Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.01 @ 00:23:36 Player: Bec Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (112) 560 Value Destroyed (3031) 3031 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (162) 162 TOTAL SCORE: 6113 Bonus ------- High Alert Combat Kills 162 Cogmind --------- Core Integrity 464/700 Matter 14/300 Energy 380/380 System Corruption 0% Temperature Warning (317) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (2) -------- Nuclear Core Nuclear Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Medium Storage Unit Kinecellerator Utility Shielding > --- WEAPON (5) ------- Gauss Cannon > --- INVENTORY (10) --- Nuclear Core Light Nuclear Core Improved Deuterium Engine Utility Shielding Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Kinecellerator Utility Shielding Light Armor Plating > --- WEAPON ----------- Heavy Assault Cannon Gauss Cannon Gauss Cannon Improved Grenade Launcher > --- INVENTORY -------- Nuclear Core Nuclear Core Light Nuclear Core Improved Deuterium Engine Utility Shielding Improved Assault Rifle Improved Assault Rifle [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Hardlight Generator Storage Medium Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 2 | . . 1 1 . Weapon 3 | . . . 1 2 Parts Attached 74 | 3 7 24 32 8 Power 20 | . 1 8 10 1 Engine 14 | . 1 8 5 . Core 6 | . . . 5 1 Reactor . | . . . . . Propulsion 18 | . 2 8 8 . Treads 8 | . 2 4 2 . Leg 10 | . . 4 6 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 2 3 8 2 Device 5 | . . 1 3 1 Storage 2 | 1 1 . . . Processor 3 | . 1 1 . 1 Hackware . | . . . . . Protection 6 | . . 1 5 . Artifact . | . . . . . Weapon 20 | 2 2 5 6 5 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 13 | 2 1 5 4 1 Ballistic Cannon 4 | . . . . 4 Launcher 3 | . 1 . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 27 | . . 10 11 6 Power 9 | . . 5 3 1 Propulsion 4 | . . 2 1 1 Utility 6 | . . 1 4 1 Weapon 8 | . . 2 3 3 Highest Loss Streak 6 | . . 3 3 6 To Critical Strikes . | . . . . . Average Backups 6 | 2 4 6 8 7 Power . | . . . . 1 Propulsion 1 | 1 . 1 2 . Utility . | . . . 1 1 Weapon 4 | . 3 4 4 3 Tool/Special . | . . . . . Unused Backups 6 | 1 . . 1 4 Power 2 | . . . . 2 Propulsion 2 | 1 . . 1 . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 91 90 88 90 Engine 9 | . 11 15 8 . Core 5 | . . . 8 15 Treads 9 | . 23 10 . 14 Leg 9 | . . 10 16 . Device 2 | . . . 6 . Storage 9 | . 14 11 9 7 Processor 9 | . 11 16 4 5 Protection 6 | . . 3 8 14 Ballistic Gun 18 | . 27 19 18 9 Ballistic Cannon 2 | . . . . 12 Launcher 4 | . . 2 8 6 Peak Build Rating 36 | 3 8 16 32 36 Average Rating 19 | 2 7 11 24 32 On Entrance 10 | . 3 8 16 24 Naked Turns . | . . . . . Heaviest Build 62 | 9 18 31 52 62 Greatest Support 43 | 3 40 43 42 42 Greatest Overweight (x) 14 | 2 2 4 3 14 Average Overweight (x) . | 1 . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 4 6 10 10 10 Average Carried 7 | 2 4 6 8 7 Final Capacity 10 | 8 10 10 10 10 Final Carried 9 | 4 5 9 8 6 Class Distribution -------------------- 30% | Scavenger-Tank 30% | Mutant 21% | Tank 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2648 | 230 192 928 1233 65 Remotely . | . . . . . Salvage Created 3426 | . 201 1358 1806 61 Parts 218 | . 16 76 124 2 Haulers Intercepted 9 | . 1 4 4 . Recyclers Shooed 5 | . 1 3 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 67 | . 8 26 30 3 Guns 44 | . 1 21 22 . Cannons 3 | . . . . 3 AOE 20 | . 7 5 8 . Classes Destroyed 14 | . 5 3 6 . Worker 13 | . . 3 10 . Builder 11 | . 1 4 6 . Hauler 9 | . 1 4 4 . Recycler 3 | . . 2 1 . Mechanic 1 | . . . 1 . Watcher 8 | . 2 3 3 . Swarmer 11 | . 3 8 . . Grunt 37 | . 5 14 18 . Brawler 1 | . . . 1 . Duelist 2 | . . . 1 1 Sentry 9 | . . 4 4 1 Specialist 2 | . . . 2 . Hunter 4 | . . . 3 1 Heavy 1 | . . . 1 . Best Kill Streak 7 | . 4 7 6 1 Combat Bots Only 4 | . 4 4 4 1 Max Kills in Single Turn 4 | . 4 4 4 1 Gunslinging . | . . . . . Exploded 3 | . 3 1 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 577 | . 21 204 210 142 Missed 156 | . 10 55 60 31 Hits 421 | . 11 149 150 111 Melee 13 | . . . 7 6 Projectile 408 | . 11 149 143 105 AOE 2 | . . . 1 1 Critical Strikes 11 | . . 1 6 4 Actively Blocked 1 | . . . . 1 Damage Taken 5657 | . 186 1737 2452 1282 Core 812 | . . 270 306 236 Absorbed by Shields 473 | . . 41 432 . Redirected to Shielding 22 | . . . . 22 Regen/Repaired (Parts) 230 | . . 98 132 . Core Remaining (%) 69 | 100 100 32 44 . Volleys Fired 298 | . 23 141 115 19 Largest 3 | . 2 2 3 3 Hottest 130 | . 40 53 82 130 Shots Fired 578 | . 37 263 239 39 Gun 500 | . 28 252 220 . Cannon 39 | . . . . 39 Launcher 39 | . 9 11 19 . Special . | . . . . . Kinetic 539 | . 28 252 220 39 Thermal . | . . . . . Explosive 39 | . 9 11 19 . Electromagnetic . | . . . . . Robot Hit Streak 29 | . 6 9 21 29 Robot Miss Streak 6 | . 3 6 3 4 Penetration Max . | . . . . . Secondary Targets 8 | . . 5 3 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 351 | . 17 163 156 15 Core Hits 203 | . 21 81 97 4 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 5 | . . 5 . . Critical Strikes 8 | . . 5 1 2 Destroy 6 | . . 5 1 . Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7630 | . 762 2225 4162 481 Guns 3995 | . 212 1585 2198 . Cannons 481 | . . . . 481 Explosions 3154 | . 550 640 1964 . Melee . | . . . . . Ramming . | . . . . . Kinetic 4476 | . 212 1585 2198 481 Thermal 480 | . . . 480 . Explosive 2674 | . 550 640 1484 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . 2 . Matter Fused 1 | . . . 1 . Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 195 | . 3 25 148 19 Projectiles 19 | . . . . 19 Explosions 176 | . 3 25 148 . Melee . | . . . . . Knockbacks 3 | . . . . 3 Impact . | . . . . . Kinetic 3 | . . . . 3 Secondary . | . . . . . Self-Inflicted Damage 459 | . 60 87 312 . Shots 11 | . 1 3 7 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 583 | . 10 175 158 583 Average Temperature 67 | . 6 34 37 249 Received Heat Transfer 1621 | . 54 593 593 381 Effects 17 | . . . . 17 Shutdowns 6 | . . . . 6 Energy Bleed 1 | . . . . 1 Matter Decay 3 | . . . . 3 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (major) 3 | . . . . 3 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 400 | . . . 400 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 49 | 100 88 44 22 84 Level 1 38 | . 11 55 45 15 Level 2 11 | . . . 32 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 535 | . 224 373 535 244 Initial 238 | . . 76 152 238 Average 204 | . 57 179 334 107 Influence Increases 2591 | . 333 845 1192 221 Destroy 0b10 Robot/C 1340 | . 160 520 600 60 Destroy 0b10 Robot/NC 235 | . 20 90 125 . Destroy Leader 374 | . 46 134 164 30 Successful Hack 96 | . 36 24 12 24 Disable Machine 240 | . 15 . 135 90 Destroy Structure 261 | . 56 62 126 17 Lose Combat Pursuer 45 | . . 15 30 . Influence Decreases 2542 | . 150 667 1028 697 Entered New Map 603 | . . 107 209 287 Time Decay 1519 | . 150 460 559 350 Lost Part 270 | . . 100 110 60 Purge Threat 150 | . . . 150 . Squads Dispatched 16 | . 2 5 6 3 Investigation 6 | . 1 1 2 2 Extermination . | . . . . . Reinforcement 10 | . 1 4 4 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 4 | . . 3 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . 3 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 112 | . 13 42 52 5 Peak Tracking Total 8 | . 4 8 8 5 Tactical Retreats 3 | . . 1 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . . 6 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 17 | . 1 1 9 6 Max in Single Turn 3 | . 1 1 3 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 19 | . 5 5 7 2 Terminals 12 | . 5 4 3 . Fabricators 1 | . . . . 1 Repair Stations 3 | . . 1 2 . Recycling Units . | . . . . . Scanalyzers 2 | . . . 1 1 Garrison Access 1 | . . . 1 . Total Hacks 65 | . 15 14 31 5 Successful 41 | . 10 12 16 3 Failed 24 | . 5 2 15 2 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual 2 | . 2 . . . Terminals 34 | . 15 10 9 . Fabricators 2 | . . . . 2 Repair Stations 19 | . . 4 15 . Recycling Units . | . . . . . Scanalyzers 7 | . . . 4 3 Garrison Access 3 | . . . 3 . Terminal Hacks 22 | . 10 8 4 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . . 1 . . Scanalyzer Index 1 | . 1 . . . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . 1 . . . Disarm Traps 1 | . . 1 . . Dispatch Records 1 | . 1 . . . Transport Status 2 | . 1 1 . . Investigation Status 1 | . . . 1 . Reinforcement Status 2 | . 1 1 . . Recall Reinforcements 1 | . . 1 . . Hauler Manifests 1 | . 1 . . . Zone Layout 5 | . 2 3 . . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 12 | . . 4 8 . Scan Component 8 | . . 2 6 . Repair 4 | . . 2 2 . Recycling Unit Hacks . | . . . . . Scanalyzer 5 | . . . 4 1 Insert Component 3 | . . . 2 1 Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 4 2 7 2 Full Trace Events 7 | . . 1 4 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 73 | . . . . 73 Total Part Build Rating 6 | . . . . 6 Parts Repaired 4 | . . 2 2 . Time 128 | . . 52 76 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . 2 1 Part Schematics Acquired 2 | . . . 2 . Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 792 | . . 792 . . Optics 792 | . . 792 . . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4552 | 60 597 1461 1650 784 Spaces Moved 1691 | 39 324 492 579 257 Core 86 | 39 45 1 . 1 Treads 755 | . 279 190 30 256 Legs 850 | . . 301 549 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 150 120 152 225 Average Speed 183 | 126 158 172 189 234 Slowest Speed 750 | 150 160 250 330 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 3 64 36 58 7 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 285 | . 82 63 123 17 Melee . | . . . . . Projectile 17 | . . . . 17 AOE 268 | . 82 63 123 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2609 | 50 371 872 914 402 Wait 397 | . 2 164 131 100 Move 1687 | 38 323 491 578 257 Hop . | . . . . . Pick Up 76 | 8 6 29 25 8 Fast Attach 5 | . . . 5 . Attach 47 | 3 8 13 17 6 Detach 8 | . 4 . 3 1 Swap 50 | . 4 24 20 2 Drop 37 | 1 1 10 20 5 Fire 298 | . 23 141 115 19 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 4 | . . . . 4 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 5) 498 | -10/Materials | Discovered new exit (range 16) 658 | -10/Materials | Entered another Materials area 658 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1209 | -9/Materials | Discovered new exit (range 17) 1387 | -9/Materials | Lost 3 parts (2n1w) 1477 | -9/Materials | Core integrity fell below 50% 1746 | -9/Materials | Build established: Scavenger-Mutant 1881 | -9/Materials | Repaired Ion Engine 1913 | -9/Materials | Repaired Grenade Launcher 2007 | -9/Materials | Discovered new exit (range 11) 2119 | -9/Materials | Entered another Materials area 2119 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2667 | -8/Materials | Repaired Carbon-fiber Leg 2890 | -8/Materials | Lost 3 parts (1u2w) 3153 | -8/Materials | Repaired Lgt. Nuclear Core 3177 | -8/Materials | Build established: Tank 3248 | -8/Materials | Lost 3 parts (1n2u) 3621 | -8/Materials | Discovered new exit (range 16) 3731 | -8/Materials | Core integrity fell below 50% 3769 | -8/Materials | Entered Factory 3769 | -7/Factory | Evolved 2 slots: Weapon x2 4066 | -7/Factory | Build established: Scavenger-Tank 4197 | -7/Factory | Fabricated Nuclear Core? 4553 | -7/Factory | Self-destructed Last Messages --------------- 04529_ Power failure, Nuclear Core shutdown. 04530_ Overheating: Broken Lgt. Treads damaged (-22). 04531_ Hvy. Assault Cannon destroyed. 04532_ Kinecellerator broken. 04532_ Overheating: Short circuit. 04534_ Overheating: Med. Storage Unit damaged (-30). 04534_ Overheating: Adv. Treads damaged (-95). 04534_ Overheating: Lgt. Armor Plating damaged (-7). 04537_ Power failure, Nuclear Core shutdown. 04537_ Acquired 2 matter. 04539_ Lgt. Armor Plating destroyed. 04542_ Slug penetrates Door. 04542_ Terminal disabled. 04544_ Critical hit (Burn: +37). 04545_ Adv. Treads destroyed. 04545_ Critical hit (Burn: +37). 04546_ Power failure, Nuclear Core shutdown. 04546_ Overheating: Core damaged (-112). 04547_ Power failure, Nuclear Core shutdown. 04548_ Gauss Cannon destroyed. 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"?????????????????????? | | ????????????##" Y??""?????????????????????? | | ????????????? #? ** ??"T?????????????????????? | | ???????????? ???" * ?????????????????????????? | | ????????????????"T ?????????????????????????? | | ?????????????????" ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Armor Coverage 600 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Nuclear Core | -8/Materials | Scanalyzed Hvy. Assault Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nuclear Core | x2 | -7/Factory Repaired ---------- Ion Engine | 6% | -9/Materials Grenade Launcher | 30% | -9/Materials Carbon-fiber Leg | 23% | -8/Materials Lgt. Nuclear Core | 4% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Let's See Who's Tougher Maybe Next Time I'll Detach My Launcher Risk Taker Challenges ------------ None Game ------ Seed NeutronCentriumSubcomponent Manual? 0 Play Time 01:12:47 Cumulative 5.2 hours Start 2025.06.30 @ 16:28:40 End 2025.07.01 @ 00:23:36 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50847f87-dec5-40bd-9c6c-c472912013a2