Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.10 @ 01:30:45 // Halloween2020/ForbiddenLore Player: Ms Vella Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (143) 715 Value Destroyed (5209) 5209 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (2414) 2414 TOTAL SCORE: 12538 Bonus ------- High Alert Combat Kills 1672 Follower Combat Kills 325 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -183 Cogmind --------- Core Integrity 0/700 Matter 11/300 Energy 290/290 System Corruption 0% Temperature Cool (9) Movement Treading (210) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- Flak Gun Flak Gun Flak Gun Flak Gun > --- INVENTORY (28) --- Carbon-fiber Leg Improved Heat Sink Medium Matter Pod (100) Long-range Sensor Array Advanced Terrain Scan Processor Makeshift Salvage Targeting Computer Target Analyzer Energy Filter Makeshift Transmission Jammer Phase Shifter Hacking Drone Bay Heart of Steel Makeshift Laser Beamcaster Plasma Cannon Plasma Cannon Heavy Rocket Launcher Heavy Rocket Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Guided Missile Launcher Rocket Array CR-A16's Pointy Stick Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Nuclear Core Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Large Storage Unit Medium Matter Pod Weight Redist. System Weight Redist. System Long-range Sensor Array Advanced Terrain Scan Processor Long-range Tractor Beam Electrolaser Precision Beam Rifle Ion Cannon Gauss Rifle Flak Gun Rocket Launcher Improved Grenade Launcher [Rating: 60] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Weapon Shielding Weapon Improved EM Pulse Cannon Energy Gun Makeshift Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 2 | . . . . . 2 . . . . . Weapon 2 | . . . . . . 2 . . . . Parts Attached 114 | 2 24 . . 1 20 28 15 4 7 13 Power 24 | 1 1 . . . 6 8 5 . . 3 Engine 16 | 1 1 . . . 3 4 4 . . 3 Core 8 | . . . . . 3 4 1 . . . Reactor . | . . . . . . . . . . . Propulsion 33 | . 8 . . 1 4 11 3 2 1 3 Treads 4 | . . . . . . 2 . . . 2 Leg 23 | . 2 . . 1 4 9 3 2 1 1 Wheel . | . . . . . . . . . . . Hover 4 | . 4 . . . . . . . . . Flight 2 | . 2 . . . . . . . . . Utility 14 | . 5 . . . 4 4 . . 1 . Device 2 | . 1 . . . 1 . . . . . Storage 10 | . 3 . . . 2 4 . . 1 . Processor 1 | . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . Protection 1 | . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 43 | 1 10 . . . 6 5 7 2 5 7 Energy Gun 14 | . 5 . . . 4 . 2 1 2 . Energy Cannon 5 | . . . . . . 2 2 . . 1 Ballistic Gun 15 | 1 4 . . . 1 3 . 1 1 4 Ballistic Cannon 2 | . 1 . . . . . 1 . . . Launcher 7 | . . . . . 1 . 2 . 2 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . . . 2 . Parts Lost 40 | . 6 . . . 6 11 10 1 . 6 Power 12 | . 1 . . . 2 4 2 1 . 2 Propulsion 13 | . 2 . . . 1 6 3 . . 1 Utility 1 | . . . . . 1 . . . . . Weapon 14 | . 3 . . . 2 1 5 . . 3 Highest Loss Streak 6 | . 3 . . . 2 3 3 1 . 6 Average Slot Usage (%) 87 | . 89 100 100 100 91 73 88 96 82 93 Engine 9 | . 13 14 14 14 10 8 7 13 7 9 Core 2 | . . . . . 3 5 5 . . . Leg 21 | . 21 28 28 28 25 19 19 23 23 16 Device 3 | . 3 14 14 14 11 1 . . . . Storage 21 | . 14 14 14 14 17 21 23 23 25 30 Processor 3 | . . . . . 5 7 7 5 . . Energy Gun 4 | . 11 . . . 3 . 4 7 6 8 Energy Cannon 4 | . . . . . . . 9 13 7 4 Ballistic Gun 7 | . 13 14 14 14 5 7 2 1 7 14 Ballistic Cannon 2 | . 1 14 14 14 6 . . . . . Launcher 2 | . . . . . 1 . 4 7 4 . Naked Turns . | . . . . . . . . . . . Heaviest Build 99 | 11 26 26 26 26 33 85 90 90 94 99 Greatest Support 45 | 20 20 20 20 20 36 36 35 45 45 45 Greatest Overweight (x) 7 | . 1 1 1 2 1 7 3 3 2 2 Average Overweight (x) 1 | . . 1 1 1 . 2 2 2 1 1 Largest Inventory Capacity 28 | 6 10 10 10 10 14 22 22 22 28 28 Average Capacity 19 | 6 8 10 10 10 11 19 22 22 24 28 Most Carried 28 | 5 9 9 10 10 12 22 22 22 28 28 Average Carried 18 | 2 5 9 9 9 11 18 20 21 23 27 Final Capacity 28 | 6 10 10 10 10 12 22 22 22 28 28 Final Carried 28 | 2 9 9 10 10 12 22 22 21 28 28 Class Distribution -------------------- 20% | Hauler-Mutant 19% | Scavenger-Mutant 14% | Scavenger-Skirmisher 12% | Mutant 11% | Scavenger-Gunner 8% | Hauler-Gunner 8% | Skirmisher 4% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Hauler-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Mutant | -7/Zion Hauler-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 4432 | 200 136 42 . 124 432 2622 485 156 . 235 Remotely . | . . . . . . . . . . . Salvage Created 5504 | . 426 . . 157 706 3309 364 132 . 410 Parts 269 | . 34 . . 8 48 145 13 4 . 17 Haulers Intercepted 1 | . . . . . . 1 . . . . Recyclers Shooed 5 | . . . . . 2 3 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . 16 3 . 19 Prevented 3 | . . . . . . . . 3 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 109 | . 14 . . 4 16 45 14 2 . 14 Melee 1 | . . . . . . 1 . . . . Guns 61 | . 12 . . . 3 39 3 1 . 3 Cannons 17 | . 1 . . 4 7 2 1 1 . 1 AOE 30 | . 1 . . . 6 3 10 . . 10 Classes Destroyed 14 | . 3 . . 2 4 5 . . . . Worker 11 | . . . . . 4 7 . . . . Builder 3 | . . . . . 3 . . . . . Tunneler 1 | . . . . . . 1 . . . . Hauler 1 | . . . . . . 1 . . . . Recycler 10 | . . . . . . 10 . . . . Watcher 8 | . 3 . . . 3 2 . . . . Swarmer 26 | . 9 . . . 4 3 6 . . 4 Grunt 49 | . 5 . . 2 7 23 4 . . 8 Brawler 4 | . . . . 1 1 1 . 1 . . Duelist 6 | . . . . 1 1 3 1 . . . Protector 1 | . . . . . . 1 . . . . Sentry 15 | . . . . . 2 8 2 1 . 2 Hunter 3 | . . . . . 1 2 . . . . Programmer 5 | . . . . . . 4 1 . . . Best Kill Streak 12 | . 5 . . 2 5 12 5 2 . 12 Combat Bots Only 12 | . 3 . . 2 4 7 5 2 . 12 Max Kills in Single Turn 7 | . 2 . . 1 3 7 3 1 . 4 Gunslinging 1 | . 1 . . . . . . . . . Exploded 4 | . 1 . . . 3 3 3 . . 4 Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 6679 | . 659 . . 54 767 2268 1179 650 . 1102 Core 972 | . 142 . . 11 119 266 127 249 . 58 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 72 | 100 . . . 38 78 . . . . . Volleys Fired 341 | . 45 . . 8 78 141 38 13 . 18 Largest 4 | . 2 . . 2 2 4 3 3 . 4 Hottest 194 | . 60 . . 55 86 194 192 179 . 186 Shots Fired 519 | . 86 . . 16 125 162 57 23 . 50 Gun 363 | . 85 . . 8 57 149 20 10 . 34 Cannon 121 | . 1 . . 8 55 13 25 13 . 6 Launcher 35 | . . . . . 13 . 12 . . 10 Special . | . . . . . . . . . . . Kinetic 345 | . 42 . . 16 84 149 22 . . 32 Thermal 45 | . . . . . 6 . 15 16 . 8 Explosive 35 | . . . . . 13 . 12 . . 10 Electromagnetic 94 | . 44 . . . 22 13 8 7 . . Robot Hit Streak 16 | . 9 . . 6 10 16 8 4 . 15 Robot Miss Streak 7 | . 3 . . 3 7 7 7 3 . 6 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 6 | . 6 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 319 | . 51 . . 12 53 120 31 14 . 38 Core Hits 298 | . 22 . . 8 48 119 32 4 . 65 Critical Hits 4 | . 1 . . . 1 . 2 . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 4 | . 1 . . . 1 . 2 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13880 | . 691 . . 167 1899 7239 1830 372 . 1682 Guns 7704 | . 597 . . 45 547 5745 340 226 . 204 Cannons 1332 | . 16 . . 122 433 316 196 146 . 103 Explosions 4757 | . 76 . . . 915 1111 1294 . . 1361 Melee . | . . . . . . . . . . . Ramming 87 | . 2 . . . 4 67 . . . 14 Kinetic 7167 | . 195 . . 167 554 5745 335 . . 171 Thermal 806 | . 76 . . . 16 158 148 272 . 136 Explosive 4523 | . . . . . 915 953 1294 . . 1361 Electromagnetic 1297 | . 418 . . . 410 316 53 100 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . 1 2 3 3 3 . Average Corruption 2 | . . . . . 1 1 2 3 3 . Corruption Purged . | . . . . . . . . . . . Effects 63 | . . . . . 4 4 44 6 5 . Message Errors 19 | . . . . . . 1 13 5 . . Matter Fused 14 | . . . . . . . 13 . 1 . Heat Flow Errors 4 | . . . . . . . 3 . 1 . Energy Discharges 10 | . . . . . 1 1 6 . 2 . Data Loss (minor) 6 | . . . . . 1 . 3 1 1 . Targeting Errors 9 | . . . . . 2 1 6 . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots 4 | . . . . . . . . 4 . . Effects 2 | . . . . . . . . 2 . . Energy Bleed 1 | . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . 1 . . Overflow Damage 203 | . . . . . 27 62 97 4 . 13 Projectiles 10 | . . . . . 6 . . 4 . . Explosions 193 | . . . . . 21 62 97 . . 13 Melee . | . . . . . . . . . . . Knockbacks 12 | . . . . 1 11 . . . . . Impact . | . . . . . . . . . . . Kinetic 11 | . . . . 1 10 . . . . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 353 | . 1 . . . 40 46 167 . . 99 Shots 11 | . . . . . 1 1 4 . . 5 Rammed 17 | . 1 . . . 1 12 . . . 3 Targets Rammed 22 | . 1 . . . 1 17 . . . 3 Kicked 5 | . . . . . . 5 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 842 | . 80 . . 34 144 391 370 842 91 324 Average Temperature 99 | . 26 . . 15 51 97 88 362 52 104 Received Heat Transfer 1601 | . 108 . . 30 324 501 200 114 . 324 Effects 26 | . . . . . . 3 3 19 . 1 Shutdowns 7 | . . . . . . 2 . 5 . . Energy Bleed 5 | . . . . . . . . 4 . 1 Interference 2 | . . . . . . . 2 . . . Matter Decay 3 | . . . . . . . 1 2 . . Short Circuit 3 | . . . . . . 1 . 2 . . Damage (minor) 2 | . . . . . . . . 2 . . Damage (major) 2 | . . . . . . . . 2 . . Damage (core) 2 | . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . Heat Transferred 1305 | . 100 . . . 37 176 259 459 . 274 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 1882 | . 373 90 . 130 521 1882 . . . . Initial 236 | . . 90 . . . 236 . . . . Average 495 | . 210 90 . 56 127 929 . . . . Maximum Alert Level 5 | . 1 . . . 2 5 . . . . Low Security (%) 36 | 100 42 100 . 100 67 . . . . . Level 1 27 | . 57 . . . 29 24 . . . . Level 2 9 | . . . . . 3 18 . . . . Level 3 8 | . . . . . . 18 . . . . Level 4 10 | . . . . . . 23 . . . . Level 5 7 | . . . . . . 16 . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 1 . . . 1 11 . . . . Investigation 5 | . . . . . 1 4 . . . . Extermination 4 | . . . . . . 4 . . . . Reinforcement 1 | . 1 . . . . . . . . . Assault 2 | . . . . . . 2 . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 6 | . 1 . . . 3 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 157 | . 21 . . 4 29 57 20 4 . 22 Peak Tracking Total 11 | . 4 . . 2 5 6 5 3 . 11 Tactical Retreats 16 | . 1 . . . 5 6 2 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 3 | . . . . . . 3 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 52 | . 1 . . 1 6 35 3 . . 6 Max in Single Turn 4 | . 1 . . 1 2 4 1 . . 3 Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 19 | . 5 . 1 . 3 7 . 1 1 1 Terminals 15 | . 5 . . . 3 6 . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 53 | . 15 . 1 . 11 15 . 1 6 4 Successful 37 | . 11 . 1 . 4 10 . 1 6 4 Failed 16 | . 4 . . . 7 5 . . . . Catastrophic 2 | . . . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 24 | . 6 . 1 . 8 9 . . . . Terminals 44 | . 15 . . . 11 14 . . . 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 29 | . 8 . 1 . 3 6 . 1 6 4 Record 5 | . . . . . 1 . . . . 4 Part Schematic 8 | . . . . . . 2 . . 6 . Robot Analysis 1 | . . . . . . 1 . . . . Prototype ID Bank 6 | . 5 . . . . 1 . . . . Open Door 1 | . . . . . . . . 1 . . Branch Access Points 2 | . 1 . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . . Garrison Index 1 | . . . . . . 1 . . . . Zone Layout 3 | . 1 . . . 1 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 8 | . 3 . . . 1 4 . . . . Terminals 7 | . 3 . . . 1 3 . . . . Botnet 7 | . 3 . . . 1 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Jam 1 | . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 5 . . . 3 6 . . . 1 Full Trace Events 4 | . . . . . 2 2 . . . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . 2 . . 6 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 4 | . . . . . . . 4 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 12 | . . . . . . . 4 . 8 . Largest Group 8 | . . . . . . . 3 1 8 8 Highest-Rated Group 226 | . . . . . . . 93 30 226 226 Highest-Rated Ally 32 | . . . . . . . 31 30 32 32 Total Orders . | . . . . . . . . . . . Ally Attacks 75 | . . . . . . . 31 2 . 42 Total Damage 1460 | . . . . . . . 612 31 . 817 Kills 9 | . . . . . . . 4 . . 5 Allies Corrupted 1 | . . . . . . . . 1 . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . . . . . . 1 . . . . Derelict Logs Recovered 4 | . . . . . . . 2 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 11978 | 12 738 83 648 438 1525 2316 2142 760 1753 1563 Spaces Moved 6489 | 6 488 56 431 255 913 1120 1030 388 1136 666 Core . | . . . . . . . . . . . Treads 257 | . . . . . . 1 . . . 256 Legs 6064 | 6 320 56 431 255 913 1119 1030 388 1136 410 Wheels . | . . . . . . . . . . . Hover 142 | . 142 . . . . . . . . . Flight 26 | . 26 . . . . . . . . . Fastest Speed 37 | 120 37 150 150 150 120 150 150 150 150 150 Average Speed 161 | 120 112 150 150 150 123 180 193 183 151 183 Slowest Speed 330 | 120 150 150 150 180 150 330 210 210 180 210 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 56 | 2 77 16 89 56 47 34 81 68 86 70 Regions Visited 10 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . 1 . . . 1 1 1 . . . Unknown Exits Taken 6 | 1 . 1 1 1 . . . 1 1 . Scrap Searched 5 | . . 1 . 1 . . 1 2 . . Spaces Dug 27 | . . . . . 9 . . . . 18 Terrain Destroyed 417 | . 6 . . . 115 144 95 . . 57 Melee . | . . . . . . . . . . . Projectile 24 | . . . . . . 19 5 . . . AOE 393 | . 6 . . . 115 125 90 . . 57 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total 7652 | 11 594 55 434 295 1184 1389 1133 420 1177 960 Wait 484 | . 7 . . 29 153 26 . 5 16 248 Move 6479 | 5 487 55 430 254 912 1119 1029 387 1135 666 Hop . | . . . . . . . . . . . Pick Up 99 | . 20 . 1 1 11 36 12 3 11 4 Fast Attach 25 | . 1 . . . 8 8 1 1 . 6 Attach 45 | . 10 . . . 7 9 10 1 6 2 Detach 7 | . 1 . . . . . . . 4 2 Swap 44 | 2 13 . . 1 5 11 4 2 1 5 Drop 72 | 4 9 . 3 2 9 22 5 8 4 6 Fire 341 | . 45 . . 8 78 141 38 13 . 18 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 19 | . 1 . . . 1 17 . . . . Crush 3 | . . . . . . . . . . 3 Escape Stasis . | . . . . . . . . . . . Rewire 34 | . . . . . . . 34 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 1) 13 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 15) 275 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 15) 350 | -10/Materials | Lost 3 parts (2n1w) 467 | -10/Materials | Discovered new exit (range 14) 624 | -10/Materials | Core integrity fell below 50% 680 | -10/Materials | Lost 3 parts (1p2w) 751 | -10/Materials | Entered Mines 758 | -10/Mines | Met a Derelict bent on vengeance 828 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 828 | -10/Mines | Discovered new exit (range 5) 829 | -10/Mines | Assembled infested the area 834 | -10/Mines | Entered Exiles 866 | -10/Exiles | Discovered new exit (range 15) 903 | -10/Exiles | Met 8R-AWN 924 | -10/Exiles | Met EX-HEX 1047 | -10/Exiles | Visited The Gauntlet 1155 | -10/Exiles | Met EX-DEC 1226 | -10/Exiles | Met EX-BIN 1251 | -10/Exiles | Aligned with FarCom system 1253 | -10/Exiles | Given EX-Vault access code 1292 | -10/Exiles | Opened EX-Vault 1302 | -10/Exiles | Found XL Autogun Array 1335 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1467 | -10/Exiles | Discovered new exit (range 12) 1482 | -10/Exiles | Left Exiles lab with XL Autogun Array 1482 | -10/Exiles | Entered Mines 1712 | -9/Mines | Found a hidden stash of uninstalled traps 1776 | -9/Mines | Build established: Skirmisher 1871 | -9/Mines | Discovered new exit (range 15) 1920 | -9/Mines | Entered Materials 1920 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2816 | -8/Materials | Build established: Scavenger-Mutant 2990 | -8/Materials | Discovered new exit (range 11) 3014 | -8/Materials | Identified exit to Factory 3325 | -8/Materials | Discovered exit to Factory (range 16) 3445 | -8/Materials | Entered Factory 3445 | -7/Factory | Evolved 2 slots: Weapon x2 3627 | -7/Factory | Discovered new exit (range 8) 3736 | -7/Factory | Build established: Scavenger-Skirmisher 3740 | -7/Factory | Identified exit to Factory 5045 | -7/Factory | First assault squad dispatched 5120 | -7/Factory | Discovered exit to Factory (range 16) 5465 | -7/Factory | Discovered new exit (range 9) 5489 | -7/Factory | Build established: Hauler-Skirmisher 5513 | -7/Factory | Identified exit to Lower Caves 5673 | -7/Factory | Lost 3 parts (2n1w) 5711 | -7/Factory | Destroyed 7 combat bots 5761 | -7/Factory | Entered Lower Caves 5943 | -7/Lower Caves | Identified exit to Lower Caves 6296 | -7/Lower Caves | Build established: Hauler-Mutant 6385 | -7/Lower Caves | Core integrity fell below 50% 6386 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 6526 | -7/Lower Caves | Lost 3 parts (1p1n1w) 6940 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7903 | -7/Lower Caves | Entered another Lower Caves area 7903 | -7/Lower Caves | Accompanied by 1 ally 7971 | -7/Lower Caves | Discovered exit to Factory (range 9) 8217 | -7/Lower Caves | Found Prototype Device 8294 | -7/Lower Caves | Build established: Scavenger-Gunner 8406 | -7/Lower Caves | Encountered a Warlord checkpoint 8455 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8503 | -7/Lower Caves | Core integrity fell below 20% 8591 | -7/Lower Caves | Discovered new exit (range 7) 8620 | -7/Lower Caves | Learned 8 Factory zone layouts 8663 | -7/Lower Caves | Entered Zion 8714 | -7/Zion | Gained Derelict followers 8786 | -7/Zion | Found CR-A16's Pointy Stick 8789 | -7/Zion | Build established: Scavenger-Mutant 8934 | -7/Zion | Discovered new exit (range 16) 9015 | -7/Zion | System corruption cleaned by Quarantine Array 9075 | -7/Zion | Learned Factory security intel 9209 | -7/Zion | Rebuked by Imprinter 9578 | -7/Zion | Gained Derelict followers 9695 | -7/Zion | Found Prototype Launcher 9710 | -7/Zion | Identified Gui. Missile Launcher 9721 | -7/Zion | Found Prototype Launcher 9723 | -7/Zion | Identified Rocket Array 9909 | -7/Zion | Given the Hacking Drone Bay 9909 | -7/Zion | Found Prototype Device 9992 | -7/Zion | Build established: Hauler-Mutant 10416 | -7/Zion | Entered Proximity Caves 10416 | -6/Proximity Caves | Accompanied by 8 allies 10558 | -6/Proximity Caves | Build established: Hauler-Gunner 10982 | -6/Proximity Caves | Build established: Scavenger-Gunner 11340 | -6/Proximity Caves | Attracted the attention of an 0b10 base 11387 | -6/Proximity Caves | Destroyed 12 combat bots 11390 | -6/Proximity Caves | Lost 6 parts (2p1n3w) 11485 | -6/Proximity Caves | Learned location of 1 exit from Research 11749 | -6/Proximity Caves | Build established: Hauler-Gunner 11979 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11485_ Connecting with Outpost Terminal... 11485_ Current location identified: Proximity Caves >>Query(Status Report 613W) PATROL ENCOUNTERED WARLORD-AFFILIATED DERELICTS. ELIMINATED. >>Query(Status Report 117P) PATROL 3H FAILED TO REPORT. REQUESTING REINFORCEMENTS. >>Query(Status Report 874X) INTERCEPTED DERELICT INTEL. Data stored: Lower Caves entrances (x2). >>Query(Status Report 825X) INTERCEPTED DERELICT INTEL. Data stored: Research exits (x1). 11826_ G-50 Soldier destroyed. 11835_ Adv. Heat Sink fries itself beyond repair. 11841_ Carbon-fiber Leg fries itself beyond repair. 11850_ Acquired 63 matter. 11952_ G-50 Soldier destroyed. 11958_ Carbon-fiber Leg fries itself beyond repair. 11962_ Lgt. Angular Momentum Engine fries itself beyond repair. 11973_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#####???????????????????????????????? | | ??????###???## #???????????????????????????????? | | ##?### ##??# ????#####???????????????????????? | | ### #??# ###### ##??????????????????????? | | #?## ## #??????????????????????? | | #?# #?????????????????????????? | | #?# #??????????#??????????????? | | #??# ## ##???????? ##?????????????? | | ##### ### ##?##### #?????????????? | | ### ## #### ## #?????????????? | | #?# ##?# g #??????????????? | | ### #??##### @ #??????????????? | | #??????# #??????????????? | | #?###### #### ??????????? | | ###### ##????? ????????? | | #####???# % ##???????? ???????? | | #####????????# #?????????? #???????? | | #####??????####### #????????? #???????? | | ??###?????## #????????# #???????? | | ### #?????# ##?????## #???????? | | # #?##### ##??## ?????????? | | ### ##?# ???????????? | | ### #?????????????? | | ^ #??????????????? | | ######## #??????????????? | | ###??????## ### #??????????????? | | ##??####???# ##?# ##?????????????? | | ?#### ##??## ##?# ## #?????????????? | | ## ##??###?# ###### #?###?????????? | | #??????## #????## ##?# ####??????? | | #???##### #?????### #### ##?????? | | ## ##?## #?????### # #?????? | | ### #?# ##????## ## #????? | | #### #?# ##????## #### ##????? | | #?## #??# #####?## ####???###?????? | | #??###???? # #### ##??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Weapon Shielding 33 Evasion (%) 62 Recoil Reduction 2 Item Schematics ----------------- Lrn. Proton Cannon | -7/Factory | Hacked Flexi-carbon Leg | -7/Factory | Hacked Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedThiefLeg Manual? 0 Play Time 01:39:44 Cumulative 228.8 hours Start 2020.11.09 @ 01:46:37 End 2020.11.10 @ 01:30:45 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 121 Rogue 1 Adventurer 120 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 69 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86563bf7-0b6f-475a-a691-20bca5f6db09