Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 19:07:13

Player: OctagonalPrism

Result: Destroyed self with Light Ion Engine chain reaction

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (51)      255
Value Destroyed (1629)     1629
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (696)                696
              TOTAL SCORE: 5140

 Bonus
-------
High Alert Combat Kills    168
Follower Combat Kills      253
Aligned with FarCom        300
Friendly Fire              -25

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     60/100
System Corruption          7%
Temperature                Cool (12)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY (5) ------
      Improved Heat Sink
         Large Storage Unit
      Advanced Targeting Computer
>              --- WEAPON (3) -------
      Improved EM Shotgun
      Improved EM Shotgun
>              --- INVENTORY (15) ---
      Improved Heat Sink
               Targeting Computer
               Recoil Stabilizer
               Hacking Suite
  High-powered Tractor Beam
               Firepult
               Katana

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
>              --- PROPULSION -------
               Wheel
>              --- UTILITY ----------
      Improved Heat Sink
      Improved Heat Sink
      Improved Heat Sink
         Large Storage Unit
      Advanced Targeting Computer
>              --- WEAPON -----------
      Improved EM Shotgun
               Firepult
>              --- INVENTORY --------
         Light Nuclear Core
      Improved Heat Sink
               Targeting Computer
               Hacking Suite
  High-powered Tractor Beam
      Improved EM Shotgun
         Heavy Particle Cannon
               Katana
[Rating: 42]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Missile Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             35   | 6   2   6   .   .   21  
  Power                    4    | 1   .   2   .   .   1   
    Engine                 3    | 1   .   2   .   .   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   .   .   .   .   4   
    Treads                 1    | .   .   .   .   .   1   
    Leg                    2    | .   .   .   .   .   2   
    Wheel                  3    | 2   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | 1   2   .   .   .   6   
    Device                 4    | .   .   .   .   .   4   
    Storage                2    | 1   1   .   .   .   .   
    Processor              2    | .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 2   .   4   .   .   10  
    Energy Gun             5    | 1   .   .   .   .   4   
    Energy Cannon          4    | .   .   1   .   .   3   
    Ballistic Gun          5    | 1   .   2   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
  Corrupted Parts          2    | .   .   .   .   .   2   
    System Corruption      6    | .   .   .   .   .   6   
Parts Lost                 16   | .   .   3   .   .   13  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               4    | .   .   1   .   .   3   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   7    | .   .   2   .   .   5   
  Highest Loss Streak      3    | .   .   2   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   91  83  85  85  68  
  Engine                   9    | .   14  14  14  14  4   
  Wheel                    10   | .   28  14  14  14  2   
  Device                   8    | .   .   .   .   .   18  
  Storage                  11   | .   14  14  14  14  9   
  Processor                11   | .   5   14  14  14  9   
  Protection               1    | .   .   .   .   .   2   
  Energy Gun               6    | .   14  4   .   .   9   
  Energy Cannon            7    | .   .   7   14  14  5   
  Ballistic Gun            9    | .   14  13  14  14  3   
Peak Build Rating          42   | 6   7   12  12  12  42  
  Average Rating           15   | 4   6   8   11  12  23  
  On Entrance              7    | .   6   7   10  12  12  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             56   | 14  29  37  33  33  56  
  Greatest Support         20   | 20  20  20  10  10  20  
  Greatest Overweight (x)  16   | 1   1   3   3   3   16  
  Average Overweight (x)   2    | .   .   2   3   3   4   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 6   13  15  15  15  15  
  Most Carried             10   | .   3   5   7   7   10  
  Average Carried          5    | .   1   3   6   7   7   
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            8    | .   3   5   7   7   8   

 Class Distribution 
--------------------
 85% | Mutant
 14% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  
Matter Collected           810  | 226  87   92   10   6    389  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1797 | .    128  133  .    49   1487 
  Parts                    77   | .    6    9    .    1    61   
Haulers Intercepted        1    | .    .    .    .    .    1    
Recyclers Shooed           1    | .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  40   | .   3   6   .   1   30  
  Guns                     15   | .   3   6   .   .   6   
  Cannons                  9    | .   .   .   .   1   8   
  AOE                      14   | .   .   .   .   .   14  
Classes Destroyed          10   | .   1   1   .   .   8   
  Worker                   5    | .   .   .   .   .   5   
  Builder                  1    | .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 2    | .   .   .   .   .   2   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  11   | .   .   5   .   .   6   
  Grunt                    24   | .   3   1   .   1   19  
  Sentry                   4    | .   .   .   .   .   4   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           12   | .   2   3   .   1   12  
  Combat Bots Only         9    | .   2   3   .   1   9   
Max Kills in Single Turn   3    | .   1   2   .   1   3   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        201  | .    15   45   .    1    140  
  Missed                   56   | .    4    13   .    1    38   
Damage Taken               2359 | .    126  290  .    .    1943 
  Core                     627  | .    10   64   .    .    553  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    .    .    70   .    
Volleys Fired              100  | .    12   19   .    2    67   
  Largest                  3    | .    2    2    .    2    3    
  Hottest                  295  | .    60   75   .    95   295  
Shots Fired                192  | .    24   31   .    4    133  
  Gun                      132  | .    24   30   .    2    76   
  Cannon                   53   | .    .    1    .    2    50   
  Launcher                 7    | .    .    .    .    .    7    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  80   | .    12   18   .    2    48   
  Thermal                  53   | .    .    1    .    2    50   
  Explosive                7    | .    .    .    .    .    7    
  Electromagnetic          52   | .    12   12   .    .    28   
  Robot Hit Streak         21   | .    6    8    .    4    21   
  Robot Miss Streak        4    | .    1    4    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           139  | .    16   20   .    4    99   
  Core Hits                91   | .    6    8    .    2    75   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4154 | .    244  259  .    75   3576 
  Guns                     1316 | .    214  259  .    25   818  
  Cannons                  1033 | .    .    .    .    50   983  
  Explosions               1805 | .    30   .    .    .    1775 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  773  | .    116  147  .    25   485  
  Thermal                  1891 | .    30   .    .    50   1811 
  Explosive                946  | .    .    .    .    .    946  
  Electromagnetic          544  | .    98   112  .    .    334  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    7    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    5    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            177  | .    .    .    .    .    177  
  Projectiles              43   | .    .    .    .    .    43   
  Explosions               134  | .    .    .    .    .    134  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      473  | .    .    .    .    .    473  
  Shots                    11   | .    .    .    .    .    11   
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        377  | .    36   45   .    72   377  
  Average Temperature      66   | .    19   30   .    39   80   
  Received Heat Transfer   843  | .    66   57   .    .    720  
  Effects                  1    | .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Melted             25   | .    .    .    .    .    25   
  Heat Transferred         7057 | .    50   .    .    74   6933 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    .    .    2    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             807  | .   159 360 .   58  807 
  Initial                  61   | .   .   61  .   .   22  
  Average                  315  | .   47  199 .   53  466 
Maximum Alert Level        3    | .   .   1   .   .   3   
  Low Security (%)         46   | 100 100 73  .   100 13  
  Level 1                  20   | .   .   26  .   .   23  
  Level 2                  28   | .   .   .   .   .   54  
  Level 3                  4    | .   .   .   .   .   8   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   2   1   .   .   6   
  Investigation            7    | .   2   1   .   .   4   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           2    | .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              66   | .   5   13  .   2   46  
  Peak Tracking Total      6    | .   2   3   .   2   6   
  Tactical Retreats        4    | .   .   .   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          14   | .   2   1   .   .   11  
  Max in Single Turn       4    | .   1   1   .   .   4   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          10   | .   4   2   1   .   3   
  Terminals                5    | .   2   1   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                25   | .   11  3   1   .   10  
  Successful               17   | .   9   2   1   .   5   
  Failed                   8    | .   2   1   .   .   5   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   11   | .   6   .   1   .   4   
  Terminals                16   | .   7   2   .   .   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          7    | .   4   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             10   | .   4   2   1   .   3   
  Prototype ID Bank        2    | .   1   .   .   .   1   
  Open Door                1    | .   .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   1   
  Registered Components    1    | .   1   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   1   
  Report Inventory         2    | .   1   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         5    | .   4   .   .   .   1   
  Terminals                1    | .   1   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   3   .   .   .   1   
    Monitor                1    | .   1   .   .   .   .   
    Recyclers              2    | .   1   .   .   .   1   
    Mask                   1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   2   1   .   .   3   
  Full Trace Events        5    | .   2   .   .   .   3   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               4    | .   .   4   .   .   .   
  Largest Group            4    | .   .   4   3   3   3   
  Highest-Rated Group      71   | .   .   71  40  40  40  
  Highest-Rated Ally       31   | .   .   31  16  16  16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               75   | .   .   19  .   11  45  
  Total Damage             794  | .   .   166 .   151 477 
  Kills                    13   | .   .   6   .   1   6   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               2906 | 69   252  758  512  53   1262 
Spaces Moved               1710 | 77   226  572  405  38   392  
  Core                     114  | 16   .    .    .    .    98   
  Treads                   73   | .    .    .    .    .    73   
  Legs                     15   | .    .    .    .    .    15   
  Wheels                   1508 | 61   226  572  405  38   206  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   125  125  125  
  Average Speed            147  | 77   92   117  125  125  261  
  Slowest Speed            850  | 100  95   125  125  125  850  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       48   | 4    41   94   87   13   49   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          224  | .    .    1    .    .    223  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               12   | .    .    1    .    .    11   
  AOE                      212  | .    .    .    .    .    212  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1913 | 82  245 624 411 39  512 
  Wait                     50   | .   1   25  6   .   18  
  Move                     1705 | 76  225 571 404 37  392 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  14   | .   3   2   1   .   8   
  Fast Attach              18   | 6   2   1   .   .   9   
  Attach                   11   | .   .   1   .   .   10  
  Detach                   5    | .   1   .   .   .   4   
  Swap                     6    | .   .   4   .   .   2   
  Drop                     4    | .   1   1   .   .   2   
  Fire                     100  | .   12  19  .   2   67  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  235 | -10/Materials | Discovered new exit (range 15)
  260 | -10/Materials | Identified exit to Mines
  305 | -10/Materials | Build established: Mutant
  322 | -10/Materials | Entered Mines
  350 | -10/Mines     | Escorted by a lone wolf Derelict
  418 | -10/Mines     | Learned Materials trap positions
  427 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  506 | -10/Mines     | Learned Materials stockpile data
  526 | -10/Mines     | Discovered new exit (range 9)
  684 | -10/Mines     | Met a Derelict shopkeep closing up shop
  967 | -10/Mines     | Discovered new exit (range 11)
 1069 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1071 | -10/Mines     | Discovered new exit (range 5)
 1080 | -10/Mines     | Entered Exiles
 1080 | -10/Exiles    | Accompanied by 4 allies
 1110 | -10/Exiles    | Met 8R-AWN
 1161 | -10/Exiles    | Met EX-HEX
 1219 | -10/Exiles    | Met EX-BIN
 1236 | -10/Exiles    | Aligned with FarCom system
 1238 | -10/Exiles    | Given EX-Vault access code
 1266 | -10/Exiles    | Opened EX-Vault
 1274 | -10/Exiles    | Found Firepult
 1302 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1357 | -10/Exiles    | Met EX-DEC
 1398 | -10/Exiles    | Visited The Gauntlet
 1577 | -10/Exiles    | Discovered new exit (range 12)
 1592 | -10/Exiles    | Left Exiles lab with Firepult
 1592 | -10/Exiles    | Entered Mines
 1592 | -9/Mines      | Accompanied by 3 allies
 1617 | -9/Mines      | Discovered new exit (range 10)
 1645 | -9/Mines      | Entered Materials
 1645 | -8/Materials  | Accompanied by 3 allies
 1645 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
 1646 | -8/Materials  | Loaded intel: 9 trap records
 2034 | -8/Materials  | Lost 3 parts (1n1u1w)
 2140 | -8/Materials  | Core integrity fell below 50%
 2320 | -8/Materials  | Lost 3 parts (1p1n1w)
 2353 | -8/Materials  | Destroyed 9 combat bots
 2398 | -8/Materials  | Core integrity fell below 20%
 2845 | -8/Materials  | First assault squad dispatched
 2907 | -8/Materials  | Destroyed self with Light Ion Engine chain reaction

 Last Messages 
---------------
G-47 Trooper destroyed.
Door malfunctions.
Critical hit (Burn: +37).
Lgt. Assault Rifle destroyed.
Acquired Corrupted Aluminum Leg.
Integrated Corrupted Aluminum Leg (+3).
System corrupted: FCS attempts to trigger Imp. EM
  Shotgun.
System corrupted: Imp. EM Shotgun misfires.
Chain reaction triggered in Lgt. Nuclear Core.
G-47 Trooper destroyed.
Electrolysis Chamber disabled.
Imp. Heat Sink destroyed.
Destroyed Imp. Heat Sink.
Acquired Corrupted Aluminum Leg.
Integrated Corrupted Aluminum Leg (+3).
Acquired 22 matter.
Chain reaction triggered in Lgt. Ion Engine.
Destroyed Datajack.
O-16 Technician destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Targeting Accuracy         8
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlatingCoolingSpear
  Manual?         0
Play Time         00:31:39
  Cumulative      73.2 hours
  Start           2024.08.16 @ 18:38:30
  End             2024.08.16 @ 19:07:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          69
  Rogue           69
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          46
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          55x47
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 70a70eae-6f9c-48dd-8e2f-fe79fb54144a