Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 22:13:18

Player: Darby

Result: Destroyed by H-71 Marshal with Heavy Mass Driver

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (103)     515
Value Destroyed (2942)     2942
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (115)                115
              TOTAL SCORE: 7292

 Bonus
-------
High Alert Combat Kills    115

 Cogmind 
---------
Core Integrity             0/1000
Matter                     64/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (9) ------
  Enhanced Optical Array
           Signal Interpreter
  Advanced Terrain Scan Processor
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Huge Storage Unit
  Improved Sensor Array
  Improved Terrain Scanner
     Heavy Laser
     Heavy Mace

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
                Deuterium Engine
>               --- PROPULSION -------
          Light Treads
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Machine Analyzer
       Enhanced Optical Array
                Signal Interpreter
       Advanced Terrain Scan Processor
       Advanced Targeting Computer
                Core Analyzer
                Transmission Jammer
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Disruptor Cannon
       Enhanced Gauss Cannon
>               --- INVENTORY --------
       Improved Cooling System
          Large Storage Unit
                Structural Scanner
                Triangulator
       Improved Sensor Array
       Improved Terrain Scanner
                Seismic Detector
       Improved Particle Charger
         Medium Armor Plating
                Hardlight Generator
                Shield Generator
                Drone Bay
          Heavy Laser
          Heavy Laser
          Heavy Machine Gun
                Grenade Launcher
                Datajack
       Improved Datajack
          Heavy Mace
[Rating: 64]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
Utility                    Signal Interpreter
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   .   .   
  Utility                  7    | .   .   2   2   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             152  | 8   14  33  33  15  14  35  
  Power                    7    | 1   1   2   1   .   .   2   
    Engine                 6    | 1   1   1   1   .   .   2   
    Core                   1    | .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   3   4   2   1   2   
    Treads                 14   | 2   .   3   4   2   1   2   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  81   | 3   5   18  18  9   11  17  
    Device                 48   | 2   2   11  10  6   5   12  
    Storage                4    | 1   2   .   .   1   .   .   
    Processor              10   | .   1   1   2   .   5   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             19   | .   .   6   6   2   1   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   50   | 2   8   10  10  4   2   14  
    Energy Gun             19   | 1   2   3   7   2   .   4   
    Energy Cannon          6    | .   .   2   2   .   .   2   
    Ballistic Gun          7    | 1   4   .   .   .   .   2   
    Ballistic Cannon       2    | .   .   .   .   .   .   2   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          14   | .   2   5   1   2   1   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 14   | .   .   1   .   .   1   12  
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               5    | .   .   .   .   .   1   4   
  Utility                  6    | .   .   1   .   .   .   5   
  Weapon                   1    | .   .   .   .   .   .   1   
  Highest Loss Streak      9    | .   .   1   .   .   1   9   
  To Critical Strikes      1    | .   .   .   .   .   1   .   
Average Slot Usage (%)     97   | .   100 95  99  100 100 94  
  Engine                   7    | .   14  2   6   7   6   10  
  Core                     2    | .   .   8   2   .   .   .   
  Treads                   23   | .   28  22  18  30  26  20  
  Device                   15   | .   13  21  17  12  16  8   
  Storage                  8    | .   14  11  9   7   6   4   
  Processor                16   | .   .   .   21  23  27  34  
  Protection               3    | .   .   7   5   2   1   1   
  Energy Gun               9    | .   5   15  9   11  11  6   
  Energy Cannon            1    | .   .   .   7   .   .   .   
  Ballistic Gun            4    | .   22  .   .   .   .   1   
  Impact Weapon            2    | .   .   5   1   3   .   1   
Peak Build Rating          64   | 7   11  21  36  44  54  64  
  Average Rating           30   | 6   10  15  25  42  48  57  
  On Entrance              23   | .   7   11  16  35  43  50  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             81   | 12  30  47  53  67  67  81  
  Greatest Support         112  | 40  40  40  56  112 112 104 
  Greatest Overweight (x)  2    | .   .   1   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  20  20  20  
  Average Capacity         15   | 7   11  15  15  16  20  19  
  Most Carried             20   | 7   15  15  15  15  20  20  
  Average Carried          14   | 3   10  14  14  13  16  18  
  Final Capacity           20   | 8   15  15  15  20  20  5   
  Final Carried            19   | 7   15  15  15  15  19  5   

 Class Distribution 
--------------------
 62% | Mutant
 11% | Skirmisher
 10% | Scavenger-Skirmisher
  9% | Scavenger-Assassin
  3% | Assassin
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
             Assassin | -7/Factory
           Skirmisher | -6/Factory
               Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Matter Collected           2074 | 382  356  373  357  111  93   402  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3541 | 312  499  1041 500  161  93   935  
  Parts                    189  | 32   36   51   19   4    3    44   
Haulers Intercepted        7    | .    1    5    1    .    .    .    
Recyclers Shooed           5    | 1    .    3    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  60   | .   12  18  7   3   1   19  
  Melee                    4    | .   .   1   2   .   .   1   
  Guns                     44   | .   12  14  2   3   1   12  
  Cannons                  3    | .   .   .   1   .   .   2   
  AOE                      2    | .   .   .   .   .   .   2   
Classes Destroyed          15   | 3   6   1   .   1   1   3   
  Worker                   6    | 2   2   2   .   .   .   .   
  Builder                  2    | .   1   .   1   .   .   .   
  Tunneler                 9    | 9   .   .   .   .   .   .   
  Hauler                   7    | .   1   5   1   .   .   .   
  Recycler                 4    | 1   .   3   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   
  Operator                 6    | .   1   3   1   .   1   .   
  Watcher                  8    | .   2   1   2   .   .   3   
  Swarmer                  13   | .   6   3   .   .   .   4   
  Grunt                    31   | .   6   10  5   2   .   8   
  Brawler                  1    | .   .   .   .   .   .   1   
  Sentry                   7    | .   .   5   2   .   .   .   
  Specialist               1    | .   .   .   .   .   .   1   
  Hunter                   2    | .   .   .   .   .   1   1   
  Programmer               5    | .   .   .   .   1   .   4   
Best Kill Streak           7    | 7   4   6   4   2   1   4   
  Combat Bots Only         5    | .   3   5   3   2   1   4   
Max Kills in Single Turn   2    | 1   2   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    1    | .   .   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Hostile Shots Fired        347  | .    43   50   40   18   40   156  
  Missed                   86   | .    8    10   15   4    7    42   
Damage Taken               4756 | .    396  527  493  216  444  2680 
  Core                     1335 | .    87   99   47   16   33   1053 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   61   | .    .    .    .    .    .    61   
  Regen/Repaired (Parts)   402  | .    .    .    147  .    .    255  
Core Remaining (%)         87   | 100  65   75   91   97   96   .    
Volleys Fired              227  | 34   45   50   30   11   8    49   
  Largest                  2    | 2    2    2    2    2    2    2    
  Hottest                  150  | 60   130  130  138  138  138  150  
Shots Fired                428  | 66   90   100  44   21   16   91   
  Gun                      376  | 66   90   98   16   21   16   69   
  Cannon                   48   | .    .    2    28   .    .    18   
  Launcher                 4    | .    .    .    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  141  | 34   80   .    .    .    .    27   
  Thermal                  250  | 32   10   98   16   21   16   57   
  Explosive                4    | .    .    .    .    .    .    4    
  Electromagnetic          33   | .    .    2    28   .    .    3    
  Robot Hit Streak         27   | 7    7    23   27   8    10   11   
  Robot Miss Streak        7    | 4    6    7    1    1    2    4    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           323  | 40   56   93   38   16   13   67   
  Core Hits                247  | 13   36   123  17   6    4    48   
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed 7    | .    .    3    1    .    .    3    
  Critical Strikes         11   | .    .    3    1    1    .    6    
    Burn                   3    | .    .    .    .    1    .    2    
    Destroy                1    | .    .    .    .    .    .    1    
    Smash                  7    | .    .    3    1    .    .    3    
Melee Attacks              48   | .    3    18   7    8    2    10   
  Impact                   47   | .    3    18   7    8    1    10   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    1    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6949 | 500  867  1633 1144 326  248  2231 
  Guns                     4403 | 500  863  1175 216  326  248  1075 
  Cannons                  945  | .    .    57   642  .    .    246  
  Explosions               878  | .    .    .    155  .    .    723  
  Melee                    716  | .    .    398  131  .    .    187  
  Ramming                  7    | .    4    3    .    .    .    .    
  Kinetic                  1436 | 277  768  .    .    .    .    391  
  Thermal                  3312 | 223  95   1175 371  326  248  874  
  Explosive                723  | .    .    .    .    .    .    723  
  Electromagnetic          755  | .    .    57   642  .    .    56   
  Impact                   716  | .    .    398  131  .    .    187  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    1    .    3    
  Average Corruption       2    | .    .    .    .    1    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    3    .    10   
    Message Errors         3    | .    .    .    .    .    .    3    
    Matter Fused           5    | .    .    .    .    2    .    3    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    
    Data Loss (major)      2    | .    .    .    .    1    .    1    
    Alerts                 1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            350  | .    .    184  56   .    .    110  
  Projectiles              45   | .    .    37   8    .    .    .    
  Explosions               12   | .    .    .    12   .    .    .    
  Melee                    293  | .    .    147  36   .    .    110  
Knockbacks                 8    | .    .    2    1    .    .    5    
  Impact                   4    | .    .    2    1    .    .    1    
  Kinetic                  3    | .    .    .    .    .    .    3    
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      161  | .    .    .    95   .    .    66   
  Shots                    5    | .    .    .    2    .    .    3    
  Rammed                   2    | .    1    1    .    .    .    .    
Targets Rammed             2    | .    1    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        381  | .    381  290  281  11   45   276  
  Average Temperature      78   | .    56   91   77   4    27   83   
  Received Heat Transfer   1266 | .    159  255  225  63   .    564  
  Effects                  1    | .    .    1    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           8    | .    .    3    3    .    .    2    
  Combat Hostiles          7    | .    .    3    2    .    .    2    
  Parts Fried              16   | .    .    7    7    .    .    2    
  Impact Corruptions       10   | .    .    6    1    .    .    3    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             16   | .    .    1    2    2    5    6    
  Heat Transferred         5515 | 500  125  1465 576  666  481  1702 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Peak Influence             609  | 60  280 321 169 76  31  609 
  Initial                  42   | .   39  42  20  40  25  14  
  Average                  118  | 25  110 200 70  42  24  163 
Maximum Alert Level        2    | .   1   1   .   .   .   2   
  Low Security (%)         78   | 100 94  42  100 100 100 66  
  Level 1                  16   | .   5   57  .   .   .   12  
  Level 2                  4    | .   .   .   .   .   .   20  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   1   1   4   .   4   
  Investigation            4    | .   1   .   .   2   .   1   
  Extermination            2    | .   .   .   .   1   .   1   
  Reinforcement            4    | .   .   1   1   1   .   1   
  Assault                  1    | .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Distress Signals           8    | .   1   3   1   .   1   2   
Communications Jammed      9    | .   .   .   .   .   .   9   
  Distress Signals         8    | .   .   .   .   .   .   8   
Times Spotted              117  | .   19  30  16  4   4   44  
  Peak Tracking Total      9    | .   4   5   4   2   2   9   
  Tactical Retreats        12   | .   .   3   1   .   .   8   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Traps Triggered            2    | .   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         13   | .   .   .   .   .   13  .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   2   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Disabled          6    | .   1   1   2   .   .   2   
  Max in Single Turn       2    | .   1   1   1   .   .   2   
  Garrison Access          1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Machines Accessed          37   | .   9   9   5   6   2   6   
  Terminals                24   | .   8   5   4   3   1   3   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          5    | .   .   2   1   .   1   1   
  Recycling Units          3    | .   1   1   .   1   .   .   
  Scanalyzers              2    | .   .   1   .   1   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                82   | .   18  20  16  10  3   15  
  Successful               36   | .   5   10  7   2   1   11  
  Failed                   44   | .   12  9   9   8   2   4   
    Catastrophic           8    | .   2   .   4   1   1   .   
  Database Lockouts        2    | .   1   1   .   .   .   .   
  Manual                   17   | .   5   3   5   4   .   .   
  Terminals                55   | .   17  14  12  5   2   5   
  Fabricators              4    | .   .   .   .   .   .   4   
  Repair Stations          14   | .   .   3   4   .   1   6   
  Recycling Units          3    | .   1   1   .   1   .   .   
  Scanalyzers              5    | .   .   2   .   3   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Terminal Hacks             16   | .   4   6   3   .   1   2   
  Part Schematic           3    | .   1   .   1   .   .   1   
  Robot Analysis           1    | .   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   2   .   .   1   .   
  Locate Traps             5    | .   1   2   1   .   .   1   
  Hauler Manifests         3    | .   1   1   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   
  Load Schematic           2    | .   .   .   .   .   .   2   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       11   | .   .   1   4   .   .   6   
  Scan Component           6    | .   .   1   2   .   .   3   
  Repair                   5    | .   .   .   2   .   .   3   
Recycling Unit Hacks       3    | .   1   1   .   1   .   .   
  Report Inventory         2    | .   1   .   .   1   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         33   | .   8   7   5   5   2   6   
  Full Trace Events        2    | .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   1   1   1   .   .   1   
  Parts Built              1    | .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   51   | .   .   .   .   .   .   51  
  Total Part Build Rating  1    | .   .   .   .   .   .   1   
Parts Repaired             5    | .   .   .   2   .   .   3   
  Time                     202  | .   .   .   76  .   .   126 
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   10  .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   
  find_chute               1    | .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   3   
  EXPLORE                  2    | .   .   .   .   .   .   2   
  RETURN                   1    | .   .   .   .   .   .   1   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   3   
  Drone Recoveries         1    | .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               6401 | 272  1122 1456 1019 560  577  1395 
Spaces Moved               3052 | 99   561  691  452  299  281  669  
  Core                     117  | 3    .    .    .    .    .    114  
  Treads                   2935 | 96   561  691  452  299  281  555  
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  50   
  Average Speed            159  | 156  160  165  172  160  160  144  
  Slowest Speed            320  | 160  160  240  240  160  160  320  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    92   56   33   10   7    20   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 28   | .    1    8    3    7    1    8    
Terrain Destroyed          94   | .    1    8    14   7    1    63   
  Melee                    24   | .    1    8    3    7    1    4    
  Projectile               11   | .    .    .    .    .    .    11   
  AOE                      59   | .    .    .    11   .    .    48   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac 
Total                      4057 | 146 707 867 637 339 385 976 
  Wait                     465  | .   57  51  90  6   61  200 
  Move                     3046 | 98  560 690 451 298 280 669 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  54   | 6   16  9   9   1   7   6   
  Fast Attach              14   | 7   .   3   1   .   .   3   
  Attach                   15   | .   2   2   2   2   3   4   
  Detach                   3    | .   .   2   .   .   .   1   
  Swap                     123  | 1   12  28  30  13  11  28  
  Drop                     47   | .   11  13  17  .   .   6   
  Fire                     227  | 34  45  50  30  11  8   49  
  Melee                    48   | .   3   18  7   8   2   10  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    2    | .   1   1   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     13   | .   .   .   .   .   13  .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sto])
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 1 exit: [*Upp])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  273 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  718 | -10/Materials | Discovered new exit (range 8)
  730 | -10/Materials | Identified exit to Materials
  759 | -10/Materials | Discovered new exit (range 6)
 1020 | -10/Materials | Discovered exit to Materials (range 10)
 1164 | -10/Materials | Central database locked down
 1345 | -10/Materials | Discovered exit to Materials (range 16)
 1395 | -10/Materials | Entered another Materials area
 1395 | -9/Materials  | Evolved 2 slots: Utility x2
 1485 | -9/Materials  | Discovered new exit (range 12)
 1695 | -9/Materials  | Discovered new exit (range 15)
 2361 | -9/Materials  | Central database locked down
 2731 | -9/Materials  | Discovered new exit (range 8)
 2813 | -9/Materials  | Discovered new exit (range 8)
 2824 | -9/Materials  | Identified exit to Mines
 2849 | -9/Materials  | Identified exit to Materials
 2851 | -9/Materials  | Entered another Materials area
 2851 | -8/Materials  | Evolved 2 slots: Utility x2
 2997 | -8/Materials  | Discovered new exit (range 15)
 3357 | -8/Materials  | Repaired Broken Spread Laser
 3392 | -8/Materials  | Repaired Med. Armor Plating
 3868 | -8/Materials  | Identified exit to Factory
 3870 | -8/Materials  | Entered Factory
 3870 | -7/Factory    | Evolved 2 slots: Propulsion x2
 4202 | -7/Factory    | Discovered new exit (range 4)
 4214 | -7/Factory    | Identified exit to Factory
 4430 | -7/Factory    | Entered another Factory area
 4430 | -6/Factory    | Evolved 2 slots: Utility x2
 4772 | -6/Factory    | Build established: Skirmisher
 4936 | -6/Factory    | Discovered new exit (range 12)
 4969 | -6/Factory    | Identified exit to Factory
 5007 | -6/Factory    | Entered another Factory area
 5007 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 5328 | -5/Factory    | Spotted B-75 Beast
 5434 | -5/Factory    | Repaired Deuterium Engine
 5479 | -5/Factory    | Repaired Med. Treads
 5525 | -5/Factory    | Repaired Med. Treads
 5584 | -5/Factory    | Build established: Scavenger-Assassin
 5974 | -5/Factory    | Cargo convoy interrupted
 6131 | -5/Factory    | Build established: Mutant
 6191 | -5/Factory    | Fabricated Huge Storage Unit (x1)
 6207 | -5/Factory    | First assault squad dispatched
 6348 | -5/Factory    | Core integrity fell below 50%
 6371 | -5/Factory    | Core integrity fell below 20%
 6374 | -5/Factory    | Lost 9 parts (2p2n4u1w)
 6384 | -5/Factory    | Discovered new exit (range 21)
 6402 | -5/Factory    | Destroyed by H-71 Marshal with Heavy Mass Driver

 Last Messages 
---------------
06336_ Dropped Disruptor Cannon.
06337_ Dropped Hardlight Generator.
06337_ Knocked back.
06339_ Dropped Imp. Cooling System.
06339_ Transmission Jammer destroyed.
06339_ Acquired Huge Storage Unit.
06342_ Acquired 5 matter.
06343_ Penetrated by Slug.
06343_ Machine Analyzer destroyed.
06343_ Critical hit (Blast).
06343_ Acquired 4 matter.
06344_ R-10 Processor collects Disruptor Cannon.
06346_ Acquired 5 matter.
06347_ Knocked back.
06347_ Acquired 7 matter.
06360_ Knocked back. <x2>
06365_ Acquired 9 matter.
06371_ GGDSR&UUKXSPPHMPD8XB#19ZTCRZGGIXUH%8R
06384_ EXIT=FOUND
06388_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????#H                         |
| ????????????????????????#           w              |
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| ?????????????####     ###      %                   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          23
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              12
Armor Coverage             450
Resistance: EM             20
Utility Shielding          66
Evasion (%)                50
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked
       Lgt. Treads | -9/Materials  | Scanalyzed
       Arm. Treads | -8/Materials  | Hacked
    Mni. Drone Bay | -5/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Huge Storage Unit | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AluminumAluminumBiocell
  Manual?         0
Play Time         01:35:59
  Cumulative      107.1 hours
  Start           2024.09.07 @ 20:24:06
  End             2024.09.07 @ 22:13:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           2/0/3/0/0/0/0/0/0
Lore%             33
Gallery%          47
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 4ffe8e2f-154f-4542-bf20-ab0ce2e8108d