Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 21:18:30 Player: Blank Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (35) 175 Value Destroyed (766) 766 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (841) 841 TOTAL SCORE: 5242 Bonus ------- Follower Combat Kills 265 Met Imprinter 300 Was Imprinted 300 Friendly Fire -24 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 95/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Fission Core > --- PROPULSION ------- Spiked Medium Treads Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Signal Interpreter Improved Light Armor Plating Improved Shield Generator Hacking Drone Bay > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster CR-A16's Pointy Stick > --- INVENTORY -------- Self-destruct Interrupter [Rating: 55] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Hacking Drone Bay Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Beam Cannon Energy Gun Heavy Beamcaster Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 2 | . . . 1 . . . 1 Propulsion 2 | . . . . . . . 2 Utility 3 | . . . 1 . . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 42 | 7 6 1 12 . 4 6 6 Power 9 | 1 1 1 4 . 1 . 1 Engine 3 | 1 1 1 . . . . . Core 6 | . . . 4 . 1 . 1 Reactor . | . . . . . . . . Propulsion 12 | 2 2 . 3 . . 4 1 Treads 2 | . . . . . . 2 . Leg 2 | . . . 1 . . . 1 Wheel 4 | 2 2 . . . . . . Hover . | . . . . . . . . Flight 4 | . . . 2 . . 2 . Utility 11 | 2 1 . 4 . 1 1 2 Device 7 | 1 . . 3 . 1 1 1 Storage 1 | 1 . . . . . . . Processor 1 | . . . 1 . . . . Hackware 1 | . 1 . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 10 | 2 2 . 1 . 2 1 2 Energy Gun 4 | 1 . . . . 1 1 1 Energy Cannon 4 | . 2 . 1 . 1 . . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Corrupted Parts 1 | . . . . . . 1 . System Corruption 2 | . . . . . . 2 . Parts Lost 24 | . 3 . 5 . . 2 14 Power 4 | . . . 1 . . . 3 Propulsion 9 | . 2 . 3 . . 1 3 Utility 6 | . . . 1 . . . 5 Weapon 5 | . 1 . . . . 1 3 Highest Loss Streak 14 | . 2 . 3 . . 2 14 To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 95 | . 99 100 83 100 100 94 50 Engine 2 | . 14 14 . . . . . Core 17 | . . . 19 22 22 22 10 Wheel 5 | . 27 28 3 . . . . Flight 15 | . . . 11 22 22 15 4 Device 17 | . 1 . 9 22 22 22 10 Storage 2 | . 14 14 6 . . . . Processor 8 | . . . 4 11 11 11 4 Hackware 2 | . 12 14 4 . . . . Energy Gun 8 | . 7 . . . 7 14 9 Energy Cannon 13 | . 10 28 22 22 14 7 . Ballistic Gun 1 | . 9 . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 39 | 13 16 16 22 18 22 24 39 Greatest Support 28 | 26 26 20 20 8 8 28 28 Greatest Overweight (x) 7 | . 5 . 7 2 2 7 1 Average Overweight (x) 1 | . . . 1 2 2 2 . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 Average Capacity 5 | 7 8 8 6 5 5 5 5 Most Carried 8 | 4 8 8 8 5 5 5 5 Average Carried 5 | 3 7 7 6 5 4 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 Final Carried 8 | 4 7 8 5 5 5 5 1 Class Distribution -------------------- 66% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 669 | 297 133 10 110 . 40 69 10 Remotely . | . . . . . . . . Salvage Created 1073 | 157 550 38 198 . . 67 63 Parts 77 | 10 41 3 13 . . 7 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 16 | . . . . . . 16 . Prevented 7 | . . . . . . 7 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 26 | . 14 1 7 . . 3 1 Melee 1 | . . . . . . . 1 Guns 9 | . 6 . . . . 3 . Cannons 15 | . 8 1 6 . . . . Classes Destroyed 9 | 3 4 . 2 . . . . Worker 3 | 2 1 . . . . . . Tunneler 1 | 1 . . . . . . . Recycler 1 | 1 . . . . . . . Operator 1 | . 1 . . . . . . Watcher 3 | . 3 . . . . . . Swarmer 13 | . 6 . 4 . . 3 . Grunt 11 | . 8 1 1 . . . 1 Duelist 1 | . . . 1 . . . . Sentry 1 | . . . 1 . . . . Best Kill Streak 4 | 2 4 1 4 . . 3 1 Combat Bots Only 4 | . 4 1 4 . . 3 1 Max Kills in Single Turn 2 | 1 2 1 1 . . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 300 | . 61 3 47 . . 35 154 Missed 78 | . 17 1 8 . . 11 41 Damage Taken 3377 | . 552 28 508 . . 311 1978 Core 1172 | . 129 . 176 . . 5 862 Absorbed by Shields 119 | . . . . . . . 119 Core Remaining (%) 67 | 100 . 48 . . . 54 . Volleys Fired 83 | 9 37 3 18 . . 9 7 Largest 2 | 2 2 2 2 . . 2 2 Hottest 162 | 60 120 120 120 . . 162 162 Shots Fired 159 | 18 73 6 35 . . 17 10 Gun 80 | 18 42 . . . . 10 10 Cannon 79 | . 31 6 35 . . 7 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 35 | 9 26 . . . . . . Thermal 99 | . 31 6 35 . . 17 10 Explosive . | . . . . . . . . Electromagnetic 25 | 9 16 . . . . . . Robot Hit Streak 10 | 3 10 3 5 . . 3 5 Robot Miss Streak 3 | 3 2 1 2 . . 2 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 92 | 9 41 5 18 . . 8 11 Core Hits 42 | 4 22 2 8 . . 3 3 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . 1 . . . 1 Burn 1 | . . . . . . . 1 Meltdown 1 | . . . 1 . . . . Melee Attacks 8 | . . . . . . . 8 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 8 | . . . . . . . 8 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1730 | 141 674 89 317 . . 218 291 Guns 738 | 105 323 . . . . 160 150 Cannons 815 | . 351 89 317 . . 58 . Explosions 36 | 36 . . . . . . . Melee 141 | . . . . . . . 141 Ramming . | . . . . . . . . Kinetic 178 | 15 163 . . . . . . Thermal 1161 | 36 351 89 317 . . 218 150 Explosive . | . . . . . . . . Electromagnetic 250 | 90 160 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 141 | . . . . . . . 141 Highest Corruption 9 | . . . . . . 2 9 Average Corruption 2 | . . . . . . 2 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . . . 7 4 Message Errors 2 | . . . . . . 2 . Matter Fused 2 | . . . . . . 1 1 Heat Flow Errors 2 | . . . . . . 2 . Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 8 | . 3 . . . . . 5 Projectiles 3 | . 3 . . . . . . Explosions . | . . . . . . . . Melee 5 | . . . . . . . 5 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 565 | 20 565 195 557 . . 366 150 Average Temperature 147 | 20 156 100 174 . . 144 62 Received Heat Transfer 734 | . 204 15 120 . . 32 363 Effects 24 | . 6 . 13 . . 5 . Shutdowns 8 | . 2 . 4 . . 2 . Energy Bleed 2 | . 1 . 1 . . . . Interference 4 | . 1 . . . . 3 . Short Circuit 2 | . . . 2 . . . . Damage (minor) 2 | . 1 . 1 . . . . Damage (major) 4 | . . . 4 . . . . Damage (core) 2 | . 1 . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | 1 . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 4 | . . . 4 . . . . Heat Transferred 2294 | . 740 185 666 . . 370 333 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 278 | 20 278 98 155 17 . . 30 Initial 61 | . 13 61 37 17 . . 2 Average 70 | 6 108 75 44 17 . . 3 Maximum Alert Level 1 | . 1 . . . . . . Low Security (%) 92 | 100 81 100 100 100 . . 100 Level 1 7 | . 18 . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 3 . 1 . . . . Investigation 2 | . 2 . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 51 | . 23 2 9 . . 11 6 Peak Tracking Total 6 | . 4 2 4 . . 4 6 Tactical Retreats 5 | . 3 . 1 . . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 4 | . 4 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 1 | . . . . . . . 1 Max in Single Turn 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 10 | . 8 . 1 . . 1 . Terminals 8 | . 6 . 1 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 27 | . 24 . 2 . . 1 . Successful 14 | . 11 . 2 . . 1 . Failed 13 | . 13 . . . . . . Catastrophic 2 | . 2 . . . . . . Database Lockouts . | . . . . . . . . Manual 25 | . 7 . . . 9 9 . Terminals 21 | . 18 . 2 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . 6 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 9 . 2 . . 1 . Record 2 | . 1 . . . . 1 . Prototype ID Bank 1 | . . . 1 . . . . Scanalyzer Index 1 | . 1 . . . . . . Alert Level 3 | . 2 . 1 . . . . Unreport Threat 2 | . 2 . . . . . . Investigation Status 1 | . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 2 | . 2 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 8 . 1 . . . . Full Trace Events 2 | . 2 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 7 | . . 3 . . 4 . . Largest Group 4 | . . 3 2 . 4 4 . Highest-Rated Group 155 | . . 40 32 . 155 155 . Highest-Rated Ally 40 | . . 16 16 . 40 40 . Total Orders . | . . . . . . . . Ally Attacks 55 | . . 9 6 . . 40 . Total Damage 724 | . . 89 44 . . 591 . Kills 11 | . . 1 . . . 10 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 7795 | 138 938 360 705 14 3471 2037 132 Spaces Moved 4310 | 105 919 402 354 8 1749 724 49 Core 60 | 5 2 . 29 . . 22 2 Treads 155 | . . . . . . 108 47 Legs 27 | . . . 27 . . . . Wheels 1537 | 100 917 402 118 . . . . Hover . | . . . . . . . . Flight 2531 | . . . 180 8 1749 594 . Fastest Speed 50 | 50 80 80 80 197 197 160 50 Average Speed 165 | 87 88 80 177 197 197 242 159 Slowest Speed 440 | 90 300 80 400 197 197 440 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 4 77 74 14 4 91 68 1 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 7 | . . 2 . . 3 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4787 | 130 975 435 398 7 1776 988 78 Wait 283 | . 1 25 . . 10 240 7 Move 4303 | 104 918 401 353 7 1748 723 49 Hop . | . . . . . . . . Pick Up 36 | 7 9 3 5 . 7 4 1 Fast Attach 19 | 7 . . 7 . . 4 1 Attach 15 | . 5 1 3 . . 1 5 Detach 2 | . 1 . 1 . . . . Swap 8 | . 1 . 2 . 4 1 . Drop 30 | 3 3 2 9 . 7 6 . Fire 83 | 9 37 3 18 . . 9 7 Melee 8 | . . . . . . . 8 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 139 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 7) 605 | -10/Materials | Discovered new exit (range 6) 991 | -10/Materials | Core integrity fell below 50% 1038 | -10/Materials | Discovered new exit (range 7) 1077 | -10/Materials | Entered Mines 1086 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1145 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1364 | -10/Mines | Discovered new exit (range 6) 1409 | -10/Mines | Learned Materials terminal intel 1413 | -10/Mines | Discovered new exit (range 9) 1437 | -10/Mines | Entered Materials 1437 | -9/Materials | Accompanied by 2 allies 1437 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1438 | -9/Materials | Loaded intel: 11 terminal locations 1479 | -9/Materials | Build established: Scavenger-Mutant 1753 | -9/Materials | Lost 3 parts (1p1n1u) 1802 | -9/Materials | Build established: Mutant 1950 | -9/Materials | Discovered new exit (range 7) 2140 | -9/Materials | Identified exit to Mines 2142 | -9/Materials | Entered Mines 2143 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2146 | -9/Mines | Identified exit to Zion 2150 | -9/Mines | Build established: Scavenger-Mutant 2156 | -9/Mines | Entered Zion 2552 | -7/Zion | Given the Hacking Drone Bay 2564 | -7/Zion | Found Prototype Device 2569 | -7/Zion | Identified Hacking Drone Bay 2638 | -7/Zion | Learned Factory emergency access door positions 2886 | -7/Zion | Imprinted 2888 | -7/Zion | Declared Zion's savior 3620 | -7/Zion | Received a hallucinogenic algorithm 3688 | -7/Zion | Found CR-A16's Pointy Stick 5229 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5292 | -7/Zion | Discovered new exit (range 12) 5625 | -7/Zion | Identified exit to Proximity Caves 5627 | -7/Zion | Entered Proximity Caves 5627 | -6/Proximity Caves | Accompanied by 4 allies 5795 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6459 | -6/Proximity Caves | P-60 Hacker assimilated allied BS-II5(M) 6670 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7026 | -6/Proximity Caves | Build established: Mutant 7501 | -6/Proximity Caves | Discovered new exit (range 12) 7533 | -6/Proximity Caves | Learned Factory security intel 7597 | -6/Proximity Caves | Identified exit to Factory 7664 | -6/Proximity Caves | Entered Factory 7664 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 7781 | -6/Factory | Core integrity fell below 50% 7791 | -6/Factory | Core integrity fell below 20% 7796 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- System corrupted: Matter fused (-10). Acquired 10 matter. Slug penetrates G-50 Soldier. Slug penetrates Wall. Penetrated by Slug. Slug penetrates B-48 Gladiator. Penetrated by Slug. B-48 Gladiator heat short circuits Lgt. Treads. Acquired Carbon-fiber Leg. Penetrated by Slug. System corrupted: Component data lost. Knocked back. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Carbon-fiber Leg destroyed. Penetrated by Slug. G-50 Soldier destroyed. Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????????????? ?? | | ??????????????????????????????????# #? | | ??????????????????????????????????# #? | | ??????????????????????????????????# #? | | ??????????????????????????????????# #? | | ?????+????+???????????????????????# #? | | ??????????????????????????????????# #? | | ??????????????????????????????????# #? | | ??????????????????????????????????# #? | | ??????????????????????????????????# #? | | ??????????????????????????????????# #? | | ?????????????????????############## #? | | ?????????????????????# =%= # #? | | ?????????????????????# !@ ;h #? | | ???????#/##??????????# b # #? | | ??????? ????????# [%% % h + #? | | ???????? ???????# ! # #? | | ???????""" ####### "" """ # #? | | ???????"Y A """" """" # #? | | ???????""" # """" """" #######? | | ????? # """" """" #??????? | | ????? / + """" """" #??????? | | ????? ####### """" """" #??????? | | ??????????? ???????# #??????? | | ?????????????????????##############??????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 36 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Made in Tau Ceti IV Robot Respite Serviceable Loadout The One Tourist Challenges ------------ None Game ------ Seed RocketXenonShield Manual? 0 Play Time 00:58:40 Cumulative 4.1 hours Start 2024.04.02 @ 20:19:16 End 2024.04.02 @ 21:18:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 71069940-4c69-4aab-87db-9ef7a3a25203