Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 06:41:45

Player: BrainTooSmol

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (57)      285
Value Destroyed (2087)     2087
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (197)                197
              TOTAL SCORE: 5069

 Bonus
-------
High Alert Combat Kills    197

 Cogmind 
---------
Core Integrity             444/700
Matter                     284/300
Energy                     160/160
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (1100) Ox21
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (4) ---
        Compact Wheel
        Compact Wheel
>               --- UTILITY (6) ------
       Improved Heat Sink (fused)
  High-capacity Storage Unit
                Armor Integrity Analyzer
        Layered Medium Armor Plating
>               --- WEAPON (2) -------
     Subdweller Machine Gun
                Gauss Cannon
>               --- INVENTORY (20) ---
       Improved Ion Engine
          Micro Nuclear Core
          Large Storage Unit
                Huge Storage Unit
          Large Matter Pod (150)
                Kinecellerator
                Kinecellerator
                Weapon Cycler
          Light Armor Plating
                Authchip [Propulsion]
                Authchip [Device]
                Authchip [Storage]
                Authchip [Armor]
                Authchip [Armor]
     Long-range Tractor Beam
       Advanced Assault Cannon
                Rocket Launcher
                Rocket Launcher
      Makeshift Sword

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Medium Armor Plating
        Layered Medium Armor Plating
>               --- WEAPON -----------
       Advanced Assault Cannon
                Gauss Cannon
>               --- INVENTORY --------
       Improved Ion Engine
          Micro Nuclear Core
          Large Storage Unit
                Huge Storage Unit
          Large Matter Pod
                Kinecellerator
                Kinecellerator
                Weapon Cycler
          Light Armor Plating
                Authchip [Propulsion]
                Authchip [Device]
                Authchip [Storage]
                Authchip [Armor]
                Authchip [Armor]
     Long-range Tractor Beam
     Subdweller Machine Gun
                Rocket Launcher
                Rocket Launcher
                Mining Laser
      Makeshift Sword
[Rating: 41]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Subdweller Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -7  
-------                    Run  | Yrd Mat Min Sub Rec Fac 
Slots Evolved              6    | .   .   .   .   .   6   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             47   | 1   7   8   6   4   21  
  Power                    4    | .   1   1   .   1   1   
    Engine                 3    | .   1   1   .   1   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | .   2   4   2   .   8   
    Treads                 11   | .   1   4   1   .   5   
    Leg                    1    | .   .   .   .   .   1   
    Wheel                  4    | .   1   .   1   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | 1   4   1   1   3   7   
    Device                 4    | 1   1   .   .   .   2   
    Storage                4    | .   3   .   .   1   .   
    Processor              2    | .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   .   .   1   2   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | .   .   2   3   .   5   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          2    | .   .   .   1   .   1   
    Ballistic Cannon       5    | .   .   1   .   .   4   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         1    | .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 16   | .   .   3   3   1   9   
  Power                    2    | .   .   .   .   1   1   
  Propulsion               7    | .   .   1   2   .   4   
  Utility                  4    | .   .   1   .   .   3   
  Weapon                   3    | .   .   1   1   .   1   
  Highest Loss Streak      4    | .   .   1   2   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   100 91  84  100 75  
  Engine                   11   | .   14  14  14  14  5   
  Treads                   19   | .   12  27  27  14  16  
  Wheel                    6    | .   12  .   .   14  4   
  Device                   2    | .   13  2   .   .   4   
  Storage                  12   | .   14  14  14  14  7   
  Processor                3    | .   .   11  3   .   2   
  Protection               10   | .   .   .   10  14  15  
  Energy Gun               1    | .   14  2   .   .   .   
  Energy Cannon            7    | .   .   .   12  14  2   
  Ballistic Gun            6    | .   14  5   .   14  1   
  Ballistic Cannon         4    | .   .   11  .   .   9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             89   | 14  89  31  42  66  82  
  Greatest Support         88   | 20  20  40  40  10  88  
  Greatest Overweight (x)  8    | .   8   3   4   6   7   
  Average Overweight (x)   2    | .   2   .   .   5   3   
Largest Inventory Capacity 25   | 8   25  15  15  20  20  
  Average Capacity         17   | 8   14  15  15  19  20  
  Most Carried             20   | 7   11  12  12  15  20  
  Average Carried          12   | 6   7   10  10  11  19  
  Final Capacity           20   | 8   15  15  15  20  20  
  Final Carried            19   | 7   9   11  10  15  19  

 Class Distribution 
--------------------
 73% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
           Mutant | -9/Recycling
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -7  
-----------                Run  | Yrd Mat Min Sub Rec Fac 
Matter Collected           1757 | 220 77  402 77  54  927 
  Remotely                 319  | .   .   .   .   .   319 
Salvage Created            2166 | 179 77  455 380 96  979 
  Parts                    128  | 12  9   28  26  5   48  
Haulers Intercepted        1    | .   1   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   10  .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -7  
-------                    Run  | Yrd Mat Min Sub Rec Fac 
Combat Hostiles Destroyed  45   | .   1   16  5   2   21  
  Guns                     10   | .   1   8   .   .   1   
  Cannons                  32   | .   .   8   3   2   19  
  AOE                      1    | .   .   .   1   .   .   
Classes Destroyed          14   | 2   2   3   2   .   5   
  Tunneler                 5    | 4   .   .   .   .   1   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 5    | 1   .   .   .   .   4   
  Turret                   2    | .   .   .   2   .   .   
  Swarmer                  6    | .   .   5   .   .   1   
  Grunt                    14   | .   1   8   .   .   5   
  Brawler                  2    | .   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   5    | .   .   2   .   2   1   
  Specialist               3    | .   .   .   .   .   3   
  Hunter                   4    | .   .   .   .   .   4   
  Programmer               4    | .   .   .   .   .   4   
  Subdweller               5    | .   .   .   5   .   .   
  Assembled                1    | .   .   1   .   .   .   
Best Kill Streak           5    | 2   1   4   2   1   5   
  Combat Bots Only         4    | .   1   4   2   1   4   
Max Kills in Single Turn   1    | 1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -7   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Fac  
Hostile Shots Fired        331  | .    3    93   40   14   181  
  Missed                   86   | .    .    20   16   2    48   
Damage Taken               3517 | .    32   800  373  171  2141 
  Core                     483  | .    .    174  39   14   256  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   164  | .    .    .    .    .    164  
Core Remaining (%)         54   | 100  .    .    .    9    .    
Volleys Fired              222  | 10   15   71   45   8    73   
  Largest                  2    | 2    2    2    1    2    2    
  Hottest                  128  | 70   70   100  80   110  128  
Shots Fired                357  | 20   30   104  45   16   142  
  Gun                      127  | 20   30   61   .    8    8    
  Cannon                   222  | .    .    36   44   8    134  
  Launcher                 1    | .    .    .    1    .    .    
  Special                  7    | .    .    7    .    .    .    
  Kinetic                  241  | 10   15   69   4    8    135  
  Thermal                  115  | 10   15   35   40   8    7    
  Explosive                1    | .    .    .    1    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         16   | 6    9    16   13   7    11   
  Robot Miss Streak        6    | 1    3    5    3    2    6    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        2    | .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           218  | 13   21   58   25   11   90   
  Core Hits                99   | 7    7    23   12   2    48   
  Critical Kills           2    | .    .    .    2    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         18   | .    1    .    2    .    15   
    Burn                   1    | .    1    .    .    .    .    
    Meltdown               2    | .    .    .    2    .    .    
    Blast                  15   | .    .    .    .    .    15   
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4638 | 144  199  771  700  315  2509 
  Guns                     962  | 144  199  372  .    120  127  
  Cannons                  3575 | .    .    375  627  195  2378 
  Explosions               77   | .    .    .    73   .    4    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  3337 | 19   100  545  74   120  2479 
  Thermal                  1224 | 125  99   226  553  195  26   
  Explosive                73   | .    .    .    73   .    .    
  Electromagnetic          4    | .    .    .    .    .    4    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    5    
    Energy Discharges      2    | .    .    .    .    .    2    
    Parts Fused            1    | .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            100  | .    .    .    25   .    75   
  Projectiles              91   | .    .    .    16   .    75   
  Explosions               9    | .    .    .    9    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 27   | .    .    .    1    .    26   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  27   | .    .    .    1    .    26   
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      44   | .    .    .    44   .    .    
  Shots                    1    | .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        357  | 70   98   299  170  278  357  
  Average Temperature      62   | 26   37   73   37   125  52   
  Received Heat Transfer   838  | .    18   316  135  54   315  
  Effects                  2    | .    .    .    .    2    .    
    Interference           2    | .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    
Robots Melted              2    | .    .    .    2    .    .    
  Combat Hostiles          2    | .    .    .    2    .    .    
  Parts Melted             4    | .    .    .    4    .    .    
  Heat Transferred         2418 | 370  370  642  740  259  37   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -7  
-------                    Run  | Yrd Mat Min Sub Rec Fac 
Peak Influence             629  | 25  90  200 .   294 629 
  Initial                  500  | .   16  .   .   284 500 
  Average                  205  | 14  50  84  .   109 490 
Maximum Alert Level        2    | .   .   1   .   1   2   
  Low Security (%)         59   | 100 100 83  .   79  .   
  Level 1                  14   | .   .   16  .   20  10  
  Level 2                  25   | .   .   .   .   .   89  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   3   .   .   .   5   
  Investigation            2    | .   1   .   .   .   1   
  Extermination            3    | .   .   .   .   .   3   
  Reinforcement            2    | .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -7  
---------                  Run  | Yrd Mat Min Sub Rec Fac 
Distress Signals           3    | .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              90   | .   6   19  24  2   39  
  Peak Tracking Total      18   | .   2   4   2   1   18  
  Tactical Retreats        8    | .   .   2   3   .   3   

 Traps                          | -11 -10 -10 -10 -9  -7  
-------                    Run  | Yrd Mat Min Sub Rec Fac 
Traps Triggered            2    | .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -7  
----------                 Run  | Yrd Mat Min Sub Rec Fac 
Machines Disabled          8    | .   .   .   .   .   8   
  Max in Single Turn       4    | .   .   .   .   .   4   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -7  
---------                  Run  | Yrd Mat Min Sub Rec Fac 
Machines Accessed          23   | .   3   .   1   12  7   
  Terminals                10   | .   2   .   .   5   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   
  Recycling Units          9    | .   1   .   .   7   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                53   | .   8   .   4   25  16  
  Successful               31   | .   5   .   4   11  11  
  Failed                   21   | .   3   .   .   13  5   
    Catastrophic           4    | .   2   .   .   2   .   
  Database Lockouts        1    | .   .   .   .   1   .   
  Manual                   38   | .   7   .   .   26  5   
  Terminals                28   | .   5   .   .   16  7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   4   
  Recycling Units          14   | .   3   .   .   9   2   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   
Terminal Hacks             10   | .   1   .   4   3   2   
  Record                   4    | .   .   .   4   .   .   
  Part Schematic           4    | .   1   .   .   3   .   
  Terminal Index           1    | .   .   .   .   .   1   
  Repair Station Index     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   
  Scan Component           2    | .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   2   
Recycling Unit Hacks       2    | .   .   .   .   .   2   
  Report Inventory         1    | .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         15   | .   4   .   .   8   3   
  Terminals                8    | .   3   .   .   2   3   
    Assimilate             1    | .   1   .   .   .   .   
    Botnet                 5    | .   1   .   .   2   2   
    Operators              2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   .   6   .   
    Mask                   1    | .   1   .   .   .   .   
    Tunnel                 6    | .   .   .   .   6   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   2   .   .   6   2   
  Full Trace Events        6    | .   1   .   .   4   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   1   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   
  Time                     48   | .   .   .   .   .   48  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   1   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -7  
------------               Run  | Yrd Mat Min Sub Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -7  
--------                   Run  | Yrd Mat Min Sub Rec Fac 
Total Allies               1    | .   1   .   .   .   .   
  Largest Group            1    | .   1   .   .   .   .   
  Highest-Rated Group      10   | .   10  .   .   .   .   
  Highest-Rated Ally       10   | .   10  .   .   .   .   
Total Orders               5    | .   5   .   .   .   .   
  STAY                     3    | .   3   .   .   .   .   
  FOLLOW                   2    | .   2   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -7  
-------                    Run  | Yrd Mat Min Sub Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -7   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  Fac  
Turns Passed               6402 | 117  476  1183 1226 1911 1489 
Spaces Moved               3402 | 38   318  586  660  1116 684  
  Core                     .    | .    .    .    .    .    .    
  Treads                   1415 | .    .    566  654  .    195  
  Legs                     82   | 38   44   .    .    .    .    
  Wheels                   1905 | .    274  20   6    1116 489  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            95   | 120  95   125  140  140  130  
  Average Speed            158  | 120  116  158  161  165  167  
  Slowest Speed            240  | 120  200  240  240  170  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       52   | 3    50   99   50   99   14   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     7    | .    .    1    .    6    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    1    .    .    
Spaces Dug                 3    | .    .    .    3    .    .    
Terrain Destroyed          44   | .    .    2    17   1    24   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               37   | .    .    2    10   1    24   
  AOE                      7    | .    .    .    7    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -7   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Fac  
Total                      4036 | 92   400  726  778  1159 881  
  Wait                     313  | 39   44   53   64   25   88   
  Move                     3397 | 37   317  585  659  1115 684  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  26   | 3    7    4    1    5    6    
  Fast Attach              23   | 1    1    2    2    .    17   
  Attach                   12   | .    3    2    4    1    2    
  Detach                   5    | .    1    .    2    .    2    
  Swap                     12   | .    3    4    .    3    2    
  Drop                     26   | 2    9    5    1    2    7    
  Fire                     222  | 10   15   71   45   8    73   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
  118 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  318 | -10/Materials | Discovered new exit (range 5)
  408 | -10/Materials | Discovered new exit (range 5)
  553 | -10/Materials | Discovered new exit (range 9)
  594 | -10/Materials | Entered Mines
  796 | -10/Mines     | Core integrity fell below 50%
  959 | -10/Mines     | Discovered new exit (range 6)
 1181 | -10/Mines     | Learned location of Zion (-6)
 1332 | -10/Mines     | Discovered new exit (range 12)
 1352 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1665 | -10/Mines     | Excavation squad dispatched
 1665 | -10/Mines     | A large section of the Mines collapsed
 1764 | -10/Mines     | Discovered new exit (range 8)
 1777 | -10/Mines     | Entered Subcaves
 1877 | -10/Subcaves  | Learned Materials garrison access intel
 2027 | -10/Subcaves  | Core integrity fell below 20%
 2036 | -10/Subcaves  | Visited 4L-MR0's lab
 2130 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 2135 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
 2266 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2517 | -10/Subcaves  | Visited Clippyterm
 2743 | -10/Subcaves  | Discovered new exit (range 14)
 2826 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Sword
 2927 | -10/Subcaves  | Discovered new exit (range 11)
 3003 | -10/Subcaves  | Entered Recycling
 3334 | -9/Recycling  | Build established: Scavenger-Mutant
 3380 | -9/Recycling  | Discovered new exit (range 15)
 3927 | -9/Recycling  | Build established: Mutant
 4914 | -9/Recycling  | Entered Factory
 4914 | -7/Factory    | Evolved 6 slots: Propulsion x2, Utility x4
 5025 | -7/Factory    | Repaired Lgt. Treads
 5445 | -7/Factory    | Repaired Gauss Cannon
 5655 | -7/Factory    | Build established: Scavenger-Mutant
 5714 | -7/Factory    | Search patrols dispatched
 5807 | -7/Factory    | Cargo convoy interrupted
 5941 | -7/Factory    | Lost 4 parts (2n2u)
 6057 | -7/Factory    | Lost 3 parts (1p1n1w)
 6331 | -7/Factory    | Garrison activated, responded to threat
 6403 | -7/Factory    | Self-destructed

 Last Messages 
---------------
06358_ System corrupted: Substantial component data lost.
06360_ W-25 Informer sends out distress signal.
06373_ K-01 Serf cleans the Neutrino Reactor. <x2>
06381_ Connecting with Terminal... <x2>
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
06381_ Dropped Mining Laser.
06391_ W-25 Informer sends out distress signal.
06391_ Acquired Com. Wheel.
06397_ Pressure Siphon disabled.
06397_ Imp. Medium Armor Plating destroyed.
06399_ Med. Treads destroyed.
06400_ Terminal disabled.
06400_ C-30 ARC bursts open, deploying its payload.
06400_ L-41 Fighter unfolds itself.
06400_ G-47 Trooper unfolds itself. <x2>
06401_ K-01 Serf cleans the Pressure Siphon.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????##     """T"""= #  |
| ????????????????????????????????##    #########!## |
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| ?????????????????#####??????????#           !##*## |
| ?????????????????     ########??# """""""""  ##  = |
| ??????????????????     /     #??#            ##*## |
| ???????????????????          ################## #= |
| ???????????????????""  !!!   #        ??  ????# #% |
| ??????????????????"""  !!    #        ??  ????# ## |
| ??????????????????"""  !!    #    """""?" #???# #  |
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| ??????????????#           w  #    """"""" #???#%%% |
| ??????????????#  """"    lw% #    """"""" #####%%  |
| ??????????????# t""""     g  #    """"""" /    % % |
| ??????????????+ k""""   gg""## ]  """"""" ######## |
| ??????????????#           T"##            #?#      |
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| ????????????????"" """ """  #????????????######### |
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| ??????????????????????????? +????????????#   """ # |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             750
Evasion (%)                55
Targeting Accuracy         5
Armor Integrity Analysis   30
Recoil Reduction           4
Authchip Count             5

 Item Schematics 
-----------------
  Huge Storage Unit | -10/Materials | Hacked
 Cargo Storage Unit | -9/Recycling  | Hacked
        Imp. Treads | -9/Recycling  | Hacked
  Utility Shielding | -9/Recycling  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CooledFissionRecalibrator
  Manual?         0
Play Time         00:39:19
  Cumulative      136.3 hours
  Start           2024.05.31 @ 05:57:17
  End             2024.05.31 @ 06:41:45
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           87
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             66
Gallery%          56
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a5150ed7-fb73-4678-a305-7df0bc1124a3