factory | First assault squad dispatched 13560 | -4/Factory | Entered Research 13560 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13725 | -3/Research | Spotted B-86 Titan 14217 | -3/Research | Spotted B-86 Titan 14240 | -3/Research | Destroyed B-86 Titan 14341 | -3/Research | Lost 3 parts (1p2w) 14444 | -3/Research | Crushed by falling debris 14444 | -3/Research | System corruption reached 10% 14508 | -3/Research | Lost 5 parts (1p2n2w) 14804 | -3/Research | Found Prototype Device 14804 | -3/Research | Identified Exp. Shield Generator 14919 | -3/Research | Found Gamma Bomb Array 15202 | -3/Research | Identified exit to Research 15310 | -3/Research | First assault squad dispatched 15566 | -3/Research | System corruption reached 30% 15753 | -3/Research | Lost 3 parts (1n2u) 16067 | -3/Research | Entered another Research area 16067 | -2/Research | Evolved 2 slots: Power x1, Utility x1 16201 | -2/Research | Build established: Scavenger-Assassin 16629 | -2/Research | Identified exit to DSF 17036 | -2/Research | Discovered new exit (range 10) 17052 | -2/Research | Identified exit to Access 17099 | -2/Research | Entered Access 17099 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 17292 | -1/Access | Build established: Scavenger-Skirmisher 17305 | -1/Access | Discovered new exit (range 4) 17309 | -1/Access | Identified exit to Surface 17311 | *** | Escaped! Last Messages --------------- LOCATION=ACCESS GOAL=ESCAPE 17161_ Acquired Enh. Nova Cannon. 17175_ U-05 Engineer builds a Wall. 17187_ Slug penetrates G-73 Enforcer. 17187_ G-73 Enforcer destroyed. 17192_ Acquired 99 matter. 17223_ U-05 Engineer builds a Wall. 17252_ Connecting with Terminal... 17252_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 17258_ Dismantling Sealed Barrier with Imp. Plasma Cutter. 17288_ Sealed Barrier dismantled. 17295_ Dismantling Main Access Shell with Imp. Plasma Cutter. 17305_ Main Access Shell dismantled. 17305_ EXIT=FOUND 17309_ EXIT=IDENTIFIED: SURFACE [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ???????????????#?#??#?? ? ?????#?????????????????? | | ????????????????#???? ???? #????#?????????????? | | ??????????????#?###? ? ?? ? ???#?????????????????? | | ??????????????#?#?## #?##????#??????????? | | ??????????##???#?###? ? ?? ? #?####?????????????? | | ???????????####???## BB ? BB #?##???????????????? | | ??????????#?##?##??? BB ? BB????######??????????? | | ??????????##?#####?? ? #####??????????????? | | ?????????###???##?#?"???"""""?#####?#??#?#???????? | | ??????####?#??######"""?""""""#######?#?#????????? | | ??????#######??#####""""??""""####??#?#??????????? | | ??????######?#######"""""?""?"########?#?????????? | | ?????######?######?# ? ?###?????##?????????? | | ?????###?###?####### """""" #?######??? ???????? | | ????####?####?###?## " " #####?#?#??#???????? | | ????##?######?###### " "" " ### ? ??????? | | ???#########?####### " "@ " ### ? ???????? | | ???##?######?####### " " ### ? ??#????? | | #??################# " "" #?#? ? ? ?????? | | ???################# #?# ? ??????? | | ???#?#############?# ### ? ? ??????? | | ?#######?##########"" """""""#? ? ?? ??????? | | ###?######?##?####?#"" ### ? """ ??????? | | ?#???#?#?####?######"" #?# ""?????????? | | ##?#?###########?###"" ### ? " ??????? | | ####################T ###? ? ? ??????? | | ??#########?###?####"" ### ? ? ???????? | | ??###?##########??##"" ### ? ? ???????? | | ?####?##############"" ########+#?????????? | | ??####?#?## ??????? | | #??######## ?????? | | ###?####### ######################## ###???????? | | ?#?######## #####?################## #?????????? | | ####??#??## ############??##########????????????? | | ##?######## #?######### ? ???????????? | | #######?### ########### ? ?? ?? #?#???????? | | ##?##?##### ########### ? ? #? #?????????? | | "" ####### ########### ? ?#? ??????????? | | "? ####### ########### ?????????????? | | ?##?#### ########### ??????????????? | | ###?#?# ########### ? ?? ? ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 59 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 22 Base Temperature (-) 200 Armor Coverage 450 Resistance: KI 20 Resistance: TH 30 Weapon Cycling 25 Melee Speed Boost 30 Evasion (%) 40 Core Analysis 6 Recoil Reduction 6 Energy Filtering 50 Force Boost 30 Offensive Hacking 22 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Plasma Cutter | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Wheel | 11% | -8/Materials Enh. Autogun | 72% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Straight Shot Treasure Hunter Challenges ------------ None Game ------ Seed CoreScanDriver Manual? 0 Play Time 03:07:10 Cumulative 300.3 hours Start 2025.06.12 @ 22:34:52 End 2025.06.13 @ 02:19:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 149 Adventurer 8 Explorer 0 Win Type 0 Total 17 Types 10/0/2/2/0/0/1/0/1/1 Lore% 88 Gallery% 87 Achievement% 82 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters SATURATION(78)|BRIGHTNESS(110) Filters SHIFT_HUE(220) Steam 1 RUN: 431170a2-d31a-49fe-af1a-524ac15a8dec