Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.17 @ 17:13:56 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (92) 460 Value Destroyed (2151) 2151 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 5046 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 676/700 Matter 282/300 Energy 265/265 System Corruption 3% Temperature Cool (0) Movement Treading (320) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Improved Treads Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ High-capacity Storage Unit Transmission Jammer Improved Light Armor Plating > --- WEAPON (3) ------- Hammer Heavy Hammer Heavy Hammer > --- INVENTORY (20) --- Micro Nuclear Core Carbon-fiber Leg Improved Titanium Leg Large Battery (200) Large Matter Pod (150) Seismic Detector Seismic Detector Improved Melee Analysis Suite Medium Armor Plating Precision Beam Rifle Gatling Laser Gatling Laser Assault Rifle Enhanced Autogun Assault Cannon Grenade Launcher Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Medium Armor Plating > --- WEAPON ----------- Precision Beam Rifle Enhanced Autogun Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Improved Treads Carbon-fiber Leg Improved Heat Sink Large Battery Large Matter Pod Seismic Detector Improved Melee Analysis Suite Improved Melee Analysis Suite Medium Armor Plating Medium Armor Plating Gatling Laser Gatling Laser Assault Rifle Light Assault Rifle Flak Cannon Grenade Launcher Grenade Launcher Hammer [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 3 | . . 1 . 2 Weapon 1 | . . 1 . . Parts Attached 70 | 11 11 24 16 8 Power 9 | 2 4 2 1 . Engine 7 | 2 3 2 . . Core 2 | . 1 . 1 . Reactor . | . . . . . Propulsion 19 | 4 2 7 4 2 Treads 15 | 2 2 7 4 . Leg 4 | 2 . . . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 3 1 9 3 5 Device 11 | 2 . 6 . 3 Storage 4 | 1 1 1 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 5 | . . 2 1 2 Artifact . | . . . . . Weapon 21 | 2 4 6 8 1 Energy Gun 8 | 2 . 5 1 . Energy Cannon . | . . . . . Ballistic Gun 6 | . 2 1 3 . Ballistic Cannon 3 | . 1 . 2 . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 3 | . . . 2 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 11 | . 1 1 2 7 Power 1 | . . . . 1 Propulsion 4 | . . . . 4 Utility 5 | . 1 . 2 2 Weapon 1 | . . 1 . . Highest Loss Streak 3 | . 1 1 1 3 To Critical Strikes . | . . . . . Average Backups 13 | 1 7 13 17 19 Power 1 | . 1 1 1 . Propulsion 1 | . . 3 1 1 Utility 5 | . 3 7 7 7 Weapon 4 | . 2 1 6 8 Tool/Special . | . . . . . Unused Backups 19 | . 1 4 . 14 Power 3 | . . 1 . 2 Propulsion 2 | . . . . 2 Utility 9 | . 1 3 . 5 Weapon 4 | . . . . 4 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 98 | . 99 99 98 91 Engine 4 | . 8 4 1 4 Core 6 | . 5 6 7 2 Treads 27 | . 28 22 35 24 Device 12 | . 13 16 7 12 Storage 10 | . 14 11 9 7 Processor 1 | . . . 1 5 Protection 4 | . . 5 7 7 Energy Gun 5 | . 7 7 5 . Ballistic Gun 13 | . 11 25 11 . Ballistic Cannon 4 | . 7 . 7 2 Impact Weapon 3 | . . . 2 18 Peak Build Rating 31 | 7 10 17 31 31 Average Rating 17 | 6 8 13 27 29 On Entrance 11 | . 7 10 17 25 Naked Turns . | . . . . . Heaviest Build 70 | 14 31 44 70 66 Greatest Support 89 | 40 40 46 89 89 Greatest Overweight (x) 5 | 2 . 1 . 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 15 | 7 11 15 19 20 Most Carried 20 | 3 11 15 20 20 Average Carried 13 | 2 7 13 17 19 Final Capacity 20 | 8 15 15 20 20 Final Carried 20 | 3 10 15 20 18 Class Distribution -------------------- 23% | Tank 18% | Scavenger-Mutant 18% | Mutant 15% | Gladiator 13% | Scavenger-Gunner 8% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -8/Materials Gladiator | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2536 | 310 695 642 774 115 Remotely . | . . . . . Salvage Created 3138 | 159 841 1033 998 107 Parts 189 | 17 45 81 38 8 Haulers Intercepted 5 | . 2 2 1 . Recyclers Shooed 7 | . 4 2 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 57 | . 11 20 22 4 Melee 5 | . . . 1 4 Guns 39 | . 6 20 13 . Cannons 10 | . 5 . 5 . Classes Destroyed 11 | 2 5 3 1 . Worker 11 | . 2 3 6 . Tunneler 4 | 4 . . . . Hauler 5 | . 2 2 1 . Recycler 8 | 1 3 2 2 . Operator 2 | . 1 . 1 . Watcher 5 | . 1 2 2 . Swarmer 16 | . . 6 7 3 Grunt 28 | . 11 9 8 . Brawler 2 | . . 1 1 . Duelist 1 | . . . 1 . Sentry 10 | . . 4 5 1 Best Kill Streak 12 | 2 4 8 12 3 Combat Bots Only 5 | . 3 5 4 3 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 371 | . 56 84 116 115 Missed 94 | . 18 17 25 34 Hits 277 | . 38 67 91 81 Melee 4 | . . 2 2 . Projectile 273 | . 38 65 89 81 Critical Strikes 8 | . 1 1 5 1 Part Disruptions 1 | . . . . 1 Damage Taken 3268 | . 454 726 1305 783 Core 296 | . 65 94 113 24 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 262 | . 138 124 . . Core Remaining (%) 82 | 100 74 76 79 . Volleys Fired 215 | 17 61 75 59 3 Largest 3 | 2 2 3 3 1 Hottest 123 | 90 90 96 123 37 Shots Fired 554 | 33 122 220 176 3 Gun 478 | 33 91 220 134 . Cannon 75 | . 30 . 42 3 Launcher 1 | . 1 . . . Special . | . . . . . Kinetic 413 | . 90 180 140 3 Thermal 140 | 33 31 40 36 . Explosive 1 | . 1 . . . Electromagnetic . | . . . . . Robot Hit Streak 20 | 6 15 20 10 4 Robot Miss Streak 10 | 4 3 7 10 . Penetration Max . | . . . . . Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 358 | 16 82 118 119 23 Core Hits 161 | 6 40 53 58 4 Critical Kills . | . . . . . Critical Parts Destroyed 10 | . . . 6 4 Critical Strikes 18 | 1 2 1 9 5 Burn 7 | 1 2 1 3 . Smash 11 | . . . 6 5 Melee Attacks 49 | . . . 19 30 Impact 49 | . . . 19 30 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 8 | . . . . 8 Damage Inflicted 5946 | 186 1167 1379 2434 780 Guns 3831 | 184 815 1362 1470 . Cannons 796 | . 338 . 406 52 Explosions . | . . . . . Melee 1238 | . . . 510 728 Ramming 81 | 2 14 17 48 . Kinetic 3424 | . 847 1031 1494 52 Thermal 1203 | 184 306 331 382 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 1238 | . . . 510 728 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . . . . 14 Message Errors 3 | . . . . 3 Matter Fused 4 | . . . . 4 Heat Flow Errors 3 | . . . . 3 Energy Discharges 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 340 | . . . 210 130 Projectiles . | . . . . . Explosions . | . . . . . Melee 340 | . . . 210 130 Knockbacks 21 | . 5 . 15 1 Impact 5 | . . . 4 1 Kinetic 16 | . 5 . 11 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 18 | 1 6 6 5 . Targets Rammed 21 | 1 6 6 8 . Kicked . | . . . . . Crushed 3 | . . . 3 . Highest Temperature 185 | 150 162 96 159 185 Average Temperature 45 | 43 41 31 52 76 Received Heat Transfer 1230 | . 270 216 648 96 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 4 | . . . 4 . Combat Hostiles 3 | . . . 3 . Parts Fried 4 | . . . 4 . Impact Corruptions 13 | . . . 8 5 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 2 2 . . Heat Transferred 3585 | 546 1049 880 1110 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 86 | 100 100 100 47 100 Level 1 13 | . . . 52 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 292 | 10 73 175 292 122 Initial 122 | . . 5 52 122 Average 79 | 1 20 113 153 26 Influence Increases 1848 | 25 367 602 715 139 Destroy 0b10 Robot/C 1160 | . 220 400 440 100 Destroy 0b10 Robot/NC 175 | 25 45 45 60 . Destroy Leader 280 | . 46 108 106 20 Allied During Kill 3 | . . . . 3 Successful Hack 78 | . 15 17 32 14 Disable Machine 60 | . 30 15 15 . Destroy Structure 17 | . 11 2 2 2 Lose Combat Pursuer 75 | . . 15 60 . Influence Decreases 1848 | 25 354 490 570 409 Entered New Map 229 | . . 8 73 148 Time Decay 1542 | 25 344 472 477 224 Lost Part 57 | . 10 10 20 17 Lost Ally 20 | . . . . 20 Squads Dispatched 10 | . 1 3 3 3 Investigation 3 | . 1 1 . 1 Extermination 1 | . . . . 1 Reinforcement 5 | . . 2 2 1 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . 1 5 2 . Communications Jammed 4 | . . . . 4 Distress Signals 4 | . . . . 4 Times Spotted 101 | . 22 30 37 12 Peak Tracking Total 6 | . 4 5 6 5 Tactical Retreats 3 | . . 1 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . 2 1 1 . Max in Single Turn 1 | . 1 1 1 . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 30 | . 9 8 8 5 Terminals 23 | . 8 6 6 3 Fabricators . | . . . . . Repair Stations 6 | . 1 2 2 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 70 | . 27 17 13 13 Successful 40 | . 17 12 8 3 Failed 30 | . 10 5 5 10 Catastrophic 6 | . 1 . . 5 Database Lockouts . | . . . . . Manual 36 | . 14 9 8 5 Terminals 45 | . 19 13 8 5 Fabricators . | . . . . . Repair Stations 19 | . 8 4 5 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 6 | . . . . 6 Terminal Hacks 8 | . 5 3 . . Record 1 | . . 1 . . Prototype ID Bank 3 | . 2 1 . . Emergency Access Points 1 | . 1 . . . Locate Traps 2 | . 2 . . . Registered Components 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 12 | . 5 4 2 1 Scan Component 8 | . 3 2 2 1 Repair 4 | . 2 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 19 | . 7 5 6 1 Terminals 19 | . 7 5 6 1 Operators 1 | . 1 . . . Skim 18 | . 6 5 6 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 23 | . 8 5 6 4 Full Trace Events 2 | . 1 . . 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 2 2 . . Time 104 | . 52 52 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 1 | . . . . 1 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 16 | . . . . 16 Highest-Rated Ally 16 | . . . . 16 Total Orders . | . . . . . Ally Attacks 8 | . . . . 8 Total Damage 82 | . . . . 82 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 3096 | 117 1528 740 . 711 Sensors 664 | . . . . 664 Seismic 2645 | 117 1528 740 . 260 Jamming 398 | . . . . 398 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5301 | 225 1548 1413 1371 744 Spaces Moved 2457 | 104 763 552 661 377 Core 13 | 13 . . . . Treads 2429 | 78 763 552 661 375 Legs 15 | 13 . . . 2 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 166 | 150 160 184 160 168 Slowest Speed 470 | 190 160 240 160 470 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 6 93 53 71 10 Regions Visited 4 Branch Regions . Pre-discovered Areas 4 | . 1 1 2 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 2 | . . . . 2 Terrain Destroyed 12 | . 9 . 1 2 Melee 2 | . . . . 2 Projectile 1 | . . . 1 . AOE 9 | . 9 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3160 | 134 967 805 813 441 Wait 245 | 1 103 99 34 8 Move 2453 | 103 762 551 660 377 Hop . | . . . . . Pick Up 42 | 1 10 16 10 5 Fast Attach 17 | 7 . 5 . 5 Attach 11 | . 2 2 3 4 Detach 2 | . 1 . . 1 Swap 58 | 4 13 24 14 3 Drop 49 | . 9 27 7 6 Fire 215 | 17 61 75 59 3 Melee 40 | . . . 18 22 Ram . | . . . . . Kick . | . . . . . Crush 21 | 1 6 6 8 . Escape Stasis . | . . . . . Rewire 7 | . . . . 7 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 16) 226 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 723 | -10/Materials | Discovered new exit (range 15) 1034 | -10/Materials | Build established: Scavenger-Mutant 1153 | -10/Materials | Identified exit to Materials 1191 | -10/Materials | Learned location of 1 exit from Recycling 1218 | -10/Materials | Learned Storage emergency access door positions 1234 | -10/Materials | Learned 4 Subcaves zone layouts 1488 | -10/Materials | Discovered exit to Materials (range 15) 1495 | -10/Materials | Discovered new exit (range 5) 1602 | -10/Materials | Repaired Lgt. Treads 1630 | -10/Materials | Repaired Lgt. Treads 1774 | -10/Materials | Entered another Materials area 1774 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2133 | -9/Materials | Discovered new exit (range 10) 2533 | -9/Materials | Loaded intel: 14 trap records 2557 | -9/Materials | Learned Materials trap positions 2569 | -9/Materials | Identified exit to Mines 2569 | -9/Materials | Identified exit to Materials 2571 | -9/Materials | Build established: Scavenger-Gunner 2608 | -9/Materials | Learned location of Zion (-6) 2893 | -9/Materials | Repaired Assault Rifle 3059 | -9/Materials | Repaired Lgt. Assault Rifle 3187 | -9/Materials | Entered another Materials area 3187 | -8/Materials | Evolved 2 slots: Propulsion x2 3188 | -8/Materials | Loaded intel: 16 trap records 3388 | -8/Materials | Build established: Tank 3546 | -8/Materials | Discovered new exit (range 15) 4159 | -8/Materials | Discovered new exit (range 16) 4180 | -8/Materials | Learned location of 3 exits from Factory 4205 | -8/Materials | Learned location of 2 exits from Lower Caves 4218 | -8/Materials | Identified exit to Factory 4219 | -8/Materials | Learned 2 Storage zone layouts 4277 | -8/Materials | Learned location of Lower Caves (-6) 4401 | -8/Materials | Garrison activated, responded to threat 4558 | -8/Materials | Entered Factory 4558 | -7/Factory | Evolved 2 slots: Utility x2 4559 | -7/Factory | Identified exit to Factory 4559 | -7/Factory | Identified exit to Lower Caves 4665 | -7/Factory | Build established: Gladiator 4875 | -7/Factory | Lost 3 parts (1p2n) 5272 | -7/Factory | Cargo convoy interrupted 5302 | -7/Factory | Self-destructed Last Messages --------------- effect. 05287_ Hammer follow-up attack on P-60 Hacker. 05289_ System corrupted: Heat flow error (+146). 05290_ Hvy. Hammer follow-up attack on P-60 Hacker. 05290_ Destroyed Gravmag System. 05290_ P-60 Hacker system corrupted by crushing effect. 05290_ P-60 Hacker knocked back. 05293_ Slug penetrates Wall. 05294_ Med. Armor Plating destroyed. 05296_ I-36 Angel distress signal jammed. 05296_ Slug penetrates Wall. 05297_ I-36 Angel distress signal jammed. 05299_ Hvy. Hammer follow-up attack on X-57 Shotgunner. 05299_ Hammer follow-up attack on X-57 Shotgunner. 05299_ Slug penetrates Wall. 05302_ Lgt. Treads destroyed. 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""""""" # #?????? | | ????????????????????????############??######?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 43% | -10/Materials Lgt. Treads | 57% | -10/Materials Assault Rifle | 25% | -9/Materials Lgt. Assault Rifle | 38% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InertialSpectralRifle Manual? 0 Play Time 00:35:53 Cumulative 186.0 hours Start 2025.10.17 @ 16:35:35 End 2025.10.17 @ 17:13:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 316 Rogue 314 Adventurer 0 Explorer 2 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 49 Gallery% 58 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc39af89-2fb9-41ae-a68e-74c5c9e06f50