Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 20:02:32 Player: michaelman Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (1268) 1268 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4673 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 209/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Nuclear Core Micro Nuclear Core Titanium Leg Component Analysis Suite Coil Gun Coil Gun Coil Gun Coil Gun Coil Gun Coil Gun Advanced Assault Cannon Rocket Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Structural Scanner Targeting Computer Advanced Melee Analysis Suite > --- WEAPON ----------- Heavy Laser Advanced Beam Cannon Gauss Rifle Great Axe > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Titanium Leg Component Analysis Suite Coil Gun Coil Gun Coil Gun Coil Gun Coil Gun Coil Gun Advanced Assault Cannon Rocket Launcher Missile Launcher [Rating: 60] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Gauss Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . 1 . . . Propulsion 2 | . . . 1 . 1 . Utility 3 | . . 2 . 1 . . Weapon 2 | . . . . 1 1 . Parts Attached 57 | 6 1 3 17 14 14 2 Power 10 | 1 . 1 5 2 1 . Engine 6 | 1 . 1 2 1 1 . Core 4 | . . . 3 1 . . Reactor . | . . . . . . . Propulsion 16 | 2 . . 4 4 6 . Treads . | . . . . . . . Leg 16 | 2 . . 4 4 6 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 1 1 2 6 3 1 Device 10 | . 1 1 2 5 1 . Storage 2 | 1 . . . . 1 . Processor 2 | . . . . 1 . 1 Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 16 | 2 . 1 6 2 4 1 Energy Gun 3 | . . 1 . 1 1 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 8 | 2 . . 5 . 1 . Ballistic Cannon 1 | . . . . 1 . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes . | . . . . . . . Parts Lost 20 | . . . 4 4 2 10 Power 4 | . . . . 2 . 2 Propulsion 6 | . . . 3 2 . 1 Utility 3 | . . . . . . 3 Weapon 7 | . . . 1 . 2 4 Highest Loss Streak 10 | . . . 2 2 1 10 To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 94 | . 92 80 96 94 99 88 Engine 9 | . 14 11 11 6 11 10 Core 4 | . . . 6 6 1 . Leg 24 | . 28 22 25 21 26 22 Device 20 | . 7 14 25 24 18 10 Storage 8 | . 14 11 9 7 6 6 Processor 3 | . . . . 3 6 11 Energy Gun 4 | . . 10 5 1 7 5 Ballistic Gun 13 | . 28 11 11 13 10 4 Ballistic Cannon 2 | . . . . 4 2 . Naked Turns . | . . . . . . . Heaviest Build 53 | 11 12 20 28 32 53 53 Greatest Support 80 | 20 20 20 30 50 80 80 Greatest Overweight (x) 8 | 3 . . 2 3 . 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 Average Capacity 9 | 7 8 8 8 8 14 15 Most Carried 15 | 4 6 8 8 8 15 15 Average Carried 7 | 1 4 7 7 7 9 13 Final Capacity 15 | 8 8 8 8 8 15 15 Final Carried 15 | 2 6 8 8 8 15 13 Class Distribution -------------------- 47% | Scavenger-Gunner 26% | Mutant 20% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 1374 | 249 39 46 341 339 342 18 Remotely . | . . . . . . . Salvage Created 1238 | . 43 63 442 238 402 50 Parts 71 | . 2 9 18 19 21 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented 1 | . . . . . . 1 Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 31 | . 1 4 10 5 10 1 Melee 1 | . . . . . . 1 Guns 28 | . 1 4 10 4 9 . Cannons 2 | . . . . 1 1 . Classes Destroyed 8 | . 1 1 3 3 . . Builder 1 | . . . . 1 . . Tunneler 1 | . . . 1 . . . Swarmer 10 | . . 4 2 . 4 . Grunt 8 | . 1 . 5 . 2 . Duelist 2 | . . . 1 . . 1 Sentry 5 | . . . 2 1 2 . Hunter 2 | . . . . 2 . . Programmer 4 | . . . . 2 2 . Best Kill Streak 4 | . 1 4 3 2 3 1 Combat Bots Only 4 | . 1 4 3 2 3 1 Max Kills in Single Turn 2 | . 1 2 1 1 2 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 406 | . 22 22 86 86 98 92 Missed 120 | . 12 4 22 27 32 23 Damage Taken 4133 | . 118 145 749 615 770 1736 Core 1033 | . 22 7 91 47 73 793 Absorbed by Shields 384 | . . . 248 136 . . Core Remaining (%) 93 | 100 91 98 83 93 . . Volleys Fired 126 | . 7 6 50 28 28 7 Largest 4 | . 2 2 2 3 4 3 Hottest 228 | . 40 70 80 83 228 165 Shots Fired 294 | . 14 12 84 79 92 13 Gun 255 | . 14 12 83 56 82 8 Cannon 38 | . . . . 23 10 5 Launcher 1 | . . . 1 . . . Special . | . . . . . . . Kinetic 209 | . 14 6 51 79 58 1 Thermal 84 | . . 6 32 . 34 12 Explosive 1 | . . . 1 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 3 2 6 10 12 4 Robot Miss Streak 4 | . 4 2 3 4 4 1 Penetration Max 1 | . . . 1 1 1 . Secondary Targets 3 | . . . 1 . 2 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 179 | . 6 6 56 45 53 13 Core Hits 68 | . 2 4 21 14 22 5 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 5 | . . . 3 1 1 . Burn 4 | . . . 3 . 1 . Destroy 1 | . . . . 1 . . Melee Attacks 6 | . . . . . 2 4 Impact . | . . . . . . . Slashing 4 | . . . . . . 4 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3249 | . 69 88 1056 637 1068 331 Guns 2677 | . 69 88 968 442 996 114 Cannons 346 | . . . . 192 72 82 Explosions 88 | . . . 88 . . . Melee 135 | . . . . . . 135 Ramming 3 | . . . . 3 . . Kinetic 2167 | . 69 39 708 634 717 . Thermal 856 | . . 49 260 . 351 196 Explosive 88 | . . . 88 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 135 | . . . . . . 135 Piercing . | . . . . . . . Highest Corruption 3 | . . 1 . 3 3 3 Average Corruption 2 | . . 1 . 1 2 3 Corruption Purged 5 | . . . . 5 . . Corruption Blocked . | . . . . . . . Effects 16 | . . 1 . 8 4 3 Message Errors 5 | . . . . 1 3 1 Matter Fused 4 | . . . . 1 1 2 Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 3 | . . . . 3 . . Data Loss (major) 1 | . . 1 . . . . Alerts 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 17 | . . . 17 . . . Projectiles . | . . . . . . . Explosions 17 | . . . 17 . . . Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact . | . . . . . . . Kinetic 1 | . . . . 1 . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . . . . 1 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 204 | . 12 18 24 1 204 42 Average Temperature 24 | . 7 9 9 1 43 19 Received Heat Transfer 955 | . 66 6 363 13 102 405 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 2 . Heat Transferred 2294 | . . 148 999 . 777 370 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Peak Influence 319 | . 35 119 303 117 319 . Initial 82 | . . 14 50 82 . . Average 76 | . 22 31 144 55 110 . Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 93 | 100 100 100 78 100 85 . Level 1 6 | . . . 22 . 14 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 1 1 2 4 . Investigation . | . . . . . . . Extermination 4 | . . . . 2 2 . Reinforcement 4 | . . 1 1 . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 3 | . . . 1 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 4 7 18 8 13 7 Peak Tracking Total 7 | . 4 5 5 3 5 7 Tactical Retreats 5 | . . . 4 . 1 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 4 | . . 1 1 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 2 | . . . . . 2 . Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 3 | . 2 . . 1 . . Terminals 2 | . 2 . . . . . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . 3 . . 1 . . Successful 3 | . 2 . . 1 . . Failed 1 | . 1 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 3 | . 3 . . . . . Terminals 3 | . 3 . . . . . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 2 . . . . . Garrison Status 1 | . 1 . . . . . Coupling Status 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 1 | . . . . 1 . . Authchips . | . . . . . . . Time 95 | . . . . 95 . . Total Part Build Rating 5 | . . . . 5 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . 2 . Non-combat 2 | . . . . . 2 . Combat . | . . . . . . . Robot Hacks Applied 2 | . . . . . 2 . no_distress 2 | . . . . . 2 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 3328 | 65 339 185 550 1321 669 199 Spaces Moved 1892 | 44 257 134 288 624 419 126 Core 21 | 15 . . . . . 6 Treads . | . . . . . . . Legs 1871 | 29 257 134 288 624 419 120 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 123 | 113 120 120 124 126 121 133 Slowest Speed 450 | 200 120 120 260 330 122 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 3 32 20 32 21 13 22 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 12 | . . . 11 . 1 . Melee . | . . . . . . . Projectile 5 | . . . 4 . 1 . AOE 7 | . . . 7 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 2622 | 59 275 145 394 1093 515 141 Wait 468 | 2 6 . 24 404 32 . Move 1886 | 43 256 133 287 623 418 126 Hop . | . . . . . . . Pick Up 43 | 8 5 2 8 8 12 . Fast Attach 13 | . . 1 4 8 . . Attach 24 | 6 1 . 5 4 6 2 Detach 1 | . . . . . 1 . Swap 20 | . . 2 8 2 8 . Drop 28 | . . 1 8 9 8 2 Fire 126 | . 7 6 50 28 28 7 Melee 6 | . . . . . 2 4 Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis 6 | . . . . 6 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Utility x2 549 | -9/Materials | Discovered new exit (range 16) 590 | -9/Materials | Entered another Materials area 590 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1125 | -8/Materials | Discovered new exit (range 10) 1140 | -8/Materials | Entered Factory 1140 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1157 | -7/Factory | Build established: Scavenger-Mutant 1403 | -7/Factory | Fabricated Stasis Canceller (x1) 2036 | -7/Factory | Build established: Scavenger-Gunner 2439 | -7/Factory | Discovered new exit (range 12) 2461 | -7/Factory | Entered another Factory area 2461 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2567 | -6/Factory | Noticed a derelict Sapper rigging charges 3110 | -6/Factory | Discovered new exit (range 5) 3130 | -6/Factory | Entered Lower Caves 3205 | -6/Lower Caves | Encountered a Warlord checkpoint 3270 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3310 | -6/Lower Caves | Core integrity fell below 50% 3321 | -6/Lower Caves | Core integrity fell below 20% 3329 | -6/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 03296_ Penetrated by Slug. 03296_ Lgt. Deuterium Engine destroyed. 03301_ Adv. Beam Cannon destroyed. 03302_ Penetrated by Slug. 03303_ Flexi-carbon Leg severed. 03305_ Flexi-carbon Leg destroyed. 03308_ Hvy. Laser destroyed. 03308_ Flexi-carbon Leg severed. 03308_ Penetrated by Slug. 03311_ Adv. Heat Sink destroyed. 03311_ Penetrated by Slug. 03315_ L-41 Fighter destroyed. 03315_ Targeting Computer destroyed. 03316_ Penetrated by Slug. 03321_ Great Axe destroyed. 03324_ L-41 Fighter destroyed. 03324_ Slug penetrates Wall. 03325_ Imp. Melee Analysis Suite fries itself beyond repair. 03326_ Carbon-fiber Leg fries itself beyond repair. 03327_ Critical hit (Burn: +37). 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