Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.18 @ 03:07:26 Player: H3-MLN Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (248) 1240 Value Destroyed (8593) 8593 Prototype IDs (365) 7300 Alien Tech Used (0) 0 Bonus (27858) 27858 TOTAL SCORE: 53891 Bonus ------- High Alert Combat Kills 304 Follower Combat Kills 354 Hunted by Unchained 1000 Destroyed Unchained 1000 Entered Garrisons 200 Entered DSFs 1500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Cogmind --------- Core Integrity 842/1600 Matter 300/300 Energy 926/930 System Corruption 11% Temperature Cool (4) Movement Hovering (28) Location 0b11 Command Parts ------- > --- POWER (2) -------- Light Quantum Reactor Zero-point Reactor > --- PROPULSION (8) --- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (13) ----- Experimental Heat Sink High-capacity Storage Unit Experimental Energy Well Advanced Quantum Shading Machine Enhanced Optical Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Femtoactuators Centrium Heavy Armor Plating Experimental Powered Armor > --- WEAPON (2) ------- Nanosword Nanosword > --- INVENTORY (20) --- Quantum Reactor Experimental Power Amplifier Experimental Energy Well (99) Femtoactuators Centrium Heavy Armor Plating Experimental EM Shield Advanced Point Defense System Improved Matter Neutralizer Gamma Bomb Array Nanosword Nanosword Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Experimental Antigrav System > --- UTILITY ---------- Experimental Power Amplifier Experimental Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Femtoactuators Improved Transmission Jammer Advanced Phase Shifter Experimental EM Shield > --- WEAPON ----------- Nanosword Nanosword > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Improved Linear Gravjet Improved Linear Gravjet Combat Linear Gravjet Experimental Energy Well Advanced Melee Analysis Suite Femtoactuators Experimental Utility Shielding Experimental Utility Shielding Heavy Armor Plating Advanced Focal Shield Advanced Point Defense System Improved Matter Neutralizer Gamma Bomb Array Nanosword Nanosword Nanosword Nanosword [Rating: 203] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Combat Linear Gravjet Flight Unit Improved VTOL Module Utility Transport Network Coupler Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Improved Matter Neutralizer Ballistic Gun Enhanced Autogun Launcher Gamma Bomb Array Impact Weapon Impact Mace Slashing Weapon Nanosword Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res DSF Res Acc Com Slots Evolved 18 | . . 2 2 . . 2 . . . 2 . . 2 . 2 . . 2 . 2 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 6 | . . 1 1 . . . . . . . . . 1 . 1 . . 1 . . 1 . Utility 11 | . . 1 1 . . 2 . . . 2 . . . . 1 . . 1 . 2 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 285 | 8 5 29 13 5 28 5 2 . 2 16 3 15 5 1 6 5 14 14 7 10 65 27 Power 28 | 1 . 2 1 . 1 . . . . 2 . 2 1 . . 1 2 3 1 2 6 3 Engine 7 | 1 . 2 1 . 1 . . . . 1 . 1 . . . . . . . . . . Core 3 | . . . . . . . . . . 1 . 1 1 . . . . . . . . . Reactor 18 | . . . . . . . . . . . . . . . . 1 2 3 1 2 6 3 Propulsion 85 | 3 . 8 5 1 16 1 . . . 4 1 4 . . 4 1 2 3 2 2 17 11 Treads 26 | 1 . 6 5 1 12 . . . . . . . . . . . . . . . . 1 Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | 2 . 1 . . . . . . . . . . . . . . . . . . . . Hover 22 | . . . . . . . . . . . . . . . . . . 2 . . 10 10 Flight 34 | . . 1 . . 4 1 . . . 4 1 4 . . 4 1 2 1 2 2 7 . Utility 127 | 2 3 8 4 1 9 4 2 . 1 7 1 8 3 1 2 3 5 6 3 6 37 11 Device 43 | 1 . 4 . . 1 2 2 . . 1 1 2 1 . 1 1 3 1 2 1 16 3 Storage 11 | 1 2 1 . . 2 . . . . 1 . 1 1 . . . . 1 . . 1 . Processor 29 | . 1 2 1 . 3 2 . . . 3 . 4 1 . 1 . . 1 1 . 7 2 Hackware 20 | . . . 1 . . . . . . 1 . 1 . . . . 2 2 . 5 8 . Protection 24 | . . 1 2 1 3 . . . 1 1 . . . 1 . 2 . 1 . . 5 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 45 | 2 2 11 3 3 2 . . . 1 3 1 1 1 . . . 5 2 1 . 5 2 Energy Gun 7 | 2 2 2 . . . . . . . . . . . . . . 1 . . . . . Energy Cannon 4 | . . 1 . . . . . . . 1 . . . . . . 1 1 . . . . Ballistic Gun 14 | . . 6 3 . 2 . . . 1 1 . . . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . 1 . . . . . . . 1 . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 . . . . . . . . . . . . 2 . . . . . Slashing Weapon 8 | . . . . 1 . . . . . . 1 . . . . . . . 1 . 3 2 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon 5 | . . 1 . 1 . . . . . . . 1 1 . . . 1 . . . . . Unidentified Prototypes 39 | . . 4 1 . 1 . . . 1 6 1 2 . . . 1 3 2 1 1 10 5 Parts Lost 64 | . . 4 3 1 3 . . . . 1 2 . . 1 . . 3 9 . 3 14 20 Power 11 | . . 1 1 . . . . . . . 1 . . . . . . 3 . . 3 2 Propulsion 27 | . . 2 1 1 1 . . . . . 1 . . 1 . . 2 3 . 1 3 11 Utility 19 | . . . 1 . 1 . . . . . . . . . . . . 3 . 1 7 6 Weapon 7 | . . 1 . . 1 . . . . 1 . . . . . . 1 . . 1 1 1 Highest Loss Streak 17 | . . 2 1 1 1 . . . . 1 2 . . 1 . . 1 4 . 2 5 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Backups 13 | 2 8 18 19 19 19 9 8 7 7 6 4 5 8 6 6 7 7 9 14 13 15 17 Power . | . 1 . . . . . . . . . . . . . . . . . . 1 1 1 Propulsion 2 | 1 3 4 5 3 4 1 2 2 2 1 . 1 1 . . 1 . . 1 2 1 2 Utility 5 | . 1 6 6 6 6 4 3 2 2 2 1 1 3 4 4 4 4 4 8 7 8 8 Weapon 4 | . 2 6 6 8 7 3 3 3 3 2 1 1 2 2 1 2 1 4 3 2 3 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 63 | . 1 16 5 . 6 2 1 . . 2 2 1 3 . 2 . 1 3 1 . 11 6 Power 5 | . . 2 . . . . . . . 1 . . . . . . . . . . 1 1 Propulsion 15 | . . 5 . . 2 . . . . . 1 . . . . . 1 1 . . 4 1 Utility 23 | . . 3 2 . 2 1 1 . . . . . 2 . 2 . . 2 1 . 4 3 Weapon 18 | . 1 6 3 . 2 1 . . . 1 1 . . . . . . . . . 2 1 Tool/Special 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 98 99 98 94 100 100 100 88 78 87 91 93 91 94 89 84 71 81 92 93 Engine 5 | . 14 11 9 9 9 7 7 7 7 6 . 4 . . . . . . . . . . Core 1 | . . . . . . . . . . . 2 . 10 11 10 10 6 3 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 3 4 3 4 7 7 Treads 11 | . 14 21 34 35 34 . . . . . . . . . . . . . . . . . Wheel 2 | . 14 11 . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . . 16 29 Flight 11 | . . . . . 1 30 30 30 30 26 18 22 23 23 26 31 24 20 18 17 12 . Device 8 | . 14 2 . . 1 6 10 15 15 10 10 11 17 14 13 10 15 16 14 13 9 13 Storage 7 | . 14 10 9 9 9 7 7 7 7 6 2 4 5 5 5 5 5 4 5 4 4 4 Processor 14 | . . 9 17 9 8 15 19 15 15 18 20 22 23 23 22 26 24 19 17 13 15 20 Hackware 6 | . . . . 9 9 7 7 7 7 8 13 9 . . . . . . 4 20 21 1 Protection 4 | . . 9 8 8 7 3 . . . . . . . 2 5 5 . 3 . . 1 8 Energy Gun 1 | . 27 1 . . . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | . . 17 16 12 17 . . . . 2 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 7 7 7 7 6 8 7 5 4 . . . . 3 3 5 7 Special Melee Weapon 1 | . . 1 . . . 5 7 7 7 . . 1 3 5 5 5 1 . 1 3 . . Peak Build Rating 203 | 7 10 18 27 29 37 41 48 45 48 67 73 76 84 81 87 89 114 140 114 138 190 203 Average Rating 69 | 5 8 16 24 27 30 39 45 45 45 48 51 63 80 77 80 81 100 120 104 123 162 187 On Entrance 61 | . 7 10 16 27 29 35 41 45 45 45 67 50 66 81 72 78 84 103 80 114 127 190 Avg Prop Armor Cover (%) 10 | 13 12 15 17 . . . . . . . 6 8 . . . 4 4 7 . . 6 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 122 | 15 32 60 62 62 63 22 21 19 19 24 24 24 38 38 49 36 88 80 42 50 98 122 Greatest Support 121 | 26 10 10 80 80 83 30 20 20 20 26 26 36 43 43 45 45 58 72 49 53 120 121 Greatest Overweight (x) 5 | 1 3 5 5 . . . 1 . . 1 . . . . 1 . 2 1 . . 1 2 Average Overweight (x) . | . 2 4 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 20 20 Average Capacity 15 | 7 13 18 20 20 19 10 10 10 10 10 6 8 13 15 15 15 15 15 15 15 17 20 Most Carried 20 | 4 15 20 20 20 20 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 20 20 Average Carried 14 | 2 8 18 19 19 19 9 9 10 10 8 6 8 12 14 14 15 13 14 14 13 15 18 Final Capacity 20 | 8 15 20 20 20 10 10 10 10 10 10 5 10 15 15 15 15 15 15 15 15 20 20 Final Carried 20 | 4 15 20 20 20 10 10 10 10 10 10 5 10 15 15 15 15 12 15 15 13 20 12 Class Distribution -------------------- 23% | Mutant 16% | Scavenger-Mutant 7% | Hacker-Ninja 7% | Trapper-Ninja 5% | Trapper-Scout 5% | Trapper-Assassin 4% | Trapper-Mutant 4% | Hacker-Scout 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Trapper-Scout | -7/Factory Trapper-Scout | -7/Waste Trapper-Scout | -7/Factory Trapper-Scout | -7/DSF Trapper-Assassin | -6/Factory Hacker-Scout | -6/Waste Scout | -6/Factory Ninja | -5/Factory Trapper-Sprinter | -5/DSF Scavenger-Mutant | -4/Factory Scavenger-Scout | -4/Waste Trapper-Scout | -4/Factory Trapper-Ninja | -3/Research Infiltrator-Sprinter | -3/DSF Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Machinist-Gladiator | -1/Command Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res DSF Res Acc Com Matter Collected 8034 | 280 60 1334 906 295 1051 104 20 . 50 250 . 312 165 7 2 336 455 378 . 28 1379 622 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14304 | 121 160 1536 1358 450 1523 175 . . 32 804 . 444 190 . 50 . 575 598 . 28 3161 3099 Parts 628 | 5 7 99 73 18 77 2 . . 5 31 . 15 10 . 3 . 8 24 . 1 160 90 Haulers Intercepted 22 | . . 6 1 . 5 1 . . . . . 1 1 . . . 2 1 . . 4 . Recyclers Shooed 11 | . . 3 2 . 1 . . . . 4 . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res DSF Res Acc Com Combat Hostiles Destroyed 141 | . 4 21 26 10 19 1 . . 2 3 . 3 . . 5 . 1 4 . . 22 20 Melee 38 | . . . . . . . . . 2 3 . 2 . . . . 1 4 . . 16 10 Guns 69 | . 2 17 21 10 19 . . . . . . . . . . . . . . . . . Cannons 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . AOE 25 | . 1 4 4 . . . . . . . . 1 . . 4 . . . . . 4 7 Classes Destroyed 15 | 2 4 6 1 . . . . . 1 1 . . . . . . . . . . . . Worker 16 | . 1 2 . . 1 1 . . . 1 . 2 . . . . 2 1 . . 4 1 Builder 16 | . . 1 2 . 2 . . . . 1 . . 1 . . . 1 1 . 1 6 . Tunneler 2 | 1 . . . . . . . . . . . . . . . . . . . . 1 . Hauler 22 | . . 6 1 . 5 1 . . . . . 1 1 . . . 2 1 . . 4 . Recycler 24 | 1 . 4 . . 2 1 . . . 5 . 1 . . . . 2 1 . . 7 . Mechanic 2 | . . 1 . . . . . . . . . . 1 . . . . . . . . . Operator 5 | . . 1 1 . 1 . . . . . . . 1 . . . 1 . . . . . Watcher 20 | . 1 5 2 . 1 . . . . . . 1 . . . . 1 2 . . 5 2 Swarmer 36 | . 2 6 7 3 2 . . . . . . . . . 5 . . . . . 5 6 Cutter 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Grunt 43 | . 2 8 11 6 10 1 . . . . . . . . . . . 1 . . 2 2 Brawler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Sentry 24 | . . 6 6 1 7 . . . . 1 . . . . . . . . . . 1 2 Hunter 11 | . . . 2 . . . . . . . . 1 . . . . . . . . 6 2 Programmer 19 | . . . . . . . . . . 2 . 2 . . . . 1 3 . . 7 4 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 9 | 2 2 6 6 4 4 4 . . 2 2 . 2 3 . 4 . 3 5 . 1 7 9 Combat Bots Only 9 | . 2 6 6 4 3 1 . . 2 1 . 1 . . 4 . 1 4 . . 4 9 Max Kills in Single Turn 4 | 1 1 2 3 2 2 1 . . 1 1 . 1 1 . 4 . 1 1 . 1 3 3 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Exploded 4 | . 1 2 2 . . . . . . . . 1 . . 4 . . . . . 3 3 Melee 1 | . . . . . . . . . 1 1 . 1 . . . . 1 1 . . 1 1 Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 6S-H0T (-1/Access) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res DSF Res Acc Com Hostile Shots Fired 1138 | . 18 95 125 28 85 4 . . 2 12 2 58 . 11 17 . 41 142 3 34 212 249 Missed 393 | . 3 30 31 9 34 1 . . 2 3 . 28 . 5 12 . 21 39 2 14 79 80 Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hits 745 | . 15 65 94 19 51 3 . . . 9 2 30 . 6 5 . 20 103 1 20 133 169 Melee 4 | . . . . . . . . . . . 2 . . 2 . . . . . . . . Projectile 741 | . 15 65 94 19 51 3 . . . 9 . 30 . 4 5 . 20 103 1 20 133 169 AOE 8 | . . . . . . . . . 1 . . . . 1 . . . 5 . . . 1 Critical Strikes 56 | . . 4 2 1 4 1 . . . . 1 . . 1 . . 2 23 . . 8 9 Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 Part Disruptions 21 | . . . . . . . . . . . . . . . . . . 15 . . . 6 Actively Blocked 10 | . . . . . . . . . . . . . . . . . . 9 . . . 1 Damage Taken 14532 | . 207 850 1437 285 779 41 . . 2 76 111 267 . 234 96 . 363 2187 16 417 2624 4540 Core 1895 | . 6 145 154 75 52 13 . . . 5 55 76 . 22 18 . 151 259 . 106 484 274 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 657 | . . . . . . . . . . . . . . 65 26 . 14 82 . . 201 269 Ignored by Resistances 2357 | . . . . . . . . . . 112 . 155 . . . . 246 137 . . 300 1407 Regen/Repaired (Parts) 452 | . . 263 . . . . 10 . . . . . . . . . . . . . 179 . Core Remaining (%) 81 | 100 97 63 . . 48 . . . 98 . . 84 . 97 . . 85 . 80 92 . 52 Volleys Fired 472 | 4 27 117 100 20 96 . . . . . . 2 . . 29 . 25 24 . . 17 11 Largest 2 | 2 2 2 2 2 2 . . . . . . 1 . . 1 . 1 1 . . 1 1 Hottest 113 | 100 100 91 91 50 50 . . . . . . 113 . . 113 . 113 105 . . 113 113 Shots Fired 820 | 8 55 218 199 40 192 . . . . . . 2 . . 29 . 25 24 . . 17 11 Gun 702 | 8 55 206 197 40 192 . . . . . . . . . . . 3 . . . 1 . Cannon 103 | . . 7 2 . . . . . . . . 2 . . 29 . 22 24 . . 14 3 Launcher 15 | . . 5 . . . . . . . . . . . . . . . . . . 2 8 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 603 | . . 185 185 40 192 . . . . . . . . . . . . . . . 1 . Thermal 146 | 8 35 7 2 . . . . . . . . 2 . . 29 . 22 24 . . 14 3 Explosive 5 | . . 5 . . . . . . . . . . . . . . . . . . . . Electromagnetic 66 | . 20 21 12 . . . . . . . . . . . . . 3 . . . 2 8 Robot Hit Streak 18 | 3 6 18 15 14 11 . . . . . . . . . 5 . 4 2 . . 7 7 Robot Miss Streak 5 | 1 5 3 5 1 4 . . . . . . . . . 1 . 2 4 . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 11 | . . 1 2 3 5 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 828 | 5 22 156 144 38 129 8 . . 4 22 . 23 9 . 6 . 31 37 . 2 83 109 Core Hits 380 | 3 8 63 59 17 52 1 . . 2 8 . 9 3 . 5 . 4 10 . 1 61 74 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 14 | . . . 2 . . 2 . . . . . . . . . . 6 4 . . . . Critical Strikes 40 | . 5 1 2 . . 2 . . . 2 . 5 . . . . 6 6 . . 8 3 Burn 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Destroy 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Corrupt 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Smash 12 | . . . . . . 2 . . . . . . . . . . 6 4 . . . . Sever 17 | . . . . . . . . . . 2 . 5 . . . . . . . . 7 3 Impale 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Melee Attacks 596 | . . 1 . 25 . 11 . . 6 34 1 49 10 1 1 . 61 72 9 11 187 117 Thermal 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Impact 119 | . . . . 17 . 6 . . . . . . . . . . 58 38 . . . . Slashing 425 | . . . . 2 . 3 . . 5 33 1 48 8 1 . . . . 9 11 187 117 Piercing 29 | . . . . . . . . . . . . . . . . . . 29 . . . . Sneak Attacks 88 | . . 1 . 6 . 5 . . . 15 . 8 5 . 1 . 9 8 . 2 27 1 Combat Hostiles 4 | . . . . . . . . . . 1 . . . . . . . . . . 2 1 Follow-up Attacks 29 | . . . . . . 1 . . . . . . . . . . . 7 . . 2 19 Damage Inflicted 33702 | 63 382 2614 2920 537 2228 362 . . 141 1279 . 1364 421 . 591 . 1675 1794 . 271 7804 9256 Guns 7688 | 63 303 2138 2303 537 2228 . . . . . . . . . . . 27 . . . 89 . Cannons 583 | . . 82 40 . . . . . . . . . . . 193 . 157 111 . . . . Explosions 3888 | . 79 394 571 . . . . . . . . 226 . . 398 . . . . . 971 1249 Melee 21522 | . . . . . . 362 . . 141 1279 . 1138 421 . . . 1491 1668 . 271 6744 8007 Ramming 21 | . . . 6 . . . . . . . . . . . . . . 15 . . . . Kinetic 7036 | . . 2044 2138 537 2228 . . . . . . . . . . . . . . . 89 . Thermal 1763 | 63 306 82 132 . . . . . . . . . . . 591 . 157 111 . . . 321 Explosive 1291 | . . 394 342 . . . . . . . . 226 . . . . . . . . 329 . Electromagnetic 2069 | . 76 94 302 . . . . . . . . . . . . . 27 . . . 642 928 Impact 2647 | . . . . . . 278 . . . . . . . . . . 1491 878 . . . . Slashing 18085 | . . . . . . 84 . . 141 1279 . 1138 421 . . . . . . 271 6744 8007 Piercing 790 | . . . . . . . . . . . . . . . . . . 790 . . . . Highest Corruption 11 | . 1 1 1 1 1 . . . . . . 1 . . . . . . . . 4 11 Average Corruption 1 | . 1 1 1 1 1 . . . . . . 1 . . . . . . . . 2 6 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . . 5 . Corruption Blocked 8 | . . . . . . . . . . . . . . . . . 3 5 . . . . Effects 63 | . 5 8 5 6 11 . . . . . . 5 . . . . . . . . 6 17 Message Errors 17 | . 1 2 1 2 5 . . . . . . 1 . . . . . . . . 3 2 Matter Fused 16 | . 1 1 2 1 1 . . . . . . 2 . . . . . . . . 2 6 Heat Flow Errors 7 | . . 1 . 2 1 . . . . . . 1 . . . . . . . . . 2 Energy Discharges 12 | . 1 3 2 . 2 . . . . . . . . . . . . . . . . 4 Parts Rejected 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Data Loss (major) 4 | . 1 1 . . 1 . . . . . . 1 . . . . . . . . . . Misfires 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3894 | . 4 21 43 . . 191 . . 6 293 . 104 73 . 99 . 689 557 . 57 1439 318 Projectiles 53 | . . . . . . . . . . . . . . . 19 . . 34 . . . . Explosions 188 | . 4 21 43 . . . . . . . . 2 . . 80 . . . . . . 38 Melee 3653 | . . . . . . 191 . . 6 293 . 102 73 . . . 689 523 . 57 1439 280 Knockbacks 5 | . . . . . . 1 . . . . . . . . . . 1 3 . . . . Impact 4 | . . . . . . 1 . . . . . . . . . . 1 2 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 285 | . 70 40 125 . . . . . . . . . . . . . . 7 . . 43 . Shots 9 | . 2 1 2 . . . . . . . . . . . . . . . . . 4 . Rammed 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . Targets Rammed 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 374 | 78 270 110 103 147 189 10 . . . . 2 130 . . 294 45 228 374 . 48 242 293 Average Temperature 52 | 34 80 16 33 30 27 10 . . . . 1 70 . . 117 21 63 74 . 12 37 73 Received Heat Transfer 2357 | . 36 321 522 144 405 45 . . . 9 . 27 . . 18 . 21 521 . 9 81 198 Effects 5 | . . . . . . . . . . . . . . . . . . 1 . . 1 3 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Longest Duration 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 15 | . . . . . . 3 . . . . . . . . . . 4 3 . . 2 3 Combat Hostiles 6 | . . . . . . 1 . . . . . . . . . . . . . . 2 3 Parts Fried 36 | . . . 3 . . 5 . . . . . . . . . . 8 4 . . 5 11 Impact Corruptions 38 | . . . . . . 5 . . . . . . . . . . 19 14 . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | 2 . . . . . . . . . . . . . . 1 . . . . . . . Heat Transferred 2539 | 185 988 148 174 . . . . . . . . . . . 435 . 148 111 . . . 350 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 2 . 1 . . . . . . . . . . . . . . . . . . 3 Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res DSF Res Acc Com Maximum Alert Level 2 | . . . 2 2 2 . . . 1 . . . . . 1 . . . . . 1 2 Low Security (%) 74 | 100 100 100 64 . . 100 100 100 34 100 100 100 100 100 33 100 100 100 100 100 73 . Level 1 17 | . . . 24 18 82 . . . 65 . . . . . 66 . . . . . 26 70 Level 2 8 | . . . 10 81 17 . . . . . . . . . . . . . . . . 29 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Peak Influence 551 | 5 79 177 522 551 448 191 49 . 335 175 22 81 44 17 317 107 119 85 33 108 389 428 Initial 339 | . . 4 34 339 268 157 49 . 2 175 22 . 44 . 8 107 46 37 . 18 58 242 Average 137 | . 14 78 188 450 341 168 9 . 206 40 6 39 20 5 174 87 69 40 11 10 166 376 Influence Increases 7913 | 10 146 800 940 282 627 64 27 4 453 334 . 511 26 17 415 . 514 451 33 198 1391 670 Destroy 0b10 Robot/C 2980 | . 80 420 520 200 380 20 . . 240 60 . 60 . . 100 . 20 80 . . 420 380 Destroy 0b10 Robot/NC 565 | 10 10 100 30 . 60 15 . . 15 35 . 25 20 . . . 45 30 . 5 135 30 Destroy Leader 754 | . 12 132 156 20 132 2 . . 40 30 . 34 2 . 10 . 6 16 . . 98 64 Allied During Kill 140 | . . . . 3 . . . . 133 4 . . . . . . . . . . . . Trap Triggered on 0b10 90 | . . . . . . . . . . 40 . . . . 10 . . 40 . . . . Successful Hack 311 | . 12 7 7 12 5 12 . 4 . 20 . 26 4 . 14 . 20 43 . 37 84 4 Select Force Hacks 50 | . . . . . . . . . . . . . . . . . 50 . . . . . Disable Machine 345 | . 30 45 60 . . 15 . . . . . 30 . . 60 . 60 30 . . 15 . Destroy Structure 833 | . 2 21 47 47 5 . 27 . 25 10 . 51 . 2 86 . 88 92 18 21 264 27 Partial Spotted 600 | . . . . . 15 . . . . 60 . 15 . . . . 90 105 15 60 135 105 Lose Combat Pursuer 1245 | . . 75 120 . 30 . . . . 75 . 270 . 15 135 . 135 15 . 75 240 60 Influence Decreases 7471 | 10 134 730 500 253 831 270 168 . 122 605 64 420 117 . 125 240 509 523 . 133 1110 607 Entered New Map 1512 | . . 8 48 183 283 190 92 . 2 160 42 . 47 . 9 200 21 35 . 15 40 137 Time Decay 4770 | 10 134 692 422 . 518 70 27 . . 375 10 420 70 . 116 40 458 371 . 97 670 270 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . . . . 100 . Lost Part 586 | . . 30 30 10 30 . . . . 10 12 . . . . . 30 73 . 21 140 200 Lost Ally 309 | . . . . 60 . 10 49 . 120 60 . . . . . . . . . . 10 . Purge Threat 194 | . . . . . . . . . . . . . . . . . . 44 . . 150 . Squads Dispatched 64 | . 2 . 5 . 1 1 . . 3 5 . 9 . 2 2 . 7 6 2 3 12 4 Investigation 16 | . 1 . . . . . . . . 1 . 3 . . . . 4 1 . 1 3 2 Extermination 23 | . . . . . . . . . . 3 . 3 . . . . 3 4 . 1 8 1 Reinforcement 22 | . 1 . 3 . 1 1 . . 3 1 . 2 . 2 2 . . 1 2 1 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . 2 . . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Unchained Authorized 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res DSF Res Acc Com Distress Signals 28 | . . 3 1 . 2 . . . . 1 . . . . 2 . 1 1 . . 1 16 Communications Jammed 73 | . . . . . . . . . . . . . . . 21 . 3 7 . . 31 11 Distress Signals 70 | . . . . . . . . . . . . . . . 21 . 3 6 . . 29 11 Times Spotted 373 | . 9 34 43 10 29 2 4 . 6 9 7 27 2 8 15 . 28 24 10 25 50 31 Peak Tracking Total 16 | . 3 6 7 4 4 1 5 . 3 4 6 5 1 6 9 . 6 6 6 16 11 14 Tactical Retreats 47 | . . 5 4 . 2 . 1 . . 3 . 7 . 1 5 . 6 2 . 2 7 2 ID Masks Used 1 | . . . . . . . . . . . . . . . . . . . . . 1 . IFF Responses 337 | . . . . . . . . . . . . . . . . . . . . . 337 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res DSF Res Acc Com Traps Triggered 19 | . 3 1 . . . 1 . . 3 2 . . . 3 1 . 2 2 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 91 | . . 40 . . . 23 . . . . . 2 26 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 28 | . . 8 . . . 5 . . . . . 2 8 . . . . . . 5 . . Reused 12 | . . . . . . . . . . 4 . . . . 1 . . 7 . . . . Traps Extracted 17 | . . 8 . . . . . . . . . 1 8 . . . . . . . . . Installed 13 | . . . . . . . . . . 4 . . . . 1 . 1 7 . . . . Triggered 9 | . . . . . . . . . . 4 . . . . 1 . . 4 . . . . Most Traps Carried 9 | . . 8 8 8 8 8 8 8 8 8 4 1 9 9 9 8 8 7 . . . . Objects Rigged 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res DSF Res Acc Com Machines Disabled 24 | . 2 3 4 1 . 1 . . . . . 2 . . 4 . 4 2 . . 1 . Max in Single Turn 4 | . 1 1 1 1 . 1 . . . . . 2 . . 4 . 1 1 . . 1 . Garrison Access 6 | . . . . . . . . . . . . . 1 . . . . 1 . . 4 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 5 | . . . . . . . . . . . . . . . . . 5 . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res DSF Res Acc Com Machines Accessed 112 | . 5 10 5 1 6 3 . 1 . 5 . 11 4 . 1 . 13 8 . 7 29 3 Terminals 69 | . 4 7 3 1 5 2 . 1 . 2 . 5 2 . 1 . 8 4 . 3 18 3 Fabricators 11 | . . . . . . 1 . . . . . 5 1 . . . 1 . . 1 2 . Repair Stations 4 | . . 1 . . . . . . . . . 1 . . . . . . . . 2 . Recycling Units 7 | . 1 1 . . . . . . . . . . . . . . 1 . . 2 2 . Scanalyzers 11 | . . 1 1 . 1 . . . . 2 . . . . . . 2 2 . 1 1 . Garrison Access 10 | . . . 1 . . . . . . 1 . . 1 . . . 1 2 . . 4 . Total Hacks 521 | . 13 22 14 2 12 9 . 1 . 13 . 257 10 . 2 . 28 15 . 27 88 8 Successful 410 | . 4 10 9 1 10 3 . 1 . 9 . 247 4 . 1 . 8 6 . 20 76 1 Failed 110 | . 9 12 5 1 2 6 . . . 4 . 10 6 . 1 . 19 9 . 7 12 7 Catastrophic 20 | . 1 2 . . . 1 . . . 1 . 1 2 . . . 7 2 . 1 . 2 Database Lockouts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Manual 82 | . 3 2 4 . 1 1 . . . . . 17 3 . . . 3 1 . 10 35 2 Terminals 169 | . 12 14 8 2 8 6 . 1 . 3 . 14 6 . 2 . 15 9 . 11 50 8 Fabricators 265 | . . . . . . 3 . . . . . 240 2 . . . 1 . . 4 15 . Repair Stations 10 | . . 2 . . . . . . . . . 3 . . . . . . . . 5 . Recycling Units 21 | . 1 1 . . . . . . . . . . . . . . 2 . . 8 9 . Scanalyzers 43 | . . 5 5 . 4 . . . . 9 . . . . . . 8 4 . 4 4 . Garrison Access 13 | . . . 1 . . . . . . 1 . . 2 . . . 2 2 . . 5 . Terminal Hacks 63 | . 3 4 1 1 5 3 . 1 . 1 . 5 2 . 1 . 1 4 . 4 26 1 Part Schematic 4 | . 1 . . . . . . . . . . . . . . . . . . . 3 . Robot Schematic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Robot Analysis 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . 1 2 . . 3 . . . . . . . . . . . . 1 . . . . Open Door 5 | . . . . . . . . . . . . . . . . . . . . . 4 1 Open DSF 7 | . . . . . . . . 1 . . . 4 1 . . . . 1 . . . . Level Access Points 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . Branch Access Points 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . Locate Traps 6 | . . 1 . . . . . . . . . . 1 . . . . 1 . . 3 . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Maintenance Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Recall Extermination 4 | . . . . . . . . . . . . . . . . . . . . 1 3 . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 5 | . . . 1 . 1 1 . . . 1 . . . . . . . . . . 1 . Registered Components 4 | . . . . . . 1 . . . . . 1 . . . . 1 . . . 1 . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 4 | . . . . . . . . . . . . . . . 1 . . . . 1 2 . Garrison Registry 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 253 | . . . . . . . . . . . . 237 1 . . . . . . 3 12 . Network Status 3 | . . . . . . . . . . . . 1 1 . . . . . . 1 . . Load Schematic 242 | . . . . . . . . . . . . 235 . . . . . . . 1 6 . Build 8 | . . . . . . . . . . . . 1 . . . . . . . 1 6 . Repair Station Hacks 6 | . . 2 . . . . . . . . . . . . . . . . . . 4 . Scan Component 3 | . . 1 . . . . . . . . . . . . . . . . . . 2 . Repair 3 | . . 1 . . . . . . . . . . . . . . . . . . 2 . Recycling Unit Hacks 10 | . 1 1 . . . . . . . . . . . . . . 1 . . 4 3 . Process 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Report Inventory 5 | . 1 . . . . . . . . . . . . . . . . . . 2 2 . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Retrieve Components 3 | . . 1 . . . . . . . . . . . . . . 1 . . . 1 . Scanalyzer 33 | . . 2 5 . 4 . . . . 8 . . . . . . 5 1 . 4 4 . Insert Component 14 | . . 1 2 . 2 . . . . 3 . . . . . . 2 . . 2 2 . Analyze 9 | . . . 2 . 1 . . . . 4 . . . . . . . . . 2 . . Retrieve Study 10 | . . 1 1 . 1 . . . . 1 . . . . . . 3 1 . . 2 . Garrison Access Hacks 7 | . . . 1 . . . . . . . . . 1 . . . . 1 . . 4 . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 6 | . . . . . . . . . . . . . 1 . . . . 1 . . 4 . Unauthorized Hacks 38 | . . 1 2 . 1 . . . . . . 5 . . . . 1 . . 5 23 . Terminals 21 | . . 1 2 . 1 . . . . . . 2 . . . . . . . 1 14 . Track 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Assimilate 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . Botnet 8 | . . . 2 . . . . . . . . 1 . . . . . . . 1 4 . Detonate 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Skim 5 | . . . . . . . . . . . . . . . . . . . . . 5 . Fabricators 6 | . . . . . . . . . . . . 2 . . . . 1 . . . 3 . Report 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Prioritize 3 | . . . . . . . . . . . . 1 . . . . . . . . 2 . Overload 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Recompile 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Units 10 | . . . . . . . . . . . . . . . . . . . . 4 6 . Monitor 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Reject 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . Recyclers 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . Mask 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . . . . . . . . . . 1 . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 80 | . 4 6 2 1 3 3 . . . 5 . 7 3 . 1 . 10 5 . 6 22 2 Full Trace Events 7 | . . . . . . . . . . 1 . . . . . . . . . 1 3 2 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . 1 . 2 . 1 . . . . 2 . . . . . . . . . 1 3 . Parts Built 10 | . . . . . . . . . . . . 1 . . . . . . . 1 8 . Authchips 5 | . . . . . . . . . . . . . . . . . . . . 1 4 . Time 437 | . . . . . . . . . . . . 117 . . . . . . . 102 218 . Total Part Build Rating 79 | . . . . . . . . . . . . 7 . . . . . . . 8 64 . Part Studies Acquired 10 | . . 1 1 . 1 . . . . 1 . . . . . . 3 1 . . 2 . Parts Repaired 3 | . . 1 . . . . . . . . . . . . . . . . . . 2 . Time 70 | . . 26 . . . . . . . . . . . . . . . . . . 44 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 17 | . . . . . . . . . . . . . . . . . . . . 17 . . Retrieved Matter 17 | . . . . . . . . . . . . . . . . . . . . 17 . . Retrieved Components 8 | . . 1 . . . . . . . . . . . . . . 4 . . . 3 . Parts Scanalyzed 7 | . . . 2 . 1 . . . . 2 . . . . . . . . . 2 . . Part Schematics Acquired 6 | . . . 2 . 1 . . . . 2 . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res DSF Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 11 | . . 1 . . . 2 . . . 1 . 1 1 . 1 . 2 2 . . . . Non-combat 11 | . . 1 . . . 2 . . . 1 . 1 1 . 1 . 2 2 . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 13 | . . 1 . . . 2 . . . 1 . 1 1 . 1 . 3 3 . . . . parse_system 2 | . . 1 . . . . . . . . . . . . . . 1 . . . . . no_distress 1 | . . . . . . . . . . . . 1 . . . . . . . . . . find_chute 3 | . . . . . . 1 . . . 1 . . . . 1 . . . . . . . find_fabricator 3 | . . . . . . 1 . . . . . . . . . . 1 1 . . . . find_dsf 3 | . . . . . . . . . . . . . 1 . . . 1 1 . . . . find_recycling 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . 6 . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res DSF Res Acc Com Total Allies 27 | . . . . 6 1 . 19 . . . . . . . . . . . . . 1 . Largest Group 19 | . . . . 6 1 1 19 . 10 4 . . . . . . . . . . 1 . Highest-Rated Group 475 | . . . . 84 10 9 475 . 304 116 . . . . . . . . . . 45 . Highest-Rated Ally 45 | . . . . 14 10 9 35 . 35 31 . . . . . . . . . . 45 . Initial Warlord ECA Mod 9 | . . . . . . . . . . 9 9 9 8 8 7 7 7 6 6 5 4 4 Total Orders 5 | . . . . 3 . . . . . . . . . . . . . . . . 2 . STAY 3 | . . . . 2 . . . . . . . . . . . . . . . . 1 . FOLLOW 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . Ally Attacks 205 | . . . . 8 . . 133 . 56 8 . . . . . . . . . . . . Total Damage 4698 | . . . . . . . 3484 . 1129 85 . . . . . . . . . . . . Kills 19 | . . . . . . . 9 . 10 . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res DSF Res Acc Com Active Infowar (turns) 17642 | 7 849 3323 1038 1064 1199 156 217 2 164 1791 87 1249 174 83 286 94 1144 924 93 399 2590 709 Optics 9341 | . . . . . . . . . . 1520 87 1249 174 83 286 94 1144 913 93 399 2590 709 Sensors 7910 | . . . . . . 74 217 2 164 1723 48 1038 134 47 231 94 967 770 24 399 1977 1 Terrain 59 | . . . . . . . . . . . . . . . . . . . 37 10 12 . Structural 2264 | . . 228 . . . . . . . . . . . . . . 704 721 87 397 127 . Seismic 1281 | 7 849 425 . . . . . . . . . . . . . . . . . . . . T.N.C. 14657 | . . 2898 1038 1064 1199 156 217 2 164 1791 87 337 174 83 286 94 1144 924 93 399 2507 . Machine Analysis 1293 | . . . . . . . . . . . . . 129 83 286 94 701 . . . . . Cloaking 349 | . . . . . . . . . . . . . . . . . . . . 79 270 . Jamming 3246 | . . . . . . . . . . 15 . 12 163 83 97 . 571 804 23 91 1209 178 ID Mask 317 | . . . . . . . . . . . . . . . . . . . . . 317 . Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res DSF Res Acc Com Turns Passed 17969 | 82 853 3346 1038 1064 1424 156 217 2 164 1791 87 1249 174 83 286 94 1144 924 93 399 2590 709 Spaces Moved 19572 | 57 400 1473 420 412 758 285 294 5 173 1476 266 1737 314 101 549 273 1884 1676 121 1095 5060 743 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Treads 1465 | . . . 387 412 660 . . . . . . . . . . . . . . . . 6 Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels 1962 | 56 400 1473 33 . . . . . . . . . . . . . . . . . . . Hover 2288 | . . . . . . . . . . . . . . . . . . 60 . . 1491 737 Flight 13856 | . . . . . 98 285 294 5 173 1476 266 1737 314 101 549 273 1884 1616 121 1095 3569 . Fastest Speed 7 | 50 95 95 155 160 27 26 26 26 26 22 22 26 27 27 21 21 22 27 29 20 7 28 Average Speed 48 | 92 113 145 159 160 143 26 26 26 26 27 26 31 27 27 26 22 26 29 29 27 25 39 Slowest Speed 240 | 95 125 155 160 160 170 27 96 26 26 96 29 34 27 28 98 25 173 110 34 29 95 240 Overloaded Moves 239 | . . . . . . . . . . . . . . . . . . . . 186 53 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 89 | . . . . . . 4 . . . 6 3 6 . 3 6 . 31 2 . 8 20 . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 3 68 84 45 64 59 9 91 . 86 30 87 32 9 86 18 96 55 37 97 26 75 22 Regions Visited 22 Branch Regions 1 Pre-discovered Areas 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Known Exits Taken 10 | . 1 . 1 . 1 . . 1 . . . 1 1 . . . 1 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 273 | . . . . 8 . . . . 2 10 . 53 . 1 19 . 38 38 9 7 82 6 Terrain Destroyed 399 | . 2 25 34 8 . . . . 2 10 . 55 . 1 58 . 44 47 9 7 90 7 Melee 192 | . . . . 8 . . . . 2 10 . 25 . 1 . . 28 27 9 7 73 2 Projectile 76 | . . . . . . . . . . . . 2 . . 22 . 16 20 . . 13 3 AOE 131 | . 2 25 34 . . . . . . . . 28 . . 36 . . . . . 4 2 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac DSF Fac Was Fac Fac DSF Fac Was Fac Res DSF Res Acc Com Total 26569 | 74 743 2481 649 762 992 349 433 4 282 2800 276 2356 388 150 662 307 2371 1961 166 1169 6081 1113 Wait 4741 | 2 294 729 82 285 56 18 127 . 51 1228 6 502 13 19 38 21 348 110 7 33 601 171 Move 19381 | 56 399 1472 420 409 757 277 293 4 172 1464 260 1725 313 94 537 272 1825 1671 120 1078 5021 742 Hop 81 | . . . . . . 4 . . . 6 2 5 . 3 6 . 27 2 . 8 18 . Pick Up 256 | 4 12 43 13 5 12 5 1 . . 11 . 15 5 . 6 . 8 19 11 9 60 17 Fast Attach 144 | 7 3 13 3 . 7 2 1 . 4 14 5 12 3 1 2 5 9 9 2 2 32 8 Attach 170 | . . 6 5 2 4 1 1 . . 4 . 12 3 1 17 . 13 15 8 13 40 25 Detach 73 | . . 1 . . . . . . . 6 . 8 1 1 14 . 10 9 1 4 12 6 Swap 206 | 1 3 21 9 11 22 4 3 . . 5 . 4 7 . 3 2 26 10 1 4 45 25 Drop 312 | . 5 38 16 4 38 5 7 . 4 24 2 20 7 . 8 7 18 19 7 7 59 17 Fire 472 | 4 27 117 100 20 96 . . . . . . 2 . . 29 . 25 24 . . 17 11 Melee 551 | . . 1 . 25 . 10 . . 6 34 1 49 10 1 1 . 61 65 9 11 176 91 Ram 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Escape Stasis 75 | . . . . . . . . . 45 . . . . 30 . . . . . . . . Rewire 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Trap 104 | . . 40 . . . 23 . . . 4 . 2 26 . 1 . 1 7 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min / Sto) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x4) -7/Waste -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: *Fac / DSF) -5/DSF -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res / *Upp x2 / [*Ext]) -3/Research (discovered 2 exits: [*Qua] / DSF) -3/DSF -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) 0b11 Command History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 8) 731 | -10/Materials | Discovered new exit (range 16) 935 | -10/Materials | Identified exit to Materials 936 | -10/Materials | Entered another Materials area 936 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 996 | -9/Materials | Identified exit to Mines 996 | -9/Materials | Identified exit to Storage 2314 | -9/Materials | Repaired Hcp. Storage Unit 2909 | -9/Materials | Discovered new exit (range 15) 3311 | -9/Materials | Discovered new exit (range 8) 4282 | -9/Materials | Entered another Materials area 4282 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4364 | -8/Materials | Build established: Trapper-Mutant 4715 | -8/Materials | Build established: Scavenger-Mutant 5067 | -8/Materials | Discovered new exit (range 10) 5190 | -8/Materials | Garrison activated, responded to threat 5320 | -8/Materials | Identified exit to Garrison 5320 | -8/Materials | Entered Garrison 5387 | -8/Garrison | Discovered new exit (range 58) 5387 | -8/Garrison | Discovered new exit (range 82) 5387 | -8/Garrison | Discovered new exit (range 72) 5510 | -8/Garrison | Triggered checkpoint 5739 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5810 | -8/Garrison | Triggered checkpoint 5884 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5940 | -8/Garrison | Triggered checkpoint 5950 | -8/Garrison | Triggered checkpoint 5986 | -8/Garrison | Lost 6 allies 6384 | -8/Garrison | Entered Materials 6914 | -8/Materials | Discovered new exit (range 3) 7198 | -8/Materials | Core integrity fell below 50% 7445 | -8/Materials | Discovered new exit (range 3) 7449 | -8/Materials | Identified exit to Factory 7573 | -8/Materials | Build established: Trapper-Mutant 7808 | -8/Materials | Entered Factory 7808 | -7/Factory | Accompanied by 1 ally 7808 | -7/Factory | Evolved 2 slots: Utility x2 7816 | -7/Factory | Identified exit to Factory 7964 | -7/Factory | Manually triggered Chute Trap 7964 | -7/Factory | Sucked down chute 7964 | -7/Factory | Entered Waste 7976 | -7/Waste | Warlord forces began an assault 7995 | -7/Waste | Spotted C-40 Crusher 7996 | -7/Waste | Spotted C-40 Crusher 7997 | -7/Waste | Spotted C-40 Crusher 7997 | -7/Waste | Spotted C-40 Crusher 8061 | -7/Waste | Spotted C-40 Crusher 8064 | -7/Waste | Allies destroyed C-40 Crusher 8069 | -7/Waste | Allies destroyed C-40 Crusher 8094 | -7/Waste | Found Damper Plating 8099 | -7/Waste | Lost 3 allies 8155 | -7/Waste | Discovered new exit (range 14) 8164 | -7/Waste | Identified exit to Factory 8181 | -7/Waste | Entered Factory 8181 | -7/Factory | Accompanied by 10 allies 8183 | -7/Factory | Identified exit to DSF 8183 | -7/Factory | Entered DSF 8183 | -7/DSF | Accompanied by 10 allies 8213 | -7/DSF | Additional patrols routed to DSF 8261 | -7/DSF | Discovered exit to Factory (range 16) 8277 | -7/DSF | Lost 5 allies 8318 | -7/DSF | Sterilization system engaged 8338 | -7/DSF | Ambient heat levels rising (+10) 8347 | -7/DSF | Entered Factory 8347 | -6/Factory | Accompanied by 4 allies 8347 | -6/Factory | Evolved 2 slots: Utility x2 8439 | -6/Factory | Build established: Trapper-Scout 8575 | -6/Factory | Discovered new exit (range 5) 8576 | -6/Factory | Identified exit to Lower Caves 8908 | -6/Factory | Build established: Trapper-Assassin 9869 | -6/Factory | Build established: Hacker-Scout 9951 | -6/Factory | Cargo convoy interrupted 10086 | -6/Factory | Found Prototype Launcher 10117 | -6/Factory | Found Prototype Processor 10117 | -6/Factory | Identified Exp. Terrain Scan Processor 10120 | -6/Factory | Found Prototype Launcher 10120 | -6/Factory | Identified Tactical Quantum Warhead (x2) 10138 | -6/Factory | Sucked down chute 10138 | -6/Factory | Entered Waste 10152 | -6/Waste | Spotted C-40 Crusher 10155 | -6/Waste | Spotted C-40 Crusher 10155 | -6/Waste | Spotted C-40 Crusher 10155 | -6/Waste | Spotted C-40 Crusher 10160 | -6/Waste | Spotted C-40 Crusher 10161 | -6/Waste | Spotted C-40 Crusher 10167 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10167 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10188 | -6/Waste | Discovered new exit (range 22) 10223 | -6/Waste | Identified exit to Factory 10225 | -6/Waste | Entered Factory 10269 | -6/Factory | Garrison activated, responded to threat 10529 | -6/Factory | Fabricated Field Propulsion Array? 10732 | -6/Factory | Watched by a mysterious "MATRIX" hacker. 10732 | -6/Factory | Targeted by mysterious "MATRIX" hacker. 10961 | -6/Factory | Discovered new exit (range 12) 10975 | -6/Factory | Identified exit to Factory 11036 | -6/Factory | Build established: Scout 11474 | -6/Factory | Entered another Factory area 11474 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11614 | -5/Factory | Discovered new exit (range 21) 11648 | -5/Factory | Identified exit to DSF 11648 | -5/Factory | Entered DSF 11685 | -5/DSF | Discovered new exit (range 21) 11696 | -5/DSF | Additional patrols routed to DSF 11731 | -5/DSF | Identified exit to Factory 11731 | -5/DSF | Entered Factory 11731 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12017 | -4/Factory | Manually triggered Chute Trap 12017 | -4/Factory | Sucked down chute 12017 | -4/Factory | Entered Waste 12017 | -4/Waste | The area was eerily silent 12063 | -4/Waste | Discovered new exit (range 13) 12066 | -4/Waste | Found Prototype Device 12066 | -4/Waste | Identified Adv. EM Shield 12111 | -4/Waste | Identified exit to Factory 12111 | -4/Waste | Entered Factory 12279 | -4/Factory | Discovered new exit (range 21) 12285 | -4/Factory | Central database locked down 12406 | -4/Factory | Spotted B-86 Titan 12493 | -4/Factory | Discovered new exit (range 8) 12495 | -4/Factory | Identified exit to Upper Caves 12563 | -4/Factory | Discovered exit to Upper Caves (range 7) 12705 | -4/Factory | Cargo convoy interrupted 12754 | -4/Factory | Found Prototype Reactor 12754 | -4/Factory | Identified Zero-point Reactor 13161 | -4/Factory | Build established: Trapper-Ninja 13246 | -4/Factory | Discovered new exit (range 4) 13255 | -4/Factory | Identified exit to Research 13255 | -4/Factory | Entered Research 13255 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13383 | -3/Research | Found Gamma Bomb Array 13689 | -3/Research | Identified exit to DSF 13773 | -3/Research | Discovered new exit (range 22) 14179 | -3/Research | Entered DSF 14189 | -3/DSF | Assembled infested the area 14197 | -3/DSF | Lost 4 parts (1p1n2u) 14211 | -3/DSF | Additional patrols routed to DSF 14268 | -3/DSF | Discovered new exit (range 14) 14271 | -3/DSF | Identified exit to Research 14272 | -3/DSF | Entered Research 14272 | -2/Research | Evolved 2 slots: Utility x2 14408 | -2/Research | Unchained authorized (6S-H0T) 14463 | -2/Research | Fabricated Nanosword? 14520 | -2/Research | Build established: Hacker-Ninja 14650 | -2/Research | Identified exit to Access 14671 | -2/Research | Entered Access 14671 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 14702 | -1/Access | Spotted B-99 Colossus 15001 | -1/Access | Lost 5 parts (1p1n2u1w) 15107 | -1/Access | Identified exit to Command 15171 | -1/Access | Search patrols dispatched 15239 | -1/Access | Spotted B-99 Colossus 15261 | -1/Access | Found Prototype Device 15320 | -1/Access | Identified Exp. Focal Shield 15367 | -1/Access | Repaired Nuclear Pulse Array 15378 | -1/Access | Spotted B-99 Colossus 15388 | -1/Access | Found Prototype Device 15388 | -1/Access | Identified Exp. EM Shield 15512 | -1/Access | Unchained authorized (6S-H0T) 15601 | -1/Access | Learned location of Command (-1) 15613 | -1/Access | Destroyed 6S-H0T 15617 | -1/Access | Found 6S-H0T's SS Cartridge 15621 | -1/Access | Found ID Mask 15629 | -1/Access | Found Prototype Ballistic Gun 15629 | -1/Access | Identified 6S-H0T's Six Shooter 15635 | -1/Access | Identified exit to Surface 15670 | -1/Access | Loaded intel: 21 terminal locations 15675 | -1/Access | Loaded intel: 4 fabricator locations 15685 | -1/Access | Loaded intel: 4 recycling unit locations 15786 | -1/Access | Fabricated Cmb. Linear Gravjet? 15811 | -1/Access | Repaired Exp. Propulsion Shielding? 15819 | -1/Access | Fabricated Exp. Utility Shielding? 15831 | -1/Access | Fabricated Cmb. Linear Gravjet? 15865 | -1/Access | Fabricated Exp. Utility Shielding? 16015 | -1/Access | Build established: Wizard-Scout 16066 | -1/Access | Fabricated Femtoactuators (x1) 16182 | -1/Access | ID Mask engaged 16287 | -1/Access | Fabricated Femtoactuators (x1) 16499 | -1/Access | ID Mask no longer valid 16594 | -1/Access | Lost 4 parts (4u) 17261 | -1/Access | Entered Command 17285 | -1/Command | Found Prototype Processor 17285 | -1/Command | Identified Exp. Core Analyzer 17302 | -1/Command | Spotted B-99 Colossus 17376 | -1/Command | Spotted M Guard 17376 | -1/Command | Spotted M Guard 17376 | -1/Command | Spotted Combat Programmer 17391 | -1/Command | Spotted Combat Programmer 17401 | -1/Command | Found Hvy. Reactive Plating 17505 | -1/Command | Destroyed Combat Programmer 17511 | -1/Command | Destroyed Combat Programmer 17823 | -1/Command | Met MAIN.C 17830 | -1/Command | 0b10 Conduit disabled 17838 | -1/Command | System corruption reached 10% 17849 | -1/Command | Destroyed MAIN.C Shell 17851 | -1/Command | MAIN.C activated Command garrisons 17857 | -1/Command | Found Prototype Protection 17866 | -1/Command | Identified Centrium Heavy Armor Plating 17914 | -1/Command | Destroyed MAIN.C 17939 | -1/Command | Discovered exit to Surface (range 34) 17939 | -1/Command | Discovered exit to Surface (range 103) 17939 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 17941 | -1/Command | Found Zero-point Reactor 17945 | -1/Command | Lost 17 parts (2p8n6u1w) 17946 | -1/Command | Found Exp. Powered Armor 17955 | -1/Command | Destroyed 9 combat bots 17955 | -1/Command | Found Centrium Heavy Armor Plating 17959 | -1/Command | All MAIN.C guards destroyed 17970 | *** | Establishing 0b11! Last Messages --------------- 17934_ S-43 Plague destroyed. 17934_ Chain reaction triggered in Corrupted Lgt. Antimatter Reactor. 17938_ Acquired Cld. Antigrav System. 17939_ EXIT=FOUND: SURFACE 17939_ Acquired data core, extracted map data and part IDs. 17941_ System corrupted: IFF burst signal emitted. 17941_ Acquired Zero-point Reactor. 17944_ Dropped Hvy. Reactive Plating. 17946_ Acquired 138 matter. 17946_ Acquired Exp. Powered Armor. 17949_ Acquired 10 matter. 17949_ Acquired Adv. Quantum Shading Machine. 17952_ Acquired 20 matter. 17953_ Acquired Exp. Energy Well. 17955_ Acquired Centrium Heavy Armor Plating. 17956_ System corrupted: Heat flow error (+262). 17957_ Acquired 10 matter. 17962_ Sneak attack on Y-72 Warden. 17962_ Y-72 Warden destroyed. [Achievement: I'm Coming For You] Map ----- +----------------------------------------------------+ | # # # % "#?#?# % | | # = ! ########### T#?#?#"" | | #######+######?######## "#?#?# " | | #??# #?# "#?#?# " | | #??# #?# "#?#?# " | | #??# "" #?# ] #?#?#"" | | #??# """" #?# #?#?#"" | | ] #??# """" #?# #?#?# | | #### "" #?# !! #?#?# | | + + #?#==%* ##### | | # # #?#%^!^^^^ | | "####+# #####+#######[=* [! | | % != == % !%= " | | % ! =%=%%* = ############# " "" | | ###+######### * % ! # #?#?# " "" | | #????# % # #?#?# "" | | #????# # "" #?#?######## | | ""#????# = # """ #?#????????? | | ""#????#[%! + "R #?########## | | ""######+######### # """ #??????????? | | T# ! #?# #! """ #??????????? | | ""# #?# # #??????????? | | ] ""# """"" #?# ###### #??????????? | | ""# ""Y"" #?# ###??# !!#??????????? | | # #?# #??# !!#??????????? | | ! # ### @ #??#### ####??????????? | | #####+## "" ## #?????###?????????????? | | #"""" = ########?????????????????????? | | #"""" #????????????????????????????? | | # "" #????????????????????????????? | | # #????????????????????????????? | | " # #????????????????????????????? | | "" ##############????????????????????????????? | | "" #?????????????????????????????????????????? | | " #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | " #?????????????????????????????????????????? | | "" #?????????????????????????????????????????? | | "" #?????????????????????????????????????????? | | " #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 72 Energy Capacity 985 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Power Amplification 40 Additional Mass Support 25 Corruption Block 20 Armor Coverage 1600 Resistance: KI 40 Resistance: EM 90 Propulsion Shielding 90 Utility Shielding 90 Point Defense Rating 240 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 77 Melee Accuracy 32 Target Analysis 5 Core Analysis 9 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 70 Defensive Hacking 24 Authchip Count 5 Trap Extractor Capacity 8 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Flight Unit | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Hyp. Gauss Rifle | -6/Factory | Scanalyzed Adv. Trap Extractor | -6/Factory | Scanalyzed Nanosword | -2/Research | Scanalyzed Cmb. Linear Gravjet | -1/Access | Hacked Femtoactuators | -1/Access | Hacked Exp. Utility Shielding | -1/Access | Hacked Robot Schematics ------------------ A-27 Freighter | -1/Access | Hacked Fabricated ------------ Field Propulsion Array | x1 | -6/Factory | Preloaded Nanosword | x1 | -2/Research | Authchip Cmb. Linear Gravjet | x2 | -1/Access | Authchip Exp. Utility Shielding | x1 | -1/Access | Authchip Cmb. Linear Gravjet | x2 | -1/Access | Authchip Exp. Utility Shielding | x1 | -1/Access | Authchip Femtoactuators | x1 | -1/Access Femtoactuators | x1 | -1/Access Repaired ---------- Hcp. Storage Unit | 47% | -9/Materials Nuclear Pulse Array | 19% | -1/Access Exp. Propulsion Shielding | 40% | -1/Access Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Hvy. Flail | -8/Materials | Hacked Axe | -8/Materials | Hacked Hyp. Gauss Rifle | -6/Factory | Hacked Mic. Fission Core | -4/Factory | Hacked Field Propulsion Array | -4/Factory | Hacked Impulse Thruster | -4/Factory | Hacked Enh. Force Lance | -3/Research | Hacked Cmb. Linear Gravjet | -1/Access | Hacked Quantum Reactor | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- I'm Coming For You Challenges ------------ None Game ------ Seed DataNetworkedDiverter Manual? 0 Play Time 08:07:33 Cumulative 1533.4 hours Start 2026.05.17 @ 00:19:24 End 2026.05.18 @ 03:07:26 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 490 Rogue 483 Adventurer 4 Explorer 3 Win Type 1 Total 54 Types 25/8/2/4/1/3/4/2/3/2 Lore% 97 Gallery% 95 Achievement% 89 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26d4227a-cebc-4b78-9d40-64311bdd7c8a