Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.21 @ 14:07:19 Player: gamer1 Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (93) 465 Value Destroyed (2198) 2198 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (577) 577 TOTAL SCORE: 6020 Bonus ------- High Alert Combat Kills 77 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 8/300 Energy 255/265 System Corruption 1% Temperature Cool (5) Movement Walking (196) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ Huge Storage Unit Modified TNC Hardened Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Treads Light Treads Makeshift Leg Makeshift Leg Heat Sink Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Huge Storage Unit Sensor Array Advanced Targeting Computer Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Minigun Improved Light Cannon Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- High-capacity Storage Unit Modified TNC Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Light EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Aluminum Leg Heat Sink Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Huge Storage Unit Sensor Array Sensor Array Advanced Targeting Computer Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Improved Light Cannon Improved Light Cannon EMP Blaster [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Targeting Computer Device Terrain Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . . . 1 . Utility 2 | . . . 2 . . . . . Weapon . | . . . . . . . . . Parts Attached 81 | 6 14 10 13 2 3 2 25 6 Power 11 | 1 1 2 1 . . . 5 1 Engine 10 | 1 1 2 1 . . . 4 1 Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 24 | 2 3 4 2 2 . . 10 1 Treads 2 | 2 . . . . . . . . Leg 11 | . 2 . . . . . 8 1 Wheel 11 | . 1 4 2 2 . . 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 8 3 5 . 1 . 3 . Device 5 | . 1 2 2 . . . . . Storage 6 | 1 3 . 1 . . . 1 . Processor 3 | . . 1 1 . 1 . . . Hackware . | . . . . . . . . . Protection 7 | . 4 . 1 . . . 2 . Artifact . | . . . . . . . . . Weapon 25 | 2 2 1 5 . 2 2 7 4 Energy Gun 1 | 1 . . . . . . . . Energy Cannon 2 | . . . . . . . 2 . Ballistic Gun 11 | 1 2 1 3 . . 2 1 1 Ballistic Cannon 7 | . . . 2 . 2 . 1 2 Launcher 4 | . . . . . . . 3 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 34 | . 3 2 4 2 . 2 13 8 Power 5 | . . . . . . . 3 2 Propulsion 10 | . 1 1 2 2 . . 4 . Utility 5 | . 2 . 1 . . . 1 1 Weapon 14 | . . 1 1 . . 2 5 5 Highest Loss Streak 9 | . 1 2 2 2 . 2 9 4 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 97 | . 97 97 98 94 99 99 94 98 Engine 11 | . 14 14 11 11 11 11 10 9 Core 1 | . . . . . . . 4 7 Treads 3 | . 23 . . . . . . . Leg 8 | . 2 2 . . . . 19 26 Wheel 12 | . 1 24 21 16 22 22 6 . Device 3 | . . . 11 11 11 11 1 . Storage 11 | . 14 14 11 11 11 11 9 9 Processor 14 | . . 13 16 22 21 22 18 17 Protection 5 | . 12 . 5 . . . 6 9 Energy Gun 1 | . 9 . . . . . . . Energy Cannon 2 | . . . . . . . 9 6 Ballistic Gun 12 | . 18 26 17 . . 21 5 . Ballistic Cannon 4 | . . . 4 22 22 . . 10 Naked Turns . | . . . . . . . . . Heaviest Build 107 | 13 98 98 95 56 56 56 105 107 Greatest Support 55 | 40 40 26 20 20 20 20 55 49 Greatest Overweight (x) 20 | . 9 9 4 5 2 2 20 2 Average Overweight (x) 2 | . 1 4 3 3 2 2 1 1 Largest Inventory Capacity 25 | 8 25 25 25 20 20 20 25 25 Average Capacity 20 | 7 18 25 22 20 20 20 20 25 Most Carried 25 | 1 25 25 25 20 18 20 21 21 Average Carried 18 | . 14 24 22 19 18 19 18 19 Final Capacity 25 | 8 25 25 20 20 20 20 25 25 Final Carried 25 | 1 25 25 20 18 18 20 21 17 Class Distribution -------------------- 56% | Mutant 36% | Scavenger-Mutant 3% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Matter Collected 2171 | 180 311 331 411 115 . 176 523 124 Remotely . | . . . . . . . . . Salvage Created 2316 | . 495 156 598 75 . 33 838 121 Parts 155 | . 35 10 31 4 . 4 65 6 Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed 3 | . 2 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 71 | . 14 10 14 5 . 3 20 5 Guns 37 | . 14 10 10 . . 2 1 . Cannons 17 | . . . 4 5 . 1 3 4 AOE 16 | . . . . . . . 15 1 Classes Destroyed 13 | . 4 1 4 . . . 3 1 Worker 8 | . . . 2 . . . 6 . Builder 10 | . 2 1 1 . . . 6 . Hauler 1 | . . . . . . . 1 . Recycler 2 | . . . . . . . 2 . Mechanic 1 | . . . 1 . . . . . Watcher 5 | . 1 . 2 . . . 2 . Swarmer 25 | . 6 5 3 3 . 3 4 1 Grunt 34 | . 8 . 9 2 . . 13 2 Brawler 1 | . . . 1 . . . . . Sentry 3 | . . . 1 . . . 2 . Specialist 1 | . . . . . . . . 1 Hunter 2 | . . . . . . . 1 1 Assembled 5 | . . 5 . . . . . . Best Kill Streak 24 | . 4 5 6 4 . 3 24 2 Combat Bots Only 14 | . 4 5 3 4 . 3 14 2 Max Kills in Single Turn 6 | . 1 2 1 1 . 2 6 1 Gunslinging 1 | . . 1 . . . 1 . . Exploded 3 | . . . . . . . 3 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Hostile Shots Fired 563 | . 119 36 85 29 . 18 132 144 Missed 157 | . 31 7 27 9 . 8 36 39 Damage Taken 4989 | . 846 355 659 211 . 85 1632 1201 Core 908 | . 106 33 159 37 . 22 398 153 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 636 | . . . . . . . 636 . Core Remaining (%) 63 | 100 . 44 . . . 45 . . Volleys Fired 262 | . 64 24 73 16 . 6 55 24 Largest 2 | . 2 2 2 2 . 2 2 2 Hottest 119 | . 70 40 78 78 . 78 119 119 Shots Fired 495 | . 126 44 145 32 . 9 99 40 Gun 319 | . 126 44 99 . . 2 47 1 Cannon 139 | . . . 46 32 . 7 17 37 Launcher 37 | . . . . . . . 35 2 Special . | . . . . . . . . . Kinetic 403 | . 82 44 145 32 . 9 58 33 Thermal 44 | . 44 . . . . . . . Explosive 29 | . . . . . . . 29 . Electromagnetic 19 | . . . . . . . 12 7 Robot Hit Streak 10 | . 7 5 9 6 . 2 10 8 Robot Miss Streak 7 | . 5 3 7 2 . 3 5 6 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . 4 1 3 . . 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . Shots Hit Robots 273 | . 64 25 81 17 . 4 55 27 Core Hits 177 | . 29 15 30 6 . 3 74 20 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 11 | . 2 . 5 2 . . 1 1 Burn 2 | . 2 . . . . . . . Destroy 1 | . . . 1 . . . . . Blast 8 | . . . 4 2 . . 1 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6219 | . 806 373 1254 380 . 88 2723 595 Guns 2100 | . 772 322 692 . . 26 288 . Cannons 1671 | . . . 555 380 . 62 177 497 Explosions 2311 | . . . . . . . 2213 98 Melee . | . . . . . . . . . Ramming 137 | . 34 51 7 . . . 45 . Kinetic 3343 | . 471 322 1247 380 . 88 440 395 Thermal 338 | . 301 . . . . . 37 . Explosive 2037 | . . . . . . . 2037 . Electromagnetic 364 | . . . . . . . 164 200 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . 2 2 . . . . . 1 Average Corruption 1 | . 2 2 . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 19 | . . 15 . . . . . 4 Message Errors 6 | . . 5 . . . . . 1 Matter Fused 4 | . . 3 . . . . . 1 Heat Flow Errors 1 | . . 1 . . . . . . Energy Discharges 3 | . . 2 . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . 3 . . . . . . Data Loss (major) 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 25 | . 1 . . . . 4 20 . Projectiles 5 | . . . . . . 4 1 . Explosions 18 | . . . . . . . 18 . Melee 2 | . 1 . . . . . 1 . Knockbacks 21 | . . . 8 2 . 1 3 7 Impact 1 | . . . . . . . 1 . Kinetic 17 | . . . 7 2 . 1 1 6 Secondary 3 | . . . 1 . . . 1 1 Self-Inflicted Damage 322 | . 4 24 3 . . . 263 28 Shots 13 | . . . . . . . 11 2 Rammed 12 | . 6 3 1 . . . 2 . Targets Rammed 14 | . 6 3 1 . . . 4 . Kicked 2 | . . . . . . . 2 . Crushed . | . . . . . . . . . Highest Temperature 376 | . 332 271 182 162 . 24 117 376 Average Temperature 93 | . 117 124 81 57 . 13 44 149 Received Heat Transfer 1472 | . 258 20 246 84 . . 693 171 Effects 11 | . 2 3 . . . . . 6 Shutdowns 3 | . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . 1 Interference 7 | . 2 3 . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried . | . . . . . . . . . Impact Corruptions 3 | . 1 . . . . . 2 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . Heat Transferred 1136 | . 1036 . . . . . 100 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 4 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Peak Influence 538 | . 134 92 276 248 . 76 538 318 Initial 213 | . . 42 1 103 . . 29 213 Average 135 | . 52 29 124 200 . 62 312 233 Maximum Alert Level 2 | . . . 1 1 . . 2 1 Low Security (%) 67 | 100 100 100 81 47 . 100 23 . Level 1 26 | . . . 18 52 . . 47 100 Level 2 6 | . . . . . . . 28 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 3 . 2 1 . . 6 . Investigation 7 | . 3 . 2 1 . . 1 . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . . . . 2 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Distress Signals 13 | . 2 . 7 . . . 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 131 | . 26 11 36 8 . 3 37 10 Peak Tracking Total 11 | . 5 3 9 3 . 3 11 6 Tactical Retreats 9 | . 3 . 2 1 . . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Traps Triggered 6 | . 2 . . . . . 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . 1 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Disabled 5 | . . . 1 1 . . 3 . Max in Single Turn 1 | . . . 1 1 . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Accessed 15 | . 5 . 3 1 2 . 4 . Terminals 9 | . 3 . 3 1 . . 2 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 65 | . 22 . 14 4 8 . 17 . Successful 40 | . 11 . 8 4 8 . 9 . Failed 25 | . 11 . 6 . . . 8 . Catastrophic 3 | . 2 . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals 43 | . 19 . 14 4 . . 6 . Fabricators . | . . . . . . . . . Repair Stations 8 | . . . . . . . 8 . Recycling Units 3 | . 3 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 31 | . 9 . 8 4 8 . 2 . Record 15 | . 3 . 3 1 8 . . . Prototype ID Bank 4 | . 1 . 2 . . . 1 . Branch Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 2 | . . . . 2 . . . . Unreport Threat 2 | . 1 . . . . . 1 . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . Surveillance Status 1 | . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . . . . . 6 . Scan Component 3 | . . . . . . . 3 . Repair 3 | . . . . . . . 3 . Recycling Unit Hacks 2 | . 2 . . . . . . . Retrieve Components 2 | . 2 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 4 . 3 1 . . 4 . Full Trace Events 6 | . 2 . 3 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . . . 3 . Time 84 | . . . . . . . 84 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 17 | . 17 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Turns Passed 6781 | 528 1043 1493 556 251 549 229 1421 711 Spaces Moved 2984 | 50 391 649 205 161 491 190 611 236 Core 5 | 4 . . . . . . 1 . Treads 383 | 46 337 . . . . . . . Legs 636 | . 2 . . . . . 398 236 Wheels 1960 | . 52 649 205 161 491 190 212 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 155 135 110 110 110 110 95 196 Average Speed 158 | 151 199 154 127 125 110 110 169 262 Slowest Speed 1050 | 160 260 215 140 155 110 110 1050 266 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 6 43 96 24 42 79 49 38 25 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 2 | . 1 . . . . . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 160 | . . . 1 1 . 1 157 . Melee . | . . . . . . . . . Projectile 5 | . . . 1 1 . 1 2 . AOE 155 | . . . . . . . 155 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total 4548 | 500 532 1093 355 178 499 201 900 290 Wait 1089 | 444 22 392 45 . 3 . 175 8 Move 2976 | 49 390 648 204 160 490 189 610 236 Hop . | . . . . . . . . . Pick Up 72 | 1 29 6 11 . . 4 21 . Fast Attach 22 | 6 4 6 . . 1 . 4 1 Attach 35 | . 4 1 7 2 . 2 14 5 Detach 3 | . . . 1 . . . 1 1 Swap 24 | . 6 3 6 . 2 . 7 . Drop 34 | . 7 10 7 . 1 . 9 . Fire 262 | . 64 24 73 16 . 6 55 24 Melee . | . . . . . . . . . Ram 8 | . 2 3 1 . . . 2 . Kick 2 | . . . . . . . 2 . Crush 4 | . 4 . . . . . . . Escape Stasis 15 | . . . . . . . . 15 Rewire 2 | . . . . . 2 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: [*Sto x2] / Gar) -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 16) 529 | -11/Scrapyard | Entered Materials 530 | -10/Materials | Build established: Mutant 672 | -10/Materials | Identified exit to Mines 967 | -10/Materials | Discovered new exit (range 16) 1572 | -10/Materials | Entered Mines 1613 | -10/Mines | Discovered new exit (range 8) 1650 | -10/Mines | Met a Derelict bent on vengeance 1762 | -10/Mines | Assembled infested the area 2449 | -10/Mines | Discovered new exit (range 9) 2492 | -10/Mines | Core integrity fell below 50% 2919 | -10/Mines | Build established: Scavenger-Mutant 3065 | -10/Mines | Entered Materials 3065 | -9/Materials | Evolved 2 slots: Utility x2 3583 | -9/Materials | Discovered new exit (range 8) 3621 | -9/Materials | Entered Mines 3720 | -9/Mines | Learned Materials garrison access intel 3867 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3867 | -9/Mines | Discovered new exit (range 5) 3872 | -9/Mines | Entered Exiles 3899 | -9/Exiles | Met 8R-AWN 3918 | -9/Exiles | Met EX-HEX 3979 | -9/Exiles | Met EX-DEC 4004 | -9/Exiles | Learned location of Zion (-7) 4067 | -9/Exiles | Discovered new exit (range 14) 4150 | -9/Exiles | Visited The Gauntlet 4250 | -9/Exiles | Met EX-BIN 4265 | -9/Exiles | Aligned with FarCom system 4266 | -9/Exiles | Given EX-Vault access code 4302 | -9/Exiles | Opened EX-Vault 4311 | -9/Exiles | Found Prototype Processor 4311 | -9/Exiles | Identified Modified TNC 4336 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4352 | -9/Exiles | Exiles lab attacked by MAIN.C 4421 | -9/Exiles | Left Exiles lab with Modified TNC 4421 | -9/Exiles | Entered Mines 4428 | -8/Mines | Core integrity fell below 50% 4590 | -8/Mines | Discovered new exit (range 14) 4650 | -8/Mines | Entered Materials 4650 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4651 | -8/Materials | Loaded intel: 1 garrison access location 4891 | -8/Materials | Garrison activated, responded to threat 4997 | -8/Materials | Core integrity fell below 50% 5063 | -8/Materials | Destroyed 14 combat bots 5071 | -8/Materials | Lost 9 parts (2p4n3w) 5529 | -8/Materials | Discovered new exit (range 14) 5577 | -8/Materials | Repaired Huge Storage Unit 5610 | -8/Materials | Repaired Imp. Ion Engine 5637 | -8/Materials | Repaired Ion Engine 5968 | -8/Materials | Identified exit to Garrison 6014 | -8/Materials | Discovered new exit (range 12) 6071 | -8/Materials | Entered Garrison 6274 | -8/Garrison | Build established: Mutant 6319 | -8/Garrison | Triggered checkpoint 6368 | -8/Garrison | Lost 3 parts (3w) 6751 | -8/Garrison | Core integrity fell below 20% 6782 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 06745_ Ion Engine destroyed. 06747_ Penetrated by Slug. 06747_ Critical hit (Destroy). 06747_ Flak Cannon destroyed. 06748_ Slug penetrates Reinforced Barrier. 06750_ Penetrated by Slug. 06751_ Acquired 4 matter. 06755_ S-10 Pest knocked back. 06757_ S-10 Pest destroyed. 06758_ Penetrated by Slug. 06759_ Slug penetrates Wall. 06761_ Penetrated by Slug. 06761_ Imp. Light Cannon destroyed. 06761_ Acquired 6 matter. 06764_ Penetrated by Slug. 06769_ Slug penetrates Wall. 06770_ Penetrated by Slug. 06770_ S-10 Pest destroyed. 06771_ Targeting Computer destroyed. 06773_ Penetrated by Slug. 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"?????????????????# #? | | ?????????????????????????"??????????????????# #? | | ?????????????????????????#??????????????????# #? | | ????????????????????????????????????????????# ## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###### | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# ^ | | ????????????????????????????????????????????### | | ?????????????????????????????????????????????#"""" | | ?????????????????????????????????????????????##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 41 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Oops Challenges ------------ None Game ------ Seed InsulationParticleAxe Manual? 0 Play Time 01:03:23 Cumulative 9.8 hours Start 2024.05.20 @ 22:35:01 End 2024.05.21 @ 14:07:19 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 1 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 25x17 Zoom Use 78% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: c0d448ad-bf14-48a7-b79b-ee3090a0fc36