Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.05 @ 21:26:59 Player: Floof Enjoyer Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1061) 1061 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3801 Bonus ------- None Cogmind --------- Core Integrity 555/700 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Critical (505) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Scrap Suit Improved Heat Sink Medium Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Improved Medium Laser Improved Medium Laser Heavy Particle Cannon > --- INVENTORY (10) --- Carbon-fiber Leg Improved Shield Generator Hacking Suite Hacking Suite Gauss Rifle Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Scrap Suit Improved Heat Sink Medium Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Heavy Particle Cannon > --- INVENTORY -------- Light Ion Engine Improved Shield Generator Hacking Suite Hacking Suite [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 2 | . . 1 . . 1 Propulsion . | . . . . . . Utility 3 | . . 1 . 2 . Weapon 1 | . . . . . 1 Parts Attached 46 | 6 6 10 2 14 8 Power 16 | 1 3 4 2 4 2 Engine 9 | 1 3 2 . 2 1 Core 7 | . . 2 2 2 1 Reactor . | . . . . . . Propulsion 10 | 2 1 2 . 2 3 Treads . | . . . . . . Leg 7 | . . 2 . 2 3 Wheel 3 | 2 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 1 2 . 4 2 Device 4 | . . 1 . 3 . Storage 3 | 1 . 1 . . 1 Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 10 | 2 1 2 . 4 1 Energy Gun 6 | 2 . 1 . 2 1 Energy Cannon 1 | . . . . 1 . Ballistic Gun 3 | . 1 1 . 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 4 | . 1 1 . . 2 Power 3 | . . 1 . . 2 Propulsion 1 | . 1 . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . 1 1 . . 1 To Critical Strikes . | . . . . . . Average Backups 5 | 2 3 7 9 5 3 Power 1 | . 1 1 1 1 . Propulsion . | . . 1 2 . . Utility 2 | . . 2 4 2 2 Weapon 1 | 1 1 2 2 1 . Tool/Special . | . . . . . . Unused Backups 7 | . . 2 1 . 4 Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 4 | . . . 1 . 3 Weapon 2 | . . 1 . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 96 98 100 90 90 Engine 3 | . 14 8 . 2 2 Core 16 | . . 13 22 15 20 Leg 15 | . . 17 22 18 13 Wheel 2 | . 27 4 . . . Device 14 | . . 10 11 19 16 Storage 9 | . 14 11 11 9 7 Processor 6 | . 11 11 11 2 6 Protection 1 | . . . . 4 . Energy Gun 12 | . 22 10 11 9 14 Energy Cannon 2 | . . . . 2 7 Ballistic Gun 5 | . 5 11 11 6 . Peak Build Rating 40 | 6 7 23 24 35 40 Average Rating 28 | 3 6 18 23 32 38 On Entrance 14 | . 6 7 20 24 32 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 45 | 11 14 25 25 39 45 Greatest Support 34 | 26 32 34 34 34 34 Greatest Overweight (x) 14 | . . 1 . 1 14 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 Most Carried 10 | 5 7 10 10 9 6 Average Carried 5 | 2 3 7 9 5 3 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 2 4 10 10 5 5 Scrap Suit Usage (%) 65 | . . . . 100 100 Parts Cannibalized 6 | . . . . 1 5 Class Distribution -------------------- 69% | Mutant 21% | Gunner 4% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 847 | 195 138 110 24 297 83 Remotely . | . . . . . . Salvage Created 1304 | . 245 104 40 607 308 Parts 84 | . 21 13 2 36 12 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 30 | . 5 3 3 13 6 Guns 27 | . 5 3 3 12 4 Cannons 2 | . . . . 1 1 Classes Destroyed 11 | . 4 3 . 4 . Worker 3 | . . 1 . 1 1 Builder 1 | . . 1 . . . Hauler 1 | . . 1 . . . Recycler 2 | . 1 . . 1 . Operator 1 | . . . . 1 . Watcher 2 | . 2 . . . . Swarmer 13 | . 3 3 3 4 . Grunt 11 | . 2 . . 5 4 Duelist 2 | . . . . 1 1 Sentry 2 | . . . . 2 . Hunter 2 | . . . . 1 1 Best Kill Streak 7 | . 7 3 3 4 4 Combat Bots Only 5 | . 5 2 3 4 3 Max Kills in Single Turn 2 | . 2 2 1 2 1 Gunslinging 1 | . 1 . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 277 | . 32 44 9 111 81 Missed 90 | . 11 19 2 34 24 Hits 187 | . 21 25 7 77 57 Melee 5 | . . . . 1 4 Projectile 182 | . 21 25 7 76 53 Critical Strikes 12 | . . 1 . 5 6 Damage Taken 2545 | . 260 305 60 980 940 Core 355 | . 52 44 . 114 145 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 48 | . . . . 7 41 Core Remaining (%) 86 | 100 79 . 89 79 . Volleys Fired 114 | . 17 8 6 50 33 Largest 3 | . 2 2 2 2 3 Hottest 187 | . 90 76 76 131 187 Shots Fired 231 | . 33 16 12 100 70 Gun 209 | . 33 16 12 94 54 Cannon 22 | . . . . 6 16 Launcher . | . . . . . . Special . | . . . . . . Kinetic 64 | . 6 8 6 44 . Thermal 167 | . 27 8 6 56 70 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 9 1 4 13 11 Robot Miss Streak 6 | . 2 4 6 3 3 Penetration Max . | . . . . . . Secondary Targets 9 | . 2 1 1 4 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 138 | . 22 4 6 62 44 Core Hits 63 | . 12 6 3 28 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 1 . . 3 . Burn 4 | . 1 . . 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2560 | . 289 218 90 1091 872 Guns 2041 | . 289 85 89 1006 572 Cannons 375 | . . . . 75 300 Explosions 133 | . . 133 . . . Melee . | . . . . . . Ramming 11 | . . . 1 10 . Kinetic 559 | . 49 25 19 466 . Thermal 1990 | . 240 193 70 615 872 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . 1 . . . . Data Loss (minor) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 50 | . . 50 . . . Projectiles . | . . . . . . Explosions 50 | . . 50 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 100 | . . 100 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed 3 | . . . 1 2 . Kicked 3 | . . . 1 2 . Crushed . | . . . . . . Highest Temperature 534 | . 282 20 20 181 534 Average Temperature 104 | . 88 10 15 41 194 Received Heat Transfer 894 | . 102 . . 306 486 Effects 11 | . 1 . . . 10 Shutdowns 4 | . . . . . 4 Energy Bleed 1 | . 1 . . . . Interference 3 | . . . . . 3 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 7 | . 1 . 1 2 3 Heat Transferred 4345 | . 730 248 148 1517 1702 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 193 | . 92 167 86 193 74 Initial 61 | . . 34 61 17 55 Average 47 | . 41 25 44 74 24 Influence Increases 972 | . 139 222 85 369 157 Destroy 0b10 Robot/C 600 | . 100 60 60 260 120 Destroy 0b10 Robot/NC 50 | . 15 15 . 15 5 Destroy Leader 136 | . 24 12 10 60 30 Disable Machine 90 | . . 45 15 30 . Destroy Structure 51 | . . 45 . 4 2 Lose Combat Pursuer 45 | . . 45 . . . Influence Decreases 940 | . 57 147 196 293 247 Entered New Map 240 | . . 48 96 29 67 Time Decay 670 | . 47 89 100 264 170 Lost Part 30 | . 10 10 . . 10 Squads Dispatched 8 | . . . . 4 4 Investigation 1 | . . . . . 1 Extermination 1 | . . . . . 1 Reinforcement 2 | . . . . 1 1 Assault . | . . . . . . Garrison 4 | . . . . 3 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 2 | . 1 . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 7 13 6 27 11 Peak Tracking Total 5 | . 3 5 3 5 3 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . 1 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 6 | . . 3 1 2 . Max in Single Turn 3 | . . 3 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 1 | . 1 . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . 1 . . . . Successful . | . . . . . . Failed 1 | . 1 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 227 | . . . . 159 68 Structural 227 | . . . . 159 68 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 1999 | 43 137 286 214 778 541 Spaces Moved 973 | 38 71 183 147 322 212 Core 12 | 10 . . . . 2 Treads . | . . . . . . Legs 824 | . . 145 147 322 210 Wheels 137 | 28 71 38 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 100 130 130 190 Average Speed 157 | 80 95 124 130 184 198 Slowest Speed 750 | 100 100 200 130 200 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 3 16 21 40 38 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 54 | . . 52 . 2 . Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 52 | . . 52 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1224 | 48 107 228 159 416 266 Wait 6 | . . . . 6 . Move 968 | 37 70 182 146 321 212 Hop . | . . . . . . Pick Up 52 | 5 9 18 2 10 8 Fast Attach 3 | 3 . . . . . Attach 19 | 3 2 3 1 4 6 Detach 1 | . . . . . 1 Swap 24 | . 4 7 1 10 2 Drop 34 | . 5 10 2 13 4 Fire 114 | . 17 8 6 50 33 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . . 1 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 10) 181 | -10/Materials | Entered another Materials area 181 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 421 | -9/Materials | Discovered new exit (range 16) 467 | -9/Materials | Entered Mines 495 | -9/Mines | Met a Derelict bent on vengeance 526 | -9/Mines | Build established: Mutant 665 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 668 | -9/Mines | Found Scrap Suit 673 | -9/Mines | Discovered new exit (range 7) 681 | -9/Mines | Entered Materials 681 | -8/Materials | Evolved 2 slots: Utility x2 1133 | -8/Materials | Garrison activated, responded to threat 1441 | -8/Materials | Discovered new exit (range 10) 1459 | -8/Materials | Entered Factory 1459 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1783 | -7/Factory | Build established: Gunner 1990 | -7/Factory | Garrison activated, responded to threat 2000 | -7/Factory | Self-destructed Last Messages --------------- repair Lgt. Ion Engine. Acquired Gauss Rifle. Acquired 10 matter. Scrap Suit cannibalized Imp. Heat Sink to repair Imp. Heat Sink. Critical hit (Burn: +37). G-47 Trooper calls for garrison reinforcements. ALERT: Activating Garrison Access F001. R-06 Scavenger collects Carbon-fiber Leg. Lgt. Nuclear Core destroyed. Overheating: System interference. Adv. Targeting Computer temporarily disabled. Imp. Heat Sink temporarily disabled. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4P. Power failure, Nuclear Core shutdown. Overheating: Med. Storage Unit damaged (-58). Overheating: Scrap Suit damaged (-27). Overheating: Imp. Medium Laser damaged (-21). 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""" """?# #???????????????????? | | ???????????# """ """ """?# #???????????????????? | | ???????????# # #???????????????????? | | ???????????# # #???????????????????? | | ???????????#! + #???????????????????? | | #####????????????######### #???????????????????? | | """ #??????????????????### ###?????????????????? | | T"" #???????????######## #?????????????????? | | #???????????# #?????????????????? | | ############# "" #?????????????????? | | """ + "T #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 32 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- You Again Challenges ------------ None Game ------ Seed MetaSalvageArachnoskeleton Manual? 0 Play Time 00:18:21 Cumulative 7.7 hours Start 2026.08.05 @ 21:09:10 End 2026.08.05 @ 21:26:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 850027b8-e7c7-49a6-8ef7-1b655b4ea490