Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.28 @ 17:37:08

Player: Kinga

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (92)      460
Value Destroyed (1854)     1854
Prototype IDs (216)        4320
Alien Tech Used (0)        0
Bonus (3890)               3890
              TOTAL SCORE: 15624

 Bonus
-------
High Alert Combat Kills    56
Follower Combat Kills      64
Met Data Miner             300
Used Data Conduit          3000
Pursued by Intercept       500
Friendly Fire              -30

 Cogmind 
---------
Core Integrity             833/1000
Matter                     255/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
  Improved Flight Unit
    Cooled VTOL Module
           Nuclear Pulse Thruster
>          --- UTILITY (8) ------
    Medium Storage Unit
  Improved Signal Interpreter
  Advanced Melee Analysis Suite
  Advanced Melee Analysis Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
           System Shield
>          --- WEAPON (3) -------
           Katana
           Scythe
>          --- INVENTORY (10) ---
           Angular Momentum Engine
           Cesium-ion Thruster
  Advanced Weight Redist. System
  Improved Signal Interpreter
           Microactuators
  Improved Reaction Control System
  Improved Hacking Suite
           System Shield
  Improved Proton Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
  Improved Flight Unit
    Cooled VTOL Module
           Nuclear Pulse Thruster
  Advanced Surge Thruster
  Advanced Surge Thruster
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Advanced Melee Analysis Suite
  Advanced Melee Analysis Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
           System Shield
>          --- WEAPON -----------
  Advanced Assault Cannon
           Katana
           Scythe
>          --- INVENTORY --------
           Angular Momentum Engine
           Cesium-ion Thruster
  Advanced Weight Redist. System
  Improved Signal Interpreter
           Microactuators
  Improved Reaction Control System
  Improved Hacking Suite
           System Shield
  Improved Proton Missile Launcher
[Rating: 75]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Fac Low Low Fac 
Slots Evolved              10   | .   .   2   .   2   .   2   .   .   .   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Utility                  6    | .   .   1   .   .   .   1   .   .   .   2   .   .   2   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             84   | 7   9   25  1   2   6   10  .   1   1   17  .   .   5   
  Power                    8    | 1   1   2   .   .   1   1   .   .   1   1   .   .   .   
    Engine                 7    | 1   1   1   .   .   1   1   .   .   1   1   .   .   .   
    Core                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   5   7   .   1   1   5   .   1   .   7   .   .   2   
    Treads                 10   | 2   2   4   .   1   1   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | .   3   3   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 15   | .   .   .   .   .   .   5   .   1   .   7   .   .   2   
  Utility                  24   | 1   3   4   1   1   2   3   .   .   .   7   .   .   2   
    Device                 8    | .   .   3   .   .   1   1   .   .   .   3   .   .   .   
    Storage                4    | 1   2   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              5    | .   1   .   .   .   .   1   .   .   .   3   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   
    Protection             4    | .   .   1   1   1   1   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 3   .   12  .   .   2   1   .   .   .   2   .   .   1   
    Energy Gun             11   | 1   .   9   .   .   1   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | 2   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   
Parts Lost                 32   | .   3   14  .   .   3   .   .   3   .   4   .   .   5   
  Power                    7    | .   1   2   .   .   1   .   .   1   .   1   .   .   1   
  Propulsion               14   | .   2   5   .   .   1   .   .   2   .   2   .   .   2   
  Utility                  4    | .   .   2   .   .   .   .   .   .   .   1   .   .   1   
  Weapon                   7    | .   .   5   .   .   1   .   .   .   .   .   .   .   1   
  Highest Loss Streak      5    | .   2   4   .   .   2   .   .   3   .   4   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   97  96  100 90  96  81  84  82  76  82  93  93  90  
  Engine                   8    | .   13  8   11  9   8   7   7   7   7   5   6   6   4   
  Treads                   14   | .   26  11  22  27  34  .   .   .   .   .   .   .   .   
  Wheel                    3    | .   .   10  .   .   .   .   .   .   .   .   .   .   .   
  Flight                   9    | .   .   .   .   .   .   38  38  36  30  28  33  33  28  
  Device                   10   | .   .   16  16  9   9   14  15  15  15  13  6   6   4   
  Storage                  9    | .   14  11  11  9   9   7   7   7   7   6   6   6   5   
  Processor                6    | .   12  2   .   .   .   6   7   7   7   14  20  20  17  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   2   6   6   14  
  Protection               2    | .   .   2   5   9   8   .   .   .   .   .   .   .   .   
  Energy Gun               13   | .   .   27  22  18  23  1   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   28  4   11  9   3   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   3   7   7   7   10  13  13  11  
Peak Build Rating          75   | 6   8   17  18  20  25  34  33  33  30  52  52  52  75  
  Average Rating           24   | 4   7   13  17  19  22  30  33  32  30  43  52  52  66  
  On Entrance              26   | .   6   8   17  18  20  21  33  33  27  30  52  52  52  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             41   | 13  28  35  38  41  41  19  19  19  19  23  20  20  20  
  Greatest Support         80   | 40  40  40  40  60  80  20  20  20  20  26  26  26  26  
  Greatest Overweight (x)  1    | .   1   1   .   .   .   .   .   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  10  10  10  10  10  10  10  
  Average Capacity         12   | 7   11  15  15  15  15  10  10  10  10  10  10  10  10  
  Most Carried             15   | 4   12  15  15  15  15  15  10  10  9   10  10  10  10  
  Average Carried          11   | 3   7   12  14  14  14  10  10  9   8   9   10  10  9   
  Final Capacity           15   | 8   15  15  15  15  15  10  10  10  10  10  10  10  10  
  Final Carried            15   | 4   10  15  15  15  15  10  10  9   9   10  10  10  9   

 Class Distribution 
--------------------
 26% | Scavenger-Tank
 21% | Sprinter
 18% | Scavenger-Gunner
 16% | Mutant
  6% | Hacker-Sprinter
  6% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -8/Storage
         Sprinter | -7/Factory
         Sprinter | -7/Lower Caves
         Sprinter | -7/Data Miner
         Sprinter | -6/Proximity Caves
         Sprinter | -6/Factory
         Sprinter | -6/Lower Caves
         Sprinter | -6/Lower Caves
  Hacker-Sprinter | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Low  Dat  Pro  Fac  Low  Low  Fac  
Matter Collected           1353 | 251  120  438  22   9    187  35   .    .    54   172  25   .    40   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3556 | .    311  1483 53   32   989  35   .    .    .    556  60   .    37   
  Parts                    192  | .    24   78   7    3    48   3    .    .    .    25   1    .    3    
Haulers Intercepted        13   | .    1    5    .    .    3    .    .    .    .    4    .    .    .    
Recyclers Shooed           4    | .    .    3    .    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Fac Low Low Fac 
Combat Hostiles Destroyed  59   | .   12  27  3   .   16  .   .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Guns                     57   | .   12  27  3   .   15  .   .   .   .   .   .   .   .   
Classes Destroyed          12   | .   4   5   .   1   .   .   .   .   .   1   1   .   .   
  Worker                   8    | .   2   3   .   1   1   .   .   .   .   1   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   13   | .   1   5   .   .   3   .   .   .   .   4   .   .   .   
  Recycler                 5    | .   .   3   .   .   1   .   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  4    | .   .   .   .   1   .   1   .   .   .   1   .   .   1   
  Swarmer                  29   | .   9   13  3   .   4   .   .   .   .   .   .   .   .   
  Grunt                    17   | .   3   8   .   .   6   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   5   .   .   5   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           9    | .   7   9   3   1   7   1   .   .   .   3   1   .   1   
  Combat Bots Only         6    | .   6   5   3   .   6   .   .   .   .   .   1   .   .   
Max Kills in Single Turn   2    | .   1   2   1   1   2   1   .   .   .   1   1   .   1   
  Gunslinging              1    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Low  Dat  Pro  Fac  Low  Low  Fac  
Hostile Shots Fired        389  | .    78   157  10   .    88   2    .    9    .    .    5    .    40   
  Missed                   104  | .    18   41   3    .    29   1    .    4    .    .    3    .    5    
Damage Taken               4382 | .    803  1327 60   .    862  15   .    232  .    370  39   .    674  
  Core                     838  | .    179  223  .    .    84   .    .    106  .    58   21   .    167  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  28   .    44   .    84   .    .    .    84   .    .    90   .    
Volleys Fired              196  | .    36   90   4    6    50   .    .    .    .    .    .    .    10   
  Largest                  3    | .    2    3    3    3    3    .    .    .    .    .    .    .    1    
  Hottest                  157  | .    40   150  135  135  157  .    .    .    .    .    .    .    48   
Shots Fired                483  | .    72   244  12   18   127  .    .    .    .    .    .    .    10   
  Gun                      473  | .    72   244  12   18   127  .    .    .    .    .    .    .    .    
  Cannon                   10   | .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  167  | .    72   46   4    6    29   .    .    .    .    .    .    .    10   
  Thermal                  301  | .    .    198  8    12   83   .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          15   | .    .    .    .    .    15   .    .    .    .    .    .    .    .    
  Robot Hit Streak         21   | .    11   21   3    3    16   .    .    .    .    .    .    .    2    
  Robot Miss Streak        6    | .    6    4    4    4    5    .    .    .    .    .    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        22   | .    5    11   1    .    5    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  2    | .    1    1    1    .    2    .    .    .    .    .    .    .    .    
Shots Hit Robots           331  | .    42   176  6    7    77   2    .    1    .    11   4    .    5    
  Core Hits                147  | .    23   66   3    3    39   .    .    .    .    8    2    .    3    
  Critical Kills           2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         21   | .    2    9    1    .    8    .    .    .    .    1    .    .    .    
    Burn                   18   | .    .    9    1    .    8    .    .    .    .    .    .    .    .    
    Destroy                2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              31   | .    .    .    .    .    .    2    .    1    .    21   4    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 31   | .    .    .    .    .    .    2    .    1    .    21   4    .    3    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9    | .    .    .    .    .    .    2    .    1    .    6    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5    | .    .    .    .    .    .    .    .    .    .    3    2    .    .    
Damage Inflicted           5678 | .    468  2264 99   136  1445 134  .    84   .    724  156  .    168  
  Guns                     4396 | .    468  2258 99   126  1445 .    .    .    .    .    .    .    .    
  Cannons                  120  | .    .    .    .    .    .    .    .    .    .    .    .    .    120  
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1146 | .    .    .    .    .    .    134  .    84   .    724  156  .    48   
  Ramming                  16   | .    .    6    .    10   .    .    .    .    .    .    .    .    .    
  Kinetic                  1451 | .    468  476  28   28   331  .    .    .    .    .    .    .    120  
  Thermal                  2866 | .    .    1782 71   98   915  .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          199  | .    .    .    .    .    199  .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1146 | .    .    .    .    .    .    134  .    84   .    724  156  .    48   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    1    .    .    .    4    .    .    .    .    8    8    8    3    
  Average Corruption       4    | .    1    .    .    .    4    .    .    .    .    8    8    8    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  22   | .    3    .    .    .    9    .    .    .    .    7    3    .    .    
    Message Errors         8    | .    2    .    .    .    3    .    .    .    .    2    1    .    .    
    Matter Fused           6    | .    1    .    .    .    2    .    .    .    .    3    .    .    .    
    Heat Flow Errors       4    | .    .    .    .    .    2    .    .    .    .    .    2    .    .    
    Parts Fused            1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    1    .    .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            54   | .    .    .    .    .    .    34   .    .    .    20   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    54   | .    .    .    .    .    .    34   .    .    .    20   .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3    | .    .    2    .    1    .    .    .    .    .    .    .    .    .    
Targets Rammed             4    | .    1    2    .    1    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        374  | .    18   310  176  95   374  .    .    .    .    .    290  .    .    
  Average Temperature      99   | .    7    85   83   41   122  .    .    .    .    .    144  .    .    
  Received Heat Transfer   756  | .    75   375  .    .    306  .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    1    .    .    3    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Parts Melted             16   | .    .    13   1    .    2    .    .    .    .    .    .    .    .    
  Heat Transferred         8667 | .    .    5633 222  222  2590 .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Fac Low Low Fac 
Peak Influence             501  | .   252 501 224 129 394 171 .   .   .   123 .   .   76  
  Initial                  164  | .   .   49  139 87  53  164 .   .   .   .   .   .   14  
  Average                  203  | .   136 334 152 103 262 167 .   .   .   63  .   .   53  
Maximum Alert Level        2    | .   1   2   1   .   1   .   .   .   .   .   .   .   .   
  Low Security (%)         55   | 100 75  14  85  100 29  100 .   .   .   100 .   .   100 
  Level 1                  38   | .   25  67  14  .   70  .   .   .   .   .   .   .   .   
  Level 2                  5    | .   .   18  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   .   2   .   .   .   .   1   .   .   3   
  Investigation            2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Fac Low Low Fac 
Distress Signals           2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              103  | .   15  34  3   2   25  6   .   4   1   8   1   .   4   
  Peak Tracking Total      7    | .   6   6   3   1   6   7   .   4   1   4   1   .   2   
  Tactical Retreats        4    | .   .   2   .   .   1   .   .   .   .   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Fac Low Low Fac 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Fac Low Low Fac 
Machines Disabled          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Fac Low Low Fac 
Machines Accessed          26   | .   2   3   .   2   1   2   .   4   .   7   .   .   5   
  Terminals                14   | .   2   2   .   2   1   1   .   .   .   3   .   .   3   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   3   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   1   .   .   1   
Total Hacks                73   | .   2   6   .   6   1   3   .   28  .   17  .   .   10  
  Successful               56   | .   1   3   .   4   1   1   .   28  .   10  .   .   8   
  Failed                   17   | .   1   3   .   2   .   2   .   .   .   7   .   .   2   
    Catastrophic           3    | .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   1   .   .   5   .   .   .   .   .   5   .   .   4   
  Terminals                28   | .   2   5   .   6   1   2   .   .   .   7   .   .   5   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   .   7   .   .   4   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   3   .   .   1   
Terminal Hacks             41   | .   1   2   .   4   1   .   .   28  .   3   .   .   2   
  Record                   11   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   2   .   .   .   9   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   1   .   .   .   3   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Hauler Manifests         3    | .   .   .   .   1   .   .   .   .   .   1   .   .   1   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   .   .   .   5   .   .   4   
  Network Status           3    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   2   .   .   2   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   .   .   1   .   .   1   
  Seal Access              3    | .   .   .   .   .   .   1   .   .   .   1   .   .   1   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Terminals                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   1   1   .   2   .   1   .   .   .   4   .   .   3   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   .   .   .   .   134 .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   
Part Schematics Acquired   11   | .   .   .   .   2   .   .   .   9   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   1   .   .   3   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   180  | .   .   .   .   .   .   .   .   .   .   106 .   .   74  
  Total Part Build Rating  26   | .   .   .   .   .   .   .   .   .   .   6   .   .   20  
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Fac Low Low Fac 
Total Allies               7    | .   .   .   .   .   2   .   .   .   .   4   .   .   1   
  Largest Group            4    | .   .   .   .   .   2   .   .   .   .   4   2   1   2   
  Highest-Rated Group      116  | .   .   .   .   .   62  .   .   .   .   116 56  26  36  
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   .   .   .   30  30  26  26  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               24   | .   .   .   .   .   24  .   .   .   .   .   .   .   .   
  Total Damage             441  | .   .   .   .   .   441 .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Fac Low Low Fac 
Robot Analysis Total       145  | .   .   .   .   .   .   .   .   145 .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  
-------------              Run  | Yrd Mat Mat Min Mat Sto Fac Low Dat Pro Fac Low Low Fac 
Turns Passed               3251 | 64  428 962 126 117 535 92  19  38  65  422 127 12  244 
Spaces Moved               3508 | 36  186 469 69  59  225 217 60  117 216 970 294 44  546 
  Core                     6    | 6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   799  | 30  178 238 69  59  225 .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   239  | .   8   231 .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2464 | .   .   .   .   .   .   217 60  117 216 970 294 44  546 
  Fastest Speed            21   | 50  105 95  160 160 160 29  29  29  29  25  26  26  21  
  Average Speed            62   | 141 157 132 160 160 160 30  29  29  29  27  26  26  25  
  Slowest Speed            160  | 160 160 160 160 160 160 32  29  29  29  101 26  26  26  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            4    | .   .   .   .   .   .   .   .   .   .   1   .   .   3   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Exploration Rate (%)       29   | 3   52  46  25  7   44  7   8   78  49  29  45  7   14  
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     27   | .   .   .   .   .   .   .   .   27  .   .   .   .   .   
  Known Exits Taken        6    | .   .   .   .   .   .   1   .   1   1   1   1   1   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   .   1   .   .   .   .   .   .   
Scrap Searched             2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Spaces Dug                 5    | .   .   .   .   .   .   .   .   .   .   3   .   .   2   
Terrain Destroyed          9    | .   .   .   .   .   .   .   .   .   .   3   .   .   6   
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   3   .   .   2   
  Projectile               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Low  Dat  Pro  Fac  Low  Low  Fac  
Total                      4123 | 46   252  618  76   69   302  243  60   118  217  1106 340  43   633  
  Wait                     228  | .    13   8    .    .    11   5    1    .    .    76   45   .    69   
  Move                     3487 | 35   185  468  68   58   224  216  59   116  215  967  293  43   540  
  Hop                      4    | .    .    .    .    .    .    .    .    .    .    1    .    .    3    
  Pick Up                  55   | 4    7    20   1    1    5    2    .    .    1    13   .    .    1    
  Fast Attach              23   | 6    1    4    1    .    3    .    .    .    .    7    .    .    1    
  Attach                   36   | .    3    12   .    1    1    8    .    1    1    7    .    .    2    
  Detach                   7    | .    .    .    .    .    .    2    .    .    .    5    .    .    .    
  Swap                     25   | 1    5    9    .    1    2    2    .    .    .    3    .    .    2    
  Drop                     36   | .    1    5    2    1    6    6    .    .    .    13   .    .    2    
  Fire                     196  | .    36   90   4    6    50   .    .    .    .    .    .    .    10   
  Melee                    22   | .    .    .    .    .    .    2    .    1    .    14   2    .    3    
  Ram                      1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    1    1    .    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory

 History 
---------
 Turn | Location           | Event
   22 | -11/Scrapyard      | Discovered new exit (range 15)
   65 | -11/Scrapyard      | Entered Materials
  202 | -10/Materials      | Core integrity fell below 50%
  264 | -10/Materials      | Discovered new exit (range 16)
  321 | -10/Materials      | Build established: Mutant
  454 | -10/Materials      | Discovered new exit (range 14)
  493 | -10/Materials      | Entered another Materials area
  493 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  592 | -9/Materials       | Discovered new exit (range 14)
  687 | -9/Materials       | Lost 3 parts (1p1n1w)
  800 | -9/Materials       | Discovered new exit (range 9)
  899 | -9/Materials       | Lost 4 parts (1p1n1u1w)
 1159 | -9/Materials       | Lost 4 parts (2n1u1w)
 1205 | -9/Materials       | Core integrity fell below 50%
 1443 | -9/Materials       | Build established: Scavenger-Gunner
 1455 | -9/Materials       | Entered Mines
 1552 | -9/Mines           | Discovered new exit (range 9)
 1581 | -9/Mines           | Entered Materials
 1581 | -8/Materials       | Evolved 2 slots: Propulsion x2
 1589 | -8/Materials       | Discovered new exit (range 16)
 1698 | -8/Materials       | Entered Storage
 1828 | -8/Storage         | Build established: Scavenger-Tank
 2113 | -8/Storage         | Discovered new exit (range 16)
 2120 | -8/Storage         | Met a pair of Derelict thieves
 2233 | -8/Storage         | Entered Factory
 2233 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2321 | -7/Factory         | Discovered new exit (range 9)
 2324 | -7/Factory         | Identified exit to Lower Caves
 2325 | -7/Factory         | Entered Lower Caves
 2342 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 2344 | -7/Lower Caves     | Entered Data Miner
 2344 | -7/Data Miner      | Discovered new exit (range 6)
 2350 | -7/Data Miner      | Met Data Miner
 2358 | -7/Data Miner      | Learned location of Section 7 (-2)
 2358 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 2364 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 2373 | -7/Data Miner      | Interfaced with the Data Conduit
 2381 | -7/Data Miner      | Identified exit to Proximity Caves
 2382 | -7/Data Miner      | Entered Proximity Caves
 2401 | -6/Proximity Caves | Learned Factory stockpile data
 2411 | -6/Proximity Caves | Lost 3 parts (1p2n)
 2415 | -6/Proximity Caves | Spotted B-75 Beast
 2445 | -6/Proximity Caves | Discovered new exit (range 5)
 2447 | -6/Proximity Caves | Identified exit to Factory
 2447 | -6/Proximity Caves | Entered Factory
 2447 | -6/Factory         | Evolved 2 slots: Utility x2
 2449 | -6/Factory         | Loaded intel: 252 machine locations
 2559 | -6/Factory         | Build established: Sprinter
 2666 | -6/Factory         | Crushed by falling debris
 2697 | -6/Factory         | Lost 4 parts (1p2n1u)
 2764 | -6/Factory         | Discovered new exit (range 15)
 2770 | -6/Factory         | Fabricated L-41 Fighter?
 2832 | -6/Factory         | Fabricated Adv. Hacking Suite (x1)
 2841 | -6/Factory         | Identified exit to Lower Caves
 2869 | -6/Factory         | Entered Lower Caves
 2869 | -6/Lower Caves     | Accompanied by 2 allies
 2871 | -6/Lower Caves     | Encountered a Warlord checkpoint
 2872 | -6/Lower Caves     | Identified exit to Lower Caves
 2996 | -6/Lower Caves     | Entered another Lower Caves area
 2996 | -6/Lower Caves     | Accompanied by 1 ally
 3006 | -6/Lower Caves     | Discovered new exit (range 5)
 3007 | -6/Lower Caves     | Identified exit to Factory
 3008 | -6/Lower Caves     | Entered Factory
 3008 | -5/Factory         | Accompanied by 1 ally
 3008 | -5/Factory         | Evolved 2 slots: Utility x2
 3009 | -5/Factory         | Loaded intel: 240 machine locations
 3061 | -5/Factory         | Fabricated Adv. Surge Thruster (x2)
 3100 | -5/Factory         | Fabricated Adv. Hacking Suite (x1)
 3197 | -5/Factory         | Intercept squad dispatched
 3227 | -5/Factory         | Spotted Tracker
 3243 | -5/Factory         | Spotted Combat Programmer
 3252 | -5/Factory         | Self-destructed

 Last Messages 
---------------
  route.
03197_ Administrator 5a reveals location of Ambush Trap.
03231_ Nuclear Pulse Thruster temporarily disabled.
03232_ Imp. Sensor Array destroyed.
03232_ Cld. VTOL Module temporarily disabled.
03234_ K-01 Serf cleans the Fabricator.
03234_ Adv. Surge Thruster temporarily disabled. <x2>
03237_ K-01 Serf cleans the Fabricator.
03238_ Imp. Flight Unit temporarily disabled.
03240_ Adv. Surge Thruster destroyed.
03241_ K-01 Serf cleans the Fabricator.
03242_ Tracker knocked back.
03243_ Adv. Surge Thruster destroyed.
03244_ Penetrated by EMDS Slug. <x2>
03246_ Lgt. Deuterium Engine destroyed.
03248_ EMDS Slug penetrates Terminal.
03248_ Terminal disabled.
03250_ Tracker knocked back.
03251_ Penetrated by EMDS Slug.
03251_ Adv. Assault Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                74
Targeting Accuracy         5
Melee Accuracy             16
Recoil Reduction           4
Offensive Hacking          28
Defensive Hacking          10

 Item Schematics 
-----------------
             Hacking Suite | -8/Materials  | Hacked
         Med. Storage Unit | -8/Materials  | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
        Imp. Lightning Gun | -7/Data Miner | Free
            Linear Gravjet | -7/Data Miner | Free
        Adv. Hacking Suite | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
         Hvy. Phase Cannon | -7/Data Miner | Free
       Point Defense Array | -7/Data Miner | Free

 Robot Schematics 
------------------
   L-41 Fighter | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free

 Fabricated
------------
        L-41 Fighter | x3 | -6/Factory | Preloaded
  Adv. Hacking Suite | x1 | -6/Factory 
 Adv. Surge Thruster | x2 | -5/Factory | Preloaded
  Adv. Hacking Suite | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ColdGreatSword
  Manual?         0
Play Time         00:47:12
  Cumulative      101.6 hours
  Start           2024.09.28 @ 16:50:47
  End             2024.09.28 @ 17:37:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          120
  Rogue           116
  Adventurer      0
  Explorer        4
Win Type          -
  Total           6
  Types           4/0/0/2/0/0/0/0/0
Lore%             44
Gallery%          64
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b0e2938a-9408-4283-8675-1a03fdf0cc97