Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 12:49:43 Player: Christina Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (110) 550 Value Destroyed (3844) 3844 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (177) 177 TOTAL SCORE: 7651 Bonus ------- High Alert Combat Kills 177 Cogmind --------- Core Integrity 0/850 Matter 182/300 Energy 100/100 System Corruption 1% Temperature Cool (21) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Large Storage Unit Recoil Stabilizer Reaction Control System Reaction Control System Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Trap Scanner Advanced Targeting Computer > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Cannon > --- INVENTORY -------- Reinforced Ion Engine Deuterium Engine Deuterium Engine Light Nuclear Core Light Nuclear Core Large Storage Unit Large Matter Pod Trap Scanner Recoil Stabilizer Improved Power Shielding Beam Rifle Improved Medium Laser Gauss Rifle Assault Cannon [Rating: 47] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Trap Scanner Device Trap Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Minigun Energy Gun Small Laser Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Slots Evolved 8 | . . . 4 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 1 1 Weapon 3 | . . . 2 . 1 Parts Attached 106 | 8 16 2 45 19 16 Power 18 | 1 5 . 5 3 4 Engine 12 | 1 4 . 3 3 1 Core 6 | . 1 . 2 . 3 Reactor . | . . . . . . Propulsion 30 | 4 4 . 15 2 5 Treads 14 | 2 . . 10 2 . Leg 13 | 2 4 . 5 . 2 Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 30 | 1 4 . 14 8 3 Device 10 | . . . 7 3 . Storage 6 | 1 2 . 3 . . Processor 3 | . . . 2 1 . Hackware 1 | . . . 1 . . Protection 10 | . 2 . 1 4 3 Artifact . | . . . . . . Weapon 28 | 2 3 2 11 6 4 Energy Gun 11 | . 2 2 2 1 4 Energy Cannon . | . . . . . . Ballistic Gun 13 | 2 1 . 6 4 . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon 2 | . . . 2 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Corrupted Parts 2 | . . . 1 . 1 System Corruption 3 | . . . 2 . 1 Parts Lost 42 | . 3 . 13 2 24 Power 7 | . . . 2 . 5 Propulsion 14 | . 2 . 2 2 8 Utility 7 | . . . 4 . 3 Weapon 14 | . 1 . 5 . 8 Highest Loss Streak 18 | . 3 . 7 1 18 To Critical Strikes . | . . . . . . Average Backups 10 | 4 7 7 8 14 12 Power 3 | . 1 1 3 4 3 Propulsion 1 | 2 3 2 1 . . Utility 3 | . . 1 2 6 6 Weapon 2 | . 1 2 . 3 2 Tool/Special . | . . . . . . Unused Backups 13 | . 3 2 1 3 4 Power . | . . . . . . Propulsion 5 | . 3 1 1 . . Utility 5 | . . . . 1 4 Weapon 3 | . . 1 . 2 . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 94 100 94 96 85 Engine 12 | . 12 14 8 14 12 Treads 18 | . 16 . 22 19 13 Leg 6 | . 10 28 3 . 1 Device 6 | . . . 9 9 10 Storage 10 | . 16 14 7 7 6 Processor 4 | . . . 5 7 6 Protection 5 | . 6 14 2 4 6 Energy Gun 5 | . 8 28 4 . 4 Ballistic Gun 23 | . 18 . 26 28 19 Peak Build Rating 47 | 6 9 9 41 47 46 Average Rating 26 | 5 6 8 31 42 37 On Entrance 16 | . 6 7 9 40 39 Naked Turns . | . . . . . . Heaviest Build 61 | 11 16 19 48 61 60 Greatest Support 93 | 40 40 20 93 93 68 Greatest Overweight (x) 9 | 3 4 . 1 1 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 8 15 15 15 Average Capacity 11 | 7 8 8 10 15 15 Most Carried 15 | 8 8 8 15 15 15 Average Carried 10 | 4 7 7 8 14 12 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 15 | 8 8 7 15 15 4 Class Distribution -------------------- 54% | Gunner 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -8 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Matter Collected 3753 | 304 563 30 1747 956 153 Remotely . | . . . . . . Salvage Created 4810 | 97 671 98 2542 1085 317 Parts 242 | 2 32 13 123 58 14 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 5 | . 4 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . 7 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Combat Hostiles Destroyed 77 | . 10 3 43 14 7 Guns 67 | . 10 3 42 10 2 Cannons 3 | . . . . 3 . AOE 6 | . . . . 1 5 Classes Destroyed 15 | 1 2 3 6 3 . Worker 10 | . . . 4 5 1 Builder 2 | . . . 1 1 . Hauler 2 | . . . 2 . . Recycler 11 | 1 3 . 5 2 . Mechanic 1 | . . . . 1 . Operator 3 | . . . 3 . . Watcher 4 | . 2 . . 2 . Swarmer 8 | . . 1 7 . . Grunt 48 | . 10 . 26 6 6 Brawler 4 | . . . 4 . . Duelist 2 | . . . 2 . . Sentry 9 | . . 1 4 4 . Hunter 2 | . . . . 1 1 Programmer 3 | . . . . 3 . Subdweller 1 | . . 1 . . . Best Kill Streak 7 | 1 3 2 7 4 4 Combat Bots Only 4 | . 3 2 4 3 4 Max Kills in Single Turn 4 | 1 1 1 2 2 4 Gunslinging 1 | . . . . 1 . Exploded 4 | . . . . 1 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Hostile Shots Fired 657 | . 87 20 218 118 214 Missed 167 | . 21 . 40 39 67 Hits 490 | . 66 20 178 79 147 Melee 6 | . . . 4 . 2 Projectile 484 | . 66 20 174 79 145 Critical Strikes 22 | . 1 . 5 2 14 Damage Taken 7991 | . 787 313 2722 992 3177 Core 1462 | . 144 97 291 75 855 Absorbed by Shields . | . . . . . . Redirected to Shielding 108 | . 17 20 34 37 . Regen/Repaired (Parts) 335 | . 25 . 310 . . Core Remaining (%) 59 | 100 . 3 47 89 . Volleys Fired 273 | 6 78 11 123 44 11 Largest 5 | 2 2 2 4 4 5 Hottest 180 | 40 80 120 180 124 175 Shots Fired 786 | 12 156 22 376 176 44 Gun 775 | 12 156 22 376 165 44 Cannon 11 | . . . . 11 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 614 | 12 105 . 291 176 30 Thermal 141 | . 51 22 68 . . Explosive . | . . . . . . Electromagnetic 31 | . . . 17 . 14 Robot Hit Streak 23 | 2 7 5 18 20 23 Robot Miss Streak 6 | 3 5 3 5 6 2 Penetration Max 1 | . . . 1 . . Secondary Targets 11 | . 1 . 6 2 2 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 483 | 5 101 13 238 94 32 Core Hits 202 | 2 31 4 98 47 20 Critical Kills 6 | . . . 6 . . Critical Parts Destroyed 4 | . . . 4 . . Critical Strikes 11 | . . . 10 1 . Destroy 9 | . . . 9 . . Blast 1 | . . . . 1 . Smash 1 | . . . 1 . . Melee Attacks 16 | . . . 16 . . Impact 7 | . . . 7 . . Slashing 9 | . . . 9 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . . 2 . . Damage Inflicted 9830 | 57 992 199 4874 2091 1617 Guns 8067 | 57 983 199 4621 1698 509 Cannons 141 | . . . . 141 . Explosions 1374 | . . . 14 252 1108 Melee 239 | . . . 239 . . Ramming 9 | . 9 . . . . Kinetic 6373 | 57 599 . 3545 1839 333 Thermal 1814 | . 384 199 875 87 269 Explosive 1018 | . . . 14 165 839 Electromagnetic 377 | . . . 201 . 176 Impact 122 | . . . 122 . . Slashing 117 | . . . 117 . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 . 1 Average Corruption 1 | . . . 2 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 24 | . . . 23 . 1 Message Errors 5 | . . . 5 . . Matter Fused 2 | . . . 2 . . Heat Flow Errors 3 | . . . 3 . . Energy Discharges 4 | . . . 4 . . Parts Rejected 1 | . . . 1 . . Data Loss (minor) 8 | . . . 7 . 1 Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 216 | . . . 18 31 167 Projectiles . | . . . . . . Explosions 198 | . . . . 31 167 Melee 18 | . . . 18 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 685 | . . . 59 207 419 Shots 8 | . . . 1 2 5 Rammed . | . . . . . . Targets Rammed 2 | . 2 . . . . Kicked 2 | . 2 . . . . Crushed . | . . . . . . Highest Temperature 472 | . 108 36 366 359 472 Average Temperature 105 | . 21 25 118 103 181 Received Heat Transfer 3423 | . 456 36 1332 291 1308 Effects 20 | . . . 12 1 7 Shutdowns 4 | . . . 1 . 3 Energy Bleed 4 | . . . 2 1 1 Interference 10 | . . . 9 . 1 Matter Decay 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 2 | . . . 2 . . Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 2525 | . 875 250 1250 50 100 Parts Sabotaged 5 | . . . . . 5 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Maximum Alert Level 3 | . . . 3 2 1 Low Security (%) 58 | 100 100 . 33 38 83 Level 1 31 | . . . 33 61 16 Level 2 9 | . . . 30 . . Level 3 . | . . . 2 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 732 | 5 115 . 732 395 301 Initial 329 | . . . 3 329 103 Average 183 | . 32 . 318 220 100 Influence Increases 2879 | 5 321 40 1458 569 486 Destroy 0b10 Robot/C 1520 | . 200 40 860 280 140 Destroy 0b10 Robot/NC 165 | 5 25 . 75 55 5 Destroy Leader 352 | . 44 . 174 104 30 Successful Hack 38 | . 22 . 11 5 . Disable Machine 300 | . . . 150 75 75 Anti-Garrison Action 150 | . . . . . 150 Destroy Structure 114 | . . . 38 50 26 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 225 | . 30 . 150 . 45 Influence Decreases 2734 | 5 290 63 740 1083 553 Entered New Map 526 | . . 15 5 397 109 Time Decay 1788 | 5 260 48 605 666 204 Lost Part 420 | . 30 . 130 20 240 Squads Dispatched 25 | . 3 . 9 9 4 Investigation 7 | . 2 . 4 . 1 Extermination 4 | . . . . 4 . Reinforcement 5 | . 1 . 1 2 1 Assault 3 | . . . 1 . 2 Garrison 6 | . . . 3 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Distress Signals 6 | . 2 . 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 130 | . 21 4 63 21 21 Peak Tracking Total 8 | . 4 2 8 3 8 Tactical Retreats 11 | . 2 . 7 . 2 Traps | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Machines Disabled 21 | . . . 10 5 6 Max in Single Turn 4 | . . . 2 2 4 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Machines Accessed 20 | . 8 . 8 3 1 Terminals 13 | . 6 . 5 1 1 Fabricators 1 | . . . . 1 . Repair Stations 4 | . 1 . 2 1 . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 52 | . 22 . 23 3 4 Successful 36 | . 16 . 17 2 1 Failed 16 | . 6 . 6 1 3 Catastrophic 3 | . . . 3 . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 30 | . 15 . 10 1 4 Fabricators 1 | . . . . 1 . Repair Stations 18 | . 5 . 12 1 . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 20 | . 11 . 7 1 1 Record 8 | . 2 . 5 . 1 Robot Analysis 3 | . 2 . 1 . . Prototype ID Bank 1 | . 1 . . . . Open DSF 1 | . . . . 1 . Alert Level 2 | . 1 . 1 . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 13 | . 4 . 9 . . Scan Component 8 | . 3 . 5 . . Repair 5 | . 1 . 4 . . Recycling Unit Hacks 1 | . 1 . . . . Process 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 10 | . 4 . 5 . 1 Full Trace Events 7 | . 2 . 4 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 1 . 4 . . Time 178 | . 26 . 152 . . Parts Recycled . | . . . . . . Recycled Matter 7 | . 7 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Active Infowar (turns) 4052 | . . . 1156 2558 338 Traps 4052 | . . . 1156 2558 338 Robot Analysis Total 3 | . 2 . 1 . . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Turns Passed 8168 | 261 2130 528 2266 2558 425 Spaces Moved 3973 | 156 1241 394 985 1013 184 Core 32 | 26 2 . . . 4 Treads 2836 | 115 700 . 862 1013 146 Legs 1097 | 15 539 394 123 . 26 Wheels 7 | . . . . . 7 Hover . | . . . . . . Flight 1 | . . . . . 1 Fastest Speed 50 | 50 120 120 120 160 95 Average Speed 150 | 141 143 120 155 161 185 Slowest Speed 500 | 200 250 120 240 240 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 8 89 24 45 18 4 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 3 | . . 3 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 3 . . . Spaces Dug . | . . . . . . Terrain Destroyed 124 | . . . 31 59 34 Melee . | . . . . . . Projectile 11 | . . . 5 6 . AOE 110 | . . . 23 53 34 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Total 5569 | 182 1444 427 1419 1854 243 Wait 1064 | 5 81 13 194 745 26 Move 3968 | 155 1240 393 984 1012 184 Hop . | . . . . . . Pick Up 55 | 8 8 3 21 13 2 Fast Attach 34 | 6 3 . 19 1 5 Attach 33 | . 4 . 10 6 13 Detach 4 | . . . 3 1 . Swap 73 | 2 15 3 34 17 2 Drop 49 | . 13 4 17 15 . Fire 273 | 6 78 11 123 44 11 Melee 14 | . . . 14 . . Ram . | . . . . . . Kick 2 | . 2 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / [Scr]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -7/Factory -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 262 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Met a group of wandering Federalists 309 | -10/Materials | Build established: Mutant 598 | -10/Materials | Discovered new exit (range 16) 672 | -10/Materials | Discovered new exit (range 15) 1299 | -10/Materials | Repaired Lgt. Assault Rifle 1647 | -10/Materials | Core integrity fell below 50% 1707 | -10/Materials | Lost 3 parts (2n1w) 1964 | -10/Materials | Discovered new exit (range 5) 2392 | -10/Materials | Entered Subcaves 2393 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2393 | -10/Subcaves | Continued accompanying wandering Federalists (3) 2409 | -10/Subcaves | Learned location of Mines (-8) 2555 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2569 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2662 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2669 | -10/Subcaves | Discovered new exit (range 15) 2730 | -10/Subcaves | Learned location of Zion (-7) 2837 | -10/Subcaves | Core integrity fell below 20% 2920 | -10/Subcaves | Entered Materials 2920 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2965 | -8/Materials | Identified exit to Garrison 3004 | -8/Materials | Repaired Sub. Laser 3038 | -8/Materials | Repaired Sub. Laser? 3056 | -8/Materials | Garrison activated, responded to threat 3183 | -8/Materials | Lost 7 parts (2p2n1u2w) 3748 | -8/Materials | Discovered new exit (range 10) 3899 | -8/Materials | Build established: Gunner 4520 | -8/Materials | First assault squad dispatched 4571 | -8/Materials | Discovered new exit (range 4) 4972 | -8/Materials | Repaired Gauss Rifle 5042 | -8/Materials | Repaired Gauss Rifle 5124 | -8/Materials | Core integrity fell below 50% 5186 | -8/Materials | Entered Factory 5186 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5680 | -7/Factory | Discovered new exit (range 9) 7744 | -7/Factory | Entered another Factory area 7744 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8089 | -6/Factory | Lost 5 parts (1n4w) 8150 | -6/Factory | Core integrity fell below 50% 8162 | -6/Factory | Core integrity fell below 20% 8169 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 08141_ Lgt. Nuclear Core destroyed. 08141_ Wheel destroyed. 08141_ U-05 Engineer lays Concrete. 08142_ G-50 Soldier IFF system glitched. 08142_ U-05 Engineer destroyed. 08144_ Critical hit (Burn: +37). 08145_ Wheel destroyed. 08146_ Critical hit (Burn: +37). 08147_ System corrupted: Component data lost. 08147_ Trap Scanner destroyed. 08149_ Critical hit (Burn: +37). 08149_ G-50 Soldier misfires. 08155_ Imp. Light Armor Plating destroyed. 08156_ Acquired Cesium-ion Thruster. 08157_ Lgt. Nuclear Core destroyed. 08159_ Cesium-ion Thruster destroyed. 08164_ Acquired Deuterium Engine. 08166_ Deuterium Engine destroyed. 08167_ Critical hit (Burn: +37). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????# #???????????????????? | | ??""?????????????????????### ###?????????????????? | | ?? ?????????????????????# * #?????????????????? | | ##+####??????????????????# #?????????????????? | | ??????????????????? T #?????????????????? | | #???????????????????? /#?????????????????? | | ##############??????? #?????????????????? | | # #???????#^ #??????????????????? | | # #########^ #??????????????????? | | # w != ###????????????????? | | # ### g @% #????????????????? | | # # ##!== ###????????????????? | | # % ##"%%[% #????????????????? | | + ## *! #????????????????? | | # % G #????????????????? | | # ####"" #????????????????? | | # # "" #????????????????? | | # " T ### ! #????????????????? | | # """" ## % #????????????????? | | ###### ######!! ##????????????????? | | #????## # gg= #?????????????????? | | #?????# #g /gg#?????????????????? | | #?????# + %+" """???????????? | | #?????# # # """???????????? | | #?????# # #? ??????????? | | ######?????# # #?? ]== #????????? | | ???????????# # #??? ]== #????????? | | ???????????# # #????]== #????????? | | ???????????# # #????? ?????????? | | ???????????# # #?????? ??????????? | | ???????????# # #?????????????????? | | ???????????############### #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 465 Matter Stores 400 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Core Shielding 20 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 68% | -10/Materials Sub. Laser | 45% | -8/Materials Sub. Laser | 66% | -8/Materials Gauss Rifle | 3% | -8/Materials Gauss Rifle | 12% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club Armchair Analyst Close Call Hey, That's Mine! Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Please Form A Line Power Corrupts Significant Disruption Challenges ------------ None Game ------ Seed ControlExpertTerminator Manual? 0 Play Time 02:52:19 Cumulative 9.5 hours Start 2025.05.07 @ 18:25:56 End 2025.05.08 @ 12:49:43 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66e1bc53-f251-4545-b58c-d56577affbde