Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.09 @ 14:25:12 Player: birb Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (152) 760 Value Destroyed (6309) 6309 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (4466) 4466 TOTAL SCORE: 18155 Bonus ------- High Alert Combat Kills 590 Follower Combat Kills 576 Entered Garrisons 800 Used RIF Installer 2000 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 836/1000 Matter 260/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Improved Heavy Treads (fused) > --- UTILITY (7) ------ Advanced Heat Sink Active Sensor Suite Improved Weapon Cycler > --- WEAPON (4) ------- Tesla Rifle Hypervelocity Coil Gun Power Sword > --- INVENTORY (5) ---- Improved Medium Treads Phase Shifter Graphene Brace Peak State ------------ > --- POWER ------------ Nuclear Core Micro Fission Core > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Active Sensor Suite Improved Weapon Cycler Improved Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Arc Thrower Gatling Laser Advanced Assault Cannon Power Sword > --- INVENTORY -------- Phase Shifter Advanced System Restoration Module Tesla Rifle Heavy Mace [Rating: 107] Favorites ----------- Power Nuclear Core Engine Cooled Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Heavy Treads Treads Improved Heavy Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Active Sensor Suite Device Active Sensor Suite Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Heavy Assault Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Slots Evolved 10 | . . 2 . 2 . . . 2 . . . 2 . . 2 . . . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . 1 . . . . . 1 . . . . . . . . . . . Utility 5 | . . 1 . 1 . . . . . . . 2 . . 1 . . . . Weapon 2 | . . . . 1 . . . 1 . . . . . . . . . . . Parts Attached 85 | 6 2 3 5 31 1 1 1 3 10 2 2 3 4 2 5 1 2 . 1 Power 13 | 1 . 2 . 3 . 1 . . . 1 . 1 1 1 1 . 1 . . Engine 6 | 1 . 2 . 1 . 1 . . . 1 . . . . . . . . . Core 6 | . . . . 2 . . . . . . . 1 1 1 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 . . Propulsion 22 | 2 . . 1 13 . . . 1 3 . 2 . . . . . . . . Treads 2 | . . . . . . . . . . . 2 . . . . . . . . Leg 12 | 2 . . 1 7 . . . . 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . 6 . . . 1 1 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 19 | 1 1 . 1 5 . . . . 3 . . 2 2 . 3 1 . . . Device 11 | . . . . 3 . . . . 3 . . 1 1 . 2 1 . . . Storage 1 | 1 . . . . . . . . . . . . . . . . . . . Processor 4 | . . . 1 2 . . . . . . . . . . 1 . . . . Hackware 1 | . . . . . . . . . . . . 1 . . . . . . . Protection 2 | . 1 . . . . . . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 31 | 2 1 1 3 10 1 . 1 2 4 1 . . 1 1 1 . 1 . 1 Energy Gun 7 | . . . . 3 . . . 1 1 . . . . 1 . . . . 1 Energy Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . Ballistic Gun 13 | 2 . 1 1 6 . . . 1 1 . . . . . . . 1 . . Ballistic Cannon 4 | . . . 1 . . . . . 2 . . . . . 1 . . . . Launcher 1 | . 1 . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . . . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 . 6 . . . . 1 . . . . . . . . . . Parts Lost 18 | . . . . 1 . . 2 2 4 . . . 2 1 . . 1 2 3 Power 2 | . . . . . . . . . . . . . . . . . 1 . 1 Propulsion 5 | . . . . . . . . 1 3 . . . . . . . . . 1 Utility 4 | . . . . 1 . . . . 1 . . . 1 . . . . . 1 Weapon 7 | . . . . . . . 2 1 . . . . 1 1 . . . 2 . Highest Loss Streak 3 | . . . . 1 . . 1 2 1 . . . 2 1 . . 1 2 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 5 | . 1 3 6 7 8 8 7 6 7 5 5 3 3 2 4 5 5 5 4 Power . | . . . 1 1 1 . . . . . . . . . . . . . . Propulsion . | . . . . . 2 2 2 2 . . . . . . . . . 1 1 Utility 1 | . . 1 1 1 1 1 1 1 2 2 3 1 . 1 1 3 2 2 2 Weapon 2 | . . 2 4 4 4 4 3 2 2 1 1 2 2 1 2 2 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 12 | . . . . 5 . . . . 4 . . 1 . . . . 1 . 1 Power 1 | . . . . 1 . . . . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . . . . . . . . . 1 Utility 5 | . . . . 1 . . . . 2 . . 1 . . . . 1 . . Weapon 4 | . . . . 2 . . . . 2 . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 87 77 82 98 100 100 99 91 86 61 61 65 64 64 69 64 63 63 55 Engine 4 | . 14 11 11 6 9 9 9 7 7 7 7 1 . . . . . . . Core 3 | . . . . 2 . . . . . . . 4 5 5 10 11 7 5 5 Treads 6 | . . . . . . . . . . . 9 13 13 13 11 11 11 11 10 Leg 7 | . 28 22 22 20 . . . . 4 15 5 . . . . . . . . Hover 3 | . . . . 6 27 27 27 25 15 . . . . . . . . . . Device 11 | . . . . 10 9 9 9 7 6 15 15 19 18 13 16 17 17 17 17 Storage 3 | . 14 11 11 9 9 9 9 7 6 . . . . . . . . . . Processor 4 | . . . 5 15 18 18 18 15 14 . . . . . . . . . . Protection 3 | . 2 11 11 . . . . . . . . . . 6 5 5 5 5 5 Energy Gun 3 | . . . . 4 . . . 6 7 7 . . . 9 10 5 5 4 1 Ballistic Gun 7 | . 16 11 17 21 21 27 19 12 12 5 . . . . . . 1 5 5 Ballistic Cannon 3 | . . . . . . . . . 1 7 7 5 6 5 5 5 5 4 . Impact Weapon 1 | . . . . . 5 . 4 . 5 . 7 6 6 2 . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 6 5 5 3 . 1 Special Melee Weapon 1 | . . . . . . . 2 7 1 1 6 6 4 . . . . . . Peak Build Rating 107 | 6 7 11 14 39 39 39 39 45 58 59 79 90 92 94 107 103 107 107 107 Average Rating 64 | 4 6 9 12 32 38 39 38 40 39 58 70 89 89 92 105 102 104 106 97 On Entrance 55 | . 6 7 11 13 39 39 39 38 40 56 58 79 89 92 94 101 103 107 97 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 60 | 13 18 22 23 26 23 23 23 23 34 38 38 36 45 46 52 52 60 60 52 Greatest Support 150 | 20 20 20 30 54 24 24 24 33 30 30 150 75 150 75 75 75 150 150 150 Greatest Overweight (x) 2 | . . 1 1 1 . . . . 2 1 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 8 8 7 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | . 2 5 7 8 8 8 8 8 8 5 5 5 4 4 5 5 5 5 5 Average Carried 5 | . 1 3 6 7 8 7 7 6 7 4 5 3 3 2 4 5 4 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | . 2 5 7 8 8 8 7 8 5 5 5 3 4 3 5 5 5 5 3 Class Distribution -------------------- 23% | Assassin 22% | Mutant 19% | Scavenger-Assassin 15% | Skirmisher 7% | Hacker-Assassin 4% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -8/Garrison Skirmisher | -8/Materials Mutant | -8/Garrison Skirmisher | -7/Factory Skirmisher | -7/Garrison Scavenger-Skirmisher | -7/Factory Assassin | -7/Garrison Hacker-Assassin | -6/Factory Hacker-Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -5/Factory Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Scavenger-Tank | -5/Warlord Mutant | -4/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Matter Collected 4634 | 212 153 72 213 1107 172 82 510 82 427 82 909 53 113 90 106 108 143 . . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 6647 | . 50 145 225 1810 330 150 553 137 821 122 1361 64 52 61 188 212 366 . . Parts 313 | . 3 3 11 98 16 9 25 6 34 9 63 9 3 3 6 9 6 . . Haulers Intercepted 6 | . . 1 . 5 . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . . . . . 13 3 . 6 11 . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Combat Hostiles Destroyed 136 | . 2 . 7 28 8 3 14 4 20 2 29 1 1 3 4 5 5 . . Melee 6 | . . . . . 2 . . . . . . . . 3 1 . . . . Guns 85 | . . . 6 28 6 3 14 4 19 1 . . . . 1 2 1 . . Cannons 43 | . . . 1 . . . . . 1 1 29 1 1 . 2 3 4 . . AOE 2 | . 2 . . . . . . . . . . . . . . . . . . Classes Destroyed 14 | . 1 2 2 2 . . . . . 1 2 1 . 1 . 1 1 . . Tunneler 1 | . . . . . . . . . . . . 1 . . . . . . . Hauler 6 | . . 1 . 5 . . . . . . . . . . . . . . . Recycler 3 | . . 1 . 2 . . . . . . . . . . . . . . . Watcher 6 | . . . . 5 . . . . . 1 . . . . . . . . . Swarmer 36 | . . . 3 4 2 . 4 3 7 . 10 . . . . 3 . . . Grunt 59 | . 2 . 2 16 3 2 7 . 12 . 8 . . . 2 1 4 . . Duelist 1 | . . . . . . . . . . . 1 . . . . . . . . Sentry 26 | . . . 2 7 3 1 2 1 1 1 6 . 1 . . 1 . . . Specialist 1 | . . . . . . . . . . . 1 . . . . . . . . Hunter 3 | . . . . 1 . . 1 . . . . 1 . . . . . . . Programmer 7 | . . . . . . . . . . 1 3 . . 1 2 . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . . Decomposer 3 | . . . . . . . . . . . . . . . . 3 . . . Packrat 3 | . . . . . . . . . . . . . . . . . 3 . . Thief 2 | . . . . . . . . . . . . . . 2 . . . . . Best Kill Streak 7 | . 2 1 3 5 2 3 4 4 7 1 5 2 1 1 2 5 4 . . Combat Bots Only 7 | . 2 . 3 4 2 3 4 4 7 1 5 1 1 1 2 5 4 . . Max Kills in Single Turn 2 | . 1 1 1 2 1 1 2 1 2 1 2 1 1 1 1 1 1 . . Gunslinging 1 | . . . . 1 . . . . 1 . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Hostile Shots Fired 675 | . 7 . 32 77 18 5 52 42 48 22 119 3 18 17 12 18 46 97 42 Missed 240 | . 6 . 5 25 10 . 13 19 22 8 42 1 4 5 6 5 15 37 17 Hits 435 | . 1 . 27 52 8 5 39 23 26 14 77 2 14 12 6 13 31 60 25 Melee 11 | . . . . . . . . . . . . . . 11 . . . . . Projectile 424 | . 1 . 27 52 8 5 39 23 26 14 77 2 14 1 6 13 31 60 25 Critical Strikes 9 | . . . . 2 . 1 1 . 1 . . . . . . . 2 1 1 Damage Taken 5264 | . 11 . 227 775 88 59 479 165 313 87 774 28 83 149 87 167 488 943 341 Core 677 | . . . 38 168 12 13 115 10 23 16 94 . 4 20 . 14 61 58 31 Absorbed by Shields 10 | . . . . . 4 . . . 6 . . . . . . . . . . Ignored by Resistances 1523 | . 3 . 70 215 26 17 141 55 89 27 234 8 29 42 24 48 132 261 102 Core Remaining (%) 85 | 100 100 . 90 . . . 44 . . . 79 . . 97 . . . . . Volleys Fired 419 | . 5 14 39 80 11 6 49 11 41 7 102 2 3 6 9 11 16 . 7 Largest 3 | . 2 1 2 3 3 3 3 2 3 3 2 1 1 3 3 2 2 . 1 Hottest 190 | . 50 23 100 121 75 75 75 86 126 155 130 50 50 190 190 130 130 . 35 Shots Fired 839 | . 10 14 61 236 33 18 105 22 123 17 105 2 5 12 26 19 24 . 7 Gun 643 | . 5 14 36 230 33 18 105 22 122 10 3 . . 5 17 8 8 . 7 Cannon 173 | . . . 9 4 . . . . 1 7 102 2 5 7 9 11 16 . . Launcher 5 | . 5 . . . . . . . . . . . . . . . . . . Special 18 | . . . 16 2 . . . . . . . . . . . . . . . Kinetic 661 | . 5 14 45 178 33 18 105 11 82 11 102 2 5 7 9 11 16 . 7 Thermal 148 | . . . 16 43 . . . 11 41 6 3 . . 3 9 8 8 . . Explosive 5 | . 5 . . . . . . . . . . . . . . . . . . Electromagnetic 25 | . . . . 15 . . . . . . . . . 2 8 . . . . Robot Hit Streak 38 | . 6 10 14 38 28 12 25 8 28 21 17 6 2 3 22 23 26 . 5 Robot Miss Streak 3 | . 2 1 2 2 2 1 2 2 1 3 3 . 1 3 2 3 1 . 1 Penetration Max 1 | . . . . 1 . . . . . . 1 1 . . . . . . . Secondary Targets 10 | . . . . 4 1 . 1 1 3 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . 1 1 1 . . . . . . . . . . Shots Hit Robots 660 | . 7 13 35 167 30 15 87 15 102 13 85 2 4 16 21 16 26 . 6 Core Hits 293 | . 6 4 12 85 9 6 25 8 42 6 40 2 1 3 16 10 17 . 1 Critical Kills 2 | . . . . . 1 . . . 1 . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . 3 . 1 . . . . . . . . . . . . Critical Strikes 30 | . . . . 2 4 . 1 2 7 . 6 2 . . 1 1 4 . . Burn 10 | . . . . 2 . . . 2 6 . . . . . . . . . . Destroy 3 | . . . . . 1 . 1 . 1 . . . . . . . . . . Blast 14 | . . . . . . . . . . . 6 2 . . 1 1 4 . . Smash 3 | . . . . . 3 . . . . . . . . . . . . . . Melee Attacks 88 | . . . . . 12 . 16 . 12 . 11 . 2 19 9 3 4 . . Impact 31 | . . . . . 12 . 6 . 5 . 5 . . 3 . . . . . Slashing 32 | . . . . . . . . . . . . . . 16 9 3 4 . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . . . . 5 . 4 . . . . 2 1 3 4 . . Combat Hostiles 3 | . . . . . . . . . . . . . . 2 1 . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . 1 . . . . . Damage Inflicted 16836 | . 212 197 538 3206 665 256 1269 255 1622 284 4953 138 56 676 569 620 1275 . 45 Guns 8356 | . 38 197 391 2978 395 256 1269 255 1594 93 86 . . 27 297 190 245 . 45 Cannons 6733 | . . . 147 41 . . . . 28 191 4867 138 56 118 194 210 743 . . Explosions 361 | . 174 . . 187 . . . . . . . . . . . . . . . Melee 1386 | . . . . . 270 . . . . . . . . 531 78 220 287 . . Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 12440 | . 38 197 538 2083 395 256 1269 103 979 211 4867 138 56 118 194 210 743 . 45 Thermal 2409 | . . . . 761 . . . 152 643 73 86 . . 26 233 190 245 . . Explosive 174 | . 174 . . . . . . . . . . . . . . . . . . Electromagnetic 427 | . . . . 362 . . . . . . . . . 1 64 . . . . Impact 270 | . . . . . 270 . . . . . . . . . . . . . . Slashing 1116 | . . . . . . . . . . . . . . 531 78 220 287 . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 . . . . 1 1 1 . . . 1 1 Average Corruption 1 | . . . . . . . 2 . . . . 1 1 1 . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 24 | . . . . . . . 3 . . . . . 13 7 . . . . 1 Message Errors 5 | . . . . . . . . . . . . . 3 2 . . . . . Matter Fused 4 | . . . . . . . 1 . . . . . 2 1 . . . . . Heat Flow Errors 3 | . . . . . . . . . . . . . 2 1 . . . . . Energy Discharges 2 | . . . . . . . . . . . . . 1 . . . . . 1 Parts Rejected 2 | . . . . . . . 2 . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . . . . . . Data Loss (major) 2 | . . . . . . . . . . . . . 1 1 . . . . . Misfires 4 | . . . . . . . . . . . . . 2 2 . . . . . Alerts 1 | . . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 967 | . . . . 2 190 . . . . . 262 . . 122 29 158 204 . . Projectiles 307 | . . . . . . . . . . . 262 . . 3 . 30 12 . . Explosions 2 | . . . . 2 . . . . . . . . . . . . . . . Melee 658 | . . . . . 190 . . . . . . . . 119 29 128 192 . . Knockbacks 23 | . . . 2 . . . . . . . 15 . . 1 . . 5 . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 21 | . . . 2 . . . . . . . 15 . . 1 . . 3 . . Secondary 2 | . . . . . . . . . . . . . . . . . 2 . . Self-Inflicted Damage 150 | . . . . 150 . . . . . . . . . . . . . . . Shots 3 | . . . . 3 . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 501 | . 5 . 99 341 72 177 117 115 501 193 161 . 241 242 370 118 254 . . Average Temperature 81 | . 3 . 37 84 36 104 35 53 128 70 38 . 86 66 130 49 128 . . Received Heat Transfer 1719 | . 9 . 87 378 54 63 99 30 201 24 201 . 36 . 36 36 258 138 69 Effects 6 | . . . . 1 . . . . 3 . . . . . 2 . . . . Shutdowns 2 | . . . . . . . . . 1 . . . . . 1 . . . . Energy Bleed 2 | . . . . 1 . . . . . . . . . . 1 . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . 1 . . Total Turns 13 | . . . . . . . . . . . . . . . . . 13 . . Longest Duration 13 | . . . . . . . . . . . . . . . . . 13 . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . 1 1 . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . 1 1 . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . 3 2 . . . . . . . . . . . . . . Impact Corruptions 6 | . . . . . 6 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . 2 . . . . 1 . . . . . . . 1 . . Heat Transferred 5656 | . . . . 1438 . . . 481 1812 150 200 . . 50 500 450 575 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . 1 . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Maximum Alert Level 3 | . . . . 1 1 1 2 2 3 1 3 2 . . . . . . . Low Security (%) 61 | 100 100 100 100 87 87 42 10 . . 43 18 . . . 100 . . . . Level 1 15 | . . . . 12 12 57 39 89 14 56 15 19 . . . . . . . Level 2 15 | . . . . . . . 49 10 52 . 33 80 . . . . . . . Level 3 7 | . . . . . . . . . 32 . 32 . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 1036 | . 76 12 60 310 299 254 665 409 803 365 1036 496 . . 62 . . . . Initial 471 | . . 12 . . 11 125 133 302 239 365 . 471 . . . . . . . Average 201 | . 25 1 3 100 96 193 410 358 540 173 487 438 . . 7 . . . . Influence Increases 4752 | . 106 12 172 989 288 139 672 187 604 71 1076 35 20 30 116 115 120 . . Destroy 0b10 Robot/C 3020 | . 40 . 140 560 160 100 480 80 400 40 680 20 20 20 80 100 100 . . Destroy 0b10 Robot/NC 110 | . . 10 . 60 . . . . . 5 30 5 . . . . . . . Destroy Leader 404 | . 10 2 20 140 . 30 40 20 20 22 50 10 . 10 10 . 20 . . Allied During Kill 58 | . . . . . 2 8 42 . . . 6 . . . . . . . . Trap Triggered on 0b10 10 | . . . . . . . . . . . 10 . . . . . . . . Successful Hack 132 | . 7 . . 17 44 . 24 26 . . . . . . 14 . . . . Disable Machine 63 | . 9 . . 36 . . . . 18 . . . . . . . . . . Anti-Garrison Action 400 | . . . . . 50 . 50 . 100 . 200 . . . . . . . . Destroy Structure 240 | . 25 . 12 41 17 1 36 1 6 4 85 . . . 12 . . . . Partial Spotted 30 | . 15 . . 15 . . . . . . . . . . . . . . . Lose Combat Pursuer 285 | . . . . 120 15 . . 60 60 . 15 . . . . 15 . . . Influence Decreases 4752 | . 70 48 172 969 9 204 241 463 190 874 40 695 396 30 94 137 120 . . Entered New Map 2004 | . . 24 . . 9 174 101 363 150 438 . 565 169 . . 11 . . . Time Decay 1948 | . 70 24 172 589 . 30 . 60 . 286 . 130 227 30 94 126 110 . . Lost Part 100 | . . . . 10 . . 20 20 40 . . . . . . . 10 . . Lost Ally 180 | . . . . . . . 120 20 . . 40 . . . . . . . . Purge Threat 520 | . . . . 370 . . . . . 150 . . . . . . . . . Squads Dispatched 10 | . . . . 2 . 2 . 1 . 1 . . . . 3 . . . 1 Investigation 4 | . . . . 1 . . . 1 . . . . . . 2 . . . . Extermination 2 | . . . . . . . . . . 1 . . . . 1 . . . . Reinforcement 2 | . . . . 1 . 1 . . . . . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . . . . . 1 Garrison 1 | . . . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses 1 | . . . . . . . . . . . 1 . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Distress Signals 5 | . . . . 3 . 1 . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 193 | . 3 . 7 47 9 4 19 8 20 3 32 1 1 4 5 5 6 12 7 Peak Tracking Total 12 | . 2 . 3 6 2 3 5 5 6 1 5 1 1 3 2 4 5 12 5 Tactical Retreats 11 | . . . . 4 1 . . 2 2 . 1 . . . . 1 . . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Traps Triggered 9 | . . . . . 3 . . . 2 . 1 1 . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 48 | . . . . . . . 36 . 7 . 3 2 . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . . . . Disarmed 4 | . . . . . . 3 1 . . . . . . . . . . . . Reprogrammed 5 | . . . . . . . 2 . 1 . 1 1 . . . . . . . Reused 1 | . . . . . . . . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Machines Disabled 11 | . 1 . 1 4 . . . . 3 . 2 . . . . . . . . Max in Single Turn 2 | . 1 . 1 2 . . . . 1 . 2 . . . . . . . . Garrison Relay 1 | . . . . . . . . . 1 . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Machines Accessed 39 | . 1 . . 10 4 2 4 4 1 4 1 1 3 1 3 . . . . Terminals 24 | . 1 . . 7 4 1 4 2 1 2 1 . . . 1 . . . . Fabricators 3 | . . . . . . . . . . 1 . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . 2 . . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . . Garrison Access 4 | . . . . 1 . 1 . 1 . 1 . . . . . . . . . Total Hacks 97 | . 8 . . 27 8 5 6 9 3 8 2 6 7 1 7 . . . . Successful 57 | . 5 . . 15 4 3 3 4 . 5 1 5 7 1 4 . . . . Failed 40 | . 3 . . 12 4 2 3 5 3 3 1 1 . . 3 . . . . Catastrophic 7 | . . . . 2 . . 1 1 . 1 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 15 | . . . . 10 . . . 2 . 3 . . . . . . . . . Terminals 61 | . 8 . . 19 8 3 6 6 3 4 2 . . . 2 . . . . Fabricators 8 | . . . . . . . . . . 3 . . . . 5 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . . 7 . . . 2 . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . 6 . . . . . . . Garrison Access 5 | . . . . 1 . 2 . 1 . 1 . . . . . . . . . Terminal Hacks 35 | . 5 . . 7 4 1 3 2 . 3 1 . 7 1 1 . . . . Record 6 | . . . . . . . . 1 . . . . 5 . . . . . . Prototype ID Bank 3 | . . . . 1 . . . . . 1 . . . . 1 . . . . Open Door 5 | . . . . . 1 . . . . . 1 . 2 1 . . . . . Emergency Access Points 2 | . 1 . . . . . 1 . . . . . . . . . . . . Alert Level 2 | . . . . 2 . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . 3 . . . . . 1 . . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . . . . . . Garrison Registry 2 | . . . . . 1 . 1 . . . . . . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . . . . . . . . . Security Stations 2 | . . . . . 1 . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . 3 . . . . Load Schematic 2 | . . . . . . . . . . . . . . . 2 . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . 2 . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . 5 . . . . . . . Insert Component 2 | . . . . . . . . . . . . 2 . . . . . . . Analyze 3 | . . . . . . . . . . . . 3 . . . . . . . Garrison Access Hacks 5 | . . . . 1 . 2 . 1 . 1 . . . . . . . . . Unlock Access 4 | . . . . 1 . 1 . 1 . 1 . . . . . . . . . Coupler Status 1 | . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . . 5 . . . . . 1 . . . . . . . . . Terminals 4 | . . . . 4 . . . . . . . . . . . . . . . Assimilate 4 | . . . . 4 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . Prioritize 1 | . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . Recyclers 1 | . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 1 . . 9 3 1 4 3 1 2 1 . . . 3 . . . . Full Trace Events 8 | . . . . 1 1 . 1 1 1 . 1 . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . 2 . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 73 | . . . . . . . . . . . . . . . 73 . . . . Total Part Build Rating 3 | . . . . . . . . . . . . . . . 3 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 15 | . . . . 15 . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Used RIF Installer 4 | . . . . . 1 . 1 . 1 . 1 . . . . . . . . Coupler Efficiency 2 | . . . . . . . 1 . . . 1 . . . . . . . . Patrol Navigation 1 | . . . . . . . . . 1 . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . Non-combat 1 | . . . . . . . . . 1 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . 3 . . . . . . . . . . parse_system 1 | . . . . . . . . . 1 . . . . . . . . . . no_distress 1 | . . . . . . . . . 1 . . . . . . . . . . check_alert 1 | . . . . . . . . . 1 . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . . . . . . Machine Destruction 3 | . . . . . . . . . 3 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 3 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Total Allies 10 | . . . . 1 2 . 5 . . . 2 . . . . . . . . Largest Group 5 | . . . . 1 2 2 5 1 . . 2 . . . . . . . . Highest-Rated Group 141 | . . . . 10 45 45 141 21 . . 70 . . . . . . . . Highest-Rated Ally 39 | . . . . 10 25 25 39 21 . . 39 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 102 | . . . . . . 3 72 2 . . 25 . . . . . . . . Total Damage 1768 | . . . . . . 78 1341 61 . . 288 . . . . . . . . Kills 17 | . . . . . . 2 10 . . . 5 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Active Infowar (turns) 12365 | . . . . 1332 360 69 547 134 734 812 1280 274 1053 1424 795 1920 1193 346 92 Sensors 197 | . . . . 197 . . . . . . . . . . . . . . . A.S.S. 9247 | . . . . . . . . . 58 812 1280 274 1053 1424 795 1920 1193 346 92 Terrain 3097 | . . . . 1311 360 69 547 134 676 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 1 . . . . . . . . . 2 2 . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Turns Passed 15436 | 56 200 287 2212 1411 360 69 547 134 967 812 1280 274 1057 1424 795 1920 1193 346 92 Spaces Moved 9528 | 42 143 169 1110 1124 433 90 656 226 518 411 533 162 646 827 318 1170 694 207 49 Core 4 | 4 . . . . . . . . . . . . . . . . . . . Treads 4397 | . . . . . . . . . . . 324 162 646 827 318 1170 694 207 49 Legs 2822 | 38 143 169 1110 573 . . . . 169 411 209 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 2305 | . . . . 551 433 90 656 226 349 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 120 120 120 42 42 42 42 40 45 190 160 160 160 160 160 160 160 160 160 Average Speed 131 | 113 120 149 170 85 42 42 42 43 82 190 171 160 160 160 160 160 160 160 160 Slowest Speed 190 | 120 120 190 190 126 42 42 42 45 190 190 190 160 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 35 13 103 73 58 7 68 7 42 10 53 3 77 91 11 90 67 19 13 Regions Visited 19 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 . . . . . . . . . 1 . . . 1 . . Known Exits Taken 12 | . . . 1 1 . 1 . 1 . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . 2 . . . . . . . . . 4 3 . 2 3 . . Spaces Dug 34 | . . . 14 1 2 . 1 . 1 . 8 . . . 7 . . . . Terrain Destroyed 226 | . 27 . 15 38 2 . 1 . 1 5 110 . 6 3 7 8 3 . . Melee 12 | . . . . . 2 . 1 . 1 . 1 . . . 7 . . . . Projectile 80 | . . . 15 1 . . . . . 5 39 . 6 3 . 8 3 . . AOE 134 | . 27 . . 37 . . . . . . 70 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Low Low Fac Upp Upp War Pro Total 11635 | 47 159 188 1332 1453 576 115 855 243 982 425 732 175 665 892 574 1195 747 222 58 Wait 1280 | . 6 . 173 167 79 15 87 . 350 . 79 . 4 37 227 10 30 16 . Move 9513 | 41 142 168 1109 1124 432 90 655 226 517 411 532 161 645 826 317 1169 693 206 49 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 42 | . 2 3 3 15 . 1 1 3 5 1 . 1 1 2 3 . 1 . . Fast Attach 31 | 6 1 . 2 3 . . 2 1 5 1 2 . 3 . 4 . 1 . . Attach 21 | . . . . 2 . . 2 2 3 . . 4 2 4 . . . . 2 Detach 5 | . . . . 1 . . . . . . . 2 1 1 . . . . . Swap 70 | . 3 3 5 34 4 1 7 . 5 2 1 1 1 . 1 1 1 . . Drop 58 | . . . 1 27 . 2 . . 12 3 2 2 3 . 4 1 1 . . Fire 419 | . 5 14 39 80 11 6 49 11 41 7 102 2 3 6 9 11 16 . 7 Melee 85 | . . . . . 12 . 16 . 12 . 11 . 2 16 9 3 4 . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 63 | . . . . . 38 . . . 25 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap 48 | . . . . . . . 36 . 7 . 3 2 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -7/Factory -7/Garrison -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 16) 196 | -10/Materials | Discovered new exit (range 13) 257 | -10/Materials | Entered another Materials area 257 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 328 | -9/Materials | Discovered new exit (range 6) 544 | -9/Materials | Entered Mines 552 | -9/Mines | Discovered new exit (range 11) 736 | -9/Mines | Learned location of Recycling (-9) 1438 | -9/Mines | Discovered new exit (range 15) 1893 | -9/Mines | Identified exit to Materials 2756 | -9/Mines | Entered Materials 2756 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3114 | -8/Materials | Build established: Skirmisher 3474 | -8/Materials | Discovered new exit (range 15) 3503 | -8/Materials | Identified exit to Factory 3853 | -8/Materials | Discovered exit to Factory (range 15) 4106 | -8/Materials | Discovered exit to Factory (range 16) 4167 | -8/Materials | Identified exit to Garrison 4167 | -8/Materials | Entered Garrison 4203 | -8/Garrison | Triggered checkpoint 4331 | -8/Garrison | Discovered new exit (range 8) 4342 | -8/Garrison | Discovered new exit (range 67) 4342 | -8/Garrison | Discovered new exit (range 57) 4342 | -8/Garrison | Discovered new exit (range 14) 4376 | -8/Garrison | Installed Relay Interface Framework 4425 | -8/Garrison | Triggered checkpoint 4483 | -8/Garrison | Rescued a captive Derelict 4484 | -8/Garrison | Rescued a captive Derelict 4516 | -8/Garrison | Learned Materials security intel 4527 | -8/Garrison | Identified exit to Materials 4527 | -8/Garrison | Entered Materials 4527 | -8/Materials | Accompanied by 2 allies 4553 | -8/Materials | Garrison activated, responded to threat 4593 | -8/Materials | Identified exit to Garrison 4596 | -8/Materials | Entered Garrison 4596 | -8/Garrison | Accompanied by 2 allies 4636 | -8/Garrison | Triggered checkpoint 4658 | -8/Garrison | Discovered exit to Factory (range 54) 4658 | -8/Garrison | Discovered exit to Factory (range 33) 4658 | -8/Garrison | Discovered exit to Factory (range 47) 4675 | -8/Garrison | Rescued a captive Derelict 4676 | -8/Garrison | Rescued a captive Derelict 4871 | -8/Garrison | Triggered checkpoint 4921 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 5024 | -8/Garrison | Triggered checkpoint 5040 | -8/Garrison | Core integrity fell below 50% 5123 | -8/Garrison | Learned Factory security intel 5130 | -8/Garrison | Build established: Mutant 5143 | -8/Garrison | Entered Factory 5143 | -7/Factory | Accompanied by 1 ally 5143 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5277 | -7/Factory | Identified exit to Garrison 5277 | -7/Factory | Entered Garrison 5472 | -7/Garrison | Heavy support dispatched to Factory 5486 | -7/Garrison | Build established: Skirmisher 5881 | -7/Garrison | Destroyed 7 combat bots 5949 | -7/Garrison | Triggered checkpoint 5971 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 5988 | -7/Garrison | Garrison Relay disabled 6038 | -7/Garrison | Discovered new exit (range 15) 6074 | -7/Garrison | Identified exit to Factory 6186 | -7/Garrison | Found Prototype Device 6186 | -7/Garrison | Identified Active Sensor Suite 6244 | -7/Garrison | Entered Factory 6725 | -7/Factory | Build established: Scavenger-Skirmisher 7056 | -7/Factory | Identified exit to Garrison 7056 | -7/Factory | Entered Garrison 7294 | -7/Garrison | Phase Generator disabled 7457 | -7/Garrison | Build established: Assassin 7471 | -7/Garrison | Rescued a captive Derelict 7472 | -7/Garrison | Rescued a captive Derelict 8105 | -7/Garrison | Discovered new exit (range 9) 8132 | -7/Garrison | Identified exit to Factory 8199 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 8336 | -7/Garrison | Entered Factory 8336 | -6/Factory | Evolved 2 slots: Utility x2 8603 | -6/Factory | Discovered new exit (range 3) 8606 | -6/Factory | Identified exit to Lower Caves 8610 | -6/Factory | Entered Lower Caves 8645 | -6/Lower Caves | Build established: Hacker-Assassin 8653 | -6/Lower Caves | Entered an active Warlord outpost 8669 | -6/Lower Caves | Learned location of Armory (-4) 8669 | -6/Lower Caves | Learned Research garrison access intel 8669 | -6/Lower Caves | Learned Armory garrison access intel 8792 | -6/Lower Caves | Encountered a Warlord checkpoint 9289 | -6/Lower Caves | Discovered new exit (range 6) 9297 | -6/Lower Caves | Identified exit to Lower Caves 9365 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9391 | -6/Lower Caves | Found DCF Scrap (11 items) 9460 | -6/Lower Caves | Learned Factory trap positions 9667 | -6/Lower Caves | Entered another Lower Caves area 9812 | -6/Lower Caves | Build established: Assassin 10031 | -6/Lower Caves | Discovered new exit (range 15) 10052 | -6/Lower Caves | Identified exit to Zion 10645 | -6/Lower Caves | Learned 4 Factory zone layouts 10988 | -6/Lower Caves | Learned Factory terminal intel 11046 | -6/Lower Caves | Discovered new exit (range 16) 11068 | -6/Lower Caves | Identified exit to Factory 11091 | -6/Lower Caves | Entered Factory 11091 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11092 | -5/Factory | Identified exit to Upper Caves 11094 | -5/Factory | Loaded intel: 129 trap records 11095 | -5/Factory | Loaded intel: 24 terminal locations 11265 | -5/Factory | Discovered new exit (range 7) 11273 | -5/Factory | Identified exit to Factory 11458 | -5/Factory | Fabricated Hvy. Assault Cannon? 11886 | -5/Factory | Entered Upper Caves 12052 | -5/Upper Caves | Build established: Scavenger-Assassin 12362 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12513 | -5/Upper Caves | Learned Factory garrison access intel 12583 | -5/Upper Caves | Discovered new exit (range 13) 12606 | -5/Upper Caves | Identified exit to Upper Caves 13806 | -5/Upper Caves | Entered another Upper Caves area 13976 | -5/Upper Caves | Discovered exit to Factory (range 10) 14136 | -5/Upper Caves | Spotted B-75 Beast 14139 | -5/Upper Caves | Destroyed B-75 Beast 14917 | -5/Upper Caves | Build established: Scavenger-Tank 14977 | -5/Upper Caves | Discovered new exit (range 13) 14996 | -5/Upper Caves | Identified exit to Warlord 14999 | -5/Upper Caves | Entered Warlord 15066 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 15066 | -5/Warlord | Attacked by Warlord forces 15153 | -5/Warlord | Discovered new exit (range 12) 15252 | -5/Warlord | Identified exit to Proximity Caves 15296 | -5/Warlord | Warlord's base attacked by MAIN.C 15345 | -5/Warlord | Entered Proximity Caves 15347 | -4/Proximity Caves | Spotter reported a threat 15348 | -4/Proximity Caves | Spotter reported a threat 15418 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 15437 | -4/Proximity Caves | Self-destructed Last Messages --------------- 15347_ HV Slug penetrates Wall. 15347_ N-01 Spotter sends a signal. 15347_ ALERT: Unidentified potential threat approaching Complex 0b10. 15348_ N-01 Spotter sends a signal. 15348_ ALERT: Unidentified potential threat approaching Complex 0b10. 15349_ HV Slug penetrates N-01 Spotter. 15349_ HV Slug penetrates Wall. 15350_ HV Slug penetrates N-01 Spotter. 15353_ HV Slug penetrates Wall. 15355_ HV Slug penetrates N-01 Spotter. 15355_ HV Slug penetrates Wall. 15368_ System corrupted: Energy discharge (-63). 15418_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 15422_ Y-72 Warden: "REQUESTING BACKUP." 15428_ Imp. Heavy Treads destroyed. 15431_ Imp. Heavy Armor Plating destroyed. 15431_ Lgt. Antimatter Reactor destroyed. Map ----- +----------------------------------------------------+ | #######????????????????????????????????????? | | ### #????????????????????????????????????? | | ??## #??????????????????????????????? | | ??# #### #??????????????????????????????? | | ??# ##???? ???????????????????????????????? | | ??# #??????? ????????????????????????????????? | | ### ##????????##????????????????????????????????? | | #####??????????????????????????????????????? | | #?????????? ????????????????????????? | | #??#????## ????????????????????????? | | #??""??""# ??? ?????????????????????? | | #?#"g?? # ??? ???????????????????? | | ##?#" ## ?? ???????????????????? | | #???" # #? ????????????????????? | | #???" # ?? ?????????????????????? | | ### ##??? # #?# #??????????????????????? | | ??## #? ### ### ## #???????????????????????? | | ???# #?? g #???????????????????????? | | ??## #??## #; #?##?????????????????????? | | ??# #### Yg ### ##????????????????????? | | ?## ## ## #???????? ??????????? | | ## ### s ##???? ?????????? | | # #?## ### ?????????? | | ##??## s ????????? | | ## ##???## ???????????? | | # #?## #????# @ ;##????????????????? | | ###???## ##????# ;##?????????????????? | | ???????#####?????# ###??????????????????? | | ?????????????????## #????????????????????? | | ??????????????????## ##????????????????????? | | ???????????????????#########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Base Temperature (-) 100 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 57 Target Analysis 6 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Hvy. Assault Cannon | -6/Factory | Scanalyzed Imp. Kinecellerator | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Assault Cannon | x1 | -5/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer True Hacker Challenges ------------ None Game ------ Seed BiocellWaveAutohacker Manual? 0 Play Time 01:43:50 Cumulative 55.7 hours Start 2025.05.09 @ 12:32:37 End 2025.05.09 @ 14:25:12 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 0 Adventurer 30 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 42 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 567d2f77-a313-4bb6-8239-31cf091f2906