Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 02:25:04 Player: RAT Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (859) 859 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 2228 Bonus ------- High Alert Combat Kills 49 Cogmind --------- Core Integrity 0/400 Matter 191/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit Experimental Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Ion Engine Ion Engine Small Storage Unit Experimental Targeting Computer Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Experimental Targeting Computer > --- WEAPON ----------- Improved EM Shotgun Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit Experimental Targeting Computer Improved EM Shotgun Grenade Launcher [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Experimental Targeting Computer Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Parts Attached 29 | 6 3 6 14 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 14 | 2 3 2 7 Treads 9 | . 3 2 4 Leg 5 | 2 . . 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 1 . 1 1 Device . | . . . . Storage 2 | 1 . 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 10 | 2 . 2 6 Energy Gun 2 | . . 1 1 Energy Cannon 1 | . . . 1 Ballistic Gun 3 | 2 . . 1 Ballistic Cannon . | . . . . Launcher 3 | . . 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 13 | . . 1 12 Power 1 | . . . 1 Propulsion 5 | . . 1 4 Utility . | . . . . Weapon 7 | . . . 7 Highest Loss Streak 4 | . . 1 4 Average Slot Usage (%) 73 | . 85 68 71 Engine 9 | . 14 11 7 Treads 20 | . 13 24 22 Leg 5 | . 14 . 3 Storage 11 | . 14 11 11 Processor 4 | . . . 8 Energy Gun 4 | . . 5 5 Ballistic Gun 11 | . 28 10 3 Launcher 4 | . . 5 5 Naked Turns . | . . . . Heaviest Build 29 | 12 12 29 29 Greatest Support 80 | 20 40 60 80 Greatest Overweight (x) 9 | . . 1 9 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 6 10 10 Average Capacity 8 | 5 6 9 10 Most Carried 10 | 5 6 10 9 Average Carried 5 | 3 4 7 6 Final Capacity 10 | 6 6 10 10 Final Carried 8 | 3 6 8 5 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 646 | 132 111 86 317 Remotely . | . . . . Salvage Created 1034 | . 111 146 777 Parts 76 | . 7 12 57 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 1 . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 27 | . 3 3 21 Melee 1 | . . . 1 Guns 12 | . 3 3 6 AOE 13 | . . . 13 Classes Destroyed 10 | . 1 1 8 Worker 3 | . . . 3 Builder 2 | . . . 2 Recycler 2 | . . . 2 Operator 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 9 | . . . 9 Grunt 11 | . 3 2 6 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 5 | . . 1 4 Best Kill Streak 16 | . 2 2 16 Combat Bots Only 4 | . 2 2 4 Max Kills in Single Turn 3 | . 1 1 3 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 2323 | . 216 223 1884 Core 437 | . 27 12 398 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 89 . . Volleys Fired 84 | . 13 20 51 Largest 2 | . 2 1 1 Hottest 45 | . 40 45 45 Shots Fired 97 | . 26 20 51 Gun 76 | . 26 20 30 Cannon . | . . . . Launcher 21 | . . . 21 Special . | . . . . Kinetic 44 | . 26 18 . Thermal . | . . . . Explosive 21 | . . . 21 Electromagnetic 32 | . . 2 30 Robot Hit Streak 17 | . 5 14 17 Robot Miss Streak 3 | . 3 2 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 74 | . 16 17 41 Core Hits 63 | . 7 5 51 Critical Hits 3 | . 1 1 1 Critical Kills 1 | . . 1 . Critical Parts Destroyed 2 | . 1 . 1 Melee Attacks 3 | . . . 3 Impact . | . . . . Slashing 3 | . . . 3 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2242 | . 142 233 1867 Guns 866 | . 142 233 491 Cannons . | . . . . Explosions 1309 | . . . 1309 Melee 67 | . . . 67 Ramming . | . . . . Kinetic 336 | . 142 194 . Thermal 315 | . . . 315 Explosive 994 | . . . 994 Electromagnetic 530 | . . 39 491 Impact . | . . . . Slashing 67 | . . . 67 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 15 | . . . 15 Projectiles . | . . . . Explosions 15 | . . . 15 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 284 | . . . 284 Shots 12 | . . . 12 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 36 | . 9 8 36 Average Temperature 11 | . 6 6 12 Received Heat Transfer 717 | . 120 99 498 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 350 | . . . 350 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . . . 5 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 564 | . 110 161 564 Initial 67 | . . 46 67 Average 191 | . 34 117 319 Maximum Alert Level 2 | . . . 2 Low Security (%) 62 | 100 100 100 23 Level 1 20 | . . . 40 Level 2 17 | . . . 35 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 2 1 5 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . 2 1 2 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 5 | . 2 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 39 | . 8 5 26 Peak Tracking Total 5 | . 5 3 5 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 3 | . . . 3 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 939 | 56 212 208 463 Spaces Moved 418 | 41 124 78 175 Core 16 | 8 . . 8 Treads 279 | . 40 78 161 Legs 123 | 33 84 . 6 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 120 Average Speed 150 | 106 132 160 169 Slowest Speed 500 | 120 160 180 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 3 29 10 43 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 9 | . . . 9 Terrain Destroyed 132 | . . . 132 Melee . | . . . . Projectile . | . . . . AOE 132 | . . . 132 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 626 | 51 146 139 290 Wait 64 | . 4 29 31 Move 415 | 40 123 77 175 Hop . | . . . . Pick Up 22 | 5 3 4 10 Fast Attach 7 | 4 . 3 . Attach 15 | 2 . . 13 Detach . | . . . . Swap 7 | . 3 3 1 Drop 9 | . . 3 6 Fire 84 | . 13 20 51 Melee 3 | . . . 3 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 9) 269 | -10/Materials | Entered another Materials area 269 | -9/Materials | Evolved 2 slots: Propulsion x2 330 | -9/Materials | Build established: Mutant 385 | -9/Materials | Discovered new exit (range 16) 477 | -9/Materials | Entered Storage 554 | -9/Storage | Garrison activated, responded to threat 592 | -9/Storage | Found Prototype Processor 593 | -9/Storage | Identified Exp. Targeting Computer 595 | -9/Storage | Found Exp. Targeting Computer 758 | -9/Storage | Lost 3 parts (1n2w) 817 | -9/Storage | Core integrity fell below 50% 850 | -9/Storage | Lost 3 parts (1p1n1w) 870 | -9/Storage | Core integrity fell below 20% 940 | -9/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 00843_ R-06 Scavenger collects Imp. Ion Engine. 00844_ K-01 Serf collects debris. 00845_ The unstable cave ceiling collapses. 00845_ Acquired 30 matter. 00848_ The unstable cave ceiling collapses. 00849_ K-01 Serf collects debris. 00856_ The unstable cave ceiling collapses. 00856_ K-01 Serf collects debris. 00875_ Lgt. Treads destroyed. 00886_ Lgt. EM Pulse Cannon destroyed. 00895_ C-30 ARC bursts open, deploying its payload. 00895_ S-10 Pest unfolds itself. 00898_ Storage Shell breached. 00902_ S-10 Pest destroyed. 00904_ Rocket Launcher destroyed. 00904_ Destroyed Rocket Launcher. 00919_ Triggered Explosive Trap. 00919_ An explosion rips through the floor. 00919_ Lgt. Treads destroyed. 00919_ Transfer Shaft disabled. 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""""???#+#????????????# """ # """"" | | ???? ?????????????????# ## # | | ????T""#??????????????????# # # #+### ####/ | | ????"""?????????????? ^ | | ?????#??????????????? % % | | ????????????????????? * | | ????????????????????? ### ## ######## # * | | ????????????????????# ##??# #??????# | | ????????????????????#????? #??????# " | | ????????????????????????? #??????# "T "G" | | ????????????????????????# """ !!!#??????##"" " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Challenges ------------ None Game ------ Seed PropulsionHugeProtection Manual? 0 Play Time 00:18:13 Cumulative 5.9 hours Start 2020.09.28 @ 23:40:34 End 2020.09.29 @ 02:25:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bdec4258-3109-446c-96e7-0b5494fc439b