Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.01 @ 18:51:14 // AFD2021/Volatile Player: kasaphescent Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (101) 505 Value Destroyed (2927) 2927 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (158) 158 TOTAL SCORE: 6730 Bonus ------- High Alert Combat Kills 158 Cogmind --------- Core Integrity 0/700 Matter 143/300 Energy 67/100 System Corruption 0% Temperature Cool (113) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Cooling System Weapon Cycler Hacking Drone Bay Makeshift Spear Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Improved Carbon-fiber Leg Compact Wheel Gravmag System > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Enhanced Optical Array Transmission Jammer Makeshift Armor Plating > --- WEAPON ----------- Makeshift Laser Makeshift Spear > --- INVENTORY -------- Neutrino Core Makeshift Sensor Array Weapon Cycler Improved Weapon Shielding Improved Heavy Armor Plating Hacking Drone Bay Advanced Beam Cannon Heavy Battle Rifle Heavy Battle Rifle Gauss Cannon Gauss Cannon [Rating: 48] Favorites ----------- Power Nuclear Core Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Makeshift Armor Plating Weapon Improved Light Cannon Energy Gun Makeshift Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Improved Light Cannon Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . . 2 . 1 . . . . Utility 3 | . . . 2 1 . . . . Weapon . | . . . . . . . . . Parts Attached 103 | 6 3 32 25 7 5 9 4 12 Power 13 | 1 1 6 2 . . 1 . 2 Engine 8 | 1 1 4 2 . . . . . Core 5 | . . 2 . . . 1 . 2 Reactor . | . . . . . . . . . Propulsion 34 | 2 . 12 10 3 1 5 1 . Treads 9 | . . 1 6 1 . 1 . . Leg 17 | 2 . 9 2 . 1 3 . . Wheel 6 | . . 2 2 2 . . . . Hover 2 | . . . . . . 1 1 . Flight . | . . . . . . . . . Utility 25 | 1 1 3 10 3 1 1 1 4 Device 9 | . 1 . 3 2 1 . . 2 Storage 3 | 1 . . 2 . . . . . Processor 3 | . . 1 1 1 . . . . Hackware . | . . . . . . . . . Protection 10 | . . 2 4 . . 1 1 2 Artifact . | . . . . . . . . . Weapon 31 | 2 1 11 3 1 3 2 2 6 Energy Gun 14 | 1 . 7 . 1 2 1 2 . Energy Cannon 3 | . . 1 . . 1 . . 1 Ballistic Gun 5 | 1 1 1 . . . . . 2 Ballistic Cannon 8 | . . 2 3 . . 1 . 2 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . Parts Lost 62 | . 1 19 14 3 8 2 . 15 Power 8 | . . 3 2 . . 1 . 2 Propulsion 24 | . . 7 7 1 4 . . 5 Utility 8 | . . 2 2 1 . 1 . 2 Weapon 22 | . 1 7 3 1 4 . . 6 Highest Loss Streak 16 | . 1 16 4 1 5 2 . 9 Average Slot Usage (%) 87 | . 95 93 78 85 66 94 99 80 Engine 4 | . 14 6 6 7 7 . . . Core 3 | . . 3 . . . 6 7 6 Treads 9 | . . 2 11 25 . 4 7 4 Leg 12 | . 28 29 8 . 6 18 15 6 Wheel 5 | . . 8 8 1 7 7 7 2 Hover 2 | . . . . . . 3 7 6 Device 11 | . 9 1 4 12 16 15 15 14 Storage 8 | . 14 11 9 7 7 7 7 6 Processor 5 | . . . 7 7 7 7 7 6 Protection 6 | . . 8 6 6 . 5 7 6 Energy Gun 4 | . 5 6 . 3 9 5 6 2 Energy Cannon 3 | . . 1 5 . 1 7 7 2 Ballistic Gun 2 | . 22 7 . . . . . 7 Ballistic Cannon 4 | . . 4 10 10 . 1 . . Naked Turns . | . . . . . . . . . Heaviest Build 57 | 9 13 22 55 56 51 51 52 57 Greatest Support 80 | 20 20 40 60 80 32 16 16 28 Greatest Overweight (x) 5 | 2 . 1 3 1 3 3 3 5 Average Overweight (x) 1 | . . . 1 . 2 2 3 2 Largest Inventory Capacity 12 | 6 6 6 12 12 12 12 12 12 Average Capacity 10 | 5 6 6 10 12 12 12 12 11 Most Carried 12 | 6 6 6 10 12 11 12 12 12 Average Carried 9 | 4 5 5 7 9 9 11 11 10 Final Capacity 12 | 6 6 6 12 12 12 12 12 4 Final Carried 12 | 6 6 6 7 11 9 12 12 4 Class Distribution -------------------- 33% | Scavenger-Mutant 33% | Derelict-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1630 | 229 100 321 423 144 39 268 60 46 Remotely . | . . . . . . . . . Salvage Created 3395 | . 207 690 1329 349 100 292 . 428 Parts 191 | . 14 62 68 14 5 9 . 19 Haulers Intercepted 2 | . 1 . 1 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . 1 2 . 13 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 77 | . 3 27 21 5 3 4 . 14 Guns 21 | . 3 10 . 3 1 . . 4 Cannons 31 | . . 6 17 1 . 2 . 5 AOE 25 | . . 11 4 1 2 2 . 5 Classes Destroyed 14 | . 4 4 2 2 . 1 . 1 Worker 4 | . 1 1 1 1 . . . . Builder 4 | . . . 3 1 . . . . Tunneler 1 | . 1 . . . . . . . Hauler 2 | . 1 . 1 . . . . . Recycler 10 | . . . 8 2 . . . . Watcher 3 | . . 1 2 . . . . . Swarmer 29 | . . 15 6 . 3 . . 5 Grunt 34 | . 3 8 11 2 . 4 . 6 Brawler 1 | . . . . . . . . 1 Duelist 2 | . . 1 . . . . . 1 Sentry 8 | . . 3 4 . . . . 1 Hunter 1 | . . . . 1 . . . . Programmer 2 | . . . . 2 . . . . Decomposer 3 | . . . . . 3 . . . Samaritan 1 | . . . . . . 1 . . Best Kill Streak 8 | . 4 5 8 3 3 3 . 6 Combat Bots Only 6 | . 2 5 6 2 3 3 . 6 Max Kills in Single Turn 6 | . 2 4 6 3 3 3 . 4 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 2 1 2 2 . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 7131 | . 287 1612 1670 477 501 176 . 2408 Core 1112 | . 28 106 273 99 79 13 . 514 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 77 | 100 88 73 50 . . . . . Volleys Fired 243 | . 25 53 78 33 3 19 . 32 Largest 2 | . 2 2 2 2 2 2 . 2 Hottest 132 | . 60 95 95 102 132 123 . 118 Shots Fired 388 | . 50 97 113 45 6 25 . 52 Gun 191 | . 50 84 . 24 5 6 . 22 Cannon 197 | . . 13 113 21 1 19 . 30 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 237 | . 42 60 79 21 1 . . 34 Thermal 102 | . 8 29 . 24 4 19 . 18 Explosive . | . . . . . . . . . Electromagnetic 49 | . . 8 34 . 1 6 . . Robot Hit Streak 15 | . 4 7 15 15 1 12 . 9 Robot Miss Streak 5 | . 3 3 5 2 2 3 . 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 255 | . 28 59 79 35 2 19 . 33 Core Hits 173 | . 11 50 57 16 6 10 . 23 Critical Hits 5 | . 1 . . 1 . . . 3 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 3 | . 1 . . 1 . . . 1 Melee Attacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 3 | . . . . . . . . 3 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8763 | . 386 1681 3175 882 305 617 . 1717 Guns 1669 | . 280 592 . 398 51 68 . 280 Cannons 3186 | . . 168 1832 350 24 263 . 549 Explosions 3908 | . 106 921 1343 134 230 286 . 888 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2809 | . 215 525 1100 350 24 . . 595 Thermal 3667 | . 171 759 1007 445 175 327 . 783 Explosive 1150 | . . 262 252 6 90 206 . 334 Electromagnetic 1137 | . . 135 816 81 16 84 . 5 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 3 . . 2 2 2 2 . Average Corruption 1 | . 2 . . 1 2 2 2 . Corruption Purged . | . . . . . . . . . Effects 29 | . 5 . . 3 7 10 4 . Message Errors 14 | . 2 . . 2 3 5 2 . Matter Fused 1 | . 1 . . . . . . . Heat Flow Errors 5 | . . . . . 2 2 1 . Energy Discharges 1 | . . . . . . . 1 . Data Loss (minor) 6 | . 1 . . 1 2 2 . . Targeting Errors 2 | . 1 . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 401 | . . 8 179 3 130 21 . 60 Projectiles 68 | . . . 20 3 . 21 . 24 Explosions 333 | . . 8 159 . 130 . . 36 Melee . | . . . . . . . . . Knockbacks 18 | . . . 7 5 . . . 6 Impact . | . . . . . . . . . Kinetic 18 | . . . 7 5 . . . 6 Secondary . | . . . . . . . . . Self-Inflicted Damage 715 | . . 109 247 32 119 18 . 190 Shots 22 | . . 3 8 3 2 1 . 5 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 211 | . 112 211 204 . 201 94 163 205 Average Temperature 65 | . 58 51 76 . 100 51 89 91 Received Heat Transfer 1991 | . 156 501 450 81 36 81 . 686 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 1 . 1 1 . . . . Heat Transferred 5928 | . 600 1752 1000 877 174 581 . 944 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . 3 4 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence . | . . . . . . . . . Initial 373 | . . 15 196 373 . . . . Average . | . . . . . . . . . Maximum Alert Level 3 | . . 2 3 2 . . . . Low Security (%) 31 | 100 100 51 2 17 . . . . Level 1 43 | . . 37 10 79 . . . . Level 2 16 | . . 11 52 2 . . . . Level 3 8 | . . . 34 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 3 . 2 . . . 1 Investigation 1 | . . 1 . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 4 | . 1 2 . 1 . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 7 | . 1 5 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 116 | . 6 37 27 9 5 6 . 26 Peak Tracking Total 10 | . 2 10 4 3 3 4 . 9 Tactical Retreats 9 | . . 1 2 . 1 3 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 3 | . 2 1 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 12 | . 1 3 4 2 . . . 2 Max in Single Turn 2 | . 1 1 2 1 . . . 1 Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 7 | . 1 . . 6 . . . . Terminals 3 | . 1 . . 2 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 19 | . 3 . . 16 . . . . Successful 8 | . 2 . . 6 . . . . Failed 11 | . 1 . . 10 . . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 7 | . 2 . . 5 . . . . Terminals 7 | . 3 . . 4 . . . . Fabricators 3 | . . . . 3 . . . . Repair Stations 4 | . . . . 4 . . . . Recycling Units 2 | . . . . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 2 | . 2 . . . . . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 2 | . . . . 2 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 1 | . . . . 1 . . . . Terminals 1 | . . . . 1 . . . . Botnet 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 . . 5 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 1 | . . . . 1 . . . . Matter 190 | . . . . 190 . . . . Time 95 | . . . . 95 . . . . Total Part Build Rating 5 | . . . . 5 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 5762 | 60 247 765 738 1153 410 751 980 658 Spaces Moved 3569 | 40 136 501 397 627 313 526 744 285 Core 15 | 8 . . . . . . . 7 Treads 648 | . . . 33 558 . . . 57 Legs 460 | 32 136 197 95 . . . . . Wheels 2393 | . . 304 269 69 313 526 744 168 Hover 53 | . . . . . . . . 53 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 80 90 110 110 120 130 50 Average Speed 132 | 113 120 98 125 154 125 129 130 181 Slowest Speed 360 | 150 120 120 210 160 130 130 130 360 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 3 28 54 34 18 66 74 81 36 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . 2 3 3 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 630 | . 17 136 221 30 94 33 . 99 Melee . | . . . . . . . . . Projectile 10 | . . . 5 . . . . 5 AOE 620 | . 17 136 216 30 94 33 . 94 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 4218 | 51 178 679 523 766 323 568 760 370 Wait 212 | . 3 67 11 86 1 6 1 37 Move 3561 | 39 135 500 396 626 312 525 743 285 Hop . | . . . . . . . . . Pick Up 50 | 6 6 13 3 10 2 6 4 . Fast Attach 49 | 6 1 18 13 2 1 5 2 1 Attach 31 | . 1 8 5 4 4 2 . 7 Detach 5 | . . . 3 1 . . . 1 Swap 23 | . 1 6 7 1 . 2 2 4 Drop 41 | . 6 14 7 3 . 3 8 . Fire 243 | . 25 53 78 33 3 19 . 32 Melee 3 | . . . . . . . . 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Entered another Materials area 308 | -9/Materials | Evolved 2 slots: Propulsion x2 761 | -9/Materials | Lost 16 parts (3p6n1u6w) 994 | -9/Materials | Discovered new exit (range 16) 996 | -9/Materials | Build established: Scavenger-Mutant 1073 | -9/Materials | Entered another Materials area 1073 | -8/Materials | Evolved 2 slots: Utility x2 1204 | -8/Materials | Lost 3 parts (1n1u1w) 1262 | -8/Materials | Lost 4 parts (1p3n) 1783 | -8/Materials | Discovered new exit (range 12) 1811 | -8/Materials | Entered Factory 1811 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2338 | -7/Factory | Build established: Mutant 2779 | -7/Factory | Build established: Scavenger-Mutant 2782 | -7/Factory | Fabricated Imp. Heavy Armor Plating (x1) 2947 | -7/Factory | Discovered new exit (range 9) 2964 | -7/Factory | Entered Lower Caves 3000 | -7/Lower Caves | Lost 5 parts (4n1w) 3209 | -7/Lower Caves | Learned Factory stockpile data 3238 | -7/Lower Caves | Spotted B-75 Beast 3271 | -7/Lower Caves | Build established: Mutant 3355 | -7/Lower Caves | Discovered new exit (range 14) 3374 | -7/Lower Caves | Entered another Lower Caves area 3442 | -7/Lower Caves | Discovered new exit (range 17) 3508 | -7/Lower Caves | Learned Factory emergency access door positions 3859 | -7/Lower Caves | Discovered new exit (range 11) 3860 | -7/Lower Caves | Encountered a Warlord checkpoint 4090 | -7/Lower Caves | Build established: Derelict-Mutant 4125 | -7/Lower Caves | Entered Zion 4144 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4263 | -7/Zion | Given the Hacking Drone Bay 4264 | -7/Zion | Found Prototype Device 4438 | -7/Zion | System corruption cleaned by Quarantine Array 4951 | -7/Zion | Received a visual enhancement algorithm 5088 | -7/Zion | Discovered new exit (range 14) 5105 | -7/Zion | Entered Proximity Caves 5457 | -6/Proximity Caves | Lost 3 parts (2n1w) 5488 | -6/Proximity Caves | Core integrity fell below 50% 5717 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5759 | -6/Proximity Caves | Released all parts (4) 5760 | -6/Proximity Caves | Core integrity fell below 20% 5763 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05747_ Penetrated by Slug. 05747_ Y-64 Sentinel suffers critical hit. 05747_ Y-64 Sentinel destroyed. 05749_ Slug penetrates Wall. 05751_ C-30 ARC bursts open, deploying its payload. 05751_ G-67 Veteran unfolds itself. 05751_ G-50 Soldier unfolds itself. 05751_ I-36 Angel unfolds itself. 05751_ G-50 Soldier destroyed. 05752_ Unknown Protection fries itself beyond repair. 05752_ The unstable cave ceiling collapses. 05752_ Neutrino Core destroyed. 05753_ Slug penetrates Wall. 05757_ The unstable cave ceiling collapses. 05758_ Gauss Cannon destroyed. 05759_ Released Enh. Optical Array. 05759_ Released Hcp. Storage Unit. 05759_ Released Imp. Weapon Shielding. 05759_ Released Imp. Heavy Armor Plating. 05759_ Acquired Transmission Jammer. 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Heavy Armor Plating | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatShieldBoomstick Manual? 0 Play Time 00:45:12 Cumulative 3.5 hours Start 2021.11.29 @ 18:29:03 End 2021.12.01 @ 18:51:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2021/Volatile Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 203ab66b-a271-4785-9d29-9c9ab3e5c765