Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.15 @ 20:06:55 Player: Moperro Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1519) 1519 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-82) -82 TOTAL SCORE: 4417 Bonus ------- Follower Combat Kills 35 Friendly Fire -117 Cogmind --------- Core Integrity 0/700 Matter 171/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Targeting Computer Core Shielding > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Flail > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Advanced Treads ECM Suite Utility Shielding EM Pulse Gun Beam Rifle Light Assault Rifle Heavy Assault Rifle Shotgun [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Targeting Computer Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Slots Evolved 7 | . 1 2 . 2 2 . Power 2 | . 1 . . 1 . . Propulsion 2 | . . 1 . . 1 . Utility 2 | . . 1 . . 1 . Weapon 1 | . . . . 1 . . Parts Attached 64 | 7 4 9 2 16 18 8 Power 12 | 1 2 2 . 1 6 . Engine 9 | 1 2 2 . 1 3 . Core 3 | . . . . . 3 . Reactor . | . . . . . . . Propulsion 17 | 2 . 4 . 5 6 . Treads 7 | . . 3 . 2 2 . Leg 10 | 2 . 1 . 3 4 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 2 . 1 1 2 3 2 Device 5 | . . 1 . 2 1 1 Storage 2 | 1 . . . . 1 . Processor 1 | 1 . . . . . . Hackware . | . . . . . . . Protection 3 | . . . 1 . 1 1 Artifact . | . . . . . . . Weapon 24 | 2 2 2 1 8 3 6 Energy Gun 7 | 1 1 . . 3 . 2 Energy Cannon . | . . . . . . . Ballistic Gun 13 | 1 . 2 . 4 3 3 Ballistic Cannon 2 | . 1 . . 1 . . Launcher . | . . . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 15 | . . . . 6 . 9 Power 2 | . . . . 2 . . Propulsion 2 | . . . . 1 . 1 Utility 3 | . . . . 1 . 2 Weapon 8 | . . . . 2 . 6 Highest Loss Streak 9 | . . . . 2 . 9 Average Slot Usage (%) 89 | . 91 96 100 69 96 70 Engine 13 | . 17 20 20 9 8 5 Core 3 | . . . . . 11 9 Treads 11 | . . 19 30 5 10 . Leg 13 | . 25 9 . 8 15 19 Device 5 | . . 7 6 4 7 5 Storage 8 | . 12 10 10 8 7 4 Processor 8 | . 12 10 10 8 7 3 Protection 2 | . . . 3 . 7 7 Energy Gun 3 | . 6 . . 4 4 . Ballistic Gun 14 | . 12 16 20 11 16 9 Ballistic Cannon 2 | . 4 3 . 2 . . Naked Turns 27 | . . . . . . 27 Heaviest Build 67 | 16 21 24 24 25 67 67 Greatest Support 84 | 20 20 60 60 60 84 80 Greatest Overweight (x) 4 | 4 1 . . 2 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 8 8 8 8 8 12 12 Average Capacity 8 | 7 8 8 8 8 9 9 Most Carried 10 | 8 8 8 8 8 9 10 Average Carried 7 | 3 7 7 7 6 6 6 Final Capacity 12 | 8 8 8 8 8 12 4 Final Carried 9 | 7 7 8 8 3 9 . Class Distribution -------------------- 59% | Hacker-Mutant 40% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Matter Collected 1571 | 225 76 351 100 396 343 80 Remotely . | . . . . . . . Salvage Created 1822 | . 273 661 74 415 399 . Parts 96 | . 14 42 2 19 19 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 39 | . 5 13 6 8 7 . Guns 31 | . 5 9 6 4 7 . Cannons 8 | . . 4 . 4 . . Classes Destroyed 10 | . 4 2 2 1 1 . Builder 2 | . . 1 . . 1 . Recycler 2 | . 1 1 . . . . Watcher 8 | . 2 3 . 1 2 . Swarmer 7 | . 2 2 . . 3 . Grunt 16 | . 3 7 . 4 2 . Brawler 1 | . . . . . 1 . Duelist 1 | . . . . 1 . . Sentry 8 | . . 4 . 3 1 . Demolisher 2 | . . . 2 . . . Assembled 4 | . . . 4 . . . Thug 1 | . . . . 1 . . Best Kill Streak 4 | . 3 4 4 3 3 . Combat Bots Only 4 | . 3 3 4 2 3 . Max Kills in Single Turn 2 | . 1 2 2 1 2 . Gunslinging 1 | . . 1 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Damage Taken 2786 | . 55 356 285 657 553 880 Core 927 | . 11 73 32 89 28 694 Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 95 . 73 83 . . Volleys Fired 168 | . 21 40 15 48 34 10 Largest 3 | . 2 2 2 3 3 2 Hottest 143 | . 60 55 43 143 116 46 Shots Fired 384 | . 42 80 30 113 102 17 Gun 352 | . 42 71 30 90 102 17 Cannon 29 | . . 9 . 20 . . Launcher . | . . . . . . . Special 3 | . . . . 3 . . Kinetic 318 | . 21 80 30 85 85 17 Thermal 37 | . . . . 26 11 . Explosive . | . . . . . . . Electromagnetic 29 | . 21 . . 2 6 . Robot Hit Streak 37 | . 8 37 17 22 27 19 Robot Miss Streak 4 | . 2 2 3 1 4 . Penetration Max . | . . . . . . . Secondary Targets 6 | . . 3 2 . 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 310 | . 31 71 22 97 72 17 Core Hits 112 | . 16 30 10 28 25 3 Critical Hits 4 | . . . . 3 1 . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 3 | . . . . 2 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4406 | . 528 995 270 1455 910 248 Guns 3702 | . 335 851 270 1088 910 248 Cannons 463 | . . 144 . 319 . . Explosions 193 | . 193 . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3377 | . 131 995 270 1027 706 248 Thermal 728 | . 193 . . 405 130 . Explosive . | . . . . . . . Electromagnetic 301 | . 204 . . 23 74 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . . 10 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Effects 4 | . . . . . . 4 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Targeting Errors 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 29 | . 29 . . . . . Projectiles . | . . . . . . . Explosions 29 | . 29 . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact . | . . . . . . . Kinetic 1 | . . . . 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 12 | . 12 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 224 | . 178 18 24 224 205 . Average Temperature 64 | . 64 10 8 59 88 . Received Heat Transfer 1104 | . 27 210 180 450 237 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 1484 | . 200 . . 951 333 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Peak Influence 312 | . 154 312 104 261 152 51 Initial 54 | . . . 54 28 21 36 Average 83 | . 51 131 72 134 64 30 Maximum Alert Level 1 | . . 1 . 1 . . Low Security (%) 90 | 100 100 76 100 70 100 100 Level 1 9 | . . 23 . 29 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . 1 . 2 1 . Investigation . | . . . . . . . Extermination 1 | . . . . . 1 . Reinforcement 3 | . . 1 . 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Distress Signals 3 | . 1 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 10 20 16 17 13 3 Peak Tracking Total 10 | . 3 5 10 3 3 3 Tactical Retreats 8 | . 1 1 . 4 2 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Traps Triggered 5 | . 1 . . 2 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Machines Accessed 11 | . 4 3 . 1 3 . Terminals 8 | . 3 2 . 1 2 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 6 5 . 2 3 . Successful 16 | . 6 5 . 2 3 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 12 | . 5 3 . 2 2 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 5 3 . 2 2 . Record 8 | . 4 1 . 2 1 . Prototype ID Bank 1 | . . . . . 1 . Dispatch Records 3 | . 1 2 . . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Recycle Component 1 | . 1 . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 1 . 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 1 . . Highest-Rated Group 31 | . . . 31 31 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 6 | . . . . 6 . . Total Damage 108 | . . . . 108 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Turns Passed 2931 | 83 543 564 348 489 754 150 Spaces Moved 1619 | 53 388 301 187 188 435 67 Core 32 | 26 . . . . . 6 Treads 610 | . . 164 187 92 167 . Legs 977 | 27 388 137 . 96 268 61 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 145 130 50 Average Speed 139 | 118 121 141 160 163 139 123 Slowest Speed 250 | 250 150 160 160 180 190 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 5 76 35 59 18 14 39 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . 4 . . 1 . . Melee . | . . . . . . . Projectile 1 | . . . . 1 . . AOE 4 | . 4 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Total 1949 | 73 421 361 205 265 507 117 Wait 39 | . 7 1 . . 2 29 Move 1614 | 52 387 300 186 187 435 67 Hop . | . . . . . . . Pick Up 44 | 14 2 5 1 7 12 3 Fast Attach 7 | . 2 2 . . 3 . Attach 29 | 7 1 3 . 7 5 6 Detach . | . . . . . . . Swap 28 | . 1 4 2 9 10 2 Drop 20 | . . 6 1 7 6 . Fire 168 | . 21 40 15 48 34 10 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 84 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Evolved 1 slot: Power x1 313 | -10/Materials | Build established: Hacker-Mutant 368 | -10/Materials | Identified exit to Mines 368 | -10/Materials | Discovered exit to Mines (range 14) 403 | -10/Materials | Identified exit to Materials 403 | -10/Materials | Discovered exit to Materials (range 13) 627 | -10/Materials | Entered another Materials area 627 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 932 | -9/Materials | Identified exit to Mines 932 | -9/Materials | Discovered exit to Mines (range 10) 1088 | -9/Materials | Discovered exit to Mines (range 13) 1191 | -9/Materials | Entered Mines 1365 | -9/Mines | Assembled infested the area 1525 | -9/Mines | Identified exit to Materials 1525 | -9/Mines | Discovered exit to Materials (range 5) 1526 | -9/Mines | Received a Mining Laser from a helpful Derelict 1539 | -9/Mines | Entered Materials 1539 | -8/Materials | Accompanied by 1 ally 1539 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1819 | -8/Materials | Build established: Hacker-Gunner 1980 | -8/Materials | Identified exit to Factory 1980 | -8/Materials | Discovered exit to Factory (range 8) 2028 | -8/Materials | Entered Factory 2028 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2782 | -7/Factory | Sucked down chute 2782 | -7/Factory | Entered Waste 2797 | -7/Waste | EMP discharged 2836 | -7/Waste | Spotted C-40 Crusher 2837 | -7/Waste | Spotted C-40 Crusher 2879 | -7/Waste | Spotted C-40 Crusher 2882 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2885 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2888 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2890 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2892 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2893 | -7/Waste | Spotted C-40 Crusher 2893 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2897 | -7/Waste | EMP discharged 2897 | -7/Waste | System corruption reached 10% 2904 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2907 | -7/Waste | Crushed by Compactor (1 part destroyed) 2910 | -7/Waste | Crushed by Compactor (1 part destroyed) 2914 | -7/Waste | Core integrity fell below 50% 2926 | -7/Waste | Core integrity fell below 20% 2932 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02892_ Mic. Nuclear Core crushed. 02892_ EM Pulse Gun crushed. 02893_ Imp. Deuterium Engine crushed. 02893_ Imp. Titanium Leg crushed. 02893_ Imp. Heat Sink crushed. 02895_ Mic. Nuclear Core crushed. 02895_ EM Pulse Gun crushed. 02897_ Imp. Heat Sink fried beyond repair. 02897_ System corrupted (+6). [Achievement: System Compromised] 02902_ System corrupted: Matter fused (-10). 02904_ ECM Suite crushed. 02904_ Utility Shielding crushed. 02904_ Core Shielding crushed. 02905_ Acquired Lgt. Assault Rifle. 02907_ Utility Shielding crushed. 02907_ Core Shielding crushed. 02907_ Lgt. Assault Rifle crushed. 02909_ Acquired Hvy. Assault Rifle. 02910_ Hvy. Assault Rifle crushed. Map ----- +----------------------------------------------------+ | ?????????# #????????? | | ?????????# #????????? | | ?????????# #????????? | | ?????????# #### ######## #????????? | | ?????????# #??# #????????? #????????? | | ?????????# #??# #????????? #????????? | | ?????????############??# #???????? #????????? | | ?????????????????????### ######## #####????? | | ?????????????????????# ????? | | ?????????????????????# ???? | | ?????????????????????# ???? | | ?????????????????????# [ ???? | | ?????????????????????### ######## #????????? | | ???????????????????????# #????????? #????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ?????????????????????### #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????### CC #????????????????????? | | ???????????????????????# CC #????????????????????? | | ???????????????????????#CCCC#????????????????????? | | ???????????????????????#CCCC#????????????????????? | | ???????????????????????# @ =#????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 35 Energy Capacity 595 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I Survived The Infestation System Compromised Challenges ------------ None Game ------ Seed GravityUltimateFalx Manual? 0 Play Time 00:51:34 Cumulative 10.1 hours Start 2021.08.15 @ 19:16:55 End 2021.08.15 @ 20:06:55 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 15 Rogue 5 Adventurer 3 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80ed4294-26bc-47e6-95bd-c89380c14f3f