Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.10 @ 17:31:36 Player: viper Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (32) 160 Value Destroyed (766) 766 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (227) 227 TOTAL SCORE: 2853 Bonus ------- Pacifist 200 High Alert Combat Kills 27 Cogmind --------- Core Integrity 475/550 Matter 337/400 Energy 280/280 System Corruption 0% Temperature Cool (285) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (2) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (6) ------ Large Storage Unit Medium Matter Pod Seismic Analyzer Improved Targeting Computer Improved Targeting Computer Core Shielding > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Seismic Analyzer Improved Targeting Computer Improved Targeting Computer Core Shielding > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg High-powered Tractor Beam Small Laser [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Analyzer Device Sensor Array Storage Large Storage Unit Processor Seismic Analyzer Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 5 | . 1 2 2 Power 1 | . 1 . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 42 | 7 2 28 5 Power 12 | 1 1 9 1 Engine 12 | 1 1 9 1 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 . 7 . Treads . | . . . . Leg 9 | 2 . 7 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 2 . 5 2 Device 1 | . . 1 . Storage 3 | 1 . 1 1 Processor 3 | . . 3 . Hackware . | . . . . Protection 2 | 1 . . 1 Artifact . | . . . . Weapon 12 | 2 1 7 2 Energy Gun 3 | 1 . 1 1 Energy Cannon . | . . . . Ballistic Gun 9 | 1 1 6 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 14 | . . 10 4 Power 5 | . . 4 1 Propulsion 2 | . . 2 . Utility 1 | . . 1 . Weapon 6 | . . 3 3 Highest Loss Streak 7 | . . 7 4 Average Slot Usage (%) 96 | . 99 95 99 Engine 18 | . 25 17 16 Leg 19 | . 25 19 16 Device 5 | . . 8 . Storage 11 | . 12 10 16 Processor 12 | . . 13 25 Protection 8 | . 12 7 8 Ballistic Gun 19 | . 21 19 14 Naked Turns . | . . . . Heaviest Build 38 | 17 22 32 38 Greatest Support 26 | 20 20 26 23 Greatest Overweight (x) 9 | 5 1 9 1 Average Overweight (x) 1 | 1 1 1 1 Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 9 | 7 8 9 10 Most Carried 10 | 2 8 10 7 Average Carried 6 | 1 3 7 5 Final Capacity 10 | 8 8 10 10 Final Carried 8 | 2 8 8 5 Class Distribution -------------------- 83% | Hacker-Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 934 | 270 10 634 20 Remotely . | . . . . Salvage Created 1111 | . . 987 124 Parts 72 | . . 65 7 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 24 | . . 21 3 Guns 23 | . . 20 3 AOE 1 | . . 1 . Classes Destroyed 8 | . . 8 . Worker 1 | . . 1 . Hauler 1 | . . 1 . Recycler 3 | . . 2 1 Watcher 3 | . . 3 . Swarmer 10 | . . 7 3 Grunt 10 | . . 10 . Duelist 2 | . . 2 . Sentry 2 | . . 2 . Best Kill Streak 11 | . . 11 4 Combat Bots Only 9 | . . 9 3 Max Kills in Single Turn 2 | . . 2 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1757 | . . 1163 594 Core 289 | . . 214 75 Absorbed by Shields . | . . . . Core Remaining (%) 82 | 100 100 46 . Volleys Fired 106 | . . 86 20 Largest 2 | . . 2 2 Hottest 63 | . . 63 60 Shots Fired 198 | . . 161 37 Gun 198 | . . 161 37 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 185 | . . 156 29 Thermal 8 | . . . 8 Explosive . | . . . . Electromagnetic 5 | . . 5 . Robot Hit Streak 52 | . . 50 52 Robot Miss Streak 3 | . . 3 2 Penetration Max . | . . . . Secondary Targets 7 | . . 5 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 163 | . . 130 33 Core Hits 59 | . . 49 10 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2146 | . . 1807 339 Guns 1883 | . . 1544 339 Cannons . | . . . . Explosions 263 | . . 263 . Melee . | . . . . Ramming . | . . . . Kinetic 1738 | . . 1478 260 Thermal 342 | . . 263 79 Explosive . | . . . . Electromagnetic 66 | . . 66 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 142 | . . 142 . Projectiles . | . . . . Explosions 142 | . . 142 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 117 | . . 117 . Shots 3 | . . 3 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 285 | . . 117 285 Average Temperature 34 | . . 23 63 Received Heat Transfer 936 | . . 522 414 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 375 | . . 200 175 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 429 | . 8 429 156 Initial 71 | . . 2 71 Average 91 | . 5 121 91 Maximum Alert Level 2 | . . 2 . Low Security (%) 83 | 100 100 75 100 Level 1 15 | . . 23 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 2 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . . 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . . 30 13 Peak Tracking Total 10 | . . 8 10 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . . 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . . 6 . Max in Single Turn 6 | . . 6 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 2 3 2 Terminals 7 | . 2 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 6 11 6 Successful 17 | . 4 7 6 Failed 6 | . 2 4 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 4 | . . 2 2 Terminals 23 | . 6 11 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 13 | . 4 5 4 Prototype ID Bank 2 | . 1 1 . Branch Access Points 2 | . . 1 1 Emergency Access Points 3 | . 1 2 . Locate Traps 2 | . 1 1 . Dispatch Records 1 | . . . 1 Transport Status 1 | . . . 1 Hauler Manifests 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . . 2 2 Terminals 4 | . . 2 2 Track 4 | . . 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 2 1 Full Trace Events 4 | . 2 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1596 | 95 254 1050 197 Spaces Moved 641 | 57 154 339 91 Core 39 | 33 . 6 . Treads . | . . . . Legs 602 | 24 154 333 91 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 150 120 150 Average Speed 153 | 146 150 156 150 Slowest Speed 500 | 300 150 500 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 7 35 28 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 20 | . . 20 . Melee . | . . . . Projectile . | . . . . AOE 20 | . . 20 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1069 | 65 178 709 117 Wait 262 | . 14 248 . Move 638 | 56 153 338 91 Hop . | . . . . Pick Up 11 | 2 7 2 . Fast Attach 21 | 7 1 11 2 Attach 11 | . 1 7 3 Detach 1 | . 1 . . Swap 10 | . . 10 . Drop 9 | . 1 7 1 Fire 106 | . . 86 20 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 96 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Evolved 1 slot: Power x1 314 | -10/Materials | Build established: Hacker-Mutant 318 | -10/Materials | Identified exit to Materials 318 | -10/Materials | Discovered exit to Materials (range 13) 350 | -10/Materials | Entered another Materials area 350 | -9/Materials | Evolved 2 slots: Utility x2 386 | -9/Materials | Identified exit to Mines 1148 | -9/Materials | Core integrity fell below 50% 1169 | -9/Materials | Destroyed 9 combat bots 1179 | -9/Materials | Lost 7 parts (2p2n1u2w) 1346 | -9/Materials | Identified exit to Materials 1346 | -9/Materials | Discovered exit to Materials (range 16) 1400 | -9/Materials | Entered another Materials area 1400 | -8/Materials | Evolved 2 slots: Utility x2 1567 | -8/Materials | Garrison activated, responded to threat 1597 | -8/Materials | Self-destructed Last Messages --------------- 01567_ R-06 Scavenger calls for garrison support. 01567_ ALERT: Activating Garrison Access M001. 01567_ R-06 Scavenger destroyed. 01568_ Y-45 Defender emerges from the garrison. 01568_ K-01 Serf collects debris. 01571_ K-01 Serf cleans the Atomic Centrifuge. 01571_ Hvy. Assault Rifle destroyed. 01574_ K-01 Serf cleans the Atomic Centrifuge. 01574_ S-10 Pest destroyed. 01574_ Switching to secondary target: G-50 Soldier. 01577_ K-01 Serf collects debris. 01578_ Lgt. Assault Rifle destroyed. 01581_ K-01 Serf collects debris. 01584_ K-01 Serf cleans the Atomic Centrifuge. 01585_ Acquired Lgt. Assault Rifle. 01587_ K-01 Serf cleans the Atomic Centrifuge. 01590_ K-01 Serf collects debris. 01596_ Imp. Ion Engine destroyed. 01596_ Sml. Laser destroyed. 01596_ K-01 Serf collects debris. 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""????# # #???? | | ???????????????????????? ??????# ##########???? | | ?????????????????????? ???????# #????????????? | | ?????????????????????? ?????????# #????????????? | | ???????????????????????????###### #????????????? | | ???????????????????????????+ #????????????? | | ???????????????????????????### #????????????? | | ?????????????????????????????# #?????????#### | | ?????????????????????????????# ########### | | ?????????????????????????????#k | | ?????????????????????????????# | | ?????????????????????????????# | | ?????????????????????????????# ### ######+### | | ?????????????????????????????# ??# # * ## | | ?????????????????????????????# ??# + """ ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 445 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 60 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 12 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearCatalystCanceller Manual? 0 Play Time 00:15:28 Cumulative 824.7 hours Start 2020.10.10 @ 16:20:14 End 2020.10.10 @ 17:31:36 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 651 Rogue 62 Adventurer 0 Explorer 589 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf6b976c-d578-4afa-a6a4-2ce2151b08c2