Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.15 @ 09:00:32 Player: HexanyIves Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (64) 320 Value Destroyed (2733) 2733 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2617) 2617 TOTAL SCORE: 13010 Bonus ------- High Alert Combat Kills 132 Follower Combat Kills 2143 Met Imprinter 300 Was Imprinted 300 Friendly Fire -258 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 69/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Micro Antimatter Reactor Light Quantum Reactor Centrium Wheel Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Antigrav System Antigrav System Linear Gravjet Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Small Battery Small Battery Advanced Targeting Computer Improved Melee Analysis Suite ECM Suite Advanced Hacking Suite Improved Corruption Screen System Restoration Module > --- WEAPON ----------- Enhanced Quantum Rifle Heavy Shock Bomb Launcher Scythe Spear > --- INVENTORY -------- Light Fission Core Light Quantum Reactor Antigrav System Antigrav System Improved Antigrav System [Rating: 138] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Makeshift Flight Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Falx Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Shock Bomb Launcher Impact Weapon Heavy Flail Slashing Weapon Falx Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 6 . . 2 2 2 2 2 Power 2 | . . . . . . . 1 . . . . . . 1 Propulsion 6 | . . . 1 . . . 1 . . 2 . . 2 . Utility 8 | . . . 1 . . . 3 . . . 2 2 . . Weapon 2 | . . . . . . . 1 . . . . . . 1 Parts Attached 146 | 8 8 8 4 . 3 . 10 13 1 30 4 9 19 29 Power 22 | 1 1 1 . . . . 2 3 1 5 1 . 3 4 Engine 5 | 1 1 . . . . . 1 . 1 . 1 . . . Core 10 | . . 1 . . . . 1 3 . 5 . . . . Reactor 7 | . . . . . . . . . . . . . 3 4 Propulsion 63 | 3 3 3 2 . 3 . 3 5 . 15 1 3 8 14 Treads . | . . . . . . . . . . . . . . . Leg 25 | . 2 1 2 . . . . 5 . 15 . . . . Wheel 6 | 3 1 1 . . . . . . . . . 1 . . Hover 23 | . . 1 . . . . . . . . 1 2 8 11 Flight 9 | . . . . . 3 . 3 . . . . . . 3 Utility 35 | 2 1 . 1 . . . 2 5 . 6 2 3 4 9 Device 13 | 1 . . . . . . . 3 . 1 . . 2 6 Storage 5 | 1 1 . . . . . . 1 . . . . 1 1 Processor 12 | . . . . . . . 1 . . 4 2 3 1 1 Hackware 2 | . . . . . . . 1 . . . . . . 1 Protection 3 | . . . 1 . . . . 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 26 | 2 3 4 1 . . . 3 . . 4 . 3 4 2 Energy Gun 6 | . . 1 . . . . . . . 2 . . 1 2 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 6 | 2 3 1 . . . . . . . . . . . . Ballistic Cannon 3 | . . . 1 . . . . . . 1 . 1 . . Launcher 4 | . . 2 . . . . . . . 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . Slashing Weapon 4 | . . . . . . . 3 . . . . . 1 . Piercing Weapon 2 | . . . . . . . . . . . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 1 . . 1 . Corrupted Parts 2 | . . . . . . . . 2 . . . . . . System Corruption 13 | . . . . . . . . 13 . . . . . . Parts Lost 105 | . 5 2 1 . . . 2 12 . 27 . 12 3 41 Power 12 | . 1 . . . . . . 4 . 2 . 1 . 4 Propulsion 48 | . 2 1 . . . . 2 4 . 13 . 2 2 22 Utility 28 | . . . . . . . . 4 . 7 . 7 . 10 Weapon 17 | . 2 1 1 . . . . . . 5 . 2 1 5 Highest Loss Streak 20 | . 3 2 1 . . . 2 7 . 11 . 12 1 20 To Critical Strikes 2 | . . . . . . . . . . 2 . . . . Average Slot Usage (%) 82 | . 95 99 96 100 100 100 84 92 100 85 24 20 37 61 Engine 1 | . 12 9 . . . . 6 1 6 . 2 . . . Core 7 | . . 4 11 11 11 11 6 10 6 9 . . . . Reactor 1 | . . . . . . . . . . . . . 6 6 Leg 13 | . 10 18 33 33 16 . . 18 26 30 . . . . Wheel 1 | . 15 9 . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 2 3 18 21 Flight 7 | . . . . . 16 33 25 4 . . . . . 2 Device 8 | . 14 14 11 11 11 11 6 9 13 4 5 1 2 6 Storage 7 | . 14 14 11 11 11 11 6 8 6 4 . . 1 4 Processor 5 | . . . . . . . 6 6 6 12 13 10 5 7 Hackware 1 | . . . . . . . 6 6 6 . . . . 1 Protection 4 | . . . 11 11 11 11 6 3 6 3 . . . . Energy Gun 3 | . . 4 11 11 11 11 5 . . 1 . . . 2 Ballistic Gun 1 | . 27 11 . . . . . . . . . . . . Ballistic Cannon 2 | . . . 5 11 11 11 . . . . . . . . Slashing Weapon 6 | . . . . . . . 6 20 20 12 . . . 3 Naked Turns 13 | . . . . . . . . . . . . . . 13 Heaviest Build 69 | 11 19 22 26 26 26 26 33 38 42 69 10 20 37 61 Greatest Support 95 | 26 20 20 30 30 30 21 30 65 65 95 11 38 71 89 Greatest Overweight (x) 10 | . 1 2 . . 1 1 1 8 . 1 . 1 10 2 Average Overweight (x) . | . . 1 . . . 1 . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 5 5 5 Average Capacity 8 | 7 9 10 10 10 10 10 10 10 10 9 5 5 5 5 Most Carried 10 | 6 9 10 10 10 10 9 10 10 10 10 5 5 5 5 Average Carried 7 | 3 6 9 8 10 9 9 8 9 9 9 4 4 2 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 5 5 5 5 Final Carried 10 | 5 9 9 10 10 9 9 9 10 10 5 4 3 1 4 Class Distribution -------------------- 44% | Mutant 44% | Scavenger-Mutant 7% | Derelict-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Matter Collected 2130 | 298 145 69 109 . 30 8 80 172 45 289 . 68 416 401 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2638 | 157 261 54 158 . . . 56 483 70 964 . 68 70 297 Parts 134 | 9 14 2 4 . . . 4 17 . 58 . 3 5 18 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 6 . 24 . . . . . . Prevented 5 | . . . . . . 3 . 2 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Combat Hostiles Destroyed 51 | . 6 2 4 . . . 1 9 . 22 . 1 1 5 Melee 27 | . . . . . . . 1 8 . 13 . 1 1 3 Guns 8 | . 6 . 1 . . . . . . 1 . . . . Cannons 1 | . . . 1 . . . . . . . . . . . AOE 15 | . . 2 2 . . . . 1 . 8 . . . 2 Classes Destroyed 13 | 2 1 . 1 . . . . 1 . 7 . . . 1 Worker 3 | . . . . . . . . . . 3 . . . . Builder 2 | . . . . . . . . . . 2 . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . 1 Watcher 2 | . . . . . . . . . . 1 . . . 1 Swarmer 11 | . . . . . . . . 2 . 7 . . . 2 Grunt 26 | . 6 2 4 . . . 1 7 . 6 . . . . Brawler 1 | . . . . . . . . . . 1 . . . . Sentry 2 | . . . . . . . . . . 1 . . . 1 Hunter 5 | . . . . . . . . . . 3 . 1 . 1 Programmer 6 | . . . . . . . . . . 4 . . 1 1 Best Kill Streak 10 | 4 2 2 4 . . . 1 5 . 10 . 1 1 2 Combat Bots Only 7 | . 2 2 3 . . . 1 5 . 7 . 1 1 2 Max Kills in Single Turn 7 | 1 1 2 3 . . . 1 1 . 7 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 5 | . . 2 2 . . . . 1 . 5 . . . 1 Melee 1 | . . . . . . . 1 1 . 1 . 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 . Warbot (-2/Research) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Damage Taken 12120 | . 749 102 113 . . 77 248 978 . 3718 . 1526 620 3989 Core 3698 | . 198 . 51 . . . 56 101 . 595 . 856 223 1618 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 68 | 100 . 20 . . . 87 . . 81 40 100 34 84 . Volleys Fired 98 | 9 31 3 9 . . 2 9 . . 13 . 2 3 17 Largest 3 | 2 2 2 2 . . 2 1 . . 3 . 1 1 2 Hottest 183 | 40 40 50 104 . . 104 65 . . 183 . 65 75 111 Shots Fired 160 | 18 58 6 16 . . 4 9 . . 25 . 2 3 19 Gun 127 | 18 58 3 9 . . 2 9 . . 18 . . 1 9 Cannon 10 | . . . 6 . . 2 . . . . . 2 . . Launcher 23 | . . 3 1 . . . . . . 7 . . 2 10 Special . | . . . . . . . . . . . . . . . Kinetic 89 | 18 58 3 6 . . 2 . . . . . 2 . . Thermal 43 | . . . 9 . . 2 9 . . 18 . . . 5 Explosive 11 | . . 3 1 . . . . . . 7 . . . . Electromagnetic 17 | . . . . . . . . . . . . . 3 14 Robot Hit Streak 10 | 8 9 4 10 . . 2 2 . . 3 . 4 2 2 Robot Miss Streak 4 | 4 3 1 2 . . 1 1 . . 3 . 1 1 4 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 205 | 11 41 4 13 . . 2 6 24 5 64 . 6 8 21 Core Hits 133 | 7 18 6 8 . . . 3 11 1 48 . 2 10 19 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . 3 . . . . . . . . . . . . . Critical Strikes 18 | . 3 . . . . . . 2 . 12 . 1 . . Burn 4 | . . . . . . . . . . 4 . . . . Destroy 3 | . 3 . . . . . . . . . . . . . Sever 10 | . . . . . . . . 2 . 8 . . . . Impale 1 | . . . . . . . . . . . . 1 . . Melee Attacks 162 | . . . . . . . 1 36 6 81 . 6 10 22 Impact . | . . . . . . . . . . . . . . . Slashing 131 | . . . . . . . 1 36 6 81 . . 2 5 Piercing 31 | . . . . . . . . . . . . 6 8 17 Sneak Attacks 2 | . . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Follow-up Attacks 36 | . . . . . . . . 8 . 26 . . 2 . Damage Inflicted 8437 | 85 402 208 395 . . 36 154 1152 306 3770 . 200 494 1235 Guns 1047 | 85 402 11 122 . . 15 106 . . 200 . . 12 94 Cannons 185 | . . . 131 . . 21 . . . . . 33 . . Explosions 2570 | . . 197 142 . . . . . . 1436 . . 272 523 Melee 4626 | . . . . . . . 48 1152 306 2134 . 160 210 616 Ramming 9 | . . . . . . . . . . . . 7 . 2 Kinetic 683 | 85 402 11 131 . . 21 . . . . . 33 . . Thermal 787 | . . . 122 . . 15 106 . . 200 . . 226 118 Explosive 1775 | . . 197 142 . . . . . . 1436 . . . . Electromagnetic 557 | . . . . . . . . . . . . . 58 499 Impact . | . . . . . . . . . . . . . . . Slashing 3770 | . . . . . . . 48 1152 306 2134 . . 32 98 Piercing 856 | . . . . . . . . . . . . 160 178 518 Highest Corruption 17 | . . . 2 2 2 . . 13 13 17 . . 7 2 Average Corruption 8 | . . . 1 2 2 . . 12 13 9 . . 5 1 Corruption Purged 1 | . . . . . . . . . . . . . . 1 Corruption Blocked 46 | . . . . . . . . . . . . . 33 13 Effects 85 | . . . 2 . 1 . . 25 11 27 . . 15 4 Message Errors 24 | . . . . . . . . 6 5 9 . . 3 1 Matter Fused 18 | . . . . . . . . 6 3 4 . . 5 . Heat Flow Errors 7 | . . . . . . . . 1 1 3 . . 2 . Energy Discharges 11 | . . . 1 . . . . 4 2 2 . . 1 1 Parts Rejected 1 | . . . . . . . . . . 1 . . . . Parts Fused 4 | . . . . . . . . 2 . 1 . . 1 . Data Loss (minor) 11 | . . . . . 1 . . 3 . 3 . . 3 1 Data Loss (major) 6 | . . . . . . . . 3 . 2 . . . 1 Misfires 2 | . . . 1 . . . . . . 1 . . . . Alerts 1 | . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 348 | . . . . . . . . 155 23 98 . . 6 66 Projectiles . | . . . . . . . . . . . . . . . Explosions 55 | . . . . . . . . . . 25 . . 6 24 Melee 293 | . . . . . . . . 155 23 73 . . . 42 Knockbacks 3 | . . . 2 . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . . . Kinetic 3 | . . . 2 . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 99 | . . . . . . . . . . 30 . 3 22 44 Shots 7 | . . . . . . . . . . 2 . . 3 2 Rammed 2 | . . . . . . . . . . . . 1 . 1 Targets Rammed 2 | . . . . . . . . . . . . 1 . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 559 | . 80 7 204 . . 60 158 181 125 559 . . 216 178 Average Temperature 84 | . 29 4 70 . . 30 66 62 69 118 . . 56 51 Received Heat Transfer 2170 | . 477 36 63 . . 9 81 328 . 702 . 246 21 207 Effects 7 | . . . . . . . . . . 7 . . . . Shutdowns 3 | . . . . . . . . . . 3 . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . 1 . 3 . . . 1 Heat Transferred 1562 | . . . 259 . . 37 259 . . 720 . . 200 87 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . 1 2 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Peak Influence 1210 | 20 158 148 190 73 . . 226 . . 504 222 120 483 1210 Initial 289 | . 13 61 49 73 . . 88 . . 2 207 116 67 289 Average 249 | 8 71 118 141 73 . . 126 . . 215 216 45 185 715 Maximum Alert Level 4 | . . . . . . . 1 . . 2 1 . 2 4 Low Security (%) 60 | 100 100 100 100 100 . . 95 . . 44 . 100 76 . Level 1 20 | . . . . . . . 4 . . 50 100 . 12 5 Level 2 10 | . . . . . . . . . . 5 . . 11 41 Level 3 6 | . . . . . . . . . . . . . . 40 Level 4 1 | . . . . . . . . . . . . . . 11 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 25 | . . . 2 . . . 2 . . 7 . . 6 8 Investigation 3 | . . . . . . . 1 . . 1 . . 1 . Extermination 4 | . . . . . . . . . . 2 . . 1 1 Reinforcement 11 | . . . 2 . . . 1 . . 2 . . 3 3 Assault 2 | . . . . . . . . . . 1 . . . 1 Garrison 5 | . . . . . . . . . . 1 . . 1 3 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . . . . 1 1 Haulers Reinforced 2 | . . . . . . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Distress Signals 7 | . 2 . . . . . . . . 1 . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 212 | . 9 3 9 . . 7 7 21 . 43 1 15 23 74 Peak Tracking Total 20 | . 5 2 4 . . 3 3 7 . 9 1 9 5 20 Tactical Retreats 19 | . . 1 . . . . . 2 . 5 . 2 1 8 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Traps Triggered 8 | . . 2 2 . . . . . . 2 . . 2 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 5 | . . . . . . 1 . 3 . . . . 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Machines Disabled 8 | . . . . . . . . . . 6 . . 1 1 Max in Single Turn 3 | . . . . . . . . . . 3 . . . . Garrison Access 3 | . . . . . . . . . . 3 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Machines Accessed 12 | . . 1 1 . . 1 1 4 . 2 . . . 2 Terminals 3 | . . . 1 . . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . Garrison Access 4 | . . . . . . . . . . 2 . . . 2 Total Hacks 26 | . . 1 2 . . 1 3 14 . 2 . . . 3 Successful 20 | . . 1 1 . . 1 1 14 . 2 . . . . Failed 6 | . . . 1 . . . 2 . . . . . . 3 Catastrophic 2 | . . . . . . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 28 | . . . . . . . . . . 5 3 2 9 9 Terminals 7 | . . . 2 . . 1 . 4 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . . . . Garrison Access 5 | . . . . . . . . . . 2 . . . 3 Terminal Hacks 17 | . . 1 1 . . 1 . 14 . . . . . . Record 14 | . . . 1 . . 1 . 12 . . . . . . Open Door 3 | . . 1 . . . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 2 . . . . Seal Access 2 | . . . . . . . . . . 2 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 4 | . . . . . . . 1 1 . . . . . 2 Full Trace Events 2 | . . . . . . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . 1 . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Total Allies 37 | . . . . . 4 . . 3 . 4 4 1 13 8 Largest Group 8 | . . . . . 4 4 4 3 . 4 4 4 8 6 Highest-Rated Group 736 | . . . . . 151 151 151 75 . 112 156 156 736 615 Highest-Rated Ally 165 | . . . . . 39 39 39 25 . 28 39 39 165 122 Zionite Dispatches 10 | . . . . . . . . . . 1 1 1 3 4 Heavy 2 | . . . . . . . . . . . . . 1 1 Fire 2 | . . . . . . . . . . 1 1 . . . Hacker 3 | . . . . . . . . . . . . . 1 2 Demo 1 | . . . . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . 1 . . Total Orders 9 | . . . . . . . . . . . . 1 . 8 DROP 1 | . . . . . . . . . . . . 1 . . EXPLORE 8 | . . . . . . . . . . . . . . 8 Ally Attacks 274 | . . . . . . 19 14 32 . 52 . . 80 77 Total Damage 10549 | . . . . . . 724 351 714 . 650 . . 2845 5265 Kills 64 | . . . . . . 7 3 5 . 9 . . 17 23 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . 3 1 . . . . . Drone Launches 8 | . . . . . . . . . . . . . . 8 Drone Recoveries 3 | . . . . . . . . . . . . . . 3 Decoded 0b10 Intel 40 | . . . . . . . 6 . . 33 1 . . . Traps 6 | . . . . . . . 1 . . 5 . . . . Emergency Access 2 | . . . . . . . . . . 2 . . . . Items 29 | . . . . . . . 5 . . 23 1 . . . Machines 1 | . . . . . . . . . . 1 . . . . Patrols 2 | . . . . . . . . . . 2 . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . 1 . Main Access 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Turns Passed 6478 | 118 241 308 146 9 1041 559 223 1036 273 1046 75 176 643 584 Spaces Moved 5634 | 74 140 193 87 8 773 397 343 735 214 735 107 221 695 912 Core 227 | 5 . . . . . . . 4 . 22 61 97 7 31 Treads . | . . . . . . . . . . . . . . . Legs 2083 | . 13 62 87 8 407 . . 579 214 713 . . . . Wheels 333 | 69 127 131 . . . . . . . . . 6 . . Hover 1510 | . . . . . . . . . . . 46 118 688 658 Flight 1481 | . . . . . 366 397 343 152 . . . . . 223 Fastest Speed 26 | 50 80 95 120 120 120 128 37 120 120 50 50 50 26 26 Average Speed 89 | 85 90 137 120 120 124 128 46 124 120 101 54 59 52 41 Slowest Speed 550 | 90 120 260 120 120 190 128 128 450 120 190 60 120 550 197 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 5 39 37 12 7 84 63 10 83 27 26 3 11 25 37 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 2 | . . . . . 1 . . 1 . . . . . . Known Exits Taken 2 | . . . . . . . . . . 1 . . 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 . 1 1 . . Scrap Searched 10 | . . 1 . . 2 2 . 4 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 84 | . . 11 10 . . . . . . 44 . . 8 11 Melee . | . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE 84 | . . 11 10 . . . . . . 44 . . 8 11 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res Acc Total 6712 | 113 203 232 113 7 857 444 399 808 220 905 124 257 955 1075 Wait 498 | 9 12 15 8 . 65 46 26 21 . 28 8 5 202 53 Move 5619 | 73 139 192 86 7 772 396 342 732 213 734 106 221 694 912 Hop 1 | . . . . . . . . 1 . . . . . . Pick Up 166 | 13 11 9 5 . 8 . 7 15 1 32 4 10 17 34 Fast Attach . | . . . . . . . . . . . . . . . Attach 124 | 7 5 4 3 . 1 . 9 13 1 21 4 9 18 29 Detach 7 | . . . . . . . 3 . . . . 1 1 2 Swap 22 | 1 3 4 1 . 2 . 1 . . 9 . . 1 . Drop 47 | 1 2 5 1 . 9 . 1 3 . 15 2 3 . 5 Fire 98 | 9 31 3 9 . . 2 9 . . 13 . 2 3 17 Melee 118 | . . . . . . . 1 23 5 53 . 6 8 22 Ram 1 | . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 11 | . . . . . . . . . . . . . 11 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat / Exi) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 119 | -11/Junkyard | Entered Materials 244 | -10/Materials | Lost 3 parts (1p1n1w) 280 | -10/Materials | Core integrity fell below 50% 307 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 14) 360 | -10/Materials | Entered Mines 552 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 660 | -10/Mines | Identified exit to Exiles 662 | -10/Mines | Discovered new exit (range 3) 668 | -10/Mines | Entered Materials 668 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 685 | -9/Materials | Discovered new exit (range 16) 814 | -9/Materials | Entered Mines 815 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 823 | -9/Mines | Entered Zion 896 | -7/Zion | System corruption cleaned by Quarantine Array 972 | -7/Zion | Build established: Scavenger-Mutant 1510 | -7/Zion | Imprinted 1512 | -7/Zion | Declared Zion's savior 1634 | -7/Zion | Build established: Mutant 1836 | -7/Zion | Discovered new exit (range 13) 1864 | -7/Zion | Entered Proximity Caves 1864 | -6/Proximity Caves | Accompanied by 4 allies 2404 | -6/Proximity Caves | Discovered new exit (range 8) 2423 | -6/Proximity Caves | Entered Factory 2423 | -6/Factory | Accompanied by 4 allies 2423 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2634 | -6/Factory | Discovered new exit (range 3) 2646 | -6/Factory | Entered Lower Caves 2687 | -6/Lower Caves | Found Prototype Device 2726 | -6/Lower Caves | Build established: Derelict-Mutant 2923 | -6/Lower Caves | Lost 7 parts (2p3n2u) 2926 | -6/Lower Caves | System corruption reached 10% 3007 | -6/Lower Caves | Encountered a Warlord checkpoint 3078 | -6/Lower Caves | Learned Factory stockpile data 3090 | -6/Lower Caves | A Commander dispatched an escort 3091 | -6/Lower Caves | Learned Armory garrison access intel 3201 | -6/Lower Caves | Build established: Scavenger-Mutant 3253 | -6/Lower Caves | Attracted the attention of an 0b10 base 3329 | -6/Lower Caves | Lost 4 parts (1p1n2u) 3433 | -6/Lower Caves | Learned location of 1 exit from Factory 3668 | -6/Lower Caves | Discovered new exit (range 12) 3682 | -6/Lower Caves | Entered another Lower Caves area 3706 | -6/Lower Caves | Learned 4 Factory zone layouts 3734 | -6/Lower Caves | Encountered a Warlord checkpoint 3931 | -6/Lower Caves | Discovered new exit (range 9) 3955 | -6/Lower Caves | Entered Factory 3955 | -5/Factory | Evolved 2 slots: Propulsion x2 3956 | -5/Factory | Identified exit to Factory 3970 | -5/Factory | Zion Fire squad teleported in 4480 | -5/Factory | Build established: Mutant 4686 | -5/Factory | System corruption reached 10% 4771 | -5/Factory | Lost 11 parts (7n2u2w) 4861 | -5/Factory | Destroyed 7 combat bots 4965 | -5/Factory | Core integrity fell below 50% 4994 | -5/Factory | Discovered exit to Factory (range 15) 5001 | -5/Factory | Entered another Factory area 5001 | -4/Factory | Evolved 2 slots: Utility x2 5012 | -4/Factory | Discovered new exit (range 14) 5019 | -4/Factory | Lost 9 parts (5n2u2w) 5031 | -4/Factory | Zion Fire squad teleported in 5076 | -4/Factory | Entered Research 5076 | -3/Research | Accompanied by 4 allies 5076 | -3/Research | Evolved 2 slots: Utility x2 5117 | -3/Research | Zion Melee Resupply teleported in 5167 | -3/Research | Core integrity fell below 50% 5194 | -3/Research | Lost 12 parts (1p2n7u2w) 5245 | -3/Research | Discovered new exit (range 11) 5252 | -3/Research | Entered another Research area 5252 | -2/Research | Evolved 2 slots: Propulsion x2 5252 | -2/Research | Identified Heart of Steel 5382 | -2/Research | Zion hero teleported in (ME-RLN) 5423 | -2/Research | ME-RLN assimilated hostile W-44 Eye 5644 | -2/Research | ME-RLN assimilated hostile S-43 Plague 5670 | -2/Research | Build established: Scavenger-Mutant 5712 | -2/Research | Spotted B-90 Cyclops 5714 | -2/Research | ME-RLN assimilated hostile B-90 Cyclops 5723 | -2/Research | Zion Hacker squad teleported in 5780 | -2/Research | Heart of Steel transformed into Warbot 5784 | -2/Research | P-80 Master assimilated allied Warbot 5802 | -2/Research | Allies destroyed Warbot 5822 | -2/Research | Garrison activated, responded to threat 5829 | -2/Research | Retrieved Zion intel report: Main Access 5829 | -2/Research | Identified exit to Access 5830 | -2/Research | Zion Heavy squad teleported in 5895 | -2/Research | Entered Access 5895 | -1/Access | Accompanied by 4 allies 5895 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 5984 | -1/Access | Zion Hacker squad teleported in 6066 | -1/Access | Zion Heavy squad teleported in 6222 | -1/Access | Lost 4 parts (3n1w) 6224 | -1/Access | Spotted B-99 Colossus 6290 | -1/Access | Zion Demo squad teleported in 6298 | -1/Access | Garrison activated, responded to threat 6312 | -1/Access | Lost 20 parts (2p9n7u2w) 6360 | -1/Access | Garrison activated, responded to threat 6373 | -1/Access | Zion Hacker squad teleported in 6422 | -1/Access | First assault squad dispatched 6453 | -1/Access | Core integrity fell below 50% 6473 | -1/Access | Core integrity fell below 20% 6479 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 06459_ R-10 Processor inserts Xenon Bombardment Thruster into recycling unit. 06461_ Penetrated by Slug. 06462_ R-10 Processor inserts Lgt. Antimatter Reactor into recycling unit. 06464_ C-30 ARC bursts open, deploying its payload. 06464_ S-43 Plague unfolds itself. 06464_ Cmb. Linear Gravjet destroyed. 06465_ R-10 Processor inserts Mic. Fission Core into recycling unit. 06465_ Slug penetrates S-43 Plague. 06466_ Imp. Melee Analysis Suite destroyed. 06468_ R-10 Processor inserts Imp. Launcher Guidance Computer into recycling unit. 06469_ Wave Collapse Detector explodes. 06470_ Slug penetrates G-73 Enforcer. 06471_ R-10 Processor inserts Imp. Shock Absorption System into recycling unit. 06472_ Recycling Unit disabled. 06472_ Lgt. Antimatter Reactor tumbles out of recycling unit. 06475_ S-43 Plague destroyed. 06477_ System corrupted: Energy discharge (-35). 06477_ Slug penetrates Wall. 06479_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # """S""" ## % !# #???? | | # ## # #???? | | # ## # #???? | | ########!##"###""" """"+## #???? | | =%!!%% #???? | | % !*= #???? | | !*%! %= % % #?#+# | | !%########+##"#####"""""######## #?# | | #??# #??#######??????# #?## | | #??# #???????????????# #??# | | #??# #???????????????# "#### | | #??# #????#########??# | | #??# #????# #??# | | #??# #????# #??# | | #??# #????# #??# | | #??# #????# #### | | ##############????# + | | #????????# # | | #????????# # " | | #????????# # *"" | | ""G"" #????????# " Y" | | " " #?????????! # "" | | " " #?######???? # "" | | #?# ######+### | | ### k =%* " | | %k kh @ "%" | | ############# o ############# | | #???????????# h ###########+##???????????? | | #???????????###+###???????? ???????????? | | #???????????????????????? ?????????? | | #???????????????????????# """ #????????? | | #???????????????????????# ""T"" #????????? | | ????????????????????????#= "" "" #????????? | | ??? ?????????????????????????# #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????# #????????? | | ??????????????????????????????#???###???#????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 55 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Corruption Block 12 Armor Coverage 600 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 20 Target Analysis 9 Salvage Targeting 1 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Friend Of Zion Heroic Deeds Quick And Dirty Challenges ------------ None Game ------ Seed WaveTargetFemtoactuators Manual? 0 Play Time 01:31:06 Cumulative 40.3 hours Start 2023.06.15 @ 07:33:49 End 2023.06.15 @ 09:00:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 43 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd6966ac-84ee-4dca-924c-020a63d5c3f1