Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.08 @ 20:29:07 Player: jrknsOFF Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (1670) 1670 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 5120 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/700 Matter 76/300 Energy 265/280 System Corruption 50% Temperature Cool (12) Movement Rolling (105) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (5) ------ Heat Sink High-capacity Storage Unit Seismic Detector Core Analyzer System Restoration Module > --- WEAPON (3) ------- Plasma Cannon Gauss Rifle Assault Cannon > --- INVENTORY (20) --- Nuclear Core Light Nuclear Core Micro Nuclear Core Aluminum Leg Armored Wheel Armored Wheel Armored Wheel Armored Wheel Heat Sink Small Storage Unit Structural Scanner Structural Scanner Energy Filter Advanced ECM Suite Long-range Tractor Beam Improved Field Recycling Unit (0) Improved Field Recycling Unit (0) Maul Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Seismic Detector Core Analyzer Energy Filter > --- WEAPON ----------- HERF Cannon Gauss Rifle Assault Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Wheel Armored Wheel Armored Wheel Armored Wheel Flight Unit Flight Unit Improved Flight Unit Heat Sink Small Storage Unit Structural Scanner Structural Scanner Advanced ECM Suite Light Armor Plating Long-range Tractor Beam Improved Field Recycling Unit Improved Field Recycling Unit Maul Maul [Rating: 40] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Particle Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . Utility 3 | . . . 1 . 1 1 . . Weapon 1 | . . . 1 . . . . . Parts Attached 99 | 6 4 2 23 1 22 29 3 9 Power 8 | 1 . . 3 . 1 3 . . Engine 6 | 1 . . 3 . . 2 . . Core 2 | . . . . . 1 1 . . Reactor . | . . . . . . . . . Propulsion 43 | 2 . . 13 . 11 11 2 4 Treads . | . . . . . . . . . Leg 13 | 2 . . 7 . . 4 . . Wheel 23 | . . . 4 . 6 7 2 4 Hover . | . . . . . . . . . Flight 7 | . . . 2 . 5 . . . Utility 23 | 1 2 . 4 . 4 10 . 2 Device 12 | . 1 . 2 . 1 6 . 2 Storage 4 | 1 1 . . . 1 1 . . Processor 3 | . . . 1 . 1 1 . . Hackware 1 | . . . 1 . . . . . Protection 3 | . . . . . 1 2 . . Artifact . | . . . . . . . . . Weapon 25 | 2 2 2 3 1 6 5 1 3 Energy Gun 8 | 2 . 1 . . 2 3 . . Energy Cannon 7 | . . . 3 . 2 . 1 1 Ballistic Gun 3 | . 1 . . . . 1 . 1 Ballistic Cannon 2 | . 1 . . . . . . 1 Launcher . | . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . Impact Weapon 4 | . . 1 . . 2 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 6 | . . . . . . . 6 . Parts Lost 30 | . . 2 3 . 9 14 1 1 Power 4 | . . 1 1 . 1 1 . . Propulsion 8 | . . . 1 . 2 4 1 . Utility 7 | . . . . . 2 5 . . Weapon 11 | . . 1 1 . 4 4 . 1 Highest Loss Streak 9 | . . 2 2 . 9 5 1 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 98 87 98 100 83 80 86 96 Engine 7 | . 14 2 10 11 2 1 7 7 Core 1 | . . . . . 4 5 . . Leg 11 | . 28 28 17 . . 10 . . Wheel 12 | . . . 4 22 13 13 29 27 Device 11 | . 13 14 10 11 4 4 15 22 Storage 10 | . 13 14 11 11 15 9 7 7 Processor 2 | . . . . . 3 2 7 7 Hackware 4 | . . . 10 11 9 5 . . Protection 2 | . . . . . 2 4 7 . Energy Gun 5 | . 17 8 . . 5 11 . . Energy Cannon 9 | . . . 22 23 10 1 6 6 Ballistic Gun 6 | . 8 14 9 . . 4 3 6 Ballistic Cannon 1 | . 2 . . . . . . 6 Impact Weapon 1 | . . 5 . . 7 1 . . Naked Turns . | . . . . . . . . . Heaviest Build 73 | 14 49 49 60 60 62 63 67 73 Greatest Support 50 | 20 20 20 32 32 42 50 46 48 Greatest Overweight (x) 24 | 1 2 2 5 1 20 20 1 24 Average Overweight (x) 1 | . . 2 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 12 20 20 20 20 20 20 20 Most Carried 20 | 6 20 20 20 20 20 20 16 20 Average Carried 16 | 1 10 19 18 19 15 16 15 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 6 20 19 20 20 15 16 15 19 Class Distribution -------------------- 34% | Mutant 28% | Scavenger-Mutant 11% | Gunner 11% | Scavenger-Tank 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Waste Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Matter Collected 1467 | 203 135 80 341 . 258 318 . 132 Remotely 95 | . . . . . 95 . . . Salvage Created 2144 | . 120 80 885 . 343 556 . 160 Parts 133 | . 11 3 70 . 20 21 . 8 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 44 | . 5 2 22 . 4 8 . 3 Melee 2 | . . 1 . . 1 . . . Guns 15 | . 2 . 4 . 1 7 . 1 Cannons 26 | . 3 . 18 . 2 1 . 2 Classes Destroyed 12 | . 4 . 3 . 3 1 . 1 Worker 3 | . . . . . 1 2 . . Builder 3 | . . . 2 . 1 . . . Recycler 3 | . . . . . 1 1 . 1 Mechanic 1 | . . . . . 1 . . . Operator 1 | . 1 . . . . . . . Watcher 4 | . 2 . 1 . 1 . . . Swarmer 12 | . 3 . 7 . . . . 2 Grunt 21 | . 2 2 7 . 4 6 . . Brawler 2 | . . . 2 . . . . . Sentry 7 | . . . 6 . . 1 . . Hunter 1 | . . . . . . . . 1 Programmer 1 | . . . . . . 1 . . Best Kill Streak 9 | . 4 2 9 . 3 3 . 2 Combat Bots Only 9 | . 4 2 9 . 2 3 . 2 Max Kills in Single Turn 2 | . 1 1 2 . 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . 1 . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Damage Taken 4448 | . 248 294 865 . 801 1732 53 455 Core 1412 | . 59 62 349 . 237 624 . 81 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 54 | 100 . 51 . 12 56 . . . Volleys Fired 154 | . 25 10 48 . 25 36 . 10 Largest 3 | . 2 2 3 . 2 3 . 3 Hottest 204 | . 100 70 204 . 136 195 . 152 Shots Fired 325 | . 50 12 108 1 47 76 1 30 Gun 168 | . 35 12 23 . 14 73 . 11 Cannon 157 | . 15 . 85 1 33 3 1 19 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 93 | . 22 10 23 . . 16 . 22 Thermal 225 | . 28 2 85 1 41 60 . 8 Explosive . | . . . . . . . . . Electromagnetic 7 | . . . . . 6 . 1 . Robot Hit Streak 20 | . 7 9 7 . 9 20 . 3 Robot Miss Streak 7 | . 5 2 7 . 2 4 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 193 | . 29 12 50 . 36 52 . 14 Core Hits 81 | . 12 3 26 . 14 22 . 4 Critical Kills 2 | . . . . . 1 . . 1 Critical Parts Destroyed 3 | . . 2 . . . 1 . . Critical Strikes 12 | . 2 2 . . 2 3 . 3 Burn 3 | . 2 . . . . 1 . . Destroy 1 | . . . . . . . . 1 Blast 2 | . . . . . . . . 2 Corrupt 1 | . . . . . 1 . . . Smash 5 | . . 2 . . 1 2 . . Melee Attacks 15 | . . 4 . . 5 6 . . Impact 15 | . . 4 . . 5 6 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . . Damage Inflicted 3683 | . 438 207 996 . 793 952 3 294 Guns 1447 | . 277 64 92 . 191 740 . 83 Cannons 1866 | . 161 . 904 . 517 70 3 211 Explosions . | . . . . . . . . . Melee 331 | . . 143 . . 85 103 . . Ramming 39 | . . . . . . 39 . . Kinetic 708 | . 200 52 92 . . 147 . 217 Thermal 2487 | . 238 12 904 . 593 663 . 77 Explosive . | . . . . . . . . . Electromagnetic 118 | . . . . . 115 . 3 . Impact 331 | . . 143 . . 85 103 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 50 | . . . 3 3 . 19 50 50 Average Corruption 30 | . . . 2 3 . 18 39 50 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 91 | . . . 2 1 . 33 25 30 Message Errors 21 | . . . . . . 5 5 11 Matter Fused 14 | . . . . . . 8 4 2 Heat Flow Errors 11 | . . . 1 . . 4 4 2 Energy Discharges 14 | . . . . . . 6 2 6 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . 1 3 1 Data Loss (major) 4 | . . . 1 . . 1 . 2 Misfires 5 | . . . . 1 . . 1 3 Alerts 3 | . . . . . . 1 2 . Misdirections 5 | . . . . . . 2 3 . Weapon Failures 8 | . . . . . . 5 . 3 Overload Shots . | . . . . . . . . . Overflow Damage 117 | . 5 87 2 . 3 20 . . Projectiles 7 | . 5 . 2 . . . . . Explosions . | . . . . . . . . . Melee 110 | . . 87 . . 3 20 . . Knockbacks 4 | . 3 . . . . . . 1 Impact . | . . . . . . . . . Kinetic 3 | . 2 . . . . . . 1 Secondary 1 | . 1 . . . . . . . Self-Inflicted Damage 5 | . . . . . . 5 . . Shots . | . . . . . . . . . Rammed 1 | . . . . . . 1 . . Targets Rammed 8 | . . 1 . . . 7 . . Kicked 7 | . . 1 . . . 6 . . Crushed . | . . . . . . . . . Highest Temperature 835 | . 282 45 835 4 396 608 261 259 Average Temperature 202 | . 83 18 251 3 150 283 105 104 Received Heat Transfer 1476 | . 42 201 249 . 522 462 . . Effects 68 | . 3 . 28 . 4 33 . . Shutdowns 13 | . . . 8 . . 5 . . Energy Bleed 10 | . . . 3 . . 7 . . Interference 19 | . 3 . 9 . 1 6 . . Matter Decay 6 | . . . 1 . 1 4 . . Short Circuit 5 | . . . 1 . 1 3 . . Damage (minor) 6 | . . . 2 . 1 3 . . Damage (major) 3 | . . . 2 . . 1 . . Damage (core) 6 | . . . 2 . . 4 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . 1 . . 2 . . . Impact Corruptions 5 | . . 3 . . 1 1 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . 3 . 3 . . 4 . . Heat Transferred 5330 | . 851 37 1628 . 1110 1554 . 150 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Peak Influence 465 | . 151 40 465 151 163 169 15 169 Initial 151 | . . 8 15 151 58 73 . 3 Average 75 | . 72 29 139 151 58 66 2 69 Maximum Alert Level 2 | . . . 2 . . . . . Low Security (%) 93 | 100 100 100 73 100 100 100 100 100 Level 1 5 | . . . 23 . . . . . Level 2 . | . . . 3 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 . 1 . 1 5 . 1 Investigation 5 | . . . 1 . . 3 . 1 Extermination 2 | . . . . . . 2 . . Reinforcement 2 | . 1 . . . 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Distress Signals 4 | . . . 2 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 82 | . 11 2 31 . 10 14 6 8 Peak Tracking Total 8 | . 5 2 8 . 4 4 6 4 Tactical Retreats 7 | . . . 4 . 1 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Traps Triggered 5 | . 1 . 2 . . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Machines Accessed 11 | . 1 . 3 1 . 4 . 2 Terminals 8 | . 1 . 2 1 . 2 . 2 Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 29 | . 5 . 7 2 . 11 . 4 Successful 13 | . 3 . 6 1 . 2 . 1 Failed 15 | . 2 . . 1 . 9 . 3 Catastrophic 5 | . . . . . . 3 . 2 Database Lockouts 1 | . . . 1 . . . . . Manual 15 | . 4 . 7 . . . . 4 Terminals 24 | . 5 . 5 2 . 8 . 4 Fabricators 2 | . . . . . . 2 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 3 . 4 1 . 2 . 1 Record 9 | . 3 . 3 1 . 2 . . Branch Access Points 1 | . . . 1 . . . . . Zone Layout 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 1 . 2 1 . 4 . 2 Full Trace Events 6 | . 1 . 1 . . 3 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 1 . . . Highest-Rated Group 31 | . . . . 31 31 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . . 5 . . . Total Damage 62 | . . . . . 62 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Turns Passed 3723 | 112 483 118 869 81 379 800 393 488 Spaces Moved 1868 | 88 233 32 296 67 154 392 265 341 Core 27 | 14 . . . . 8 2 . 3 Treads . | . . . . . . . . . Legs 665 | 74 233 32 202 . . 124 . . Wheels 1174 | . . . 94 67 144 266 265 338 Hover . | . . . . . . . . . Flight 2 | . . . . . 2 . . . Fastest Speed 50 | 50 120 260 115 115 108 95 100 100 Average Speed 146 | 111 159 260 216 115 159 143 100 114 Slowest Speed 1250 | 120 260 260 470 115 1050 1050 101 1250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 4 38 9 32 30 16 12 89 11 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Total 2542 | 99 299 48 436 71 228 544 391 426 Wait 296 | . 8 . 48 2 16 54 124 44 Move 1861 | 87 232 31 295 66 153 392 264 341 Hop . | . . . . . . . . . Pick Up 53 | 6 22 . 8 1 3 5 . 8 Fast Attach 48 | 6 3 . 10 . 4 16 2 7 Attach 33 | . 1 1 7 . 11 10 1 2 Detach 22 | . 1 . 4 . 4 7 . 6 Swap 18 | . . 1 6 1 7 3 . . Drop 34 | . 7 . 10 1 1 7 . 8 Fire 154 | . 25 10 48 . 25 36 . 10 Melee 14 | . . 4 . . 4 6 . . Ram 2 | . . . . . . 2 . . Kick 7 | . . 1 . . . 6 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 3) 558 | -10/Materials | Discovered new exit (range 11) 596 | -10/Materials | Entered Mines 699 | -10/Mines | Discovered new exit (range 6) 702 | -10/Mines | Assembled infested the area 714 | -10/Mines | Entered Materials 714 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 778 | -9/Materials | Identified exit to Mines 1176 | -9/Materials | Central database locked down 1521 | -9/Materials | Core integrity fell below 50% 1541 | -9/Materials | Core integrity fell below 20% 1549 | -9/Materials | Destroyed 9 combat bots 1583 | -9/Materials | Entered Mines 1586 | -9/Mines | Received a Mining Laser from a helpful Derelict 1647 | -9/Mines | Discovered new exit (range 11) 1664 | -9/Mines | Entered Materials 1664 | -8/Materials | Accompanied by 1 ally 1664 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1821 | -8/Materials | Lost 9 parts (1p2n2u4w) 2036 | -8/Materials | Discovered new exit (range 4) 2043 | -8/Materials | Entered Factory 2043 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2152 | -7/Factory | Build established: Scavenger-Mutant 2288 | -7/Factory | Core integrity fell below 50% 2296 | -7/Factory | System corruption reached 10% 2337 | -7/Factory | Lost 5 parts (3n2u) 2624 | -7/Factory | Build established: Scavenger-Tank 2641 | -7/Factory | Core integrity fell below 20% 2669 | -7/Factory | Lost 4 parts (1n2u1w) 2843 | -7/Factory | Sucked down chute 2843 | -7/Factory | Entered Waste 2849 | -7/Waste | Spotted C-40 Crusher 2858 | -7/Waste | EMP discharged 2866 | -7/Waste | System corruption reached 30% 2924 | -7/Waste | Build established: Scavenger-Mutant 2956 | -7/Waste | Spotted C-40 Crusher 2958 | -7/Waste | EMP discharged 3016 | -7/Waste | Spotted C-40 Crusher 3019 | -7/Waste | Spotted C-40 Crusher 3028 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3049 | -7/Waste | Spotted C-40 Crusher 3058 | -7/Waste | EMP discharged 3098 | -7/Waste | Spotted C-40 Crusher 3158 | -7/Waste | EMP discharged 3226 | -7/Waste | Discovered new exit (range 11) 3236 | -7/Waste | Entered Factory 3706 | -7/Factory | Build established: Gunner 3724 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 03642_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 6W layout... Downloaded map data. 03642_ Connecting with Terminal... 03649_ K-01 Serf collects debris. 03652_ KM4HKL0X#HSPTB|CGWYYUKU|S%BV5OGURB5# 03654_ Dropped Imp. Flight Unit. 03654_ Dropped Flight Unit. 03656_ Acquired System Restoration Module. 03665_ Acquired Nuclear Core. 03668_ System corrupted: Heat flow error (+276). 03677_ R-06 Scavenger collects Imp. Flight Unit. 03684_ System corrupted: Energy discharge (-100). 03686_ Slug penetrates Wall. 03716_ System corrupted: Component data lost. 03718_ Penetrated by Slug. 03718_ System corrupted: Plasma Cannon failed to cycle. 03723_ Slug penetrates H-55 Commando. 03724_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#????????????????????????????????????????? | | ??????? #????????????????????????????????????????? | | ??????? #????????????????????????????????????????? | | ?????? #????????????????????????????????????????? | | ???? #????????????????????????????????????????? | | #??? #????#+######################??# ?????? | | #### ###### #??# # #??# ?????? | | #??# """ # """ #??# ?????? | | #??# """ = # """ #??# ?????? | | #??# """ # """ #??# ?????? | | #??# # #### ?????? | | #??# """ # """ ? ? ?????? | | #### #??# """ ]# """ #### ?????? | | #### #??# """ # """ #??# ?????? | | ## #### # #??# ?????? | | " ## ##;#########+##############?????? | | " ## ?????? | | " ## % h ^ ^ ?????? | | # h ^^ ?????? | | # ######;;###################?????? | | +## #### ###??# @ T #??????????????????? | | #??# #????# #??????????????????? | | #??# #????# #??????????????????? | | ####+###### #??????????????????? | | # # """ """ #??????????????????? | | ####### # # """ """ #??????????????????? | | ??????##### # """ """ #??????????????????? | | ??????????# # #??????????????????? | | ??????????#####################??????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????##### #??????????????????????? | | ????????????? # #??????????????????????? | | ????????????? # #??????????????????????? | | ????????????? # #??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 14 Energy Capacity 280 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Evasion (%) 55 Core Analysis 6 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Particle Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed LightCargoReactor Manual? 0 Play Time 01:28:09 Cumulative 25.0 hours Start 2023.01.08 @ 18:27:39 End 2023.01.08 @ 20:29:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 275449fe-e226-4eaa-8e86-63360833b59f