Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.23 @ 13:47:32 Player: Godsword Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (50) 250 Value Destroyed (1410) 1410 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (3900) 3900 TOTAL SCORE: 13580 Bonus ------- Win 3000 Win Speed 900 Cogmind --------- Core Integrity 1247/1600 Matter 230/300 Energy 148/150 System Corruption 1% Temperature Cool (6) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor > --- PROPULSION (7) --- Impulse Thruster Electron Diverter Impulse Thruster Array > --- UTILITY (13) ----- Advanced Power Amplifier Enhanced Optical Array Advanced Signal Interpreter Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced ECM Suite > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (5) ---- Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Q-thruster Electron Diverter Improved Diametric Drive > --- UTILITY ---------- Power Amplifier Advanced Power Amplifier Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced ECM Suite Advanced ECM Suite Advanced Reaction Control System > --- WEAPON ----------- Falx > --- INVENTORY -------- Impulse Thruster Impulse Thruster Array Advanced Signal Interpreter Enhanced Force Lance [Rating: 143] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Field Propulsion Array Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Field Propulsion Array Utility Advanced Terrain Scan Processor Device ECM Suite Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Weapon Axe Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Plasma Cutter Impact Weapon Mace Slashing Weapon Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 2 . . 2 . 2 2 Power 2 | . . . . 1 . . . . . 1 . . . . . . . Propulsion 5 | . . 2 . 1 . . . . . . 1 . . . . 1 . Utility 11 | . . . 2 . . . . . 2 1 1 . . 2 . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 112 | 9 1 6 5 6 . 13 4 . 8 4 6 . . 18 9 8 15 Power 14 | 1 . 1 . 1 . 3 1 . . 1 . . . 2 1 1 2 Engine 5 | 1 . 1 . 1 . 2 . . . . . . . . . . . Core 4 | . . . . . . 1 1 . . 1 . . . 1 . . . Reactor 5 | . . . . . . . . . . . . . . 1 1 1 2 Propulsion 39 | 3 . 2 3 1 . 5 2 . 4 . 3 . . 7 4 1 4 Treads . | . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 8 | 3 . 2 . 1 . 2 . . . . . . . . . . . Hover 7 | . . . . . . 3 2 . 1 . 1 . . . . . . Flight 24 | . . . 3 . . . . . 3 . 2 . . 7 4 1 4 Utility 45 | 2 1 1 2 3 . 4 . . 3 2 3 . . 7 4 6 7 Device 26 | 1 . 1 2 1 . 2 . . . 2 3 . . 5 2 4 3 Storage 5 | 1 1 . . . . 2 . . . . . . . . 1 . . Processor 9 | . . . . 1 . . . . 2 . . . . 1 . 2 3 Hackware 5 | . . . . 1 . . . . 1 . . . . 1 1 . 1 Protection . | . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 14 | 3 . 2 . 1 . 1 1 . 1 1 . . . 2 . . 2 Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | 3 . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . 1 . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . . . 1 . . . . . . . . Slashing Weapon 5 | . . . . 1 . . 1 . . 1 . . . 1 . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 . . 2 . . . . . . 1 2 Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . . . System Corruption 6 | . . . . . . . . . . . . . . 6 . . . Parts Lost 44 | . 2 7 1 4 . . 2 . 1 . . . . 3 9 1 14 Power 6 | . . 2 . . . . 1 . . . . . . . 1 . 2 Propulsion 20 | . . 3 . 3 . . 1 . 1 . . . . 1 4 1 6 Utility 13 | . 1 . . 1 . . . . . . . . . 2 4 . 5 Weapon 5 | . 1 2 1 . . . . . . . . . . . . . 1 Highest Loss Streak 7 | . 1 4 1 2 . . 2 . 1 . . . . 3 4 1 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 4 | 1 8 7 3 5 4 4 4 4 4 4 4 5 5 4 3 3 3 Power . | . 1 . . . . 1 1 1 1 . . . . . 1 1 . Propulsion 1 | . 3 2 . . . . . . . . 3 4 4 3 2 . 1 Utility 1 | . 2 3 2 4 3 2 1 1 1 2 1 1 1 . . . . Weapon . | . 2 1 1 1 1 . 1 1 1 1 . . . . . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 12 | . . . . . . 2 . . 1 1 3 . . 1 2 1 1 Power 2 | . . . . . . . . . 1 . . . . . 1 . . Propulsion 5 | . . . . . . . . . . . 3 . . 1 1 . . Utility 4 | . . . . . . 1 . . . 1 . . . . . 1 1 Weapon 1 | . . . . . . 1 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 89 82 61 46 39 64 82 84 85 88 89 89 89 89 88 79 81 Engine 2 | . 14 10 . 2 7 7 2 . . . . . . . . . . Core 6 | . . . . . . 4 11 15 13 13 14 15 15 10 8 2 2 Reactor 2 | . . . . . . . . . . . . . . 3 4 6 6 Wheel 4 | . 28 38 4 1 . 5 4 . . . . . . . . . . Hover 4 | . . . . . . 4 17 23 17 11 2 . . . . . . Flight 12 | . . . 25 8 . . . . 12 17 20 21 21 21 22 23 18 Device 17 | . 6 10 15 12 7 8 15 15 13 13 20 26 26 27 28 22 22 Storage 2 | . 14 11 9 7 1 4 . . . . . . . . . . . Processor 12 | . . . . . 7 7 7 7 12 11 10 10 10 13 14 18 27 Hackware 3 | . . . . 6 7 7 7 7 8 11 9 5 5 3 . . . Ballistic Gun 1 | . 25 4 . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . 5 7 7 15 15 2 3 9 10 10 6 2 1 3 Peak Build Rating 143 | 9 9 9 10 17 16 45 43 35 52 63 94 92 92 116 118 133 143 Average Rating 68 | 7 7 7 8 12 14 30 37 35 45 57 84 92 92 105 112 119 131 On Entrance 50 | . 9 6 5 9 17 15 40 35 35 52 63 92 92 92 116 102 123 Avg Prop Armor Cover (%) 14 | . . . 7 6 . 12 15 . 17 12 8 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 87 | 11 86 87 9 14 8 24 23 19 19 24 31 31 31 50 52 50 49 Greatest Support 62 | 32 32 52 12 16 9 62 32 32 32 24 42 42 42 53 54 51 51 Greatest Overweight (x) 5 | . 2 4 . 4 . . 1 . . . . . . 1 . 1 5 Average Overweight (x) . | . 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 8 8 5 5 5 5 5 5 5 5 5 10 5 5 Average Capacity 7 | 7 24 25 9 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 11 | 6 11 10 6 6 5 5 5 4 5 5 5 5 5 5 6 5 5 Average Carried 4 | 1 8 7 3 5 4 4 4 4 4 4 4 5 5 4 4 3 4 Final Capacity 25 | 8 25 25 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 11 | 6 11 7 5 5 4 5 4 4 4 5 5 5 5 5 3 5 1 Class Distribution -------------------- 29% | Mutant 18% | Ninja 12% | Gladiator 11% | Infiltrator-Sprinter 8% | Hacker-Sprinter 7% | Infiltrator-Ninja 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Mutant | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Infiltrator-Sprinter | -4/Upper Caves Infiltrator-Sprinter | -4/Upper Caves Infiltrator-Ninja | -3/Research Infiltrator-Sprinter | -3/Armory Ninja | -2/Research Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Acc Matter Collected 1513 | 346 56 77 70 60 . 12 218 . 65 36 11 50 . 178 96 25 213 Remotely 20 | . . . . . . . . . . . . . . 20 . . . Salvage Created 1901 | 169 224 207 . 120 . 12 148 . 65 40 11 . . 482 96 25 302 Parts 119 | 14 13 19 . 3 . 2 11 . 1 5 4 . . 25 4 4 14 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 8 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Acc Combat Hostiles Destroyed 26 | . 5 7 . 1 . . 2 . 1 . . . . 6 1 . 3 Melee 12 | . . . . 1 . . 2 . . . . . . 6 1 . 2 Guns 6 | . 5 1 . . . . . . . . . . . . . . . Cannons 6 | . . 6 . . . . . . . . . . . . . . . Classes Destroyed 15 | 3 3 2 . 1 . . 2 . . 1 . . . . . . 3 Worker 4 | 2 . . . . . . . . . 1 . . . 1 . . . Builder 5 | . 1 . . . . 1 . . . . 1 . . . . . 2 Tunneler 6 | 5 . . . . . . . . . . . . . . . 1 . Recycler 4 | 1 1 . . . . . . . . . . . . 2 . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . 1 Watcher 3 | . . . . . . . . . . 1 . . . . . . 2 Swarmer 11 | . 3 3 . . . . . . . . . . . 5 . . . Cutter 1 | . . . . . . . . . . . . . . . . . 1 Grunt 3 | . 2 . . . . . 1 . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . . . . Sentry 6 | . . 3 . 1 . . . . 1 . . . . . 1 . . Hunter 2 | . . . . . . . . . . . . . . . . . 2 Programmer 2 | . . . . . . . 1 . . . . . . 1 . . . Samaritan 1 | . . . . . . . 1 . . . . . . . . . . Best Kill Streak 9 | 5 5 6 . 1 . 1 1 . 1 1 1 . . 9 1 1 3 Combat Bots Only 6 | . 3 6 . 1 . . 1 . 1 . . . . 6 1 . 2 Max Kills in Single Turn 2 | 1 1 2 . 1 . 1 1 . 1 1 1 . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . 1 . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Acc Hostile Shots Fired 486 | . 39 63 26 62 . 2 31 1 34 11 2 6 5 37 38 4 125 Missed 217 | . 8 21 12 32 . 1 7 1 16 9 1 2 3 14 20 2 68 Hits 269 | . 31 42 14 30 . 1 24 . 18 2 1 4 2 23 18 2 57 Melee 12 | . . 3 . . . . 4 . 1 . . . 1 . . . 3 Projectile 257 | . 31 39 14 30 . 1 20 . 17 2 1 4 1 23 18 2 54 AOE 3 | . . . . . . . . . . . . . . . 1 . 2 Critical Strikes 10 | . . 2 1 . . . 2 . . . 1 . . 2 1 . 1 Damage Taken 5144 | . 308 600 174 250 . 11 451 . 198 39 19 64 57 615 957 53 1348 Core 1409 | . 62 122 38 119 . . 185 . 75 . . 34 57 66 298 . 353 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 84 | 100 75 69 93 . . . . 56 91 100 . . 92 . 72 100 77 Volleys Fired 72 | 28 25 18 . . . . . . . . . . . . . . 1 Largest 2 | 2 2 2 . . . . . . . . . . . . . . 1 Hottest 50 | 40 40 50 . . . . . . . . . . . . . . 46 Shots Fired 131 | 56 50 24 . . . . . . . . . . . . . . 1 Gun 112 | 56 50 6 . . . . . . . . . . . . . . . Cannon 18 | . . 18 . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . Kinetic 130 | 56 50 24 . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . . . . . . . . . 1 Robot Hit Streak 13 | 13 7 8 . . . . . . . . . . . . . . . Robot Miss Streak 3 | 3 2 2 . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 136 | 37 31 18 . 7 . 1 4 . 1 2 2 . . 13 1 1 18 Core Hits 68 | 15 14 11 . 3 . . 3 . . 2 1 . . 10 1 1 7 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . . . . . . Critical Strikes 3 | . . 1 . . . . . . 1 . . . . . 1 . . Blast 1 | . . 1 . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . 1 . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . 1 . . Melee Attacks 177 | . . . 3 7 . 1 8 . 4 5 11 . 6 33 22 3 74 Impact 7 | . . . 3 . . . . . 4 . . . . . . . . Slashing 133 | . . . . 7 . 1 8 . . 5 11 . 6 29 2 . 64 Piercing 37 | . . . . . . . . . . . . . . 4 20 3 10 Sneak Attacks 15 | . . . . 2 . 1 1 . . 1 2 . . 3 1 1 3 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . Follow-up Attacks 1 | . . . . . . . . . . . . . . 1 . . . Damage Inflicted 3555 | 312 316 288 . 333 . 77 163 . 28 106 130 . . 529 69 170 1034 Guns 642 | 312 282 48 . . . . . . . . . . . . . . . Cannons 240 | . . 240 . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 2639 | . . . . 333 . 77 163 . 28 106 130 . . 529 69 170 1034 Ramming 34 | . 34 . . . . . . . . . . . . . . . . Kinetic 882 | 312 282 288 . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 28 | . . . . . . . . . 28 . . . . . . . . Slashing 2372 | . . . . 333 . 77 163 . . 106 130 . . 529 . . 1034 Piercing 239 | . . . . . . . . . . . . . . . 69 170 . Highest Corruption 23 | . 3 4 . 3 8 8 8 8 . . . . . 10 23 . 1 Average Corruption 8 | . 2 4 . 2 5 8 8 8 . . . . . 7 14 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 53 | . . 1 . . 1 11 20 . . . . . . 8 12 . . Message Errors 14 | . . . . . . 4 8 . . . . . . 1 1 . . Matter Fused 10 | . . 1 . . . 3 1 . . . . . . 1 4 . . Heat Flow Errors 10 | . . . . . . 2 4 . . . . . . 2 2 . . Energy Discharges 5 | . . . . . . . 2 . . . . . . 2 1 . . Parts Rejected 1 | . . . . . 1 . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 8 | . . . . . . 2 3 . . . . . . 1 2 . . Data Loss (major) 2 | . . . . . . . 2 . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 332 | . . 6 . 34 . 37 . . 28 . 6 . . 5 . . 216 Projectiles 6 | . . 6 . . . . . . . . . . . . . . . Explosions 15 | . . . . . . . . . . . . . . . . . 15 Melee 311 | . . . . 34 . 37 . . 28 . 6 . . 5 . . 201 Knockbacks 1 | . 1 . . . . . . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 34 | . 17 . . . . . . . . . . . . . . . 17 Shots 1 | . . . . . . . . . . . . . . . . . 1 Rammed 1 | . 1 . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 299 | . 12 12 . . . 248 238 . . 1 . . 6 220 252 . 299 Average Temperature 81 | . 7 4 . . . 103 81 . . 1 . . 6 104 114 . 83 Received Heat Transfer 651 | . 78 171 27 72 . . 144 . 33 18 . . 12 12 57 9 18 Effects 1 | . . . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Acc Maximum Alert Level . | . . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . 100 100 100 . . 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 150 | 15 62 120 150 67 . 5 . . 36 22 30 . . 110 32 15 61 Initial 67 | . . 21 20 67 . . . . . 17 . . . . 2 . 2 Average 16 | 3 22 62 25 21 . . . . 1 5 4 . . 37 5 1 15 Influence Increases 1656 | 40 182 190 182 47 . 9 55 . 48 33 79 . . 237 81 26 447 Destroy 0b10 Robot/C 520 | . 100 140 . 20 . . 40 . 20 . . . . 120 20 . 60 Destroy 0b10 Robot/NC 125 | 40 10 . . 5 . 5 5 . . 10 5 . . 15 . 5 25 Destroy Leader 136 | . 10 50 . 10 . . 10 . 10 2 . . . 20 10 . 14 Successful Hack 36 | . 2 . . 12 . 4 . . 16 . . . . . 2 . . Disable Machine 30 | . . . . . . . . . . . . . . . . . 30 Destroy Structure 224 | . . . 2 . . . . . 2 6 14 . . 22 34 6 138 Partial Spotted 345 | . . . . . . . . . . 15 60 . . 60 15 15 180 Lose Combat Pursuer 240 | . 60 . 180 . . . . . . . . . . . . . . Influence Decreases 1596 | 40 130 192 82 197 . 9 55 . 12 69 49 30 . 232 84 23 392 Entered New Map 183 | . . 31 30 83 . . . . . 19 . 12 . . 3 2 3 Time Decay 1120 | 40 110 91 42 75 . 9 55 . 12 50 49 18 . 202 62 11 294 Lost Part 293 | . 20 70 10 39 . . . . . . . . . 30 19 10 95 Squads Dispatched 28 | . . 1 1 2 . 2 . . 2 1 1 . . 2 3 1 12 Investigation 4 | . . . . 1 . 1 . . 1 . . . . . 1 . . Extermination 14 | . . . . 1 . 1 . . 1 . 1 . . 2 1 . 7 Reinforcement 10 | . . 1 1 . . . . . . 1 . . . . 1 1 5 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Acc Distress Signals 16 | . 3 1 2 . . . . . . 2 . . . 2 2 . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 256 | . 11 15 21 3 6 2 11 4 14 22 3 6 3 19 36 6 74 Peak Tracking Total 18 | . 6 6 16 2 6 1 4 3 5 11 1 5 3 7 18 5 10 Tactical Retreats 49 | . 2 . 3 . . 1 4 1 4 2 1 2 1 4 6 1 17 ECM-based Alert Blocks 157 | . . . . . . 1 10 2 11 13 1 7 3 18 24 5 62 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Acc Traps Triggered 10 | . 2 . . 2 . . . . . . . . . 2 2 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . 1 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Acc Machines Disabled 2 | . . . . . . . . . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Acc Machines Accessed 30 | . 1 2 . 6 . 4 . . 6 1 1 . . 2 5 . 2 Terminals 21 | . 1 2 . 2 . 3 . . 4 1 1 . . 1 4 . 2 Fabricators 7 | . . . . 3 . 1 . . 1 . . . . 1 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Total Hacks 52 | . 3 2 . 12 . 9 . . 10 3 2 . . 2 6 . 3 Successful 20 | . 2 2 . 6 . 1 . . 4 2 1 . . . 2 . . Failed 32 | . 1 . . 6 . 8 . . 6 1 1 . . 2 4 . 3 Catastrophic 8 | . . . . 1 . 1 . . 1 . . . . 1 3 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . Terminals 36 | . 3 2 . 4 . 6 . . 8 3 2 . . 1 4 . 3 Fabricators 14 | . . . . 7 . 3 . . 1 . . . . 1 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Terminal Hacks 17 | . 2 2 . 4 . . . . 4 2 1 . . . 2 . . Record 6 | . 2 . . . . . . . 1 . 1 . . . 2 . . Open DSF 2 | . . . . 1 . . . . 1 . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . Locate Traps 2 | . . . . 1 . . . . . 1 . . . . . . . Disarm Traps 1 | . . . . . . . . . . 1 . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . 1 . . . . . . . . Zone Layout 2 | . . 1 . . . . . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . 2 . 1 . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . Build 2 | . . . . 1 . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . . . . 4 . 3 . . 3 1 1 . . 1 4 . 2 Full Trace Events 4 | . . . . 1 . 1 . . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 201 | . . . . 117 . 84 . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Acc Active Infowar (turns) 4208 | 85 137 213 155 48 . 67 577 15 337 194 193 156 37 563 347 132 952 Optics 1075 | . . . . . . . . . . . . . . . . 123 952 Sensors 357 | . . . . . . . . . . . . . . 212 145 . . Terrain 2464 | 85 137 . . . . . . . . . 193 156 37 563 347 131 815 Structural 416 | . . 213 155 48 . . . . . . . . . . . . . Seismic 62 | . . . 62 . . . . . . . . . . . . . . Cloaking 1360 | . . . . . . . . . . 70 193 156 37 563 341 . . ECM 3556 | . . . . . . 67 577 15 337 194 193 156 37 563 347 132 938 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 2 . . . . 3 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Acc Turns Passed 5083 | 168 284 219 155 219 36 499 577 15 337 194 193 156 37 563 347 132 952 Spaces Moved 9037 | 81 162 156 244 279 63 445 831 28 862 525 467 538 69 974 724 408 2181 Core 150 | 3 . . . 42 63 41 . . . . . . . . . . 1 Treads . | . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 666 | 78 162 156 . 68 . 202 . . . . . . . . . . . Hover 1147 | . . . . . . 202 831 28 86 . . . . . . . . Flight 7074 | . . . 244 169 . . . . 776 525 467 538 69 974 724 408 2180 Fastest Speed 22 | 50 100 100 32 34 50 50 52 52 32 32 29 29 29 28 28 23 22 Average Speed 39 | 91 128 108 33 57 50 79 59 52 35 32 29 29 29 29 28 25 25 Slowest Speed 300 | 100 130 140 37 250 50 100 130 52 52 32 32 29 29 109 31 104 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . 3 . . . . . . . 1 . . 3 . 1 3 Potential Cave-ins 11 | . . . . . . . . . . . . . 4 . 1 . 6 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 30 | 3 29 23 28 9 75 18 86 7 23 13 15 64 13 22 50 14 49 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . . . . . 3 . . . . . Known Exits Taken 4 | . . . . . . . 1 . . . . . . 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 . . 1 . 1 1 1 1 1 1 . . . . Scrap Searched 6 | . . . . . . . 4 . . . . 2 . . . . . Spaces Dug 98 | . . . 2 . . . . . 2 3 7 . 6 11 19 2 46 Terrain Destroyed 109 | . . . 2 . . . . . 2 3 7 . 6 11 19 2 57 Melee 98 | . . . 2 . . . . . 2 3 7 . 6 11 19 2 46 Projectile . | . . . . . . . . . . . . . . . . . . AOE 11 | . . . . . . . . . . . . . . . . . 11 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Upp Upp Res Arm Res Acc Total 10135 | 126 198 182 310 324 68 586 898 27 883 543 508 537 74 1195 819 428 2429 Wait 599 | . 4 . 55 30 . 106 54 . 1 . . . . 156 57 . 136 Move 8998 | 80 161 155 237 279 62 444 830 27 861 524 464 537 68 967 723 405 2174 Hop 11 | . . . 3 . . . . . . . 1 . . 3 . 1 3 Pick Up 60 | 7 5 2 2 1 . 8 1 . 3 6 8 . . 4 4 3 6 Fast Attach 76 | 8 . 1 1 5 1 8 2 . 6 1 6 . . 14 5 7 11 Attach 44 | . . 6 4 1 1 6 1 . 1 2 4 . . 1 4 2 11 Detach 13 | . . . 1 . 1 3 . . 1 . 2 . . . 1 2 2 Swap 13 | 1 1 . 1 . . . 1 . 1 1 . . . 6 . . 1 Drop 78 | 2 1 . 3 1 3 9 2 . 5 4 13 . . 15 5 5 10 Fire 72 | 28 25 18 . . . . . . . . . . . . . . 1 Melee 169 | . . . 3 7 . 1 7 . 4 5 10 . 6 29 20 3 74 Ram 1 | . 1 . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Armory -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 169 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 14) 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Propulsion x2 568 | -9/Materials | Lost 3 parts (1p1n1w) 653 | -9/Materials | Discovered new exit (range 14) 672 | -9/Materials | Entered another Materials area 672 | -8/Materials | Evolved 2 slots: Utility x2 691 | -8/Materials | Lost 4 parts (1p2n1w) 823 | -8/Materials | Discovered new exit (range 16) 827 | -8/Materials | Entered Factory 827 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1046 | -7/Factory | Manually triggered Chute Trap 1046 | -7/Factory | Sucked down chute 1046 | -7/Factory | Entered Waste 1058 | -7/Waste | Spotted C-40 Crusher 1060 | -7/Waste | Spotted C-40 Crusher 1061 | -7/Waste | EMP discharged 1065 | -7/Waste | Spotted C-40 Crusher 1066 | -7/Waste | Spotted C-40 Crusher 1072 | -7/Waste | Spotted C-40 Crusher 1073 | -7/Waste | Spotted C-40 Crusher 1076 | -7/Waste | Discovered new exit (range 10) 1082 | -7/Waste | Entered Factory 1177 | -7/Factory | Fabricated Imp. Deuterium Engine (x2) 1578 | -7/Factory | Discovered new exit (range 5) 1581 | -7/Factory | Entered Lower Caves 1795 | -7/Lower Caves | Learned 4 Factory zone layouts 1890 | -7/Lower Caves | Build established: Gladiator 2080 | -7/Lower Caves | Identified exit to Lower Caves 2158 | -7/Lower Caves | Entered another Lower Caves area 2158 | -7/Lower Caves | Discovered new exit (range 11) 2173 | -7/Lower Caves | Entered Factory 2173 | -6/Factory | Evolved 2 slots: Utility x2 2505 | -6/Factory | Discovered new exit (range 6) 2510 | -6/Factory | Entered another Factory area 2510 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2700 | -5/Factory | Discovered new exit (range 14) 2704 | -5/Factory | Entered another Factory area 2704 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2813 | -4/Factory | Build established: Hacker-Sprinter 2888 | -4/Factory | Discovered new exit (range 20) 2897 | -4/Factory | Entered Upper Caves 2912 | -4/Upper Caves | Learned location of Armory (-3) 2988 | -4/Upper Caves | Learned location of Testing (-2) 3014 | -4/Upper Caves | Encountered a Warlord checkpoint 3048 | -4/Upper Caves | Discovered new exit (range 8) 3053 | -4/Upper Caves | Entered another Upper Caves area 3086 | -4/Upper Caves | Discovered new exit (range 9) 3089 | -4/Upper Caves | Learned Research garrison access intel 3090 | -4/Upper Caves | Entered Research 3090 | -3/Research | Evolved 2 slots: Utility x2 3091 | -3/Research | Loaded intel: 4 garrison access locations 3098 | -3/Research | Discovered new exit (range 8) 3100 | -3/Research | Identified exit to Armory 3315 | -3/Research | Lost 3 parts (1n2u) 3621 | -3/Research | System corruption reached 10% 3653 | -3/Research | Entered Armory 3699 | -3/Armory | Build established: Infiltrator-Ninja 3890 | -3/Armory | Crushed by falling debris 3921 | -3/Armory | Lost 4 parts (2n2u) 3984 | -3/Armory | Discovered new exit (range 12) 3998 | -3/Armory | Identified exit to Research 4000 | -3/Armory | Entered Research 4000 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4025 | -2/Research | Lost 3 parts (1p1n1u) 4131 | -2/Research | Discovered new exit (range 5) 4132 | -2/Research | Identified exit to Access 4132 | -2/Research | Entered Access 4132 | -1/Access | Evolved 2 slots: Utility x2 4273 | -1/Access | Spotted B-99 Colossus 4286 | -1/Access | Assembled infested ambush trap array 4298 | -1/Access | Build established: Ninja 4307 | -1/Access | Spotted B-99 Colossus 4389 | -1/Access | Lost 3 parts (1p1n1u) 4535 | -1/Access | Spotted B-99 Colossus 4535 | -1/Access | Spotted B-99 Colossus 4815 | -1/Access | Discovered new exit (range 18) 5009 | -1/Access | Lost 7 parts (1p3n3u) 5084 | -1/Access | Identified exit to Surface 5084 | *** | Escaped! Last Messages --------------- 05010_ Connecting with Terminal... 05043_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 2G. 05043_ Acquired Hvy. Shock Bomb Launcher. 05053_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05064_ Dropped Lgt. Quantum Reactor. 05066_ Chain reaction triggered in Corrupted Lgt. Quantum Reactor. 05066_ Sealed Barrier breached. [Achievement: Into The Breach] 05066_ Imp. Diametric Drive destroyed. 05066_ Destroyed Imp. Diametric Drive. 05068_ Falx destroyed. 05070_ Dropped Hvy. Shock Bomb Launcher. 05079_ Main Access Shell breached. 05084_ EXIT=IDENTIFIED: SURFACE [Achievement: Just Browsing] [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ######## """""################# """ """ # | | ######## """""################# # | | # # """""################# ] # | | # # ################# "" # | | # # "################ "" # | | # ############## ############### """""" # | | + ############### ### """""" # | | # ############### ### "" # | | # ############### ### "" # | | ###################### ### # | | ### # ##" # | | ### # # #######+###### | | ### + #### | | ### # ## # | | ### ############### #### ###+#+#### | | ### ############### #### ## | | ### ############### #### ## | | ############### #### ## | | #####################" ##### ## | | ############# # ##### #### ## | | ####################### "#### ## " | | ### ### """" " ##""" | | # ### """" ] " ## """ | | # ### """" """""" " ## " | | # """" " " " ## | | # """" " "@ " " ## | | # """" " "" " " ## | | = # """" " " ########## | | ######/### """" """""" " ########## | | # """" """" """ ########## | | # """" """"T""" ########## | | #####################"####### ########## | | ############### * ########## ########## | | ############### ##"########## ########## | | #################%#! " # ########## | | ################### """ |# # | | ################### """ ! + # | | ####+####################### " =# # """"" | | #### ####################### # # """"? | | #### ###################?### # # """"" | | #### ##??################### # # """"" | | #### ####################### # # """"" | | ##?# ?#??############################# # ? | | ##?#?????############################# + ? | | #### #???############################# #######?#? | | #??#?#????############################ #? | | ?###? ????? ####################### # | | ##?# #?#???? ##############################??#? | | ?###?#??????? #################### ? ???? | | ? #???????? #################### ??? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 71 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 1085 ECM Strength 4 Cloak Strength 4 Power Amplification 50 Additional Mass Support 9 Evasion (%) 77 Melee Accuracy 6 Kinecelleration 30 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Deuterium Engine | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Epsilon Run Into The Breach Just Browsing Overwhelming Challenges ------------ None Game ------ Seed MachineTractorHammerchucker Manual? 0 Play Time 02:18:53 Cumulative 24.1 hours Start 2026.03.23 @ 01:18:15 End 2026.03.23 @ 13:47:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 4d2a9ea0-c921-44cd-bb60-cfb28122d2c8