Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.31 @ 21:26:05 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (100) 500 Value Destroyed (3274) 3274 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2248) 2248 TOTAL SCORE: 10022 Bonus ------- High Alert Combat Kills 855 Follower Combat Kills 2810 Friendly Fire -1417 Cogmind --------- Core Integrity 0/1000 Matter 153/300 Energy 310/310 System Corruption 0% Temperature Cool (317) Movement Rolling (135) Ox4 Location -5/Factory Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (3) --- Armored Wheel Armored Huge Wheel > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Weapon Shielding Medium Reactive Plating Hacking Suite > --- WEAPON (5) ------- Light EM Pulse Cannon Heavy Assault Rifle Improved Light Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (28) --- Nuclear Core Light Nuclear Core Light Nuclear Core Micro Fission Core Armored Wheel Armored Huge Wheel Armored Huge Wheel Large Matter Pod (150) Enhanced Optical Array Experimental Sensor Array Long-range Terrain Scanner Advanced Targeting Computer Matter Filter Improved Transmission Jammer Improved Core Shielding Layered Light Armor Plating Advanced Thermal Shield Dynamic Insulation System Long-range Tractor Beam Heavy Assault Rifle High-powered Shotgun Long-range Missile Launcher Long-range Missile Launcher Katana Great Axe Great Axe Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Thermal Shield Hacking Suite > --- WEAPON ----------- Improved Light Cannon Advanced Assault Cannon Katana Great Axe Great Axe > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Nuclear Core Micro Fission Core Armored Wheel Armored Huge Wheel Armored Huge Wheel Large Matter Pod Enhanced Optical Array Long-range Terrain Scanner Advanced Targeting Computer Matter Filter Improved Transmission Jammer Improved Core Shielding Improved Weapon Shielding Layered Light Armor Plating Medium Reactive Plating Dynamic Insulation System Long-range Tractor Beam Light EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun Advanced Assault Cannon Long-range Missile Launcher Long-range Missile Launcher [Rating: 69] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 6 | . . 1 . 1 1 2 1 Weapon 3 | . . 1 . 1 . . 1 Parts Attached 258 | 5 6 29 12 28 91 48 39 Power 11 | 1 . 2 . 2 1 1 4 Engine 2 | 1 . 1 . . . . . Core 9 | . . 1 . 2 1 1 4 Reactor . | . . . . . . . . Propulsion 24 | 1 5 7 3 2 3 2 1 Treads . | . . . . . . . . Leg 5 | . 3 2 . . . . . Wheel 19 | 1 2 5 3 2 3 2 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 103 | 1 1 4 . 13 38 27 19 Device 51 | . . . . 4 21 12 14 Storage 12 | 1 1 2 . 2 3 3 . Processor 4 | . . 1 . 1 1 1 . Hackware 1 | . . . . . . 1 . Protection 35 | . . 1 . 6 13 10 5 Artifact . | . . . . . . . . Weapon 120 | 2 . 16 9 11 49 18 15 Energy Gun 3 | . . 3 . . . . . Energy Cannon 7 | . . 1 . . 4 . 2 Ballistic Gun 26 | 2 . 8 3 3 5 2 3 Ballistic Cannon 35 | . . . 3 6 17 5 4 Launcher 11 | . . . 3 . 2 4 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 38 | . . 4 . 2 21 7 4 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . 1 . Parts Lost . | . . . . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak . | . . . . . . . . Average Slot Usage (%) 94 | . 93 97 100 98 92 93 94 Engine 1 | . 14 4 . . . . . Core 6 | . . 6 11 9 7 6 5 Wheel 15 | . 11 21 22 18 15 13 11 Device 5 | . . . . 4 6 9 10 Storage 20 | . 27 18 22 19 23 20 17 Processor 9 | . . 9 11 9 7 13 11 Protection 1 | . . 3 . 2 . 2 . Ballistic Gun 15 | . 28 26 24 20 13 12 2 Ballistic Cannon 6 | . . . 6 13 7 . 8 Slashing Weapon 6 | . . 1 . 1 7 12 15 Naked Turns . | . . . . . . . . Heaviest Build 150 | 13 17 59 63 86 128 129 150 Greatest Support 40 | 10 20 20 20 20 40 40 40 Greatest Overweight (x) 4 | 1 1 2 3 4 3 3 3 Average Overweight (x) 2 | . . 1 2 3 2 2 3 Largest Inventory Capacity 28 | 6 8 18 18 24 26 28 28 Average Capacity 22 | 5 7 15 18 18 25 26 28 Most Carried 28 | 6 8 18 18 24 26 28 28 Average Carried 22 | 3 5 14 17 18 25 26 27 Final Capacity 28 | 6 8 18 18 24 26 28 28 Final Carried 28 | 6 8 18 18 24 26 28 28 Class Distribution -------------------- 35% | Hauler-Mutant 18% | Hauler-Assassin 8% | Scavenger-Gunner 8% | Hauler-Skirmisher 5% | Mutant 4% | Gunner 3% | Scavenger-Tank 3% | Skirmisher 3% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Skirmisher | -8/Materials Hauler-Mutant | -7/Factory Hauler-Assassin | -6/Factory Hauler-Assassin | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Matter Collected 5888 | 201 370 608 380 740 1872 969 748 Remotely 541 | . . . . . . . 541 Salvage Created 4131 | . 221 742 263 493 1407 711 294 Parts 217 | . 12 53 23 32 50 30 17 Haulers Intercepted 5 | . . 3 . 1 . 1 . Recyclers Shooed 5 | . . . 1 . 3 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 61 | . 4 13 7 6 15 9 7 Guns 33 | . 4 12 1 4 8 3 1 Cannons 8 | . . 1 . 2 3 2 . AOE 20 | . . . 6 . 4 4 6 Classes Destroyed 15 | . 2 5 2 1 3 1 1 Worker 9 | . 1 1 2 4 . . 1 Builder 6 | . . 1 . 2 1 2 . Tunneler 2 | . . . 1 . 1 . . Hauler 5 | . . 3 . 1 . 1 . Recycler 13 | . . . . 1 10 2 . Watcher 4 | . . 2 . . 1 . 1 Swarmer 13 | . . 4 4 1 4 . . Saboteur 1 | . . . . . . 1 . Grunt 22 | . 4 3 2 2 3 5 3 Brawler 3 | . . . . . 2 . 1 Duelist 3 | . . . 1 . . 2 . Protector 2 | . . . . . 1 1 . Sentry 11 | . . 6 . 3 2 . . Hunter 3 | . . . . . . . 3 Programmer 3 | . . . . . 3 . . Best Kill Streak 6 | . 1 2 3 2 4 6 6 Combat Bots Only 6 | . 1 2 3 1 4 6 6 Max Kills in Single Turn 2 | . 1 1 2 1 2 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . 2 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Damage Taken 3721 | . 375 598 174 286 911 686 691 Core 464 | . 133 58 34 30 92 23 94 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 60 | 100 26 . 14 72 69 84 . Volleys Fired 229 | . 22 56 19 34 48 25 25 Largest 5 | . 2 3 3 4 4 4 5 Hottest 214 | . 40 121 85 129 175 153 214 Shots Fired 729 | . 44 165 55 136 181 70 78 Gun 463 | . 44 150 48 84 88 35 14 Cannon 248 | . . 15 1 52 90 30 60 Launcher 18 | . . . 6 . 3 5 4 Special . | . . . . . . . . Kinetic 666 | . 44 139 49 136 166 65 67 Thermal . | . . . . . . . . Explosive 12 | . . . . . 3 5 4 Electromagnetic 51 | . . 26 6 . 12 . 7 Robot Hit Streak 8 | . 6 8 5 7 8 5 4 Robot Miss Streak 8 | . 5 5 4 5 4 7 8 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 377 | . 28 87 30 62 102 45 23 Core Hits 195 | . 11 39 17 27 48 31 22 Critical Hits 2 | . . 1 1 . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . . Melee Attacks 186 | . . 12 . 9 68 74 23 Impact . | . . . . . . . . Slashing 186 | . . 12 . 9 68 74 23 Piercing . | . . . . . . . . Sneak Attacks 22 | . . 1 . 2 12 7 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 4 | . . . . . 3 1 . Damage Inflicted 10263 | . 390 1241 576 1160 3387 2389 1120 Guns 3495 | . 390 901 329 585 762 455 73 Cannons 1951 | . . 207 . 268 972 299 205 Explosions 2125 | . . . 247 . 332 704 842 Melee 2692 | . . 133 . 307 1321 931 . Ramming . | . . . . . . . . Kinetic 4874 | . 390 808 329 853 1487 754 253 Thermal 117 | . . . 57 . 60 . . Explosive 1818 | . . . . . 272 704 842 Electromagnetic 762 | . . 300 190 . 247 . 25 Impact . | . . . . . . . . Slashing 2692 | . . 133 . 307 1321 931 . Piercing . | . . . . . . . . Highest Corruption 3 | . . 2 2 . . 3 . Average Corruption 2 | . . 2 2 . . 3 . Corruption Purged . | . . . . . . . . Effects 22 | . . 10 9 . . 3 . Message Errors 7 | . . 4 3 . . . . Heat Flow Errors 4 | . . 2 2 . . . . Energy Discharges 1 | . . 1 . . . . . Data Loss (minor) 4 | . . 1 . . . 3 . Targeting Errors 5 | . . 1 4 . . . . Weapon Failures 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 618 | . . 44 16 77 336 95 50 Projectiles 19 | . . 18 . . 1 . . Explosions 86 | . . . 16 . 20 . 50 Melee 513 | . . 26 . 77 315 95 . Knockbacks 9 | . . . . 1 4 2 2 Impact . | . . . . . . . . Kinetic 9 | . . . . 1 4 2 2 Secondary . | . . . . . . . . Self-Inflicted Damage 179 | . . . 4 . . 73 102 Shots 5 | . . . 1 . . 2 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 340 | . 2 206 148 307 286 288 340 Average Temperature 79 | . 2 54 22 82 86 125 116 Received Heat Transfer 819 | . 216 63 12 90 198 186 54 Effects 10 | . . . . 3 1 . 6 Energy Bleed 1 | . . . . . 1 . . Interference 9 | . . . . 3 . . 6 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . 1 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 100 | . . . 50 . 50 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Peak Influence 1476 | . 218 904 667 715 1266 1476 1250 Average Influence 586 | . 77 390 516 495 464 986 895 Maximum Alert Level 4 | . 1 3 2 3 4 4 4 Low Security (%) 14 | 100 75 43 . . 17 . . Level 1 23 | . 24 10 9 18 51 . . Level 2 26 | . . 27 90 81 4 19 6 Level 3 23 | . . 18 . . 17 40 79 Level 4 11 | . . . . . 9 39 13 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 40 | . . 3 1 6 14 10 6 Investigation 8 | . . 1 1 2 1 1 2 Extermination 7 | . . . . . 4 2 1 Reinforcement 11 | . . 2 . 3 2 3 1 Assault 11 | . . . . 1 4 4 2 Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Construction Impeded 5 | . . . . . 1 3 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Distress Signals 8 | . . 3 . 4 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 180 | . 8 39 14 33 41 26 19 Peak Tracking Total 9 | . 3 8 4 5 6 6 9 Tactical Retreats 6 | . 1 3 . . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Traps Triggered 9 | . . 1 . 2 2 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Disabled 43 | . . 6 2 4 13 11 7 Max in Single Turn 2 | . . 1 2 1 2 . 1 Garrison Access 4 | . . . . . 1 1 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Accessed 69 | . 1 10 1 9 19 16 13 Terminals 30 | . 1 5 . 4 8 7 5 Fabricators 7 | . . . . . 3 3 1 Repair Stations 8 | . . 2 . 2 2 1 1 Recycling Units 11 | . . 2 . 1 3 3 2 Scanalyzers 8 | . . 1 . 2 2 1 2 Garrison Access 4 | . . . . . 1 1 2 Total Hacks 182 | . 2 34 1 32 43 38 32 Successful 107 | . 1 19 1 21 19 23 23 Failed 75 | . 1 15 . 11 24 15 9 Catastrophic 11 | . . . . 3 5 1 2 Database Lockouts . | . . . . . . . . Manual 47 | . . 11 . 10 8 9 9 Terminals 81 | . 2 21 . 12 15 18 13 Fabricators 16 | . . . . . 6 8 2 Repair Stations 17 | . . 4 . 5 4 2 2 Recycling Units 26 | . . 5 . 1 10 5 5 Scanalyzers 30 | . . 4 . 14 5 2 5 Garrison Access 11 | . . . . . 3 3 5 Terminal Hacks 35 | . 1 10 1 3 4 9 7 Part Schematic 2 | . . . . . . 1 1 Open Door 1 | . . . 1 . . . . Level Access Points 2 | . . . . . . 1 1 Branch Access Points 5 | . . 1 . 1 1 1 1 Emergency Access Points 4 | . . 2 . . 1 1 . Machine Index 2 | . . 1 . . . . 1 Terminal Index 2 | . . 1 . . . 1 . Scanalyzer Index 1 | . . . . . . . 1 Unreport Threat 6 | . . 2 . 1 1 . 2 Locate Traps 4 | . 1 . . . 1 2 . Patrol Status 2 | . . 1 . . . 1 . Recall Investigation 1 | . . 1 . . . . . Registered Components 1 | . . . . . . 1 . Zone Layout 2 | . . 1 . 1 . . . Fabricator Hacks 9 | . . . . . 3 4 2 Load Schematic 5 | . . . . . 2 2 1 Build 4 | . . . . . 1 2 1 Repair Station Hacks 14 | . . 3 . 4 3 2 2 Scan Component 8 | . . 2 . 2 2 1 1 Repair 6 | . . 1 . 2 1 1 1 Recycling Unit Hacks 13 | . . 1 . 1 3 5 3 Process 4 | . . . . . 1 2 1 Retrieve Matter 4 | . . . . . 1 2 1 Retrieve Components 5 | . . 1 . 1 1 1 1 Scanalyzer 28 | . . 4 . 13 4 2 5 Insert Component 14 | . . 2 . 7 2 1 2 Analyze 14 | . . 2 . 6 2 1 3 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . . 1 . . 2 1 4 Terminals 5 | . . 1 . . 1 1 2 Assimilate 1 | . . . . . . . 1 Botnet 4 | . . 1 . . 1 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 1 . 2 Jam 3 | . . . . . 1 . 2 Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 62 | . 1 9 . 7 18 15 12 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . . 2 . 6 2 2 2 Parts Built 7 | . . . . . 1 4 2 Matter 723 | . . . . . 285 292 146 Time 334 | . . . . . 152 146 36 Total Part Build Rating 23 | . . . . . 5 12 6 Parts Repaired 6 | . . 1 . 2 1 1 1 Time 157 | . . 26 . 51 32 10 38 Parts Recycled . | . . . . . . . . Recycled Matter 47 | . . . . . 25 16 6 Retrieved Matter 47 | . . . . . 25 16 6 Retrieved Components 25 | . . 10 . 9 2 1 3 Parts Scanalyzed 13 | . . 2 . 6 2 1 2 Part Schematics Acquired 12 | . . 2 . 6 2 1 1 Parts Damaged 1 | . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . 1 1 . Machine Destruction 2 | . . . . . 1 1 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total Allies 2 | . 1 . . . . . 1 Largest Group 2 | . 1 1 1 1 1 1 2 Highest-Rated Group 153 | . 58 70 73 82 95 117 153 Highest-Rated Ally 128 | . 58 70 73 82 95 117 128 Total Orders . | . . . . . . . . Ally Attacks 287 | . 10 63 15 43 66 40 50 Total Damage 13395 | . 214 1885 428 1184 3103 3075 3506 Kills 131 | . 4 29 8 22 23 26 19 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Turns Passed 10299 | 56 388 1129 615 1561 3625 1886 1039 Spaces Moved 7020 | 50 257 805 449 1028 2555 1226 650 Core 3 | 3 . . . . . . . Treads . | . . . . . . . . Legs 93 | . 93 . . . . . . Wheels 6924 | 47 164 805 449 1028 2555 1226 650 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 100 110 100 115 125 Average Speed 112 | 86 98 99 108 111 112 118 125 Slowest Speed 125 | 90 120 100 110 120 125 125 125 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 49 | 3 37 69 97 75 50 43 22 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug 178 | . . 10 . 4 76 64 24 Terrain Destroyed 309 | . . 10 3 20 110 110 56 Melee 126 | . . 10 . 4 44 48 20 Projectile 57 | . . . . 16 20 11 10 AOE 126 | . . . 3 . 46 51 26 Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total 8627 | 60 348 1011 537 1345 3072 1482 772 Wait 728 | . 54 62 42 219 241 86 24 Move 7013 | 49 256 804 448 1027 2554 1225 650 Hop . | . . . . . . . . Pick Up 92 | 6 5 17 6 13 29 9 7 Fast Attach 30 | 5 2 13 1 3 3 2 1 Attach 11 | . 1 . . 2 2 3 3 Detach 19 | . 1 11 1 2 1 1 2 Swap 217 | . 3 16 11 23 86 43 35 Drop 99 | . 4 20 9 13 36 12 5 Fire 229 | . 22 56 19 34 48 25 25 Melee 157 | . . 12 . 9 56 60 20 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 32 | . . . . . 16 16 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Discovered new exit (range 15) 205 | -10/Materials | Core integrity fell below 50% 262 | -10/Materials | Discovered new exit (range 5) 322 | -10/Materials | Build established: Mutant 445 | -10/Materials | Entered another Materials area 445 | -9/Materials | Accompanied by 1 ally 445 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 707 | -9/Materials | Discovered new exit (range 16) 863 | -9/Materials | Identified exit to Mines 965 | -9/Materials | Discovered new exit (range 11) 1081 | -9/Materials | Repaired Assault Rifle 1360 | -9/Materials | Core integrity fell below 50% 1574 | -9/Materials | Entered Mines 1574 | -9/Mines | Accompanied by 1 ally 1611 | -9/Mines | Discovered new exit (range 7) 1634 | -9/Mines | Core integrity fell below 20% 1658 | -9/Mines | Identified exit to Materials 1712 | -9/Mines | Discovered exit to Materials (range 10) 1734 | -9/Mines | Build established: Scavenger-Gunner 1819 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1825 | -9/Mines | Found Prototype Device 1898 | -9/Mines | Learned Materials stockpile data 2132 | -9/Mines | Met a Derelict shopkeep closing up shop 2189 | -9/Mines | Entered Materials 2189 | -8/Materials | Accompanied by 1 ally 2189 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2612 | -8/Materials | Discovered new exit (range 5) 2636 | -8/Materials | Identified Exp. Sensor Array 2775 | -8/Materials | Repaired Wheel 2856 | -8/Materials | Repaired Assault Cannon 2936 | -8/Materials | Identified exit to Factory 3163 | -8/Materials | Build established: Skirmisher 3341 | -8/Materials | Discovered exit to Factory (range 4) 3389 | -8/Materials | First assault squad dispatched 3750 | -8/Materials | Entered Factory 3750 | -7/Factory | Accompanied by 1 ally 3750 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4587 | -7/Factory | Build established: Hauler-Skirmisher 4750 | -7/Factory | Discovered new exit (range 8) 4757 | -7/Factory | Identified exit to Factory 4959 | -7/Factory | Build established: Hauler-Mutant 5108 | -7/Factory | Repaired Hvy. Assault Rifle 5551 | -7/Factory | Crushed by falling debris 5578 | -7/Factory | Identified exit to Storage 5578 | -7/Factory | Identified exit to Lower Caves 5581 | -7/Factory | Discovered exit to Factory (range 5) 5912 | -7/Factory | Fabricated Exp. Sensor Array (x1) 6550 | -7/Factory | First assault squad dispatched 6633 | -7/Factory | Garrison activated, responded to threat 7375 | -7/Factory | Entered another Factory area 7375 | -6/Factory | Accompanied by 1 ally 7375 | -6/Factory | Evolved 2 slots: Utility x2 7555 | -6/Factory | Fabricated Arm. Wheel? 7662 | -6/Factory | Build established: Hauler-Assassin 7943 | -6/Factory | Identified exit to Lower Caves 8075 | -6/Factory | First assault squad dispatched 8711 | -6/Factory | Fabricated Arm. Huge Wheel (x2) 8884 | -6/Factory | Identified exit to Factory 8952 | -6/Factory | Repaired Arm. Wheel 9107 | -6/Factory | Build established: Hauler-Mutant 9261 | -6/Factory | Entered another Factory area 9261 | -5/Factory | Accompanied by 1 ally 9261 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9480 | -5/Factory | Repaired Imp. Weapon Shielding? 9554 | -5/Factory | Discovered new exit (range 13) 9579 | -5/Factory | Identified exit to Upper Caves 9584 | -5/Factory | Build established: Hauler-Assassin 9658 | -5/Factory | Discovered new exit (range 4) 9662 | -5/Factory | Identified exit to Factory 9689 | -5/Factory | Fabricated Assault Cannon? 9861 | -5/Factory | First assault squad dispatched 10286 | -5/Factory | Core integrity fell below 50% 10297 | -5/Factory | Core integrity fell below 20% 10300 | -5/Factory | Core destroyed Last Messages --------------- >>Insert(Rnf. Fission Core) Scanning Rnf. Fission Core... Ready to analyze. >>Scanalyze Scanning: Rnf. Fission Core... Schematic downloaded. 10268_ Connecting with Garrison Access... >>Force(Jam) ACCESS_DOOR_JAMMED 10268_ ALERT: Suspicious activity at Garrison Access F002. Dispatching Investigation squad. 10276_ U-05 Engineer builds a Wall. 10277_ W-25 Informer sends out distress signal. 10277_ Slug penetrates Wall. 10277_ Penetrated by Slug. 10286_ H-66 Slayer knocked back. 10287_ Penetrated by Slug. 10287_ U-05 Engineer lays Concrete. 10290_ Penetrated by Slug. 10296_ H-66 Slayer destroyed. 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"??#????? | | ???####?#?????? ?? ?#######? ?? ??? ??#??????? | | ?" ##???## ?? # #??????? ????#??????? | | # ##?#???#########+### #?""?? ?????????##??? | | ??? ? ?? < #??"?? "?????#????#?? | | ? ?? ? +???"" ???? "#??????? | | ? ? #?"??? ?""??????#???? | | ? ? %= # """"?"?""?????#???? | | " @ ; """"???????????#??? | | " ? ? """ """ #######;#;##### ? ???#?#?#? | | ? ??" "?"? # !###???? ??????????#???##? | | F" """?"?" # ""G"" ##?##????####?####????#??? | | "" """ ?"" + " " ##??##?#??????#?#??#?????? | | "" [ ? ? # ##??###??##?##??#??###???? | | ? ? # #?#?#?###?#?????##???#???? | | % # """ #??##????#?#?#??#????????? | | ### ######## """ ###????#?##?#?#??#?#?#???? | | # # # """ ##??#??##?##?#?#??????#??? | | " # # """ # #?#?#??#?#####??#????????? | | " + + """ ###########??#?#?###?????##?#?????? | | # # "S ###?####?##?#####?#####???#???????? | | # # """ ###????#?##?##??####?##???????????? | | # # "" #######?####??###??#?#????????????? | | ### # #####?####?#????#??#?#????????????? | | ### # | ########?###?###?###?##?#??#??????? | | " ####??#####?#?########?#??#???????? | | # """ #?###???#??###??###??#????????????? | | # """ #?####?####??##??#?##?????????????? | | # """ #####?###?#?##????#?#?#???????????? | | #] #?#######?##?#?#??##??????????????? | | ###################?#######??##?##???????????????? | | ##?################??#?#?#?##?#?????????????? | | ##################?####?##??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 210 EM Shielding 2 Armor Coverage 225 Resistance: KI 30 Resistance: TH 30 Weapon Shielding 66 Evasion (%) 44 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Wheel | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Lgt. EM Pulse Cannon | -8/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Imp. Weapon Shielding | -7/Factory | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Arm. Wheel | -6/Factory | Hacked Lrn. Missile Launcher | -6/Factory | Scanalyzed Imp. Hacking Suite | -5/Factory | Hacked Rnf. Fission Core | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Arm. Wheel | x2 | -6/Factory Arm. Huge Wheel | x2 | -6/Factory Assault Cannon | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . 2 . 2 2 2 2 . Power 1 | . . . . 1 . . . Propulsion 3 | . 1 . . . 1 1 . Utility 4 | . 1 . 1 1 . 1 . Weapon 2 | . . . 1 . 1 . . Parts Attached 151 | . 10 29 6 12 33 30 31 Parts Lost 49 | . . 1 3 1 5 6 33 Damage Taken 10032 | . 200 1004 312 757 1839 1472 4448 Core 1577 | . 50 195 55 121 124 113 919 Player 2/Cogmind (%) 77 | . 27 77 61 80 57 83 90 Absorbed by Shields . | . . . . . . . . Damage Inflicted 13395 | . 214 1885 428 1184 3103 3075 3506 Player 2/Cogmind (%) 56 | . 35 60 42 50 47 56 75 Combat Hostiles Destroyed 109 | . 2 26 6 17 21 19 18 Player 2/Cogmind (%) 64 | . 33 66 46 73 58 67 72 Game ------ Seed DeliveryAerolevDerivative Manual? 0 Play Time 03:07:53 Cumulative 162.1 hours Start 2020.07.29 @ 17:27:32 End 2020.07.31 @ 21:26:05 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 58 Rogue 22 Adventurer 36 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0 Lore% 33 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1d500bfa-f717-4705-901c-3663615ce113