Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.03 @ 20:45:09

Player: Juicifer

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (57)      285
Value Destroyed (1501)     1501
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3506

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     191/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
  Improved Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
           Cryofiber Web
  Improved Signal Interpreter
  Hardened Medium Armor Plating
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
           Katana
>          --- INVENTORY --------
  Improved Ion Engine
     Light Treads
     Light Treads
           Thermal Generator
           Pulse Rifle
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
Utility                    Signal Interpreter
  Device                   Cryofiber Web
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
Parts Attached             75   | 6   21  33  15  
  Power                    14   | 1   4   6   3   
    Engine                 12   | 1   3   6   2   
    Core                   2    | .   1   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               22   | 2   4   12  4   
    Treads                 20   | 2   4   10  4   
    Leg                    2    | .   .   2   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  14   | 1   4   4   5   
    Device                 6    | .   2   3   1   
    Storage                1    | 1   .   .   .   
    Processor              2    | .   1   .   1   
    Hackware               1    | .   1   .   .   
    Protection             4    | .   .   1   3   
    Artifact               .    | .   .   .   .   
  Weapon                   25   | 2   9   11  3   
    Energy Gun             6    | 1   3   1   1   
    Energy Cannon          10   | .   2   7   1   
    Ballistic Gun          2    | 1   1   .   .   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        3    | .   .   2   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   2   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 20   | .   .   6   14  
  Power                    3    | .   .   1   2   
  Propulsion               8    | .   .   3   5   
  Utility                  5    | .   .   2   3   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      14   | .   .   3   14  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     85   | .   94  79  85  
  Engine                   11   | .   13  10  3   
  Treads                   24   | .   26  22  28  
  Leg                      1    | .   .   3   .   
  Device                   4    | .   3   5   8   
  Storage                  3    | .   9   .   .   
  Processor                8    | .   4   11  8   
  Hackware                 4    | .   8   2   .   
  Protection               1    | .   .   2   7   
  Energy Gun               6    | .   13  1   3   
  Energy Cannon            11   | .   8   13  12  
  Ballistic Gun            1    | .   4   .   .   
  Ballistic Cannon         1    | .   .   3   .   
  Slashing Weapon          2    | .   .   2   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             25   | 14  17  21  25  
  Greatest Support         86   | 40  40  86  86  
  Greatest Overweight (x)  6    | .   3   6   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   
  Average Capacity         5    | 7   7   5   5   
  Most Carried             8    | 4   8   5   5   
  Average Carried          4    | 1   5   4   3   
  Final Capacity           8    | 8   5   5   5   
  Final Carried            5    | 1   4   5   .   

 Class Distribution 
--------------------
 79% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           997  | 206  343  379  69   
  Remotely                 .    | .    .    .    .    
Salvage Created            2015 | .    362  1193 460  
  Parts                    126  | .    22   75   29   
Haulers Intercepted        3    | .    .    3    .    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  38   | .   6   23  9   
  Melee                    2    | .   .   .   2   
  Guns                     6    | .   5   .   1   
  Cannons                  29   | .   1   22  6   
Classes Destroyed          11   | .   4   6   1   
  Worker                   2    | .   .   1   1   
  Builder                  1    | .   1   .   .   
  Hauler                   3    | .   .   3   .   
  Recycler                 2    | .   .   1   1   
  Operator                 3    | .   1   .   2   
  Watcher                  8    | .   3   5   .   
  Swarmer                  8    | .   .   4   4   
  Grunt                    21   | .   6   12  3   
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   1   .   
  Sentry                   7    | .   .   6   1   
Best Kill Streak           11   | .   6   4   11  
  Combat Bots Only         8    | .   5   4   8   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        281  | .    41   107  133  
  Missed                   67   | .    15   24   28   
Damage Taken               3704 | .    333  1225 2146 
  Core                     868  | .    .    316  552  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   12   | .    .    12   .    
Core Remaining (%)         73   | 100  100  21   .    
Volleys Fired              160  | .    34   87   39   
  Largest                  2    | .    2    2    2    
  Hottest                  136  | .    125  136  136  
Shots Fired                260  | .    63   131  66   
  Gun                      80   | .    58   11   11   
  Cannon                   180  | .    5    120  55   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  50   | .    29   21   .    
  Thermal                  210  | .    34   110  66   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | .    6    10   8    
  Robot Miss Streak        6    | .    6    4    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           146  | .    34   78   34   
  Core Hits                78   | .    20   37   21   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         5    | .    3    1    1    
    Burn                   4    | .    2    1    1    
    Meltdown               1    | .    1    .    .    
Melee Attacks              4    | .    .    .    4    
  Impact                   .    | .    .    .    .    
  Slashing                 4    | .    .    .    4    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2894 | .    480  1611 803  
  Guns                     675  | .    440  117  118  
  Cannons                  2113 | .    36   1484 593  
  Explosions               .    | .    .    .    .    
  Melee                    78   | .    .    .    78   
  Ramming                  28   | .    4    10   14   
  Kinetic                  429  | .    204  225  .    
  Thermal                  2359 | .    272  1376 711  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 78   | .    .    .    78   
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    .    1    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  4    | .    .    .    4    
    Message Errors         1    | .    .    .    1    
    Matter Fused           1    | .    .    .    1    
    Parts Fused            1    | .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            17   | .    .    1    16   
  Projectiles              17   | .    .    1    16   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 2    | .    .    2    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  2    | .    .    2    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      7    | .    .    .    7    
  Shots                    .    | .    .    .    .    
  Rammed                   9    | .    1    3    5    
Targets Rammed             10   | .    1    4    5    
  Kicked                   1    | .    .    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        761  | .    311  761  704  
  Average Temperature      205  | .    128  191  269  
  Received Heat Transfer   1353 | .    195  357  801  
  Effects                  48   | .    1    25   22   
    Shutdowns              3    | .    .    3    .    
    Energy Bleed           9    | .    1    4    4    
    Interference           13   | .    .    4    9    
    Matter Decay           3    | .    .    1    2    
    Short Circuit          3    | .    .    2    1    
    Damage (minor)         4    | .    .    2    2    
    Damage (major)         9    | .    .    7    2    
    Damage (core)          4    | .    .    2    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              2    | .    1    1    .    
  Combat Hostiles          1    | .    .    1    .    
  Parts Melted             10   | .    3    7    .    
  Heat Transferred         4995 | .    888  2701 1406 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             378  | .   169 235 378 
  Initial                  83   | .   .   4   83  
  Average                  102  | .   35  121 297 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         81   | 100 100 79  13  
  Level 1                  18   | .   .   20  86  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   2   3   1   
  Investigation            3    | .   1   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           8    | .   2   2   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              70   | .   13  34  23  
  Peak Tracking Total      8    | .   7   4   8   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            9    | .   6   2   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         4    | .   4   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          16   | .   5   10  1   
  Terminals                9    | .   3   5   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          3    | .   2   1   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                43   | .   13  29  1   
  Successful               30   | .   9   20  1   
  Failed                   13   | .   4   9   .   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   1   .   
  Terminals                16   | .   5   10  1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          11   | .   .   11  .   
  Recycling Units          9    | .   8   1   .   
  Scanalyzers              7    | .   .   7   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   4   6   1   
  Record                   2    | .   1   1   .   
  Prototype ID Bank        2    | .   1   1   .   
  Emergency Access Points  1    | .   .   1   .   
  Alert Level              1    | .   .   1   .   
  Hauler Manifests         2    | .   .   2   .   
  Registered Prototypes    1    | .   1   .   .   
  Zone Layout              2    | .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       6    | .   .   6   .   
  Scan Component           4    | .   .   4   .   
  Repair                   2    | .   .   2   .   
Recycling Unit Hacks       6    | .   5   1   .   
  Process                  1    | .   1   .   .   
  Report Inventory         3    | .   2   1   .   
  Retrieve Matter          1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 7    | .   .   7   .   
  Insert Component         4    | .   .   4   .   
  Analyze                  3    | .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       2    | .   .   .   2   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   3   6   .   
  Full Trace Events        5    | .   1   4   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   3    | .   .   3   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   2   .   
  Time                     108  | .   .   108 .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          19   | .   19  .   .   
  Retrieved Matter         19   | .   19  .   .   
  Retrieved Components     10   | .   10  .   .   
Parts Scanalyzed           3    | .   .   3   .   
  Part Schematics Acquired 3    | .   .   3   .   
  Parts Damaged            1    | .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               4117 | 79   1578 2083 377  
Spaces Moved               2150 | 41   872  1078 159  
  Core                     95   | 5    33   10   47   
  Treads                   1887 | 36   839  900  112  
  Legs                     168  | .    .    168  .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   100  120  50   
  Average Speed            154  | 146  158  155  130  
  Slowest Speed            350  | 160  200  350  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       39   | 4    56   81   17   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          1    | .    .    1    .    
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    1    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2693 | 60   1014 1360 259  
  Wait                     152  | 7    35   95   15   
  Move                     2147 | 40   871  1077 159  
  Hop                      .    | .    .    .    .    
  Pick Up                  86   | 7    30   37   12   
  Fast Attach              .    | .    .    .    .    
  Attach                   58   | 6    17   25   10   
  Detach                   4    | .    1    3    .    
  Swap                     17   | .    4    8    5    
  Drop                     51   | .    17   24   10   
  Fire                     160  | .    34   87   39   
  Melee                    4    | .    .    .    4    
  Ram                      7    | .    .    2    5    
  Kick                     1    | .    .    1    .    
  Crush                    2    | .    1    1    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     4    | .    4    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Sto])
-8/Materials

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   80 | -11/Scrapyard | Entered Materials
  188 | -10/Materials | Discovered new exit (range 15)
  323 | -10/Materials | Build established: Mutant
  744 | -10/Materials | Discovered new exit (range 19)
 1142 | -10/Materials | Discovered new exit (range 10)
 1657 | -10/Materials | Identified exit to Materials
 1658 | -10/Materials | Entered another Materials area
 1658 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2236 | -9/Materials  | Core integrity fell below 50%
 2250 | -9/Materials  | Lost 3 parts (2n1u)
 2288 | -9/Materials  | Discovered new exit (range 5)
 2295 | -9/Materials  | Discovered new exit (range 8)
 2544 | -9/Materials  | Repaired Broken Adv. Beam Cannon
 2593 | -9/Materials  | Repaired Broken Imp. Treads
 2607 | -9/Materials  | Build established: Scavenger-Mutant
 2898 | -9/Materials  | Discovered new exit (range 12)
 3134 | -9/Materials  | Build established: Mutant
 3706 | -9/Materials  | Discovered new exit (range 6)
 3721 | -9/Materials  | Identified exit to Materials
 3741 | -9/Materials  | Entered another Materials area
 3741 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3849 | -8/Materials  | Destroyed 8 combat bots
 4039 | -8/Materials  | Build established: Scavenger-Mutant
 4076 | -8/Materials  | Core integrity fell below 50%
 4109 | -8/Materials  | Lost 14 parts (2p5n3u4w)
 4111 | -8/Materials  | Core integrity fell below 20%
 4118 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  (-11).
Overheating: Energy bleed (-16).
K-01 Serf collects debris.
K-01 Serf cleans the Atomic Centrifuge.
Imp. Signal Interpreter broken.
Overheating: Short circuit.
K-01 Serf collects debris.
Overheating: Broken Imp. Signal Interpreter
  damaged (-2).
K-01 Serf cleans the Atomic Centrifuge.
Overheating: Energy bleed (-11).
K-01 Serf cleans the Atomic Centrifuge. <x2>
K-01 Serf collects debris.
K-01 Serf cleans the Atomic Centrifuge.
Atomic Centrifuge disabled.
ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
Slammed into G-47 Trooper. <x2>
Destabilizing: Core damaged (-22).
Slammed into G-47 Trooper. <x3>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
              Imp. Treads | -9/Materials | Scanalyzed
        Imp. Light Cannon | -9/Materials | Scanalyzed
 Hrd. Light Armor Plating | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LargePlatingRifle
  Manual?         0
Play Time         01:05:02
  Cumulative      2.8 hours
  Start           2024.07.03 @ 19:34:23
  End             2024.07.03 @ 20:45:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          5
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64248ed5-dbf2-4824-8685-e42b1d585dba