Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.02 @ 22:33:59 Player: tatata Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (2310) 2310 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (226) 226 TOTAL SCORE: 5606 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 70 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Targeting Computer Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Target Analyzer Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Targeting Computer Improved Utility Shielding Improved Utility Shielding > --- WEAPON ----------- Gauss Rifle Heavy Battle Rifle > --- INVENTORY -------- Improved Deuterium Engine Medium Treads Target Analyzer Medium Reactive Plating Insulated Plating Insulated Plating Heavy Assault Rifle Heavy Battle Rifle Improved Datajack [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Improved Utility Shielding Device Advanced Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 3 | . . . 2 1 . . Weapon . | . . . . . . . Parts Attached 75 | 6 6 10 19 17 8 9 Power 10 | 1 . 1 2 4 . 2 Engine 5 | 1 . 1 1 1 . 1 Core 5 | . . . 1 3 . 1 Reactor . | . . . . . . . Propulsion 23 | 2 1 6 5 5 3 1 Treads 1 | . . . . . . 1 Leg 22 | 2 1 6 5 5 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 3 1 2 1 . 3 Device 3 | . 2 . 1 . . . Storage 2 | 1 1 . . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 5 | . . 1 1 . . 3 Artifact . | . . . . . . . Weapon 31 | 2 2 2 10 7 5 3 Energy Gun 9 | 1 . 1 6 1 . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 13 | 1 1 1 3 2 3 2 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . 2 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 4 | . 1 . 1 1 . 1 Unidentified Prototypes 4 | . . 2 2 . . . Parts Lost 43 | . . 1 8 9 6 19 Power 8 | . . . 1 3 . 4 Propulsion 13 | . . . 2 3 3 5 Utility 5 | . . . . . . 5 Weapon 17 | . . 1 5 3 3 5 Highest Loss Streak 16 | . . 1 2 7 5 16 Average Slot Usage (%) 96 | . 93 98 98 96 99 59 Engine 5 | . 14 11 6 3 . . Core 7 | . . . 2 9 15 2 Leg 31 | . 28 44 35 29 29 5 Device 7 | . 7 10 8 7 7 2 Storage 8 | . 14 11 9 7 7 7 Processor 3 | . . . . 5 7 7 Protection 12 | . . . 18 15 15 18 Energy Gun 5 | . 14 8 7 3 . . Ballistic Gun 11 | . 12 12 9 6 14 7 Naked Turns . | . . . . . . . Heaviest Build 45 | 13 26 30 35 45 39 42 Greatest Support 68 | 20 20 68 68 45 50 50 Greatest Overweight (x) 13 | 3 1 . . 3 . 13 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 Average Carried 8 | 4 8 9 9 8 9 4 Final Capacity 10 | 6 10 10 10 10 10 10 Final Carried 10 | 6 10 10 10 10 10 1 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 1522 | 234 122 106 453 220 292 95 Remotely . | . . . . . . . Salvage Created 2650 | . 194 223 1478 287 212 256 Parts 144 | . 16 10 83 14 11 10 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 3 | . 1 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 26 | . . . . . 7 19 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 49 | . 4 4 22 6 8 5 Guns 37 | . 4 4 19 2 3 5 Cannons 2 | . . . . 2 . . AOE 9 | . . . 2 2 5 . Classes Destroyed 8 | . 2 1 3 1 1 . Worker 4 | . 1 1 1 1 . . Builder 2 | . . . 2 . . . Hauler 1 | . . . 1 . . . Recycler 2 | . . . 2 . . . Swarmer 5 | . . . . . 5 . Grunt 33 | . 4 2 18 3 2 4 Sentry 9 | . . 2 4 1 1 1 Hunter 2 | . . . . 2 . . Best Kill Streak 5 | . 4 4 5 3 4 4 Combat Bots Only 4 | . 3 3 4 2 4 4 Max Kills in Single Turn 3 | . 1 1 3 2 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 1 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 5872 | . 122 267 1628 995 755 2105 Core 946 | . 15 42 177 120 95 497 Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 94 89 67 . . . Volleys Fired 200 | . 12 21 102 30 19 16 Largest 2 | . 2 2 2 2 2 2 Hottest 103 | . 60 60 88 103 85 61 Shots Fired 374 | . 24 38 193 58 31 30 Gun 354 | . 24 38 193 45 24 30 Cannon 11 | . . . . 11 . . Launcher 9 | . . . . 2 7 . Special . | . . . . . . . Kinetic 243 | . 12 24 126 28 23 30 Thermal 33 | . . . 4 28 1 . Explosive 9 | . . . . 2 7 . Electromagnetic 89 | . 12 14 63 . . . Robot Hit Streak 16 | . 14 8 16 7 9 10 Robot Miss Streak 4 | . 1 3 4 3 2 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 6 | . . . 1 . 2 3 Max Gunslinging Chain 1 | . . . 1 . 1 1 Shots Hit Robots 266 | . 20 29 134 38 17 28 Core Hits 134 | . 10 10 63 19 18 14 Critical Hits 1 | . . . . . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks 4 | . . . . . . 4 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4749 | . 252 373 2216 845 500 563 Guns 3679 | . 252 373 1974 338 182 560 Cannons 124 | . . . . 124 . . Explosions 943 | . . . 242 383 318 . Melee . | . . . . . . . Ramming 3 | . . . . . . 3 Kinetic 2341 | . 126 234 1078 174 169 560 Thermal 576 | . . . 275 288 13 . Explosive 701 | . . . . 383 318 . Electromagnetic 1128 | . 126 139 863 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 2 2 Average Corruption 2 | . . . . 2 2 2 Corruption Purged . | . . . . . . . Effects 18 | . . . . 2 14 2 Message Errors 9 | . . . . 1 7 1 Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 3 | . . . . 1 2 . Data Loss (minor) 2 | . . . . . 2 . Targeting Errors 1 | . . . . . . 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 54 | . . . 4 45 5 . Projectiles . | . . . . . . . Explosions 54 | . . . 4 45 5 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 148 | . . . 68 . 80 . Shots 8 | . . . 3 . 5 . Rammed 4 | . . . . . . 4 Targets Rammed 4 | . . . . . . 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 407 | . 57 . 134 407 239 102 Average Temperature 65 | . 34 . 28 125 116 41 Received Heat Transfer 2283 | . 69 105 837 291 81 900 Effects 1 | . . . . 1 . . Matter Decay 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 981 | . . . 324 620 37 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 3 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 624 | . 155 230 624 435 . . Initial 224 | . . 65 96 224 . . Average 268 | . 86 142 375 330 . . Maximum Alert Level 2 | . . 1 2 2 . . Low Security (%) 38 | 100 100 71 21 . . . Level 1 31 | . . 28 32 54 . . Level 2 29 | . . . 46 45 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . 7 2 . 1 Investigation 3 | . . . 2 1 . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 2 1 . . Assault 1 | . . . . . . 1 Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals 6 | . 1 2 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 92 | . 7 5 39 12 9 20 Peak Tracking Total 11 | . 2 3 5 4 4 11 Tactical Retreats 12 | . . 1 6 3 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered 3 | . . . 1 2 . . Indirectly . | . . . . . . . Trap Hack Attempts 28 | . 19 . . 9 . . Triggered . | . . . . . . . Disarmed 2 | . 2 . . . . . Reprogrammed 2 | . . . . 2 . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled 8 | . . . 3 5 . . Max in Single Turn 2 | . . . 2 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . 1 . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 12 | . 1 3 3 4 1 . Terminals 9 | . 1 3 1 4 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 23 | . 4 3 9 6 1 . Successful 10 | . 2 3 2 2 1 . Failed 13 | . 2 . 7 4 . . Catastrophic 2 | . . . . 2 . . Database Lockouts . | . . . . . . . Manual 10 | . 3 2 1 4 . . Terminals 18 | . 4 3 5 6 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 3 . . . Terminal Hacks 9 | . 2 3 1 2 1 . Robot Analysis 1 | . . . 1 . . . Open Door 1 | . . . . . 1 . Terminal Index 1 | . . 1 . . . . Locate Traps 2 | . 1 1 . . . . Zone Layout 4 | . 1 1 . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Mechanics 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 1 2 2 . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 105 | . . . . . . 105 Highest-Rated Ally 105 | . . . . . . 105 Total Orders . | . . . . . . . Ally Attacks 6 | . . . . . . 6 Total Damage 222 | . . . . . . 222 Kills 2 | . . . . . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 3 | . . . . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 3349 | 69 378 320 846 596 1005 135 Spaces Moved 1965 | 42 216 178 353 370 783 23 Core 25 | 21 . . . . . 4 Treads 6 | . . . . . . 6 Legs 1934 | 21 216 178 353 370 783 13 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 125 | 130 140 120 128 120 120 236 Slowest Speed 700 | 200 150 130 130 210 120 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 38 18 37 13 92 3 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 80 | . . . 10 47 23 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 80 | . . . 10 47 23 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 2485 | 53 267 248 586 460 815 56 Wait 135 | . 1 22 91 21 . . Move 1959 | 41 215 177 352 369 782 23 Hop . | . . . . . . . Pick Up 49 | 6 7 7 12 11 6 . Fast Attach 28 | 6 4 7 8 3 . . Attach 37 | . . 3 9 10 6 9 Detach 1 | . 1 . . . . . Swap 10 | . 2 . 2 4 2 . Drop 30 | . 6 11 10 3 . . Fire 200 | . 12 21 102 30 19 16 Melee 4 | . . . . . . 4 Ram 4 | . . . . . . 4 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 28 | . 19 . . 9 . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 7) 279 | -10/Materials | Discovered new exit (range 16) 326 | -10/Materials | Build established: Mutant 448 | -10/Materials | Entered another Materials area 448 | -9/Materials | Evolved 2 slots: Propulsion x2 669 | -9/Materials | Discovered new exit (range 14) 768 | -9/Materials | Entered another Materials area 768 | -8/Materials | Evolved 2 slots: Utility x2 1580 | -8/Materials | Discovered new exit (range 10) 1614 | -8/Materials | Entered Factory 1614 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1692 | -7/Factory | Build established: Scavenger-Mutant 2003 | -7/Factory | Lost 7 parts (3p3n1w) 2168 | -7/Factory | Discovered new exit (range 11) 2210 | -7/Factory | Entered Lower Caves 2222 | -7/Lower Caves | Learned 8 Factory zone layouts 2280 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2327 | -7/Lower Caves | Lost 5 parts (3n2w) 2689 | -7/Lower Caves | Learned location of Extension (-6) 3077 | -7/Lower Caves | Discovered new exit (range 5) 3215 | -7/Lower Caves | Entered another Lower Caves area 3219 | -7/Lower Caves | Learned 4 Factory zone layouts 3232 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3257 | -7/Lower Caves | Core integrity fell below 50% 3304 | -7/Lower Caves | 12-ASH showed up to help 3306 | -7/Lower Caves | 12-ASH revealed a hidden path 3321 | -7/Lower Caves | Core integrity fell below 20% 3328 | -7/Lower Caves | Lost 16 parts (4p5n3u4w) 3350 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- A strange signal echoes through the caves. 03297_ Imp. Heat Sink fries itself beyond repair. 03297_ Med. Treads destroyed. 12-ASH: "Let me deal with this, you get out of here!" 03305_ MQX N3MCZTZV