Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.24 @ 00:31:05 Player: Busket Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (8) 40 Value Destroyed (427) 427 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2287 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 251/300 Energy 216/275 System Corruption 24% Temperature Hot (235) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (3) ------ Light Armor Plating Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Advanced EMP Blaster > --- INVENTORY (5) ---- Advanced Targeting Computer Utility Shielding Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Light Armor Plating Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Advanced EMP Blaster > --- INVENTORY -------- Advanced Targeting Computer Utility Shielding [Rating: 16] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Hardened Light Armor Plating Storage Medium Battery Processor Melee Analysis Suite Hackware System Shield Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 2 | . . 1 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 24 | 4 1 2 6 11 Power 2 | 1 . . . 1 Engine 2 | 1 . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 . 1 3 3 Treads 3 | . . . . 3 Leg 4 | 2 . 1 1 . Wheel . | . . . . . Hover 1 | . . . 1 . Flight 1 | . . . 1 . Utility 9 | . 1 1 3 4 Device . | . . . . . Storage 2 | . 1 . 1 . Processor 1 | . . . 1 . Hackware 1 | . . . . 1 Protection 5 | . . 1 1 3 Artifact . | . . . . . Weapon 4 | 1 . . . 3 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 2 | . . . . 2 System Corruption 20 | . . . . 20 Parts Lost 12 | . . 5 . 7 Power 1 | . . 1 . . Propulsion 7 | . . 3 . 4 Utility 3 | . . 1 . 2 Weapon 1 | . . . . 1 Highest Loss Streak 4 | . . 4 . 3 To Critical Strikes . | . . . . . Average Backups 2 | . 1 3 1 2 Power . | . . . . . Propulsion . | . 1 1 . . Utility 2 | . . 2 1 2 Weapon . | . . . . . Tool/Special . | . . . . . Unused Backups 6 | 2 . 1 . 3 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 1 . 2 Weapon 2 | 2 . . . . Tool/Special . | . . . . . Average Slot Usage (%) 53 | . 64 67 46 48 Engine 5 | . 14 5 . 4 Treads 2 | . . . . 4 Leg 10 | . 28 31 3 2 Hover 1 | . . . 8 1 Flight 1 | . . . . 2 Storage 6 | . 7 11 15 3 Processor 2 | . . . 2 4 Protection 12 | . . 9 8 15 Energy Gun 1 | . . . . 2 Ballistic Gun 5 | . 14 11 9 1 Launcher 3 | . . . . 5 Peak Build Rating 16 | 4 5 8 14 16 Average Rating 9 | 3 4 6 7 11 On Entrance 5 | . 4 5 2 14 Avg Prop Armor Cover (%) 9 | . . . 6 10 Naked Turns . | . . . . . Heaviest Build 48 | 4 6 11 48 29 Greatest Support 60 | 20 20 30 15 60 Greatest Overweight (x) 9 | . . 2 7 9 Average Overweight (x) . | . . . 2 . Largest Inventory Capacity 20 | 5 5 5 20 5 Average Capacity 5 | 5 5 5 15 5 Most Carried 5 | 3 2 5 3 5 Average Carried 2 | . 1 3 1 2 Final Capacity 5 | 5 5 5 5 5 Final Carried 4 | 1 2 4 2 2 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 420 | 243 . 48 . 129 Remotely . | . . . . . Salvage Created 416 | 38 . 50 . 328 Parts 26 | 2 . 3 . 21 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 6 | 1 . 1 . 4 Guns 2 | 1 . 1 . . AOE 4 | . . . . 4 Classes Destroyed 5 | 1 . 1 . 3 Hauler 1 | . . . . 1 Recycler 1 | . . . . 1 Grunt 1 | 1 . . . . Sentry 4 | . . 1 . 3 Hunter 1 | . . . . 1 Best Kill Streak 3 | 1 . 1 . 3 Combat Bots Only 3 | 1 . 1 . 3 Max Kills in Single Turn 2 | 1 . 1 . 2 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 241 | 4 . 89 . 148 Missed 97 | 1 . 28 . 68 Hits 144 | 3 . 61 . 80 Projectile 144 | 3 . 61 . 80 Damage Taken 2150 | 35 . 616 . 1499 Core 661 | . . 97 . 564 Absorbed by Shields 22 | . . . . 22 Regen/Repaired (Parts) 24 | . . 24 . . Core Remaining (%) 91 | 100 100 75 . . Volleys Fired 23 | 3 . 13 . 7 Largest 2 | 1 . 1 . 2 Hottest 92 | 20 . 20 . 92 Shots Fired 26 | 3 . 13 . 10 Gun 18 | 3 . 13 . 2 Cannon . | . . . . . Launcher 8 | . . . . 8 Special . | . . . . . Kinetic 16 | 3 . 13 . . Thermal 2 | . . . . 2 Explosive 1 | . . . . 1 Electromagnetic 7 | . . . . 7 Robot Hit Streak 6 | 1 . 5 . 6 Robot Miss Streak 1 | 1 . 1 . 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 20 | 2 . 10 . 8 Core Hits 16 | 2 . 4 . 10 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 808 | 17 . 94 . 697 Guns 139 | 17 . 94 . 28 Cannons 9 | . . . . 9 Explosions 650 | . . . . 650 Melee . | . . . . . Ramming 10 | . . . . 10 Kinetic 111 | 17 . 94 . . Thermal 28 | . . . . 28 Explosive 159 | . . . . 159 Electromagnetic 491 | . . . . 491 Impact 9 | . . . . 9 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 24 | . . . . 24 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . . . 13 Message Errors 4 | . . . . 4 Matter Fused 3 | . . . . 3 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 38 | . . . . 38 Projectiles . | . . . . . Explosions 38 | . . . . 38 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 274 | . . . . 274 Shots 6 | . . . . 6 Rammed 4 | . . . . 4 Targets Rammed 4 | . . . . 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 226 | 6 . 11 . 226 Average Temperature 34 | 6 . 3 . 44 Received Heat Transfer 429 | 18 . 111 . 300 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 74 | . . . . 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 2 | . . . . 2 Low Security (%) 76 | 100 100 100 100 59 Level 1 15 | . . . . 26 Level 2 8 | . . . . 14 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 470 | 20 13 30 . 470 Initial 13 | . 13 . . . Average 92 | 1 2 4 . 157 Influence Increases 770 | 20 . 30 . 720 Destroy 0b10 Robot/C 120 | 20 . 20 . 80 Destroy 0b10 Robot/NC 10 | . . . . 10 Destroy Leader 52 | . . 10 . 42 Disable Machine 75 | . . . . 75 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 63 | . . . . 63 Partial Spotted 30 | . . . . 30 Lose Combat Pursuer 270 | . . . . 270 Influence Decreases 300 | . 20 30 . 250 Entered New Map 7 | . 7 . . . Time Decay 273 | . 13 30 . 230 Lost Part 20 | . . . . 20 Squads Dispatched 4 | . . . 1 3 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | 1 1 10 . 36 Peak Tracking Total 14 | 1 1 8 . 14 Tactical Retreats 7 | . . . . 7 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 5 | . . . . 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 6 | . . . . 6 Max in Single Turn 3 | . . . . 3 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 2 | . . 2 . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 3 | . . 3 . . Successful 3 | . . 3 . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 1 | . . 1 . . Recycle Component 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled 1 | . . 1 . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 1336 | 89 127 237 103 780 Spaces Moved 959 | 70 104 172 40 573 Core 351 | 17 . 7 . 327 Treads 77 | . . . . 77 Legs 520 | 53 104 165 29 169 Wheels . | . . . . . Hover 11 | . . . 11 . Flight . | . . . . . Fastest Speed 50 | 50 120 50 120 50 Average Speed 126 | 103 120 118 234 125 Slowest Speed 500 | 120 120 150 480 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 7 22 17 6 74 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 75 | . . . . 75 Melee . | . . . . . Projectile . | . . . . . AOE 75 | . . . . 75 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1064 | 85 106 193 49 631 Wait . | . . . . . Move 955 | 69 103 171 39 573 Hop . | . . . . . Pick Up 31 | 7 2 6 3 13 Fast Attach . | . . . . . Attach 25 | 4 1 3 6 11 Detach 2 | . . . 1 1 Swap . | . . . . . Drop 5 | 2 . . . 3 Fire 23 | 3 . 13 . 7 Melee . | . . . . . Ram 4 | . . . . 4 Kick . | . . . . . Crush . | . . . . . Escape Stasis 19 | . . . . 19 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Discovered new exit (range 8) 90 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 11) 217 | -10/Materials | Entered another Materials area 217 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 289 | -9/Materials | Repaired Lgt. Ion Engine 319 | -9/Materials | Build established: Mutant 437 | -9/Materials | Discovered new exit (range 15) 454 | -9/Materials | Entered another Materials area 454 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 483 | -8/Materials | Lost 4 parts (3n1u) 535 | -8/Materials | Discovered new exit (range 15) 557 | -8/Materials | Entered Storage 801 | -8/Storage | Lost 3 parts (2n1u) 813 | -8/Storage | Core integrity fell below 50% 839 | -8/Storage | Core integrity fell below 20% 914 | -8/Storage | Met 01-MTF 1207 | -8/Storage | System corruption reached 10% 1337 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. M-28 Smith unfolds itself. K-01 Serf collects debris. System corrupted: Heat flow error (+174). [Achievement: Let's See Who's Tougher] A-02 Transporter destroyed. [Achievement: Loot Pinata] Terminal disabled. Compression Vault explodes. Destroyed Tractor Beam. [Achievement: Overwhelming] Notice for Steam players: Cogmind player global achievement rates displayed by Steam are all underreported, in many cases by a huge margin, due to how they are calculated by Valve. Destroyed Com. Wheel. Lgt. Treads destroyed. Destroyed Lgt. Treads. R-06 Scavenger destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????######??????????????????????????????????? | | ##### #??????????????????????????????????? | | + ! #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????##??????????????????????????? | | + #??##### ##????????????????????????? | | #! !#?? #????????????????????????? | | # =#?? #????????????????????????? | | # ! #? #????????????#####???????? | | # ! #? """" #??########### #???????? | | "" ######??"""" #??# gm # #???????? | | "" ##??????"""" #??#g # #???????? | | "" T#???????""" #??#% g # #???????? | | ###?????? #??#% g ^ ^#???????? | | ########/###+####kgg*%! ^ ######### | | k a m=;%b@ ## # | | # ^ #######[g ##! # | | # ^ #?????# k ## # | | # #####+#####?????### ## # | | # #?? ???????###### # # | | # # ?????# k# """ # | | # # """" #????# " + """ # | | # # """" #????# k # """ # | | # # """" #????# ####### # # | | # # """" ????# #?????####### """ # | | # # ???##???# #???????????# "Y # | | # # ??????????# ####????????# """ # | | # #####??????????# ##T######???# # | | # #??????????????# / " !!#???######## | | #######??????????????# # #??????????? | | ?????????????######### # " !!!#??????????? | | ????????????## # #########??????????? | | ????????????# # ## #??????????????????? | | ????????????# #??????????????????? | | ????????????# #??????????????????? | | ???????????## #??????????????????? | | ???????????# #??????????????????? | | ???????????# %[ # #??????????????????? | | ???????????# !! + ###########????????? | | ???????????# # ## #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 40% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DATA ERROR: Steam Global Achievement% Let's See Who's Tougher Loot Pinata Overwhelming Part-time Mechanic Resistances Are Futile Risk Taker Slippery One System Compromised There's More Where That Came From Uninvited Guest Challenges ------------ None Game ------ Seed SmallSegregatorTendrils Manual? 0 Play Time 00:37:09 Cumulative 0.8 hours Start 2026.02.23 @ 23:40:32 End 2026.02.24 @ 00:31:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 152938a1-c038-4809-9667-8919bd4c6f67