Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.09 @ 16:19:19 Player: Minty Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (709) 709 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (242) 242 TOTAL SCORE: 2516 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 204 Cogmind --------- Core Integrity 10/400 Matter 291/300 Energy 85/100 System Corruption 21% Temperature Cool (181) Movement Core (550) Ox10 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Medium Storage Unit Large Storage Unit Large Storage Unit High-capacity Battery (400) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Light Cannon Light Cannon Makeshift Hammer > --- INVENTORY -------- Ion Engine Medium Storage Unit Medium Storage Unit Large Storage Unit Large Storage Unit High-capacity Battery Medium Laser Particle Gun Grenade Launcher Datajack [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Light Cannon Energy Gun Medium Laser Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Makeshift Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 31 | 6 8 . 8 9 Power 3 | 1 1 . . 1 Engine 3 | 1 1 . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 1 . 3 2 Treads 8 | 2 1 . 3 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 3 . 1 2 Device 1 | . . . 1 . Storage 3 | 1 2 . . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 13 | 2 3 . 4 4 Energy Gun 5 | 2 1 . . 2 Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon 3 | . 2 . 1 . Launcher 3 | . . . 2 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 17 | . . . 1 16 Power 2 | . . . . 2 Propulsion 4 | . . . . 4 Utility 4 | . . . . 4 Weapon 7 | . . . 1 6 Highest Loss Streak 15 | . . . 1 15 Average Slot Usage (%) 97 | . 97 100 100 94 Engine 12 | . 13 14 11 11 Treads 24 | . 27 28 22 20 Device 4 | . . . 11 9 Storage 12 | . 14 14 11 11 Processor 12 | . 12 14 11 10 Energy Gun 9 | . 18 . . 8 Ballistic Cannon 12 | . 9 28 19 1 Launcher 2 | . . . 2 9 Impact Weapon 4 | . . . 11 10 Naked Turns . | . . . . . Heaviest Build 47 | 13 43 43 47 47 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 2 | 2 1 1 1 1 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 12 | 6 12 12 12 12 Average Capacity 10 | 5 9 12 12 12 Most Carried 12 | . 8 12 12 12 Average Carried 8 | . 4 11 10 10 Final Capacity 12 | 6 12 12 12 12 Final Carried 12 | . 8 12 12 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 777 | 250 46 98 321 62 Remotely . | . . . . . Salvage Created 986 | . 399 98 353 136 Parts 59 | . 30 4 17 8 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 25 | . 11 2 7 5 Melee 1 | . . . . 1 Guns 9 | . 8 . . 1 Cannons 7 | . 2 2 3 . AOE 8 | . 1 . 4 3 Classes Destroyed 8 | . 5 . 2 1 Worker 1 | . 1 . . . Hauler 1 | . 1 . . . Recycler 3 | . . . 3 . Watcher 1 | . 1 . . . Swarmer 7 | . 5 . 2 . Grunt 14 | . 6 2 3 3 Sentry 2 | . . . 2 . Assembled 2 | . . . . 2 Best Kill Streak 3 | . 3 2 3 3 Combat Bots Only 3 | . 3 2 3 3 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded 2 | . 1 . 2 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 2143 | . 409 61 506 1167 Core 456 | . 48 18 67 323 Absorbed by Shields . | . . . . . Core Remaining (%) 86 | 100 . 73 . . Volleys Fired 74 | . 35 7 24 8 Largest 2 | . 2 2 2 2 Hottest 90 | . 90 70 70 80 Shots Fired 139 | . 70 14 44 11 Gun 62 | . 54 . . 8 Cannon 70 | . 16 14 40 . Launcher 7 | . . . 4 3 Special . | . . . . . Kinetic 70 | . 16 14 40 . Thermal 35 | . 27 . . 8 Explosive 7 | . . . 4 3 Electromagnetic 27 | . 27 . . . Robot Hit Streak 15 | . 12 5 6 15 Robot Miss Streak 2 | . 2 2 2 1 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 102 | . 46 9 33 14 Core Hits 50 | . 19 5 14 12 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 12 | . . . 2 10 Impact 11 | . . . 2 9 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2108 | . 731 156 889 332 Guns 580 | . 481 . . 99 Cannons 868 | . 184 156 528 . Explosions 447 | . 66 . 248 133 Melee 212 | . . . 113 99 Ramming 1 | . . . . 1 Kinetic 868 | . 184 156 528 . Thermal 357 | . 258 . . 99 Explosive 381 | . . . 248 133 Electromagnetic 289 | . 289 . . . Impact 212 | . . . 113 99 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 21 | . . . . 21 Average Corruption 10 | . . . . 10 Corruption Purged . | . . . . . Effects 4 | . . . . 4 Message Errors 1 | . . . . 1 Targeting Errors 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 82 | . . . 77 5 Projectiles 27 | . . . 27 . Explosions 5 | . . . . 5 Melee 50 | . . . 50 . Knockbacks 3 | . . . 3 . Impact 1 | . . . 1 . Kinetic 1 | . . . 1 . Secondary 1 | . . . 1 . Self-Inflicted Damage 101 | . 32 . . 69 Shots 5 | . 2 . . 3 Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 283 | . 150 72 . 283 Average Temperature 52 | . 39 29 . 150 Received Heat Transfer 912 | . 90 36 108 678 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions 3 | . . . 3 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 879 | . 620 . . 259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 498 | . 295 129 498 268 Initial 193 | . . 69 50 193 Average 164 | . 136 125 325 126 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 78 | 100 82 100 28 94 Level 1 12 | . 17 . 24 5 Level 2 9 | . . . 47 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 4 . 1 . Investigation 3 | . 2 . 1 . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . 17 1 19 13 Peak Tracking Total 10 | . 3 1 7 10 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 7 | . 5 . 1 1 Terminals 5 | . 3 . 1 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 30 | . 21 . 5 4 Successful 21 | . 14 . 3 4 Failed 9 | . 7 . 2 . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 18 | . 11 . 3 4 Terminals 19 | . 10 . 5 4 Fabricators . | . . . . . Repair Stations 8 | . 8 . . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 1 . 3 4 Prototype ID Bank 3 | . . . 2 1 Repair Station Index 1 | . 1 . . . Alert Level 3 | . . . 1 2 Unreport Threat 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 6 . . . Scan Component 3 | . 3 . . . Repair 3 | . 3 . . . Recycling Unit Hacks 2 | . 2 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 5 . . . Terminals 4 | . 4 . . . Botnet 3 | . 3 . . . Detonate 1 | . 1 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Mechanics 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 4 . 1 . Full Trace Events 5 | . 4 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 3 . . . Time 78 | . 78 . . . Parts Recycled . | . . . . . Recycled Matter 128 | . 128 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 44 | . . . 44 . Total Damage 501 | . . . 501 . Kills 11 | . . . 11 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 1617 | 58 603 270 317 369 Spaces Moved 715 | 34 245 136 128 172 Core 12 | 12 . . . . Treads 703 | 22 245 136 128 172 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 180 180 160 Average Speed 172 | 147 163 180 180 179 Slowest Speed 180 | 160 180 180 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 37 38 25 47 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . . 1 Spaces Dug . | . . . . . Terrain Destroyed 72 | . 9 . 34 29 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 71 | . 9 . 33 29 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 935 | 39 377 148 167 204 Wait 84 | . 78 . 4 2 Move 711 | 33 244 135 127 172 Hop . | . . . . . Pick Up 15 | . 8 5 1 1 Fast Attach 12 | 6 5 . . 1 Attach 11 | . . . 3 8 Detach . | . . . . . Swap 8 | . 3 . 5 . Drop 7 | . 4 1 1 1 Fire 74 | . 35 7 24 8 Melee 12 | . . . 2 10 Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 13) 579 | -10/Materials | Repaired Lgt. Treads 607 | -10/Materials | Repaired Med. Laser 634 | -10/Materials | Repaired Ion Engine 662 | -10/Materials | Entered Mines 708 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 813 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 905 | -10/Mines | Discovered new exit (range 10) 928 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 932 | -10/Mines | Entered Materials 932 | -9/Materials | Accompanied by 3 allies 932 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1172 | -9/Materials | Discovered new exit (range 15) 1207 | -9/Materials | Discovered new exit (range 15) 1249 | -9/Materials | Entered Mines 1553 | -9/Mines | Assembled infested the area 1582 | -9/Mines | Core integrity fell below 50% 1594 | -9/Mines | Core integrity fell below 20% 1595 | -9/Mines | System corruption reached 10% 1618 | -9/Mines | Self-destructed Last Messages --------------- 01594_ System corrupted by crushing effect (+5). 01594_ as-69923 destroyed. 01595_ U-05 Engineer destroyed. 01597_ Mak. Hammer destroyed. 01597_ System corrupted by crushing effect (+2). 01598_ System corrupted: Particle Gun targeting data glitched. 01600_ as-82064 destroyed. 01602_ R8OGE CJ<#:B98AUYGYG & 01602_ System corrupted: Particle Gun targeting data glitched. 01607_ Particle Gun destroyed. 01608_ Slammed into as-88755. 01609_ Acquired 12 matter. 01614_ Ion Engine destroyed. 01614_ Med. Armor Plating destroyed. 01614_ System corrupted by crushing effect (+3). 01614_ System corrupted by crushing effect (+4). 01616_ Jacked as-88755... >>parse_system Reading system data... 01618_ Datajack destroyed. 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