Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.08.30 @ 01:11:56 Player: Judas Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (295) 1475 Value Destroyed (12350) 12350 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1928) 1928 TOTAL SCORE: 24373 Bonus ------- High Alert Combat Kills 1193 Follower Combat Kills 1656 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1521 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Quantum Reactor Light Quantum Reactor Stasis Projector Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Zionite Composite Leg II Biometal Leg Biometal Leg Zionite Supercomposite Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Large Storage Unit Advanced Matter Compressor Enhanced Optical Array Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Kinecellerator Advanced Phase Shifter Centrium Medium Armor Plating > --- WEAPON ----------- Improved KE Penetrator Helical Railgun Hardcell Cannon Hardcell Cannon Compact Mass Driver > --- INVENTORY -------- Particle Reactor Light Particle Reactor Light Quantum Reactor Enhanced Flexi-carbon Leg Myomer Leg Biometal Leg Advanced Heat Sink Enhanced Nova Cannon Heavy Machine Gun KE Penetrator KE Penetrator Improved KE Penetrator Magnetic Acceleration Cannon Enhanced Gauss Cannon Heavy Pick Heavy Pick [Rating: 174] Favorites ----------- Power Light Quantum Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Enhanced Optical Array Protection Zionite Heavy Carapace Weapon Heavy Machine Gun Energy Gun Zionite Phaser-S Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Linear Accelerator Launcher Rocket Launcher Special Weapon Stasis Projector Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Slots Evolved 19 | . 1 . 2 . 2 2 2 . . . . 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . 1 . . . . . . . . . 1 . . Utility 12 | . 1 . . . 2 . 2 . . . . 2 1 . . 1 1 2 Weapon 3 | . . . 1 . . 1 . . . . . . . . . . 1 . Parts Attached 216 | 1 3 9 10 . 6 6 19 2 1 1 . 4 2 2 11 16 86 37 Power 38 | . . 2 2 . 2 1 2 . . . . 1 . . 2 3 18 5 Engine 5 | . . 1 2 . 1 1 . . . . . . . . . . . . Core 3 | . . 1 . . 1 . . . . . . . . . . . . 1 Reactor 30 | . . . . . . . 2 . . . . 1 . . 2 3 18 4 Propulsion 52 | . . 2 4 . . 3 6 . . . . . . . 7 6 18 6 Treads 22 | . . 2 4 . . 3 2 . . . . . . . . . 6 5 Leg 30 | . . . . . . . 4 . . . . . . . 7 6 12 1 Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 50 | 1 3 . . . 3 . 5 2 . . . 2 . 1 . 5 17 11 Device 21 | . . . . . . . 3 1 . . . 2 . . . 3 8 4 Storage 6 | 1 2 . . . . . . . . . . . . . . 1 1 1 Processor 16 | . 1 . . . 1 . 2 1 . . . . . . . . 8 3 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 7 | . . . . . 2 . . . . . . . . 1 . 1 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 76 | . . 5 4 . 1 2 6 . 1 1 . 1 2 1 2 2 33 15 Energy Gun 5 | . . . . . . . . . . . . . . . . . 1 4 Energy Cannon 1 | . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 44 | . . 3 4 . 1 2 5 . 1 . . 1 . . 2 1 18 6 Ballistic Cannon 22 | . . 1 . . . . . . . 1 . . 2 1 . 1 13 3 Launcher 1 | . . 1 . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . 1 1 1 . . . . 1 . . 1 5 8 6 Parts Lost 78 | . . 5 . . 1 3 . 1 . . . . . . . 1 29 38 Power 11 | . . 1 . . . . . . . . . . . . . . 5 5 Propulsion 13 | . . 2 . . . 2 . . . . . . . . . . 4 5 Utility 26 | . . . . . . . . 1 . . . . . . . 1 11 13 Weapon 28 | . . 2 . . 1 1 . . . . . . . . . . 9 15 Highest Loss Streak 18 | . . 5 . . 1 1 . 1 . . . . . . . 1 7 18 Average Slot Usage (%) 93 | . 98 97 100 100 100 98 98 99 100 99 100 97 90 94 97 98 87 72 Engine 1 | . 12 5 10 10 7 7 1 . . . . . . . . . . . Reactor 5 | . . . . . . . 4 6 6 6 6 5 5 5 7 9 7 6 Treads 5 | . . 1 30 30 25 26 6 . . . . . . . . . 3 7 Leg 15 | . 25 23 . . . . 18 25 25 25 25 22 20 20 20 22 10 . Device 13 | . . . . . . . 9 12 18 18 18 24 25 25 25 23 13 7 Storage 12 | . 24 25 20 20 16 14 12 12 12 12 12 11 10 10 10 9 12 9 Processor 12 | . 11 12 10 10 16 14 13 15 12 12 12 11 10 10 10 9 15 11 Protection 2 | . . . . . 8 7 6 2 . . . . . 4 5 4 1 8 Ballistic Gun 16 | . 25 11 30 30 25 27 21 25 25 22 18 16 15 15 15 13 7 6 Ballistic Cannon 4 | . . 11 . . . . . . . 2 6 5 5 5 5 4 9 6 Naked Turns 2 | . . . . . . . . . . . . . . . . . . 2 Heaviest Build 156 | 20 40 48 48 48 56 59 68 68 66 69 69 72 71 77 96 114 130 156 Greatest Support 178 | 20 20 40 63 63 63 83 98 64 64 64 64 64 64 64 103 147 155 178 Greatest Overweight (x) 24 | . 1 14 . . . . 4 1 1 1 1 1 1 1 1 . 1 24 Average Overweight (x) . | . . 1 . . . . . 1 1 1 1 1 1 1 . . . . Largest Inventory Capacity 16 | 10 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 8 12 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 15 Most Carried 16 | 7 15 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Carried 14 | 7 8 15 15 16 15 15 15 16 16 16 16 15 15 15 15 15 13 11 Final Capacity 16 | 10 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 7 15 11 16 16 16 16 16 16 16 16 16 16 16 16 16 15 10 3 Class Distribution -------------------- 31% | Messiah-Gunner 25% | Messiah-Tank 25% | Hacker-Gunner 8% | Hacker-Tank 6% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Tank | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Zion Messiah-Gunner | -5/Proximity Caves Messiah-Tank | -5/Factory Messiah-Tank | -4/Factory Messiah-Tank | -4/Upper Caves Messiah-Tank | -4/Upper Caves Messiah-Tank | -3/Research Messiah-Gunner | -2/Research Messiah-Tank | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Matter Collected 10889 | 222 130 75 518 . 324 551 641 239 58 10 108 262 92 58 623 505 4341 2132 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 13525 | 58 420 213 610 . 575 1497 1140 455 82 . 212 210 47 68 639 608 4106 2585 Parts 624 | 3 28 14 34 . 26 54 52 15 1 . 12 7 1 3 20 30 196 128 Haulers Intercepted 11 | . 2 . 1 . 1 1 1 . . . . . . . . 1 3 1 Recyclers Shooed 3 | . 1 . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 208 | . 5 17 14 . 10 16 13 9 2 . 3 3 . 1 12 8 56 39 Melee 1 | . . . . . . . . . . . . . . . . . 1 . Guns 138 | . 5 . 14 . 10 16 13 9 2 . 2 2 . 1 11 7 25 21 Cannons 56 | . . 4 . . . . . . . . 1 1 . . 1 1 30 18 AOE 13 | . . 13 . . . . . . . . . . . . . . . . Classes Destroyed 20 | 1 6 3 1 . . 1 1 3 . . 1 . . . 1 . . 2 Worker 31 | . 1 1 . . . 9 1 . . . . . . . . 1 13 5 Builder 15 | . . 1 . . . 1 1 . . . . . . . . 2 3 7 Tunneler 2 | . 1 1 . . . . . . . . . . . . . . . . Hauler 10 | . 2 . 1 . 1 1 1 . . . . . . . . 1 3 . Recycler 12 | 1 1 . 1 . 1 4 2 . . . . . . . . . 2 . Operator 5 | . . . 1 . 1 . . . . . . . 1 . . . 2 . Watcher 6 | . 1 . 1 . . 1 3 . . . . . . . . . . . Swarmer 33 | . 2 . 6 . 3 . 3 2 1 . . . . . 2 . 3 11 Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . Grunt 62 | . 3 2 4 . 6 12 5 . . . 1 . . . 3 4 13 9 Brawler 3 | . . . . . . . . . . . . . . . 2 . . 1 Duelist 4 | . . . . . . . . . . . . . . . 1 . 1 2 Protector 1 | . . . . . . . . . . . . . . . . . . 1 Sentry 22 | . . 2 4 . 1 3 . . 1 . . 3 . 1 . 2 3 2 Hunter 25 | . . . . . . 1 3 . . . 1 . . . 2 . 13 5 Programmer 34 | . . . . . . . 2 . . . . . . . 1 2 21 8 Behemoth 3 | . . . . . . . . . . . 1 . . . . . 2 . Z-Courier 3 | . . . . . . . . . . . . . . . . . 1 2 Z-Heavy 1 | . . . . . . . . . . . . . . . . . . 1 Assembled 14 | . . 14 . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . . Savage 1 | . . . . . . . . 1 . . . . . . . . . . Butcher 4 | . . . . . . . . 4 . . . . . . . . . . Mutant 2 | . . . . . . . . 1 . . . . 1 . . . . . Best Kill Streak 16 | 1 4 16 10 . 5 11 5 3 1 . 2 2 1 1 7 4 11 11 Combat Bots Only 14 | . 3 14 9 . 5 3 4 3 1 . 2 2 . 1 7 3 5 8 Max Kills in Single Turn 5 | 1 1 5 2 . 2 3 2 2 1 . 1 1 1 1 2 2 2 4 Gunslinging 1 | . . . 1 . 1 1 1 1 . . . . . . . . . . Exploded 4 | . . 4 . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Damage Taken 18557 | . 103 863 337 . 621 447 513 97 54 . 119 76 . 16 269 726 8173 6143 Core 2721 | . 22 187 43 . 48 45 35 . . . 13 . . . . 25 691 1612 Absorbed by Shields 392 | . . . . . . . . . . . . . . . . . . 392 Reduced by Siege Mode 58 | . . . . . . . . . . . . . . . . . 55 3 Core Remaining (%) 83 | 100 . 16 . 89 91 93 . . . . 94 100 . . 100 98 52 . Volleys Fired 488 | 3 24 13 28 . 32 38 32 14 3 . 6 4 4 2 26 21 161 77 Largest 5 | 2 2 2 3 . 3 4 4 4 4 . 4 4 4 4 4 4 5 5 Hottest 343 | 40 40 81 69 . 69 97 118 118 118 . 138 138 138 147 152 161 343 259 Shots Fired 1842 | 6 48 26 84 . 96 151 110 56 12 . 24 16 16 8 104 82 666 337 Gun 1303 | 6 48 5 84 . 96 151 110 56 12 . 18 12 12 6 78 63 348 198 Cannon 528 | . . 13 . . . . . . . . 6 4 4 2 26 19 318 136 Launcher 8 | . . 8 . . . . . . . . . . . . . . . . Special 3 | . . . . . . . . . . . . . . . . . . 3 Kinetic 1752 | 6 48 18 84 . 96 151 110 56 12 . 24 16 16 8 104 82 625 296 Thermal 42 | . . . . . . . . . . . . . . . . . 41 1 Explosive 8 | . . 8 . . . . . . . . . . . . . . . . Electromagnetic 10 | . . . . . . . . . . . . . . . . . . 10 Phasic 27 | . . . . . . . . . . . . . . . . . . 27 Robot Hit Streak 67 | 6 31 11 27 . 30 58 57 21 10 . 15 15 24 7 12 41 67 28 Robot Miss Streak 3 | . 1 3 1 . 2 2 2 2 . . 1 . 2 . 3 1 3 2 Penetration Max 1 | . . . . . . . 1 1 . . 1 . . . 1 1 1 1 Secondary Targets 19 | . 1 . 5 . 6 2 2 3 . . . . . . . . . . Max Gunslinging Chain 2 | . 1 . 1 . 2 1 1 1 . . . . . . . . . . Shots Hit Robots 1336 | 6 36 17 65 . 77 113 84 47 8 . 17 13 11 5 69 65 479 224 Core Hits 594 | 2 18 36 24 . 26 70 38 19 3 . 9 8 4 1 33 30 175 98 Critical Hits 119 | . 1 1 2 . . 1 3 . . . 2 1 . 1 5 1 65 36 Critical Kills 39 | . 1 . 1 . . 1 3 . . . 1 1 . 1 1 . 14 15 Critical Parts Destroyed 62 | . . 1 1 . . . . . . . 1 . . . 4 1 35 19 Melee Attacks 14 | . . . . . . . 9 . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 14 | . . . . . . . 9 . . . . . . . . . . 5 Sneak Attacks 1 | . . . . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 36307 | 63 363 1679 1029 . 1207 1867 1593 1063 175 . 436 335 358 119 1838 1959 15086 7137 Guns 22799 | 63 363 51 1029 . 1207 1867 1523 1063 175 . 330 261 274 90 1456 1412 7464 4171 Cannons 11838 | . . 223 . . . . . . . . 106 74 84 29 382 547 7457 2936 Explosions 1404 | . . 1404 . . . . . . . . . . . . . . . . Melee 70 | . . . . . . . 70 . . . . . . . . . . . Ramming 196 | . . 1 . . . . . . . . . . . . . . 165 30 Kinetic 32608 | 63 363 274 1029 . 1207 1867 1523 1063 175 . 436 335 358 119 1838 1959 13686 6313 Thermal 1261 | . . . . . . . . . . . . . . . . . 1235 26 Explosive 1404 | . . 1404 . . . . . . . . . . . . . . . . Electromagnetic 108 | . . . . . . . . . . . . . . . . . . 108 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 70 | . . . . . . . 70 . . . . . . . . . . . Phasic 660 | . . . . . . . . . . . . . . . . . . 660 Highest Corruption 30 | . . . 1 1 . . 2 2 2 2 . . . . . 3 30 12 Average Corruption 8 | . . . 1 1 . . 1 2 2 2 . . . . . 1 14 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 295 | . . . 1 1 . . 8 8 3 2 . . . . . 4 244 24 Message Errors 43 | . . . . . . . . 3 1 2 . . . . . . 31 6 Matter Fused 35 | . . . . . . . . . . . . . . . . 1 33 1 Heat Flow Errors 22 | . . . . . . . 1 2 1 . . . . . . . 16 2 Energy Discharges 25 | . . . . 1 . . 3 1 1 . . . . . . 1 17 1 Parts Rejected 5 | . . . . . . . . . . . . . . . . . 5 . Data Loss (minor) 24 | . . . . . . . 3 1 . . . . . . . 1 15 4 Data Loss (major) 8 | . . . . . . . . . . . . . . . . . 8 . Misfires 3 | . . . . . . . . . . . . . . . . . 3 . Alerts 2 | . . . . . . . . . . . . . . . . . 2 . Misdirections 15 | . . . . . . . . . . . . . . . . . 15 . Targeting Errors 90 | . . . 1 . . . 1 1 . . . . . . . 1 78 8 Weapon Failures 23 | . . . . . . . . . . . . . . . . . 21 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 345 | . . 49 . . . . 30 . . . . . 5 . . 38 95 128 Projectiles 265 | . . . . . . . . . . . . . 5 . . 38 94 128 Explosions 49 | . . 49 . . . . . . . . . . . . . . . . Melee 31 | . . . . . . . 30 . . . . . . . . . 1 . Knockbacks 83 | . . 3 . . . . . . . . . . 1 . 5 3 50 21 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 77 | . . 3 . . . . . . . . . . 1 . 5 3 49 16 Secondary 6 | . . . . . . . . . . . . . . . . . 1 5 Self-Inflicted Damage 105 | . . 97 . . . . . . . . . . . . . . . 8 Shots 5 | . . 5 . . . . . . . . . . . . . . . . Rammed 15 | . . 1 . . . . . . . . . . . . . . 8 6 Targets Rammed 18 | . . 1 . . . . . . . . . . . . . . 11 6 Kicked 2 | . . . . . . . . . . . . . . . . . 2 . Crushed 1 | . . . . . . . . . . . . . . . . . 1 . Highest Temperature 563 | 6 9 81 59 . 198 131 184 252 . . 113 . . . 286 402 534 563 Average Temperature 82 | 4 9 28 9 . 66 26 66 101 . . 58 . . . 127 162 81 122 Received Heat Transfer 2267 | . 75 6 159 . 522 252 48 27 18 . 54 27 . 9 33 177 768 92 Effects 20 | . . . . . . . . . . . . . . . 1 5 6 8 Shutdowns 4 | . . . . . . . . . . . . . . . . . 1 3 Energy Bleed 3 | . . . . . . . . . . . . . . . 1 1 . 1 Interference 5 | . . . . . . . . . . . . . . . . 3 . 2 Short Circuit 4 | . . . . . . . . . . . . . . . . 1 3 . Damage (minor) 2 | . . . . . . . . . . . . . . . . . 1 1 Damage (major) 2 | . . . . . . . . . . . . . . . . . 1 1 Siege Activations 2 | . . . . . . . . . . . . . . . . . 1 1 Total Turns 32 | . . . . . . . . . . . . . . . . . 22 10 Longest Duration 22 | . . . . . . . . . . . . . . . . . 22 10 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . 4 . . . 1 . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . 1 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . 2 . . . . . . . . . . . . . . 1 1 Heat Transferred 1424 | . . . . . . . . . . . . . . . . . 1406 18 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Peak Influence 754 | 5 196 131 282 45 295 369 182 . . . . 241 69 . . 616 754 727 Average Influence 240 | 3 133 41 84 45 115 141 69 . . . . 83 38 . . 423 374 334 Maximum Alert Level 3 | . . . 1 . 1 1 . . . . . 1 . . . 2 3 3 Low Security (%) 54 | 100 100 100 83 100 77 73 100 . . . . 81 100 . . 16 18 42 Level 1 18 | . . . 16 . 22 26 . . . . . 18 . . . 25 35 7 Level 2 24 | . . . . . . . . . . . . . . . . 58 40 49 Level 3 1 | . . . . . . . . . . . . . . . . . 5 . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . . . 3 . 2 2 6 . . . . 1 1 . 1 3 11 9 Investigation 7 | . . . . . . . 3 . . . . . 1 . . . 2 1 Extermination 16 | . . . . . . . 2 . . . . . . . . 2 8 4 Reinforcement 11 | . . . 3 . 2 2 1 . . . . . . . . 1 1 1 Assault 3 | . . . . . . . . . . . . . . . 1 . . 2 Garrison 2 | . . . . . . . . . . . . 1 . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Distress Signals 15 | . 1 . 1 . 1 1 . . . . . . . . . 1 6 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 351 | . 10 26 21 . 14 23 19 9 3 . 6 6 2 5 18 17 98 74 Peak Tracking Total 18 | . 6 18 8 . 5 6 4 3 2 . 4 2 1 2 7 6 6 9 Tactical Retreats 17 | . . 2 . . 1 . . . 1 . . . . . . 1 5 7 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Traps Triggered 9 | . . . 1 . . . 5 . . . . . . . . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . 1 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Machines Disabled 11 | . . . . . . . 1 . . . . 1 1 . . . 5 3 Max in Single Turn 1 | . . . . . . . 1 . . . . . 1 . . . 1 1 Garrison Access 2 | . . . . . . . . . . . . 1 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . 1 . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Machines Accessed 13 | . 3 . . 1 1 . 3 . . 1 . 1 . . . 1 1 1 Terminals 6 | . 3 . . 1 1 . 1 . . . . . . . . . . . Fabricators 3 | . . . . . . . 2 . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . . . . 1 Total Hacks 25 | . 6 . . 2 3 . 5 . . 3 . 1 . . . 1 2 2 Successful 14 | . 2 . . 1 2 . 2 . . 3 . 1 . . . 1 2 . Failed 11 | . 4 . . 1 1 . 3 . . . . . . . . . . 2 Catastrophic . | . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 40 | . 3 . . 1 2 . 1 . . . . 4 . . . 9 6 14 Terminals 13 | . 6 . . 2 3 . 2 . . . . . . . . . . . Fabricators 4 | . . . . . . . 3 . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . . . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 1 . . . . . 2 Terminal Hacks 7 | . 1 . . 1 2 . . . . 3 . . . . . . . . Part Schematic 3 | . . . . . . . . . . 3 . . . . . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 1 . . . . . . . . 1 . . Build 2 | . . . . . . . 1 . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 2 | . 1 . . . . . 1 . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . Overload 1 | . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . 2 . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 8 | . 2 . . 1 1 . 2 . . . . . . . . . 1 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . 1 . . . . . . . . . . . Matter 285 | . . . . . . . 285 . . . . . . . . . . . Time 76 | . . . . . . . 76 . . . . . . . . . . . Total Robot Build Rating 5 | . . . . . . . 5 . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . Matter 278 | . . . . . . . . . . . . . . . . 278 . . Time 46 | . . . . . . . . . . . . . . . . 46 . . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . 9 . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 . Time 22 | . . . . . . . . . . . . . . . . . 22 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Total Allies 26 | . . 3 . . . . 1 . . 4 . 5 . . . 3 2 8 Largest Group 6 | . . 3 . . . . 1 . . 4 4 6 6 5 4 2 1 3 Highest-Rated Group 398 | . . 40 . . . . 19 . . 152 152 398 398 365 295 206 268 342 Highest-Rated Ally 268 | . . 16 . . . . 19 . . 40 40 94 94 94 94 103 268 122 Zionite Dispatches 10 | . . . . . . . . . . . . 1 . . . 2 2 5 Heavy 2 | . . . . . . . . . . . . . . . . 1 . 1 Light 2 | . . . . . . . . . . . . 1 . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 204 | . . 19 . . . . . . . . 10 30 5 20 35 10 28 47 Total Damage 8855 | . . 181 . . . . . . . . 324 593 167 471 693 720 3528 2178 Kills 42 | . . 3 . . . . . . . . 3 6 1 4 4 4 11 6 Allies Corrupted 2 | . . . . . . . . . . . . . . . . 1 . 1 Allies Melted 1 | . . . . . . . 1 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . 1 . . . 2 1 2 2 . . 2 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . 1 . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Turns Passed 16374 | 35 389 678 589 211 471 451 1318 795 328 1710 971 514 109 1294 617 601 3662 1631 Spaces Moved 9295 | 21 230 339 291 110 218 191 754 500 205 1131 629 319 56 847 383 349 1899 823 Core 62 | . . 1 . . . . . . . . . . . . . . . 61 Treads 2718 | . . 14 291 110 218 191 206 . . . . . . . . . 927 761 Legs 6515 | 21 230 324 . . . . 548 500 205 1131 629 319 56 847 383 349 972 1 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 150 160 160 160 160 120 150 150 150 150 150 150 150 120 112 110 50 Average Speed 148 | 120 134 180 160 160 160 160 143 150 150 150 150 150 150 150 134 116 148 151 Slowest Speed 1250 | 120 150 750 160 160 160 160 240 150 150 150 150 150 150 150 150 120 210 1250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 2 53 59 35 32 21 6 23 65 51 90 83 12 2 97 46 13 43 21 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . . 1 . . . . 1 . . . Known Exits Taken 18 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . . . . . . . 6 . 3 2 . . 5 . . . . Spaces Dug 24 | . . 13 . . . . 7 . . . . . . . . . 4 . Terrain Destroyed 380 | . . 97 . . . . 7 . 1 . 3 . 1 1 27 4 183 56 Melee 7 | . . . . . . . 7 . . . . . . . . . . . Projectile 242 | . . 5 . . . . . . 1 . 3 . 1 1 27 4 144 56 AOE 131 | . . 92 . . . . . . . . . . . . . . 39 . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Res Acc Total 10663 | 25 267 378 353 145 269 241 920 519 220 1145 646 348 74 866 441 506 2314 986 Wait 457 | . . 13 10 36 4 3 74 3 10 13 12 16 9 15 4 106 108 21 Move 9277 | 20 229 338 290 109 217 190 753 499 204 1130 628 318 55 846 382 348 1898 823 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 52 | . 9 1 7 . 5 2 11 . 1 . . 2 1 1 4 1 4 3 Fast Attach 100 | 1 2 3 . . 2 3 9 2 . 1 . 3 2 . 5 6 40 21 Attach 43 | . 1 5 2 . 3 2 2 . . . . . . 1 . 2 16 9 Detach . | . . . . . . . . . . . . . . . . . . . Swap 73 | . . 1 8 . 1 1 8 . 1 . . 1 . 1 6 8 30 7 Drop 141 | 1 2 3 8 . 5 2 22 1 1 1 . 4 3 . 14 14 46 14 Fire 488 | 3 24 13 28 . 32 38 32 14 3 . 6 4 4 2 26 21 161 77 Melee 14 | . . . . . . . 9 . . . . . . . . . . 5 Ram 5 | . . . . . . . . . . . . . . . . . . 5 Kick 3 | . . 1 . . . . . . . . . . . . . . 2 . Crush 10 | . . . . . . . . . . . . . . . . . 9 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp / Ext) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 1) 36 | -11/Scrapyard | Entered Materials 36 | -10/Materials | Evolved 1 slot: Utility x1 36 | -10/Materials | Identified exit to Mines 36 | -10/Materials | Discovered exit to Mines (range 16) 216 | -10/Materials | Discovered exit to Mines (range 15) 309 | -10/Materials | Build established: Hacker-Mutant 425 | -10/Materials | Entered Mines 436 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 459 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 543 | -10/Mines | Identified exit to Materials 543 | -10/Mines | Discovered exit to Materials (range 5) 583 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 696 | -10/Mines | Discovered exit to Materials (range 8) 1019 | -10/Mines | Assembled infested the area 1074 | -10/Mines | Destroyed 14 combat bots 1074 | -10/Mines | Core integrity fell below 50% 1101 | -10/Mines | Core integrity fell below 20% 1103 | -10/Mines | Entered Materials 1103 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1106 | -9/Materials | Lost 5 parts (1p2n2w) 1373 | -9/Materials | Build established: Hacker-Gunner 1448 | -9/Materials | Destroyed 9 combat bots 1644 | -9/Materials | Identified exit to Mines 1644 | -9/Materials | Discovered exit to Mines (range 11) 1692 | -9/Materials | Entered Mines 1716 | -9/Mines | Identified exit to Materials 1716 | -9/Mines | Discovered exit to Materials (range 14) 1771 | -9/Mines | Met a Derelict bent on vengeance 1838 | -9/Mines | Learned Materials stockpile data 1903 | -9/Mines | Entered Materials 1903 | -8/Materials | Evolved 2 slots: Utility x2 2353 | -8/Materials | Identified exit to Factory 2353 | -8/Materials | Discovered exit to Factory (range 5) 2374 | -8/Materials | Entered Factory 2374 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2492 | -7/Factory | Identified exit to Factory 2492 | -7/Factory | Discovered exit to Factory (range 11) 2825 | -7/Factory | Entered another Factory area 2825 | -6/Factory | Evolved 2 slots: Utility x2 3288 | -6/Factory | Build established: Hacker-Tank 3719 | -6/Factory | Identified exit to Lower Caves 3719 | -6/Factory | Discovered exit to Lower Caves (range 14) 3924 | -6/Factory | Fabricated R-10 Processor? 4143 | -6/Factory | Entered Lower Caves 4200 | -6/Lower Caves | Learned Factory emergency access door positions 4343 | -6/Lower Caves | Attacked by a faux Warlord 4495 | -6/Lower Caves | Learned Factory machine intel 4728 | -6/Lower Caves | Build established: Hacker-Gunner 4812 | -6/Lower Caves | Encountered a Warlord checkpoint 4914 | -6/Lower Caves | Identified exit to Lower Caves 4914 | -6/Lower Caves | Discovered exit to Lower Caves (range 15) 4938 | -6/Lower Caves | Entered another Lower Caves area 5088 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5234 | -6/Lower Caves | Identified exit to Zion 5234 | -6/Lower Caves | Discovered exit to Zion (range 22) 5266 | -6/Lower Caves | Entered Zion 5361 | -6/Zion | System corruption cleaned by Quarantine Array 5520 | -6/Zion | Learned Factory garrison access intel 5589 | -6/Zion | Learned location of 1 exit from Factory 5614 | -6/Zion | Learned location of Armory (-4) 5761 | -6/Zion | Visited the Megawrench Repair Shop 5761 | -6/Zion | Megawrench repaired 12 parts 6618 | -6/Zion | Imprinted 6620 | -6/Zion | Declared Zion's savior 6922 | -6/Zion | Build established: Messiah-Gunner 6947 | -6/Zion | Given A8's code to call for help 6947 | -6/Zion | Identified exit to Proximity Caves 6947 | -6/Zion | Discovered exit to Proximity Caves (range 11) 6976 | -6/Zion | Entered Proximity Caves 6976 | -5/Proximity Caves | Accompanied by 4 allies 7027 | -5/Proximity Caves | Learned 4 Factory zone layouts 7035 | -5/Proximity Caves | Learned Factory interactive machine intel 7350 | -5/Proximity Caves | Spotted B-75 Beast 7370 | -5/Proximity Caves | Destroyed B-75 Beast 7824 | -5/Proximity Caves | Identified exit to Factory 7824 | -5/Proximity Caves | Discovered exit to Factory (range 18) 7947 | -5/Proximity Caves | Entered Factory 7947 | -5/Factory | Accompanied by 3 allies 7947 | -5/Factory | Evolved 2 slots: Utility x2 7948 | -5/Factory | Identified exit to Upper Caves 7949 | -5/Factory | Identified exit to Factory 7950 | -5/Factory | Identified exit to Extension 7952 | -5/Factory | Loaded intel: 289 machine locations 7953 | -5/Factory | Loaded intel: 46 interactive machine locations 7954 | -5/Factory | Loaded intel: 3 garrison access locations 8043 | -5/Factory | Zion Light squad teleported in 8124 | -5/Factory | Garrison activated, responded to threat 8339 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8344 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8354 | -5/Factory | Build established: Messiah-Tank 8405 | -5/Factory | Discovered exit to Factory (range 14) 8461 | -5/Factory | Entered another Factory area 8461 | -4/Factory | Accompanied by 6 allies 8461 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8522 | -4/Factory | Identified exit to Upper Caves 8522 | -4/Factory | Discovered exit to Upper Caves (range 20) 8570 | -4/Factory | Entered Upper Caves 8570 | -4/Upper Caves | Accompanied by 5 allies 8597 | -4/Upper Caves | Encountered a Warlord checkpoint 8734 | -4/Upper Caves | Identified exit to Upper Caves 9040 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9322 | -4/Upper Caves | Learned Research trap positions 9864 | -4/Upper Caves | Entered another Upper Caves area 9864 | -4/Upper Caves | Accompanied by 4 allies 10041 | -4/Upper Caves | Learned location of Testing (-2) 10142 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10286 | -4/Upper Caves | Destroyed 7 combat bots 10447 | -4/Upper Caves | Identified exit to Research 10447 | -4/Upper Caves | Discovered exit to Research (range 9) 10481 | -4/Upper Caves | Entered Research 10481 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10482 | -3/Research | Loaded intel: 72 trap records 10509 | -3/Research | Zion Heavy squad teleported in 10576 | -3/Research | Fabricated Enh. Nova Cannon (x1) 10579 | -3/Research | Local fabrication network quarantined 10923 | -3/Research | Retrieved Zion intel report: Trap Installations 10924 | -3/Research | Zion Resource Resupply teleported in 10977 | -3/Research | Identified exit to Research 10977 | -3/Research | Discovered exit to Research (range 22) 11078 | -3/Research | P-80 Master assimilated allied 97-2MV(A) 11082 | -3/Research | Entered another Research area 11082 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 11366 | -2/Research | Build established: Messiah-Gunner 11484 | -2/Research | Lost 3 parts (1p2w) 11549 | -2/Research | Zion Experimental squad teleported in 11698 | -2/Research | Lost 5 parts (1p1n1u2w) 11863 | -2/Research | Spotted B-90 Cyclops 11939 | -2/Research | Destroyed B-90 Cyclops 11983 | -2/Research | Zion Kinetic Resupply teleported in 12248 | -2/Research | Spotted B-90 Cyclops 13100 | -2/Research | Destroyed B-90 Cyclops 13184 | -2/Research | System corruption reached 10% 13584 | -2/Research | Repaired Linear Accelerator 13712 | -2/Research | Lost 7 parts (2p2n1u2w) 13736 | -2/Research | Found Prototype Processor 13736 | -2/Research | Identified Exp. Melee Analysis Suite 14012 | -2/Research | Lost 3 parts (1p1u1w) 14712 | -2/Research | Identified exit to Access 14712 | -2/Research | Discovered exit to Access (range 21) 14736 | -2/Research | System corruption reached 30% 14744 | -2/Research | Entered Access 14744 | -1/Access | Evolved 2 slots: Utility x2 14765 | -1/Access | Zion Zionite Resupply teleported in 14779 | -1/Access | Found Prototype Protection 14779 | -1/Access | Identified Zio. Heavy Carapace 14782 | -1/Access | Found Zio. Heavy Carapace 14901 | -1/Access | Zion Heavy squad teleported in 15074 | -1/Access | Build established: Messiah-Tank 15278 | -1/Access | Zion Light squad teleported in 15394 | -1/Access | Garrison activated, responded to threat 15496 | -1/Access | Destroyed 7 combat bots 15585 | -1/Access | Retrieved Zion intel report: Active Garrisons 15586 | -1/Access | Zion Melee Resupply teleported in 15676 | -1/Access | Destroyed 8 combat bots 15749 | -1/Access | Zion Hover Resupply teleported in 15749 | -1/Access | P-80 Master assimilated allied S7-QTJ(A) 15994 | -1/Access | First assault squad dispatched 16024 | -1/Access | Spotted B-99 Colossus 16024 | -1/Access | Spotted B-99 Colossus 16184 | -1/Access | System corruption reached 10% 16262 | -1/Access | Lost 18 parts (3p3n4u8w) 16341 | -1/Access | Core integrity fell below 50% 16367 | -1/Access | Core integrity fell below 20% 16375 | -1/Access | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 16363_ Slug penetrates Reinforced Barrier. 16363_ Penetrated by Slug. 16364_ B-99 Colossus activates siege mode. 16366_ Penetrated by Slug. 16366_ Slug penetrates Sealed Heavy Doors. 16366_ Slug penetrates Wall. 16366_ Penetrated by Slug. 16366_ Adv. Targeting Computer destroyed. 16366_ Slug penetrates Reinforced Barrier. 16366_ Penetrated by Slug. 16369_ ALERT: Rogue bot located, Programmers report to Access Zone 4R. 16370_ Penetrated by Slug. 16370_ Slug penetrates Reinforced Barrier. 16370_ Penetrated by Slug. 16371_ Slug penetrates Wall. 16373_ Hvy. Pick destroyed. 16373_ Penetrated by Slug. 16374_ Slug penetrates Wall. 16375_ Slug penetrates Sealed Heavy Doors. [Achievement: Punisher] Map ----- +----------------------------------------------------+ | ???????????????# ######+#######+######??????????? | | ???????????????# # # ######## #????? | | ???????????????# # # # #??????? | | ???????????????# # # [* " #???????????? | | ???????????????# # + = ####???????????? | | ???????????????# # [ [" [= #####??????????? | | ???????????????# # "% " #??????????? | | ???????????????# # # ## ##??????????? | | ???????????????# ############ #??#???????????? | | ################ ############ #??????????????? | | #??????????????? | | #??????????????? | | ##########################"""" #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #??????? ??????? | | ##???????????????????????????# #?????? ?????? | | ######"????????????#########?# #????? ??????? | | "????????????" #?# #???? #???????? | | ""????????????" BB #?# #??? #???????? | | "????????????" BB ### ### #???????? | | "????????????" #???????? | | ! "????????????" #???????? | | [= "????????????" +???????? | | ! "????????????" @Y h #???????? | | "????????????" ####+#######??????????? | | ! "????????????" # % #??????????? | | !* "????????????" # #??????????? | | ######"????????????######### !! #??????????? | | ##?????????????????????????# !! #??????????? | | ???????????????????????????# #??????????? | | ???????????????????????????# #??????????? | | ???????????????????????????# ##?????????? | | ??#????????????????????????# #?????????? | | ###"############################+####### ####????? | | = !%=%%%==!%!!!%! ! % #??? | | !!*=!=*!!==%!% =!]! #??? | | #######=*#######+## !]%######## #??? | | ??? [#???? % # #??????# +??? | | #??? # #??????# #??? | | " #?? # #??????# #??? | | """ ## # #??????# ???? | | """ ## # #??????######## ???? | | " ## # #?????????????? ???? | | ## !! # #??????????????? ????? | | ## !! # #???????????????? ????? | | ########### ! # #????????????????? ?????? | | ??????????# # #????????????????????????? | | ??????????# # #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 137 Energy Generation 57 Energy Capacity 1440 Matter Stores 700 Matter Capacity 850 Sight Range 23 Terrain Scan Density 85 Additional Mass Support 16 Base Temperature (-) 150 Armor Coverage 2550 Resistance: KI 55 Resistance: TH 65 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 16 Melee Accuracy 5 Target Analysis 8 Core Analysis 10 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Beamcaster | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Slug Cannon | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ R-10 Processor | x1 | -6/Factory | Preloaded Enh. Nova Cannon | x1 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- Denied? Friend Of Zion Ooh, Shiny! Party Time Punisher Turtlemind Challenges ------------ None Game ------ Seed DamperImpactDoomcannon Manual? 0 Play Time 02:44:42 Cumulative 90.7 hours Start 2020.08.29 @ 21:51:32 End 2020.08.30 @ 01:11:56 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 145 Rogue 140 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 38 Gallery% 55 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a18d3aaf-f217-44b6-9627-e6c7451cf989