Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.21 @ 23:34:48

Player: JustYourOrdinaryPerson

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (74)      370
Value Destroyed (2433)     2433
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-1)                 -1
              TOTAL SCORE: 5742

 Bonus
-------
Friendly Fire              -1

 Cogmind 
---------
Core Integrity             0/700
Matter                     257/400
Energy                     43/300
System Corruption          9%
Temperature                Cool (29)
Movement                   Walking (120)
Location                   -7/Factory

 Parts 
-------
>        --- POWER (2) --------
         Nuclear Core
   Light Nuclear Core
>        --- PROPULSION (2) ---
         Carbon-fiber Leg
         Carbon-fiber Leg
>        --- UTILITY (6) ------
  Medium Matter Pod
         Armor Integrity Analyzer
         Armor Integrity Analyzer
>        --- WEAPON (4) -------
         Pulse Rifle
    Mini Grenade Launcher
>        --- INVENTORY (5) ----
         Aluminum Leg
         Carbon-fiber Leg
         Mining Laser

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
         Micro Nuclear Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
      Improved Signal Interpreter
      Improved Terrain Scanner
      Improved Melee Analysis Suite
               Target Analyzer
               Core Shielding
               System Shield
>              --- WEAPON -----------
  High-powered Field Laser
               Gauss Rifle
          Mini Grenade Launcher
               Hammer
>              --- INVENTORY --------
               Nuclear Core
         Light Nuclear Core
         Light Nuclear Core
               Mining Laser
[Rating: 44]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Core Shielding
  Device                   Weight Redist. System
  Storage                  Medium Matter Pod
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Rocket Launcher
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Minigun
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Slashing Weapon          Great Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Slots Evolved              7    | .   1   .   2   2   2   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   1   .   .   1   2   .   .   
  Weapon                   2    | .   .   .   1   1   .   .   .   
Parts Attached             85   | 8   4   6   4   14  19  4   26  
  Power                    16   | 1   1   1   1   2   4   .   6   
    Engine                 8    | 1   1   1   1   1   1   .   2   
    Core                   8    | .   .   .   .   1   3   .   4   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               16   | 3   .   .   .   2   4   1   6   
    Treads                 4    | 2   .   .   .   2   .   .   .   
    Leg                    12   | 1   .   .   .   .   4   1   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  26   | 2   3   1   1   5   6   1   7   
    Device                 9    | .   2   1   .   .   2   1   3   
    Storage                1    | .   .   .   .   .   .   .   1   
    Processor              5    | .   .   .   .   .   3   .   2   
    Hackware               3    | .   .   .   .   1   1   .   1   
    Protection             8    | 2   1   .   1   4   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   .   4   2   5   5   2   7   
    Energy Gun             5    | 2   .   .   .   .   1   .   2   
    Energy Cannon          4    | .   .   .   1   1   .   .   2   
    Ballistic Gun          2    | .   .   .   1   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   3   .   3   1   1   2   
    Special Weapon         1    | .   .   .   .   .   .   1   .   
    Impact Weapon          3    | .   .   1   .   1   1   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   .   
Parts Lost                 31   | .   .   3   .   .   9   6   13  
  Power                    4    | .   .   .   .   .   1   1   2   
  Propulsion               5    | .   .   .   .   .   2   1   2   
  Utility                  12   | .   .   1   .   .   3   3   5   
  Weapon                   10   | .   .   2   .   .   3   1   4   
  Highest Loss Streak      7    | .   .   3   .   .   7   6   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   99  92  99  96  81  71  51  
  Engine                   9    | .   12  12  19  8   6   4   6   
  Core                     4    | .   .   .   .   7   7   5   4   
  Treads                   10   | .   25  25  20  15  1   .   .   
  Leg                      5    | .   .   .   .   .   8   9   11  
  Device                   8    | .   11  5   10  8   10  5   5   
  Processor                5    | .   .   .   .   .   14  15  5   
  Hackware                 2    | .   .   .   .   5   2   5   1   
  Protection               12   | .   24  25  19  18  8   4   .   
  Energy Gun               3    | .   25  4   .   .   .   5   2   
  Energy Cannon            4    | .   .   .   9   8   5   .   2   
  Ballistic Gun            3    | .   .   .   .   8   5   4   .   
  Launcher                 6    | .   .   10  19  8   .   1   4   
  Impact Weapon            3    | .   .   8   .   5   6   4   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   4   
Peak Build Rating          44   | 7   8   11  17  28  44  44  41  
  Average Rating           22   | 5   7   8   15  24  30  31  27  
  On Entrance              15   | .   7   8   11  16  20  44  15  
Naked Turns                44   | .   .   .   .   .   .   44  .   
Heaviest Build             43   | 9   12  14  20  34  31  29  43  
  Greatest Support         46   | 40  40  46  46  46  30  30  33  
  Greatest Overweight (x)  7    | .   .   .   .   3   3   7   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   
  Most Carried             5    | 2   5   5   5   5   5   4   5   
  Average Carried          3    | 1   3   4   4   4   3   4   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   
  Final Carried            5    | 2   5   4   5   5   4   4   3   

 Class Distribution 
--------------------
 45% | Hacker-Mutant
 29% | Hacker-Bomber
 16% | Scavenger-Mutant
  5% | Hacker-Tank
  3% | Scavenger-Bomber

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -10/Mines
    Hacker-Bomber | -9/Materials
    Hacker-Bomber | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Bomber | -7/Waste
    Hacker-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  
Matter Collected           1876 | 231  87   107  194  173  474  40   570  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2352 | .    124  22   211  460  449  .    1086 
  Parts                    131  | .    13   4    13   33   21   .    47   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Combat Hostiles Destroyed  52   | .   4   4   7   12  10  .   15  
  Melee                    4    | .   .   .   .   .   2   .   2   
  Guns                     16   | .   4   1   .   5   4   .   2   
  Cannons                  10   | .   .   .   4   3   2   .   1   
  AOE                      18   | .   .   3   3   4   .   .   8   
Classes Destroyed          13   | .   2   1   4   1   2   .   3   
  Worker                   9    | .   .   .   1   2   .   .   6   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Recycler                 5    | .   .   .   .   .   .   .   5   
  Operator                 1    | .   .   .   .   .   .   .   1   
  Watcher                  6    | .   .   .   .   4   .   .   2   
  Swarmer                  14   | .   2   2   .   5   3   .   2   
  Grunt                    15   | .   2   .   2   3   3   .   5   
  Brawler                  4    | .   .   .   1   1   .   .   2   
  Duelist                  2    | .   .   .   1   .   1   .   .   
  Sentry                   10   | .   .   .   3   3   1   .   3   
  Demolisher               2    | .   .   2   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   1   
  Programmer               3    | .   .   .   .   .   1   .   2   
Best Kill Streak           12   | .   2   2   3   12  4   .   5   
  Combat Bots Only         5    | .   2   2   2   5   4   .   3   
Max Kills in Single Turn   4    | .   2   1   1   3   1   .   4   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   1   2   .   .   3   
  Melee                    1    | .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  
Hostile Shots Fired        519  | .    15   16   26   39   136  6    281  
  Missed                   185  | .    6    .    8    15   43   .    113  
Damage Taken               3317 | .    50   374  229  252  732  199  1481 
  Core                     852  | .    11   58   41   40   102  143  457  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  79   | .    3    35   12   6    17   6    .    
  Ignored by Resistances   2128 | .    34   221  142  186  483  115  947  
  Regen/Repaired (Parts)   120  | .    .    .    .    120  .    .    .    
Core Remaining (%)         88   | 100  .    72   89   92   .    .    .    
Volleys Fired              130  | .    6    9    20   21   35   6    33   
  Largest                  3    | .    2    2    3    3    2    3    3    
  Hottest                  159  | .    80   73   134  126  88   128  159  
Shots Fired                238  | .    12   16   38   53   48   10   61   
  Gun                      84   | .    12   6    .    21   18   4    23   
  Cannon                   86   | .    .    .    20   21   30   .    15   
  Launcher                 64   | .    .    10   18   11   .    2    23   
  Special                  4    | .    .    .    .    .    .    4    .    
  Kinetic                  41   | .    .    .    .    21   18   2    .    
  Thermal                  105  | .    .    .    20   21   30   6    28   
  Explosive                64   | .    .    10   18   11   .    2    23   
  Electromagnetic          28   | .    12   6    .    .    .    .    10   
  Robot Hit Streak         25   | .    6    9    11   12   25   4    16   
  Robot Miss Streak        2    | .    1    1    1    2    2    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
Shots Hit Robots           197  | .    10   12   29   35   46   5    60   
  Core Hits                122  | .    5    7    14   28   16   1    51   
  Critical Kills           2    | .    .    .    .    .    1    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    .    .    
  Critical Strikes         5    | .    .    1    .    .    3    .    1    
    Meltdown               2    | .    .    .    .    .    1    .    1    
    Corrupt                1    | .    .    1    .    .    .    .    .    
    Smash                  2    | .    .    .    .    .    2    .    .    
Melee Attacks              25   | .    .    .    .    .    4    5    16   
  Impact                   9    | .    .    .    .    .    4    5    .    
  Slashing                 16   | .    .    .    .    .    .    .    16   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    .    .    .    .    8    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7246 | .    126  327  883  1287 1039 289  3295 
  Guns                     1114 | .    126  65   .    249  295  85   294  
  Cannons                  1671 | .    .    .    325  349  644  .    353  
  Explosions               3479 | .    .    262  558  689  .    204  1766 
  Melee                    982  | .    .    .    .    .    100  .    882  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  582  | .    .    .    .    249  295  38   .    
  Thermal                  2619 | .    .    45   325  349  644  47   1209 
  Explosive                2714 | .    .    217  558  689  .    204  1046 
  Electromagnetic          349  | .    126  65   .    .    .    .    158  
  Impact                   100  | .    .    .    .    .    100  .    .    
  Slashing                 882  | .    .    .    .    .    .    .    882  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    9    9    
  Average Corruption       8    | .    .    .    .    .    .    4    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  42   | .    .    .    .    .    .    3    39   
    Message Errors         7    | .    .    .    .    .    .    .    7    
    Matter Fused           12   | .    .    .    .    .    .    2    10   
    Heat Flow Errors       6    | .    .    .    .    .    .    .    6    
    Energy Discharges      6    | .    .    .    .    .    .    .    6    
    Parts Rejected         3    | .    .    .    .    .    .    1    2    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    2    
    Data Loss (major)      3    | .    .    .    .    .    .    .    3    
    Misfires               1    | .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            454  | .    .    18   13   50   49   .    324  
  Projectiles              14   | .    .    .    .    2    9    .    3    
  Explosions               212  | .    .    18   13   48   .    .    133  
  Melee                    228  | .    .    .    .    .    40   .    188  
Knockbacks                 1    | .    .    .    .    .    1    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      537  | .    .    25   76   53   .    28   355  
  Shots                    31   | .    .    2    6    3    .    2    18   
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        559  | .    66   72   334  559  417  112  380  
  Average Temperature      122  | .    34   30   121  179  152  47   101  
  Received Heat Transfer   1020 | .    24   .    114  108  330  .    444  
  Effects                  10   | .    .    .    1    6    3    .    .    
    Shutdowns              3    | .    .    .    .    2    1    .    .    
    Energy Bleed           2    | .    .    .    1    1    .    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    
    Short Circuit          3    | .    .    .    .    2    1    .    .    
    Damage (major)         1    | .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    .    2    .    .    
Robots Melted              3    | .    .    .    .    .    1    .    2    
  Combat Hostiles          3    | .    .    .    .    .    1    .    2    
  Parts Melted             7    | .    .    .    .    .    3    .    4    
  Heat Transferred         3558 | .    .    50   592  592  999  74   1251 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Peak Influence             347  | .   95  62  237 347 160 65  275 
  Initial                  114  | .   .   26  17  39  114 24  10  
  Average                  84   | .   71  44  128 111 73  32  87  
Maximum Alert Level        1    | .   .   .   1   1   .   .   1   
  Low Security (%)         92   | 100 100 100 74  80  100 100 94  
  Level 1                  7    | .   .   .   25  19  .   .   5   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   .   1   4   .   8   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   1   .   2   
  Reinforcement            3    | .   .   .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   1   3   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Distress Signals           1    | .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              77   | .   6   5   8   18  10  6   24  
  Peak Tracking Total      6    | .   3   3   2   5   4   6   4   
  Tactical Retreats        2    | .   .   .   .   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Traps Triggered            8    | .   .   .   .   5   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Machines Disabled          19   | .   .   .   2   7   1   .   9   
  Max in Single Turn       7    | .   .   .   1   4   1   .   7   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Machines Accessed          12   | .   3   1   .   5   .   .   3   
  Terminals                9    | .   3   1   .   3   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                36   | .   12  1   .   15  .   .   8   
  Successful               25   | .   8   1   .   11  .   .   5   
  Failed                   11   | .   4   .   .   4   .   .   3   
    Catastrophic           3    | .   .   .   .   2   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   15   | .   5   .   .   8   .   .   2   
  Terminals                28   | .   12  1   .   11  .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   .   .   
  Recycling Units          2    | .   .   .   .   2   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   4   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             17   | .   8   1   .   7   .   .   1   
  Record                   2    | .   .   .   .   2   .   .   .   
  Emergency Access Points  3    | .   3   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   .   2   .   .   .   
  Reprogram Traps          3    | .   1   .   .   1   .   .   1   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   
  Zone Layout              5    | .   3   1   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   .   .   
  Retrieve Matter          1    | .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   4   
  Insert Component         1    | .   .   .   .   .   .   .   1   
  Analyze                  3    | .   .   .   .   .   .   .   3   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   1   .   4   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   
  Time                     26   | .   .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   1   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Total Allies               1    | .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   7   .   .   .   .   
  Total Damage             87   | .   .   .   87  .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  
Turns Passed               4871 | 111  311  481  699  793  1180 217  1079 
Spaces Moved               2284 | 66   172  250  306  294  419  196  581  
  Core                     195  | 5    .    .    .    3    5    108  74   
  Treads                   1204 | 57   172  250  306  291  128  .    .    
  Legs                     885  | 4    .    .    .    .    286  88   507  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  100  100  50   100  
  Average Speed            156  | 149  160  160  160  172  185  87   148  
  Slowest Speed            400  | 160  160  160  160  240  240  400  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 5    28   57   27   30   8    89   16   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    .    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          388  | .    .    65   119  96   1    13   94   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    1    1    1    .    1    
  AOE                      384  | .    .    65   118  95   .    13   93   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac 
Total                      3279 | 75  197 314 481 537 764 213 698 
  Wait                     733  | .   7   49  143 203 286 3   42  
  Move                     2278 | 65  171 249 305 293 419 195 581 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  12   | 1   5   1   4   1   .   .   .   
  Fast Attach              51   | 8   .   .   2   10  10  2   19  
  Attach                   17   | .   3   3   2   .   5   .   4   
  Detach                   5    | 1   2   .   2   .   .   .   .   
  Swap                     17   | .   1   3   .   4   4   2   3   
  Drop                     11   | .   2   .   3   5   1   .   .   
  Fire                     130  | .   6   9   20  21  35  6   33  
  Melee                    25   | .   .   .   .   .   4   5   16  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Identified exit to Materials
   15 | -11/Scrapyard | Discovered exit to Materials (range 15)
  112 | -11/Scrapyard | Entered Materials
  112 | -10/Materials | Evolved 1 slot: Utility x1
  315 | -10/Materials | Build established: Hacker-Mutant
  331 | -10/Materials | Identified exit to Mines
  331 | -10/Materials | Discovered exit to Mines (range 17)
  423 | -10/Materials | Entered Mines
  466 | -10/Mines     | Assembled infested the area
  471 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  565 | -10/Mines     | Lost 3 parts (1u2w)
  796 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  875 | -10/Mines     | Identified exit to Materials
  875 | -10/Mines     | Discovered exit to Materials (range 8)
  904 | -10/Mines     | Entered Materials
  904 | -9/Materials  | Accompanied by 1 ally
  904 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1474 | -9/Materials  | Build established: Hacker-Bomber
 1578 | -9/Materials  | Identified exit to Materials
 1578 | -9/Materials  | Discovered exit to Materials (range 4)
 1603 | -9/Materials  | Entered another Materials area
 1603 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1658 | -8/Materials  | Repaired Lgt. Treads
 1948 | -8/Materials  | Garrison activated, responded to threat
 2351 | -8/Materials  | Identified exit to Factory
 2351 | -8/Materials  | Discovered exit to Factory (range 7)
 2396 | -8/Materials  | Entered Factory
 2396 | -7/Factory    | Evolved 2 slots: Utility x2
 2567 | -7/Factory    | Build established: Hacker-Mutant
 2742 | -7/Factory    | Lost 7 parts (1p1n3u2w)
 3015 | -7/Factory    | Build established: Scavenger-Mutant
 3117 | -7/Factory    | Garrison activated, responded to threat
 3576 | -7/Factory    | Sucked down chute
 3576 | -7/Factory    | Entered Waste
 3591 | -7/Waste      | EMP discharged
 3625 | -7/Waste      | Spotted C-40 Crusher
 3679 | -7/Waste      | Spotted C-40 Crusher
 3686 | -7/Waste      | Spotted C-40 Crusher
 3691 | -7/Waste      | EMP discharged
 3691 | -7/Waste      | Spotted C-40 Crusher
 3721 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3728 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3734 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3734 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3739 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3740 | -7/Waste      | Spotted C-40 Crusher
 3746 | -7/Waste      | Spotted C-40 Crusher
 3770 | -7/Waste      | Lost 6 parts (1p1n3u1w)
 3781 | -7/Waste      | Identified exit to Factory
 3781 | -7/Waste      | Discovered exit to Factory (range 13)
 3788 | -7/Waste      | Found Quantum Capacitor
 3791 | -7/Waste      | EMP discharged
 3793 | -7/Waste      | Entered Factory
 3986 | -7/Factory    | Garrison activated, responded to threat
 3987 | -7/Factory    | Core integrity fell below 50%
 4272 | -7/Factory    | Build established: Hacker-Bomber
 4590 | -7/Factory    | Build established: Hacker-Mutant
 4678 | -7/Factory    | Lost 4 parts (1p1n2w)
 4804 | -7/Factory    | Core integrity fell below 20%
 4872 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
04823_ Y-54 Guardian destroyed.
04825_ BU:DP#ZSP<ATOB TFSBZWBM<QJTDJR|Q7OIKF
04831_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F017.
04841_ Acquired Carbon-fiber Leg.
04842_ Lgt. Ion Engine destroyed.
04846_ Kinecellerator destroyed.
04848_ P-60 Hacker destroyed.
04848_ Hacking Suite destroyed.
04848_ Destroyed Hacking Suite.
04848_ U-05 Engineer lays Concrete.
04850_ System corrupted: Matter fused (-8).
04850_ U-05 Engineer lays Concrete. <x2>
04852_ ALERT: Cargo convoy en route, clear
  transfer corridor.
04860_ Neutrino Reactor explodes.
04860_ System corrupted: Mni. Grenade Launcher
  failed to launch.
04866_ Y-54 Guardian destroyed.
04868_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
| ?????????????# #?????????????????????????????????? |
| ???#     ##### ####??????????????????????????????? |
| ???#              +??????????????????????????????? |
| ???#     ## T#    #??????????????????????????????? |
| ??????????####    #??????????????????????????????? |
| ?????????????# #   #?????????????????????????????? |
| ??????????#### #       ??????????????????????????? |
| ??????????#  " "   #      ???????????????????????? |
| ??????????#""""" """         ????????????????????? |
| ??????????         "        ?????????????????????? |
| ??????????#"  %    ""#      ?????????????????????? |
| ??????????#"  %    " #?    ??????????????????????? |
| ??????????    %    " ???  ???????????????????????? |
| ?????????? "       "#????????????????????????????? |
| ???????????        "#????????????????????????????? |
| ???????????"       "#????????????????????????????? |
| ???????????#       #?????????????????????????????? |
| ???????????#  !!   #?????????????????????????????? |
| ???+ ??????#  ![   #?????????????????????????????? |
| ???#   ????#       ###+##########????????????????? |
| ???#    ???# ]     ##           ?????????????????? |
| ?###     #?#       ##       """  #???????????????? |
| ?#         ##+#+#####       """  #???????????????? |
| ?#                          """  #???????????????? |
|                   ^      =       #???????????????? |
|    /                 =  =@       #???????????????? |
|      =%*            !%           #???????????????? |
|                      *           #???????????????? |
|                             %    #???????????????? |
| #             Y                  #???????????????? |
| #          ##########             #??????????????? |
| ?### #+####?????????#            ##??????????????? |
| ??    ??????????????####### ######???????????????? |
| ??  ???????????????????????##????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          26
Energy Capacity            430
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Resistance: KI             35
Resistance: TH             45
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Power Shielding            33
Evasion (%)                55
Melee Accuracy             6
Target Analysis            5
Armor Integrity Analysis   30
Recoil Reduction           2
Kinecelleration            30
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
 Mining Laser | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control

 Challenges 
------------
None

 Game 
------
Seed              InsulatedHackingFocus
  Manual?         0
Play Time         00:47:17
  Cumulative      14.7 hours
  Start           2024.09.21 @ 22:46:38
  End             2024.09.21 @ 23:34:48
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          28
  Rogue           2
  Adventurer      0
  Explorer        26
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          22
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: a5754064-0a51-444e-bcf4-c3c069424c6f