Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.07 @ 01:17:13 Player: devwitch Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (32) 160 Value Destroyed (1054) 1054 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4674 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 799/850 Matter 214/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Walking (118) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Titanium Leg VSS Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Seismic Detector Targeting Computer Core Shielding Utility Shielding > --- WEAPON (3) ------- Field Laser Gauss Cannon > --- INVENTORY (10) --- Improved Deuterium Engine Micro Nuclear Core Weight Redist. System Signal Interpreter Improved Signal Interpreter System Shield Field Laser Flak Gun Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Titanium Leg VSS Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Seismic Detector Targeting Computer Core Shielding Utility Shielding > --- WEAPON ----------- Field Laser Gatling Laser Improved Datajack > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Weight Redist. System Signal Interpreter Improved Signal Interpreter Field Laser Flak Gun Grenade Launcher [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 9 | . 1 2 . 2 2 2 Power 1 | . . 1 . . . . Propulsion 3 | . 1 . . 1 1 . Utility 4 | . . 1 . 1 1 1 Weapon 1 | . . . . . . 1 Parts Attached 52 | 6 2 2 1 8 23 10 Power 9 | 1 . 1 . 1 6 . Engine 7 | 1 . 1 . 1 4 . Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 19 | 2 1 . . 3 7 6 Treads . | . . . . . . . Leg 19 | 2 1 . . 3 7 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 2 . 1 . 2 5 2 Device 6 | . . . . 1 4 1 Storage 1 | 1 . . . . . . Processor 1 | 1 . . . . . . Hackware . | . . . . . . . Protection 4 | . . 1 . 1 1 1 Artifact . | . . . . . . . Weapon 12 | 1 1 . 1 2 5 2 Energy Gun 6 | . 1 . 1 1 3 . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . . . 1 1 . Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 1 | . . . . . 1 . Corrupted Parts 2 | . . . . . 2 . System Corruption 3 | . . . . . 3 . Parts Lost 14 | . . . . . 10 4 Power 3 | . . . . . 1 2 Propulsion 3 | . . . . . 3 . Utility 3 | . . . . . 3 . Weapon 5 | . . . . . 3 2 Highest Loss Streak 7 | . . . . . 7 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 96 100 100 98 90 93 Engine 12 | . 12 20 20 16 6 6 Core 3 | . . . . . 6 5 Leg 31 | . 35 30 30 32 31 31 Device 5 | . . . . 1 12 8 Storage 8 | . 12 10 10 8 7 6 Processor 8 | . 12 10 10 8 7 6 Protection 8 | . . 10 10 14 3 12 Energy Gun 9 | . 9 10 10 8 9 10 Ballistic Gun 5 | . 12 10 10 6 2 . Naked Turns . | . . . . . . . Heaviest Build 41 | 17 19 25 25 30 36 41 Greatest Support 90 | 20 30 30 30 52 84 90 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 10 10 Most Carried 10 | 6 8 9 9 10 10 10 Average Carried 8 | 2 7 7 8 8 9 8 Final Capacity 10 | 10 10 10 10 10 10 10 Final Carried 10 | 6 8 9 8 10 9 9 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 828 | 169 111 20 22 161 246 99 Remotely . | . . . . . . . Salvage Created 1098 | . . . 41 371 649 37 Parts 53 | . . . 5 18 28 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 25 | . . . 3 8 13 1 Guns 20 | . . . 3 7 10 . AOE 3 | . . . . 1 2 . Classes Destroyed 8 | . . . 1 3 3 1 Operator 2 | . . . . . 1 1 Watcher 5 | . . . . 1 4 . Swarmer 11 | . . . 3 3 5 . Grunt 10 | . . . . 4 6 . Brawler 1 | . . . . . 1 . Sentry 1 | . . . . 1 . . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . . 1 Best Kill Streak 5 | . . . 3 5 3 1 Combat Bots Only 5 | . . . 3 5 3 1 Max Kills in Single Turn 1 | . . . 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 480 | . 6 15 30 55 281 93 Missed 189 | . 1 8 14 20 119 27 Damage Taken 2286 | . 33 35 75 369 1201 573 Core 295 | . . . 4 60 180 51 Absorbed by Shields . | . . . . . . . Redirected to Shielding 22 | . . . . . 2 20 Ignored by Resistances 1435 | . 21 25 55 225 764 345 Core Remaining (%) 92 | 100 100 . 99 89 74 . Volleys Fired 106 | . . . 4 32 49 21 Largest 2 | . . . 2 2 2 2 Hottest 156 | . . . 60 79 156 143 Shots Fired 185 | . . . 8 59 81 37 Gun 169 | . . . 8 59 80 22 Cannon 15 | . . . . . . 15 Launcher . | . . . . . . . Special 1 | . . . . . 1 . Kinetic 64 | . . . 4 27 18 15 Thermal 87 | . . . . 21 44 22 Explosive . | . . . . . . . Electromagnetic 34 | . . . 4 11 19 . Robot Hit Streak 42 | . . . 2 25 42 32 Robot Miss Streak 3 | . . . 1 1 3 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . . 1 3 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 166 | . . . 4 54 71 37 Core Hits 73 | . . . 3 20 44 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . . . . 2 3 4 Burn 5 | . . . . 2 3 . Blast 4 | . . . . . . 4 Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3101 | . . . 43 824 1430 804 Guns 2439 | . . . 43 741 1266 389 Cannons 415 | . . . . . . 415 Explosions 209 | . . . . 83 126 . Melee . | . . . . . . . Ramming 14 | . . . . . 14 . Kinetic 992 | . . . 22 329 226 415 Thermal 1591 | . . . . 362 840 389 Explosive . | . . . . . . . Electromagnetic 504 | . . . 21 133 350 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 2 Average Corruption 2 | . . . . . 2 1 Corruption Purged 3 | . . . . . 3 . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . 3 1 Matter Fused 2 | . . . . . 1 1 Data Loss (minor) 1 | . . . . . 1 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 35 | . . . . . . 35 Projectiles 35 | . . . . . . 35 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 7 | . . . . . . 7 Impact . | . . . . . . . Kinetic 7 | . . . . . . 7 Secondary . | . . . . . . . Self-Inflicted Damage 35 | . . . . 35 . . Shots 1 | . . . . 1 . . Rammed . | . . . . . . . Targets Rammed 1 | . . . . . 1 . Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 165 | . . . 18 165 99 30 Average Temperature 36 | . . . 8 48 28 8 Received Heat Transfer 786 | . 30 . . 261 438 57 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 1 1 Combat Hostiles 2 | . . . . . 1 1 Parts Melted 9 | . . . . . 8 1 Heat Transferred 3838 | . . . . 951 2109 778 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . 1 2 . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 263 | . 18 4 71 263 253 72 Initial 86 | . . 4 1 . 86 19 Average 71 | . 7 4 44 112 126 37 Maximum Alert Level 1 | . . . . 1 1 . Low Security (%) 89 | 100 100 100 100 89 71 100 Level 1 10 | . . . . 10 28 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . . . 1 7 2 Investigation 4 | . . . . . 3 1 Extermination 2 | . . . . . 1 1 Reinforcement 3 | . . . . 1 2 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 6 | . 1 . . 2 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 64 | . 3 5 3 16 28 9 Peak Tracking Total 8 | . 3 6 3 4 5 8 Tactical Retreats 2 | . . . . . 2 . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 6 | . . . . 2 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 14 | . 3 2 . 2 4 3 Terminals 14 | . 3 2 . 2 4 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 39 | . 11 4 . 4 12 8 Successful 24 | . 10 2 . 2 6 4 Failed 15 | . 1 2 . 2 6 4 Catastrophic 3 | . 1 . . 2 . . Database Lockouts . | . . . . . . . Manual 9 | . 3 1 . 3 1 1 Terminals 39 | . 11 4 . 4 12 8 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 24 | . 10 2 . 2 6 4 Record 4 | . . . . . 1 3 Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . . 1 . Branch Access Points 2 | . 1 1 . . . . Terminal Index 1 | . 1 . . . . . Alert Level 3 | . 1 . . 1 1 . Locate Traps 2 | . 1 1 . . . . Dispatch Records 2 | . 1 . . . . 1 Maintenance Status 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Reinforcement Status 1 | . . . . . 1 . Recall Investigation 1 | . . . . . 1 . Recall Reinforcements 2 | . . . . 1 1 . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 Used 2 | . . . . . 1 1 Hacking Detections 13 | . 2 2 . 2 4 3 Full Trace Events 3 | . . . . . 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . . 2 Non-combat 2 | . . . . . . 2 Combat . | . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 no_distress 1 | . . . . . . 1 find_recycling 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 2695 | 92 157 306 510 369 892 369 Spaces Moved 1861 | 69 127 239 414 204 573 235 Core 7 | 7 . . . . . . Treads . | . . . . . . . Legs 1854 | 62 127 239 414 204 573 235 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 118 Average Speed 121 | 112 120 120 120 121 124 121 Slowest Speed 130 | 120 120 120 120 122 130 126 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 24 23 80 23 19 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 12 | . . . . 5 7 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 12 | . . . . 5 7 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2089 | 80 131 258 419 263 658 280 Wait 42 | . . 15 . 19 4 4 Move 1855 | 68 126 238 413 203 572 235 Hop . | . . . . . . . Pick Up 21 | 6 3 3 . 1 5 3 Fast Attach 18 | 6 1 . . 2 8 1 Attach 17 | . 1 2 . 2 9 3 Detach 1 | . . . . . 1 . Swap 17 | . . . 1 4 6 6 Drop 9 | . . . 1 . 3 5 Fire 106 | . . . 4 32 49 21 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 93 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Evolved 1 slot: Propulsion x1 141 | -10/Materials | Identified exit to Mines 243 | -10/Materials | Identified exit to Materials 243 | -10/Materials | Discovered exit to Materials (range 5) 250 | -10/Materials | Entered another Materials area 250 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 310 | -9/Materials | Build established: Hacker-Mutant 427 | -9/Materials | Identified exit to Mines 556 | -9/Materials | Entered Mines 577 | -9/Mines | Assembled infested the area 659 | -9/Mines | Met a Derelict bent on vengeance 682 | -9/Mines | Learned location of 1 exit from Lower Caves 922 | -9/Mines | Identified exit to Materials 1066 | -9/Mines | Entered Materials 1066 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1417 | -8/Materials | Identified exit to Factory 1417 | -8/Materials | Discovered exit to Factory (range 16) 1435 | -8/Materials | Entered Factory 1435 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1969 | -7/Factory | Lost 7 parts (3n2u2w) 2282 | -7/Factory | Garrison activated, responded to threat 2313 | -7/Factory | Identified exit to Factory 2313 | -7/Factory | Discovered exit to Factory (range 12) 2327 | -7/Factory | Entered another Factory area 2327 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2696 | -6/Factory | Self-destructed Last Messages --------------- 02672_ Slug penetrates Neutrino Reactor. 02672_ Slug penetrates M-28 Smith. 02672_ M-28 Smith repairs R-10 Processor. 02678_ W-25 Informer suffers critical hit (Blast). 02678_ Destroyed Imp. Signal Interpreter. 02678_ W-25 Informer knocked back. 02679_ Slug penetrates Wall. 02683_ M-28 Smith repairs H-66 Slayer. 02685_ Slug penetrates Matter Pump. 02685_ Slug penetrates Wall. 02685_ M-28 Smith repairs Phase Shifter. 02687_ Destroyed Lgt. Antimatter Reactor. 02687_ G-67 Veteran knocked back. 02688_ Slug penetrates Wall. 02690_ G-67 Veteran knocked back. 02691_ Slug penetrates Wall. 02693_ Imp. Deuterium Engine destroyed. 02694_ Slug penetrates Wall. 02695_ M-28 Smith repairs G-50 Soldier. 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